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I "=qN 1-55878-134-3

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illght: 20001Merc: 2000 Ref's Screen Twlllght: 2000 Ref's Screen is fuf cts in the Twilight: 2000 system. The conveniently arranged, stand up screen, to conceal the referee's secrets from the players. e Twllight: 2000 Ref's Screen comes wrapped around a 16-page booklet containing e mechanics, consolidated small arms and heavy weapons listings (From both Small Arms of the World and Heavy Weepons Handbook), rules extensions tu character generation, combat (including a system for skill-based fully automatic fire), stilt rnure charts (in a 4-page pull-out section), and optional rules including (among other things) the first treatment of enhanced damage rounds (such as hotlow oints and mercury toads) in the Twilight: 2000 system. The new D20 game mechanics expand the range of possible t ults and increase the speed, implicity and flexibility of the game system, at the Same time bringing a greater sense of realism and

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AG Forhard Observer INT Geotogy EUU


Gunsmith 4orsemanship iterrogatioi --yage AGL

Heavy Weapons STR


CON

STR
CH

'Ability to operate and program a c putt Ability to alter appearance to avoid recognrtic Ability to repair electronic devices. ieneral knowledge of growing food crops ar isir vestocC bility to catch fish, using hook and line or net. bdity to find food in the wtld, including knowledge ot what plants E edible a 1 IU fhereto find them, and the ability to set snares and traps. Abilitv to forae a sionature or document and have it acc :d as aenuine. Abilit; to coknuni&te fire data for indirect fire weapon Knowledge of rock formations and minerals. Ability to construct and repair weapons. Ability to use antitank missile launchers, flame weapons, rocket and grenade launchers, large-caliber gu Ability to ride a horse Abilitv , to - - use - - - a - - lonabov f to tea

machinery.

working. ndersta ng of weatt m d the fori fern it. AbiliZy to supervise the construction atlu operation ai a r ?Abilit$ to ride a motorcycle. lbility to climb steep slopes and sheer cliffs. Ability to determine correct position and direc landmarks, the stars, etc. I avoid Ability to spot concealed enem Ability to use a parachul bitity to phrase argument: m y s best I bility to fly aircraft. Cascade skrll (Fmd Wrn bility to find man-made items such as spare-parts,domestic food, ammuxon. etc. Ability to use an aqualung or rebreather. May not be purchased at a higher le\ than the character's Swimming skill WC.). r Ability to use smail arms (pistols, rifles, >I IUIY~ Ability to operate small bnats, includim oar-d n. 1 meter boats
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AG ;win .,. ... Thrown avon STf! Tracked Vehiclt AGL : Tracking 3;: I"'" Warhead I

ve $ilently and W,IU,!UUL


Ability to drive a tracked vehiclt
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lear warhe;

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1
!

Knife Hatchet

Club Bayonet7 Sp ,r Axe dachete

1 DG+(Strength+2 1 D6+(Strength+2 1 D6+(Strengthi2 ' D6+(Strength)


L
+I 1

36+(Strength+2)

Anlmals

WatldTroVHun

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tr Hi-m

%Met Burs

s
Type
Damag

urret 1 le - ' 'esult


I

~
1 I

~
2

Hull

Minor

Crewmernher

1 Crewrrwrriue Loader*

4
S

2Pas
Radio

ior

Major Resul
2 Grewmembe

'

. .

r,,,,

Nil
Nil Grenade' Nil

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CHI1W-IN-HULL VElIICtll DAMAGE

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IS either a hit or) fhl: m t o loader mschanistn ar thP actual crewmember loading he gun. This becomes a driver hit if neither are present *'2 Passengers becomes a 1 Crewmember hit if this is not a passenger-carrying retiide If 11 I< ;I p:isssnger-carrying vehicle but there are no passengers present, the hit 18s no effect Cargo destroyed may be substituted for Itris result at the relrrm's jiscretion

oc
Nil Nil Nil

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1 Crei . , , ,

I.YV

2 Passenaers*

Density is in mines per e i g h t - r k r grid

Main Armament

oader is either a hit on the auto-loader mechanism or the actual crewmember Ionding
h e gun. Ibis becomes a dnver hit if neither are present.

'*2 Passenqers becnrnes a 1 Crewmemkr hit it this is not a passenger-canying vehicle. If it is a passenger carying vehicle but there are no passengers present the hit has no effect Cargo destroyed may be substituted lor thls result at the referee's

FRA(~M1lNTATIOIYAIW Ii TABLE
Primary burst radius
x

Sursl
irst

mdary burst rad

Superstructure

P-A V 0 or les:

Minor
lit? Result 1 Waterlrne Hull 2 Waterline Hull 3 Waterline Hull 4 ~ Waterline ~ , Hull , ~ 5 Cargo 6 Major Waterline

Die Hesll
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1 minor damage resutt 2 minor damage results 1 major damage result AIJQ,,~C. " ~ ~ " ~ ~ 61 or m ! 3 major damage results P-AV: Peneti in minus Arm[
1 to10 1 1 to 2 C 21 to 4 C

Crewiiieniber

2 I Crewmember 3 Auxiltary Mach 4 ~ Auxiltary ~ ~Mach ~


6

Sccondary Major Hull

Die Result 1 1 Crewrnernb 2 Radto/Ra+r 3 Sight/Visic ~4 Secondar! r ~ ~ ~ 5 Secondar! - Major S'structure

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Result

Die Result
1 2 3 4

Die Result
2 Crewmembers 2 Crewniembers Fire Fire An1

2 Crewmembers , i RuddWScrew

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Main Armam Main Armarneni 2 Creifillnlemberc. 2 Crs iembers

1 2 3

Waterlim Hull Waterline Hul Watcrlinc 1

I -

1 Crewmembt. Auxiliary Machtnery

2 Crewmernbers4'

2 Crewmembers

generators. stc.

Twilight: 2000lMerc: 2000 Referee's Screen


Errata & Clarfflcations 28 October 1992

The two charts below were designed to be cut out and pasted over the relevant page 5 charts.

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D20 SYSTEM: TASK DIFFICULTY LEVELS


Level

'12' +Attribute) success(nodierol1required)foreverydaytasksinwhichacharaderhas 1'4' (*I1 Attribute) any relevant skill. There is no such thing as automatic success in a task for which a PC has no relevant skill. Round fractions down. Auto SuccesdAufo fai/ure:A 1D20 roll of 1always succBBds,and a roll of 20 always fails, regardlessof skill level (except in fire combat, where 17-20 always fails). Outstanding SuocessDutstanding fai/ure:A 1D20 roll of 10 points or more below the target number results in an Outstanding Success. A 1D20 roll of 10 points or more above the target number results is an Outstanding Failure. Effects of these are dedded by the referee.
+

Average Diffiutt Formidable Impossible

E=Y

Roll (10 2 0 ) ( s i l l +Attribute) Attribute) (sill 5 Skill + Attribute


54
+

Paste the folbwing table over the relevant chart under the 9 2 0 System: CommonTask Summary'section on page 5.
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Unskilled Defaults: Characters may attempt tasks for which they Controlling Attribute abne. Unskilledattempts at Impossible tasks are rolled against one4ghth the Controlling Attribute of the missing skill (round fractions down). Referees should feel free to albw automatic

lack relevant skill, a t one difficulty level higher, rolling against the

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Conectbns: Delete the paragraph headed mAddiiional Note Concerning NPCs.' The HS Derringer's recoilvalues are unchanged; delete its line from page 6. Unskilled tests are datified on the replacement charts bebw. Under the paragraph headed %ado Detonationof Expk sives," replace the sentence The task is Average: (Combat EngineeringElectronics) given proper equipment, Difficult (Combat EngineeringElectronics) given improvised equipment" with T h e task is Diffiitt: (Combat EngineeringcElectronics)+2 given proper equipment, Formidable: (Combat Engineering+Electronics) given improvised equipment." In the next paragraph, replacethe sentence 'Improvising a radiodetonation receiveror transmitter from a normal radio is an Average: (Combat EngineeringlEledronics)task" with the sentence 'Improvising a radiodetonationreceiver ortransmit-

ter from a normal radio is a Difficult: (Combat Engineering+Electroni)+2 t a s k . ' Under the bold, in-text heading 'Radii-Detonation Receiver Unit," replacethe phrase -(Average: Electronics)" with the phrase '(Difficutt: Eledronics).' D20 Clarlficatlon: To convert old task dflitly levels to new ones, examine the old modifiition of the Skill Level and apply the same modifiition to the new system. For example, placing an explosive charge under the old system was an Easytask (rollversus 2xCombat Engineeringskill). Under the 020 system, a 2x roll is an Average diffiilty level, therefore placing a demolitions charge under the D20 system is an Average task. Please note that combat-relatedtasks are a special case, and are discussed in the paragraph with the bold, in-text heading "Common Task Levels," whiih is under the 'D20 System: Task Difficutly Levels" major heading.

I I 'Becomes Formidable wiihwt elmonics tool set. L,,,,___-------------------------------

Demolitlm: Task TYP Task Diffiiu!& skl Set Charge Average Combat Engineering Set Radio Charge Diffiutt (Combat Engineering+Electron'ks)+2 lqxovise Radio Detonator Diffiarw (Combat Engineering+Electron*h)&

Effect Charge Readied Charge Readied Detonator Improvised

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