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vers/on 1.

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1ALF OF
CON1FN15
ACHANGFL5 3
ID5 OF PFY 3
"Crucifier" 3
"5hogun" 3
"1yphoon" 4
LACK LFGION 4
COLONIAL MAINF5 5
G5X 900 VIPF WING5 5
KNIGH15 OF ALANCF 5
KhighI AdepI 5
KhighI MasIer 6
Grahd MasIer 6
KNIGH15 OF FUY 6
KhighI AdepI 6
KhighI MasIer 7
Grahd MasIer 7
KNIGH15 OF 5PII1 7
KhighI AdepI 7
KhighI MasIer 7
Grahd MasIer 8
ONIN APC 8
5HUIKFN GUAD 9
5UPPF55O 5UAD 10
V.A.5.A. MILI1IA 10
V.A.5.A. A5FNAL 11
Armor 11
8aIIleshield 11
NegaIroh Shield 11
MeIee Weapons 11
CesIus 11
CombaI 8lade 11
loh KaIaha 11
loh Sword 11
Shadow 8lade 11
SIuh 8aIoh 11
anged Weapons 11
AuIopisIol 11
AuIori!le 11
8lasIer 11
ElecIro-hull 11
Gauss Ri!le 11
Grehade Lauhcher 12
loh Lahce 12
MouhIed Chaih Guh 12
MouhIed Gauss Ri!le 12
Shiper Ri!le 12
Heavy anged Weapons 12
Chaih Guh 12
Heavy Grape Guh 12
MLRS 12
MouhIed Gauss Ri!le 12
MouhIed Grehade Lauhcher 12
RockeI Lauhcher 12
CAP1AIN AKFMI 12
CAP1AIN ZFD 13
COMMANDF X 13
GUADMA51F 1AKAJI 14
HFO & LFANDF 14
LIFU1FNAN1 KANFDA 15
MAJO KALI 15
CFDI15
Conversions, WriIing, LayouI, eIc.
GurIh <gurIh@xs4all.hl>
hIIp://plasIic.dumpshock.com
IIIusIraIions
Page borders scahhed !rom a vOA. !he
Mae/strom rulebook, used wiIhouI permissioh
buI also wiIhouI evil ihIehI.
FrohI cover arIwork by Luca ZohIihi, adapIed
!rom Ihe !rohI cover o! Ihe v.A.S.A. /orce 8oo/,
model illusIraIiohs !rom Urbah MammoIh's web
siIe, hIIp://www.urbahmammoIh.com/. 8oIh also
used wiIh heiIher permissioh hor commercial
ihIehIiohs.
COPYIGH15 & 1ADFMAK5
1his documehI is copyrighI 2004 by GurIh
<gurIh@xs4all.hl>. lI may be !reely disIribuIed, oh
Ihe cohdiIiohs IhaI iI is hoI modi!ied ih ahy way,
ahd IhaI ho pro!iI is made o!! Ihe disIribuIioh.
vO/0 ahd several oIher hames ahd IiIles used
ih Ihis documehI are Irademarks or regisIered
Irademarks o! Urbah MammoIh LId. Origihal
vO/0 maIerial is copyrighI by Urbah MammoIh
LId. vOA. !he Mae/strom is a Irademark o! FASA
CorporaIioh. All used wiIhouI permissioh, Ihe use
o! Ihese Irademarks ih Ihis documehI should hoI
be seeh as a challehge Io, or spohsorship o!, Iheir
Irademark sIaIus. Go buy Ihe books ahd Ihe
mihiaIures-you woh'I be able Io use Ihese coh-
versiohs wiIhouI Ihem .
V.A.S.A. Forcelist 2
V.A.5.A. FOCF LI51
1his heI.book is a !orce lisI !or vOA. !he Mae/strom, allowihg Ihe use o!
V.A.S.A. models !rom Ihe vO/0 uhiverse ih vOA games. lI ihcludes sIaIisIics !or
all Ihe geheric Iroops, weapohs ahd equipmehI, ahd hamed models !rom Ihe
v.A.S.A. /orce 8oo/ showh aI righI, ahd aIIempIs Io IrahslaIe Iheir vO/0 sIaIis-
Iics as closely as possible Io vOA equivalehIs, so IhaI Ihey should hoI be sighi!i-
cahIly di!!erehI !rom Ihe way Ihey appear ih Iheir haIive game sysIem.
Re!er Io /orce l/sts oh page 120 o! Ihe vOA Au/eboo/ !or ah explahaIioh o!
Ihe hoIaIioh ahd sIaIisIics used oh Ihe !ollowihg pages.
ACHANGFL5
MP: 9 CC: 4 C: 5 POW: 4 OD: 4 N: 5 GU1: 5 LIF: 1 A: 0 5IZF: M
PoinI VaIue: 35
AvaiIabiIiIy: UhlimiIed
5IrucIure: 4-10
FquipmenI: Gauss ri!le
OpIions:
5ergeanI (+5 PV): Ohe model ih Ihe squad may be upgraded Io
a sergeahI, givihg her GuIs 7 ahd Ihe 1acIical Awarehess abiliIy
(below). As lohg as Ihe sergeahI is alive, Ihe ehIire squad uses her
GuIs sIaIisIic !or all GuIs ahd Morale 1esIs iI is required Io make.
AbiIiIies:
Jump 1rooper: l! ah archahgel wahIs Io use Ihis abiliIy, she musI !irsI succeed aI a 8raihs 1esI. l! Ihe
IesI succeeds, Ihe model may be moved up Io 10 ihches ih a sIraighI lihe aI ho addiIiohal MP CosI. lI
cah eveh move over impassable Ierraih ahd over obsIacles, provided iI does hoI ehd iIs move ihside
impassable Ierraih, ahd IhaI Ihe obsIacle is hoI more Ihah 5 ihches Iall. l! Ihe 8raihs 1esI !ails, Ihe
archahgel may sIill move as above, buI will scaIIer (p. 84, vOA Au/eboo/) !rom her ihIehded desIihaIioh
poihI, should Ihis scaIIer Iake Ihe model ihIo impassable Ierraih, iI is cohsidered a casualIy. l! Ihe 8raihs
1esI rolls a 10, Ihe model's acIivaIioh is ehded immediaIely. |MPC: 5, Uses/1urn: 1{
1acIicaI Awareness (5ergeanI onIy): l! Ihe sergeahI makes a success!ul 8raihs 1esI, ahy member o!
Ihe squad may ighore ehemy models wiIhih 12" wheh decidihg who Io aIIack. Should Ihe 8raihs 1esI roll
a 10, Ihe sergeahI is coh!used ahd her acIivaIioh is ehded immediaIely. |MPC: 3, Uses/1urn: 1{
ID5 OF PFY
"CUCIFIF"
MP: 10 CC: 5 C: 4 POW: 6 OD: 6 N: 5 GU1: 7 LIF: 2 A: 2 5IZF: L
PoinI VaIue: 80
AvaiIabiIiIy: UhlimiIed
5IrucIure: lhdividual
FquipmenI: Heavy grape guh |Mode: !ull-auIo{, cesIus
AbiIiIies:
MeIee AIIacks: A Cruci!ier reduces Ihe MP CosI o! all melee aIIacks iI makes by 1, ahd also adds 1 Io
Iheir Power.
"5HOGUN"
MP: 9 CC: 5 C: 4 POW: 6 OD: 6 N: 5 GU1: 7 LIF: 2 A: 0 5IZF: L
PoinI VaIue: 68
AvaiIabiIiIy: UhlimiIed
5IrucIure: 1-4
FquipmenI: loh kaIaha, hegaIroh shield
3 V.A.S.A. Forcelist
AbiIiIies:
Jump 1rooper: l! a Shoguh wahIs Io use Ihis abiliIy, iI musI !irsI succeed aI a 8raihs 1esI. l! Ihe IesI
succeeds, Ihe model may be moved up Io 10 ihches ih a sIraighI lihe aI ho addiIiohal MP CosI. lI cah
eveh move over impassable Ierraih ahd over obsIacles, provided iI does hoI ehd iIs move ihside impassa-
ble Ierraih, ahd IhaI Ihe obsIacle is hoI more Ihah 5 ihches Iall. l! Ihe 8raihs 1esI !ails, Ihe Shoguh may
sIill move as above, buI will scaIIer (p. 84, vOA Au/eboo/) !rom iIs ihIehded desIihaIioh poihI,
should Ihis scaIIer Iake Ihe model ihIo impassable Ierraih, iI is cohsidered a casualIy. l! Ihe
8raihs 1esI rolls a 10, Ihe model's acIivaIioh is ehded immediaIely. |MPC: 5, Uses/1urn: 1{
MeIee AIIacks: A Shoguh reduces Ihe MP CosI o! all melee aIIacks iI makes by 1, ahd also
adds 1 Io Iheir Power.
"1YPHOON"
MP: 11 CC: 5 C: 4 POW: 6 OD: 6 N: 5 GU1: 7 LIF: 2 A: 2
5IZF: L
PoinI VaIue: 94
AvaiIabiIiIy: UhlimiIed
5IrucIure: lhdividual
FquipmenI: MLRS, cesIus
AbiIiIies:
MeIee AIIacks: A 1yphooh reduces Ihe MP CosI o! all melee aIIacks iI makes by 1, ahd
also adds 1 Io Iheir Power.
1acIicaI Awareness: l! a 1yphooh makes a success!ul 8raihs 1esI, iI may ighore ehemy
models wiIhih 12" wheh decidihg who Io aIIack. Should Ihe 8raihs 1esI roll a 10, Ihe
model is coh!used ahd iIs acIivaIioh is ehded immediaIely. |MPC: 3, Uses/1urn: 1{
LACK LFGION
MP: 9 CC: 5 C: 5 POW: 4 OD: 5
N: 5 GU1: 6 LIF: 1 A: 0 5IZF: M
PoinI VaIue: 52
AvaiIabiIiIy: UhlimiIed
5IrucIure: 4-10
FquipmenI: loh lahce
OpIions:
5ergeanI (+4 PV): Ohe model ih Ihe squad may be upgraded Io a sergeahI, givihg him GuIs 7 ahd
Ihe 1acIical Awarehess abiliIy (below). As lohg as Ihe sergeahI is alive, Ihe ehIire squad uses his GuIs sIa-
IisIic !or all GuIs ahd Morale 1esIs iI is required Io make.
AbiIiIies:
FearIess: 8lack Legioharies do hoI heed Io make a GuIs or Morale 1esI i! IhaI is caused by some kihd
o! !ear-ihducihg abiliIy possessed by ahoIher model. 1hey musI sIill make GuIs ahd Morale 1esIs !or all
oIher reasohs as hormal, however.
Jump 1rooper: l! Ihe model wahIs Io use Ihis abiliIy, iI musI !irsI succeed aI a 8raihs 1esI. l! Ihe IesI
succeeds, Ihe model may be moved up Io 10 ihches ih a sIraighI lihe aI ho addiIiohal MP CosI. lI cah
eveh move over impassable Ierraih ahd over obsIacles, provided iI does hoI ehd iIs move ihside impassa-
ble Ierraih, ahd IhaI Ihe obsIacle is hoI more Ihah 5 ihches Iall. l! Ihe 8raihs 1esI !ails, Ihe model may
sIill move as above, buI will scaIIer (p. 84, vOA Au/eboo/) !rom iIs ihIehded desIihaIioh poihI, should
Ihis scaIIer Iake Ihe model ihIo impassable Ierraih, iI is cohsidered a casualIy. l! Ihe 8raihs 1esI rolls a 10,
Ihe model's acIivaIioh is ehded immediaIely. |MPC: 5, Uses/1urn: 1{
5hock 1rooper: Wheh chargihg ihIo melee combaI (p. 86, vOA Au/eboo/), Ihe model receives a +2
CC modi!ier ihsIead o! +1. lI also gaihs a +1 modi!ier Io Ihe Damage 1esI agaihsI Ihe model IhaI was
charged, buI ohly ih Ihe same Iurh IhaI Ihe charge was made.
1acIicaI Awareness (5ergeanI onIy): l! Ihe sergeahI makes a success!ul 8raihs 1esI, ahy member o!
Ihe squad may ighore ehemy models wiIhih 12" wheh decidihg who Io aIIack. Should Ihe 8raihs 1esI roll
a 10, Ihe sergeahI is coh!used ahd his acIivaIioh is ehded immediaIely. |MPC: 3, Uses/1urn: 1{
V.A.S.A. Forcelist 4
COLONIAL MAINF5
MP: 9 CC: 4 C: 4 POW: 4 OD: 4 N: 5 GU1: 5 LIF: 1 A: 0 5IZF: M
PoinI VaIue: 11
AvaiIabiIiIy: UhlimiIed
5IrucIure: 4-12
FquipmenI: Gauss ri!le
OpIions:
Chain Gunner (+6 PV): Ohe member o! Ihe squad
may replace his gauss ri!le wiIh a chaih guh.
Grenade Launcher (+22 PV per modeI): 1wo
members o! Ihe squad may replace Iheir gauss ri!les
wiIh grehade lauhchers ahd auIopisIols. 1his also gives
Ihem Ihe 1acIical Awarehess abiliIy (below).
ockeI Launcher (+65 PV per modeI): 1wo members o! Ihe squad may replace Iheir gauss ri!les wiIh
rockeI lauhchers ahd auIopisIols. 1his also gives Ihem Ihe 1acIical Awarehess abiliIy (below).
5ergeanI (+4 PV): Ohe model ih Ihe squad may be upgraded Io a sergeahI, givihg him GuIs 6 ahd
Ihe 1acIical Awarehess abiliIy (below). As lohg as Ihe sergeahI is alive, Ihe ehIire squad uses his GuIs sIa-
IisIic !or all GuIs ahd Morale 1esIs iI is required Io make.
5niper (+13 PV): Ohe member o! Ihe squad may replace his gauss ri!le wiIh a shiper ri!le, which also
gives him Ihe Marksmah abiliIy (below).
AbiIiIies:
Marksman (5niper onIy): lh rahged combaI, a shiper scores a criIical hiI oh a roll o! 1 as hormal
(p. 80, vOA Au/eboo/), buI i! he rolls a 2, he may roll agaih, i! Ihis secohd roll would hiI Ihe IargeI
(regardless o! wheIher iI was a criIical hiI or hoI), Ihe aIIack is also cohsidered a criIical hiI. NoIe IhaI
Ihe IargeI has hoI beeh hiI Iwice i! boIh rolls succeed-iI ohly Iakes damage !rom a sihgle aIIack.
1acIicaI Awareness (Grenade Launchers, ockeI Launchers and 5ergeanI onIy): l! Ihe model
makes a success!ul 8raihs 1esI, iI may ighore ehemy models wiIhih 12" wheh decidihg who Io aIIack.
Should Ihe 8raihs 1esI roll a 10, Ihe model is coh!used ahd iIs acIivaIioh is ehded immediaIely (Ihis does
hoI happeh Io shipers, however). l! Ihis IesI is made by Ihe sergeahI, all models ih Ihe squad may aIIack
ahy ehemy ih rahge ahd LOS uhIil Ihe ehd o! Ihe squad's currehI acIivaIioh (Ihough rollihg a 10 does hoI
ehd Ihe squad's acIivaIioh, ohly Ihe sergeahI's). |MPC: 3, Uses/1urn: 1{
G5X 900 VIPF WING5
MP: 13 1C: 1 CC: - C: 4 POW: 4 OD: 6 LIF: 1
A: 0
PoinI VaIue: 5
AvaiIabiIiIy: UhlimiIed
1ype: LighI Wheeled
5IrucIure: 2-6
Weapons: 8lasIer (180` !rohI !irihg arc)
OpIions:
5ergeanI (+3 PV): Ohe model ih Ihe squad may be upgraded Io a sergeahI, givihg him Ihe 1acIical
Awarehess abiliIy (below).
AbiIiIies:
1acIicaI Awareness (5ergeanI onIy): l! Ihe sergeahI rolls 5 or less oh 1D10, Ihe whole squad may
ighore ehemy models wiIhih 12" wheh decidihg who Io aIIack. Should Ihe D10 roll a 10, Ihe sergeahI is
coh!used ahd his acIivaIioh is ehded immediaIely. |MPC: 3, Uses/1urn: 1{
KNIGH15 OF ALANCF
KnighI AdepI
MP: 8 CC: 5 C: 4 POW: 4 OD: 4 N: 5 GU1: 5 LIF: 1 A: 0 5IZF: M
PoinI VaIue: 43
5 V.A.S.A. Forcelist
KnighI MasIer
MP: 8 CC: 5 C: 5 POW: 4 OD: 4 N: 6 GU1: 6 LIF: 2 A: 0 5IZF: M
PoinI VaIue: 70
Grand MasIer
MP: 8 CC: 5 C: 5 POW: 5 OD: 4 N: 6 GU1: 6 LIF: 2
A: 0 5IZF: M
PoinI VaIue: 77
AvaiIabiIiIy: UhlimiIed
5IrucIure: lhdividual
FquipmenI: Shiper ri!le, combaI blade
OpIions: A khighI adepI may Iake ohe o! Ihe !ollowihg opIiohs, a khighI masIer Iwo, ahd a grahd mas-
Ier Ihree.
AIacriIy of 5uisei (+6 PV for KnighI AdepI, +12 PV for KnighI MasIer, +18 PV for Grand
MasIer): Oh a success!ul 8raihs 1esI, Ihe khighI receives addiIiohal MP, Ihese may ohly be used !or
movemehI, hoI !or ahy oIher kihd o! acIioh. KhighI adepIs receive +2 MP, khighI masIers +4 MP, ahd
grahd masIers +6 MP. |Uses/1urn: 1{
FIighI of Ihe 1engu (+10 PV): 1he khighI may jump up Io 10 ihches ih a sIraighI lihe, aI ho MP cosI
ahd ighorihg ahy Ierraih passed over (eveh lmpassable Ierraih may be crossed Ihis way, as lohg as Ihe
khighI does hoI ehd his jump ih iI). 1he khighI cahhoI cross Ierraih more Ihah 3 ihches higher Ihah whaI
he sIarIed aI, buI may ehd Ihe jump oh Ierraih a maximum o! 3" above his sIarIihg poihI. Draw a
sIraighI lihe beIweeh Ihe sIarIihg ahd ehdihg poihIs, all models whose bases are crossed or Iouched by
Ihe lihe are subjecI Io a basic melee aIIack by Ihe khighI, which cosI him ho MP. |MPC: 8, Uses/1urn: 1{
VeiI of Maya (+10 PV for KnighI AdepI, +15 PV for KnighI MasIer, +20 PV for Grand MasIer): l!
Ihe khighI succeeds aI a 8raihs 1esI, he becomes ihvisible uhIil Ihe sIarI o! his hexI acIivaIioh. A model
IhaI wahIs Io aIIack Ihe khighI musI roll a success!ul 8raihs 1esI, wiIh a -1 modi!ier i! Ihe khighI is a
khighI adepI, a -2 i! he is a khighI masIer, or a -3 !or a grahd masIer. l! Ihis 1esI !ails, Ihe model may
hoI aIIack Ihe khighI ih ahy way, or use oIher abiliIies Io a!!ecI him (Ihough Ihe khighI may be caughI
uhder a IemplaIe ahd su!!er damage !rom iI, Ihe IemplaIe may hoI be placed so IhaI iI covers ohly Ihe
ihvisible khighI). |MPC: 4, Uses/1urn: 1{
AbiIiIies:
Dodge (KnighI MasIer and Grand MasIer onIy): 1he khighI may always make a Dodge 1esI (p. 87,
vOA Au/eboo/) ahy Iime iI is Ihe IargeI o! ah aIIack. lI may hoI Iry Io dodge damage !rom oIher
sources.
Marksman: lh rahged combaI, a khighI scores a criIical hiI oh a roll o! 1 as hormal (p. 80, vOA
Au/eboo/), buI i! he rolls a 2, iI may roll agaih, i! Ihis secohd roll would hiI Ihe IargeI (regardless o!
wheIher iI was a criIical hiI or hoI), Ihe aIIack is also cohsidered a criIical hiI. NoIe IhaI Ihe IargeI has
hoI beeh hiI Iwice i! boIh rolls succeed-iI ohly Iakes damage !rom a sihgle aIIack.
5niper: 8y makihg a success!ul 8raihs 1esI, Ihe khighI may ighore ehemy models wiIhih 12" wheh
decidihg who Io aIIack. |MPC: 2, Uses/1urn: 1{
5IeaIIh: A khighI always couhIs as i! ih so!I cover, eveh wheh ouI ih Ihe opeh (see p. 82, vOA
Au/eboo/). l! Ihe khighI remaihs sIaIiohary (IhaI is, he did hoI spehd ahy MP !or movemehI or close
combaI wheh he was lasI acIivaIed), ahyohe wahIihg Io aIIack him musI roll 1D10, i! Ihe roll is less Ihah
Ihe rahge !or Ihe shoI, Ihere is ah addiIiohal -3 modi!ier Io Ihe aIIack. AddiIiohally, Ihe khighI does hoI
couhI wheh deIermihihg wheIher ah ehemy is ih immediaIe proximiIy o! a model (p. 81, vOA Au/eboo/).
5Irike FirsI (Grand MasIer onIy): 1he khighI may receive a charge as described oh page 86 o! Ihe
vOA Au/eboo/ eveh i! he has ho held acIioh.
KNIGH15 OF FUY
KnighI AdepI
MP: 9 CC: 5 C: 4 POW: 5 OD: 5 N: 5 GU1: 5 LIF: 1 A: 0 5IZF: M
PoinI VaIue: 48
V.A.S.A. Forcelist 6
KnighI MasIer
MP: 9 CC: 6 C: 4 POW: 5 OD: 5 N: 6 GU1: 6 LIF: 2 A: 0 5IZF: M
PoinI VaIue: 64
Grand MasIer
MP: 9 CC: 6 C: 4 POW: 5 OD: 5 N: 6 GU1: 6 LIF: 3 A: 0 5IZF: M
PoinI VaIue: 73
AvaiIabiIiIy: 1 per colohial marihes, miliIia or suppressors squad
5IrucIure: Each khighI musI be parI o! a colohial marihes, miliIia or suppressors squad ahd adhere Io
squad coherehcy.
FquipmenI: loh lahce, blasIer
OpIions: A khighI adepI may Iake ohe o! Ihe !ollowihg opIiohs, a khighI
masIer Iwo, ahd a grahd masIer Ihree.
aIIIe FeaI of Wonder (+12 PV for KnighI AdepI, +24 PV for
KnighI MasIer, +36 PV for Grand MasIer): l! Ihe khighI succeeds aI a
GuIs 1esI a!Ier chargihg ah ehemy (p. 86, vOA Au/eboo/) ahd makihg a
success!ul melee aIIack oh IhaI model ih Ihe same Iurh, all members o!
Ihe khighI's squad gaih a bohus Io Iheir CC uhIil Ihe ehd o! Ihe squad's cur-
rehI acIivaIioh. 1his bohus is +1 !or a khighI adepI, +2 !or a khighI masIer,
ahd +3 !or a grahd masIer, iI is cumulaIive wiIh all oIher CC modi!iers IhaI Ihe
model may have. |MPC: 2, Uses/1urn: 1{
FisI of 5IeeI (+3 PV for KnighI AdepI, +6 PV for KnighI MasIer, +10 PV
for Grand MasIer): 1his is a melee aIIack wiIh di!!erehI sIaIisIics depehdihg
oh Ihe rahk o! Ihe khighI IhaI uses iI. KhighI AdepI: |MPC: 4, Power: 6,
AM: -1{, KhighI MasIer: |MPC: 6, Power: 7, AM: -2{, Grahd MasIer: |MPC: 6,
Power: 8, AM: - 3{
1he 1iger's Fury (+3 PV for KnighI AdepI, +8 PV for KnighI MasIer, +13 PV for Grand MasIer):
1o use Ihis abiliIy, Ihe khighI musI roll a GuIs 1esI. l! success!ul, reduce Ihe MP CosI o! Ihe khighI's
melee aIIacks !or Ihe resI o! his currehI acIivaIioh as !ollows: -1 !or a khighI adepI, -2 !or a khighI mas-
Ier, ahd -3 !or a grahd masIer. |MPC: 3, Uses/1urn: 1{
AbiIiIies:
FearIess: A khighI does hoI heed Io make a GuIs or Morale 1esI i! IhaI is caused by some kihd o! !ear-
ihducihg abiliIy possessed by ahoIher model. He musI sIill make GuIs ahd Morale 1esIs !or all oIher rea-
sohs as hormal, however.
Immune Io Panic: A!Ier Ihe khighI has !ailed a Morale 1esI, he may roll Iwice oh Ihe Morale 1able
(p. 88, vOA Au/eboo/) ahd choose which o! Ihe Iwo rolls Io use.
Inspiring (KnighI MasIer and Grand MasIer onIy): Models wiIhih 6" o! a khighI masIer or grahd mas-
Ier may re-roll ohe Morale 1esI or roll oh Ihe Morale 1able (p. 88, vOA Au/eboo/) per Iurh, buI musI use Ihe
secohd roll. A squad may hoI re-roll boIh iIs Morale 1esI ahd Ihe roll oh Ihe Morale 1able ih a sihgle Iurh.
LeIhaI 5Irike (Grand MasIer onIy): A grahd masIer adds 1 Io Ihe Power o! all melee aIIacks he makes.
1acIicaI Awareness: l! Ihe khighI makes a success!ul 8raihs 1esI, his whole squad may ighore ehemy
models wiIhih 12" wheh decidihg who Io aIIack. Should Ihe 8raihs 1esI roll a 10, Ihe khighI is coh!used
ahd his acIivaIioh is ehded immediaIely. |MPC: 3, Uses/1urn: 1{
KNIGH15 OF 5PII1
KnighI AdepI
MP: 8 CC: 4 C: 4 POW: 4 OD: 4 N: 6 GU1: 6 LIF: 1 A: 0 5IZF: M
PoinI VaIue: 22
KnighI MasIer
MP: 8 CC: 4 C: 5 POW: 4 OD: 4 N: 7 GU1: 7 LIF: 2 A: 0 5IZF: M
PoinI VaIue: 39
7 V.A.S.A. Forcelist
Grand MasIer
MP: 8 CC: 5 C: 5 POW: 4 OD: 4 N: 7 GU1: 7 LIF: 2 A: 0 5IZF: M
PoinI VaIue: 45
AvaiIabiIiIy: 1 per colohial marihes, miliIia or suppressors squad
5IrucIure: Each khighI musI be parI o! a colohial marihes, miliIia or suppressors squad ahd adhere Io
squad coherehcy.
FquipmenI: loh lahce, blasIer
OpIions: A khighI adepI may Iake ohe o! Ihe !ollowihg opIiohs, a khighI masIer Iwo, ahd a grahd mas-
Ier Ihree.
1he 5erpenI's DeceiI (+3 PV for KnighI AdepI, +6 PV for KnighI MasIer, +9 PV for Grand
MasIer): l! Ihe khighI succeeds aI a 8raihs 1esI, he may selecI ohe ehemy model ih his LOS. 1his model
musI succeed aI a 8raihs 1esI or lose iIs held acIioh, i! iI has ahy, Ihe ehemy's 8raihs 1esI is aI -1 i! Ihis
abiliIy is used by a khighI adepI, -2 !or a khighI masIer, or -3 !or a grahd masIer. 1his abiliIy has ho
e!!ecI oh models IhaI do hoI have a held acIioh. |MPC: 4, Uses/1urn: 1{
1he 5hieId of AdamanI (+14 PV for KnighI AdepI, +50 PV for KnighI MasIer, +84 PV for Grand
MasIer): 8y rollihg a success!ul 8raihs 1esI, a khighI adepI gaihs |A: 1{, a khighI masIer |A: 3{, ahd a
grahd masIer |A: 5{ uhIil Ihe sIarI o! his hexI acIivaIioh, Ihough iI ohly proIecIs agaihsI rahged aIIacks.
1his AR also applies Io Ihe khighI's ehIire squad, excepI Io models IhaI already have a beIIer
Armor RaIihg. |MPC: 4, Uses/1urn: 1{
VigiIiance of Ihe Hawk (+15 PV): Success!ully rollihg a 8raihs 1esI allows Ihe khighI,
ahd all members o! his squad, Io make a Dodge 1esI agaihsI ahy sihgle aIIack made oh
Ihem uhIil Ihe sIarI o! Ihe khighI's hexI acIivaIioh. Each model may make ohly ohe such
Dodge 1esI per Iurh. |MPC: 4, Uses/1urn: 1{
AbiIiIies:
FearIess: A khighI does hoI heed Io make a GuIs or Morale 1esI i! IhaI is caused by
some kihd o! !ear-ihducihg abiliIy possessed by ahoIher model. He musI sIill make GuIs
ahd Morale 1esIs !or all oIher reasohs as hormal, however.
Find Weakness (KnighI MasIer and Grand MasIer onIy): All Ihe khighI masIer's
aIIacks have |AM: -2{, while Ihe grahd masIer's have |AM: -3{. l! Ihe aIIack already has ah AM beIIer
Ihah 0, Ihese Armor Modi!iers are cumulaIive.
Immune Io Panic: A!Ier Ihe khighI has !ailed a Morale 1esI, he may roll Iwice oh Ihe Morale 1able
(p. 88, vOA Au/eboo/) ahd choose which o! Ihe Iwo rolls Io use.
1acIicaI Awareness: l! Ihe khighI makes a success!ul 8raihs 1esI, his whole squad may ighore ehemy
models wiIhih 12" wheh decidihg who Io aIIack. Should Ihe 8raihs 1esI roll a 10, Ihe khighI is coh!used
ahd his acIivaIioh is ehded immediaIely. |MPC: 3, Uses/1urn: 1{
1errifying: Ahy ehemy model ih base-Io-base cohIacI wiIh a khighI musI make a GuIs 1esI wheh Ihe
model is acIivaIed, i! Ihis !ails, iI musI aIIempI Io break !ree ahd move direcIly away !rom Ihe khighI !or
aI leasI 2" oh iIs hexI acIivaIioh.
ONIN APC
MP: 12 1C: 2 CC: - C: 4 POW: 6 OD: 6 LIF: 3 A: 2(2)
PoinI VaIue: 56
AvaiIabiIiIy: UhlimiIed
1ype: Medium Wheeled 1rahsporI (8)
5IrucIure: lhdividual
Weapons: MouhIed gauss ri!le (360` !irihg arc)
OpIions: 1he Rohih may have ohe o! Ihe !ollowihg opIiohs, alIhough iI cah Iake a 1urreI Upgrade ih
addiIioh Io ahoIher opIioh. (1haI is, iI may have Iwo opIiohs, as lohg as ohe o! Ihem is a IurreI
upgrade.)
uII PIaIes (+5 PV): 1hese improve Ihe Rohih's Power Io 7 ahd iIs Armor RaIihg Io 3(2).
FIecIro-HuII (+14 PV): See page 11.
FIaiI (+15 PV): Allows Ihe vehicle Io make melee aIIacks eveh Ihough iI is hoI a walker. lIs CC is 4 !or
Ihese aIIacks. |MPC: 2, Power: POW, AM: 0{
V.A.S.A. Forcelist 8
1urreI Upgrades: 1he mouhIed gauss ri!le may be replaced wiIh a mouhIed chaih guh (+11 PV) or a
mouhIed grehade lauhcher (+12 PV).
AbiIiIies:
ough 1errain 5peciaIisI: Oh rocky grouhd, a Rohih couhIs 8rokeh Ierraih as Opeh, ahd Hazardous as
8rokeh (see 1erraih, p. 78, vOA Au/eboo/).
5uppressive Fire: A Rohih may use ahy o! iIs rahged aIIacks Io subdue or suppress Ihe ehemy raIher
Ihah wouhd or kill Ihem. 8y spehdihg 1 MP more Ihah hormal Io make Ihe aIIack, a hiI oh a member o!
Ihe IargeI squad does hoI ih!licI ahy damage (excepI i! Ihe RC 1esI is a 10, ih which case Ihe IargeI
model is hiI), buI raIher !orces Ihe IargeI's squad Io make a Morale 1esI aI Ihe ehd o! Ihe aIIackihg
squad's acIivaIioh. SubIracI Ihe humber o! suppressive !ire "hiIs" Ihe IargeI squad has Iakeh ih Ihe cur-
rehI Iurh !rom Ihe Morale 1esI IargeI humber. |MPC: +1, Uses/1urn: 1{
1acIicaI Awareness: l! Ihe Rohih rolls 5 or less oh 1D10, iI may ighore ehemy models wiIhih 12"
wheh decidihg who Io aIIack. Should Ihe die roll a 10, Ihe crew is coh!used ahd Ihe vehicle's acIivaIioh
is ehded immediaIely. |MPC: 3, Uses/1urn: 1{
5HUIKFN GUAD
MP: 8 CC: 5 C: 5 POW: 4 OD: 5 N: 6 GU1: 6 LIF: 1 A: 0 5IZF: M
PoinI VaIue: 42
AvaiIabiIiIy: UhlimiIed
5IrucIure: 4-10
FquipmenI: 1wih blasIers |MPC: 4, Uses/1urn: 1,
ange: 5 6/+1, M 12/-1, L -/-, Power: 4, AM: 0,
Mode: !ull-auIo, poihI-blahk{
OpIions:
5ergeanI (+5 PV): Ohe model ih Ihe squad may be upgraded Io a sergeahI, givihg him GuIs 7 ahd
Ihe 1acIical Awarehess abiliIy (below). As lohg as Ihe sergeahI is alive, Ihe ehIire squad uses his GuIs sIa-
IisIic !or all GuIs ahd Morale 1esIs iI is required Io make.
AbiIiIies:
FearIess: Shurikeh guards do hoI heed Io make a GuIs or Morale 1esI i! IhaI is caused by some kihd
o! !ear-ihducihg abiliIy possessed by ahoIher model. 1hey musI sIill make GuIs ahd Morale 1esIs !or all
oIher reasohs as hormal, however.
Jump 1rooper: l! a shurikeh guard wahIs Io use Ihis abiliIy, iI musI !irsI succeed aI a 8raihs 1esI. l!
Ihe IesI succeeds, Ihe model may be moved up Io 10 ihches ih a sIraighI lihe aI ho addiIiohal MP CosI. lI
cah eveh move over impassable Ierraih ahd over obsIacles, provided iI does hoI ehd iIs move ihside
impassable Ierraih, ahd IhaI Ihe obsIacle is hoI more Ihah 5 ihches Iall. l! Ihe 8raihs 1esI !ails, Ihe
shurikeh guard may sIill move as above, buI will scaIIer (p. 84, vOA Au/eboo/) !rom iIs ihIehded desIiha-
Iioh poihI, should Ihis scaIIer Iake Ihe model ihIo impassable Ierraih, iI is cohsidered a casualIy. l! Ihe
8raihs 1esI rolls a 10, Ihe model's acIivaIioh is ehded immediaIely. |MPC: 5, Uses/1urn: 1{
Guard: Each shurikeh guard musI be assighed a speci!ic iIem, area or oIher model Io guard, ahd iI
may hoI move ouI o! squad cohesioh wiIh Ihe guarded objecI (i! ah area is Io be guarded, Ihe model
may hoI move ouI o! Ihe area), while ih cohesioh wiIh Ihe objecI beihg guarded, Ihe model has Ihe
lmmuhe Io Pahic abiliIy. Wheh a IemplaIe weapoh is used ahd iI covers Ihe objecI beihg guarded, ahy
hiIs Iakeh by Ihe objecI beihg guarded may be re-assighed Io Ihe guard (eveh i! Ihe guard is hoI uhder
Ihe IemplaIe), alIhough i! Ihis kills Ihe guard be!ore all hiIs have beeh resolved, ahy remaihihg ohes are
Iakeh by Ihe objecI beihg guarded.
5hock 1rooper: Wheh chargihg ihIo melee combaI (p. 86, vOA Au/eboo/), shurikeh guards receive a
+2 CC modi!ier ihsIead o! +1. 1hey also gaihs a +1 modi!ier Io Ihe Damage 1esI agaihsI Ihe model IhaI
was charged, buI ohly ih Ihe same Iurh IhaI Ihe charge was made.
1acIicaI Awareness (5ergeanI onIy): l! Ihe sergeahI makes a success!ul 8raihs 1esI, ahy member o!
Ihe squad may ighore ehemy models wiIhih 12" wheh decidihg who Io aIIack. Should Ihe 8raihs 1esI roll
a 10, Ihe sergeahI is coh!used ahd his acIivaIioh is ehded immediaIely. |MPC: 3, Uses/1urh: 1{
9 V.A.S.A. Forcelist
5UPPF55O 5UAD
MP: 9 CC: 4 C: 4 POW: 4 OD: 4 N: 5 GU1: 5 LIF: 1 A: 0 5IZF: M
PoinI VaIue: 19
AvaiIabiIiIy: UhlimiIed
5IrucIure: 4-10
FquipmenI: Gauss ri!le, sIuh baIoh, baIIleshield
OpIions:
Grenade Launcher (+16 PV): Ohe members o! Ihe squad may replace his gauss ri!le ahd baIIleshield
wiIh a grehade lauhcher. 1his also gives him Ihe 1acIical Awarehess abiliIy (below).
5ergeanI (+4 PV): Ohe model ih Ihe squad may be upgraded Io a sergeahI, givihg him GuIs 6 ahd
Ihe 1acIical Awarehess abiliIy (below). As lohg as Ihe sergeahI is alive, Ihe ehIire squad uses his GuIs sIa-
IisIic !or all GuIs ahd Morale 1esIs iI is required Io make.
5niper (+11 PV): Ohe member o! Ihe squad may replace his gauss ri!le ahd baIIleshield wiIh a shiper
ri!le, which also gives him Ihe Marksmah ahd 1acIical Awarehess abiliIies (below).
AbiIiIies:
Marksman (5niper onIy): lh rahged combaI, a shiper scores a criIical hiI oh a roll o! 1 as hormal
(p. 80, vOA Au/eboo/), buI i! he rolls a 2, he may roll agaih, i! Ihis secohd roll would hiI Ihe IargeI
(regardless o! wheIher iI was a criIical hiI or hoI), Ihe aIIack is also cohsidered a criIical hiI. NoIe IhaI
Ihe IargeI has hoI beeh hiI Iwice i! boIh rolls succeed-iI ohly Iakes damage !rom a sihgle aIIack.
5uppressive Fire: Suppressor squad members may use ahy o! Iheir rahged aIIacks Io subdue or sup-
press Ihe ehemy raIher Ihah wouhd or kill Ihem. 8y spehdihg 1 MP more Ihah hormal Io make Ihe
aIIack, a hiI oh a member o! Ihe IargeI squad does hoI ih!licI ahy damage (excepI i! Ihe RC 1esI is a 10,
ih which case Ihe IargeI model is hiI), buI raIher !orces Ihe IargeI's squad Io make a Morale 1esI aI Ihe
ehd o! Ihe aIIackihg squad's acIivaIioh. SubIracI Ihe humber o! suppressive !ire "hiIs" Ihe IargeI squad
has Iakeh ih Ihe currehI Iurh !rom Ihe Morale 1esI IargeI humber. |MPC: +1, Uses/1urn: 1{
1acIicaI Awareness (Grenade Launcher, 5ergeanI and 5niper onIy): l! Ihe model makes a success!ul
8raihs 1esI, iI may ighore ehemy models wiIhih 12" wheh decidihg who Io aIIack. Should Ihe 8raihs 1esI
roll a 10, Ihe model is coh!used ahd iIs acIivaIioh is ehded immediaIely (Ihis does hoI happeh Io shipers,
however). l! Ihis IesI is made by Ihe sergeahI, all models ih Ihe squad may aIIack ahy ehemy ih rahge
ahd LOS uhIil Ihe ehd o! Ihe squad's currehI acIivaIioh (Ihough rollihg a 10 does hoI ehd Ihe squad's
acIivaIioh, ohly Ihe sergeahI's). |MPC: 3, Uses/1urn: 1{
V.A.5.A. MILI1IA
MP: 8 CC: 3 C: 3 POW: 3 OD: 3 N: 4 GU1: 4 LIF: 1 A: 0 5IZF: M
PoinI VaIue: 5
AvaiIabiIiIy: UhlimiIed
5IrucIure: 4-12
FquipmenI: AuIopisIol, combaI blade
OpIions:
AuIorifIe (+1 PV per modeI): Ahy humber o! models ih Ihe squad may replace Iheir auIopisIols wiIh
auIori!les.
MiIiIia Leader (+5 PV): Ohe member o! Ihe squad may be upgraded Io a miliIia leader, givihg him ah
auIori!le ihsIead o! ah auIopisIol, GuIs 5 ahd Ihe 1acIical Awarehess abiliIy (below). As lohg as Ihe leader
is alive, Ihe ehIire squad uses his GuIs sIaIisIic !or all GuIs ahd Morale 1esIs iI is required Io make.
AbiIiIies:
1acIicaI Awareness: l! Ihe miliIia leader
makes a success!ul 8raihs 1esI, ahy member
o! Ihe squad may ighore ehemy
models wiIhih 12" wheh decidihg
who Io aIIack. Should Ihe 8raihs 1esI roll a
10, Ihe leader is coh!used ahd his acIiva-
Iioh is ehded immediaIely. |MPC: 3,
Uses/1urn: 1{
V.A.S.A. Forcelist 10
V.A.5.A. A5FNAL
AMO
aIIIeshieId
1his shield adds 1 Io Ihe model's Armor RaIihg, buI ohly agaihsI aIIacks comihg !rom Ihe model's
!rohI-IhaI is, !rom wiIhih Ihe model's lihe o! sighI. Do hoI apply Ihis bohus agaihsI aIIacks !rom ouI-
side Ihe model's LOS.
NegaIron 5hieId
1his shield adds 2 Io Ihe model's Armor RaIihg, buI ohly agaihsI aIIacks comihg !rom Ihe model's
!rohI-IhaI is, !rom wiIhih Ihe model's lihe o! sighI. Do hoI apply Ihis bohus agaihsI aIIacks !rom ouI-
side Ihe model's LOS.
AddiIiohally, a hegaIroh shield cah be used as a melee weapoh |MPC: 4, Power: 4, AM: 0{, alIhough
ahy aIIack made wiIh iI su!!ers a -1 CC modi!ier.
MFLFF WFAPON5
CesIus
|MPC: +3, Power: POW, AM: -3, Damage: 2{
CombaI Iade
|MPC: +1, Power: POW, AM: -1{
Ion KaIana
Heavy weapoh. |MPC: 5, Power: 5, AM: -2{
Ion 5word
Heavy weapoh. |MPC: 5, Power: 5, AM: -1{
5hadow Iade
|MPC: +0, Power: POW+1, AM: 0{
5Iun aIon
|MPC: +0, Power: POW+1, AM: 0{
ANGFD WFAPON5
AuIopisIoI
|MPC: 4, Uses/1urn: 1, ange: 5 6/+1, M 12/-1, L -/-, Power: 4, AM: 0, Mode: poihI-blahk{
AuIorifIe
|MPC: 4, Uses/1urn: 1, ange: 5 6/+1, M 12/-, L 24/-1, Power: 4, AM: 0{
IasIer
|MPC: 4, Uses/1urn: 2, ange: 5 6/+1, M 12/-1, L -/-, Power: 4, AM: 0, Mode: poihI-blahk{
FIecIro-huII
1o use Ihis weapoh, cehIer Ihe 3-ihch IemplaIe oh Ihe user ahd deIermihe hiIs ahd damage as hor-
mal. 1he user does hoI Iake damage !rom Ihis aIIack, buI oIher !riehdly models uhder Ihe IemplaIe cah.
|MPC: 5, Uses/1urn: 1, Power: 5, AM: 0, Mode: blasI radius 3"{
Gauss ifIe
|MPC: 5, Uses/1urn: 1, ange: 5 6/+1, M 12/-, L 24/-1, Power: 5, AM: 0{
11 V.A.S.A. Forcelist
Grenade Launcher
|MPC: 5, Uses/1urn: 1, ange: 5 12/-, M 24/-1, L 36/-2, Power: 5, AM: 0, Mode: blasI radius 2",
ihdirecI{
Ion Lance
|MPC: 5, Uses/1urn: 2, ange: 5 6/+2, M 12/-, L -/-, Power: 5, AM: 0, Mode: poihI-blahk{
MounIed Chain Gun
|MPC: 5, Uses/1urn: 2, ange: 5 16/+1, M 32/-, L 48/-1, Power: 5, AM: 0{
MounIed Gauss ifIe
|MPC: 5, Uses/1urn: 1, ange: 5 12/+1, M 24/-, L 36/-1, Power: 5, AM: 0{
5niper ifIe
|MPC: 4, Uses/1urn: 1, ange: 5 16/+2, M 32/+1, L 48/-1, Power: 4, AM: 0{
HFAVY ANGFD WFAPON5
Chain Gun
|MPC: 6, Uses/1urn: 1, ange: 5 6/+2, M 12/+1, L 24/-, Power: 6, AM: 0{
Heavy Grape Gun
|MPC: 6, Uses/1urn: 2, ange: 5 6/+1, M 12/-1, L 24/-2, Power: 6, AM: 0, Mode: poihI-blahk{
ML5
1he MLRS cahhoI !ire aI IargeIs aI shorI rahge, uhlike oIher ihdirecI-!ire weapohs, iI cah aIIack Iar-
geIs aI lohg rahge wiIh ihdirecI !ire (p. 85, vOA Au/eboo/). |MPC: 7, Uses/1urn: 1, ange: 5 16/-,
M 32/-2, L 48/-3, Power: 7, AM: 0, Mode: blasI radius 3", ihdirecI{
MounIed Gauss ifIe
|MPC: 5, Uses/1urn: 1, ange: 5 12/+1, M 24/-, L 36/-1, Power: 5, AM: 0{
MounIed Grenade Launcher
|MPC: 5, Uses/1urn: 1, ange: 5 12/+1, M 24/-, L 36/-1, Power: 5, AM: 0,
Mode: blasI radius 3"{
ockeI Launcher
|MPC: 8, Uses/1urn: 1, ange: 5 12/-1, M 24/-2, L 36/-3, Power: 7, AM: -5,
Damage: 2{
CAP1AIN AKFMI
MP: 9 CC: 7 C: 4 POW: 6 OD: 6 N: 6 GU1: 8 LIF: 3
A: 2 5IZF: L
PoinI VaIue: 86
AvaiIabiIiIy: 1 per !orce
5IrucIure: CapIaih Akemi musI be parI o! a Shoguh birds o! prey squad ahd
adhere Io squad coherehcy
FquipmenI: loh kaIaha, hegaIroh shield
AbiIiIies:
Jump 1rooper: l! capIaih Akemi wahIs Io use Ihis abiliIy, she musI !irsI succeed
aI a 8raihs 1esI. l! Ihe IesI succeeds, Akemi may be moved up Io 10 ihches ih a
sIraighI lihe aI ho addiIiohal MP CosI. She cah eveh move over impassable Ier-
raih ahd over obsIacles, provided she does hoI ehd her move ihside impassable
Ierraih, ahd IhaI Ihe obsIacle is hoI more Ihah 5 ihches Iall. l! Ihe 8raihs 1esI
V.A.S.A. Forcelist 12
!ails, capIaih Akemi may sIill move as above, buI will scaIIer (p. 84, vOA Au/eboo/) !rom her ihIehded
desIihaIioh poihI, should Ihis scaIIer Iake her ihIo impassable Ierraih, she is cohsidered a casualIy. l! Ihe
8raihs 1esI rolls a 10, Akemi's acIivaIioh is ehded immediaIely. |MPC: 5, Uses/1urn: 1{
MeIee AIIacks: Akemi reduces Ihe MP CosI o! all melee aIIacks she makes by 1, ahd also adds 1 Io
Iheir Power.
CAP1AIN ZFD
MP: 9 CC: 6 C: 5 POW: 4 OD: 5 N: 6 GU1: 8 LIF: 2 A: 0 5IZF: M
PoinI VaIue: 76
AvaiIabiIiIy: 1 per !orce
5IrucIure: CapIaih Zed musI be parI o! a black legioh squad ahd adhere Io squad coherehcy
FquipmenI: loh sword, blasIer
AbiIiIies:
FearIess: CapIaih Zed does hoI heed Io make a GuIs or Morale 1esI i! IhaI is caused by some kihd o!
!ear-ihducihg abiliIy possessed by ahoIher model. He musI sIill make GuIs ahd Morale 1esIs !or all oIher
reasohs as hormal, however.
Jump 1rooper: l! capIaih Zed wahIs Io use Ihis abiliIy, he musI !irsI succeed aI a 8raihs 1esI. l! Ihe
IesI succeeds, Zed may be moved up Io 10 ihches ih a sIraighI lihe aI ho addiIiohal MP CosI. He cah
eveh move over impassable Ierraih ahd over obsIacles, provided he does hoI ehd his move ihside impass-
able Ierraih, ahd IhaI Ihe obsIacle is hoI more Ihah 5 ihches Iall. l! Ihe 8raihs 1esI !ails, Zed may sIill
move as above, buI will scaIIer (p. 84, vOA Au/eboo/) !rom his ihIehded desIihaIioh poihI, should Ihis
scaIIer Iake him ihIo impassable Ierraih, capIaih Zed is cohsidered a casualIy. l! Ihe 8raihs 1esI rolls a 10,
Zed's acIivaIioh is ehded immediaIely. |MPC: 5, Uses/1urn: 1{
MeIee AIIacks: 1he MP CosI !or capIaih Zed Io make melee aIIacks is 1 MP lower Ihah hormal. 1his
cahhoI brihg Ihe MP CosI !or a melee aIIack Io less Ihah 1, however.
5hock 1rooper: Wheh chargihg ihIo melee combaI (p. 86, vOA Au/eboo/), capIaih Zed receives a +2
CC modi!ier ihsIead o! +1. He also gaihs a +1 modi!ier Io Ihe Damage 1esI agaihsI Ihe model IhaI was
charged, buI ohly ih Ihe same Iurh IhaI Ihe charge was made.
1acIicaI Awareness: l! capIaih Zed makes a success!ul 8raihs 1esI, his squad may ighore ehemy mod-
els wiIhih 12" wheh decidihg who Io aIIack. Should Ihe 8raihs 1esI roll a 10, Zed is coh!used ahd his
acIivaIioh is ehded immediaIely. |MPC: 3, Uses/1urn: 1{
COMMANDF X
MP: 8 CC: 6 C: 6 POW: 4 OD: 5 N: 6 GU1: 8 LIF: 2 A: 0
5IZF: M
PoinI VaIue: 71
AvaiIabiIiIy: 1 per !orce
5IrucIure: Commahder X musI be parI o! a black legioh squad ahd
adhere Io squad coherehcy
FquipmenI: 8lasIer
AbiIiIies:
FearIess: Commahder X does hoI heed Io make a GuIs or Morale 1esI i! IhaI is
caused by some kihd o! !ear-ihducihg abiliIy possessed by ahoIher model. She musI
sIill make GuIs ahd Morale 1esIs !or all oIher reasohs as hormal, however.
Jump 1rooper: l! commahder X wahIs Io use Ihis abiliIy, she musI !irsI suc-
ceed aI a 8raihs 1esI. l! Ihe IesI succeeds, commahder X may be moved up Io
10 ihches ih a sIraighI lihe aI ho addiIiohal MP CosI. She cah eveh move over
impassable Ierraih ahd over obsIacles, provided she does hoI ehd her move
ihside impassable Ierraih, ahd IhaI Ihe obsIacle is hoI more Ihah 5 ihches Iall.
l! Ihe 8raihs 1esI !ails, commahder X may sIill move as above, buI will scaIIer (p. 84,
vOA Au/eboo/) !rom her ihIehded desIihaIioh poihI, should Ihis scaIIer Iake her ihIo impassable Ierraih,
commahder X is cohsidered a casualIy. l! Ihe 8raihs 1esI rolls a 10, commahder X's acIivaIioh is ehded
immediaIely. |MPC: 5, Uses/1urn: 1{
13 V.A.S.A. Forcelist
MuIIipIe AIIacks: 1he MP CosI !or commahder X Io make melee aIIacks is 1 MP lower Ihah hormal.
1his cahhoI brihg Ihe MP CosI !or a melee aIIack Io less Ihah 1, however.
5hock 1rooper: Wheh chargihg ihIo melee combaI (p. 86, vOA Au/eboo/), commahder X receives a
+2 CC modi!ier ihsIead o! +1. She also gaihs a +1 modi!ier Io Ihe Damage 1esI agaihsI Ihe model IhaI
was charged, buI ohly ih Ihe same Iurh IhaI Ihe charge was made.
5Irike FirsI: Commahder X may receive a charge as described oh page 86 o! Ihe vOA Au/eboo/ eveh
i! she has ho held acIioh.
1acIicaI Awareness: l! commahder X makes a success!ul 8raihs 1esI, her squad may ighore ehemy
models wiIhih 12" wheh decidihg who Io aIIack. Should Ihe 8raihs 1esI roll a 10, commahder X is coh-
!used ahd her acIivaIioh is ehded immediaIely. |MPC: 3, Uses/1urn: 1{
GUADMA51F 1AKAJI
MP: 8 CC: 5 C: 6 POW: 4 OD: 5 N: 7 GU1: 9 LIF: 2 A: 0 5IZF: M
PoinI VaIue: 48
AvaiIabiIiIy: 1 per !orce
5IrucIure: GuardmasIer 1akaji musI be parI o! a shurikeh guard squad ahd adhere Io squad coherehcy
FquipmenI: 8lasIer |Mode: !ull-auIo{
AbiIiIies:
Guard: GuardmasIer 1akaji musI be assighed a speci!ic iIem, area or oIher model Io guard, ahd may
hoI move ouI o! squad cohesioh wiIh Ihe guarded objecI (i! ah area is Io be guarded, Ihe model may
hoI move ouI o! Ihe area), while ih cohesioh wiIh Ihe objecI beihg guarded, 1akaji has Ihe lmmuhe Io
Pahic abiliIy (below). Wheh a IemplaIe weapoh is used ahd iI covers Ihe objecI beihg guarded, ahy hiIs
Iakeh by Ihe objecI beihg guarded may be re-assighed Io 1akaji (eveh i! he is hoI uhder Ihe IemplaIe),
alIhough i! Ihis kills 1akaji be!ore all hiIs have beeh resolved, ahy remaihihg ohes are Iakeh by Ihe objecI
beihg guarded.
Immune Io Panic: A!Ier 1akaji has !ailed a Morale 1esI, he may roll Iwice oh Ihe Morale 1able (p. 88,
vOA Au/eboo/) ahd choose which o! Ihe Iwo rolls Io use. 1his ohly applies while 1akaji is guardihg some-
Ihihg (see above).
5hock 1rooper: Wheh chargihg ihIo melee combaI (p. 86, vOA Au/eboo/), 1akaji receives a +2 CC
modi!ier ihsIead o! +1. He also gaihs a +1 modi!ier Io Ihe Damage 1esI agaihsI Ihe model IhaI was
charged, buI ohly ih Ihe same Iurh IhaI Ihe charge was made.
1acIicaI Awareness: l! guardmasIer 1akaji makes a success!ul 8raihs 1esI, his squad may ighore ehemy
models wiIhih 12" wheh decidihg who Io aIIack. Should Ihe 8raihs 1esI roll a 10, 1akaji is coh!used ahd
his acIivaIioh is ehded immediaIely. |MPC: 3, Uses/1urn: 1{
HFO & LFANDF
MP: 10 1C: 1 CC: 5 C: 6 POW: 4 OD: 5 LIF: 3 A: 0
PoinI VaIue: 57
AvaiIabiIiIy: 1 per !orce
1ype: LighI Wheeled
5IrucIure: Hero & Leahder musI be parI o! a Vipers squad ahd
adhere Io squad coherehcy
Weapons: MouhIed chaih guh (180` le!I !irihg arc),
blasIer (180` !orward !irihg arc)
AbiIiIies:
CIose CombaI: AlIhough e!!ecIively a vehicle,
Hero & Leahder may make hormal close combaI
aIIacks agaihsI ahy model Ihey are ih base-Io-
base cohIacI wiIh, buI ohly usihg Ihe blasIer
(eveh i! Ihe IargeI is ouIside Ihe bike's 180` !or-
ward !irihg arc). 1hey cah also aIIempI Io collide
wiIh oIher models as described oh page 90 o! Ihe vOA
Au/eboo/.
V.A.S.A. Forcelist 14
Inspiring: Models wiIhih 6" o! Hero & Leahder may re-roll ohe Morale 1esI or roll oh Ihe Morale 1able
(p. 88, vOA Au/eboo/) per Iurh, buI musI use Ihe secohd roll. A squad may hoI re-roll boIh iIs Morale
1esI ahd Ihe roll oh Ihe Morale 1able ih a sihgle Iurh.
1acIicaI Awareness: l! Hero & Leahder roll 6 or less oh 1D10, Iheir squad may ighore ehemy models
wiIhih 12" wheh decidihg who Io aIIack. Should Ihe die roll a 10, Ihey are coh!used ahd Iheir acIivaIioh
is ehded immediaIely. |MPC: 3, Uses/1urn: 1{
LIFU1FNAN1 KANFDA
MP: 9 CC: 5 C: 4 POW: 4 OD: 4 N: 6 GU1: 8 LIF: 2 A: 0 5IZF: M
PoinI VaIue: 37
AvaiIabiIiIy: 1 per !orce
5IrucIure: LieuIehahI Kaheda musI be parI o! a suppressors squad ahd adhere Io squad coherehcy
FquipmenI: Gauss ri!le, sIuh baIoh, baIIleshield
AbiIiIies:
Immune Io Panic: A!Ier lieuIehahI Kaheda has !ailed a Morale 1esI, he may roll Iwice oh Ihe Morale
1able (p. 88, vOA Au/eboo/) ahd choose which o! Ihe Iwo rolls Io use.
5uppressive Fire: LieuIehahI Kaheda may use his gauss ri!le Io subdue or suppress Ihe ehemy raIher
Ihah wouhd or kill Ihem. 8y spehdihg 6 MP (ihsIead o! Ihe hormal 5 MP) Io make Ihe aIIack, a hiI oh a
member o! Ihe IargeI squad does hoI ih!licI ahy damage (excepI i! Ihe RC 1esI is a 10, ih which case Ihe
IargeI model is hiI), buI raIher !orces Ihe IargeI's squad Io make a Morale 1esI aI Ihe ehd o! Ihe aIIack-
ihg squad's acIivaIioh. SubIracI Ihe humber o! suppressive !ire "hiIs" Ihe IargeI squad has Iakeh ih Ihe
currehI Iurh !rom Ihe Morale 1esI IargeI humber. |MPC: 6, Uses/1urn: 1{
1acIicaI Awareness: l! lieuIehahI Kaheda makes a success!ul 8raihs 1esI, his squad may ighore ehemy
models wiIhih 12" wheh decidihg who Io aIIack. Should Ihe 8raihs 1esI roll a 10, Kaheda is coh!used
ahd his acIivaIioh is ehded immediaIely. |MPC: 3, Uses/1urn: 1{
MAJO KALI
MP: 10 CC: 4 C: 6 POW: 4 OD: 4 N: 6 GU1: 7 LIF: 2 A: 0 5IZF: M
PoinI VaIue: 37
AvaiIabiIiIy: 1 per !orce
5IrucIure: Major Kali musI be parI o! a colohial marihes squad ahd adhere Io
squad coherehcy
FquipmenI: Chaih guh
OpIions: l! ohe o! Ihe oIher !orces ih a baIIle cohsisIs o! koraloh, major Kali
musI Iake Ihe !ollowihg opIiohs aI a cosI o! +5 PV ih IoIal.
FearIess: Major Kali does hoI heed Io make a GuIs or Morale 1esI i! IhaI is
caused by some kihd o! !ear-ihducihg abiliIy possessed by a koraloh model. She
musI sIill make GuIs ahd Morale 1esIs !or all oIher reasohs as hormal, however.
Immune Io Panic: A!Ier major Kali has !ailed a Morale 1esI, she may roll Iwice
oh Ihe Morale 1able (p. 88, vOA Au/eboo/) ahd choose which o! Ihe Iwo rolls Io use.
AbiIiIies:
1acIicaI Awareness: l! major Kali makes a success!ul 8raihs 1esI, her squad may ighore ehemy models
wiIhih 12" wheh decidihg who Io aIIack. Should Ihe 8raihs 1esI roll a 10, Kali is coh!used ahd her acIiva-
Iioh is ehded immediaIely. |MPC: 3, Uses/1urn: 1{
15 V.A.S.A. Forcelist