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the creative process

a model of

The creative process is classically described (Wallas, 1926) as Sometimes the goal is not clear. Participants don’t always agree
preparation incubation illumination verification on how to define the problem. Such cases require a new frame,
a new generative metaphor (Schön, 1990), or a new articulation
Businesses often describe the process as of the essential question.
research development execution

of frames + metaphors
drawing on a repertoire
with experience + values
through conversations
which must then be shared with other people.
And it frames the situation—or selects a metaphor to explain it—
It considers experience and values.
Reflection begins as a conversation with oneself.
Agreeing on goals may require iteration—may involve
These models suggest a tidy, linear structure a feedback loop. Several levels of loops may be nested:
beginning middle end - a listing of assumptions and a first approximation of a solution
- a primary process for refining the solution
Simple sequences sound manageable, even predictable. - a process for agreeing on the goal of the primary process
They promise tasks we can schedule and budget. That makes - a process for improving the process of agreeing on the goal
them appealing to people who run organizations and worry about
minimizing uncertainty and risk. But the creative process resists This “boot-strapping” process (Engelbart, 1962) is a sign of
planning; it’s not a recipe, script, or formula. (How could it be?) learning systems and organizations (Argyis + Schön, 1978).
In practice, the process is messy, iterative, and recursive.
The creative process is not just iterative; it’s also recursive.
Framed as a sequence, it’s a plan for achieving a goal It plays out “in the large” and “in the small”—in defining the
ready aim fire broadest goals and concepts and refining the smallest details.
It branches like a tree, and each choice has ramifications,
Yet a first shot doesn’t always hit the target. Achieving a goal which may not be known in advance. Recursion also suggests
may require a few tries; it may require iteration. Iteration is a a procedure that “calls” or includes itself. Many engineers
looping process, using feedback from earlier attempts to define the design process as a recursive function:
converge on a goal. Iteration enables participants to calibrate, discover define design develop deploy
correct mistakes, build on accidents, add and remove detail,
and improve skills through practice. The creative process involves many conversations—about
goals and actions to achieve them—conversations with
The creative process is less like a line and more like a loop: co-creators and colleagues, conversations with oneself.
observe reflect make observe reflect make ... The participants and their language, experience, and values
affect the conversations.
The process need not begin with observing; it may begin
with any step. Boundaries between the steps are not rigid. Conversations about wicked problems especially benefit from—
Each activity continues throughout the process, e.g., and may require—a variety of views. Some of these views
making also involves reflecting and observing. form a habit of engaging (or observing, reflecting, and making)
observe reflect make observe reflect make often called “design thinking.” It might be thought of more
observe reflect make observe reflect make accurately as a set of lenses on design conversations
observe reflect make observe reflect make or creative conversations. These lenses provide perspective
beyond the immediate focus of the conversation or process:
If the goal is clear—if we have agreed on how we define a - attention - understanding - searching
problem, as in a math problem—then solutions may be implied. - openness - integration - envisioning
And we know when to stop. If the goal is less clear, deciding
when to stop requires judgment. The quality of the conversations is largely responsible for
the outcome of the process. The quality of the resulting product
But some problems are “wicked” (Rittel, 1969). Their definition reflects the quality of the creative process—and the curiosity
depends on point of view; participants can always broaden and determination of the participants.
or deepen their understanding and improve their solutions.
For such problems, starting and stopping are arbitrary and
external to the process. It ends only when we “run out of time,
money, or patience” (energy, will, or gumption). to understand
what people want
how culture is evolving

exp to integrate
The
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ode stor es goa hypo ts
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Some steps essential to the creative In the middle, the process as sequence Once an idea has been hatched and refined,

s
e

process lie outside its core. may take a detour and iterate in a loop.
a it must still make its way into the world.
Communicating the idea to others
n
n

b
Accepting responsibility for the task Many creative people have said and building consensus for adoption
n
o

and preparing tend to be one-time, that their best ideas came (illumination) are part of the innovation process
upfront tasks. after putting aside a problem and
m but may lie outside the core creative process.
e

o
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letting it incubate.
p
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Passing on responsibility to others—


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leaving a legacy—
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min gy

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is the final step in the larger process.


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The main task of evaluative research is to determine
Evaluative research intersects making + observing.

where prototypes fail to live up to expectations.


evaluative

The goal is to keep the process on course.


research

The creative process plays an important role in the arts,


design, science, and the professions (medicine, engineering,
law, and business). It has many analogues and synonyms.

quality cycle self-regulating system scientific method clinical process design process interaction loop
The creative process is startlingly similar to the quality Like a self-regulating system, the creative process is Forming a hypothesis is a special type of creative act. When physicians meet patients, they begin by taking The design process viewed as “problem solving” (Jones, 1976), Interaction (with computers or the wider world) answers three
cycle (Shewart, 1939), popularized in business circles by a classic feedback loop. Measure an essential variable; Framing the creative process as “experimenting” shows a history and examining the patient; tests may be indicated, “problem seeking” (Peña, 1987) or “turning existing situations into questions: What do you sense? (feel?) How do you learn + plan?
the quality management movement (Deming, 1982). compare it to a goal; and act to eliminate any difference. the close tie it has with the domain of science. which contribute to a diagnosis, which indicates therapy. preferred” (Simon, 1969) is a variation on the creative process. (know?) How do you change things? (do?) (Verplank, 2000).
hypothesis

synthesize
diagnose
compare

know?
plan

nt
ck ure act ation ime
ine at yze
ate
l? do?
e do as rv r m e
al lu
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ob

Copyright © 2009 Dubberly Design Office Institute for the Creative Process Dubberly Design Office prepared this concept map as a project the nature of the creative process and design thinking. ACAD is Design and writing by Hugh Dubberly and Shelley Evenson
Printed in Canada 2501 Harrison Street, #7 at the Alberta College of Art+Design of the Institute for the Creative Process at the Alberta College of a leading centre for education and research, and a catalyst for Research by ACAD faculty Vera Gartley, Wayne Giles,
San Francisco, CA 94110 1407-14 Ave NW Art+Design. The Institute exists to focus and organize activities, creative inquiry and cultural development. Walter May, and Justin Waddell
415 648 9799 Calgary, AB Canada enterprises, and initiatives of ACAD with regard to the cultivation Creative direction by Jack Chung, Robin Bahr, and Paul Pangaro
T2N 4R3 of dialogue, research, and special projects that directly address Please send comments about this model to icp@acad.ca.
403 284 7670

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