Professional Documents
Culture Documents
Table of Contents
Contents
Table of Contents ............................................................................................................................. 2 Key ...................................................................................................................................................... 4 Core Races ........................................................................................................................................... 5 Terran Alliance .................................................................................................................................. 6 Aquan Prime ................................................................................................................................... 14 Sorylian Collective .......................................................................................................................... 22 Dindrenzi Federation ...................................................................................................................... 28 The Relthoza .................................................................................................................................... 36 The Directorate ............................................................................................................................... 43 Alliance of Kurak ................................................................................................................................ 50 Tarakian ........................................................................................................................................... 51 Veydreth .......................................................................................................................................... 54 Xelocian Primate ............................................................................................................................ 57 Terquai Empire ................................................................................................................................ 60 Hawker Industries ............................................................................................................................ 63 Ryushi ................................................................................................................................................ 65 Zenian League ................................................................................................................................... 67 Rense System Navy ........................................................................................................................ 68 BaKash ............................................................................................................................................ 74 Works Raptor ................................................................................................................................... 77 Kedorian .......................................................................................................................................... 80 Marauders ........................................................................................................................................... 83 The Vyliasal Syndicate .................................................................................................................. 84 Omnidyne Systems ......................................................................................................................... 87 Rift Traders League ......................................................................................................................... 90 Supermax-89 ................................................................................................................................... 93 Oroshan Imperium.......................................................................................................................... 97 Corsairs of the Rift ......................................................................................................................... 100
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Pathogen X9-V .............................................................................................................................. 104 Civilian ............................................................................................................................................... 108 Civilian ............................................................................................................................................ 109 Military Installations .......................................................................................................................... 113 Military Installations ....................................................................................................................... 114 Index .................................................................................................................................................. 118 Notes .................................................................................................................................................. 121
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Key
The blue Model Assigned Rules are the optional Retro Fit Model Assigned Rules. Black Model Assigned Rules for each ship. Red ship names have statistics but no current model.
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Core Races
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Terran Alliance
TERRAN ALLIANCE
Titan Class Dreadnought
Range Band Starboard/Port Fore (Fixed) Turrets Torps (Any Arc) 1 8 9 10 6 2 10 11 12 7 3 7 7 7 8 4 5 5 5 9 CP 6 DR 6 CR 12 AP 7 Shields = 3 Wings = 0 Mv 6 PD 8 HP 10 MN 0
Fleet Tactics = +2 Command Distance = 6 This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on DREADNOUGHTS TERRAN ALLIANCE DREADNOUGHTS are deployed in SQUADRONS of 1 model This model MUST move 2 straight ahead before making each 45 degree turn MARS: Elite Crew, Impervious, Pride of the Fleet, Sector Shielding, Torpedo Spook
TERRAN ALLIANCE
Apollo Class MKII Battleship
Range Band Starboard/Port Fore (Fixed) Turrets Torps (Any Arc) 1 6 7 12 5 2 8 8 10 6 3 4 6 6 7 4 2 5 4 8
DR 6 CP 5
CR 10 AP 5 Shields = 3 Wings = 0
Mv 7 PD 7
HP 8 MN 0
Fleet Tactics = +2 Command Distance = 6 This is a LARGE CAPITAL CLASS model Up to 40% of your points can be spent on BATTLESHIPS TERRAN ALLIANCE BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2 straight ahead before making each 45 degree turn MARS: Sector Shielding, Point Defense Barrage
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TERRAN ALLIANCE
Razorthorn Class Battleship
Range Band Starboard/Port Fore (Fixed) Turrets Torps (Any Arc) 1 6 7 10 5 2 8 8 12 6 3 4 6 6 7 4 2 5 4 8
DR 6 CP 4
CR 10 AP 5 Shields = 3 Wings = 0
Mv 6 PD 7
HP 8 MN 0
Fleet Tactics = +2 Command Distance = 6 This is a LARGE CAPITAL CLASS model Up to 40% of your points can be spent on BATTLESHIPS TERRAN ALLIANCE BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2 straight ahead before making each 45 degree turn MARS: Sector Shielding, Bigger Batteries
TERRAN ALLIANCE
Ares Class MKII Carrier
Range Band Starboard/Port Fore (Fixed) Torps (Any Arc) 1 4 7 3 2 6 8 4 3 2 6 5 4 5 6 -
DR 5 CP 6
CR 8 AP 4 Shields = 3 Wings = 12
Mv 6 PD 5
HP 6 MN 4
Fleet Tactics = +2 Command Distance = 6 This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on CARRIER models TERRAN ALLIANCE CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2 straight ahead before making each 45 degree turn Wings are paid for in addition to the CARRIER MARS: Sector Shielding, Deck Crews
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TERRAN ALLIANCE
Zenith Class Fleet Carrier
Range Band Starboard/Port Fore (Fixed) Torps (Any Arc) 1 4 7 3 2 6 8 4 3 2 6 5 4 5 6 -
DR 5 CP 4
CR 8 AP 4 Shields = 3 Wings = 7
Mv 6 PD 5
HP 6 MN 4
Fleet Tactics = +2 Command Distance = 6 This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on CARRIER models TERRAN ALLIANCE CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2 straight ahead before making each 45 degree turn Wings are paid for in addition to the CARRIER MARS: Sector Shielding
TERRAN ALLIANCE
Templar Class Heavy Cruiser
Range Band Starboard/Port Fore (Fixed) Torps (Any Arc) 1 7 6 3 2 8 7 4 3 4 5 4 4 2 4 5 -
DR 4 CP 4
CR 7 AP 4 Shields = 1 Wings = 0
Mv 8 PD 4
HP 5 MN 0
Cost: 85 Points
Fleet Tactics = +2 Command Distance = 6 This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models TERRAN ALLIANCE HEAVY CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1 straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be HEAVY CRUISERS You CAN mix CRUISERS, HEAVY CRUISERS and VARIANT CRUISERS in the same squadron You CANNOT mix R&D CRUISERS with CRUISERS in the same squadron MARS: Sector Shielding
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TERRAN ALLIANCE
Hermes Class MKII Cruiser
Range Band Starboard/Port Fore (Fixed) Torps (Any Arc) 1 5 5 2 2 7 6 3 3 3 4 4 4 1 3 5 -
DR 4 CP 3
CR 6 AP 3 Shields = 1 Wings = 0
Mv 7 PD 3
HP 5 MN 0
Cost: 75 Points
Fleet Tactics = +2 Command Distance = 6 This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models TERRAN ALLIANCE CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1 straight ahead before making each 45 degree turn MARS: Sector Shielding
TERRAN ALLIANCE
Sentinel Class Cruiser
Range Band Starboard/Port Fore (Fixed) Torps (Any Arc) 1 5 5 2 2 7 6 3 3 3 4 4 4 3 5 -
DR 4 CP 3
CR 6 AP 3 Shields = 1 Wings = 0
Mv 8 PD 3
HP 4 MN 0
Cost: 65 Points
Fleet Tactics = +2 Command Distance = 6 This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models TERRAN ALLIANCE CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1 straight ahead before making each 45 degree turn MARS: Sector Shielding
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TERRAN ALLIANCE
Aegis Class R&D Cruiser
Range Band Fore 1 5 2 7 3 4 4 2 -
DR 4 CP 5
CR 6 AP 1 Shields = 2 Wings = 0
Mv 10 PD 4
HP 4 MN 0
Cost: 70 Points
Fleet Tactics = +2 Command Distance = 6 This is a MEDIUM CAPITAL R&D CLASS model Up to 70% of your points can be spent on MEDIUM models TERRAN ALLIANCE R&D CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1 straight ahead before making each 45 degree turn Only ONE Squadron of R&D CRUISERS may be taken MARS: Sector Shielding, Shield Projector
TERRAN ALLIANCE
Artemis Class Destroyer
Range Band Starboard/Port Fore (Fixed) 1 3 5 2 5 6 3 7 4 4 -
DR 4 CP 2
CR 6 AP 1 Shields = 1 Wings = 0
Mv 8 PD 4
HP 4 MN 0
Cost: 70 Points
Fleet Tactics = +2 Command Distance = 6 This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models TERRAN ALLIANCE DESTROYERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1 straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in a fleet can be DESTROYERS MARS: Hidden Killer, Maneuverable, Sector Shielding
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TERRAN ALLIANCE
Pilgrim Class Frigate
Range Band Fore (Fixed) Torps (Any Arc) 1 3 1 Fleet Tactics = +2 2 4 2 3 2 3 4 1 4 -
DR 3 CP 1
CR 5 AP 1 Shields = 1 Wings = 0
Mv 11 PD 1
HP 2 MN 0
Cost: 20 Points
Command Distance = 6 This is a SMALL CLASS model Up to 50% of your points can be spent on SMALL models TERRAN ALLIANCE FRIGATES are deployed in SQUADRONS of 2 to 4 models This model MUST move 0 straight ahead before making each 45 degree turn
TERRAN ALLIANCE
Guardian Class Point Defense Escort
Range Band 1 Fleet Tactics = +2 2 3 4 -
DR 3 CP 1
CR 4 AP 0 Shields = 0 Wings = 0
Mv 6 PD 3
HP 2 MN 0
Cost: 15 Points
Command Distance = 6 This is a SMALL CLASS model Up to 50% of your points can be spent on SMALL models TERRAN ALLIANCE ESCORTS are deployed in SQUADRONS of 1 to 3 models This model MUST move 0 straight ahead before making each 45 degree turn An Escort model can perform Combined Fire with its Parent model, and any other Escort models from the same Squadron, when using Point defense systems for an Attack, Defensive Fire or Anti-Boarding Point defense fire.
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MOVEMENT 15 12 15 18
TORPEDOES 0 3 1 0
POINT DEFENSE 1 1 1 2
ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
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Bigger Batteries: The Point Defense systems on this model have a Range of 8 for Point Defense Attacks and Anti-Boarding Point Defense. However, if the target lies within 4 and 8 of this model, Clear Line of Sight is required to the target. Deck Crews: Once per game this model can take ID3 previously Destroyed Wings and return them to a Flight that is currently on this model. The model's maximum Fleet Wing complement and the maximum number of Wings in a Flight CANNOT be exceeded. Elite Crew: If this model is involved in a Boarding Assault it receives a + 1 bonus to hit on its Attack Dice (AD) rolls during that Boarding Assault. Hidden Killer: This model CANNOT be targeted by ANY weapons firing at Range Band 3 or Range Band 4 if it has Cut Engines. Impervious: If this model is the target of a Boarding Assault reduce the Boarding Assault Strength by HALF after resolving any Anti-Boarding Point Defense fire. Maneuverable: This model can reduce its Turn Limit value by 1". A model with an initial Turn Limit value of 0 has 360 degree movement. If this model has Cut Engines, it can rotate up to 90 degrees around its Flight Peg during its next Squadron Activation instead of removing its Cut Engines marker. Point Defense Barrage: This model can use its Point defense systems to Attack Small Class models during its Squadron Activation using the Exploding Dice Mechanic and requiring a 4, 5 or 6 to hit. Any Attack against another model using Point defense systems can ignore the normal conditions for a Capital model firing at a Small model and the Elusive Target Model Assigned Rule. Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical Hit Table it does not suffer the Critical Hit Effect, and loses 2 Hull Points instead. Sector Shielding: During the Command Segment of its Squadron Activation this model may nominate ONE direction, either the Fore, Aft, Port or Starboard 90 degree Arc of Fire, and increase its Shield value by 1 against any Attack from that direction. The bonus is applied if the Flight Peg of each FIRING model in the Attack is entirely within the TARGET models nominated 90 degree Arc of Fire. The model's Shield value is reduced by 1 against any Attack NOT from the nominated direction. The Shield value on the model will return to its original value during the End Phase of the current Turn.
Shield Projector: A model with the Shield Projector MAR creates a Shield Sphere with a 4" radius. A model with the Shield Projector MAR rolls a number of Shield
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Dice equal to its Shield Value to cancel the hits of ANY (friendly or enemy) Primary or Torpedo weapon system Attack, or exploding Mine, that fires into or through the Shield Sphere. Attacks originating from within the Shield Sphere are not affected. If a model is protected by multiple Shield Systems (its own, or those of a Shield Projector), only the HIGHEST Shield Value is used. If a model with the Shield Projector MAR also has the Sector Shielding MAR, it CAN choose to use Sector Shielding on its Shield Sphere. For the remainder of the Turn, if any Attack originates from within this models designated Arc and fires into or through the Shield Sphere en route to its target, the target can use the increased Shield value. However any Attack passing through the Sphere which DOES NOT originate from within the designated Arc is affected by the reduced Shield value.
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Torpedo Spook: If a model is targeted by a Torpedo Attack by at least one model with the Torpedo Spook MAR it must re-roll all successful Point Defense rolls against this Attack and MUST accept the second result.
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Aquan Prime
AQUAN PRIME
Medusa Class Dreadnought
Range Band Starboard/Port Fore Aft Torps (Any Arc) 1 12 7 7 8 2 16 8 8 8 3 8 6 6 8 4 6 5 5 8 CP 7 DR 8 CR 11 AP 5 Shields = 2 Wings = 12 Mv 8 PD 8 HP 10 MN 6
Fleet Tactics = +2 Command Distance = 6 This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on DREADNOUGHTS AQUAN PRIME DREADNOUGHTS are deployed in SQUADRONS of 1 model This model MUST move 2 straight ahead before making each 45 degree turn Wings are paid for in addition to the DREADNOUGHT MARS: Drone Mines, Elite Crew, Energy Transfer, Impervious, Maneuverable, Minefields, Pride of the Fleet
AQUAN PRIME
Manta Class Battle Carrier
Range Band Starboard/Port Fore Aft Torps (Any Arc) 1 12 6 6 6 2 15 8 8 6 3 7 3 3 6 4 6
DR 7 CP 7
CR 11 AP 3 Shields = 2 Wings = 9
Mv 8 PD 8
HP 9 MN 5
Fleet Tactics = +2 Command Distance = 6 This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on BATTLE CARRIER models AQUAN PRIME BATTLE CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2 straight ahead before making each 45 degree turn Wings are paid for in addition to the CARRIER MARS: Maneuverable, Quick Launch
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AQUAN PRIME
Hydra Class MKII Battleship
Range Band Starboard/Port Fore Aft Torps (Any Arc) 1 11 5 5 5 2 14 7 7 5 3 7 3 3 7 4 3 7
DR 7 CP 5
CR 10 AP 3 Shields = 3 Wings = 4
Mv 8 PD 7
HP 8 MN 5
Fleet Tactics = +2 Command Distance = 6 This is a LARGE CAPITAL CLASS model Up to 40% of your points can be spent on BATTLESHIPS AQUAN PRIME BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2 straight ahead before making each 45 degree turn Wings are paid for in addition to the BATTLESHIP MARS: Maneuverable, Energy Transfer
AQUAN PRIME
Poseidon Class MKI Battleship
Range Band Starboard/Port Fore Aft Torps (Any Arc) 1 11 5 5 6 2 14 7 7 6 3 7 3 3 6 4 6
DR 7 CP 5
CR 10 AP 3 Shields = 2 Wings = 3
Mv 8 PD 7
HP 8 MN 5
Fleet Tactics = +2 Command Distance = 6 This is a LARGE CAPITAL CLASS model Up to 40% of your points can be spent on BATTLESHIPS AQUAN PRIME BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2 straight ahead before making each 45 degree turn Wings are paid for in addition to the BATTLESHIP MARS: Drone Mines, Maneuverable
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AQUAN PRIME
Charybdis Class MKII Carrier
Range Band Starboard/Port Fore Aft Torps (Any Arc) 1 7 4 4 6 2 8 5 5 6 3 3 6 4 6
DR 6 CP 5
CR 8 AP 3 Shields = 2 Wings = 7
Mv 7 PD 6
HP 6 MN 5
Fleet Tactics = +2 Command Distance = 6 This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on CARRIER models AQUAN PRIME CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2 straight ahead before making each 45 degree turn Wings are paid for in addition to the CARRIER MARS: Maneuverable
AQUAN PRIME
Triton Class MKI Carrier
Range Band Starboard/Port Fore Aft Torps (Any Arc) 1 7 4 4 6 2 8 5 5 6 3 3 6 4 6
DR 6 CP 5
CR 8 AP 2 Shields = 2 Wings = 6
Mv 7 PD 6
HP 6 MN 5
Fleet Tactics = +2 Command Distance = 6 This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on CARRIER models AQUAN PRIME CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2 straight ahead before making each 45 degree turn Wings are paid for in addition to the CARRIER MARS: Maneuverable
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AQUAN PRIME
Tsunami Class Heavy Cruiser
Range Band Starboard/Port Fore Aft Torps (Any Arc) 1 3 6 4 4 2 4 7 5 4 3 1 4 2 4 4 2 4
DR 5 CP 5
CR 7 AP 2 Shields = 1 Wings = 0
Mv 10 PD 4
HP 5 MN 5
Cost: 80 Points
Fleet Tactics = +2 Command Distance = 6 This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models AQUAN PRIME HEAVY CRUISERS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1 straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be HEAVY CRUISERS You CAN mix CRUISERS, HEAVY CRUISERS and VARIANT CRUISERS in the same squadron You CANNOT mix R&D CRUISERS with CRUISERS in the same squadron MARS: Maneuverable
AQUAN PRIME
Chironex Class MKII Cruiser
Range Band Starboard/Port Fore Aft Torps (Any Arc) 1 3 5 3 4 2 5 6 4 4 3 3 4 4 4
DR 5 CP 3
CR 6 AP 3 Shields = 1 Wings = 0
Mv 10 PD 3
HP 4 MN 4
Cost: 70 Points
Fleet Tactics = +2 Command Distance = 6 This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models AQUAN PRIME CRUISERS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1 straight ahead before making each 45 degree turn MARS: Maneuverable
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AQUAN PRIME
Storm Class MKI Cruiser
Range Band Starboard/Port Fore Aft Torps (Any Arc) 1 3 5 3 4 2 4 6 4 4 3 3 4 4 4
DR 5 CP 3
CR 6 AP 2 Shields = 0 Wings = 0
Mv 10 PD 3
HP 4 MN 4
Cost: 60 Points
Fleet Tactics = +2 Command Distance = 6 This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models AQUAN PRIME CRUISERS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1 straight ahead before making each 45 degree turn MARS: Maneuverable
AQUAN PRIME
Stingray Class Destroyer
Range Band Starboard/Port Fore 1 5 3 2 6 4 3 7 4 5 -
DR 5 CP 2
CR 6 AP 0 Shields = 0 Wings = 0
Mv 7 PD 4
HP 4 MN 4
Cost: 75 Points
Fleet Tactics = +2 Command Distance = 6 This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models AQUAN PRIME DESTROYERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1 straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in a fleet can be DESTROYERS MARS: Hidden Killer, Maneuverable
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AQUAN PRIME
Barracuda Class MKII Frigate
Range Band Starboard/Port Fore Aft 1 3 1 1 Fleet Tactics = +2 2 4 3 3 3 1 4 -
DR 3 CP 2
CR 5 AP 1 Shields = 0 Wings = 0
Mv 11 PD 1
HP 2 MN 0
Cost: 20 Points
Command Distance = 6 This is a SMALL CLASS model Up to 50% of your points can be spent on SMALL models AQUAN PRIME FRIGATES are deployed in SQUADRONS of 2 to 4 models This model MUST move 0 straight ahead before making each 45 degree turn
AQUAN PRIME
Piranha Class MKI Frigate
Range Band Starboard/Port Fore Aft 1 3 1 1 Fleet Tactics = +2 2 4 3 3 3 1 4 -
DR 3 CP 2
CR 5 AP 0 Shields = 0 Wings = 0
Mv 11 PD 1
HP 2 MN 0
Cost: 20 Points
Command Distance = 6 This is a SMALL CLASS model Up to 50% of your points can be spent on SMALL models AQUAN PRIME FRIGATES are deployed in SQUADRONS of 2 to 4 models This model MUST move 0 straight ahead before making each 45 degree turn
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AQUAN PRIME
Remora Class Mine Escort
Range Band 1 Fleet Tactics = +2 2 3 4 -
DR 4 CP 1
CR 5 AP 0 Shields = 0 Wings = 0
Mv 8 PD 1
HP 2 MN 5
Cost: 20 Points
Command Distance = 6 This is a SMALL CLASS model Up to 50% of your points can be spent on SMALL models AQUAN PRIME ESCORTS are deployed in SQUADRONS of 1 to 3 models This model MUST move 0 straight ahead before making each 45 degree turn An Escort model can perform Combined Fire with its Parent model, and any other Escort models from the same Squadron, when using Point defense systems for an Attack, Defensive Fire or Anti-Boarding Point defense fire.
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MOVEMENT 15 12 15 18
TORPEDOES 0 3 1 0
POINT DEFENSE 1 1 1 2
ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
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Drone Mines: This model can move each Mine it has dropped onto the Game Board, up to 2" in any direction, during the End Phase of each Turn. Any Mine explosion resulting from this movement is resolved immediately. If this model is Lost, any Mines dropped by the model are no longer able to move. Elite Crew: If this model is involved in a Boarding Assault it receives a + 1 bonus to hit on its Attack Dice (AD) rolls during that Boarding Assault. Energy Transfer: During the Command Segment of its Squadron Activation this model can increase the current Attack Dice (AD) value of ONE Primary weapon system by 2, and reduce the current Attack Dice (AD) value of every other Primary weapon system by 1. The Attack Dice (AD) value of any Primary weapon system on the model will return to their original value during the End Phase of the current Turn. Hidden Killer: This model CANNOT be targeted by ANY weapons firing at Range Band 3 or Range Band 4 if it has Cut Engines. Impervious: If this model is the target of a Boarding Assault reduce the Boarding Assault Strength by HALF after resolving any Anti-Boarding Point Defense fire. Maneuverable: This model can reduce its Turn Limit value by 1". A model with an initial Turn Limit value of 0 has 360 degree movement. If this model has Cut Engines, it can rotate up to 90 degrees around its Flight Peg during its next Squadron Activation instead of removing its Cut Engines marker. Minefields: After all models have been deployed this model can place 3 Mines, each with an AD of 5. They MUST be dropped within 12" of the center line of the Game Board. A Mine CANNOT be dropped within 4" of a model, token or any other Mine. Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical Hit Table it does not suffer the Critical Hit Effect, and loses 2 Hull Points instead. Quick Launch: Flight Tokens that Launch from this model can be Activated in the same Turn that they Launch. A model or token cannot activate more than once per Turn.
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Sorylian Collective
SORYLIAN COLLECTIVE
Broadsword Class Dreadnought
Range Band Starboard/Port Fore (Fixed) Tier 2 Weapons Starboard/Port 1 4 6 7 1 15 7 2 17 8 3 11 6 4 6 5 CP 7 DR 6 CR 12 AP 8 Shields = 2 Wings = 1 Mv 6 PD 6 HP 10 MN 0
Fleet Tactics = +1 Command Distance = 7 This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on DREADNOUGHTS SORYLIAN COLLECTIVE DREADNOUGHTS are deployed in SQUADRONS of 1 model This model MUST move 2 straight ahead before making each 45 degree turn Wings are paid for in addition to the DREADNOUGHT MARS: Elite Crew, Experienced Engineers, Impervious, Lots of Guns, Pride of the Fleet, Scatter Cannon
SORYLIAN COLLECTIVE
Swordbreaker Class Battleship
Range Band Starboard/Port Fore (Fixed) Torps (Starboard) Torps (Port) 1 12 7 5 5 2 14 8 6 6 3 8 6 6 6 4 3 5 6 6
DR 6 CP 5
CR 10 AP 6 Shields = 2 Wings = 0
Mv 6 PD 5
HP 8 MN 0
Fleet Tactics = +1 Command Distance = 7 This is a LARGE CAPITAL CLASS model Up to 40% of your points can be spent on BATTLESHIPS SORYLIAN COLLECTIVE BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2 straight ahead before making each 45 degree turn MARS: Experienced Engineers, Reinforced Port/Starboard
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SORYLIAN COLLECTIVE
Xiphos Class MKII Carrier
Range Band Starboard/Port Fore (Fixed) Torpedoes (Fore) 1 5 8 5 2 7 9 5 3 4 6 6 4 6 -
DR 5 CP 4
CR 9 AP 5 Shields = 2 Wings = 8
Mv 8 PD 6
HP 6 MN 0
Fleet Tactics = +1 Command Distance = 7 This is a LARGE CAPITAL CLASS model Up to 40% of your points can be spent on CARRIER models SORYLLIAN COLLECTIVE CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2 straight ahead before making each 45 degree turn Wings are paid for in addition to the CARRIER MARS: Experienced Engineers, Repair Shuttles (1)
SORYLIAN COLLECTIVE
Morning Star Class MKI Carrier
Range Band Starboard/Port Fore (Fixed) Torpedoes (Fore) 1 5 8 3 2 7 9 6 3 4 6 6 4 6 -
DR 5 CP 4
CR 9 AP 5 Shields = 2 Wings = 8
Mv 7 PD 6
HP 6 MN 0
Fleet Tactics = +1 Command Distance = 7 This is a LARGE CAPITAL CLASS model Up to 40% of your points can be spent on CARRIER models SORYLLIAN COLLECTIVE CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2 straight ahead before making each 45 degree turn Wings are paid for in addition to the CARRIER MARS: Experienced Engineers
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SORYLIAN COLLECTIVE
Halberd Class Heavy Cruiser
Range Band Starboard/Port Fore (Fixed) Torpedoes (Fore Fixed) Torps (Aft) 1 7 6 2 2 2 8 7 3 3 3 4 5 4 4 4 2 4 5 5
DR 4 CP 4
CR 8 AP 5 Shields = 0 Wings = 0
Mv 10 PD 4
HP 5 MN 0
Cost: 85 Points
Fleet Tactics = +1 Command Distance = 7 This is a MEDIUM CAPITAL CLASS model Up to 80% of your points can be spent on MEDIUM models SORYLLIAN COLLECTIVE HEAVY CRUISERS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1 straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be HEAVY CRUISERS You CAN mix CRUISERS, HEAVY CRUISERS and VARIANT CRUISERS in the same squadron You CANNOT mix R&D CRUISERS with CRUISERS in the same squadron MARS: Experienced Engineers
SORYLIAN COLLECTIVE
Skyhammer Class Cruiser
Range Band Starboard/Port Fore (Fixed) Torpedoes (Fore Fixed) 1 6 5 2 2 8 7 4 3 3 4 4 4 4 -
DR 4 CP 4
CR 7 AP 4 Shields = 0 Wings = 0
Mv 10 PD 3
HP 4 MN 0
Cost: 60 Points
Fleet Tactics = +1 Command Distance = 7 This is a MEDIUM CAPITAL CLASS model Up to 80% of your points can be spent on MEDIUM models SORYLLIAN COLLECTIVE CRUISERS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1 straight ahead before making each 45 degree turn MARS: Experienced Engineers
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SORYLIAN COLLECTIVE
Bombard Class Gunship
Range Band Fore (Fixed) Torpedoes (Fore Fixed) 1 7 6 2 9 8 3 5 8 4 3 8 -
DR 4 CP 3
CR 9 AP 3 Shields = 1 Wings = 0
Mv 8 PD 4
HP 5 MN 0
Cost: 75 Points
Fleet Tactics = +1 Command Distance = 7 This is a MEDIUM CAPITAL CLASS model Up to 80% of your points can be spent on MEDIUM models SORYLLIAN COLLECTIVE GUNSHIPS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1 straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be GUNSHIPS MARS: Experienced Engineers
SORYLIAN COLLECTIVE
Kestros Class Destroyer
Range Band Starboard/Port Fore (Fixed) Torpedoes (Fore Arc) 1 1 4 2 2 3 5 4 3 7 4 4 3 5 -
DR 4 CP 2
CR 7 AP 2 Shields = 0 Wings = 0
Mv 8 PD 3
HP 4 MN 0
Cost: 70 Points
Fleet Tactics = +1 Command Distance = 7 This is a MEDIUM CAPITAL CLASS model Up to 80% of your points can be spent on MEDIUM models SORYLLIAN COLLECTIVE DESTROYERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1 straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be DESTROYERS MARS: Experienced Engineers, Hidden Killer, Maneuverable
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SORYLIAN COLLECTIVE
Scythe Class Frigate
Range Band Starboard/Port Fore 1 3 3 Fleet Tactics = +1 2 4 4 3 1 1 4 -
DR 3 CP 1
CR 5 AP 2 Shields = 0 Wings = 0
Mv 13 PD 1
HP 2 MN 0
Cost: 20 Points
Command Distance = 7 This is a SMALL CLASS model Up to 60% of your points can be spent on SMALL models SORYLLIAN COLLECTIVE FRIGATES are deployed in SQUADRONS of 2 to 5 models This model MUST move 0 straight ahead before making each 45 degree turn
SORYLIAN COLLECTIVE
Arrow Class Point Defense Escort
Range Band 1 Fleet Tactics = +1 2 3 4 -
DR 3 CP 1
CR 5 AP 1 Shields = 0 Wings = 0
Mv 8 PD 4
HP 2 MN 0
Cost: 20 Points
Command Distance = 7 This is a SMALL CLASS model Up to 60% of your points can be spent on SMALL models SORYLLIAN COLLECTIVE ESCORTS are deployed in SQUADRONS of 1 to 3 models This model MUST move 0 straight ahead before making each 45 degree turn An Escort model can perform Combined Fire with its Parent model, and any other Escort models from the same Squadron, when using Point defense systems for an Attack, Defensive Fire or Anti-Boarding Point defense fire.
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MOVEMENT 15 12 15 18
TORPEDOES 0 3 1 0
POINT DEFENSE 1 1 1 2
ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
o o o o o
o o
Elite Crew: If this model is involved in a Boarding Assault it receives a + 1 bonus to hit on its Attack Dice (AD) rolls during that Boarding Assault. Experienced Engineers: This model's Damage Repair Tests are successful on a 1, 2, 3 or 4. Hidden Killer: This model CANNOT be targeted by ANY weapons firing at Range Band 3 or Range Band 4 if it has Cut Engines. Impervious: If this model is the target of a Boarding Assault reduce the Boarding Assault Strength by HALF after resolving any Anti-Boarding Point Defense fire. Lots of Guns: This model never suffers any Weapon Damage Critical Hit Effect. Any Hull Point, Crew Point or Assault Point loss associated with any Critical Hit Effect is still applied. Maneuverable: This model can reduce its Turn Limit value by 1". A model with an initial Turn Limit value of 0 has 360 degree movement. If this model has Cut Engines, it can rotate up to 90 degrees around its Flight Peg during its next Squadron Activation instead of removing its Cut Engines marker. Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical Hit Table it does not suffer the Critical Hit Effect, and loses 2 Hull Points instead. Reinforced Port/Starboard: This model receives + 1 to its Critical Rating (CR) against any Attack if the Flight Peg of each FIRING model in the Attack is entirely within the TARGET model's Port or Starboard 90 degree Arc of Fire. Repair Shuttles: A number of friendly models up to the Repair Shuttles value within 8"of this model, including this model itself, can roll ID6 in the Command Segment of its Squadron Activation and remove ALL Critical Hit Effect markers on a roll of 5 or 6. If no value is listed, treat the value as 1. Scatter Cannon: This weapon can Attack ONE model within Range Band 1, roll the Attack Dice (AD) ONCE and then apply the result to EVERY other model, NOT including your own, within the Firing Channel of the weapon and Range Band 1. This effect is NOT applied against Wings. When this Ship fires at a target within Range Band 2 to 4, resolve the attack normally. This weapon CANNOT use any Firing Option when it fires in Range Band 1.
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Dindrenzi Federation
DINDRENZI FEDERATION
Retribution Class Dreadnought
Range Band Gun Rack Fore (Fixed) x2 Torps 1 (Fore Fixed) Torps 2 (Fore Fixed) 1 8 11 8 8 2 11 13 8 8 3 6 9 8 8 4 4 7 8 8 CP 6 DR 7 CR 13 AP 5 Shields = 0 Wings = 3 Mv 8 PD 7 HP 12 MN 6
Fleet Tactics = +3 Command Distance = 6 This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on DREADNOUGHTS DINDRENZI FEDERATION DREADNOUGHTS are deployed in SQUADRONS of 1 model This model MUST move 2 straight ahead before making each 45 degree turn Wings are paid for in addition to the DREADNOUGHT MARS: Elite Crew, Firing Solution (Fore Fixed), Impervious, Pride of the Fleet, Protected Systems, Secured Bulkheads, Superior Design
DINDRENZI FEDERATION
Nausicaa Class MKII Battleship
Range Band Gun Rack Fore (Fixed) Aft Torps (Fore Fixed) 1 6 13 5 7 2 10 16 2 7 3 4 10 7 4 6 7
DR 6 CP 5
CR 12 AP 5 Shields = 0 Wings = 0
Mv 7 PD 6
HP 10 MN 4
Fleet Tactics = +3 Command Distance = 6 This is a LARGE CAPITAL CLASS model Up to 40% of your points can be spent on BATTLESHIPS DINDRENZI FEDERATION BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2 straight ahead before making each 45 degree turn MARS: Double Mines, Secured Bulkheads
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DINDRENZI FEDERATION
Conqueror Class MKI Battleship
Range Band Gun Rack Fore (Fixed) Aft Torps (Fore Fixed) 1 6 13 4 7 2 9 16 7 3 4 10 7 4 6 7
DR 6 CP 4
CR 12 AP 5 Shields = 0 Wings = 0
Mv 6 PD 6
HP 10 MN 4
Fleet Tactics = +3 Command Distance = 6 This is a LARGE CAPITAL CLASS model Up to 40% of your points can be spent on BATTLESHIPS DINDRENZI FEDERATION BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2 straight ahead before making each 45 degree turn MARS: Minefields, Secured Bulkheads
DINDRENZI FEDERATION
Falchion Class MKII Carrier
Range Band Gun Rack Fore (Fixed) Torps (Fore Fixed) 1 4 7 6 2 6 8 6 3 2 6 6 4 5 6 -
DR 5 CP 6
CR 10 AP 3 Shields = 0 Wings = 12
Mv 6 PD 5
HP 7 MN 4
Fleet Tactics = +3 Command Distance = 6 This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on CARRIER models DINDRENZI FEDERATION CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2 straight ahead before making each 45 degree turn Wings are paid for in addition to the CARRIER MARS: Deck Crews, Secured Bulkheads
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DINDRENZI FEDERATION
Claymore Class MKI Carrier
Range Band Gun Rack Fore (Fixed) Torps (Fore Fixed) 1 4 7 6 2 6 8 6 3 2 6 6 4 5 6 -
DR 5 CP 5
CR 10 AP 3 Shields = 0 Wings = 6
Mv 5 PD 5
HP 7 MN 4
Fleet Tactics = +3 Command Distance = 6 This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on CARRIER models DINDRENZI FEDERATION CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2 straight ahead before making each 45 degree turn Wings are paid for in addition to the CARRIER MARS: Secured Bulkheads, Torpedo Spook
DINDRENZI FEDERATION
Victory Class Heavy Cruiser
Range Band Gun Rack Fore (Fixed) Aft Torps (Fore Fixed) 1 6 7 3 5 2 8 8 4 5 3 3 6 2 5 4 5 1 5
DR 5 CP 4
CR 8 AP 3 Shields = 0 Wings = 0
Mv 8 PD 4
HP 6 MN 4
Cost: 80 Points
Fleet Tactics = +3 Command Distance = 6 This is a MEDIUM CAPITAL CLASS model Up to 60% of your points can be spent on MEDIUM models DINDRENZI FEDERATION HEAVY CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1 straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be HEAVY CRUISERS You CAN mix CRUISERS, HEAVY CRUISERS and VARIANT CRUISERS in the same squadron You CANNOT mix R&D CRUISERS with CRUISERS in the same squadron MARS: Secured Bulkheads
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DINDRENZI FEDERATION
Fury Class Cruiser
Range Band Gun Rack Fore (Fixed) Aft Torps (Fore Fixed) 1 4 6 2 4 2 6 7 4 3 2 5 4 4 4 4
DR 4 CP 3
CR 8 AP 3 Shields = 0 Wings = 0
Mv 9 PD 3
HP 4 MN 4
Cost: 60 Points
Fleet Tactics = +3 Command Distance = 6 This is a MEDIUM CAPITAL CLASS model Up to 60% of your points can be spent on MEDIUM models DINDRENZI FEDERATION CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1 straight ahead before making each 45 degree turn MARS: Secured Bulkheads
DINDRENZI FEDERATION
Gladius Class Gunship
Range Band Starboard/Port Fore (Fixed) Torps (Fore) 1 8 7 5 2 10 8 5 3 5 6 5 4 3 5 5 -
DR 5 CP 3
CR 9 AP 3 Shields = 0 Wings = 0
Mv 8 PD 4
HP 6 MN 0
Cost: 95 Points
Fleet Tactics = +3 Command Distance = 6 This is a MEDIUM CAPITAL CLASS model Up to 60% of your points can be spent on MEDIUM models DINDRENZI FEDERATION GUNSHIPS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1 straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be GUNSHIPS MARS: Secured Bulkheads
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DINDRENZI FEDERATION
Trident Class Destroyer
Range Band Starboard/Port Fore (Fixed) 1 1 4 2 3 6 3 8 4 2 -
DR 4 CP 3
CR 8 AP 1 Shields = 0 Wings = 0
Mv 7 PD 4
HP 4 MN 0
Cost: 70 Points
Fleet Tactics = +3 Command Distance = 6 This is a MEDIUM CAPITAL CLASS model Up to 60% of your points can be spent on MEDIUM models DINDRENZI FEDERATION DESTROYERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1 straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be DESTROYERS MARS: Hidden Killer, Maneuverable, Secured Bulkheads
DINDRENZI FEDERATION
Hammer Class Frigate
Range Band Gun Rack Fore (Fixed) Aft 1 3 4 2 Fleet Tactics = +3 2 4 5 3 3 4 2 -
DR 3 CP 2
CR 6 AP 1 Shields = 0 Wings = 0
Mv 12 PD 2
HP 2 MN 0
Cost: 25 Points
Command Distance = 6 This is a SMALL CLASS model Up to 40% of your points can be spent on SMALL models DINDRENZI FEDERATION FRIGATES are deployed in SQUADRONS of 2 to 3 models This model MUST move 0 straight ahead before making each 45 degree turn
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DINDRENZI FEDERATION
Buckler Class Gun Escort
Range Band Gun Rack 1 3 Fleet Tactics = +3 2 4 3 4 -
DR 3 CP 1
CR 5 AP 1 Shields = 0 Wings = 0
Mv 10 PD 1
HP 2 MN 0
Cost: 15 Points
Command Distance = 6 This is a SMALL CLASS model Up to 40% of your points can be spent on SMALL models DINDRENZI FEDERATION ESCORTS are deployed in SQUADRONS of 1 to 3 models This model MUST move 0 straight ahead before making each 45 degree turn An Escort model can perform Combined Fire with its Parent model, and any other Escort models from the same Squadron, when using Point defense systems for an Attack, Defensive Fire or Anti-Boarding Point defense fire.
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MOVEMENT 15 12 15 18
TORPEDOES 0 3 1 0
POINT DEFENSE 1 1 1 2
ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
o o o o
o o o
o o
o o
Double Mines: This model can drop 2 Mines during the Movement Segment of its Activation. Elite Crew: If this model is involved in a Boarding Assault it receives a + 1 bonus to hit on its Attack Dice (AD) rolls during that Boarding Assault. Firing Solution: This weapon CAN perform Linked Fire with any other Primary weapon system on this model, against a model that is a valid target for both weapon systems. Hidden Killer: This model CANNOT be targeted by ANY weapons firing at Range Band 3 or Range Band 4 if it has Cut Engines. Impervious: If this model is the target of a Boarding Assault reduce the Boarding Assault Strength by HALF after resolving any Anti-Boarding Point Defense fire. Maneuverable: This model can reduce its Turn Limit value by 1". A model with an initial Turn Limit value of 0 has 360 degree movement. If this model has Cut Engines, it can rotate up to 90 degrees around its Flight Peg during its next Squadron Activation instead of removing its Cut Engines marker. Minefields: After all models have been deployed this model can place 3 Mines, each with an AD of 5. They MUST be dropped within 12" of the center line of the Game Board. A Mine CANNOT be dropped within 4" of a model, token or any other Mine. Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical Hit Table it does not suffer the Critical Hit Effect, and loses 2 Hull Points instead. Protected Systems: If this model suffers a Critical Hit roll ID6, on a result of 4, 5 or 6 the Critical Hit Effect is ignored but any Hull Point, Crew Point or Assault Point loss associated with the Critical Hit Effect will still be applied to the model. A model which suffers a Magazine Explosion is still Destroyed, but no other models are damaged. On a result of 1 this model must perform ONE additional roll on the Critical Hit Table, suffering the additional Critical Hit Effect, but NOT the associated damage. Secured Bulkheads: This model reduces the number of hits from any Boarding Assault against it by 2. Superior Design: If this model suffers any Critical Hit Effect, the loss of any Assault Points or Crew Points is reduced by HALF. This model NEVER has a Raging Fire Marker placed on the model as the result of any Critical Hit Effect. Torpedo Spook: If a model is targeted by a Torpedo Attack by at least one model with the Torpedo Spook MAR it must re-roll all successful Point Defense rolls against this Attack and MUST accept the second result.
Revised: 12/26/2012 11:08 AM
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The Relthoza
RELTHOZA
Apex Class Dreadnought
Range Band Starboard/Port Fore (Fixed) Aft Torps (Fore Arc) 1 10 15 5 9 2 12 18 8 9 3 7 9 4 10 4 4 6 2 10 CP 7 DR 7 CR 11 AP 7 Wings = 6 Mv 6 PD 8 HP 11 MN 0
Cloaking Field
Fleet Tactics = +2 Command Distance = 8 This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on DREADNOUGHTS RELTHOZA DREADNOUGHTS are deployed in SQUADRONS of 1 model This model MUST move 2 straight ahead before making each 45 degree turn Wings are paid for in addition to the DREADNOUGHT MARS: Bigger Batteries, Elite Crew, Impervious, Maneuverable, Point Defense Barrage, Pride of the Fleet, Stealth Systems, Systems Network
RELTHOZA
Brood Class Battleship
Range Band Starboard/Port Fore (Fixed) Torps (Fore Arc) 1 11 4 7 2 15 7 7 3 8 3 8 4 4 1 8 -
DR 6 CP 5
CR 10 AP 4
Mv 6 PD 6
HP 9 MN 5
Fleet Tactics = +2 Command Distance = 8 This is a LARGE CAPITAL CLASS model Up to 40% of your points can be spent on BATTLESHIPS RELTHOZA BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2 straight ahead before making each 45 degree turn Wings are paid for in addition to the BATTLESHIP MARS: Biohazard Ammo (Starboard/Port), Stealth Systems, Systems Network
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RELTHOZA
Hive Class Carrier
Range Band Starboard/Port Fore (Fixed) Torps (Fore Arc) 1 7 3 6 2 10 6 6 3 5 1 7 4 1 7 -
DR 5 CP 4
CR 8 AP 4
Mv 7 PD 6
HP 6 MN 0
Fleet Tactics = +2 Command Distance = 8 This is a LARGE CAPITAL CLASS model Up to 40% of your points can be spent on CARRIER models RELTHOZA CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2 straight ahead before making each 45 degree turn Wings are paid for in addition to the CARRIER MARS: Quick Launch, Stealth Systems, Systems Network
RELTHOZA
Scarab Class Heavy Cruiser
Range Band Starboard/Port Fore (Fixed) Torps (Fore Arc) 1 6 5 4 2 8 7 4 3 4 3 4 4 1 5 -
DR 4 CP 3
CR 7 AP 5
Mv 7 PD 5
HP 6 MN 5
Cost: 80 Points
Fleet Tactics = +2 Command Distance = 8 This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models RELTHOZA HEAVY CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1 straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be HEAVY CRUISERS You CAN mix CRUISERS, HEAVY CRUISERS and VARIANT CRUISERS in the same squadron You CANNOT mix R&D CRUISERS with CRUISERS in the same squadron MARS: Stealth Systems
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RELTHOZA
Gila Class MKII Cruiser
Range Band Starboard/Port Fore (Fixed) Torps (Fore Arc) 1 5 3 4 2 7 6 4 3 4 2 4 4 5 -
DR 4 CP 3
CR 6 AP 3
Mv 9 PD 3
HP 4 MN 4
Cost: 70 Points
Fleet Tactics = +2 Command Distance = 8 This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models RELTHOZA CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1 straight ahead before making each 45 degree turn MARS: Stealth Systems
RELTHOZA
Swarm Class MKI Cruiser
Range Band Starboard/Port Fore (Fixed) Torps (Fore Arc) 1 5 3 3 2 7 6 3 3 4 2 4 4 5 -
DR 4 CP 3
CR 6 AP 3
Mv 8 PD 3
HP 4 MN 4
Cost: 65 Points
Fleet Tactics = +2 Command Distance = 8 This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models RELTHOZA CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1 straight ahead before making each 45 degree turn MARS: Stealth Systems
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RELTHOZA
Bane Class R&D Cruiser
Range Band Fore (Fixed) Torps (Fore Arc) 1 5 3 2 7 4 3 2 4 4 1 5 -
DR 4 CP 3
CR 6 AP 5
Mv 8 PD 4
HP 4 MN 0
Cost: 55 Points
Fleet Tactics = +2 Command Distance = 8 This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models RELTHOZA R&D CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1 straight ahead before making each 45 degree turn Only ONE Squadron of R&D CRUISERS may be taken MARS: Shunt Matrix, Split Berth, Stealth Systems
RELTHOZA
Venom Class Destroyer
Range Band Starboard/Port Fore (Fixed) 1 4 3 2 6 4 3 8 1 4 2 -
DR 4 CP 2
CR 6 AP 1
Mv 7 PD 5
HP 4 MN 0
Cost: 75 Points
Fleet Tactics = +2 Command Distance = 8 This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models RELTHOZA DESTROYERS are deployed in SQUADRONS of 2 models This model MUST move 1 straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be DESTROYERS MARS: Hidden Killer, Maneuverable, Stealth Systems
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RELTHOZA
Drone Class Frigate
Range Band Starboard/Port 1 2 Fleet Tactics = +2 2 5 3 1 4 -
DR 3 CP 2
CR 5 AP 1 Shields = 0 Wings = 0
Mv 10 PD 1
HP 2 MN 0
Cost: 20 Points
Command Distance = 8 This is a SMALL CLASS model Up to 60% of your points can be spent on SMALL models RELTHOZA FRIGATES are deployed in SQUADRONS of 2 to 4 models This model MUST move 0 straight ahead before making each 45 degree turn
RELTHOZA
Stinger Class Assault Escort
Range Band 1 Fleet Tactics = +2 2 3 4 -
DR 3 CP 1
CR 5 AP 2 Shields = 0 Wings = 0
Mv 12 PD 1
HP 2 MN 0
Cost: 15 Points
Command Distance = 8 This is a SMALL CLASS model Up to 60% of your points can be spent on SMALL models RELTHOZA ESCORTS are deployed in SQUADRONS of 1 to 3 models This model MUST move 0 straight ahead before making each 45 degree turn An Escort model can perform Combined Fire with its Parent model, and any other Escort models from the same Squadron, when using Point defense systems for an Attack, Defensive Fire or Anti-Boarding Point defense fire. MARS: Systems Network
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MOVEMENT 15 12 15 18
TORPEDOES 0 3 1 0
POINT DEFENSE 1 1 1 2
ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
o o o o
o o
Bigger Batteries: The Point Defense systems on this model have a Range of 8 for Point Defense Attacks and Anti-Boarding Point Defense. However, if the target lies within 4 and 8 of this model, Clear Line of Sight is required to the target. Biohazard Ammo (Starboard/Port): If the number of hits from an Attack that includes at least one weapon, with the Biohazard Ammo Model Assigned Rule, equals or exceeds the Damage Rating (DR) of the target model, the target model loses 1 additional Crew Point or Assault Point, this is in addition to any Critical Hit effects that result in the loss of Crew Points or Assault Points. Elite Crew: If this model is involved in a Boarding Assault it receives a + 1 bonus to hit on its Attack Dice (AD) rolls during that Boarding Assault. Hidden Killer: This model CANNOT be targeted by ANY weapons firing at Range Band 3 or Range Band 4 if it has Cut Engines. Impervious: If this model is the target of a Boarding Assault reduce the Boarding Assault Strength by HALF after resolving any Anti-Boarding Point Defense fire. Maneuverable: This model can reduce its Turn Limit value by 1". A model with an initial Turn Limit value of 0 has 360 degree movement. If this model has Cut Engines, it can rotate up to 90 degrees around its Flight Peg during its next Squadron Activation instead of removing its Cut Engines marker. Point Defense Barrage: This model can use its Point defense systems to Attack Small Class models during its Squadron Activation using the Exploding Dice Mechanic and requiring a 4, 5 or 6 to hit. Any Attack against another model using Point defense systems can ignore the normal conditions for a Capital model firing at a Small model and the Elusive Target Model Assigned Rule. Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical Quick Launch: Flight Tokens that Launch from this model can be Activated in the same Turn that they Launch. A model or token cannot activate more than once per Turn. Shunt Matrix: When a model with the Shunt Matrix MAR activates it may declare that it is going to perform a Battle Shunt. The model must choose a number of D6 between 2 and 8 that determines the random distance of its Battle Shunt move. It declares which direction it will move in, and what its final orientation will be (this DOES NOT include pointing at a particular target). Roll the chosen number of dice for the Battle Shunt; the total determines the exact distance in inches that the model MUST move in a straight line in the direction that it declared. Once the model has moved it MUST be placed with the orientation that was declared.
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A Battle Shunt IGNORES the rules for intervening Terrain and Mines. A model CAN declare that it is going to Cut Engines after a Battle Shunt. A model fires normally after a Battle Shunt and CAN perform a Boarding Assault. If a model ends its move in an Asteroid Field it MUST perform a Maneuver Test. If the model ends its move in a Planetoid it is Destroyed automatically.
o
Stealth Systems: Any Attack against a model with the Stealth Systems MAR must re-roll ALL successful rolls if any weapon in the Attack is firing at Range Band 3 or Range Band 4. This reroll is performed BEFORE any extra rolls for Exploding Dice, and before Hits are discounted by Shield Systems or Point Defense. Only ONE dice is re-rolled for any 6s scored. The second result MUST be accepted. Split Berth: ALL Wings on models in this model's Squadron MUST be the same Type. ALL Wings on models in this model's Squadron MUST Launch at the same time and MUST form ONE Flight containing a number of Wings equal to the number that just Launched. This Flight may be Deployed within 4 of ANY model that just Launched a Wing. A Flight CANNOT Land on a model with the Split Berth MAR during a game.
Systems Network: The Cloaking Field on this model will affect any friendly model from the same Squadron, including any attached Escort Squadron model, whose Flight Peg is within 4 of its Flight Peg and which ALSO has the Systems Network MAR. The Cloaking Field must be turned on to be effective and a model can only benefit from a maximum of ONE Cloaking Field.
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The Directorate
DIRECTORATE
Persecution Class Dreadnought
Range Band Starboard/Port Fore (Fixed) 1 6 9 2 9 13 3 5 7 4 2 2 CP 6 DR 6 CR 13 AP 8 Mv 7 PD 7 HP 11 MN 6
Cannon 9 13 7 2 Shields = 1 (Fixed Fore) Cannon 6 9 5 2 Wings = 0 (Starboard/Port) Fleet Tactics = +1 Command Distance = 6 This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on DREADNOUGHTS DIRECTORATE DREADNOUGHTS are deployed in SQUADRONS of 1 model This model MUST move 2 straight ahead before making each 45 degree turn MARS: Disruption Cannon, Firing Solution (Fore Fixed, Starboard/Port), Elite Crew, Impervious, Launch Tubes, Pride of the Fleet, Reinforced Fore
DIRECTORATE
Judgment Class Battleship
Range Band Starboard/Port Fore Fore (Fixed) 1 6 6 9 2 9 9 13 3 5 5 7 4 2 2 2
DR 6 CP 4
CR 11 AP 6 Shields = 0
Mv 7 PD 5
HP 8 MN 5
Torps 6 6 6 6 Wings = 1 (Starboard/Port) Fleet Tactics = +1 Command Distance = 6 This is a LARGE CAPITAL CLASS model Up to 40% of your points can be spent on BATTLESHIPS DIRECTORATE BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2 straight ahead before making each 45 degree turn Wings are paid for in addition to the BATTLESHIP MARS: Counter Measures, Firing Solution, Reinforced Fore
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DIRECTORATE
Overseer Class Carrier
Range Band Fore (Fixed) Torps (Starboard/Port) 1 7 5 2 11 5 3 5 5 4 2 5 -
DR 5 CP 3
CR 9 AP 5 Shields = 0 Wings = 6
Mv 7 PD 5
HP 6 MN 0
Fleet Tactics = +1 Command Distance = 6 This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on CARRIER models DIRECTORATE CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2 straight ahead before making each 45 degree turn Wings are paid for in addition to the CARRIER MARS: Espionage, Reinforced Fore
DIRECTORATE
Justice Class Heavy Cruiser
Range Band Starboard/Port Torps (Starboard/Port 1 7 5 2 8 5 3 5 5 4 3 5 -
DR 5 CP 3
CR 7 AP 5
Mv 8 PD 5
HP 6 MN 0
Cost: 90 Points
Fleet Tactics = +1 Command Distance = 6 This is a MEDIUM CAPITAL CLASS model Up to 60% of your points can be spent on MEDIUM models DIRECTORATE HEAVY CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1 straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be HEAVY CRUISERS You CAN mix CRUISERS, HEAVY CRUISERS and VARIANT CRUISERS in the same squadron You CANNOT mix R&D CRUISERS with CRUISERS in the same squadron MARS: Reinforced Fore
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DIRECTORATE
Executioner Class MKII Cruiser
Range Band Starboard/Port Fore Torps (Starboard/Port) 1 6 4 4 2 7 7 4 3 3 4 4 1 4 -
DR 4 CP 2
CR 7 AP 4 Shields = 0 Wings = 0
Mv 9 PD 3
HP 4 MN 0
Cost: 70 Points
Fleet Tactics = +1 Command Distance = 6 This is a MEDIUM CAPITAL CLASS model Up to 60% of your points can be spent on MEDIUM models DIRECTORATE CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1 straight ahead before making each 45 degree turn MARS: Reinforced Fore
DIRECTORATE
Vanquisher Class MKI Cruiser
Range Band Starboard/Port Fore Torps (Starboard/Port) 1 6 4 4 2 7 6 4 3 3 4 4 1 4 -
DR 4 CP 2
CR 7 AP 4 Shields = 0 Wings = 0
Mv 8 PD 3
HP 4 MN 0
Cost: 65 Points
Fleet Tactics = +1 Command Distance = 6 This is a MEDIUM CAPITAL CLASS model Up to 60% of your points can be spent on MEDIUM models DIRECTORATE CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1 straight ahead before making each 45 degree turn MARS: Reinforced Fore
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DIRECTORATE
Tormentor Class R&D Cruiser
Range Band Torps (Starboard/Port 1 5 2 5 3 5 4 5 -
DR 4
CR 7
Mv 8
HP 5
Cloaking Field
Fleet Tactics = +1 Command Distance = 6 This is a MEDIUM CAPITAL CLASS model Up to 60% of your points can be spent on MEDIUM models DIRECTORATE R&D CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1 straight ahead before making each 45 degree turn Only ONE Squadron of R&D CRUISERS may be taken MARS: Disruptor, Reinforced Fore
DIRECTORATE
Nemesis Class Destroyer
Range Band Turrets Torpedoes (Fore Arc) 1 5 4 2 6 4 3 9 4 4 2 4 -
DR 4 CP 1
CR 7 AP 1 Shields = 0 Wings = 0
Mv 9 PD 4
HP 4 MN 0
Cost: 75 Points
Fleet Tactics = +1 Command Distance = 6 This is a MEDIUM CAPITAL CLASS model Up to 60% of your points can be spent on MEDIUM models DIRECTORATE DESTROYERS are deployed in SQUADRONS of 2 models This model MUST move 1 straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be DESTROYERS MARS: Hidden Killer, Maneuverable, Reinforced Fore
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DIRECTORATE
Enforcer Class Frigate
Range Band Starboard/Port Fore Torps (Starboard/Port) 1 3 3 Fleet Tactics = +1 2 4 5 3 4 -
DR 3 CP 1
CR 6 AP 1 Shields = 0 Wings = 0
Mv 10 PD 1
HP 2 MN 0
Cost: 20 Points
Command Distance = 6 This is a SMALL CLASS model Up to 50% of your points can be spent on SMALL models DIRECTORATE FRIGATES are deployed in SQUADRONS of 2 to 3 models This model MUST move 0 straight ahead before making each 45 degree turn
DIRECTORATE
Punisher Class Escort
Range Band 1 Fleet Tactics = +1 2 3 4 -
DR 3 CP 1
CR 5 AP 0 Shields = 0 Wings = 0
Mv 6 PD 3
HP 2 MN 0
Cost: 15 Points
Command Distance = 6 This is a SMALL CLASS model Up to 50% of your points can be spent on SMALL models DIRECTORATE ESCORTS are deployed in SQUADRONS of 1 to 3 models This model MUST move 0 straight ahead before making each 45 degree turn An Escort model can perform Combined Fire with its Parent model, and any other Escort models from the same Squadron, when using Point defense systems for an Attack, Defensive Fire or Anti-Boarding Point defense fire.
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MOVEMENT 15 12 15 18
TORPEDOES 0 3 1 0
POINT DEFENSE 1 1 1 2
ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
Counter Measures: During the Combat Segment of its Activation, a model with the Counter measures MAR CAN nominate ONE enemy Squadron within 4", the Squadron is considered Out of Command until the End Phase of the current Turn. Disruptor: After the Combat Segment a Squadron containing models with the Disruptor MAR may make a Disruption Attack against a single enemy model. Each model contributing to this Attack MUST have Clear Line of Sight to the target. Roll a D6, adding 1 to the result for each model after the first which is contributing to the Attack. If the target is within Range Band 1, the Attack succeeds on a 4, 5 or 6. If the target is within Range Band 2, the Attack succeeds on a 5 or 6. If the target is within Range Band 3 or 4, the Attack succeeds on a 6. The Range is measured from the furthest contributing model. If the Attack is successful, roll a second D6: On the result of a 1 the target suffers a Point Defence Offline Critical Hit Effect On the result of a 2 the target suffers a Engine Failure Critical Hit Effect On the result of a 3 the target suffers a Weapon Damage Critical Hit Effect On the result of a 4, 5 or 6 the target suffers a Secondary Systems Offline Critical Hit Effect The target model does not take any Hull Point damage associated with taking a Critical Hit. Flight Tokens cannot be the target of a Disruption Attack. A model CANNOT make a Disruption Attack if its Cloaking Field is turned on.
Disruption Cannon: If the number of hits from an Attack, that includes at least one weapon with the Disruption Cannon Model Assigned Rule, equals or exceeds the Critical Rating (CR) of the target model, perform ONE additional roll on the Critical Hit Table, ignore any roll of 2 or 12 and any Hull Point, Crew Point or Assault Point loss associated with this extra roll.
Revised: 12/26/2012 11:08 AM
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o o
o o o o
o o
Elite Crew: If this model is involved in a Boarding Assault it receives a + 1 bonus to hit on its Attack Dice (AD) rolls during that Boarding Assault. Espionage: This model increases its controlling player's Hand of Game Cards by ONE if it has been deployed and is NOT Lost. This can increase a player's Hand size beyond the normal maximum of 5. If Game Cards are not being used this model provides a + 1 bonus to the relevant initiative roll. Multiple instances of the Espionage Model Assigned Rule are not cumulative. Firing Solution: This weapon CAN perform Linked Fire with any other Primary weapon system on this model, against a model that is a valid target for both weapon systems. Hidden Killer: This model CANNOT be targeted by ANY weapons firing at Range Band 3 or Range Band 4 if it has Cut Engines. Impervious: If this model is the target of a Boarding Assault reduce the Boarding Assault Strength by HALF after resolving any Anti-Boarding Point Defense fire. Launch Tubes: This model can initiate a Boarding Assault against a target within 8". Maneuverable: This model can reduce its Turn Limit value by 1". A model with an initial Turn Limit value of 0 has 360 degree movement. If this model has Cut Engines, it can rotate up to 90 degrees around its Flight Peg during its next Squadron Activation instead of removing its Cut Engines marker. Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical Reinforced Fore: This model receives + 1 to its Critical Rating (CR) against any Attack if the Flight Peg of each FIRING model in the Attack is entirely within the TARGET model's Fore 90 degree Arc of Fire.
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Alliance of Kurak
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Tarakian
TARAKIAN
Ganak Class Battleship
Range Band Starboard/Port Fore (Fixed) Torps (Fore) 1 11 8 5 2 12 9 5 3 8 7 5 4 7 6 5 CP 8 DR 6 CR 9 AP 4 Shields = 1 Mv 6 PD 8 HP 10 MN 0
Torps 5 5 5 5 Wings = 4 (Starboard/Port) Fleet Tactics = +1 Command Distance = 6 This is a LARGE CAPITAL CLASS model Up to 30% of your points (in a SUPPORT FLEET) can be spent on BATTLESHIPS TARAKIAN BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2 straight ahead before making each 45 degree turn Wings are paid for in addition to the BATTLESHIP MARS: Protected Systems, Medical Shuttles, Repair Shuttles
TARAKIAN
Sulan Class Cruiser
Range Band Fore (Fixed) Torps (Fore) Torps (Starboard/Port) 1 6 5 5 2 7 5 5 3 5 5 5 4 4 5 5 -
DR 4 CP 4
CR 6 AP 2 Shields = 0 Wings = 0
Mv 8 PD 3
HP 5 MN 0
Cost: 70 Points
Fleet Tactics = +1 Command Distance = 6 This is a MEDIUM CAPITAL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models TARAKIAN CRUISERS are deployed in SQUADRONS of 2 to 4 model This model MUST move 1 straight ahead before making each 45 degree turn MARS: Protected Systems
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TARAKIAN
Tarl Class Frigate
Range Band Fore (Fixed) Torps (Starboard/Port) 1 4 4 Fleet Tactics = +1 2 5 3 3 3 2 4 2 1 -
DR 3 CP 2
CR 5 AP 1 Shields = 0 Wings = 0
Mv 10 PD 1
HP 2 MN 0
Cost: 30 Points
Command Distance = 6 This is a SMALL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on SMALL models TARAKIAN FRIGATES are deployed in SQUADRONS of 2 to 5 model This model MUST move 0 straight ahead before making each 45 degree turn
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MOVEMENT 15 12 15 18
TORPEDOES 0 3 1 0
POINT DEFENSE 1 1 1 2
ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
Medical Shuttles: This model, and any friendly model within 8" of this model, can roll lD6 in the Command Segment of its Squadron Activation and restore 1 Crew Point AND 1 Assault Point Damage marker on a roll of 5 or 6. Protected Systems: If this model suffers a Critical Hit roll ID6, on a result of 4, 5 or 6 the Critical Hit Effect is ignored but any Hull Point, Crew Point or Assault Point loss associated with the Critical Hit Effect will still be applied to the model. A model which suffers a Magazine Explosion is still Destroyed, but no other models are damaged. On a result of 1 this model must perform ONE additional roll on the Critical Hit Table, suffering the additional Critical Hit Effect, but NOT the associated damage. Repair Shuttles: A number of friendly models up to the Repair Shuttles value within 8"of this model, including this model itself, can roll ID6 in the Command Segment of its Squadron Activation and remove ALL Critical Hit Effect markers on a roll of 5 or 6. If no value is listed, treat the value as 1.
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Veydreth
VEYDRETH
Carnivore Class Heavy Cruiser
Range Band Starboard/Port Fore Torp(Fore) 1 6 4 5 2 7 6 5 3 5 3 4 4 3 4 CP 3 DR 4 CR 7 AP 4 Shields = 0 Wings = 0 Mv 10 PD 4 HP 5 MN 4
Cost: 85 Points
Fleet Tactics = +1 Command Distance = 6 This is a MEDIUM CAPITAL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models VEYDRETH HEAVY CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1 straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be HEAVY CRUISERS You CAN mix CRUISERS, HEAVY CRUISERS and VARIANT CRUISERS in the same squadron You CANNOT mix R&D CRUISERS with CRUISERS in the same squadron MARS: Double Mines
VEYDRETH
Stalker Class Assault Cruiser
Range Band Starboard/Port Fore Torp(Fore) 1 5 4 5 2 6 6 5 3 4 3 4 4 2 4 -
DR 4 CP 3
CR 7 AP 6 Shields = 0 Wings = 0
Mv 10 PD 3
HP 4 MN 4
Cost: 70 Points
Fleet Tactics = +1 Command Distance = 6 This is a MEDIUM CAPITAL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models VEYDRETH ASSAULT CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1 straight ahead before making each 45 degree turn MARS: Double Mines
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VEYDRETH
Prowler Class Gunship
Range Band Starboard/Port Fore Torp(Fore) 1 6 5 5 2 8 7 5 3 5 4 4 4 3 2 4 -
DR 5 CP 3
CR 8 AP 4 Shields = 0 Wings = 0
Mv 8 PD 3
HP 6 MN 5
Cost: 90 Points
Fleet Tactics = +1 Command Distance = 6 This is a MEDIUM CAPITAL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models VEYDRETH GUNSHIPS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1 straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be GUNSHIPS MARS: Double Mines, Vulnerable
VEYDRETH
Hunter Class Destroyer
Range Band Starboard/Port Fore Torp(Fore) 1 2 4 5 2 4 6 5 3 7 3 4 4 6 4 -
DR 4 CP 2
CR 7 AP 3 Shields = 0 Wings = 0
Mv 10 PD 3
HP 4 MN 0
Cost: 65 Points
Fleet Tactics = +1 Command Distance = 6 This is a MEDIUM CAPITAL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models VEYDRETH DESTROYERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1 straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be DESTROYERS MARS: Hidden Killer, Maneuverable
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MOVEMENT 15 12 15 18
TORPEDOES 0 3 1 0
POINT DEFENSE 1 1 1 2
ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
o o o
Double Mines: Double Mines: This model can drop 2 Mines during the Movement Segment of its Activation. Hidden Killer: Hidden Killer: This model CANNOT be targeted by ANY weapons firing at Range Band 3 or Range Band 4 if it has Cut Engines. Maneuverable: This model can reduce its Turn Limit value by 1". A model with an initial Turn Limit value of 0 has 360 degree movement. If this model has Cut Engines, it can rotate up to 90 degrees around its Flight Peg during its next Squadron Activation instead of removing its Cut Engines marker. Vulnerable: If this model suffers a Critical Hit, the Critical Hit Table result CAN be re-rolled by your Opponent, but they MUST accept the new result.
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Xelocian Primate
XELOCIAN PRIMATE
Shantu Class Dreadnought
Range Band Starboard/Port Fore (Fixed) Torps (Fore) 1 12 15 8 2 18 18 8 3 6 12 9 4 9 9 CP 8 DR 7 CR 11 AP 6 Shields = 3 Wings = 4 Mv 6 PD 6 HP 9 MN 0
Fleet Tactics = +1 Command Distance = 6 This is a LARGE CAPITAL CLASS model Up to 30% of your points (in a SUPPORT FLEET) can be spent on DREADNOUGHTS XELOCIAN DREADNOUGHTS are deployed in SQUADRONS of 1 model This model MUST move 2 straight ahead before making each 45 degree turn Wings are paid for in addition to the DREADNOUGHT MARS: Dirty Secrets, Elite Crew, Impervious, Pride of the Fleet, Reinforced Fore
XELOCIAN PRIMATE
Hantari Class Cruiser
Range Band Starboard/Port Fore (Fixed) Torps (Fore) 1 4 5 4 2 6 6 4 3 2 4 5 4 3 5 -
DR 4 CP 4
CR 6 AP 3 Shields = 2 Wings = 0
Mv 9 PD 3
HP 4 MN 0
Cost: 65 Points
Fleet Tactics = +1 Command Distance = 6 This is a MEDIUM CAPITAL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models XELOCIAN CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1 straight ahead before making each 45 degree turn MARS: Reinforced Fore
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XELOCIAN PRIMATE
Karn Class Frigate
Range Band Starboard/Port Fore (Fixed) 1 2 3 Fleet Tactics = +1 2 3 4 3 1 1 4 -
DR 3 CP 3
CR 5 AP 2 Shields = 1 Wings = 0
Mv 12 PD 1
HP 2 MN 0
Cost: 25 Points
Command Distance = 6 This is a SMALL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models XELOCIAN FRIGATES are deployed in SQUADRONS of 2 to 5 models This model MUST move 1 straight ahead before making each 45 degree turn
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MOVEMENT 15 12 15 18
TORPEDOES 0 3 1 0
POINT DEFENSE 1 1 1 2
ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
o o o o
Dirty Secrets: Whilst this model is in play, its controlling player can look at EACH Hand of Game Cards on the opposing side, and put any ONE card into the relevant discard pile. A model can use the Dirty Secrets Model Assigned Rule a maximum of ONCE per game during the End Phase of a Turn. Elite Crew: If this model is involved in a Boarding Assault it receives a + 1 bonus to hit on its Attack Dice (AD) rolls during that Boarding Assault. Impervious: If this model is the target of a Boarding Assault reduce the Boarding Assault Strength by HALF after resolving any Anti-Boarding Point Defense fire. Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical Reinforced Fore: This model receives + 1 to its Critical Rating (CR) against any Attack if the Flight Peg of each FIRING model in the Attack is entirely within the TARGET model's Fore 90 degree Arc of Fire.
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Terquai Empire
TERQUAI EMPIRE
Resulka Class Dreadnought
Range Band Gun Rack Fore Torps (Fore) 1 15 10 5 2 18 15 7 3 10 5 7 4 5 9 CP 6 DR 7 CR 12 AP 7 Shields = 2 Wings = 3 Mv 7 PD 8 HP 10 MN 6
Fleet Tactics = +1 Command Distance = 6 This is a LARGE CAPITAL CLASS model Up to 30% of your points (in a SUPPORT FLEET) can be spent on DREADNOUGHTS TERQUAI DREADNOUGHTS are deployed in SQUADRONS of 1 model This model MUST move 2 straight ahead before making each 45 degree turn Wings are paid for in addition to the DREADNOUGHT MARS: Countermeasures, Elite Crew, Impervious, Pride of the Fleet, Reinforced Port/Starboard
TERQUAI EMPIRE
Arual Class Assault Cruiser
Range Band Gun Rack Fore Torps (Fore) 1 5 4 3 2 7 6 4 3 2 1 4 4 5 -
DR 4 CP 4
CR 6 AP 6 Shields = 1 Wings = 0
Mv 9 PD 3
HP 4 MN 4
Cost: 65 Points
Fleet Tactics = +1 Command Distance = 6 This is a MEDIUM CAPITAL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models TERQUAI ASSAULT CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1 straight ahead before making each 45 degree turn MARS: Reinforced Port/Starboard
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TERQUAI EMPIRE
Makalu Class Torpedo Cruiser
Range Band Gun Rack Fore Torps (Fore) 1 5 4 5 2 7 6 7 3 2 1 7 4 9 -
DR 4 CP 4
CR 6 AP 3 Shields = 1 Wings = 0
Mv 9 PD 3
HP 4 MN 0
Cost: 65 Points
Fleet Tactics = +1 Command Distance = 6 This is a MEDIUM CAPITAL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models TERQUAI ASSAULT CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1 straight ahead before making each 45 degree turn MARS: Reinforced Port/Starboard
TERQUAI EMPIRE
Lhotze Class Cruiser
Range Band Gun Rack Fore Torps (Fore) 1 5 4 3 2 7 6 4 3 3 3 4 4 1 1 5 -
DR 4 CP 3
CR 6 AP 3 Shields = 1 Wings = 0
Mv 9 PD 4
HP 5 MN 0
Cost: 65 Points
Fleet Tactics = +1 Command Distance = 6 This is a MEDIUM CAPITAL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models TERQUAI ASSAULT CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1 straight ahead before making each 45 degree turn MARS: Reinforced Port/Starboard
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MOVEMENT 15 12 15 18
TORPEDOES 0 3 1 0
POINT DEFENSE 1 1 1 2
ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
o o o o
Counter Measures: During the Combat Segment of its Activation, a model with the Counter measures MAR CAN nominate ONE enemy Squadron within 4", the Squadron is considered Out of Command until the End Phase of the current Turn. Elite Crew: If this model is involved in a Boarding Assault it receives a + 1 bonus to hit on its Attack Dice (AD) rolls during that Boarding Assault. Impervious: If this model is the target of a Boarding Assault reduce the Boarding Assault Strength by HALF after resolving any Anti-Boarding Point Defense fire. Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical Reinforced Port/Starboard: This model receives + 1 to its Critical Rating (CR) against any Attack if the Flight Peg of each FIRING model in the Attack is entirely within the TARGET model's Port or Starboard 90 degree Arc of Fire.
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Hawker Industries
HAWKER INDUSTRIES
Excelsior Class Battleship
Range Band Starboard/Port Fore (Fixed) Turrets Torps (Fore) 1 6 9 8 6 2 7 10 10 7 3 5 8 6 8 4 7 4 9 CP 5 DR 6 CR 12 AP 5 Shields = 2 Wings = 0 Mv 6 PD 6 HP 8 MN 0
Fleet Tactics = +1 Command Distance = 6 This is a LARGE CAPITAL CLASS model Up to 30% of your points (in a SUPPORT FLEET) can be spent on BATTLESHIPS HAWKER BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2 straight ahead before making each 45 degree turn MARS: Espionage, Secured Bulkheads
HAWKER INDUSTRIES
Resolute Class Cruiser
Range Band Starboard/Port Turrets Torps (Fore) 1 4 3 3 2 5 6 4 3 3 5 4 6 -
DR 4 CP 3
CR 6 AP 3 Shields = 1 Wings = 0
Mv 8 PD 2
HP 4 MN 0
Cost: 65 Points
Fleet Tactics = +1 Command Distance = 6 This is a MEDIUM CAPITAL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models HAWKER CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1 straight ahead before making each 45 degree turn MARS: Secured Bulkheads
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MOVEMENT 15 12 15 18
TORPEDOES 0 3 1 0
POINT DEFENSE 1 1 1 2
ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
Espionage: This model increases its controlling player's Hand of Game Cards by ONE if it has been deployed and is NOT Lost. This can increase a player's Hand size beyond the normal maximum of 5. If Game Cards are not being used this model provides a + 1 bonus to the relevant initiative roll. Multiple instances of the Espionage Model Assigned Rule are not cumulative. Secured Bulkheads: This model reduces the number of hits from any Boarding Assault against it by 2.
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Ryushi
RYUSHI
Shautrai Class Battle Carrier
Range Band Starboard/Port Fore Torps (Fore) 1 9 8 7 2 12 10 7 3 5 5 7 4 3 2 7 CP 7 DR 7 CR 10 AP 3 Shields = 2 Wings = 10 Mv 6 PD 9 HP 9 MN 0
Fleet Tactics = +1 Command Distance = 6 This is a LARGE CAPITAL CLASS model Up to 30% of your points (in a SUPPORT FLEET) can be spent on BATTLE CARRIER models RYUSHI BATTLE CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2 straight ahead before making each 45 degree turn Wings are paid for in addition to the BATTLE CARRIER MARS: Bigger Batteries, Deck Crews
RYUSHI
Onnisha Class Carrier
Range Band Starboard/Port Fore Torps (Fore) 1 8 6 6 2 12 8 6 3 5 3 6 4 1 6 -
DR 6 CP 5
CR 9 AP 3 Shields = 1 Wings = 8
Mv 6 PD 7
HP 7 MN 0
Fleet Tactics = +1 Command Distance = 6 This is a LARGE CAPITAL CLASS model Up to 30% of your points (in a SUPPORT FLEET) can be spent on CARRIER models RYUSHI CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2 straight ahead before making each 45 degree turn Wings are paid for in addition to the CARRIER MARS: Bigger Batteries, Deck Crews
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MOVEMENT 15 12 15 18
TORPEDOES 0 3 1 0
POINT DEFENSE 1 1 1 2
ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
Bigger Batteries: The Point Defense systems on this model have a Range of 8 for Point Defense Attacks and Anti-Boarding Point Defense. However, if the target lies within 4 and 8 of this model, Clear Line of Sight is required to the target. Deck Crews: Once per game this model can take ID3 previously Destroyed Wings and return them to a Flight that is currently on this model. The model's maximum Fleet Wing complement and the maximum number of Wings in a Flight CANNOT be exceeded.
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Zenian League
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Fleet Tactics = +2 Command Distance = 6 This is a LARGE CAPITAL CLASS model Up to 40% of your points (in a SUPPORT FLEET) can be spent on DREADNOUGHTS RSN DREADNOUGHTS are deployed in SQUADRONS of 1 model This model MUST move 2 straight ahead before making each 45 degree turn MARS: Dirty Secrets, Elite Crew, Espionage, Impervious, Pride of the Fleet
DR 6 CP 6
CR 10 AP 4 Shields = 0 Wings = 4
Mv 6 PD 6
HP 9 MN 3
Fleet Tactics = +2 Command Distance = 6 This is a LARGE CAPITAL CLASS model Up to 40% of your points (in a SUPPORT FLEET) can be spent on BATTLESHIPS RSN BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2 straight ahead before making each 45 degree turn Wings are paid for in addition to the BATTLESHIP MARS: Reinforced Port/Starboard, Superior Design, Special Forces
Revised: 12/26/2012 11:08 AM
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DR 5 CP 4
CR 9 AP 4 Shields = 0 Wings = 12
Mv 6 PD 5
HP 6 MN 0
Fleet Tactics = +2 Command Distance = 6 This is a LARGE CAPITAL CLASS model Up to 40% of your points (in a SUPPORT FLEET) can be spent on CARRIER models RSN CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2 straight ahead before making each 45 degree turn Wings are paid for in addition to the CARRIER MARS: Deck Crews, Quick Launch
DR 5 CP 4
CR 7 AP 3 Shields = 0 Wings = 0
Mv 8 PD 4
HP 6 MN 0
Cost: 80 Points
Fleet Tactics = +2 Command Distance = 6 This is a MEDIUM CAPITAL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models RSN HEAVY CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1 straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be HEAVY CRUISERS You CAN mix CRUISERS, HEAVY CRUISERS and VARIANT CRUISERS in the same squadron You CANNOT mix R&D CRUISERS with CRUISERS in the same squadron MARS: Torpedo Spook
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DR 4 CP 4
CR 7 AP 2 Shields = 0 Wings = 0
Mv 9 PD 3
HP 4 MN 0
Cost: 65 Points
Fleet Tactics = +2 Command Distance = 6 This is a MEDIUM CAPITAL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models RSN CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1 straight ahead before making each 45 degree turn MARS: Torpedo Spook
DR 5 CP 2
CR 6 AP 2 Shields = 0 Wings = 0
Mv 8 PD 3
HP 5 MN 0
Cost: 65 Points
Fleet Tactics = +2 Command Distance = 6 This is a MEDIUM CAPITAL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models RSN DESTROYERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1 straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be DESTROYERS MARS: Hidden Killer, Maneuverable
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DR 3 CP 1
CR 6 AP 1 Shields = 0 Wings = 0
Mv 10 PD 1
HP 2 MN 0
Cost: 20 Points
Command Distance = 6 This is a SMALL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on SMALL models RSN FRIGATES are deployed in SQUADRONS of 2 to 4 models This model MUST move 0 straight ahead before making each 45 degree turn
DR 4 CP 2
CR 5 AP 2 Shields = 0 Wings = 0
Mv 8 PD 4
HP 2 MN 0
Cost: 20 Points
Command Distance = 6 This is a SMALL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on SMALL models RSN ESCORTS are deployed in SQUADRONS of 1 to 3 models This model MUST move 0 straight ahead before making each 45 degree turn An Escort model can perform Combined Fire with its Parent model, and any other Escort models from the same Squadron, when using Point defense systems for an Attack, Defensive Fire or Anti-Boarding Point defense fire. MARS: Target Resolution
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MOVEMENT 15 12 15 18
TORPEDOES 0 3 1 0
POINT DEFENSE 1 1 1 2
ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
o o
o o o
o o
Deck Crews: Once per game this model can take ID3 previously Destroyed Wings and return them to a Flight that is currently on this model. The model's maximum Fleet Wing complement and the maximum number of Wings in a Flight CANNOT be exceeded. Dirty Secrets: Whilst this model is in play, its controlling player can look at EACH Hand of Game Cards on the opposing side, and put any ONE card into the relevant discard pile. A model can use the Dirty Secrets Model Assigned Rule a maximum of ONCE per game during the End Phase of a Turn. Elite Crew: If this model is involved in a Boarding Assault it receives a + 1 bonus to hit on its Attack Dice (AD) rolls during that Boarding Assault. Espionage: This model increases its controlling player's Hand of Game Cards by ONE if it has been deployed and is NOT Lost. This can increase a player's Hand size beyond the normal maximum of 5. If Game Cards are not being used this model provides a + 1 bonus to the relevant initiative roll. Multiple instances of the Espionage Model Assigned Rule are not cumulative. Hidden Killer: This model CANNOT be targeted by ANY weapons firing at Range Band 3 or Range Band 4 if it has Cut Engines. Impervious: If this model is the target of a Boarding Assault reduce the Boarding Assault Strength by HALF after resolving any Anti-Boarding Point Defense fire. Maneuverable: This model can reduce its Turn Limit value by 1". A model with an initial Turn Limit value of 0 has 360 degree movement. If this model has Cut Engines, it can rotate up to 90 degrees around its Flight Peg during its next Squadron Activation instead of removing its Cut Engines marker. Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical Hit Table it does not suffer the Critical Hit Effect, and loses 2 Hull Points instead. Quick Launch: Flight Tokens that Launch from this model can be Activated in the same Turn that they Launch. A model or token cannot activate more than once per Turn. Reinforced Port/Starboard: This model receives + 1 to its Critical Rating (CR) against any Attack if the Flight Peg of each FIRING model in the Attack is entirely within the TARGET model's Port or Starboard 90 degree Arc of Fire. Superior Design: If this model suffers any Critical Hit Effect, the loss of any Assault Points or Crew Points is reduced by HALF. This model NEVER has a Raging Fire Marker placed on the model as the result of any Critical Hit Effect.
Revised: 12/26/2012 11:08 AM
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Special Forces: This model can either re-roll ALL misses from any Boarding Assault OR, any Boarding Assault against this model must re-roll ALL hits, and MUST accept the second result. Target Resolution: This models Parent Model receives a +1 bonus to hit on its Attack Dice (AD) rolls when firing its Primary and Torpedo weapon systems if the target models Flight Peg is within 8 of this models Flight Peg. The maximum bonus to any Parent Model from the Target Resolution Model Assigned Rule is +1. Torpedo Spook: If a model is targeted by a Torpedo Attack by at least one model with the Torpedo Spook MAR it must re-roll all successful Point Defense rolls against this Attack and MUST accept the second result.
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BaKash
BAKASH
Varnak Class Heavy Cruiser
Range Band Starboard/Port Fore Torps (Fore) 1 9 6 6 2 8 5 6 3 6 4 5 4 CP 3 DR 5 CR 8 AP 5 Shields = 0 Wings = 0 Mv 8 PD 4 HP 6 MN 4
Cost: 90 Points
Fleet Tactics = +2 Command Distance = 6 This is a MEDIUM CAPITAL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models BAKASH HEAVY CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1 straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be HEAVY CRUISERS You CAN mix CRUISERS, HEAVY CRUISERS and VARIANT CRUISERS in the same squadron You CANNOT mix R&D CRUISERS with CRUISERS in the same squadron MARS: Pack Hunters (Fore)
BAKASH
Sharnak Class Cruiser
Range Band Starboard/Port Fore Torps (Fore) 1 6 5 5 2 5 4 5 3 4 2 4 4 -
DR 4 CP 3
CR 7 AP 4 Shields = 0 Wings = 0
Mv 8 PD 3
HP 5 MN 4
Cost: 60 Points
Fleet Tactics = +2 Command Distance = 6 This is a MEDIUM CAPITAL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models BAKASH CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1 straight ahead before making each 45 degree turn MARS: Pack Hunters (Fore)
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BAKASH
Tashak Class Destroyer
Range Band Starboard/Port Fore 1 6 4 2 5 7 3 4 8 4 -
DR 4 CP 2
CR 7 AP 3 Shields = 0 Wings = 0
Mv 10 PD 4
HP 5 MN 0
Cost: 65 Points
Fleet Tactics = +2 Command Distance = 6 This is a MEDIUM CAPITAL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models BAKASH DESTROYERS are deployed in SQUADRONS of 2 models This model MUST move 1 straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be DESTROYERS MARS: Hidden Killer, Maneuverable
BAKASH
Kelor Class Frigate
Range Band Starboard/Port 1 5 Fleet Tactics = +2 2 4 3 2 4 -
DR 3 CP 1
CR 6 AP 3 Shields = 0 Wings = 0
Mv 10 PD 2
HP 2 MN 0
Cost: 25 Points
Command Distance = 6 This is a SMALL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on SMALL models BAKASH FRIGATES are deployed in SQUADRONS of 2 to 5 models This model MUST move 1 straight ahead before making each 45 degree turn
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MOVEMENT 15 12 15 18
TORPEDOES 0 3 1 0
POINT DEFENSE 1 1 1 2
ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
o o
Hidden Killer: This model CANNOT be targeted by ANY weapons firing at Range Band 3 or Range Band 4 if it has Cut Engines. Maneuverable: This model can reduce its Turn Limit value by 1". A model with an initial Turn Limit value of 0 has 360 degree movement. If this model has Cut Engines, it can rotate up to 90 degrees around its Flight Peg during its next Squadron Activation instead of removing its Cut Engines marker. Pack Hunters: Any Attack, that includes at least two weapons with the Pack Hunter Model Assigned Rule, will receive +1 Attack Dice (AD) for each additional weapon, after the first, which has the Pack Hunter MAR. The maximum bonus to any Attack from the Pack Hunters Model Assigned Rule is +2. A model DOES NOT gain the Pack Hunters bonus for performing Linked Fire with itself.
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Works Raptor
WORKS RAPTOR
Attrition Class Assault Carrier
Range Band Starboard/Port Fore (Fixed) Torps (Any) 1 8 8 8 2 11 11 8 3 5 5 8 4 8 CP 5 DR 5 CR 9 AP 7 Shields = 0 Wings = 6 Mv 8 PD 7 HP 6 MN 6
Fleet Tactics = +2 Command Distance = 6 This is a LARGE CAPITAL CLASS model Up to 40% of your points (in a SUPPORT FLEET) can be spent on CARRIER models RAPTOR ASSAULT CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2 straight ahead before making each 45 degree turn Wings are paid for in addition to the CARRIER MARS: Special Forces, Stealth Systems
WORKS RAPTOR
Interdictor Class Torpedo Cruiser
Range Band Starboard/Port Fore Torps (Any) 1 5 5 6 2 6 6 6 3 1 1 6 4 6 -
DR 5 CP 2
CR 6 AP 2 Shields = 0 Wings = 0
Mv 8 PD 3
HP 5 MN 0
Cost: 65 Points
Fleet Tactics = +2 Command Distance = 6 This is a MEDIUM CAPITAL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models RAPTOR TORPEDO CRUISERS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1 straight ahead before making each 45 degree turn MARS: Stealth Systems
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WORKS RAPTOR
Tyranny Class Corvette
Range Band Fore 1 3 Fleet Tactics = +2 2 4 3 1 4 -
DR 3 CP 2
CR 6 AP 3 Shields = 0 Wings = 0
Mv 15 PD 1
HP 2 MN 0
Cost: 20 Points
Command Distance = 6 This is a SMALL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on SMALL models RAPTOR CORVETTES are deployed in SQUADRONS of 2 to 4 models This model MUST move 0 straight ahead before making each 45 degree turn MARS: Scout
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MOVEMENT 15 12 15 18
TORPEDOES 0 3 1 0
POINT DEFENSE 1 1 1 2
ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
Scout: The Fleet with the most models with the Scout Model Assigned Rule can Redeploy any ONE Squadron after ALL Squadrons have been deployed on the Game Board. Stealth Systems: Any Attack against a model with the Stealth Systems MAR must re-roll ALL successful rolls if any weapon in the Attack is firing at Range Band 3 or Range Band 4. This reroll is performed BEFORE any extra rolls for Exploding Dice, and before Hits are discounted by Shield Systems or Point Defense. Only ONE dice is re-rolled for any 6s scored. The second result MUST be accepted. Special Forces: This model can either re-roll ALL misses from any Boarding Assault OR, any Boarding Assault against this model must re-roll ALL hits, and MUST accept the second result.
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Kedorian
KEDORIAN
Dei-Nak Class Battleship
Range Band Starboard/Port Fore Aft 1 8 8 8 2 12 12 12 3 6 6 6 4 CP 9 DR 6 CR 12 AP 5 Shields = 2 Wings = 4 Mv 4 PD 7 HP 8 MN 0
Fleet Tactics = +2 Command Distance = 6 This is a LARGE CAPITAL CLASS model Up to 40% of your points (in a SUPPORT FLEET) can be spent on BATTLESHIPS KEDORIAN BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 1 straight ahead before making each 45 degree turn Wings are paid for in addition to the BATTLESHIP MARS: Bigger Batteries, Launch Tubes
KEDORIAN
Zhou Nor Class Carrier
Range Band Starboard/Port Fore Aft 1 6 6 6 2 8 8 8 3 5 5 5 4 -
DR 5 CP 8
CR 10 AP 4 Shields = 2 Wings = 8
Mv 6 PD 5
HP 8 MN 0
Fleet Tactics = +2 Command Distance = 6 This is a LARGE CAPITAL CLASS model Up to 40% of your points (in a SUPPORT FLEET) can be spent on CARRIER models KEDORIAN CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 1 straight ahead before making each 45 degree turn Wings are paid for in addition to the CARRIER MARS: Bigger Batteries, Launch Tubes
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KEDORIAN
Gai-Shar Class Destroyer
Range Band Starboard/Port Fore Aft 1 3 3 3 2 4 4 4 3 6 6 6 4 -
DR 4 CP 3
CR 8 AP 1 Shields = 1 Wings = 0
Mv 6 PD 3
HP 4 MN 0
Cost: 60 Points
Fleet Tactics = +2 Command Distance = 6 This is a MEDIUM CAPITAL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models KEDORIAN DESTROYERS are deployed in SQUADRONS of 2 models This model MUST move 0 straight ahead before making each 45 degree turn MARS: Hidden Killer, Maneuverable
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MOVEMENT 15 12 15 18
TORPEDOES 0 3 1 0
POINT DEFENSE 1 1 1 2
ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
o o o
Bigger Batteries: The Point Defense systems on this model have a Range of 8 for Point Defense Attacks and Anti-Boarding Point Defense. However, if the target lies within 4 and 8 of this model, Clear Line of Sight is required to the target. Hidden Killer: This model CANNOT be targeted by ANY weapons firing at Range Band 3 or Range Band 4 if it has Cut Engines. Launch Tubes: This model can initiate a Boarding Assault against a target within 8". Maneuverable: This model can reduce its Turn Limit value by 1". A model with an initial Turn Limit value of 0 has 360 degree movement. If this model has Cut Engines, it can rotate up to 90 degrees around its Flight Peg during its next Squadron Activation instead of removing its Cut Engines marker.
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Marauders
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Fleet Tactics = +1 Command Distance = 6 This is a MASSIVE CAPILAL CLASS INSTALLATION model Up to 20% of your points (in a SYNDICATE FLEET) can be spent on INSTALLATIONS SYNDICATE WAYSTATIONS are deployed in SQUADRONS of 1 model This model MUST move 0 straight ahead before making each 45 degree turn Wings are paid for in addition to the INSTALLATION MARS: Deck Crews, Impervious, Large Mass, No FSD, Pride of the Fleet
THE SYNDICATE
Phantom Class Battleship
Range Band Gun Racks Fore Turrets 1 8 5 10 2 8 6 12 3 6 5 8 4 6 4 8 -
DR 7 CP 5
CR 10 AP 4 Shields = 2 Wings = 4
Mv 5 PD 6
HP 8 MN 0
Fleet Tactics = +1 Command Distance = 6 This is a LARGE CAPITAL CLASS model Up to 60% of your points (in a SYNDICATE FLEET) can be spent on BATTLESHIPS SYNDICATE BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2 straight ahead before making each 45 degree turn Wings are paid for in addition to the BATTLESHIP MARS: Dirty Secrets, Elite Crew
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THE SYNDICATE
Spur Class Heavy Cruiser
Range Band Gun Racks Fore Turrets 1 4 6 6 2 5 9 8 3 3 6 6 4 3 5 4 -
DR 5 CP 4
CR 7 AP 3 Shields = 1 Wings = 0
Mv 7 PD 4
HP 6 MN 0
Fleet Tactics = +1 Command Distance = 6 This is a MEDIUM CAPITAL CLASS model Up to 70% of your points (in a SYNDICATE FLEET) can be spent on MEDIUM models SYNDICATE HEAVY CRUISERS are deployed in SQUADRONS of 1 model This model MUST move 1 straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be HEAVY CRUISERS You CAN mix CRUISERS, HEAVY CRUISERS and VARIANT CRUISERS in the same squadron You CANNOT mix R&D CRUISERS with CRUISERS in the same squadron MARS: Elite Crew, Espionage
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MOVEMENT 15 12 15 18
TORPEDOES 0 3 1 0
POINT DEFENSE 1 1 1 2
ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
o o
o o o o
Deck Crews: Once per game this model can take ID3 previously Destroyed Wings and return them to a Flight that is currently on this model. The model's maximum Fleet Wing complement and the maximum number of Wings in a Flight CANNOT be exceeded. Dirty Secrets: Whilst this model is in play, its controlling player can look at EACH Hand of Game Cards on the opposing side, and put any ONE card into the relevant discard pile. A model can use the Dirty Secrets Model Assigned Rule a maximum of ONCE per game during the End Phase of a Turn. Elite Crew: If this model is involved in a Boarding Assault it receives a + 1 bonus to hit on its Attack Dice (AD) rolls during that Boarding Assault. Espionage: This model increases its controlling player's Hand of Game Cards by ONE if it has been deployed and is NOT Lost. This can increase a player's Hand size beyond the normal maximum of 5. If Game Cards are not being used this model provides a + 1 bonus to the relevant initiative roll. Multiple instances of the Espionage Model Assigned Rule are not cumulative. Impervious: If this model is the target of a Boarding Assault reduce the Boarding Assault Strength by HALF after resolving any Anti-Boarding Point Defense fire. Large Mass: Any Attack against this model receives a + 1 bonus to hit on its Attack Dice (AD) rolls. No FSD: This model CANNOT perform any Shunt move, or deploy using Shunt Deployment, during the game. Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical Hit Table it does not suffer the Critical Hit Effect, and loses 2 Hull Points instead.
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Omnidyne Systems
OMNIDYNE
Foundry Class Dreadnought
Range Band Starboard/Port Fore Torps (Any) 1 10 6 10 2 14 8 10 3 8 6 10 4 6 4 10 CP 12 DR 7 CR 12 AP 6 Shields = 3 Wings = 8 Mv 5 PD 8 HP 12 MN 0
Fleet Tactics = +2 Command Distance = 6 This is a LARGE CAPITAL CLASS model Up to 30% of your points (in a OMNIDYNE FLEET) can be spent on DREADNOUGHTS OMNIDYNE DREADNOUGHTS are deployed in SQUADRONS of 1 model This model MUST move 2 straight ahead before making each 45 degree turn Wings are paid for in addition to the DREADNOUGHT MARS: Pride of the Fleet, Rearm (Assault Robot Torpedoes (10 points)(Omnidyne), Rearm (Biohazard Weapon(Torpedoes)(10 points)(Omnidyne), Repair Shuttles(4), Superior Design
OMNIDYNE
Executive Class Battleship
Range Band Starboard/Port Torps (Starboard/Port) Torpedoes (Fore) 1 8 6 6 2 12 7 7 3 6 7 7 4 4 7 7 -
DR 6 CP 6
CR 11 AP 4 Shields = 3 Wings = 4
Mv 7 PD 6
HP 9 MN 0
Fleet Tactics = +2 Command Distance = 6 This is a LARGE CAPITAL CLASS model Up to 40% of your points (in a OMNIDYNE FLEET) can be spent on BATTLESHIPS OMNIDYNE BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2 straight ahead before making each 45 degree turn Wings are paid for in addition to the BATTLESHIP MARS: Countermeasures, Superior Design
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OMNIDYNE
Auditor Class Gunship
Range Band Starboard/Port Torpedoes (Fore) 1 6 6 2 8 7 3 4 7 4 4 7 -
DR 5 CP 3
CR 8 AP 3 Shields = 1 Wings = 0
Mv 8 PD 4
HP 5 MN 0
Cost: 80 Points
Fleet Tactics = +2 Command Distance = 6 This is a MEDIUM CAPITAL CLASS model Up to 70% of your points (in a OMNIDYNE FLEET) can be spent on MEDIUM models OMNIDYNE GUNSHIPS are deployed in SQUADRONS of 2 models This model MUST move 1 straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be GUNSHIPS
OMNIDYNE
Synergy Class Corvette
Range Band Torpedoes (Fore) 1 2 Fleet Tactics = +2 2 3 3 2 4 -
DR 3
CR 4
Mv 10
HP 2
Command Distance = 6 This is a SMALL CLASS model Up to 00% of your points (in a OMNIDYNE FLEET) can be spent on SMALL models OMNIDYNE CORVETTES are deployed in SQUADRONS of 2 to 6 models This model MUST move 0 straight ahead before making each 45 degree turn MARS: Pack Hunters (Torpedoes)
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MOVEMENT 15 12 15 18
TORPEDOES 0 3 1 0
POINT DEFENSE 1 1 1 2
ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
o o
Counter Measures: During the Combat Segment of its Activation, a model with the Counter measures MAR CAN nominate ONE enemy Squadron within 4", the Squadron is considered Out of Command until the End Phase of the current Turn. Pack Hunters: Any Attack, that includes at least two weapons with the Pack Hunter Model Assigned Rule, will receive +1 Attack Dice (AD) for each additional weapon, after the first, which has the Pack Hunter MAR. The maximum bonus to any Attack from the Pack Hunters Model Assigned Rule is +2. A model DOES NOT gain the Pack Hunters bonus for performing Linked Fire with itself. Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical Hit Table it does not suffer the Critical Hit Effect, and loses 2 Hull Points instead. Rearm: If a model with Rearm is taken as part of a Fleet, ANY models of the listed Faction or Race CAN gain the listed MAR at the listed Points Cost per model, including the model with the Rearm MAR. A model CANNOT be Rearmed more than ONCE. Repair Shuttles: A number of friendly models up to the Repair Shuttles value within 8"of this model, including this model itself, can roll ID6 in the Command Segment of its Squadron Activation and remove ALL Critical Hit Effect markers on a roll of 5 or 6. If no value is listed, treat the value as 1. Superior Design: If this model suffers any Critical Hit Effect, the loss of any Assault Points or Crew Points is reduced by HALF. This model NEVER has a Raging Fire Marker placed on the model as the result of any Critical Hit Effect.
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Fleet Tactics = +1 Command Distance = 5 This is a LARGE CAPITAL CLASS model Up to 30% of your points (in a RIFT TRADER FLEET) can be spent on BATTLE CARRIER models RIFT TRADER BATTLE CARRIER are deployed in SQUADRONS of 1 model This model MUST move 3 straight ahead before making each 45 degree turn Wings are paid for in addition to the BATTLE CARRIER MARS: Deck Crews, Torpedo Spook
DR 4 CP 4
CR 6 AP 1 Shields = 0 Wings = 0
Mv 9 PD 3
HP 4 MN 0
Cost: 50 Points
Fleet Tactics = +1 Command Distance = 5 This is a MEDIUM CAPITAL CLASS model Up to 70% of your points (in a RIFT TRADER FLEET) can be spent on MEDIUM models RIFT TRADER CRUISERS are deployed in SQUADRONS of 2 to 5 model This model MUST move 2 straight ahead before making each 45 degree turn
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DR 3
CR 5
Mv 8
HP 2
Command Distance = 5 This is a SMALL CLASS model Up to 50% of your points (in a RIFT TRADER FLEET) can be spent on SMALL models RIFT TRADER ESCORTS are deployed in SQUADRONS of 1 to 3 models This model MUST move 0 straight ahead before making each 45 degree turn An Escort model can perform Combined Fire with its Parent model, and any other Escort models from the same Squadron, when using Point defense systems for an Attack, Defensive Fire or Anti-Boarding Point defense fire.
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MOVEMENT 15 12 15 18
TORPEDOES 0 3 1 0
POINT DEFENSE 1 1 1 2
ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
Deck Crews: Once per game this model can take ID3 previously Destroyed Wings and return them to a Flight that is currently on this model. The model's maximum Fleet Wing complement and the maximum number of Wings in a Flight CANNOT be exceeded. Torpedo Spook: If a model is targeted by a Torpedo Attack by at least one model with the Torpedo Spook MAR it must re-roll all successful Point Defense rolls against this Attack and MUST accept the second result.
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Supermax-89
SUPERMAX-89
Reformer Class Dreadnought
Range Band Torpedoes (Fore Fixed) Turret X2 Beam Turret 1 8 10 9 2 8 12 7 3 10 6 4 4 8 4 CP 8 DR 7 CR 11 Mv 5 HP 12
Fleet Tactics = +1 Command Distance = 5 This is a LARGE CAPITAL CLASS model Up to 30% of your points (in a SUPERMAX-89 FLEET) can be spent on DREADNOUGHTS SUPERMAX-89 DREADNOUGHTS are deployed in SQUADRONS of 1 model This model MUST move 2 straight ahead before making each 45 degree turn Wings are paid for in addition to the DREADNOUGHT MARS: Gravity Weapon (Beam- Turret), Launch Tubes, Point Defense Barrage, Pride of the Fleet, Secured Bulkheads Regenerative (2)
SUPERMAX-89
Servitude Class Destroyer
Range Band Torpedoes (Fixed Fore) 1 2 6 3 8 4 8 -
DR 5
CR 6
Mv 7
HP 5
Fleet Tactics = +1 Command Distance = 5 This is a MEDIUM CAPITAL CLASS model Up to 70% of your points (in a SUPERMAX-89 FLEET) can be spent on MEDIUM models SUPERMAX-89 DESTROYERS are deployed in SQUADRONS of 1 to 2 models This model MUST move 1 straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in a fleet can be DESTROYERS MARS: Disruption Cannon (Torpedoes), Hidden Killer, Maneuverable, Reinforced Fore
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SUPERMAX-89
Penitentiary Class Frigate
Range Band Starboard/ Port Beam Turret 1 3 5 Fleet Tactics = +1 2 4 3 3 1 4 -
DR 4 CP 3
CR 5 AP 1 Shields = 0 Wings = 0
Mv 12 PD 2
HP 2 MN 0
Cost: 30 Points
Command Distance = 5 This is a SMALL CLASS model Up to 50% of your points (in a SUPERMAX-89 FLEET) can be spent on SMALL models SUPERMAX-89 FRIGATES are deployed in SQUADRONS of 2 to 4 models This model MUST move 0 straight ahead before making each 45 degree turn MARS: Gravity Weapon (Beam- Turret)
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MOVEMENT 15 12 15 18
TORPEDOES 0 3 1 0
POINT DEFENSE 1 1 1 2
ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
o o o
o o
Disruption Cannon: If the number of hits from an Attack, that includes at least one weapon with the Disruption Cannon Model Assigned Rule, equals or exceeds the Critical Rating (CR) of the target model, perform ONE additional roll on the Critical Hit Table, ignore any roll of 2 or 12 and any Hull Point, Crew Point or Assault Point loss associated with this extra roll. Gravity Weapon: If this weapon scores more hits than the target's DR the target is moved directly towards the model(s) making the Attack. Massive or Large models move 2", Medium models move 4" and Small models move 8". Gravity Weapons CANNOT cause Hull Damage or Critical Hits. Hidden Killer: This model CANNOT be targeted by ANY weapons firing at Range Band 3 or Range Band 4 if it has Cut Engines. Launch Tubes: This model can initiate a Boarding Assault against a target within 8". Maneuverable: This model can reduce its Turn Limit value by 1". A model with an initial Turn Limit value of 0 has 360 degree movement. If this model has Cut Engines, it can rotate up to 90 degrees around its Flight Peg during its next Squadron Activation instead of removing its Cut Engines marker. Point Defense Barrage: This model can use its Point defense systems to Attack Small Class models during its Squadron Activation using the Exploding Dice Mechanic and requiring a 4, 5 or 6 to hit. Any Attack against another model using Point defense systems can ignore the normal conditions for a Capital model firing at a Small model and the Elusive Target Model Assigned Rule. Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical Hit Table it does not suffer the Critical Hit Effect, and loses 2 Hull Points instead. Reinforced Fore: This model receives + 1 to its Critical Rating (CR) against any Attack if the Flight Peg of each FIRING model in the Attack is entirely within the TARGET model's Fore 90 degree Arc of Fire. Regenerative: At the beginning of its activation any model with Regenerative MAY attempt to restore a number of lost AP. The model restores a number of D3 AP equal to its Regenerative Value. The total number AP on a model can NEVER exceed the model's Initial AP. This MAR is NOT applied to any Wings on the model. Repair Shuttles: A number of friendly models up to the Repair Shuttles value within 8"of this model, including this model itself, can roll ID6 in the Command
Revised: 12/26/2012 11:08 AM
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Segment of its Squadron Activation and remove ALL Critical Hit Effect markers on a roll of 5 or 6. If no value is listed, treat the value as 1. Superior Design: If this model suffers any Critical Hit Effect, the loss of any Assault Points or Crew Points is reduced by HALF. This model NEVER has a Raging Fire Marker placed on the model as the result of any Critical Hit Effect.
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Oroshan Imperium
OROSHAN IMPERIUM
Armageddon Class Dreadnought
Range Band Starboard/Port Fore Torps (Any) Turrets 1 6 10 10 10 2 9 12 10 12 3 5 8 8 6 4 4 4 8 4 CP 6 DR 6 CR 12 AP 10 Shields = 2 Wings = 4 Mv 7 PD 6 HP 11 MN 0
Fleet Tactics = +1 Command Distance = 6 This is a LARGE CAPITAL CLASS model Up to 40% of your points (in a OROSHAN FLEET) can be spent on DREADNOUGHTS OROSHAN DREADNOUGHTS are deployed in SQUADRONS of 1 model This model MUST move 2 straight ahead before making each 45 degree turn Wings are paid for in addition to the DREADNOUGHT MARS: Elite Crew, Impervious, Lots of Guns, Pride of the Fleet, Superior Design
OROSHAN IMPERIUM
Defiler Class Cruiser
Range Band Fore Torps (Any) 1 6 5 2 8 5 3 5 4 4 4 4 -
DR 4 CP 4
CR 7 AP 4 Shields = 1 Wings = 0
Mv 10 PD 3
HP 4 MN 0
Cost: 70 Points
Fleet Tactics = +1 Command Distance = 6 This is a MEDIUM CAPITAL CLASS model Up to 70% of your points (in a OROSHAN FLEET) can be spent on MEDIUM models OROSHAN CRUISERS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1 straight ahead before making each 45 degree turn MARS: Pack Hunters (Torpedoes)
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OROSHAN IMPERIUM
Slayer Class Frigate
Range Band Fore 1 3 Fleet Tactics = +1 2 5 3 2 4 -
DR 3 CP 1
CR 6 AP 2 Shields = 0 Wings = 0
Mv 12 PD 1
HP 2 MN 0
Cost: 20 Points
Command Distance = 6 This is a SMALL CLASS model Up to 50% of your points (in a OROSHAN FLEET) can be spent on SMALL models OROSHAN FRIGATES are deployed in SQUADRONS of 3 to 6 models This model MUST move 0 straight ahead before making each 45 degree turn
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MOVEMENT 15 12 15 18
TORPEDOES 0 3 1 0
POINT DEFENSE 1 1 1 2
ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
o o o
o o
Elite Crew: If this model is involved in a Boarding Assault it receives a + 1 bonus to hit on its Attack Dice (AD) rolls during that Boarding Assault. Impervious: If this model is the target of a Boarding Assault reduce the Boarding Assault Strength by HALF after resolving any Anti-Boarding Point Defense fire. Lots of Guns: This model never suffers any Weapon Damage Critical Hit Effect. Any Hull Point, Crew Point or Assault Point loss associated with any Critical Hit Effect is still applied. Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical Hit Table it does not suffer the Critical Hit Effect, and loses 2 Hull Points instead. Superior Design: If this model suffers any Critical Hit Effect, the loss of any Assault Points or Crew Points is reduced by HALF. This model NEVER has a Raging Fire Marker placed on the model as the result of any Critical Hit Effect.
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Fleet Tactics = +3 Command Distance = 6 This is a LARGE CAPITAL CLASS model Up to 30% of your points (in a CORSAIR FLEET) can be spent on BATTLE CARRIER models CORSAIR BATTLE CARRIER are deployed in SQUADRONS of 1 model This model MUST move 2 straight ahead before making each 45 degree turn Wings are paid for in addition to the BATTLE CARRIER MARS: Deck Crews, Disengage Freight
CORSAIRS
Brigand Class Cruiser
Range Band Fore Torps (Starboard/Port) 1 6 4 2 8 4 3 2 4 4 4 -
DR 4 CP 4
CR 7 AP 4 Shields = 0 Wings = 0
Mv 10 PD 3
HP 4 MN 4
Cost: 60 Points
Fleet Tactics = +3 Command Distance = 6 This is a MEDIUM CAPITAL CLASS model Up to 70% of your points (in a CORSAIR FLEET) can be spent on MEDIUM models CORSAIR CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1 straight ahead before making each 45 degree turn MARS: Agile, Assault Blitz
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CORSAIRS
Outlaw Class Frigate
Range Band Fore 1 3 Fleet Tactics = +3 2 4 3 2 4 -
DR 3 CP 1
CR 5 AP 2 Shields = 0 Wings = 0
Mv 12 PD 1
HP 2 MN 0
Cost: 20 Points
Command Distance = 6 This is a SMALL CLASS model Up to 70% of your points (in a CORSAIR FLEET) can be spent on SMALL models CORSAIR FRIGATES are deployed in SQUADRONS of 2 to 6 models This model MUST move 0 straight ahead before making each 45 degree turn MARS: Agile, Assault Blitz
CORSAIRS
Cutthroat Class Assault Corvette
Range Band Fore 1 3 Fleet Tactics = +3 2 4 3 4 -
DR 3 CP 1
CR 4 AP 3 Shields = 0 Wings = 0
Mv 12 PD 1
HP 2 MN 0
Cost: 25 Points
Command Distance = 6 This is a SMALL CLASS model Up to 70% of your points (in a CORSAIR FLEET) can be spent on SMALL models CORSAIR CORVETTES are deployed in SQUADRONS of 2 to 5 models This model MUST move 0 straight ahead before making each 45 degree turn MARS: Assault Blitz
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CORSAIRS
Fugitive Class Mine Corvette
Range Band Fore 1 3 Fleet Tactics = +3 2 4 3 4 -
DR 3 CP 1
CR 4 AP 1 Shields = 0 Wings = 0
Mv 14 PD 1
HP 2 MN 4
Cost: 20 Points
Command Distance = 6 This is a SMALL CLASS model Up to 70% of your points (in a CORSAIR FLEET) can be spent on SMALL models CORSAIR CORVETTES are deployed in SQUADRONS of 2 to 3 models This model MUST move 0 straight ahead before making each 45 degree turn
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MOVEMENT 15 12 15 18
TORPEDOES 0 3 1 0
POINT DEFENSE 1 1 1 2
ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
o o
Agile: This model can ignore the requirement to take a Maneuver Test if moving more than HALF its modified Movement value during any move in an Asteroid Field. Assault Blitz: Any model or Flight using Anti-Boarding Point Defense fire against this model MUST re-roll ALL successes and accept the new results. Deck Crews: Once per game this model can take ID3 previously Destroyed Wings and return them to a Flight that is currently on this model. The model's maximum Fleet Wing complement and the maximum number of Wings in a Flight CANNOT be exceeded. Disengage Freight: This model can recover 1 Hull Point (HP) once per game, at the beginning of its Squadron Activation, but it gains the Vulnerable Model Assigned Rule for the rest of the game if it does so.
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Pathogen X9-V
PATHOGEN X9-V
Infected Battleship
Range Band Starboard/Port Fore (Fixed) Torpepoes (Any Arc) 1 11 4 7 2 13 7 7 3 6 8 4 CP 5 DR 6 CR 10 AP 10 Shields = 0 Wings = 3 Mv 6 PD 4 HP 11 MN 5
Fleet Tactics = +1 Command Distance = 5 This is a LARGE CAPITAL CLASS model Up to 40% of your points (in a PATHOGEN X9-V FLEET) can be spent on BATTLESHIPS PATHOGEN X9-V BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2 straight ahead before making each 45 degree turn Wings are paid for in addition to the BATTLESHIP MARS: Biohazard Ammo (Torpedoes, Mines), Infestation, Regenerative (2)
PATHOGEN X9-V
Infected Carrier
Range Band Starboard/Port Fore (Fixed) Torpepoes (Any Arc) 1 4 7 7 2 5 8 7 3 8 4 -
DR 4 CP 4
CR 9 AP 6 Shields = 0 Wings = 8
Mv 6 PD 3
HP 10 MN 4
Fleet Tactics = +1 Command Distance = 5 This is a LARGE CAPITAL CLASS model Up to 40% of your points (in a PATHOGEN X9-V FLEET) can be spent on CARRIER models PATHOGEN X9-V CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2 straight ahead before making each 45 degree turn Wings are paid for in addition to the CARRIER MARS: Biohazard Ammo (Torpedoes, Mines), Infestation, Regenerative (1)
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PATHOGEN X9-V
Infected Cruiser
Range Band Starboard/Port Fore (Fixed) Torps (Any Arc) 1 4 6 4 2 5 6 4 3 4 -
DR 4 CP 3
CR 6 AP 5 Shields = 0 Wings = 0
Mv 9 PD 3
HP 5 MN 0
Cost: 60 Points
Fleet Tactics = +1 Command Distance = 5 This is a MEDIUM CAPITAL CLASS model Up to 70% of your points (in a PATHOGEN X9-V FLEET) can be spent on MEDIUM models PATHOGEN X9-V CRUISERS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1 straight ahead before making each 45 degree turn MARS: Biohazard Ammo (Torpedoes, Mines), Infestation, Regenerative (1)
PATHOGEN X9-V
Infected Frigate
Range Band Starboard/Port Fore 1 3 3 Fleet Tactics = +1 2 4 3 4 -
DR 3 CP 1
CR 5 AP 3 Shields = 0 Wings = 0
Mv 11 PD 1
HP 2 MN 0
Cost: 25 Points
Command Distance = 5 This is a SMALL CLASS model Up to 50% of your points (in a PATHOGEN X9-V FLEET) can be spent on SMALL models PATHOGEN X9-V FRIGATES are deployed in SQUADRONS of 2 to 6 models This model MUST move 0 straight ahead before making each 45 degree turn MARS: Infestation, Regenerative (1)
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PATHOGEN X9-V
Infected Escort
Range Band 1 Fleet Tactics = +1 2 3 4 -
DR 3 CP 1
CR 5 AP 3 Shields = 0 Wings = 0
Mv 10 PD 1
HP 2 MN 0
Cost: 20 Points
Command Distance = 5 This is a SMALL CLASS model Up to 50% of your points (in a PATHOGEN X9-V FLEET) can be spent on SMALL models PATHOGEN X9-V ESCORTS are deployed in SQUADRONS of 1 to 5 models This model MUST move 0 straight ahead before making each 45 degree turn An Escort model can perform Combined Fire with its Parent model, and any other Escort models from the same Squadron, when using Point defense systems for an Attack, Defensive Fire or Anti-Boarding Point defense fire. MARS: Infestation, Regenerative (1)
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MOVEMENT 15 12 15 18
TORPEDOES 0 3 1 0
POINT DEFENSE 1 1 1 2
ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
Biohazard Ammo (Torpedoes, Mines): If the number of hits from an Attack that includes at least one weapon, with the Biohazard Ammo Model Assigned Rule, equals or exceeds the Damage Rating (DR) of the target model, the target model loses 1 additional Crew Point or Assault Point, this is in addition to any Critical Hit effects that result in the loss of Crew Points or Assault Points. InfestationIf this model Captures another model, the Captured model gains the Regenerative (1) and Infestation MARs. A Captured Model with Infestation IMMEDIATELY becomes part of the same Squadron as the model that Captured it. This MAR is NOT applied to any Wings on the model. Regenerative: At the beginning of its activation any model with Regenerative MAY attempt to restore a number of lost AP. The model restores a number of D3 AP equal to its Regenerative Value. The total number AP on a model can NEVER exceed the model's Initial AP. This MAR is NOT applied to any Wings on the model.
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Civilian
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Civilian
CIVILIAN VESSEL
Copernicus Ore Refinery (Trader)
Range Band Fore (Fixed) 1 5 Fleet Tactics = +1 2 6 3 4 4 CP 3 DR 4 CR 8 AP 2 Shields = 1 Wings = 0 Mv 7 PD 4 HP 5 MN 0
Cost: 45 Points
Command Distance = 6 This is a MEDIUM CLASS model Up to 50% of your points can be spent on MEDIUM models MEDIUM CIVILIAN VESSELS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1 straight ahead before making each 45 degree turn MARS: Disengage Freight, Limited Resources
CIVILIAN VESSEL
Hopper Planetary Lander
Range Band Starboard/Port 1 4 Fleet Tactics = +1 2 5 3 3 4 -
DR 4 CP 2
CR 7 AP 2 Shields = 1 Wings = 0
Mv 7 PD 3
HP 4 MN 0
Cost: 40 Points
Command Distance = 6 This is a MEDIUM CLASS model Up to 50% of your points can be spent on MEDIUM models MEDIUM CIVILIAN VESSELS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1 straight ahead before making each 45 degree turn MARS: Disengage Freight, Limited Resources
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CIVILIAN VESSEL
Mantis Long Range Cargo Freighter
Range Band Fore (Fixed) 1 4 Fleet Tactics = +1 2 5 3 3 4 -
DR 4 CP 2
CR 7 AP 2 Shields = 0 Wings = 0
Mv 7 PD 3
HP 4 MN 0
Cost: 30 Points
Command Distance = 6 This is a MEDIUM CLASS model Up to 50% of your points can be spent on MEDIUM models MEDIUM CIVILIAN VESSELS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1 straight ahead before making each 45 degree turn MARS: Limited Resources
CIVILIAN VESSEL
Nostradamus Class Gas Mining Vessel
Range Band Fore (Fixed) 1 5 Fleet Tactics = +1 2 6 3 4 4 -
DR 4 CP 3
CR 8 AP 2 Shields = 0 Wings = 0
Mv 5 PD 4
HP 5 MN 5
Cost: 45 Points
Command Distance = 6 This is a MEDIUM CLASS model Up to 50% of your points can be spent on MEDIUM models MEDIUM CIVILIAN VESSELS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1 straight ahead before making each 45 degree turn MARS: Combustible Cargo, Limited Resources
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CIVILIAN VESSEL
Aries Class Luxury Liner
Range Band Starboard/Port 1 2 Fleet Tactics = +1 2 3 3 1 4 -
DR 3 CP 2
CR 6 AP 1 Shields = 1 Wings = 0
Mv 9 PD 2
HP 3 MN 0
Cost: 25 Points
Command Distance = 6 This is a SMALL CLASS model Up to 50% of your points can be spent on SMALL models SMALL CIVILIAN VESSELS are deployed in SQUADRONS of 2 to 6 models This model MUST move 0 straight ahead before making each 45 degree turn MARS: Limited Resources
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MOVEMENT 15 12 15 18
TORPEDOES 0 3 1 0
POINT DEFENSE 1 1 1 2
ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
Combustible Cargo: If this model is Destroyed ALL models that are within 4" of the center of the model, are attacked with a number of Attack Dice (AD) equal to DOUBLE the initial Hull Point (HP) value of the Destroyed model. If the model is affected by more than one explosion as the result of an action only resolve the effects of ONE explosion. Disengage Freight: This model can recover 1 Hull Point (HP) once per game, at the beginning of its Squadron Activation, but it gains the Vulnerable Model Assigned Rule for the rest of the game if it does so. Limited Resources: If this model initiates a Boarding Assault, it receives a -1 penalty to hit on its Attack Dice (AD) during that Boarding Assault.
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Military Installations
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Military Installations
MILITARY INSTALLATION
Gun Drone
Range Band Turret 1 3 2 4 3 2 4 CP 1 DR 2 CR 3 AP 1 Shields = 0 Wings = 0 Mv 2 PD 2 HP 2 MN 0
Cost: 10 Points
Fleet Tactics = n/a Command Distance = n/a This is a SMALL CLASS INSTALLATION model Up to 20% of your points can be spent on INSTALLATIONS GUN DRONES are deployed in SQUADRONS of 1 to 4 models This model MUST move 0 straight ahead before making each 45 degree turn These models use the Fleet Tactics and Command Distance ratings of the Fleet they have been added to. A single Squadron CANNOT contain a mix of Military Installations and other models. MARS: No FSD
MILITARY INSTALLATION
Gun Platform
Range Band Turret 1 4 2 6 3 3 4 -
DR 3 CP 1
CR 5 AP 1 Shields = 0 Wings = 0
Mv 2 PD 3
HP 3 MN 0
Cost: 20 Points
Fleet Tactics = n/a Command Distance = n/a This is a SMALL CLASS INSTALLATION model Up to 20% of your points can be spent on INSTALLATIONS GUN PLATFORMS are deployed in SQUADRONS of 1 to 3 models This model MUST move 0 straight ahead before making each 45 degree turn These models use the Fleet Tactics and Command Distance ratings of the Fleet they have been added to. A single Squadron CANNOT contain a mix of Military Installations and other models. MARS: No FSD
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MILITARY INSTALLATION
Satellite (Energy Weapons)
Range Band Starboard/Port Fore Aft 1 4 4 4 2 7 7 7 3 4 4 4 4 2 2 2 -
DR 4 CP 3
CR 7 AP 1 Shields = 1 Wings = 0
Mv 2 PD 3
HP 4 MN 0
Cost: 50 Points
Fleet Tactics = n/a Command Distance = n/a This is a MEDIUM CLASS INSTALLATION model Up to 20% of your points can be spent on INSTALLATIONS SATELLITES (ENERGY) are deployed in SQUADRONS of 1 to 3 models This model MUST move 0 straight ahead before making each 45 degree turn These models use the Fleet Tactics and Command Distance ratings of the Fleet they have been added to. A single Squadron CANNOT contain a mix of Military Installations and other models. MARS: No FSD
MILITARY INSTALLATION
Satellite (Torpedo Systems)
Range Band Torpedoes (All) 1 4 2 4 3 4 4 4 -
DR 4 CP 3
CR 7 AP 1 Shields = 1 Wings = 0
Mv 2 PD 3
HP 4 MN 0
Cost: 45 Points
Fleet Tactics = n/a Command Distance = n/a This is a MEDIUM CLASS INSTALLATION model Up to 20% of your points can be spent on INSTALLATIONS SATELLITES (TORPEDO) are deployed in SQUADRONS of 1 to 3 models This model MUST move 0 straight ahead before making each 45 degree turn These models use the Fleet Tactics and Command Distance ratings of the Fleet they have been added to. A single Squadron CANNOT contain a mix of Military Installations and other models. Torpedoes (All) indicates that the Torpedo Systems can fire up to FOUR times each Activation, once into each of the Fore, Port, Starboard and Aft Arcs of Fire. MARS: No FSD
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MILITARY INSTALLATION
Repair Space Station
Range Band 1 2 3 4 -
DR 6 CP 5
CR 9 AP 2 Shields = 1 Wings = 0
Mv 2 PD 5
HP 6 MN 0
Cost: 90 Points
Fleet Tactics = n/a Command Distance = n/a This is a LARGE CLASS INSTALLATION model Up to 20% of your points can be spent on INSTALLATIONS REPAIR STATIONS are deployed in SQUADRONS of 1 model This model MUST move 0 straight ahead before making each 45 degree turn These models use the Fleet Tactics and Command Distance ratings of the Fleet they have been added to. A single Squadron CANNOT contain a mix of Military Installations and other models. MARS: Combustible Cargo, No FSD, Repair Shuttles (4)
MILITARY INSTALLATION
Space Station
Range Band Starboard/Port Fore Aft Torpedoes (All) 1 7 7 7 4 2 8 8 8 4 3 6 6 6 4 4 4 4 4 4
DR 6 CP 6
CR 9 AP 4 Shields = 2 Wings = 10
Mv 1 PD 5
HP 8 MN 0
Fleet Tactics = n/a Command Distance = n/a This is a LARGE CLASS INSTALLATION model Up to 20% of your points can be spent on INSTALLATIONS REPAIR STATIONS are deployed in SQUADRONS of 1 model This model MUST move 0 straight ahead before making each 45 degree turn These models use the Fleet Tactics and Command Distance ratings of the Fleet they have been added to. A single Squadron CANNOT contain a mix of Military Installations and other models. Torpedoes (All) indicates that the Torpedo Systems can fire up to FOUR times each Activation, once into each of the Fore, Port, Starboard and Aft Arcs of Fire. MARS: Combustible Cargo, Deck Crews, No FSD
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MOVEMENT 15 12 15 18
TORPEDOES 0 3 1 0
POINT DEFENSE 1 1 1 2
ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
o o
Combustible Cargo: If this model is Destroyed ALL models that are within 4" of the center of the model, are attacked with a number of Attack Dice (AD) equal to DOUBLE the initial Hull Point (HP) value of the Destroyed model. If the model is affected by more than one explosion as the result of an action only resolve the effects of ONE explosion. Deck Crews: Once per game this model can take ID3 previously Destroyed Wings and return them to a Flight that is currently on this model. The model's maximum Fleet Wing complement and the maximum number of Wings in a Flight CANNOT be exceeded. No FSD: This model CANNOT perform any Shunt move, or deploy using Shunt Deployment, during the game. Repair Shuttles: A number of friendly models up to the Repair Shuttles value within 8"of this model, including this model itself, can roll ID6 in the Command Segment of its Squadron Activation and remove ALL Critical Hit Effect markers on a roll of 5 or 6. If no value is listed, treat the value as 1.
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Index
A
Aegis Class R&D Cruiser, 10 Agile, 100, 101, 103 Apex Class Dreadnought, 36 Apollo Class MKII Battleship, 6 Ares Class MKII Carrier, 7 Argus Class Carrier, 69 Aries Class Luxury Liner, 111 Armageddon Class Dreadnought, 97 Arrow Class Point Defense Escort, 26 Artemis Class Destroyer, 10 Arual Class Assault Cruiser, 60 Assault Blitz, 100, 101, 103 Attrition Class Assault Carrier, 77
D
Deck Crews, 7, 12, 29, 65, 66, 69, 72, 84, 86, 90, 92, 100, 103, 116, 117 Defiler Class Cruiser, 97 Dei-Nak Class Battleship, 80 Dirty Secrets, 57, 59, 68, 72, 84, 86 Disengage Freight, 100, 103, 109, 112 Disruption Cannon, 43, 48, 93, 95 Disruptor, 46, 48 Double Mines, 28, 34, 54, 55, 56 Drone Class Frigate, 40 Drone Mines, 21
B
Bane Class R&D Cruiser, 39 Banshee Class Dreadnought, 68 Barracuda Class MKII Frigate, 19 Bigger Batteries, 7, 12, 36, 41, 65, 66, 80, 82 Biohazard Ammo (Starboard/Port), 36, 41 Biohazard Ammo (Torpedoes, Mines), 104, 105, 107 Bombard Class Gunship, 25 Brigand Class Cruiser, 100 Broadsword Class Dreadnought, 22 Brood Class Battleship, 36 Buckler Class Gun Escort, 33 Bulwark Class Frigate, 71
E
Elite Crew, 6, 12, 14, 21, 22, 27, 28, 34, 36, 41, 43, 49, 57, 59, 60, 62, 68, 72, 84, 85, 86, 97, 99, 122 Energy Transfer, 14, 15, 21 Enforcer Class Frigate, 47 Espionage, 44, 49, 63, 64, 68, 72, 85, 86 Excelsior Class Battleship, 63 Executioner Class MKII Cruiser, 45 Executive Class Battleship, 87 Experienced Engineers, 22, 23, 24, 25, 27
F
Firing Solution, 34, 43, 49 Flachion Class MKII Carrier, 29 Foundry Class Dreadnought, 87 Fugitive Class Mine Corvette, 102 Fury Class Cruiser, 31
C
Carnivore Class Heavy Cruiser, 54 Cerberus Class Heavy Cruiser, 69 Charybdis Class MKII Carrier, 16 Chironex Class MKII Cruiser, 17 Claymore Class MKI Carrier, 30 Combustible Cargo, 110, 112, 116, 117 Conqueror Class MKI Battleship, 29 Copernicus Ore Refinery, 109 Counter Measures, 43, 48, 62, 89 Countermeasures, 87 Cutthroat Class Assault Corvette, 101
G
Gai-Shar Class Destroyer, 81 Ganak Class Battleship, 51 Gila Class MKII Cruiser, 38 Gladius Class Gunship, 31 Gravity Weapon, 93, 94, 95 Guardian Class Point Defense Escort, 11 Gun Drone, 114
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H
Halberd Class Heavy Cruiser, 24 Hammer Class Frigate, 32 Hantari Class Cruiser, 57 Hermes Class MKII Cruiser, 9 Hidden Killer, 10, 12, 18, 21, 25, 27, 32, 34, 39, 41, 46, 49, 55, 56, 70, 72, 75, 76, 81, 82, 93, 95 Hive Class Carrier, 37 Hopper Planetary Lander, 109 Hunter Class Destroyer, 55 Hydra Class MKII Battleship, 15
Medusa Class Dreadnought, 14 Militia Class Torpedo Escort, 91 Minefields, 21, 29, 34 Morning Star Class MKI Carrier, 23
N
Nausicaa Class MKII Battleship, 28 Nemesis Class Destroyer, 46 No FSD, 84, 86, 114, 115, 116, 117 Nostradamus Class Gas Mining Vessel, 110
O
Onnisha Class Carrier, 65 Opportunity Class Cruiser, 90 Outlaw Class Frigate, 101 Overseer Class Carrier, 44
I
Impervious, 6, 12, 14, 21, 22, 27, 28, 34, 36, 41, 43, 49, 57, 59, 60, 62, 68, 72, 84, 86, 97, 99, 122 Infected Battleship, 104 Infected Carrier, 104 Infected Cruiser, 105 Infected Escort, 106 Infected Frigate, 105 Infestation, 104, 105, 106, 107 Interdictor Class Torpedo Cruiser, 77
P
Pack Hunters, 74, 76, 88, 89, 97 Penitentiary Class Frigate, 94 Persecution Class Dreadnought, 43 Phantom Class Battleship, 84 Phoenix Class Destroyer, 70 Pilgrim Class Frigate, 11 Piranha Class MKI Frigate, 19 Point Defense Barrage, 6, 12, 36, 41, 93, 95 Poseidon Class MKI Battleship, 15 Pride of the Fleet, 6, 12, 14, 21, 22, 27, 28, 34, 36, 41, 43, 49, 57, 59, 60, 62, 68, 72, 84, 86, 87, 89, 93, 95, 97, 99, 122 Protected Systems, 28, 34, 51, 53 Prowler Class Gunship, 55 Punisher Class Escort, 47
J
Judgment Class Battleship, 43 Justice Class Heavy Cruiser, 44
K
Karn Class Frigate, 58 Kelor Class Frigate, 75 Kestros Class Destroyer, 25
Q
Quick Launch, 14, 21, 37, 41, 69, 72
L
Large Mass, 84, 86 Launch Tubes, 43, 49, 80, 82, 93, 95 Lhotze Class Cruiser, 61 Limited Resources, 109, 110, 111, 112 Lots of Guns, 22, 27, 97, 99
R
Racketeer Class Battle Carrier, 100 Razorthorn Class Battleship, 7 Rearm, 87, 89 Reformer Class Dreadnought, 93 Regenerative, 93, 95, 104, 105, 106, 107 Reinforced Fore, 43, 44, 45, 46, 49, 57, 59, 93, 95 Reinforced Port/Starboard, 22, 27, 60, 61, 62, 68, 72 Remora Class Mine Escort, 20 Repair Shuttles, 23, 27, 51, 53, 87, 89, 95, 116, 117 Repair Space Station, 116 Resolute Class Cruiser, 63 Resulka Class Dreadnought, 60
M
Makalu Class Torpedo Cruiser, 61 Maneuverable, 10, 12, 14, 15, 16, 17, 18, 21, 27, 32, 34, 36, 39, 41, 46, 49, 56, 70, 72, 75, 76, 81, 82, 93, 95 Manta Class Battle Carrier, 14 Mantis Long Range Cargo Freighter, 110 Medical Shuttles, 53
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S
Satellite (Energy Weapons), 115 Satellite (Torpedo Systems), 115 Scarab Class Heavy Cruiser, 37 Scatter Cannon, 22, 27 Scout, 78, 79 Scythe Class Frigate, 26 Sector Shielding, 6, 7, 8, 9, 10, 12, 122 Secured Bulkheads, 28, 29, 30, 31, 32, 34, 63, 64, 93 Sentinel Class Cruiser, 9 Servitude Class Destroyer, 93 Shantu Class Dreadnought, 57 Sharnak Class Cruiser, 74 Shautrai Class Battle Carrier, 65 Shield Projector, 10, 12, 13 Shunt Matrix, 39, 41 Siren Class Escort, 71 Skyhammer Class Cruiser, 24 Slayer Class Frigate, 98 Space Station, 116 Special Forces, 68, 73, 77, 79 Spectre Class Battleship, 68 Spook Class Cruiser, 70 Spur Class Heavy Cruiser, 85 Stalker Class Assault Cruiser, 54 Stealth Systems, 36, 37, 38, 39, 42, 77, 79 Stinger Class Assault Escort, 40 Stingray Class Destroyer, 18 Storm Class MKI Cruiser, 18 Sulan Class Cruiser, 51 Superior Design, 28, 34, 68, 72, 87, 89, 96, 97, 99 Swarm Class MKI Cruiser, 38 Swordbreaker Class Battleship, 22
T
Tarl Class Frigate, 52 Tashak Class Destroyer, 75 Templar Class Heavy Cruiser, 8 Titan Class Dreadnought, 6 Tormentor Class R&D Cruiser, 46 Torpedo Spook, 6, 13, 30, 34, 69, 70, 73, 90, 92, 122 Trident Class Destroyer, 32 Triton Class MKI Carrier, 16 Tsunami Class Heavy Cruiser, 17 Tyranny Class Corvette, 78
V
Vanquisher Class MKI Cruiser, 45 Varnak Class Heavy Cruiser, 74 Venom Class Destroyer, 39 Victory Class Heavy Cruiser, 30 Vulnerable, 55, 56, 103, 112
W
Waystation, 84
X
Xiphos Class MKII Carrier, 23
Z
Zenith Class Fleet Carrier, 8 Zeus Class Battle Carrier, 90 Zhou Nor Class Carrier, 80
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Notes
This document is a compilation of rules and documents from the following Spartan Games Firestorm Armada documents: The hardback version of the Firestorm Armada Rulebook (known as version 2 or V2) The Retro-MARs pdf available from Spartan Games Firestorm Armada Hardback Edition - Errata and Clarifications (31st August 2012) version The Marauders of the Rift supplement. Please carefully look over this document. If you find any errors please email show@theblackocean.com with your concerns. There is a revised date on the bottom right hand corner of every page. Please be sure you are using the most current version.
This document contains changes/ corrections from the Firestorm Armada Rulebook v2 detailed below: All MAXIMUM FLEET VALUES (MFV) for the Zenian League have been changed to be consistent with the percentage values detailed on page 112 under the heading Support Fleet. All MAXIMUM FLEET VALUES (MFV) for the Alliance of Kurak have been changed to be consistent with the percentage values detailed on page 106 under the heading Support Fleet. The Model Assigned Rule Assault Robot Torpedoes from the Marauders of the Rift is not included on any ship. On the Omnidyne Dreadnought this MAR is mentioned in the Rearm MAR. We are waiting on an errata for this.
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The Model Assigned Rule Security Posts from the Marauders of the Rift is on the Supermax-89 Dreadnought is not included in the book. Therefore its description not included here.
The ship stat cards have been altered to closely conform with the Firestorm Armada Rulebook v2. Please note the changed positions of Wings, Shields, Fleet Tactics, and Command Distance and MARS.
TERRAN ALLIANCE
Titan Class Dreadnought
Range Band Starboard/Port Fore (Fixed) Turrets Torps (Any Arc) 1 8 9 10 6 2 10 11 12 7 3 7 7 7 8 4 5 5 5 9
DR 6 CP 6
CR 12 AP 7 Shields = 3 Wings = 0
Mv 6 PD 8
HP 10 MN 0
Fleet Tactics = +2 Command Distance = 6 This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on DREADNOUGHTS TERRAN ALLIANCE DREADNOUGHTS are deployed in SQUADRONS of 1 model This model MUST move 2 straight ahead before making each 45 degree turn MARS: Elite Crew, Impervious, Pride of the Fleet, Sector Shielding, Torpedo Spook
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