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1. Skitterleap Cast on a 5 + With a !amf" the Skaven Sorcerer disappears in a puff of smoke to reappear elsewhere on the battlefield.

This s ell can be used on an& friendl& infantr& character within 12", e!en if engaged in close combat. This includes the caster *unless it is a 0ermin 1ord, as it is a monster+. The model ma& immediatel& be laced an&where on the battlefield, but it must be laced at least 1" awa& from enem& models. 3. Howling Warpgale Cast on a 7 + The caster gestures twitchingly to the skies and fierce hurricane gales begin to build until it swirls around the entire battlefield. The s ell summons dri!ing winds that last until the start of the caster"s ne#t $agic hase. %l&ing creatures ma& not fl& and must use their basic mo!e. 'll missile wea ons that roll To (it suffer a )1 enalt& in addition to an& other enalties *long range, etc.+. This s ell does not affect S,a!en missile wea ons, as the unnatural winds are di!erted b& the caster himself Cracks Call Cast on an 11 + With the arcane incantation invoked, the Skaven ends by stamping his horrible pinkish rat-like foot, causing the very ground to split asunder. ' crac, a ears in the ground at the caster"s feet andr uns for 4D6" in a straight line in an& direction in the caster"s arc of sight. 'n& models in its ath must ma,e an Initiati!e test to lea out of the wa&. $odels that fail are remo!ed as casualties. Instead of ta,ing an Initiati!e test, war machines and chariots must instead roll a 5- or be destro&ed. .uildings *or a single section for larger structures+ colla se on a roll of 5-. 'n& models inside must ass an Initiati!e test or be remo!ed as a casualt&. /e lace the building *or section for large buildings+ with difficult terrain and lace sur!i!ors in a unit so that at least one model is touching the newl& formed rubble. If an& models cannot fit, the& are remo!ed as casualties.

1. Skitterleap Cast on a 5 + With a !amf" the Skaven Sorcerer disappears in a puff of smoke to reappear elsewhere on the battlefield. This s ell can be used on an& friendl& infantr& character within 12", e!en if engaged in close combat. This includes the caster *unless it is a 0ermin 1ord, as it is a monster+. The model ma& immediatel& be laced an&where on the battlefield, but it must be laced at least 1" awa& from enem& models.
4. Death Frenzy Cast on a 9 + #esticulating wildly the caster gifts a unit with a rabid and frothing urge to close and strike the foe. This s ell can be cast on an& friendl& unit within 12",e!en if engaged in close combat. If successfull& cast,the unit will go into a state of Death %ren3&, which is the same as %ren3&, e#ce t that it adds + 2 'ttac,s not - 1. The s ell ma& be cast on units that are alread& affected b& %ren3&, but the effects do not stac, 4 the unit will ha!e a total of + 2 'ttac,s. 5nce cast, a unit will remain Death %ren3ied until the unit loses in close combat. 6nits that are Death %ren3ied suffer D6 automatic wounds, with no armour sa!es, at the end of each friendl& turn *distributed as er shooting+.

2. Warp Lightning Cast on a 6 + The Skaven points a fleshy paw and bolts of greenish.black lightning arc outwards. \Warp Lightning is a magic missile with a range of 24". It causes D6 Strength 5 hits. If the number of hits caused is 1, then the caster suffers a Strength 5 hit instead of the target.

5. Scorch Cast on a 10+ The Skaven Sorcerer thrusts his paws into the ground while chittering fiery incantations. The caster ma& summon a gout of flame to blast out of the earth. 7lace the small round tem late an&where within 24". 'n& model touched suffers a Strength 4 hit. 'll wounds caused b& this s ell count as %laming 'ttac,s. 'n& unit that suffers an unsa!ed wound must ta,e a 7anic test.

2. Warp Lightning Cast on a 6 + The Skaven points a fleshy paw and bolts of greenish.black lightning arc outwards. \Warp Lightning is a magic missile with a range of 24". It causes D6 Strength 5 hits. If the number of hits caused is 1, then the caster suffers a Strength 5 hit instead of the target.

2. Warp Lightning Cast on a 6 + The Skaven points a fleshy paw and bolts of greenish.black lightning arc outwards. \Warp Lightning is a magic missile with a range of 24". It causes D6 Strength 5 hits. If the number of hits caused is 1, then the caster suffers a Strength 5 hit instead of the target.

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