You are on page 1of 7

Ultra Vipers - Warhammer 40K Quick Reference Guide

1 2 3

Turn Sequence Movement Phase hootin! Phase "ssault Phase Character Profile T #ou!hness W Wounds I &nitiative

WS BS S

Weapon kill $allistic kill tren!th

A Ld Sv

"ttacks %eadership "rmour ave

Firer ! BS Score to Hit

' +

( */

) 4/

Roll To Hit Chart 4 * )/ (/

+ (/0+

, (/0*/

(/04/

. (/0)/

'0 (/0(/

' ( ) 4 * + , . '0

' 4/ )/ (/ (/ (/ (/ (/ (/ (/ (/

( */ 4/ )/ (/ (/ (/ (/ (/ (/ (/

Shootin" # Roll To Wound Chart Tar"et! Tou"hne!! ) 4 * + +/ +/ 1 1 */ +/ +/ 1 4/ */ +/ +/ )/ 4/ */ +/ (/ )/ 4/ */ (/ (/ )/ 4/ (/ (/ (/ )/ (/ (/ (/ (/ (/ (/ (/ (/ (/ (/ (/ (/ A!!ault # Roll To Hit Chart Tar"et! Wea%on S$ill 4 * + */ */ */ 4/ */ */ 4/ 4/ 4/ 4/ 4/ 4/ )/ 4/ 4/ )/ )/ 4/ )/ )/ )/ )/ )/ )/ )/ )/ )/ )/ )/ )/

, 1 1 1 +/ +/ */ 4/ )/ (/ (/

1 1 1 1 +/ +/ */ 4/ )/ (/

. 1 1 1 1 1 +/ +/ */ 4/ )/

'0 1 1 1 1 1 1 +/ +/ */ 4/

Attac$er! Stren"th

' ( ) 4 * + , . '0

' 4/ )/ )/ )/ )/ )/ )/ )/ )/ )/

( 4/ 4/ )/ )/ )/ )/ )/ )/ )/ )/

) */ 4/ 4/ )/ )/ )/ )/ )/ )/ )/

, */ */ */ 4/ 4/ 4/ 4/ )/ )/ )/

*/ */ */ 4/ 4/ 4/ 4/ 4/ )/ )/

. */ */ */ */ 4/ 4/ 4/ 4/ 4/ )/

'0 */ */ */ */ 4/ 4/ 4/ 4/ 4/ 4/

Attac$er! Wea%on S$ill

Ultra Vipers - Warhammer 40K Quick Reference Guide Shootin" Sequence Pick 2ne 2f 3our Units4 5heck &ts %ine 2f i!ht "nd 5hoose " #ar!et 6or &t 5heck Ran!e Roll #o 7it Roll #o Wound #ake avin! #hro8s Remove 5asualties Re!olvin" Co)*at! 1 2 Pick a com9at: 6i!ht 5lose 5om9at: ;n!a!ed models roll to hit and to 8ound in &nitiative order: #heir opponents take avin! thro8s as re<uired: =etermine "ssault Results: #otal up 8ounds inflicted: #he side 8hich inflicted the most 8ounds overall in the com9at is the 8inner: %oser 5hecks Morale: #he loser has to pass a Morale check or fall 9ack: &f the loser passes the test4 !o directl> to Pile &n: 8eepin! "dvances4 6all 9acks and 5onsolidations: Units fallin! 9ack from close com9at must test to see if the> successfull> 9reak off4 if the> fail the> are destro>ed: #he 8inners ma> then consolidate their position: Pile &n: &f units are still locked in close com9at4 then an> models not en!a!ed are moved +? to8ards the enem> to continue the fi!ht ne@t turn: Pick another com9at and repeat until all com9ats have 9een resolved:

1 2 3 & ' (

&

'

+ Re!erve! Chart ,nit Arrive! -n 10" 4/ )/ (/ "utomatic

Turn 1 2 3 & '.

,nit T3%e &nfantr> $ikes Det9ikes Monstrous 5reatures Dump &nfantr> "rtiller> $easts E 5avalr> Vehicles F Walkers Vehicles F kimmers Vehicles F 2ther

0ifficult Terrain 1 2ffect! -n /ove)ent Slo4ed B3 0ifficult 0an"erou! Terrain Te!t Required5 Terrain5 1o BUnless #errain &s "lso 5ate!orised "s 3es =an!erousC 1o 3es 1o 2nl> &f Move tarts 0 ;nds &n #he #errain 1o BUnless #errain &s "lso 5ate!orised "s 3es =an!erousC 1o 2nl> &f Move tarts 0 ;nds &n #he #errain 1o 6or 5re8 BUnless #errain &s "lso 3es 5ate!orised "s =an!erousC 3es 6or "rtiller> 1o BUnless #errain &s "lso 5ate!orised "s 3es =an!erousC 1o BUnless #errain &s "lso 5ate!orised "s 3es =an!erousC 1o 2nl> &f Move tarts 0 ;nds &n #he #errain 1o 3es

112

0ee% Stri$e /i!ha% #erri9le "ccidentG #he ;ntire Unit &s =estro>edG Misplaced: 3our 2pponent Ma> =eplo> #he Unit "n>8here 2n #he #a9le B&ncludin! &nside =ifficult #errain4 3#& Which 2f 5ourse 5ounts "s =an!erous 6or =eep trikin! UnitsGC4 &n " Valid =eep tike 6ormation4 $ut Without Rollin! 6or catter: =ela>ed: #he Unit &s Placed $ack &n Reserve: &f #he Unit &s '#( Unluck> ;nou!h #hat #he Game ;nds While &t &s till &n Reserve4 &t 5ounts "s =estro>ed:

A!!ault /odifier! /' "ssault $onus A /' "ttack /' #8o 7anded Weapon A /' "ttack

Ultra Vipers - Warhammer 40K Quick Reference Guide /orale Chec$! " Unit #akes " Morale 5heckI J &f &t #akes (*K 2r More 5asualties &n " in!le Phase B5lose 5om9at 5asualties =o 1ot 5ountC F #est "t #he ;nd 2f #he Phase: &f "n ;nem> #ank Performs " #ank hock "ttack 2n #hem F #est 2nce #he #ank 7as Moved &nto 5ontact: &f &t &s =efeated &n 5lose 5om9at &n #he "ssault Phase F #est 2nce 5om9at Results "re ;sta9lished: #he UnitLs %eadership &s Modified $> -' 6or ;ver> Point #heir ide 7as %ost #he 5om9at $>: Roll (=+4 5ompare #o Units %d4 &f core ;<ual #o 2r %ess #han F #est &s Passed4 &f More Unit 6alls $ack: =ou9le ' 1e!ates "ll Modifiers Cover Chart Cover T3%e RaMor Wire4 Wire Mesh 7i!h Grass4 5rops4 $ushes4 7ed!es4 6ences Units B6riends "nd ;nemiesC #renches4 Gun Pits4 #ank #raps4 ;mplacements4 and9a!s4 $arricades4 %o!s4 Pipes4 5rates4 $arrels4 7ill 5rests4 Woods4 Dun!les4 Wrecka!e4 5raters4 Ru99le4 Rocks4 Ruins4 Walls4 $uildin!s4 Wrecked Vehicles 6ortification

Save +/ */

J J

4/

)/

Wea%on T3%e! Ra%id Fire A!!ault Heav3 Pi!tol Bla!t 6et! Hot T4in Lin$ed Renderin" Sni%er Barra"e Te)%late /elta Lance Move E 6ire F ( hots Up #o '(H4 7old E 6ire F ' hot Up #o Ma@imum Ran!e 2r ( hots Up #o '(H Move 0 7old E 6ire F 1um9er 2f hots "s tated Up #o Ma@imum Ran!e 7old E 6ire F 1um9er 2f hots "s tated Up #o Ma@imum Ran!e B5an 1ot Move E hootC "ssault ' Unless 2ther8ise tated F 5an $e Used &n "ssault Phase Use $last Marker F Roll catter E (d+ F &f "rro8 Move #emplate #otal 2f (d+-6irers $s &n &nches Roll 2f ' F 6irer uffers Wound B1ormal aves "ppl>C Re-Roll #o 7it 2n " Miss Roll #o Wound 2f + F "uto Wound 5ounts "s "p(4 "!ainst Vehicles "n "p Roll 2f + "llo8s =) #o $e Rolled "nd "dded #o &nitial + Wound 2n 4/ Re!ardless 2f #4 "!ainst Vehicles nipers 5ount "s ) "nd 5an $e 5om9ined With Renderin!

Use $last Marker "nd $last Rules ;@cept Use 6ull (d+H &f "rro8 2n catter 1o Roll #o 7it E 5over aves &!nored Roll ;@tra =+ #o Penetrate Vehicle "rmour "t 7alf Ran!e 2r %ess 5ount Vehicle "rmour Value 7i!her #hat '( "s '(

Wea%on T3%e Pi!tol Ra%id Fire A!!ault Heav3

/ovin" And Firin" 5an Move "nd 6ire 2nce 6ire #8ice "t Up #o '(H4 2r Remain tationar> "nd 6ire 2nce Up #o Ma@imum Weapon Ran!e: 5an Move "nd 6ire 1ormall>: 5annot Move "nd 6ire:

Wea%on T3%e Su))ar3 Firin" And A!!aultin" Ma> 6ire 2nce &n #he hootin! Phase "nd #hen "ssault #he ame ;nem> Unit &n #he "ssault Phase: 5ounts "s "n "dditional Weapon &n 5lose 5om9at: Unit Ma> 1ot "ssault &f #he Weapon Was 6ired &n #he hootin! Phase BUnless "llo8ed #o $> " pecial RuleC: Ma> 6ire &n #he hootin! Phase "nd #hen "ssault #he ame ;nem> Unit &n #he "ssault Phase: Unit Ma> 1ot "ssault &f #he Weapon Was 6ired &n #he hootin! Phase BUnless "llo8ed #o $> " pecial RuleC:

Clo!e Co)*at Wea%on! Po4er Wea%on Li"htnin" Cla4! 1o "rmour ave 1o "rmour ave "nd Re-Roll "n> 6ailed Roll #o Wound

Ultra Vipers - Warhammer 40K Quick Reference Guide

Force Wea%on! Poi!oned Wea%on! Po4er Fi!t! Thunder Ha))er! Renderin" Wea%on! Witch Blade! S%ecial ,nit! 7u)% Infantr3

1o "rmour ave4 /' Ps>chic Po8er "l8a>s Wound 2n 6i@ed 1um9er4 &f 6ailed Rolls #o 7it =ou9les Users 2r Wielder &s ;<ual #o 2r Greater #han # 2f Victim #hen Re-Roll

Up #o Ma@ 2f '04 "ttacks =elivered "t & '

"s Po8er 6ists4 "ll Models #hat 7ave Unsaved Wounds $ut 1ot Killed 7ave & Reduced #o ' Until ;nd 2f 1e@t Pla>ers #urn4 "!ainst Vehicles "n> =ama!e "lso Results &n 5re8 haken Result Roll #o Wound 2f + F "uto Wound 5ounts "s "p (4 "!ainst Vehicles "n "p Roll 2f + "llo8s =) #o $e Rolled "nd "dded #o &nitial + &nflicts Wounds 2n (/ Re!ardless 2f #4 "!ainst Vehicles .

Movement 6all $ack hootin! "ssault

Move Up #o '(H: &f Movement $e!ins 2r ;nds &n =ifficult #errain Model Must #ake =an!erous #errain #est Move 2f )d+H: &f Movement $e!ins 2r ;nds &n =ifficult #errain Model Must #ake =an!erous #errain #est "s Per &nfantr> "s Per &nfantr>

Bi$e!

&ncreases Riders # $> ' 0 7ave #ur9o $ooster E Relentless Rule Movement 6all $ack hootin! "ssault Move Up #o '(H4 1ot lo8ed $> =ifficult #errain4 #reat "ll =ifficult #errain "s =an!erous Move 2f )d+H4 1ot lo8ed $> =ifficult #errain4 #reat "ll =ifficult #errain "s =an!erous ;ach $ike 5an 6ire ' Weapon Per Rider 0 Passen!er "s Per &nfantr>

8ehicle! /ove)ent Shootin" /ove)ent 9 Shootin" Co)*at S%eed :(;< ' Weapon / "ll =efensive Weapons "ll Weapons "ll Weapons #reat all difficult terrain as dan!erous F roll =+ result of ' vehicle suffers immo9ilisation dama!e

Stationar3 All :2=ce%t Belo4< Fa!t Wal$er! "ll Weapons "ll Weapons "ll Weapons

Crui!in" S%eed :(#12;< 1o Weapons ' Weapon / "ll =efensive Weapons 10" 10"

Flat -ut

1o Weapons 10"

Ultra Vipers - Warhammer 40K Quick Reference Guide Wea%on! Roll 0( 9 Add WS 1 Co)%are To Ar)our 8alue &f O "V 1o ;ffect &f A "V Glancin! 7it &f P"V Penetratin! 7it

Roll #o 7it #hen Roll #o Penetrate "n> Weapon 2f 4 2r %ess 5lassed "s =efensive #urret Mounted 6ire )+0 "rc 0a)a"e Roll Follo4in" Penetration -r 6lance :Roll 0( For 2ach Shot< Glancin! 7it "ppl> -( "P- Weapon "ppl> -' "p' Weapon "ppl> /' 2pen #op Vehicle "ppl> /' 7ull Mounted ponson Mounted Pintle Mounted 6ire 4* "rc 6ire '-0 "rc 6ire )+0 "rc &f 2n #urret 0 6ire 4* "rc &f 2n 7ull

0( 1 2 3 & ' (

Re!ult 5re8 haken 5re8 tunned =ama!ed F Weapon =estro>ed =ama!ed F &mmo9ilised =estro>ed F Wrecked =estro>ed - ;@plodes

8ehicle 0a)a"e 2=%lanation 5annot hoot Until ;nd 2f 1e@t #urn 5annot Move 2r hoot Until ;nd 2f 1e@t #urn Weapon =estro>ed F &f 1o Weapons %eft #reat "s &mmo9ilised Ma> 1ot Move $ut Weapons 5an Rotate "nd 6ire F &f &mmo9ilised "!ain 5ount "s Weapon =estro>ed F &f &mmo9ilised "nd "ll Weapons =estro>ed #reat "s Wrecked "ll 5re8 Killed F Vehicle %eft &n Place "ll 5re8 Killed F Replace Vehicle With 5rater: Roll =+ "nd "ll Units &n Ran!e uffer ) "P- 7it

A!!aulted 8ehicle Tar"et "ttackin! a vehicle that is immo9ilised or 8as stationar> in previous turn "ttackin! a vehicle that moved at com9at speed in previous turn "ttackin! a vehicle that moved at cruisin! speed in previous turn 0( Roll "utomatic hit 4/ +

"P A =+ / 2f "ttacker: &n 5lose 5om9at "ll 7its "re #o Rear "rmour

6renade! -n 8ehicle! In Clo!e Co)*at =efensive E "ssault 4 / =+ Krak + / =+ Melta $om9 - / (d+

,niver!al S%ecial Rule! Counter Attac$ 2ternal Warrior Fearle!! Feel >o Pain &f " Unit With #his &s "ssaulted &t Will #ake " %eadership #est F &f uccessful "ll Models &n Unit Get /' "ssault $onus Model &mmune #o ;ffect 2f &nstant =eath "utomaticall> Pass "ll Moral E Pinnin! #ests 2n Unsaved Wound Roll =+ F '-) A Wound 0 4-+ A &nNur> &!nored

Ultra Vipers - Warhammer 40K Quick Reference Guide Fleet Furiou! Char"e Hit 9 Run Unit 5an "ssault &n ame #urn "s &t 7as Run &f "ssaulted /' #o & E &f %ocked &n 5om9at 5an %eave 5lose 5om9at "t ;nd 2f "ssault Phase &f Passed & #est Move )d+H

Infiltrate /ove Throu"h Cover Roll ;@tra =+ 6or =ifficult #errain Relentle!! "dvance Whilst 6irin! Weapons "t 6ull 5apacit> Scout! =eplo>ed "fter &nfiltrators F Must $e '(H 6rom ;nem> S$illed Rider Re-Roll 6iled =an!erous #errain #ests Stealth 5over ave &mproved $> /' Stu**orn "ll 1e!ative %eadership Modifiers &!nored Tan$ Hunter! "dd /' #o "p Rolls "nd "l8a>s Pass Morale 5heck 5aused $> #ank hock

Units =eplo>ed %ast "nd 5an Go "n>8here 2n $oard "s %on! "s P'(H 6rom ;nem> &f 2ut 2f %ine 2f i!ht 2r P'-H &f &n %ine 2f i!ht

Ultra Vipers - Warhammer 40K Quick Reference Guide

You might also like