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S Q U A R I N G

N U M B E R

Objectives: a) To raise (a number or quantity) to the second o!er" b) To #ind a square equa$ in area to (the area o# a %i&en #i%ure)" Introduction: Mathematics is used throu%hout the !or$d as an essentia$ too$ in many #ie$ds' inc$udin% natura$ science' en%ineerin%' medicine' #inance and the socia$ sciences" A $ied mathematics' the branch o# mathematics concerned !ith a $ication o# mathematica$ (no!$ed%e to other #ie$ds' ins ires and ma(es use o# ne! mathematica$ disco&eries' !hich has $ed to the de&e$o ment o# entire$y ne! mathematica$ disci $ines' such as statistics and %ame theory" Mathematicians a$so en%a%e in ure mathematics or mathematics #or its o!n sa(e' !ithout ha&in% any a $ication in mind" There is no c$ear $ine se aratin% ure and a $ied mathematics' and ractica$ a $ications #or !hat be%an as ure mathematics are o#ten disco&ered" In mathematics' a square is the resu$t o# mu$ti $yin% a number by itse$#" The &erb )to square) is used to denote this o eration" Squarin% is the same as risin% to the o!er *' and is denoted by a su erscri t *+ #or instance' the square o# , may be !ritten as ,*' !hich is the number -" Squares are ubiquitous in a$%ebra+ more %enera$$y' in a$most e&ery branch o# mathematics' and a$so in hysics !here many units are de#ined usin% squares and in&erse squares" Squarin% is used in statistics and robabi$ity theory in determinin% the standard de&iation o# a set o# &a$ues' or a random &ariab$e"

Methodology:

Use the be$o! #ormu$a to #ind out the shortcut o# square .n. numera$" a* / 0((a1b)* 1 (a2b)*) 3 *4 2 b*" Step 1: 5et us consider any t!o di%its #or e"%" 6 and *" Step 2: No! be%in the ca$cu$ation" In the #ormu$a' assi%n si7 in the o# .a. and mention t!o in the $ace o# .b." $ace

Step 3: 6* / 0((61*)* 1 (62*)*) 3 *4 2 ** Step 4: Add the &a$ues in #irst bo7 and then #ind square root #or the obtained &a$ue" 8or e"%" 6 1 * / 9" No! square the 9 i"e" 9 7 9 %i&es 6:" Step 5: Then subtract the &a$ues in second bo7 and #ind the square root #or the obtained &a$ue" 8or e"%" 6 2 * / : and square the : that is' : 7 : %i&es ;6" Step : No! #ind the square root o# t!o that is' * 7 * / :"

Step !: <rite as $i(e 6* / (6: 1 ;6) 3 * 2 : Step ": Add the &a$ues that is' 6: and ;6' then di&ide it by t!o" 8or e"%" 6: 1 ;6 / 9= 3 * /> :=" Step #: Subtract #orty !ith #our" := 2 : / ,6" Step 1$: There#ore' 6* / ,6+ ,6/,6"

%esults: 5eadin% this in&esti%ation in this !ay' !e $earned ho! to quic($y ca$cu$ate the square o# any number" And in the !ay o# it' it is a$so another #ormu$a #or #indin% the so$ution o# the squarin%"

%eco&&endations: As the study !i$$ be ada ted by others' they can $earn ho! to square numbers in other !ays o# some matters o# squarin% re$e&ant !ith it" In short' $earnin% to reco%ni?e the atterns behind sim $e math rob$ems ma(es you mathematica$$y sa&&ier" Not on$y !i$$ this he$ your #riends to

(no! and encounter another ca$cu$ation ti s es ecia$$y in squarin% numbers"

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