Professional Documents
Culture Documents
SMKRP FORM 2
Learning Outcome&
3.1.1 State the ethics of computer usage. 3.1.2 Define the meaning of copyright. 3.1.3 State the effects of copyright violation 3.2.1 %ist out various unethical use of computers. 3.2.2 State the effects of unethical use of computers.
Remar% "ote#
ethics of computer usage meaning of copyright the effects of copyright violation unethical use of computers.
======================================================================================================= 1
SMKRP FORM 2
COMPUT R +!R,$!R
$ee% + 20/1 -24/1 Learning !rea
() "a&ic Maintenance 3.1 ,an&ling 'nput an& -utput Devices 3.1.1 Set up the input an& output &evices correctly. 3.1.2 'nculcate values of responsi)ility in han&ling har&*are. Setup the input an& output &evices# o .onitor o /ey)oar& o .ouse o Spea0er o tructions
Learning Outcome&
Remar% ,an&s-on#
Set up the input an& output &evices
customi1e settings for &isplay( mouse an& soun& customi1e settings for &ate an& time( language an& regional options
2 27/1 31/1
3.2.1 Customi1e settings for# Display( .ouse an& Soun& 3.2.2 Customi1e settings for# Date an& time 3egional an& language options
Demonstrating ho* to customi1e settings for &isplay( mouse an& soun& Carry out han&s-on activities Demonstrating ho* to customi1e settings for &ate an& time( language an& regional options Carry out han&s-on activities accor&ing to instructions
4 3/2 7/2
-) Technology ,e'elo*ment +.1 Current Development of ,ar&*are 5echnology +.1.1 6ather information on the current or latest &evelopment of har&*are technology. 6athering information/carrying out research on the current or latest &evelopment of har&*are technology 7ro&uce a har&*are portfolio 89 compilation of pupils: *or0 throughout the learning area on har&*are; har&*are portfolio
======================================================================================================= 2
SMKRP FORM 2
COMPUT R SOFT$!R
$ee% < 10/2 14/2 Learning !rea
.) S*read&heet Soft/are 4.1 'ntro&uction to Sprea&sheet Soft*are
Learning Outcome&
4.1.1 State the usage of sprea&sheet
Remar%
Refer to0
4.2.1 Start sprea&sheet soft*are. 4.2.2 State the steps of starting a Sprea&sheet soft*are. 4.2.3 State an& i&entify features in sprea&sheet application an& &emonstrate un&erstan&ing of user interface. 4.2.+ State the main tool)ars in sprea&sheet soft*are# Stan&ar& )ar ?ormatting )ar ?ormula )ar Chart )ar 4.2.+ %ist icons in Stan&ar&( ?ormatting( ?ormula an& Chart 5ool)ars. 4.2.2 State the functions of icons in the Stan&ar&( ?ormatting( ?ormula an& Chart 5ool)ars.
Demonstrating ho* to start a sprea&sheet soft*are an& e!plaining the user interface Starting sprea&sheet soft*are an& e!ploring the user interface
%a)eling each icon in the han&outs given !plaining the functions of the icons in the Stan&ar&( ?ormatting( ?ormula an& Chart 5ool)ars
======================================================================================================= 3
SMKRP FORM 2
COMPUT R SOFT$!R
$ee% 10 3/3 7/3 Learning !rea
4.3 Creating @or0sheet
Learning Outcome&
4.3.1 Create a ne* *or0sheet )y using sprea&sheet soft*are. 4.3.2 Set A7age Setup:. 4.3.3 /ey in &ata into *or0sheet. 4.3.+ Save *or0sheet. 4.3.2 7rint *or0sheet. 4.3.4 Close *or0)oo0 an& e!it Sprea&sheet soft*are.
Remar%
11 10/3 14/3
4.3.< $se formulae in *or0sheet# Sum 9verage 6ra&ing 8%oo0up( C%oo0up; 7ercentage 3an0ing 4.3.= 'nsert a chart in *or0sheet.
12
17/3 21/3
4.+.1 '&entify a file an& its location. 4.+.2 -pen the file. 4.+.3 '&entify an& use e&iting tools to e&it *or0sheet.
22/3-30/3
======================================================================================================= 4
SMKRP FORM 2
COMPUT R SOFT$!R
$ee% 13 31/3 +/+ Learning !rea
8) Pre&entation Soft/are <.1 Concept of .ultime&ia <.2 Steps in .ultime&ia Development <.2.1 State the steps in multime&ia &evelopment# 9nalysis Design 8Story)oar&; 'mplementation 5esting valuation 7u)lishing <.3.1 State the usage of presentation soft*are. <.+.1 Start presentation soft*are. <.+ Starting 7resentation Soft*are <.+.2 State the steps of starting presentation soft*are. <.+.3 State an& i&entify features in the presentation soft*are an& &emonstrate un&erstan&ing of user interface. <.+.+ State the main tool)ars in the presentation soft*are# Stan&ar& )ar ?ormatting )ar Dra*ing )ar 5as0 7ane )ar Sli&e &esign Sli&e layout !plaining the steps in multime&ia &evelopment
Learning Outcome&
<.1.1 State the concept of .ultime&ia.
Remar%
1+ 7/4 11/4
!plaining the usage of presentation soft*are an& sho*ing samples of presentations Demonstrating ho* to start a presentation soft*are an& e!plaining the user interface Starting presentation soft*are an& e!ploring the user interface
======================================================================================================= 5
SMKRP FORM 2
Learning !rea
Learning Outcome&
<.+.2 %ist icons in the Stan&ar&( ?ormatting( Dra*ing an& 5as0 7ane tool)ars. <.+.4 State the function of icons in the Stan&ar&( ?ormatting( Dra*ing an& 5as0 7ane tool)ars.
Remar%
14 21/4 25/4
<.2.1 Create a )lan0 sli&e presentation using sli&e layout# nter te!t 'nsert picture <.2.2 Save the presentation. <.2.3 Close an& e!it the presentation. <.2.+ -pen e!isting presentation. <.2.2 3un the sli&e sho*. <.2.4 7rint the presentation. <.4.1 Create presentation using )lan0 layout# 'nsert 5e!t Do! 'nsert @or&9rt 'nsert pictures 'nsert movie an& soun& <.4.2 .o&ify te!t. <.4.3 9pply colour )ac0groun&.
Carrying out han&s-on activities# o ntering te!t o 'nserting picture o Saving presentation o Closing presentation o -pening e!isting presentation o 3unning sli&e sho* o 7rinting presentation# Sli&es ,an&outs Carrying out han&s-on activities# o Creating sli&e presentation o 'nserting 5e!t Do! o 'nserting @or&9rt o 'nserting picture o 'nserting movie an& soun& o .o&ifying te!t o 9pplying colour )ac0groun& o 'nserting ne* sli&e o 9&&ing effect o 9pplying sli&e &esign o $sing hyperlin0# 9ction )utton ,yperlin0 te!t 7ro&ucing an& presenting a simple multime&ia Refer to0 PPK 1 MS Po/erPoint 233( Self acce&& Learning Module4 5 9 Module& 7
<.4.+ 'nsert ne* sli&es using effects )elo*# Custom animation Sli&e transitions <.4.2 9pply sli&es &esign. <.4.4 Create hyperlin0.
======================================================================================================= 6
SMKRP FORM 2
COMPUT R SOFT$!R
======================================================================================================= 7
SMKRP FORM 2
$ee%
Learning !rea
Learning Outcome&
<.4.< Create multime&ia presentation inclu&ing te!t( pictures( movie( soun&( animation( transition an& hyperlin0. <.4.= Demonstrate cooperation an& accounta)ility.
Remar%
21 24/2-2</2 2=/2-12/4
9) ,ata:a&e Soft/are =.1 'ntro&uction to Data)ase Soft*are =.1.1
22 16/6 20/6
=.2
23 23/6 27/6
Start a &ata)ase soft*are. State the steps of starting &ata)ase soft*are. State an& i&entify features in &ata)ase soft*are an& &emonstrate un&erstan&ing of user interface.
State the main tool)ars in &ata)ase Discussing the tool)ars in .S 7o*er7oint soft*are# %a)elling each icon in the han&outs given Data)ase )ar Data)ase @in&o* )ar -)Bect )ar 2+ !plaining the usage of icons in &ata)ase )ar( =.2.2 %ist icons in the &ata)ase 30/6 4/7 &ata)ase *in&o* )ar an& o)Bect )ar )ar( &ata)ase *in&o* )ar an& o)Bect )ar. ======================================================================================================= =.2.2 State the functions of icons in &ata)ase )ar( &ata)ase *in&o* 8 )ar an& o)Bect )ar. =.2.+
SMKRP FORM 2
COMPUT R SOFT$!R
$ee%
;) >.1
Learning !rea
Programming 'ntro&uction to 7rogramming >.1.1
Learning Outcome&
Define programme an& programming language.
Remar%
>.2
>.2.1
State the main steps in programme &evelopment# 7ro)lem analysis 7rogramme &esign Co&ing 5esting an& &e)ugging Documentation State the features of the programming tools.
>.3.1.
!plaining the feature of 7rogramme Soft*are 8Cisual Dasic !press or Eust Dasic; http#//ms&n.microsoft.com/vstu&io/e!press/v)/&o*nl oa&/ ?amiliari1ing *ith Cisual Dasic !press 'nterface Creating o)Bects in a form using too l)o! Changing the o)Bects properties in properties *in&o* !plaining varia)les in programming that coverers# Data type - Declaration of varia)le
======================================================================================================= 9
SMKRP FORM 2
COMPUT R SOFT$!R
$ee% Learning !rea Learning Outcome&
o
Remar%
Developing )io&ata programme consist of# o %ogin ?orm o Dio&ata ?orm Developing personal account programme
>.3.2.
'&entify the visual &evelopment environment of programming tool# 5ool)ar 5ool)o! Create o)Bect using tool)o!# %a)el Dutton 5e!t)o! 7icture )o! Declare Caria)les# String 'nteger Dou)le @rite co&e for simple programme.
7roBect# Develop a simple programme for the stu&ents &aily nee&s )ase& on the )asic elements learnt. Refer to0 o PPK 1Self !cce&& Learning Module4 Information and Communication Technology Literacy for Secondary School < Programming Module
>.3.3.
30 31 11/8 22/8
>.3.+.
>.3.2.
======================================================================================================= 10
SMKRP FORM 2
"ote#
&efinition of the internet a&vantage an& &isavantage a *or0sheet
"ote#
&efinition of @@@ !amples an& function of *e) )ro*ser an& search engines l a *or0sheet
2.3.1 Define the @orl& @i&e @e) 8@@@;. 2.3.2 State availa)le *e) )ro*sers.
3+ 1/>-2/>
,an&s-on
to search for information from the 'nternet Do*nloa&ing files from the 'nternet Demonstrating# security tools setting
======================================================================================================= 11
SMKRP FORM 2
&o*nloa&ing information from the 'nternet. 2.3.= !ercising accounta)ility for information searche&.
)ro*ser /no*le&ge all sources foun& true the 'nternet. Demonstrating security setting in surfing the 'nternet %ocating the meaning of netiFuette from )oo0s( maga1ines an& other appropriate sources "etiFuette relates to online communication( not surfing %ist Dos an& Don:ts *hile communicating *ith others online 8surfing the 'nternet; %isting netiFuette items# o $se a pleasant tone in *riting o nsure that messages are clear an& concise o 9voi& spamming o 9voi& H?amingI o $se emoticons *isely o !ercise Bu&gment )efore sen&ing messages 'ntro&ucing pupils to several forms of 'nternet communications# o -mailing o Chatting o Conferencing 8au&io an& vi&eo; o "et .eeting o "e*sgroup o ?orum %isting peripherals use& for communications o @e) camera o .icrophone o arphone Demonstrating ho* to# o 3egister an e-mail account o sen& messages o attach files to messages o receive/retrieve messages o &o*nloa& attache& files o &elete/save messages 'ntro&ucing pupils to 'nternet 3elay Chat# o .'3C
"ote#
meaning of "etiFuette %isting netiFuette items
32-34
2.+.1 !plain the meaning of "etiFuette. 2.+ "etiFuette 2.+.2 %ist out the Dos an& Don:ts *hile communicating online. 2.+.3 9&here to netiFuette in various forms of online communications.
3<
2.2 'nternet Communications
2.2.3 Communicate using e-mail. 2.2.+ 7ractice honesty in online communications. 2.2.2 -)serve safety precautions *hen retrieving mail.
3=
======================================================================================================= 12
SMKRP FORM 2
o .S-Chat o 'CJ o .essenger tool 2.2.< -)serve safety precautions *hen communicating online. Chatting using .essenger# o communicating )et*een t*o or more users o o)serving safety precautions o o)serving "etiFuette ?acilitating &iscussion on reasons for the nee& of cy)er la*
2) The $e:&ite
3>
3.1
'ntro&uction to @e)site
3.1.1 3.1.2
3.2
Developing a @e)site
3.2.1
Create a *e)site.
'ntro&ucing several *e) &esign soft*are# o .icrosoft ?ront7age o .acrome&ia Dream*eaver o Claris o .icrosoft @or& Creating a *e)site using *e)site &esign tools# o 'nserting te!t o 'nserting images o 'nserting hyperlin0s @or0ing in groups to create a *e)site for# o School o Clu) o Society Choosing a *e) server to place the *e)site $ploa&ing *e) pages to the free *e) hosting# o Gahoo o 75ime.net
3.2.2
3.2.3
Refer to0 o PPK 1Self !cce&& Learning Module4 Information and Communication Technology Literacy for Secondary School < Creating $e:&ite Module
======================================================================================================= 13
SMKRP FORM 2
+0 +1-+2 +3
======================================================================================================= 14