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A process
Designers must perform some level of envisioning to imagine a successful design. It is an exploration into the domain in question to understand
the implications of a given system design. Envisioning involves integrating some new technology, system, or service into an environment. The
envisioning process requires telling stories through an understanding of the burgeoning technology and the domain.
Scenarios
• How does one envision or predict the relation of technology, cognition and collaboration
in a domain that doesn’t yet exist or is in a process of becoming?
• How will practitioners adapt artifacts, given mismatches to the actual demands and
pressures they experience, to meet their own goals?
• How can we predict the changing nature of expertise and new forms of failure as the
workplace changes?
• How will design processes create new tools that useful and robust since there are limits
to predictions of a co-evolutionary process?
All of these characteristics of an envisioned world must be considered to ground our observations
in context of the technology and practice around the people in the domain. These are not
requirements per se, but rather points upon which to speculate how new ideas and design may
impact future work. This work puts the emphasis on incorporating application and system design
at the forefront to keep pace with rapid technological and organizational change.
For further explanation of envisioned world based design refer to the appendix
Scene 02
Heuristics for Scenario Design SCENARIO DESIGN de:cycle
* 1 2 3 4 5 B
“Finding promising directions is like a voyage of discovery”2
The abstracted patterns are the initial input to the cyclical process, while the output will then be an
animock that shares an envisioned story about the future of operations.
3.1 Visual Story Telling- supporting research through the art of visual story telling
We have begun exploring storyboarding techniques to aid in visual narrative and approaching animock design. Some of the best work in design, tells a good story, and what we are talking about is visual narrative.
As part of the Institute for Collaborative Innovation run by Ohio State University's Cognitive Systems Engineering Laboratory (C/S/E/L), Professor Phillips speaks on storyboarding as a technique to evolve
narrative support and structure for analysis as well as for communication. Professor Flip Phillips of Skidmore College has participated in the annual Institute for Collaborative Innovation as part of collaborations
with C/S/E/L team members. He combines research human perception and his experience as an animation scientist and technical director at Pixar Animation Studios.
4 Outline of Heuristics
We have begun to expand upon the scenario development process: to use scenarios and storytelling
devices to elicit collaboration across diverse groups engaged in design and development. The story
framework we lay can be used not only in conducting research and seeing how cognitive systems principles
play out in practice- but also to evolve story frameworks from which to play out multiple diverse detailed
scenarios.
➡ plurality ➡ introduction
➡ underspecification ➡ sequence of events
➡ groundedness ➡ critical episodes
➡ calibration ➡ falling action and conclusion
4. Animock
2. de:cycle grounded in the domain of practices The animock represents the scenario. It is the culmination of the previous steps reflecting current views of
Experts must be integrated into the coordinated design experience. They complement the multiple future operations to various stakeholders for sharing, elaboration, and critiquing. In defining the stage,
perspectives necessary to provide insight across the design cycle to observe, explore, and create. The roles actors, and events that make up the scenario grounded in a domain of practice. From these components
of practitioner, innovator, and technologists interact to produce future trajectories for investigation. explore the interrelationships across dimensions, ie blocking, pacing, point of view, conflict, plot resolution.
The animock servers as a storytelling framework and engine to guide and play-out interactions and
➡ Distill relationships to facilitate envisioning across perspectives.
➡ Identify
➡ Simulate ➡ define stage, actors, events
➡ Define ➡ explore relationships through blocking, pacing, point of view
➡ Adjust
➡ Collect
Scene 05
Heuristics for Scenario Design SCENARIO DESIGN Telling a story
* 1 2 3 4 5 B
5 Challenge: employing these design techniques as a scaffolding device to create design seeds and tell a story to aid intelligence analysis
This last section of the topic landscape is a quick overview following how these processes played out in designing a scenario for
the Institute’s Summer 2006 production. It highlights a few of the concepts employed to both scaffold the researcher’s design
seeds, and frame a vehicle for the sharing of concepts.
3. Incorporating Events
Events in the scenario reshape tasks in the physical environment and initiate responses by the
actors that experience and produce states in their environment on the animock stage, as well as
the physical stage of the show. In this early illustration, of the concept, we looked at this quite
deliberately as a finite state machine. From this, we worked with each concept area to develop
micro-scenarios for their design seeds that reinforced action and events into the overarching
scenario.
Scene 05
Heuristics for Scenario Design SCENARIO DESIGN Telling a story
* 1 2 3 4 5 B
7
#
Scenario: Listening to Angola & West Africa
#3 #4
1. Introduction
q1, qf
5
#
q2
6
#
5. Conclusion
bitch
#1
#2
3. Integrative
1. Participatory Analysis
4. Mad Dog
Procsses View 2. Handoffs through
Mike
Cluster Collaborative Preliminary Equipment List
MetaData
x 9 Projectors
cognitive challenges assoc. dyanmic and emergent organization, based Supporting broadening -> rigor,
converging perspectives
with shared perspectives & common ground on human-machine coopeartive tagging avoid premature narrowing x 4 Reverse Projection Screens
Angola Plot:
Angola Plot: Angola Plot: Angola Plot:
making analysis of analysis observable Angolan Flora
addrssing the coming up to speed powering the process view to dynamics and functions of personnel
& directable
problem enable going beyond semantic tagging in escalating situation at platform
Micro Scenario: x 3 Conference Tables
Micro Scenario: Micro Scenario: Micro Scenario:
LNG & Rigor
tactical military Angolan Blood Diamonds Angolan Blood Diamonds
relief in place #1 #2
q1, qf
events events
& &
actions actions
bitch
3. Integrative
1. Participatory Analysis
4. Mad Dog
Procsses View 2. Handoffs through
Mike
Cluster Collaborative
MetaData
cognitive challenges assoc. dyanmic and emergent organization, based Supporting broadening -> rigor,
converging perspectives
with shared perspectives & common ground on human-machine coopeartive tagging avoid premature narrowing
Angola Plot:
making analysis of analysis observable Angola Plot: Angola Plot: Angola Plot:
addrssing the coming up to speed powering the process view to dynamics and functions of personnel
& directable
problem enable going beyond semantic tagging in escalating situation at platform
Micro Scenario:
LNG & Rigor Micro Scenario: Micro Scenario: Micro Scenario:
tactical military Angolan Blood Diamonds Angolan Blood Diamonds
relief in place
Scene 05
Heuristics for Scenario Design SCENARIO DESIGN telling a story
* 1 2 3 4 5 B
5.1 Defining the stage: different iterations of the stage as show
7
#
#3 #4
1. Introduction
6
#
5. Conclusion
Blowup of 2. and 3.
#1
#2
x 9 Projectors
Angolan Flora
x 3 Conference Tables
#1 #2
Scene 05
Heuristics for Scenario Design SCENARIO DESIGN telling a story
* 1 2 3 4 5 B
5.1 Defining the stage: different iterations of the stage as show
5.3 employing these design techniques as a scaffolding device to create design seeds and tell a story to aid intelligence analysis
In response to industry and international demands for stability in the region, the
SitRep: Angola United States/UN has established a military mission in Angola. The purpose of
this mission is to maintain a safe and secure environment for Angolan and
international business.
Off Cabinda, rigs fill up a supertanker with light crude oil every 4 days. As You and your group have been assigned to the NIST located in the US embassy in
production has increased, attacks on oil facilities by rebel groups have beome Luanda, Angola.
more frequent. For now, this seems like terrorism for profit, not necessarily
political activity; but with an increased US/UN concentration, this dynamic may Good luck.
change.
Most of the current offshore platforms and new planned sites are being
developed in the Zaire river basin, a favored safe-haven for guerrillas during the
Civil War that has recently ended. In response to the increase in frequency and
sophistication of the attacks: seizure of rigs, jacks, and platforms, US DoD has
implemented an operational intercept and communication center in Angola.
Scene 06
Heuristics for Scenario Design SCENARIO DESIGN Story Reel
* 1 2 3 4 5 B
3. Original quote attributed to Dr. Flip Phillips, in context of his podcast and lecture available at:
http://csel.eng.ohio-state.edu/podcasts/welcome.html
4. For more information about animocks and using design to tell stories about the future, please visit the section on our website:
http://csel.eng.ohio-state.edu/blog/wordpress/?p=32
http://csel.eng.ohio-state.edu/