You are on page 1of 4

Character Sheet

Player Name

Mishka
Character Name

1
Level

Paladin
Class Paragon Path Epic Destiny Total XP RPGA Number

0 285 lbs
Weight

Dragonborn
Race

Medium
Size

27
Age

Male
Gender

6' 7''
Height

Good
Alignment

Bahamut
Deity Adventuring Company

INITIATIVE
SCORE DEX 1/2 LVL MISC SCORE DEFENSE

DEFENSES
10 + ARMOR/ 1/2 LVL ABIL CLASS SCORE FEAT ENH MISC MISC

MOVEMENT
BASE ARMOR ITEM MISC

-1

Initiative

-1

CONDITIONAL MODIFIERS

20

AC

10

-2

Speed

(Squares)

-1

SPECIAL MOVEMENT

CONDITIONAL BONUSES

ABILITY SCORES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL

18 10 9 10 14 17

STR Strength
Constitution

DEFENSE

10 + 1/2 LVL ABIL

SENSES
CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS

4 0 -1 0 2 3 HIT POINTS

4 0 -1 0 2 3

15

FORT 10

12 15

Passive Insight Passive Perception

10 + 10 +

2 5

CON

CONDITIONAL BONUSES

DEX Dexterity INT Intelligence


Wisdom

DEFENSE

10 + 1/2 LVL ABIL

SPECIAL SENSES CLASS FEAT ENH MISC MISC

Low-light Vision

13

REF

10

-2
ABILITY: ATT BONUS

ATTACK WORKSPACE
Melee Basic Attack - Longsword
1/2 LVL ABIL CLASS PROF FEAT ENH MISC

CONDITIONAL BONUSES

WIS CHA

DEFENSE

10 + 1/2 LVL ABIL

CLASS

FEAT

ENH

MISC

MISC

+ 7
ABILITY: ATT BONUS

4
CLASS

3
PROF FEAT ENH MISC

14

WILL 10

Melee Basic Attack - Unarmed


1/2 LVL ABIL

CONDITIONAL BONUSES

Charisma

+ 4 ACTION POINTS
SURGES/DAY

MAX HP
BLOODIED

HEALING SURGES
SURGE VALUE

25
CURRENT HIT POINTS

12
1/2 HP

6
1/4 HP

10
CURRENT SURGE USES

MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

Action Points

ACTION POINTS 1 2 3

DAMAGE WORKSPACE
ABILITY: DAMAGE

Melee Basic Attack - Longsword


ABIL FEAT ENH MISC MISC

1d8+4 RACE FEATURES


Dragonborn Fury - +1 to attacks while bloodied.
ABILITY: DAMAGE

4
ABIL FEAT ENH MISC MISC

Melee Basic Attack - Unarmed

SECOND WIND 1/ENCOUNTER


TEMPORARY HIT POINTS

USED

Draconic Heritage - Add Con mod to healing surge value. Dragonborn Racial Power Dragon Breath - Use dragon breath as an encounter

1d4+4

4 BASIC ATTACKS

DEATH SAVING THROW FAILURES


SAVING THROW MODS RESISTANCES CURRENT CONDITIONS AND EFFECTS

ATTACK

DEFENSE

WEAPON OR POWER

DAMAGE

power. Dragon Breath Strength - Use STR for Dragon Breath Dragon Breath Fire - Dragon Breath deals fire damage

7 4 -1

vs vs vs vs

AC AC AC

Longsword Unarmed (Melee) Unarmed (Range)

1d8+4 1d4+4 1d4-1

SKILLS
BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC

CLASS / PATH / DESTINY FEATURES


Channel Divinity - Invoke a channel divinity class feature or other power; encounter. Divine Challenge - Use divine challenge as an at-will power; minor action. Lay on Hands - Use lay on hands as an at-will (special) power; minor.

FEATS
Dragonborn Senses - Low-light vision, +1 to Perception

-5 0 0 3 8 2 -4 7 7 2 5 2 5 5 -5 3 -5

Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery

DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX

-1 0 4 3 3 2 0 2 0 2 3 2 2 0 -1 3 -1

0 0 0 0 5 0 0 5 5 0 0 0 0 5 0 0 0

4 n/a 4 n/a n/a n/a 4 n/a n/a n/a n/a n/a n/a n/a 4 n/a 4

0 0 0 0 0 0 0 0 2 0 2 0 3 0 0 0 0

LANGUAGES KNOWN
Common, Draconic

Mishka

Page 1

POWER INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.

MAGIC ITEM INDEX


List your powers below. Check the box when the power is used. Clear the box when the power renews.

CHARACTER PORTRAIT

AT-WILL POWERS
Divine Challenge Lay on Hands Valiant Strike Bolstering Strike
WEAPON WEAPON WEAPON WEAPON ARMOR ARMS FEET

MAGIC ITEMS

ENCOUNTER POWERS
Second Wind Dragon Breath Radiant Smite Divine Mettle Divine Strength
HANDS HEAD NECK RING RING WAIST

PERSONALITY TRAITS

DAILY POWERS
Paladin's Judgment

MANNERISMS AND APPEARANCE


UTILITY POWERS

Daily Item Powers Per Day


Heroic (1-10) Paragon (11-20) Epic (21-30) Milestone Milestone Milestone / / / / / / / / /

CHARACTER BACKGROUND
Birth - Among Another Race You were born among a race other than your own. Did you grow up among mountain fortress, or in a halfling caravan? Did your family live among that race when you were born, or did some other circumstance bring you there? the trees of an elven forest, deep in a dwarven

OTHER EQUIPMENT
Adventurer's Kit Longsword (E) Heavy Shield (E) Plate Armor (E) Grappling Hook Oil (1 pint) (5)

RITUALS / ALCHEMY

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 8 gp; 5 sp Stored money: 0 gp Encumbrance: 111 / 180

Mishka

Page 2

CHARACTER NAME

Mishka
PLAYER NAME

Skills -5 0 0 3 8 2 -4 7 7 2 5 2 5 5 -5 3 -5 Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX

Action Point
ADDITIONAL EFFECTS

RACE

Dragonborn

CLASS

Paladin

LEVEL

SCORE ABILITY

MOD

HP 25 Spd 5 Init -1

18 STR +4 10 CON +0 9 DEX 1 10 INT +0 14 WIS +2 17 CHA +3

AC 20 Fort 15 Ref 13 Will 14


Passive Perception

(Trained)

(Trained) (Trained)

(Trained)
Effect: Gain a standard action this turn. Special: You are reset to one action point when you take an extended rest. You gain an action point each milestone.
ENCOUNTER SPECIAL

12
PLAY DATA

Passive Insight

15

ADDITIONAL EFFECTS

PLAY DATA

Second Wind
KEYWORDS USED

Divine Challenge
KEYWORDS

Lay on Hands
USED KEYWORDS

Divine, Radiant Close burst 5


5

Divine, Healing
*

USED

Standard ACTION AT-WILL ENCOUNTER

Personal RANGE DAILY

Minor ACTION

Minor ACTION

Melee touch RANGE

RANGE One creature in burst DEFENSE TARGET

vs ATTACK

vs ATTACK DEFENSE

One creature TARGET

Effect: You spend a healing surge and regain 6 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

Effect: You mark the target. The target remains marked until you use this power against another target, or if you fail to engage the target (see below). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. While a target is marked, it takes a 2 penalty to attack rolls for any attack that doesn't include you as a target. Also, it takes radiant damage equal to 3 + your Charisma modifier (+3) the first time it makes an attack that doesn't include you as a target before the start of your next turn. The damage increases to 6 + your Charisma modifier (+3) at 11th level, and to 9 + your Charisma modifier (+3) at 21st level. On your turn, you must engage the target you challenged or challenge a different target. To engage the target, you must either attack it or end your turn adjacent to it. If none of these events occur by the end of your turn, the marked condition ends and you can't use divine challenge on your next turn. You can use divine challenge once per turn. Special: Even though this ability is called a challenge, it doesn't rely on the intelligence or language ability of the target. It's a magical compulsion that affects the creature's behavior, regardless of the creature's nature. You can't place a divine challenge on a creature that is already affected by your or another character's divine challenge.

Special: You can use this power a number of times per day equal to your Wisdom modifier (+2) (minimum 1), but only once per round. Effect: You spend a healing surge but regain no hit points. Instead, the target regains hit points as if it had spent a healing surge. You must have at least one healing surge remaining to use this power. Unarmed: +0 attack
ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+1 Racial bonus to attack rolls when you're bloodied Dragonborn Fury.


CLASS LEVEL BOOK

PH

CLASS

Paladin

LEVEL

BOOK

PH

CLASS

Paladin

LEVEL

BOOK

PH

UTILITY POWER

AT-WILL POWER

AT-WILL POWER

Valiant Strike
KEYWORDS

Bolstering Strike
USED KEYWORDS

Dragon Breath
USED KEYWORDS

Divine, Weapon
*

Divine, Weapon
*

Acid, Cold, Fire, Lightning or Poison Close blast 3


3

USED

Standard ACTION 7 ATTACK

Melee weapon RANGE

Standard ACTION 6 ATTACK

Melee weapon RANGE

Minor ACTION 6 ATTACK

RANGE Reflex DEFENSE All creatures in area. TARGET

vs

AC DEFENSE

One creature TARGET

vs

AC DEFENSE

One creature TARGET

vs

Attack: Strength + 1 per enemy adjacent to you vs. AC Hit: 1[W] + Strength modifier (+4) damage. Increase damage to 2[W] + Strength modifier (+4) at 21st level. Longsword: +7 attack, 1d8+4 damage

Attack: Charisma vs. AC Hit: 1[W] + Charisma modifier (+3) damage, and you gain temporary hit points equal to your Wisdom modifier (+2). Increase damage to 2[W] + Charisma modifier (+3) at 21st level. Longsword: +6 attack, 1d8+3 damage

Attack: Strength +2 vs. Reflex, Constitution +2 vs. Reflex, or Dexterity +2 vs. Reflex Hit: 1d6 + Constitution modifier (+0) damage. Increase to +4 bonus and 2d6 + Constitution modifier (+0) damage at 11th level, and to +6 bonus and 3d6 + Constitution modifier (+0) damage at 21st level. Special: When you create your character, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls with this power. You also choose the power's damage type: acid, cold, fire, lightning, or poison. These two choices remain throughout your character's life and do not change the power's other effects. Unarmed: +6 attack, 1d6 damage

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+1 attack bonus per enemy adjacent to you. +1 Racial bonus to attack rolls when you're bloodied Dragonborn Fury.
CLASS

+1 Racial bonus to attack rolls when you're bloodied Dragonborn Fury.


CLASS

+1 Racial bonus to attack rolls when you're bloodied Dragonborn Fury.


CLASS

Paladin

LEVEL

BOOK

PH

Paladin

LEVEL

BOOK

PH

Racial Power

LEVEL

BOOK

PH

AT-WILL POWER
Mishka

AT-WILL POWER
Page 3

ENCOUNTER POWER

Radiant Smite
KEYWORDS

Divine Mettle
USED KEYWORDS

Divine Strength
USED KEYWORDS

Divine, Radiant, Weapon


*

Divine Close burst 10


10

Divine Personal RANGE vs

USED

Standard ACTION 7 ATTACK

Melee weapon RANGE

Minor ACTION

Minor ACTION

RANGE One creature in burst DEFENSE TARGET

vs

AC DEFENSE

One creature TARGET ATTACK

vs

ATTACK

DEFENSE

TARGET

Attack: Strength vs. AC Hit: 2[W] + Strength modifier (+4) + Wisdom modifier (+2) radiant damage. Longsword: +7 attack, 2d8+6 damage

Channel Divinity: You can use only one channel divinity power per encounter Effect: The target makes a saving throw with a bonus equal to your Charisma modifier (+3).

Channel Divinity: You can use only one channel divinity power per encounter Effect: Apply your Strength modifier (+4) as extra damage on your next attack this turn.

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+1 Racial bonus to attack rolls when you're bloodied Dragonborn Fury.


CLASS

Paladin

LEVEL

BOOK

PH

CLASS

Paladin

LEVEL

BOOK

PH

CLASS

Paladin

LEVEL

BOOK

PH

ENCOUNTER POWER

ENCOUNTER POWER

ENCOUNTER POWER

Paladin's Judgment
KEYWORDS

Divine, Healing, Weapon


*

USED

Standard ACTION 7 ATTACK

Melee weapon RANGE

vs

AC DEFENSE

One creature TARGET

Attack: Strength vs. AC Hit: 3[W] + Strength modifier (+4) damage, and one ally within 5 squares of you can spend a healing surge. Miss: One ally within 5 squares of you can spend a healing surge. Longsword: +7 attack, 3d8+4 damage

ADDITIONAL EFFECTS

+1 Racial bonus to attack rolls when you're bloodied Dragonborn Fury.


CLASS

Paladin

LEVEL

BOOK

PH

DAILY POWER

Mishka

Page 4

You might also like