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1ALF OF

CON1FN15
F5FKF5 3
CFN5O 3
CONVIC1 LANCF5 4
CONVIC1 LFGIONAIF5 4
DF5F1 MAAUDF5 5
DUNF AIDF5 5
Dune aider LicIor 5
FXO-5UI15 6
GFNADIF 5UAD 6
LFGION CFN1UION 6
LIC1O 7
PAF1O 7
PAF1OIAN GUAD 8
5ALAMANDF FIFLD CANNON 8
5aIamander Crew 9
5AND UNNF5 9
5andrunner LicIor 9
51ANDAD FAF 10
5UICIDF IKF5 10
5UICIDF OMF5 11
1IUNF 11
JUNKF5 A5FNAL 11
Armor 11
8aIIleshield 11
Melee Weapohs 11
8roadsword 11
CesIus 11
CombaI 8lade 12
1hermiIe Spear 12
Vibro ScyIhe 12
anged Weapons 12
AuIopisIol 12
CombaI ShoIguh 12
Explosives Pack 12
Gauss Ri!le 12
Hahd Grehades 12
LighI Flame 1hrower 12
MouhIed Chaih Guh 12
MouhIed CombaI ShoIguhs 12
MouhIed Hell!ire Grehade Lauhcher12
1hermiIe Explosives Pack 12
1hermiIe Lahce 13
Heavy anged Weapons 13
Chaih Guh 13
Flame 1hrower 13
Heavy Grape Guh 13
MouhIed Flame 1hrower 13
Salamahder Field Cahhoh 13
AUFLIAN 13
CFN5O CA1O 14
LIC1O DFCIMU5 14
PAF1O MAXIMU5 14
"1HF FD FOX" 15
1IUNF GACCHU5 15
CFDI15
Conversions, WriIing, LayouI, eIc.
GurIh <gurIh@xs4all.hl>
hIIp://plasIic.dumpshock.com
IIIusIraIions
Page borders scahhed !rom a vOA. !he
Mae/strom rulebook, used wiIhouI permissioh
buI also wiIhouI evil ihIehI.
FrohI cover arIwork by Adriah SmiIh, adapIed
!rom Ihe !rohI cover o! Ihe Iun/ers /orce 8oo/,
model illusIraIiohs !rom i-Kore's web siIe,
hIIp://www.i-kore.com/. 8oIh also used wiIh hei-
Iher permissioh hor commercial ihIehIiohs.
COPYIGH15 & 1ADFMAK5
1his documehI is copyrighI 2004 by GurIh
<gurIh@xs4all.hl>. lI may be !reely disIribuIed, oh
Ihe cohdiIiohs IhaI iI is hoI modi!ied ih ahy way,
ahd IhaI ho pro!iI is made o!! Ihe disIribuIioh.
vO/0 ahd several oIher hames ahd IiIles used
ih Ihis documehI are Irademarks or regisIered
Irademarks o! i-Kore LId. Origihal vO/0 maIerial is
copyrighI by i-Kore LId. vOA. !he Mae/strom is
a Irademark o! FASA CorporaIioh. All used wiIh-
ouI permissioh, Ihe use o! Ihese Irademarks ih
Ihis documehI should hoI be seeh as a challehge
Io, or spohsorship o!, Iheir Irademark sIaIus. Go
buy Ihe books ahd Ihe mihiaIures-you woh'I be
able Io use Ihese cohversiohs wiIhouI Ihem .
Junkers Forcelist 2
JUNKF5 FOCF LI51
1his heI.book is a !orce lisI !or vOA. !he Mae/strom, allowihg Ihe use o!
Juhkers models !rom Ihe vO/0 uhiverse ih vOA games. lI ihcludes sIaIisIics !or all
Ihe geheric Iroops, weapohs ahd equipmehI, ahd hamed models !rom Ihe
Iun/ers /orce 8oo/ showh aI righI, ahd aIIempIs Io IrahslaIe Iheir vO/0 sIaIis-
Iics as closely as possible Io vOA equivalehIs, so IhaI Ihey should hoI be sighi!i-
cahIly di!!erehI !rom Ihe way Ihey appear ih Iheir haIive game sysIem.
Re!er Io /orce l/sts oh page 120 o! Ihe vOA Au/eboo/ !or ah explahaIioh o!
Ihe hoIaIioh ahd sIaIisIics used oh Ihe !ollowihg pages.
F5FKF5
MP: 8 CC: 3 C: 3 POW: 4 OD: 4 N: 3 GU1: 3 LIF: 1 A: 0 5IZF: M
PoinI VaIue: 7
AvaiIabiIiIy: UhlimiIed
5IrucIure: 8-15
FquipmenI: CombaI shoIguh, combaI blade
OpIions:
Champion (+5 PV): Ohe model ih Ihe squad may replace his combaI shoIguh ahd com-
baI blade wiIh a broadsword, ahd may receive a charge as described oh page 86 o! Ihe
vOA Au/eboo/ eveh i! he has ho held acIioh.
DecapiIaIor: Up Io !our models ih Ihe squad may replace Iheir combaI shoIguhs ahd com-
baI blades wiIh a broadsword aI ho chahge ih PV.
GunsIinger (+10 PV per modeI): Up Io !our models ih Ihe squad may have |Uses/1urn: 2{ !or Iheir
combaI shoIguhs, buI lose Iheir combaI blades i! Ihey Iake Ihis opIioh.
AbiIiIies:
erserk Charge: Wheh a berserker charges ihIo melee combaI, his aIIacks may hoI be parried by Ihe
IargeI, ahd Ihe IargeI also may hoI Iry Io receive Ihe charge (see p. 86, vOA Au/eboo/).
FearIess: 8erserkers do hoI heed Io make a GuIs or Morale 1esI i! IhaI is caused by some kihd o! !ear-
ihducihg abiliIy possessed by ahoIher model. 1hey musI sIill make GuIs ahd Morale 1esIs !or all oIher
reasohs as hormal, however.
ImpeIuous: Ahy Iime a berserker squad is acIivaIed, iI musI roll a 8raihs 1esI !or Ihe whole squad. l!
Ihis !ails, each model ih Ihe squad is required Io spehd aI leasI 4 MP Io move Ioward Ihe hearesI ehemy
model ih lihe o! sighI. 1he 8raihs 1esI does hoI have Io be made i! Ihere are ho ehemy models ih lihe o!
sighI o! ahy member o! Ihe squad.
MuIIipIe AIIacks: 1he MP CosI !or berserkers Io make melee aIIacks is 1 MP lower Ihah hormal. 1his
cahhoI brihg Ihe MP CosI !or a melee aIIack Io less Ihah 1, however.
5hock 1rooper: Wheh chargihg ihIo melee combaI (p. 86, vOA Au/eboo/), a berserker receives a +2
CC modi!ier ihsIead o! +1. He also gaihs a +1 modi!ier Io Ihe Damage 1esI agaihsI Ihe model IhaI was
charged, buI ohly ih Ihe same Iurh IhaI Ihe charge was made.
CFN5O
MP: 8 CC: 4 C: 4 POW: 4 OD: 4 N: 6 GU1: 7 LIF: 2 A: 0 5IZF: M
PoinI VaIue: 38
AvaiIabiIiIy: 1 per cohvicI lahcers, cohvicI legioharies or legiohary grehadiers squad
5IrucIure: A cehsor musI be parI o! a cohvicI lahcers, cohvicI legioharies or legiohary grehadiers squad
ahd adhere Io squad coherehcy
FquipmenI: AuIopisIol
AbiIiIies:
FearIess: A cehsor does hoI heed Io make a GuIs or Morale 1esI i! IhaI is caused by some kihd o! !ear-
ihducihg abiliIy possessed by ahoIher model. He musI sIill make GuIs ahd Morale 1esIs !or all oIher rea-
sohs as hormal, however.
3 Junkers Forcelist
NeuraI 5pike AcIivaIion: Wheh a squad wiIh Ihe Eh!orced Rally abiliIy has !ailed a Morale 1esI, check
i! Ihere is a cehsor wiIhih 12 ihches ahd lihe o! sighI o! aI leasI ohe o! Ihe squad members-be!ore
deIermihihg Ihe e!!ecIs o! Ihe !ailed Morale 1esI. l! Ihis is Ihe case, you may remove ohe model !rom Ihe
squad (which musI be wiIhih 12" ahd LOS), ahd Ihe squad is cohsidered Io have succeeded aI Ihe
Morale 1esI ahyway. 1he model is cohsidered a casualIy, ahd i! iI is a hamed model, is auIomaIically
dead-do hoI roll oh Ihe Named Model Damage 1able (p. 108, vOA Au/eboo/). 1his abiliIy does hoI cosI
MP Io use, ahd so iI does hoI depehd oh Ihe model beihg acIivaIed Io use iI.
CONVIC1 LANCF5
MP: 8 CC: 3 C: 3 POW: 4 OD: 4 N: 3 GU1: 3 LIF: 1 A: 0 5IZF: M
PoinI VaIue: 24
AvaiIabiIiIy: UhlimiIed
5IrucIure: 8-15
FquipmenI: 1hermiIe lahce, baIIleshield
OpIions:
Legionary Decurion (+4 PV): Ohe model ih Ihe squad may be replaced by a decurioh, who has GuIs
4 ahd Ihe 1acIical Awarehess abiliIy. As lohg as Ihe decurioh is alive, Ihe ehIire squad uses his GuIs sIaIis-
Iic !or all GuIs ahd Morale 1esIs iI is required Io make.
AbiIiIies:
Fnforced aIIy: CohvicI lahcers have ah implahIed heural spike IhaI cah be acIivaIed by Ihe Neural
Spike AcIivaIioh abiliIy.
5warm: Wheh more Ihah ohe model wiIh Ihis abiliIy is ih base-Io-base cohIacI wiIh Ihe same ehemy
model, IhaI ehemy receives a -1 CC modi!ier !or every such oppohehI, Io a maximum o! -3.
1acIicaI Awareness: l! Ihe decurioh makes a success!ul 8raihs 1esI, ahy member o! Ihe squad may
ighore ehemy models wiIhih 12" wheh decidihg who Io aIIack. Should Ihe 8raihs 1esI roll a 10, Ihe
decurioh is coh!used ahd iIs acIivaIioh is ehded immediaIely. |MPC: 3, Uses/1urn: 1{
CONVIC1 LFGIONAIF5
MP: 8 CC: 3 C: 3 POW: 4 OD: 4
N: 3 GU1: 3 LIF: 1 A: 0 5IZF: M
PoinI VaIue: 9
AvaiIabiIiIy: UhlimiIed
5IrucIure: 8-15
FquipmenI: CombaI shoIguh, combaI
blade, baIIleshield
OpIions:
Chain Gunner (+7 PV per modeI): Up Io Iwo models ih Ihe squad may replace Iheir combaI shoI-
guhs ahd baIIleshields wiIh chaih guhs.
FIame 1hrower (+13 PV per modeI): Up Io Iwo models ih Ihe squad may replace Iheir combaI shoI-
guhs ahd baIIleshields wiIh !lame Ihrowers.
Legionary Decurion (+4 PV): Ohe model ih Ihe squad may be replaced by a decurioh, who has GuIs
4 ahd Ihe 1acIical Awarehess abiliIy. As lohg as Ihe decurioh is alive, Ihe ehIire squad uses his GuIs sIaIis-
Iic !or all GuIs ahd Morale 1esIs iI is required Io make.
1hermiIe 5pearmen (+19 PV per modeI): Up Io Ihree models ih Ihe squad may replace Iheir combaI
shoIguhs wiIh IhermiIe spears.
AbiIiIies:
Fnforced aIIy: CohvicI legioharies have ah implahIed heural spike IhaI cah be acIivaIed by Ihe
Neural Spike AcIivaIioh abiliIy.
5warm: Wheh more Ihah ohe model wiIh Ihis abiliIy is ih base-Io-base cohIacI wiIh Ihe same ehemy
model, IhaI ehemy receives a -1 CC modi!ier !or every such oppohehI, Io a maximum o! -3.
1acIicaI Awareness: l! Ihe decurioh makes a success!ul 8raihs 1esI, ahy member o! Ihe squad may
ighore ehemy models wiIhih 12" wheh decidihg who Io aIIack. Should Ihe 8raihs 1esI roll a 10, Ihe
decurioh is coh!used ahd his acIivaIioh is ehded immediaIely. |MPC: 3, Uses/1urn: 1{
Junkers Forcelist 4
DF5F1 MAAUDF5
MP: 10 1C: 2 CC: - C: 3 POW: 4 OD: 6 LIF: 2 A: 0
PoinI VaIue: 30
AvaiIabiIiIy: UhlimiIed
1ype: Medium Wheeled
5IrucIure: 1-6
Weapons: MouhIed chaih guh (180` !orward !irihg arc)
OpIions:
Decurion (+3 PV): Ohe model ih Ihe squad may be replaced
by a decurioh, who has Ihe 1acIical Awarehess abiliIy. 1he decurioh
may hoI Iake Ihe Marauder HeaIwave or Marauder Scavehger opIiohs, below.
Marauder HeaIwave (+14 PV per modeI): Up Io Iwo models ih Ihe squad
may replace Iheir mouhIed chaih guhs wiIh mouhIed !lame Ihrowers (180` !orward !irihg arc).
Marauder 5cavenger (+7 PV per modeI): Up Io Iwo models ih Ihe squad may replace Iheir mouhIed
chaih guhs wiIh !ive mouhIed combaI shoIguhs (360` !irihg arc).
AbiIiIies:
ough 1errain 5peciaIisI: lh deserI Ierraih, deserI marauders couhI 8rokeh Ierraih as Opeh, ahd
Hazardous as 8rokeh (see !erra/n, p. 78, vOA Au/eboo/).
1acIicaI Awareness: l! Ihe decurioh makes a success!ul 8raihs 1esI, ahy member o! Ihe squad may
ighore ehemy models wiIhih 12" wheh decidihg who Io aIIack. Should Ihe 8raihs 1esI roll a 10, Ihe
decurioh is coh!used ahd his acIivaIioh is ehded immediaIely. |MPC: 3, Uses/1urn: 1{
DUNF AIDF5
MP: 12 1C: 1 CC: - C: 3 POW: 4 OD: 6 LIF: 1 A: 0
PoinI VaIue: 5
AvaiIabiIiIy: UhlimiIed
1ype: LighI Wheeled
5IrucIure: 3-6
Weapons: MouhIed combaI shoIguhs
OpIions:
Decurion (+3 PV): Ohe model ih Ihe squad may be replaced by a
decurioh, who has Ihe 1acIical Awarehess abiliIy. 1he decurioh may hoI Iake
Ihe Pillager opIioh, below.
PiIIager (+9 PV per modeI): Up Io Iwo models ih Ihe squad may replace Iheir mouhIed combaI shoI-
guhs wiIh mouhIed chaih guhs.
AbiIiIies:
ough 1errain 5peciaIisI: lh deserI Ierraih, duhe raiders couhI 8rokeh Ierraih as Opeh, ahd Hazardous
as 8rokeh (see !erra/n, p. 78, vOA Au/eboo/).
1acIicaI Awareness: l! Ihe decurioh makes a success!ul 8raihs 1esI, ahy member o! Ihe squad may
ighore ehemy models wiIhih 12" wheh decidihg who Io aIIack. Should Ihe 8raihs 1esI roll a 10, Ihe
decurioh is coh!used ahd his acIivaIioh is ehded immediaIely. |MPC: 3, Uses/1urn: 1{
DUNF AIDF LIC1O
MP: 12 1C: 1 CC: - C: 4 POW: 4 OD: 6 LIF: 1 A: 0
PoinI VaIue: 13
AvaiIabiIiIy: 1 per duhe raiders squad
1ype: LighI Wheeled
5IrucIure: A licIor musI be parI o! a duhe raiders squad ahd adhere Io squad coherehcy
Weapons: MouhIed combaI shoIguhs
AbiIiIies:
NeuraI 5pike AcIivaIion: Wheh a squad wiIh Ihe Eh!orced Rally abiliIy has !ailed a Morale 1esI, check
i! Ihere is a duhe raider licIor wiIhih 6 ihches ahd lihe o! sighI o! aI leasI ohe o! Ihe squad members-
be!ore deIermihihg Ihe e!!ecIs o! Ihe !ailed Morale 1esI. l! Ihis is Ihe case, you may remove ohe model
5 Junkers Forcelist
!rom Ihe squad (which musI be wiIhih 6" ahd LOS), ahd Ihe squad is cohsidered Io have succeeded aI
Ihe Morale 1esI ahyway. 1he model is cohsidered a casualIy, ahd i! iI is a hamed model, is auIomaIically
dead-do hoI roll oh Ihe Named Model Damage 1able (p. 108, vOA Au/eboo/). 1his abiliIy does hoI cosI
MP Io use, ahd so iI does hoI depehd oh Ihe model beihg acIivaIed Io use iI.
ough 1errain 5peciaIisI: lh deserI Ierraih, duhe raiders couhI 8rokeh Ierraih as Opeh, ahd Hazardous
as 8rokeh (see !erra/n, p. 78, vOA Au/eboo/).
FXO-5UI15
MP: 10 CC: 4 C: 4 POW: 6 OD: 6 N: 5 GU1: 5 LIF: 1 A: 2 5IZF: M
PoinI VaIue: 62
AvaiIabiIiIy: UhlimiIed
5IrucIure: 2-8
FquipmenI: Heavy grape guh, cesIus
OpIions:
Decurion (+4 PV): Ohe model ih Ihe squad may be replaced by a decurioh, who has GuIs 6 ahd Ihe
1acIical Awarehess abiliIy. As lohg as Ihe decurioh is alive, Ihe ehIire squad uses his GuIs sIaIisIic !or all
GuIs ahd Morale 1esIs iI is required Io make. 1he decurioh may hoI Iake Ihe Flame 1hrowers opIioh
(below).
FIame 1hrowers (-8 PV): Ahy humber o! models ih Ihe squad may replace Iheir heavy grape guhs
ahd cesIi wiIh lighI !lame Ihrowers |Uses/1urn: 2{. 1his also gives Ihem Ihe Combihe Fire abiliIy.
AbiIiIies:
Combine Fire: A model armed wiIh a lighI !lame Ihrower may use iI as i! iI were a sIahdard !lame
Ihrower, usihg all Ihe game sIaIisIics !or IhaI weapoh. |Uses/ 1urh: 1{
MuIIipIe AIIacks: 1he MP CosI !or exo-suiIs Io make melee aIIacks is 1 MP lower Ihah hormal. 1his
cahhoI brihg Ihe MP CosI !or a melee aIIack Io less Ihah 1, however.
1acIicaI Awareness: l! Ihe decurioh makes a success!ul 8raihs 1esI, ahy member o! Ihe squad may
ighore ehemy models wiIhih 12" wheh decidihg who Io aIIack. Should Ihe 8raihs 1esI roll a 10, Ihe
decurioh is coh!used ahd his acIivaIioh is ehded immediaIely. |MPC: 3, Uses/1urn: 1{
GFNADIF 5UAD
MP: 9 CC: 3 C: 3 POW: 4 OD: 4 N: 3 GU1: 3 LIF: 1 A: 0 5IZF: M
PoinI VaIue: 16
AvaiIabiIiIy: UhlimiIed
5IrucIure: 4-8
FquipmenI: Hahd grehades, combaI shoIguh, combaI blade
OpIions:
VeIeran Grenadier (+4 PV): Ohe model may be upgraded Io a veIerah grehadier, raisihg his GuIs Io
4 ahd givihg him Ihe 1acIical Awarehess abiliIy.
AbiIiIies:
Fnforced aIIy: Grehadiers have ah implahIed heural spike IhaI cah be acIivaIed by Ihe Neural Spike
AcIivaIioh abiliIy.
5warm: Wheh more Ihah ohe model wiIh Ihis abiliIy is ih base-Io-base cohIacI wiIh Ihe same ehemy
model, IhaI ehemy receives a -1 CC modi!ier !or every such oppohehI, Io a maximum o! -3.
1acIicaI Awareness: l! Ihe veIerah grehadier makes a success!ul 8raihs 1esI, ahy member o! Ihe squad
may ighore ehemy models wiIhih 12" wheh decidihg who Io aIIack. Should Ihe 8raihs 1esI roll a 10, Ihe
veIerah grehadier is coh!used ahd his acIivaIioh is ehded immediaIely. |MPC: 3, Uses/1urn: 1{
LFGION CFN1UION
MP: 8 CC: 4 C: 4 POW: 4 OD: 4 N: 5 GU1: 5 LIF: 1 A: 0 5IZF: M
PoinI VaIue: 10
AvaiIabiIiIy: 1 per cohvicI lahcers or cohvicI legioharies squad, maximum o! 6 legioh cehIuriohs per !orce
5IrucIure: Each legioh cehIurioh musI be parI o! a cohvicI lahcers or cohvicI legioharies squad, such a
squad may hoI have a decurioh.
Junkers Forcelist 6
FquipmenI: CombaI shoIguh
OpIions:
Legion: For each cehIurioh, choose ohe o! Ihe !ollowihg legiohs: DeserI Fox (+34 PV), Sahd Viper
(+4 PV), Scorpioh (+5 PV), SerpehI (+3 PV), Shadow Jackal (+8 PV) or VulIure (+10 PV). Each legioh
may ohly be choseh ohce, so you cah have a maximum o! 6 legioh cehIuriohs ih a juhkers !orce-ohe
!rom each legioh.
AbiIiIies:
DeserI Fox Legion: 1he cehIurioh has 10 MP, ahd is equipped wiIh a IhermiIe lahce ahd a baI-
Ileshield, he does hoI have a combaI shoIguh.
High MoraIe: 1he squad o! which Ihe cehIurioh is parI uses Ihe cehIurioh's GuIs sIaIisIic !or all
Morale ahd GuIs 1esIs iI is required Io make.
5and Viper Legion: 1he cehIurioh has a combaI blade ihsIead o! a combaI shoIguh. He may receive a
charge as described oh page 86 o! Ihe vOA Au/eboo/ eveh i! he has ho held acIioh.
5corpion Legion: 1he MP CosI !or Ihe cehIurioh Io make melee aIIacks is 1 MP lower Ihah hormal.
1his cahhoI brihg Ihe MP CosI !or a melee aIIack Io less Ihah 1, however. FurIhermore, Ihe cehIurioh is
equipped wiIh a baIIleshield ih addiIioh Io his hormal equipmehI.
5erpenI Legion: Adds +1 Io Ihe cehIurioh's Power. 1he cehIurioh has a combaI blade as well as a
combaI shoIguh.
5hadow JackaI Legion: lhcreases Ihe cehIurioh's GuIs Io 6 ahd gives him a combaI blade ih addiIioh
Io his combaI shoIguh. 1he cehIurioh does hoI heed Io make a GuIs or Morale 1esI i! IhaI is caused by
some kihd o! !ear-ihducihg abiliIy possessed by ahoIher model. He musI sIill make GuIs ahd Morale 1esIs
!or all oIher reasohs as hormal, however. A!Ier Ihe cehIurioh has !ailed a Morale 1esI, he may roll Iwice
oh Ihe Morale 1able (p. 88, vOA Au/eboo/) ahd choose which o! Ihe Iwo rolls Io use.
1acIicaI Awareness: l! Ihe cehIurioh makes a success!ul 8raihs 1esI, he may ighore ehemy models
wiIhih 12" wheh decidihg who Io aIIack. Should Ihe 8raihs 1esI roll a 10, Ihe cehIurioh is coh!used ahd
his acIivaIioh is ehded immediaIely. l! Ihe 8raihs 1esI succeeded, all models ih Ihe cehIurioh's squad may
aIIack ahy ehemy ih rahge ahd LOS uhIil Ihe ehd o! Ihe squad's currehI acIivaIioh (Ihough rollihg a 10
does hoI ehd Ihe squad's acIivaIioh, ohly Ihe cehIurioh's). |MPC: 3, Uses/1urn: 1{
VuIIure Legion: 1he cehIurioh's combaI shoIguh couhIs as |Uses/1urn: 2{
LIC1O
MP: 8 CC: 4 C: 4 POW: 4 OD: 4 N: 5 GU1: 5 LIF: 1 A: 0 5IZF: M
PoinI VaIue: 14
AvaiIabiIiIy: 1 per cohvicI lahcers, cohvicI legioharies or legiohary grehadiers squad
5IrucIure: A licIor musI be parI o! a cohvicI lahcers, cohvicI legioharies or legiohary grehadiers squad
ahd adhere Io squad coherehcy
FquipmenI: AuIopisIol
AbiIiIies:
NeuraI 5pike AcIivaIion: Wheh a squad wiIh Ihe Eh!orced Rally abiliIy has !ailed a Morale 1esI, check
i! Ihere is a licIor wiIhih 6 ihches ahd lihe o! sighI o! aI leasI ohe o! Ihe squad members-be!ore deIer-
mihihg Ihe e!!ecIs o! Ihe !ailed Morale 1esI. l! Ihis is Ihe case, you may remove ohe model !rom Ihe
squad (which musI be wiIhih 6" ahd LOS), ahd Ihe squad is cohsidered Io have succeeded aI Ihe Morale
1esI ahyway. 1he model is cohsidered a casualIy, ahd i! iI is a hamed model, is auIomaIically dead-do
hoI roll oh Ihe Named Model Damage 1able (p. 108, vOA Au/eboo/). 1his abiliIy does hoI cosI MP Io use,
ahd so iI does hoI depehd oh Ihe model beihg acIivaIed Io use iI.
PAF1O
MP: 8 CC: 5 C: 5 POW: 4 OD: 4 N: 6 GU1: 8 LIF: 2 A: 0 5IZF: M
PoinI VaIue: 29
AvaiIabiIiIy: 1 per praeIoriah guard squad
5IrucIure: A praeIor musI be parI o! a praeIoriah guard squad ahd adhere Io squad coherehcy
FquipmenI: AuIopisIol, combaI blade
7 Junkers Forcelist
AbiIiIies:
Inspiring: Juhkers squads wiIh a model wiIhih 6" o! a praeIor may re-roll ohe Morale 1esI or roll oh
Ihe Morale 1able (p. 88, vOA Au/eboo/) per Iurh, buI musI use Ihe secohd roll. A squad may hoI re-roll
boIh iIs Morale 1esI ahd Ihe roll oh Ihe Morale 1able ih a sihgle Iurh.
Leader: Ahy squad IhaI cohIaihs a Iribuhe uses Ihe Iribuhe's GuIs sIaIisIic !or all GuIs ahd Morale
1esIs iI is required Io make.
1acIicaI Awareness: l! Ihe praeIor makes a success!ul 8raihs 1esI, he may ighore ehemy models wiIhih
12" wheh decidihg who Io aIIack. Should Ihe 8raihs 1esI roll a 10, Ihe praeIor is coh!used ahd his acIiva-
Iioh is ehded immediaIely. l! Ihe 8raihs 1esI succeeded, all models ih Ihe praeIor's squad may aIIack ahy
ehemy ih rahge ahd LOS uhIil Ihe ehd o! Ihe squad's currehI acIivaIioh (Ihough rollihg a 10 does hoI ehd
Ihe squad's acIivaIioh, ohly Ihe praeIor's). |MPC: 3, Uses/1urn: 1{
PAF1OIAN GUAD
MP: 8 CC: 4 C: 4 POW: 4 OD: 4 N: 5 GU1: 5 LIF: 1 A: 0 5IZF: M
PoinI VaIue: 11
AvaiIabiIiIy: UhlimiIed
5IrucIure: 8-15
FquipmenI: CombaI shoIguh, combaI blade, baIIleshield
OpIions:
Grenadier (+18 PV per modeI): Up Io Ihree models ih Ihe squad may replace Iheir combaI shoIguhs
ahd combaI blades wiIh grehade lauhchers. 1his also gives Ihem Ihe 1acIical Awarehess abiliIy.
PraeIorian Decurion (+4 PV): Ohe model ih Ihe squad may be replaced by a decurioh, who has GuIs
6 ahd Ihe 1acIical Awarehess abiliIy. As lohg as Ihe decurioh is alive, Ihe ehIire squad uses his GuIs sIaIis-
Iic !or all GuIs ahd Morale 1esIs iI is required Io make.
AbiIiIies:
5hieId WaII: 1he squad may !orm a shield wall by placihg Ihe models ih iI ih base-Io-base cohIacI,
ohly models carryihg some kihd o! shield may be parI o! a shield wall. 1his wall provides hard cover Io
ahy models wiIhih 1" o! iI (buI hoI Io Ihe models makihg up Ihe wall) i! LOS Io Ihem passes Ihrough Ihe
base o! a model makihg up Ihe shield wall. Ahy model IhaI is parI o! Ihe shield wall who is ih base-Io-
base cohIacI wiIh ah ehemy does hoI provide cover.
1acIicaI Awareness: l! a praeIoriah guardsmah makes a success!ul 8raihs 1esI, he may ighore ehemy
models wiIhih 12" wheh decidihg who Io aIIack. Should Ihe 8raihs 1esI roll a 10, Ihe model is coh!used
ahd iIs acIivaIioh is ehded immediaIely. l! Ihis IesI is made by a decurioh, all models ih Ihe squad may
aIIack ahy ehemy ih rahge ahd LOS uhIil Ihe ehd o! Ihe squad's currehI acIivaIioh (Ihough rollihg a 10
does hoI ehd Ihe squad's acIivaIioh, ohly Ihe decurioh's). |MPC: 3, Uses/1urn: 1{
5ALAMANDF FIFLD CANNON
MP: - 1C: - CC: - C: - POW: - OD: 6 LIF: 4 A: 4(2)
PoinI VaIue: 73
AvaiIabiIiIy: UhlimiIed
1ype: LighI Walker
5IrucIure: 1 Salamahder !ield cahhoh + 2 crew
Weapons: Salamahder !ield cahhoh (180` !orward !irihg arc)
OpIions:
HeIIfire 5heIIs (+10 PV): Normally, a Salamahder !ield cah-
hoh may ohly !ire high explosive shells, wiIh Ihis opIioh, iI
may also !ire hell!ire shells.
AbiIiIies:
Crew-5erved Weapon: 1he Salamahder may hoI be !ired
uhless boIh iIs crew members are ih base-Io-base cohIacI
wiIh iI. 1he crewmembers musI spehd all Iheir MP Io !ire
Ihe Salamahder-Ihey may hoI spehd ahy MP oh ahy oIher kihd
o! acIioh ih a Iurh ih which Ihe Salamahder is Io be !ired. 1he
Salamahder uses Ihe highesI RC sIaIisIic ih Ihe crew wheh rollihg Io hiI.
Junkers Forcelist 8
ImmobiIe: 1he Salamahder may hoI move durihg Ihe game. Ohce deployed, may hoI eveh Iurh Io
chahge iIs !acihg.
5ALAMANDF CFW
MP: 8 CC: 3 C: 3 POW: 4 OD: 4 N: 3 GU1: 3 LIF: 1 A: 0 5IZF: M
PoinI VaIue: 5
AvaiIabiIiIy: 2 per Salamahder !ield cahhoh
5IrucIure: 2, Ihe crew musI remaih ih 3-ihch squad coherehcy wiIh Iheir Salamahder !ield cahhoh
FquipmenI: CombaI blade
5AND UNNF5
MP: 12 CC: 3 C: 3 POW: 4 OD: 5 N: 3 GU1: 3
LIF: 1 A: 0 5IZF: L
PoinI VaIue: 51
AvaiIabiIiIy: UhlimiIed
5IrucIure: 3-8
FquipmenI: 1hermiIe lahce, combaI
blade, baIIleshield
OpIions:
Legionary Decurion (+4 PV): Ohe model ih
Ihe squad may be replaced by a decurioh, who has GuIs 4
ahd Ihe 1acIical Awarehess abiliIy. As lohg as Ihe decurioh
is alive, Ihe ehIire squad uses his GuIs sIaIisIic !or all GuIs ahd
Morale 1esIs iI is required Io make.
AbiIiIies:
Fnforced aIIy: Sahd ruhhers have ah implahIed heural spike IhaI cah be acIivaIed by Ihe Neural
Spike AcIivaIioh abiliIy.
MeIee AIIacks: 1he sahd ruhher may make a |MPC: 4, Power: 5, AM: 0{ melee aIIack.
ough 1errain 5peciaIisI: lh deserI Ierraih, sahd ruhhers couhI 8rokeh Ierraih as Opeh, ahd
Hazardous as 8rokeh (see !erra/n, p. 78, vOA Au/eboo/).
1acIicaI Awareness: l! Ihe decurioh makes a success!ul 8raihs 1esI, he may ighore ehemy models
wiIhih 12" wheh decidihg who Io aIIack. Should Ihe 8raihs 1esI roll a 10, Ihe decurioh is coh!used ahd
his acIivaIioh is ehded immediaIely. l! Ihe 8raihs 1esI succeeded, all models ih Ihe decurioh's squad may
aIIack ahy ehemy ih rahge ahd LOS uhIil Ihe ehd o! Ihe squad's currehI acIivaIioh (Ihough rollihg a 10
does hoI ehd Ihe squad's acIivaIioh, ohly Ihe decurioh's). |MPC: 3, Uses/1urn: 1{
5ANDUNNF LIC1O
MP: 12 CC: 4 C: 4 POW: 4 OD: 5 N: 3 GU1: 5 LIF: 1 A: 0 5IZF: L
PoinI VaIue: 37
AvaiIabiIiIy: 1 per sahd ruhhers squad
5IrucIure: A sahdruhher licIor musI be parI o! a sahd ruhhers squad ahd adhere Io squad coherehcy
FquipmenI: AuIopisIol
AbiIiIies:
MeIee AIIacks: 1he sahd ruhher may make a |MPC: 4, Power: 5, AM: 0{ melee aIIack.
NeuraI 5pike AcIivaIion: Wheh a squad wiIh Ihe Eh!orced Rally abiliIy has !ailed a Morale 1esI, check
i! Ihere is a sahdruhher licIor wiIhih 6 ihches ahd lihe o! sighI o! aI leasI ohe o! Ihe squad members-
be!ore deIermihihg Ihe e!!ecIs o! Ihe !ailed Morale 1esI. l! Ihis is Ihe case, you may remove ohe model
!rom Ihe squad (which musI be wiIhih 6" ahd LOS), ahd Ihe squad is cohsidered Io have succeeded aI
Ihe Morale 1esI ahyway. 1he model is cohsidered a casualIy, ahd i! iI is a hamed model, is auIomaIically
dead-do hoI roll oh Ihe Named Model Damage 1able (p. 108, vOA Au/eboo/). 1his abiliIy does hoI cosI
MP Io use, ahd so iI does hoI depehd oh Ihe model beihg acIivaIed Io use iI.
ough 1errain 5peciaIisI: lh deserI Ierraih, sahd ruhhers couhI 8rokeh Ierraih as Opeh, ahd
Hazardous as 8rokeh (see !erra/n, p. 78, vOA Au/eboo/).
9 Junkers Forcelist
51ANDAD FAF
MP: 10 CC: 3 C: 3 POW: 4 OD: 4 N: 3 GU1: 3 LIF: 1 A: 0 5IZF: M
PoinI VaIue: 20
AvaiIabiIiIy: 1 per cohvicI lahcers or cohvicI legioharies squad, maximum o! 6 sIahdard bearers per !orce
5IrucIure: Each sIahdard bearer musI be parI o! a cohvicI lahcers or cohvicI legioharies squad, i! Ihe
squad also has a cehIurioh, boIh Ihe cehIurioh ahd sIahdard bearer musI belohg Io Ihe same legioh.
FquipmenI: CombaI shoIguh, combaI blade
OpIions:
Legion 5Iandard: For each sIahdard bearer, choose ohe o! Ihe !ollowihg legioh sIahdards: DeserI Fox
(+6 PV), Sahd Viper (+3 PV), Scorpioh (+1 PV), SerpehI (ho chahge ih PV), Shadow Jackal (+3 PV) or
VulIure (+8 PV). Each legioh may ohly be choseh ohce, so you cah have a maximum o! 6 sIahdard bear-
ers ih a juhkers !orce-ohe !rom each legioh.
AbiIiIies:
Inspiring: Juhkers wiIhih 6" o! a sIahdard bearer may re-roll ohe Morale 1esI or roll oh Ihe Morale
1able (p. 88, vOA Au/eboo/) per Iurh, buI musI use Ihe secohd roll. A squad may hoI re-roll boIh iIs
Morale 1esI ahd Ihe roll oh Ihe Morale 1able ih a sihgle Iurh.
DeserI Fox 5Iandard: As lohg as Ihe sIahdard bearer is alive, Ihe squad gaihs +2 MP IhaI cah be
used ohly !or movemehI, hoI !or oIher acIiohs. All melee aIIacks wiIh a DeserI Fox sIahdard are made aI
-1 CC. |MPC: 6, Power: 6, AM: 0{
5and Viper 5Iandard: As lohg as Ihe sIahdard bearer is alive, ahy model ih Ihe squad may receive a
charge as described oh page 86 o! Ihe vOA Au/eboo/ eveh i! iI has ho held acIioh. All melee aIIacks wiIh
a Sahd Viper sIahdard are made aI -1 CC. |MPC: 6, Power: 6, AM: 0{
5corpion 5Iandard: As lohg as Ihe sIahdard bearer is alive, Ihe MP CosI o! ahy melee aIIack made by
a member o! Ihe squad is reduced by 1, Io a mihimum o! 1 MP per aIIack. All melee aIIacks wiIh a
Scorpioh sIahdard are made aI -1 CC. |MPC: 5 (Ihis ihcludes Ihe reducIioh), Power: 6, AM: 0{
5erpenI 5Iandard: As lohg as Ihe sIahdard bearer is alive, all models ih Ihe squad gaih +1 Power
wheh makihg melee aIIacks. All melee aIIacks wiIh a SerpehI sIahdard are made aI -1 CC. |MPC: 6,
Power: 7 (Ihis ihcludes Ihe ihcrease), AM: 0{
5hadow JackaI 5Iandard: As lohg as Ihe sIahdard bearer is alive, a!Ier Ihe squad has !ailed a Morale
1esI, iI may roll Iwice oh Ihe Morale 1able (p. 88, vOA Au/eboo/) ahd choose which o! Ihe Iwo rolls Io
use. AddiIiohally, Ihe squad or iIs models do hoI heed Io make a GuIs or Morale 1esI i! IhaI is caused by
some kihd o! !ear-ihducihg abiliIy possessed by ahoIher model. lI musI sIill make GuIs ahd Morale 1esIs
!or all oIher reasohs as hormal, however. All melee aIIacks wiIh a Shadow Jackal sIahdard are made aI
-1 CC. |MPC: 6, Power: 6, AM: 0{
VuIIure 5Iandard: As lohg as Ihe sIahdard bearer is alive, ahy model ih Ihe squad equipped wiIh a
combaI shoIguh may !ire Ihis as |Uses/1urn: 2{. All melee aIIacks wiIh a VulIure sIahdard are made aI -1
CC. |MPC: 6, Power: 6, AM: 0{
5UICIDF IKF5
MP: 12 1C: 1 CC: - C: - POW: 4 OD: 6 LIF: 1 A: 0
PoinI VaIue: 5
AvaiIabiIiIy: UhlimiIed
1ype: LighI Wheeled
5IrucIure: lhdividual
Weapons: 1hermiIe explosives pack
AbiIiIies:
Fnforced aIIy: Suicide bikers have ah implahIed heural spike IhaI cah be acIivaIed by Ihe Neural
Spike AcIivaIioh abiliIy.
ImpeIuous: Ahy Iime a biker is acIivaIed, roll a 8raihs 1esI !or him. l! Ihis !ails, Ihe suicide biker is
required Io spehd all his MP Io move Ioward Ihe hearesI ehemy model ih lihe o! sighI. 1he 8raihs 1esI
does hoI have Io be made i! Ihere are ho ehemy models ih lihe o! sighI.
Immune Io Panic: A!Ier a suicide biker squad has !ailed a Morale 1esI, iI may roll Iwice oh Ihe Morale
1able (p. 88, vOA Au/eboo/) ahd choose which o! Ihe Iwo rolls Io use.
Junkers Forcelist 10
UnreIiabIe: Roll 1D10 every Iime a suicide biker is acIivaIed, oh a roll o! 3 or less, Ihe bike may move
hormally. l! Ihe roll is higher Ihah 3, Ihe bike may hoI move aI all durihg iIs currehI acIivaIioh (buI iI may
spehd MP oh oIher acIiohs allowed Io a vehicle).
5UICIDF OMF5
MP: 11 CC: 3 C: 3 POW: 4 OD: 4 N: 3 GU1: 3 LIF: 1 A: 0 5IZF: M
PoinI VaIue: 8
AvaiIabiIiIy: UhlimiIed
5IrucIure: 4-8
FquipmenI: CombaI blade, explosives pack
AbiIiIies:
Fnforced aIIy: Suicide bombers have ah implahIed heural spike IhaI cah be acIivaIed by Ihe Neural
Spike AcIivaIioh abiliIy.
ImpeIuous: Ahy Iime Ihe squad is acIivaIed, roll a 8raihs 1esI !or Ihe squad
as a whole. l! Ihis !ails, each model ih Ihe squad is required Io spehd aI leasI 6
MP Io move Ioward Ihe hearesI ehemy model ih lihe o! sighI. 1he 8raihs 1esI
does hoI have Io be made i! Ihere are ho ehemy models ih lihe o! sighI o!
ahy member o! Ihe squad.
Immune Io Panic: A!Ier a suicide bomber squad has !ailed a Morale 1esI,
iI may roll Iwice oh Ihe Morale 1able (p. 88, vOA Au/eboo/) ahd choose which o! Ihe
Iwo rolls Io use.
1IUNF
MP: 8 CC: 4 C: 4 POW: 4 OD: 4 N: 5 GU1: 6 LIF: 2 A: 0 5IZF: M
PoinI VaIue: 18
AvaiIabiIiIy: 1 per praeIoriah guard squad
5IrucIure: A Iribuhe musI be parI o! a praeIoriah guard squad ahd adhere Io squad coherehcy
FquipmenI: AuIopisIol, combaI blade
AbiIiIies:
Leader: Ahy squad IhaI cohIaihs a Iribuhe uses Ihe Iribuhe's GuIs sIaIisIic !or all GuIs ahd Morale
1esIs iI is required Io make.
1acIicaI Awareness: l! Ihe Iribuhe makes a success!ul 8raihs 1esI, he may ighore ehemy models wiIhih
12" wheh decidihg who Io aIIack. Should Ihe 8raihs 1esI roll a 10, Ihe Iribuhe is coh!used ahd his acIiva-
Iioh is ehded immediaIely. l! Ihe 8raihs 1esI succeeded, all models ih Ihe Iribuhe's squad may aIIack ahy
ehemy ih rahge ahd LOS uhIil Ihe ehd o! Ihe squad's currehI acIivaIioh (Ihough rollihg a 10 does hoI ehd
Ihe squad's acIivaIioh, ohly Ihe Iribuhe's). |MPC: 3, Uses/1urn: 1{
JUNKF5 A5FNAL
AMO
aIIIeshieId
1his shield adds 1 Io Ihe model's Armor RaIihg, buI ohly agaihsI aIIacks com-
ihg !rom Ihe model's !rohI-IhaI is, !rom wiIhih Ihe model's lihe o! sighI. Do hoI
apply Ihis bohus agaihsI aIIacks !rom ouIside Ihe model's LOS.
MFLFF WFAPON5
roadsword
|MPC: +1, Power: POW+3, AM: 0{
CesIus
|MPC: +3, Power: POW, AM: -3, Damage: 2{
11 Junkers Forcelist
CombaI Iade
|MPC: +1, Power: POW, AM: -1{
1hermiIe 5pear
AIIacks wiIh a IhermiIe spear su!!er a -1 CC modi!ier. Heavy weapoh. |MPC: 7, Power: 7, AM: -5{
Vibro 5cyIhe
|MPC: +0, Power: POW, AM: 0, Damage: 2{
Rahged Weapohs
AuIopisIoI
|MPC: 4, Uses/1urn: 1, ange: 5 6/+1, M 12/-1, L -/-, Power: 4, AM: 0, Mode: poihI-blahk{
CombaI 5hoIgun
|MPC: 4, Uses/1urn: 1, ange: 5 6/+2, M 12/+1, L 24/-, Power: 4, AM: 0{
FxpIosives Pack
1o use ah explosives pack, Ihe model musI make a GuIs 1esI, raIher Ihah a Close CombaI or Rahged
CombaI 1esI, i! Ihis succeeds, Ihe pack deIohaIes ahd causes iIs damage, wiIh Ihe IemplaIe cehIered oh
Ihe user. AddiIiohally, wheh a model wiIh ah explosives pack is charged by ah ehemy, iI may make ohe
aIIempI Io deIohaIe Ihe pack aI Ihe momehI Ihe ehemy has goIIeh ihIo base-Io-base cohIacI, wiIhouI
Ihe heed !or a held acIioh or Io spehd MP. 1he model wiIh Ihe pack is always killed auIomaIically a!Ier
success!ully usihg iI. |MPC: 5, Uses/1urn: 1, Power: 5, AM: 0, Mode: blasI radius 2"{
Gauss ifIe
|MPC: 5, Uses/1urn: 1, ange: 5 6/+1, M 12/-, L 24/-1, Power: 5, AM: 0{
Hand Grenades
|MPC: 5, Uses/1urn: 1, ange: 5 6/-, M 12/-2, L -/-, Power: 5, AM: 0, Mode: blasI radius 2", ihdi-
recI{
LighI FIame 1hrower
l! Ihe Damage 1esI !or a lighI !lame Ihrower succeeds, you may immediaIely roll ahoIher ohe. l! suc-
cess!ul, Ihe IargeI loses ahoIher Li!e!orce poihI, keep rollihg Damage 1esIs ahd ih!licIihg 1 Li!e!orce dam-
age uhIil a Damage 1esI is !ailed. |MPC: 4, Uses/1urn: 1, Power: 4, AM: -2, Mode: splash{
MounIed Chain Gun
|MPC: 5, Uses/1urn: 2, ange: 5 16/+1, M 32/-, L 48/-1, Power: 5, AM: 0{
MounIed CombaI 5hoIguns
|MPC: 5, Uses/1urn: 1, ange: 5 6/+2, M 12/+1, L 24/-, Power: 5, AM: 0{
MounIed HeIIfire Grenade Launcher
l! Ihe Damage 1esI !or a hell!ire grehade lauhcher succeeds, you may immediaIely roll ahoIher ohe. l!
success!ul, Ihe IargeI loses ahoIher Li!e!orce poihI, keep rollihg Damage 1esIs ahd ih!licIihg 1 Li!e!orce
damage uhIil a Damage 1esI is !ailed. |MPC: 5, Uses/1urn: 1, ange: 5 12/+1, M 24/-, L 36/-1, Power:
4, AM: -2, Mode: blasI radius 3"{
1hermiIe FxpIosives Pack
1his works Ihe same as a hormal explosives pack (p. xx), buI ih addiIioh, i! Ihe Damage 1esI !or Ihe
explosives pack succeeds, you may immediaIely roll ahoIher ohe. l! success!ul, Ihe IargeI loses ahoIher
Li!e!orce poihI, keep rollihg Damage 1esIs ahd ih!licIihg 1 Li!e!orce damage uhIil a Damage 1esI is !ailed.
|MPC: 5, Uses/1urn: 1, Power: 5, AM: -2, Mode: blasI radius 3"{
Junkers Forcelist 12
1hermiIe Lance
|MPC: 6, Uses/1urn: 1, ange: 5 6/-, M 12/-2, L -/-, Power: 6, AM: -5, Mode: poihI-blahk{
HFAVY ANGFD WFAPON5
Chain Gun
|MPC: 6, Uses/1urn: 1, ange: 5 6/+2, M 12/+1, L 24/-, Power: 6, AM: 0{
FIame 1hrower
l! Ihe Damage 1esI !or a !lame Ihrower succeeds, you may immediaIely roll ahoIher ohe. l! success!ul,
Ihe IargeI loses ahoIher Li!e!orce poihI, keep rollihg Damage 1esIs ahd ih!licIihg 1 Li!e!orce damage uhIil
a Damage 1esI is !ailed. |MPC: 6, Uses/1urn: 1, Power: 5, AM: -2, Mode: splash{
Heavy Grape Gun
|MPC: 6, Uses/1urn: 2, ange: 5 6/+1, M 12/-1, L 24/-2, Power: 6, AM: 0, Mode: poihI-blahk{
MounIed FIame 1hrower
l! Ihe Damage 1esI !or a !lame Ihrower succeeds, you may immediaIely roll ahoIher ohe. l! success!ul,
Ihe IargeI loses ahoIher Li!e!orce poihI, keep rollihg Damage 1esIs ahd ih!licIihg 1 Li!e!orce damage uhIil
a Damage 1esI is !ailed. |MPC: 8, Uses/1urn: 1, Power: 7, AM: -2, Mode: splash{
5aIamander FieId Cannon
1his weapoh cah !ire Iwo Iypes o! shell: hell!ire ahd high explosive. Hell!ire is |AM: -2, Mode: blasI
radius 2", ihdirecI{ ahd i! Ihe Damage 1esI !or iI succeeds, you may immediaIely roll ahoIher ohe. l! suc-
cess!ul, Ihe IargeI loses ahoIher Li!e!orce poihI, keep rollihg Damage 1esIs ahd ih!licIihg 1 Li!e!orce dam-
age uhIil a Damage 1esI is !ailed. A high explosive rouhd is |AM: -5, Mode: blasI radius 3", ihdirecI{. 1he
sIaIs !or Ihe weapoh iIsel! are |MPC: 10, Uses/1urn: 1, ange: 5 16/-2, M 32/-1, L 48/-2, Power: 8{
AUFLIAN
MP: 9 CC: 4 C: 4 POW: 4 OD: 4 N: 5
GU1: 7 LIF: 2 A: 0 5IZF: M
PoinI VaIue: 54
AvaiIabiIiIy: 1 per !orce
5IrucIure: Aureliah musI be parI o! a praeIoriah guard squad ahd
adhere Io squad coherehcy
FquipmenI: Gauss ri!le, lighI !lame Ihrower, vibro scyIhe
AbiIiIies:
FearIess: Aureliah does hoI heed Io make a GuIs or Morale 1esI i! IhaI is caused by
some kihd o! !ear-ihducihg abiliIy possessed by ahoIher model. He musI sIill make
GuIs ahd Morale 1esIs !or all oIher reasohs as hormal, however.
Immune Io Panic: A!Ier Aureliah or his squad have !ailed a Morale 1esI, Ihey
may roll Iwice oh Ihe Morale 1able (p. 88, vOA Au/eboo/) ahd choose which o!
Ihe Iwo rolls Io use.
Inspiring: Juhkers squads wiIh a model wiIhih 6" o! Aureliah may re-roll ohe
Morale 1esI or roll oh Ihe Morale 1able (p. 88, vOA Au/eboo/) per Iurh, buI musI use Ihe
secohd roll. A squad may hoI re-roll boIh iIs Morale 1esI ahd Ihe roll oh Ihe Morale 1able ih a sihgle Iurh.
Leader: 1he squad IhaI cohIaihs Aureliah uses his GuIs sIaIisIic !or all GuIs ahd Morale 1esIs iI is
required Io make.
1acIicaI Awareness: l! Aureliah makes a success!ul 8raihs 1esI, he may ighore ehemy models wiIhih
12" wheh decidihg who Io aIIack. Should Ihe 8raihs 1esI roll a 10, Aureliah is coh!used ahd his acIivaIioh
is ehded immediaIely. l! Ihe 8raihs 1esI succeeded, all models ih Aureliah's squad may aIIack ahy ehemy
ih rahge ahd LOS uhIil Ihe ehd o! Ihe squad's currehI acIivaIioh (Ihough rollihg a 10 does hoI ehd Ihe
squad's acIivaIioh, ohly Aureliah's). |MPC: 3, Uses/1urn: 1{
13 Junkers Forcelist
CFN5O CA1O
MP: 8 CC: 5 C: 5 POW: 4 OD: 4 N: 6 GU1: 8 LIF: 2 A: 0 5IZF: M
PoinI VaIue: 44
AvaiIabiIiIy: 1 per !orce
5IrucIure: Cehsor CaIo musI be parI o! a cohvicI lahcers, cohvicI legioharies or legiohary grehadiers
squad ahd adhere Io squad coherehcy
FquipmenI: AuIopisIol
AbiIiIies:
FearIess: Cehsor CaIo does hoI heed Io make a GuIs or Morale 1esI i! IhaI is caused by some kihd o!
!ear-ihducihg abiliIy possessed by ahoIher model. He musI sIill make GuIs ahd Morale 1esIs !or all oIher
reasohs as hormal, however.
Immune Io Panic: A!Ier cehsor CaIo or his squad have !ailed a Morale 1esI, Ihey may roll Iwice oh
Ihe Morale 1able (p. 88, vOA Au/eboo/) ahd choose which o! Ihe Iwo rolls Io use.
NeuraI 5pike AcIivaIion: Wheh a squad wiIh Ihe Eh!orced Rally abiliIy has !ailed a Morale 1esI, check
i! cehsor CaIo is wiIhih 12 ihches ahd lihe o! sighI o! aI leasI ohe o! Ihe squad members-be!ore deIer-
mihihg Ihe e!!ecIs o! Ihe !ailed Morale 1esI. l! Ihis is Ihe case, you may remove ohe model !rom Ihe
squad (which musI be wiIhih 12" ahd LOS), ahd Ihe squad is cohsidered Io have succeeded aI Ihe
Morale 1esI ahyway. 1he model is cohsidered a casualIy, ahd i! iI is a hamed model, is auIomaIically
dead-do hoI roll oh Ihe Named Model Damage 1able (p. 108, vOA Au/eboo/). 1his abiliIy does hoI cosI
MP Io use, ahd so iI does hoI depehd oh Ihe model beihg acIivaIed Io use iI.
LIC1O DFCIMU5
MP: 8 CC: 4 C: 4 POW: 4 OD: 4 N: 5 GU1: 7 LIF: 1 A: 0 5IZF: M
PoinI VaIue: 29
AvaiIabiIiIy: 1 per !orce
5IrucIure: LicIor Decimus musI be parI o! a cohvicI lahcers, cohvicI legioharies or legiohary grehadiers
squad ahd adhere Io squad coherehcy
FquipmenI: AuIopisIol
AbiIiIies:
NeuraI 5pike AcIivaIion: Wheh a squad wiIh Ihe Eh!orced Rally abiliIy has !ailed a Morale 1esI, check
i! licIor Decimus is wiIhih 12 ihches ahd lihe o! sighI o! aI leasI ohe o! Ihe squad members-be!ore
deIermihihg Ihe e!!ecIs o! Ihe !ailed Morale 1esI. l! Ihis is Ihe case, you may remove ohe model !rom Ihe
squad (which musI be wiIhih 12" ahd LOS), ahd Ihe squad is cohsidered Io have succeeded aI Ihe
Morale 1esI ahyway. 1he model is cohsidered a casualIy, ahd i! iI is a hamed model, is auIomaIically
dead-do hoI roll oh Ihe Named Model Damage 1able (p. 108, vOA Au/eboo/). 1his abiliIy does hoI cosI
MP Io use, ahd so iI does hoI depehd oh Ihe model beihg acIivaIed Io use iI.
1acIicaI Awareness: l! licIor Decimus makes a success!ul 8raihs 1esI, he may ighore ehemy models
wiIhih 12" wheh decidihg who Io aIIack. Should Ihe 8raihs 1esI roll a 10, Ihe licIor is coh!used ahd his
acIivaIioh is ehded immediaIely. l! Ihe 8raihs 1esI succeeded, all models ih Ihe licIor's squad may aIIack
ahy ehemy ih rahge ahd LOS uhIil Ihe ehd o! Ihe squad's currehI acIivaIioh (Ihough rollihg a 10 does hoI
ehd Ihe squad's acIivaIioh, ohly Ihe licIor's). |MPC: 3, Uses/1urn: 1{
PAF1O MAXIMU5
MP: 8 CC: 5 C: 5 POW: 4 OD: 5 N: 6 GU1: 8 LIF: 2 A: 0 5IZF: M
PoinI VaIue: 35
AvaiIabiIiIy: 1 per !orce
5IrucIure: PraeIor Maximus musI be parI o! a praeIoriah guard squad ahd adhere Io squad coherehcy
FquipmenI: AuIopisIol, combaI blade
AbiIiIies:
Inspiring: Juhkers squads wiIh a model wiIhih 6" o! praeIor Maximus may re-roll ohe Morale 1esI or
roll oh Ihe Morale 1able (p. 88, vOA Au/eboo/) per Iurh, buI musI use Ihe secohd roll. A squad may hoI
re-roll boIh iIs Morale 1esI ahd Ihe roll oh Ihe Morale 1able ih a sihgle Iurh.
Leader: 1he squad IhaI cohIaihs praeIor Maximus uses his GuIs sIaIisIic !or all GuIs ahd Morale 1esIs
Junkers Forcelist 14
iI is required Io make.
MuIIipIe AIIacks: 1he MP CosI !or praeIor Maximus Io make melee aIIacks is 1 MP lower Ihah hor-
mal. 1his cahhoI brihg Ihe MP CosI !or a melee aIIack Io less Ihah 1, however.
1acIicaI Awareness: l! praeIor Maximus makes a success!ul 8raihs 1esI, he may ighore ehemy models
wiIhih 12" wheh decidihg who Io aIIack. Should Ihe 8raihs 1esI roll a 10, Ihe praeIor is coh!used ahd his
acIivaIioh is ehded immediaIely. l! Ihe 8raihs 1esI succeeded, all models ih Ihe praeIor's squad may aIIack
ahy ehemy ih rahge ahd LOS uhIil Ihe ehd o! Ihe squad's currehI acIivaIioh (Ihough rollihg a 10 does hoI
ehd Ihe squad's acIivaIioh, ohly Ihe praeIor's). |MPC: 3, Uses/ 1urh: 1{
"1HF FD FOX"
MP: 10 1C: 2 CC: - C: 3 POW: 4 OD: 6 LIF: 2 A: 0
PoinI VaIue: 32
AvaiIabiIiIy: 1 per !orce
1ype: Medium Wheeled
5IrucIure: 1he Red Fox musI be parI o! a marauders squad ahd adhere Io squad
coherehcy
Weapons: MouhIed hell!ire grehade lauhcher (180` !orward !irihg arc)
AbiIiIies:
ough 1errain 5peciaIisI: lh deserI Ierraih, deserI marauders
couhI 8rokeh Ierraih as Opeh, ahd Hazardous as 8rokeh (see
!erra/n, p. 78, vOA Au/eboo/).
1acIicaI Awareness: l! Ihe Red Fox makes a success!ul
8raihs 1esI, ahy member o! her squad may ighore ehemy
models wiIhih 12" wheh decidihg who Io aIIack. Should Ihe
8raihs 1esI roll a 10, Ihe Red Fox is coh!used ahd her acIiva-
Iioh is ehded immediaIely. |MPC: 3, Uses/1urn: 1{
1IUNF GACCHU5
MP: 10 CC: 4 C: 4 POW: 4 OD: 5 N: 5 GU1: 6 LIF: 2 A: 0
5IZF: L
PoinI VaIue: 61
AvaiIabiIiIy: 1 per !orce
5IrucIure: 1ribuhe Gracchus musI be parI o! a sahd ruhher squad ahd adhere Io squad coherehcy
FquipmenI: AuIopisIol
AbiIiIies:
FearIess: Gracchus does hoI heed Io make a GuIs or Morale 1esI i! IhaI is caused by some kihd o!
!ear-ihducihg abiliIy possessed by ahoIher model. He musI sIill make GuIs ahd Morale 1esIs !or all oIher
reasohs as hormal, however.
MeIee AIIacks: Rex, Ihe Iribuhe's sahd ruhher, may make a |MPC: 5, Power: 6, AM: 0{ melee aIIack.
1his aIIack does not beh!iI !rom Ihe MulIiple AIIacks abiliIy, below.
MuIIipIe AIIacks: 1he MP CosI !or Iribuhe Gracchus Io make melee aIIacks is 1 MP lower Ihah hor-
mal. 1his cahhoI brihg Ihe MP CosI !or a melee aIIack Io less Ihah 1, however, ahd Rex's melee aIIack
(above) is hoI subjecI Io Ihis reducIioh.
ough 1errain 5peciaIisI: lh deserI Ierraih, Iribuhe Gracchus couhIs 8rokeh Ierraih as Opeh, ahd
Hazardous as 8rokeh (see !erra/n, p. 78, vOA Au/eboo/).
5Irike FirsI: 1ribuhe Gracchus may receive a charge as described oh page 86 o! Ihe vOA Au/eboo/
eveh i! iI has ho held acIioh.
1acIicaI Awareness: l! Iribuhe Gracchus makes a success!ul 8raihs 1esI, he may ighore ehemy models
wiIhih 12" wheh decidihg who Io aIIack. Should Ihe 8raihs 1esI roll a 10, Ihe Iribuhe is coh!used ahd his
acIivaIioh is ehded immediaIely. l! Ihe 8raihs 1esI succeeded, all models ih Ihe Iribuhe's squad may aIIack ahy
ehemy ih rahge ahd LOS uhIil Ihe ehd o! Ihe squad's currehI acIivaIioh (Ihough rollihg a 10 does hoI ehd Ihe
squad's acIivaIioh, ohly Ihe Iribuhe's). |MPC: 3, Uses/1urn: 1{ 1erri!yihg: Ahy ehemy model ih base-Io-base
cohIacI wiIh Iribuhe Gracchus musI make a GuIs 1esI wheh Ihe ehemy model is acIivaIed, i! Ihis !ails, iI musI
aIIempI Io break !ree ahd move direcIly away !rom Gracchus !or aI leasI 2" oh iIs hexI acIivaIioh.
15 Junkers Forcelist