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Components
One main player game token that indicates which player must open the round.
6 Great Development cards.
Game progress
I Auction Phase
The main player begins the Auction Phase, by turning around as many characters
from the current epoch deck as there are
players.
Main player opens the auction by bidding
for one of the characters, being the minimum bid as indicated next to the Coin
icon in the character card. If he/she decides not to bid for any of the characters,
the auction phase has finished for him
and the next player clockwise shall take
the role of director of the auction, bidding
for a character.
Once the bid has been made, the next
player might increase the bid for that
character or pass. The bids for a character
continue, increasing the value of the previous bid for said character, until there is
only one player, which must pay as many
Coins as he/she has bid and shall take the
character, drawing also as many Materials
cards from the deck as is indicated by the
Materials icon on the characters card.
The auction is repeated, directed by the
first player who has not acquired a character, until there arent any more characters to auction or all players have retired
from the auction.
A player can take only one character in
each auction phase. When a player purchases a character he/she retires from
that auction phase.
The characters that have not been acquired in the bid will return to the bottom of
II Trading phase
Once the auction is finished the Trading
phase begins. Each player, beginning
with the Main Player, can make only one
purchase of Materials. Each Material has a
cost of 2 Coins, and it is allowed to buy as
many as necessary, provided that the total
of Materials in the reserve is equal or less
than the maximum allowed per epoch.
The players may also sell Materials before buying. Each Material sold provides 1
coin for the player and they are returned
to the deck.
Completing a puzzle
When a player completes a puzzle, they
must return all material cards used in it to
the deck. In this moment
1) The player will win as many Artistic
Prestige Points and as many Coins as is
indicated by the work that has been completed.
2) If the completed puzzle is from a character of the current epoch the player progress one step in the epoch track.
3) The player progress in the art track
depending on the puzzle (e. g: A painting
puzzle allow to advance one step in the
painting track). See great developments below.
Painting puzzles
To complete a painting puzzle, player
must obtain a certain sequence of colors
using the paint drops in the borders of the
cards. If two drops of the same color are
linked, the player will obtain a piece for
the puzzle of that same color. If two drops
of different colors are mixed, the resulting
color is the one obtained from the mix.
Players may link more cards to those already linked, as long as the order of the
colors needed to solve the puzzle is maintained. Keep in mind that linked cards
can be read from right to left or from left
to right up to players convenience in order to solve a puzzle.
For example, lets solve the Rembrandt
puzzle:
Literature Puzzle
One of the combinations that would consume the least amount of Materials would
be the next one, as we have managed to
link all the cards to get the necessary colors.
Bear in mind that you cannot use letters from the previous material when
arranging the letters to solve a Literature
puzzle:
Music Puzzle
With these links we get the color green
(blue + yellow), red (red + red) and orange (red + yellow).
However, the next one is not a valid solution, as the resulting composition is not
equal to the puzzle that must be solved.
In the previous example we can see how
its possible to rotate the cards 180 to put
the connectors in place. The result of linking these cards is Sphere Cube Sphere, thus solving the puzzle.
The next one would be a valid combination that would require more cards:
Sculpture Puzzle
To solve a sculpture puzzle, players must
achieve the figures represented in the
puzzle by linking the cards by means of
the connectors (the small triangles in the
sides of the cards). Each card represents
one figure (the one printed in it). The figures must be in order, but it doesnt matter
if there are other figures amongst them.
The Materials cards can be rotated 180 to
look for the best possible combination.
The solution is valid because, despite adding extra elements that enable the link
among the cards, the order Sphere Cube
Sphere is maintained.
Science Puzzle
To solve the sciences puzzles, players
must achieve a number given by means
of the numbers recorded in the Materials
cards, being allowed to use all the basic
operations. The pieces values can be
added, subtracted, multiplied or divided
(as long as the division is an exact one)
amongst them however the player decides. To successfully complete the puzzle,
the result of all the operations must be
equal to its objective.
Epoch transition
When a player completes for the first time
three puzzles from a specific epoch, they
cause a epoch transition. This has several
effects:
First, the player wins 5 Artistic Prestige
Points, which are inmediately noted. Any
player that completes that epoch during
the rest of the Round will also recieve 5
Artistic Prestige Points (until a new Main
Player is chosen).
Paradigm shift
Players can use their paradigm change
coin once during their turn. Players begin
with the paradigm change with the 3 side
up. When they use it for the first time they
put the 1 side up. Players can use a second
time the paradigm change but they have
to return the coin back to the game box
then.
When a paradigm change is use the player can choose one of these options:
1) Earn 5 coins.
2) Swap all of his/her material cards with
new ones from the deck. The old cards
should be returned to the materials deck
after the new ones are drawn.
At the end of the game, players will sum
the upside side of their paradigm shift
token (if they still own them) to their final
score.
Great developments
During the game, players can obtain
6 distinctions for great developments.
Distinctions are marked by means of
special cards of points that are added to
the players total while they are in their
possesion.