You are on page 1of 3

World of Warcraft Model Viewer v0.7.0.1 r206 - You can now Save Files listed in WMV to your Hard-drive.

Use File->Save File. .. or Right-Click the file in the File List! - You can now browser Sounds, Images and ADTs in the file List. - Browsing Images will display them in the WMV background. (Does not work if a WMO was last selected.) - Enhanced the File List filter. - WMV will now produce an error message if it can't find the World of Warcraft directory. - WMV now wants you to specify the WoW directory, not the WoW/Data directory. - In Windows, WMV will now prompt for the user to select their WoW directory if it can't find the registry info. - File List Color Fix. - Import Armory Fixed. - (Dev Work) Increased Linux Compatiblility. - (Dev Work) Updated some StormLib files and the .libs. - (Dev Work) Fix some SLASH problems. - (Dev Work) Cleaned up OS/Platform definitions. - (Dev Work) Added OS/Platform redundancies. 32-bit Linux builds now need a _LI NUX32 defined. - (Dev Work) Removed some compiler warnings in the LWO exporter. - (Dev Work) BLP type 0 supported. - (Dev Work) Fixed Null issue in LW Bone Export function. r142 - Expanded Cataclysm support. - Attempt to fix Win 7/Vista file creation issues. - Replaced msvcp80.dll & msvcr80.dll with msvcp90.dll & msvcr90.dll. - (Dev Work) Linux/Ubuntu patch intergrated. (Thanks Joel!) - (Dev Work) Switched from LibMPQ to StormLib. - (Dev Work) Removed Zlib & Bzip2 support libraries. (No longer needed.) r141 - Preliminary Cataclysm Support. - esMX locale supported. r133 - Fixed the bug that wouldn't let the OBJ & Milkshape Exporters do their jobs. - Files from Patch-3.MPQ are now colored Green. If you don't see any green file s, clear your MPQ list & reload WMV, or manually add Patch-3.MPQ & (locale)\Patc h-(locale)-3.MPQ. - Added an Export option to use the position & rotation from WMV. - Camera M2 files are available again, so they can be exported! - GIF Exporter Updates: - Renamed "GIF/Sequence Export". - Now Exports PNG Sequences. - When PNG is used, Transparency checkbox is actually used to convert the alp ha channel to 1-bit from 8-bit. This will fix most alpha channel errors. - Lightwave Exporter Updates: - M2 files will now export a scene file if they have any data to export! - M2 models with Camera data will now export that data! - Camera Animation Data will now export! - M2 Exports can now (optionally) place models in the scene file, based on th eir position and rotation in WoW Model Viewer! - OBJ Exporter Updates: - M2 models now export images using their actual texture names, or modelname_ body.tga style names. - Milkshape Exporter Updates:

- Same Texture Name update as OBJ. - 3DS Exporter Updates: - Same Texture Name update as OBJ & Milkshape. - (Dev Work) Added a function to determine M2 Texture names. - (Dev Work) Logs from Model Exports will now be more helpful. - (Dev Work) Fixed some wide-char issues. - (Dev Work) Added new icon to CMake file. - (Dev Work) Added Intel Definitions for OSX to CMake file. r128 - Changed Revision Numbers to match GoogleCode Revision Number. To avoid confus ion, the version number has increased to v0.7.0.1! - Added an Error message if you don't have a supported version of World of Warc raft. No more DBC assertion errors! - Moved some Menu Items around for better catagorization and flow. - Fixed update function. - Lightwave Exporter Updates: - Fixed a bug for WMOs that would clear some textures after exporting doodads . - M2 Character Model Exports now have much better Surface names. - M2 Character Exports will now save Body and Hair images as ModelName_Body.t ga and ModelName_Hair.tga, respectively. - Fixed a M2 bug that would inproperly name the character's cape image file. - Fixed a M2 bug where attached items (Helmets, Weapons, etc.) wouldn't have their textures properly applied. - Fixed a bug for M2 files where attached items couldn't have multiple surfac es. - Known Bug: After export, Character textures look wrong. This is a display p roblem, and does not affect exporting in any way. - Updated "How To Build" Wiki on GoogleCode. - Added "Model Exporting" Wiki on GoogleCode. - Moved Pre-0.7.0.0 ChangeLog information to Doc/ChangeLog_History.txt. - (Dev Work) The Update function's target file ("latest.txt") is now in the tru nk folder. Please update with each release. - (Dev Work) Removed unused Icon sizes from wmv.ico. Resulting EXE files will n ow be much smaller. - (Dev Work) Reworked Icon loading. Much more Dev-Friendly now. (Includes a pop up telling you if loading the icon failed.) - (Dev Work) Increased cross-platform compatibility, specifically with the LWO Exporters. - (Dev Work) Renamed all the Model Export Files. - (Dev Work) Moved all exporting functions into files specific for that export type. - (Dev Work) WMO Vertex Colors are now listed in an array. (Old Vertex Color sy stem is still in place.) - (Dev Work) Added IndiceToVerts conversion array for WMO Groups. - (Dev Work) Both Lightwave Exporters now share Point and Surface Data writing functions. Reduces code overall. v0.7.0.0 r685 (Last of the old Revision Numbers) - Officially updated version to 0.7.0.0! - Created New Icons files. - (Dev Work) Moved ChangeLog.txt to Doc folder. - (Dev Work) Moved Icons to bin_support/Icons folder. - (Dev Work) Updated Docs/BuildNotes.txt - (Dev Work) Made a minor update to Makefile for our Linux/Unix friends. - (Dev Work) Removed Unneeded GLEW files. - (Dev Work) Reverted CxImage changes to allow for cross-platform compatibility

You might also like