Professional Documents
Culture Documents
William F. Hostman!
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Corrections!
Soc 4 initial wealth should be 2d6 x 50! Inventor should not specify which specialty is taken on Engineer. ! Inventors should start with one exemplar of each patent.!
! If more than half the dice rolled 6's, some mishap occurs (even if the task succeeds).! !
Alternate Skill Resolution 2!
Roll (Skill)d6. Each die is checked vs a TN by difculty! Difculty! Easy! ! Moderate! Hard! ! Formidable! Impossible! TN! ! 5! ! 3! ! 1! ! 2x 1! ! 3x 1! Each die coming up that range or lower is a success. Each 1 allows rolling an extra die. Formidable and impossible tasks require multiple 1's to generate each success.!
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New Skills!
Surveyor (intellect) - Skill at using survey instruments for precision cartographic surveying. Yes, this overlaps with the map-making specialty of Wilderness Travel, but also includes setting survey plates, range-nding, and a host of detailed annotation models.! Musician* (Agility) - Ability to play musical instruments to a public performance level. Specialties: Strings, Keyboards, Woodwinds, Brass, Drums, Bagpipes, Composition.!
Starting Gear!
Clothing: Soc outts. Each outt includes socks, trousers, shirt, waistcoat, jacket, collar, and tie or cravat. Additionally, soc/2 (round up) sets of footwear and soc/2 additional accessories (hats, canes, etc.). Military Uniforms count 1/2 an outt each. Military ofcers also may take a sword as an accessory.!
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Age!
Characters should have an age of 15 to 20 plus 5-15 years per career. Soc 5 or 6 can add 5 years.!