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Bionic Commando Rearmed - Walkthrough + Guide

http://www.ign.com/faqs/2011/bionic-commando-rearmed-walkthrough-...

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Bionic Commando Rearmed - Walkthrough + Guide


Bionic Commando Rearmed

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22/01/2014 11:55 a. m.

Bionic Commando Rearmed - Walkthrough + Guide

http://www.ign.com/faqs/2011/bionic-commando-rearmed-walkthrough-...

FAQ/Achievement Guide V1.3 Written by Paul Acevedo Created on: 08/17/08 Updated on: 10/03/11 Contents: 1. Introduction 2. Version History 3. Rearmed Versus Original 4. Rearmed Platform Comparison 5. Controls 6. Gameplay Tips 7. Area Walkhroughs 8. Items and Armor Locations 9. Weapons and Weapon Upgrade Locations 10. Secrets and Yashichi Locations 11. Database Entries 12. Challenge Rooms 13. Multiplayer 14. Achievements, Trophies, and Medals 15. Unlockables, Easter Eggs, and Glitches 16. Patches 17. Links and Resources 18. Special Thanks 19. Contact Information

-------------------------------------------------------------------1. Introduction -------------------------------------------------------------------This FAQ and Achievement Guide covers Bionic Commando Rearmed, a downloadable game for Xbox 360, Playstation 3, and PC. Bionic Commando started as a 1987 arcade spin-off of the Commando series. Both Commando and arcade Bionic Commando star a man named Super Joe. However, just as the Commando games are called "Wolf of the Battlefield" in Japan, arcade Bionic Commando is called "Top Secret". Top Secret is actually not a very good game, due to its clunky controls and absurd difficulty. You can check it out on Capcom Classics Collection for PS2, Xbox, and PSP. Lucky for us the Bionic Commando legacy did not die here... 1989 saw the release of an NES sequel to Top Secret, known as Top Secret: The Resurrection of Hitler in Japan. The enemies were modern-day Nazis attempting to revive Adolf Hitler so that he could complete his doomsday device, the Albatross. The American version removed all Nazi references, changing the enemies to "Badds" and Hitler to "Master D". Super Joe was no longer the hero, as he was kidnapped by the enemies. Rad Spencer stepped in to become the new Bionic Commando. While not a huge blockbuster in its day, NES Bionic Commando developed a cult following and is often remembered as one of the best NES games of all time. Nintendo insidiously refused to allow Capcom to release NES Bionic Commando on the Wii's Virtual Console, but it was included as part of Capcom Classics Mini Mix on GameBoy Advance a few years ago. Do you think Rearmed is the first remake of Bionic Commando? Ha! You're wrong, but I'll forgive you because I like your spirit. The 1992 original GameBoy title Bionic Commando is actually a revamp of the NES game. The plot was redone, replacing the Nazi Badds with a new army, the Doraize. Many other small changes exist, such as the main character starting with a life bar and the ability

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Bionic Commando Rearmed - Walkthrough + Guide

http://www.ign.com/faqs/2011/bionic-commando-rearmed-walkthrough-...

to change weapons and communicators during a level. The Albatross became an entire level as well... Many of these alterations carried on to Rearmed. After spending many years MIA, the series returned to life briefly in 2000's Bionic Commando: Elite Forces for GameBoy Color. This is yet another retelling of the original game's story, changed up so much that Super Joe has become Commander Joe. He probably eats Admiral Crunch cereal, but I digress. Elite Forces was developed by NST, a far less capable studio than Capcom or Grin. The addition of a second, female playable character is appreciated, but the Neutral Zones are gone and the game is really rough around the edges. It was released in America and Europe but not Japan. Another eight years of silence lapsed before Bionic Commando returned to the masses. An American translator working at Capcom Japan, Ben Judd, successfully pitched Bionic Commando Rearmed to his superiors. Originally conceived as a PSP game, Rearmed instead switched to next-generation consoles and PC. A new, fully 3D Bionic Commando game was developed as well. Judd worked closely with Swedish developers Grin to create both games. Bionic Commando (the retail title) debuted in 2009 after many delays. Sadly, it lacks much of ReArmed's polish. Stages cannot be replayed for items, radiation barriers kill the player, and the inane story is outright disrespectful to Super Joe. It is still a fun game though. The retail title bombed, as did Grin's other 2009 games. A few months after Bionic Commando's release, Grin closed its doors for good. Bionic Commando Rearmed is Grin's magnum opus - the best game they ever made. Fans and newcomers alike can experience the original NES Bionic Commando game in beautiful modern glory. The retail sequel is now quite affordable, so open-minded gamers may want to give it a shot as well. Finally, Bionic Commando Rearmed 2 launched on XBLA and PSN in 2010. The sequel comes from Fat Shark and by all accounts it lacks some of the magic of the first game. Spancer certainly has a goofy mustache, which is still better than dreadlocks. Even if Rearmed 2 is a little less amazing than the first game, fans of Bionic Commando should definitely get it anyway.

-------------------------------------------------------------------2. Version history -------------------------------------------------------------------08/17/08 Version 0.4 FAQ created. 08/19/08 Version 0.5 update. Added walkthroughs for Areas 2, 5, 14, 15, and 16. Added list of Challenge Rooms. Added Unlockable Challenge Room codes to the Unlockables section. 08/22/08 Version 0.5a update. Added walkthrough for Area 6 and Aaron Sedillo's Challenge Room code to Unlockables section. Sorry progress is so slow - I've been really busy, darn it. 08/25/08 Version 0.9 update. All Area Walkthroughs but 12 and A are now complete. Added Major Nelson's Challenge Room to the Unlockables section. Combined Yashichi and Secrets sections and made other minor formatting changes. Almost done! 08/28/08 Version 1.0 update. Area 12 walkthrough added. Unlockables section updated.

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Bionic Commando Rearmed - Walkthrough + Guide

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08/29/08

2009 01/13/10

10/03/11

Version 1.1 update. Rearmed Versus Original section is finally finished. The Walkthrough and Secrets sections are complete as well. Go Go Bionic! I took a year off to finish my Literature degree! :D Version 1.2 update. Intro updated with info about the retail sequel and Grin's demise. Clean as a Whistle and Cat Burglar Achievements updated. Created Patches section. Finally, the game is now available through Steam! Version 1.3 update. Added mention of Bionic Commando Rearmed 2 to intro. Updated Challenge Rooms and Super Hard Achievement sections with links to useful forum threads. Updated Links section to remove dead links. Corrected a few minor errors here and there.

-------------------------------------------------------------------3. Rearmed Versus Original -------------------------------------------------------------------Bionic Commando Rearmed keeps everything that made the original game great as well as adding loads of new features so that even experienced fans can have a fresh experience. First, the most obvious updates: the graphics have been redone in 3D using the same engine that powers the full Bionic Commando sequel. Despite the new 3D graphics, this game retains the original's 2D perspective. Brilliant character art by Toshiaki "Shinkiro" Mori populates the new between-level cinemas featuring Nathan Spencer and new character Haley as well as the pre-fight boss cinemas and Communicator Room sequences. The music was masterfully composed and updated by the game's creative director Simon Viklund. The "Meet With the Enemy and Descend" music featured in Rearmed's overhead areas is actually a remix of the original Commando Theme music. The NES' overhead music now plays in the Secret Tunnels areas, which utilize a side-scrolling perspective in the remake. Rearmed includes a few gameplay modernizations that most players will appreciate. Spencer now starts with a full life meter, unlike the original game, which forced players to collect bullets from downed enemies in order to build up a life meter. Defeated enemies randomly drop health refills or score tokens instead of bullets. The remake adds a save feature as well as unlimited continues. In the NES game, players had to earn continues by defeating strong enemies in the overhead areas. These were actually really easy to acquire, so the old game basically had unlimited continues as well. Still, being able to save and come back to the game at will surely encourages players to explore and enjoy the areas instead of simply rushing through them. Don't think these changes make the game too easy, either. Rearmed adds selectable difficulties, which range from rather Easy to frustratingly Super Hard. The game's setting has moved from the present to the near future. The story has greatly expanded, with Spencer working for the Federal States of America and fighting the fascist Imperial Army. The Neutral Zones of the old game still exist, but they're not so neutral any more. They are now FSA Camps, and firing your weapon will not cause everyone to freak out and attack you. Generalissimo Kilt does not appear in Area 15 liked he used to; Spencer doesn't encounter him until Area 12. Speaking of Area 12, the cinema at its conclusion plays out a bit more realistically. The Albatross is no longer the boss of that Area - it has been upgraded to a full new level, Area A.

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Bionic Commando Rearmed - Walkthrough + Guide

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Communicator Rooms worked differently in the old game. Originally, you had to select the proper Comms Chip for an area at its outset. If you brought the wrong one, the communicator just spouted gibberish and the area had to be replayed. Now Comms Chips work automatically. Hacking the Enemy Network in the original version carried the risk of random detection by the enemies, who would attack Spencer immediately if things went afoul. In Rearmed, success in hacking is determined by playing a simple minigame. Failure results in bad guys endlessly respawning from certain doors throughout the area, but nothing happens in the Communicator Room itself. The weapons and items systems have been greatly improved. Like the Comms Chips, the NES game required Spencer to select a single weapon and a single item prior to beginning an area. In Rearmed, weapons are switchable on the fly. The weapons are different, too. Grenades, the Plasma Rifle, the Vector Cannon, and especially the Shotgun add depth to the gameplay. The Shotgun allows Spencer to create momentum for a swing while hanging, enabling jumps and swings that were never possible before. The Bazooka (rocket launcher) has been toned down from the NES game. It still does tremendous damage, but it no longer kills bosses as quickly and its splash damage will kill Spencer if he's not careful. As for items, they work automatically and in tandem. The POW Item did not make the cut in Rearmed. The Tank Droid enemies in the original game spawned dwarf enemies when destroyed. Now they drop Mini Tank Droids, which is probably more realistic. Some enemies that were human in the NES game have become droids in this one - namely the Barrel Droid and Propeller Droid. The fly trap enemies in Area 3 became bear traps, while their accompanying moth and spider enemies are nowhere to be found. As for those missing dwarfs, they still show up as the pilots of boss vehicles. The bosses have changed a lot. The old bearded soldier boss is MIA except for a cameo in the "Hacking the Enemy Network" portion of Area 12. In his stead, new bosses the Fabricator, the Power Pod, and the Siege Machine make their debut. The D-1 Beetle returns but requires a more skillful approach to defeat. The old Bionic boss (or is it the Bionic enemy from the original secret tunnels?) has been promoted to a full storyline character, Gottfried Groeder. And let's not forget The Leader, who awaits players in Area A... Do you think the pillars that block the entrance of Area 4 and the landmines in Areas 2 and 7 are new? They actually appeared in the Famicom version of the original game. The interrogation sequence in Area 19 was censored in the American NES version as well. Kudos to Grin for restoring these cool elements of the Japanese game. There are many other minor changes and additions, but I don't want to spoil the fun of finding them on your own. Go out there and get swinging!

-------------------------------------------------------------------4. Rearmed Platform Comparison -------------------------------------------------------------------Xbox 360 --------Price: $9.99 -Filesize: 240 MB

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Bionic Commando Rearmed - Walkthrough + Guide

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-Loading times: Slowest - The game is probably decompressed on the fly, resulting in longer (but still reasonable) load times. -Exclusive features: -Exclusive Challenge Room: Major Nelson's Challenge Room -Unique problems: This version misaligns shadows in some places, so it looks slightly worse than other versions. Playstation 3 -------------Price: $9.99 -Filesize: 374 MB -Loading times: Medium -Exclusive features: -Remote Play: Why anyone would want to play the PS3 game remotely through a PSP is beyond me, but the feature works pretty well. -Exclusive Challenge Room: None -Missing Features: This is the only version with no known exclusive Challenge Room. PC --Price: $9.95 from Steam (also available in a combo pack with the sequel) and other online sources -Filesize: 350 MB -Loading times: Fastest -Exclusive features: -Best graphics (on an appropriately powerful system) -Missing features: The PC version lacks online leaderboards or Achievements. -System requirements: The game is not going to run at a very nice framerate on these specs. Rearmed uses way more resources than you would expect and has no level of detail settings. -Windows XP (SP2)/Vista -Intel Pentium 4 2 Ghz/AMD XP 2200+ processor -1GB RAM -650 MB free hard drive space -128 MB DirectX 9c compatible card/ nVIDIA GeForce 6600 GT/or ATI equivalent -DirectX 9 compatible sound card -Note! If you got the game somewhere other than Steam, make sure to download the version 1.01 patch, which enhances graphical performance and fixes the Joe's Machine Gun upgrade. Regional Differences --------------------The game is censored in Germany, Japan (!), and South Korea. The Leader's death sequence has been edited. -The Japanese/German Xbox 360 versions have stackable Achievements. -The PC version of Rearmed is actually available on disc in a few small countries, such as Poland. Go Poland!

-------------------------------------------------------------------5. Controls -------------------------------------------------------------------Xbox 360 Controls -----------------You definitely want to set your control Type to C in the Settings menu. These are the controls that I will list.

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Bionic Commando Rearmed - Walkthrough + Guide

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Left Stick: Movement D-pad: Movement Right Stick: Control Hyper Bazooka rockets X button: Fire A button: Bionic Arm B button: Grenade Left bumper: Switch weapon Right bumper: Switch weapon Back button: Inventory Start button: Pause Playstation 3 Controls ----------------------Type C Controls listed here: Left Stick: Movement D-pad: Movement Right Stick: Control Hyper Bazooka rockets Square button: Fire X button: Bionic Arm Circle button: Grenade L1 button: Switch weapon R1 button: Switch weapon Select button: Inventory Start button: Pause PC Controls -----------These are the default keyboard controls. If you use an Xbox 360 controller, the same control types as the Xbox 360 version will become available and you should pick Type C. Arrow keys: Movement/Control Hyper Bazooka rockets J key: Bionic Arm K key: Fire Weapon L key: Grenades I key: Switch weapon O key: Switch weapon U key: Inventory 1 key: Pause Using the Bionic Arm (all platforms): -Blocking projectiles: Hit any projectile (besides rockets) with the Bionic Arm to block it. This is essential on the Super Hard difficulty. -Fire Arm diagonaly up: Press the Bionic Arm button with Up-forward or no direction pressed. -Fire Arm horizontally: Press the Bionic Arm button and forward. -Fire Arm low: Press the Bionic Arm button and Down or Down-forward. -Fire Arm straight up: Press the Bionic Arm button and Up. -Swinging and hooking in mid-air: -Swing and release: Press and hold forward until you reach the end of your swinging arc. -Change direction: While moving in the air, press the opposite direction + the Bionic Arm button to fire in that direction. Press Up + the Bionic Arm button to fire the arm straight up, stopping your lateral movement. -Extend forward in midair: While moving in the air, press Down + the Bionic Arm button to fire the Arm horizontally.

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Bionic Commando Rearmed - Walkthrough + Guide

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-Scaling: While the Bionic Arm is hooked to something, press the Bionic Arm button again to real yourself in and stop swinging. Then press Up to climb up (if possible). You can't climb down - you'll have to fall off the platform if you want to do that. -Getting under a platform: I'll say it again: if you need to get under something, you'll have to walk off the edge, and then immediately turn towards the edge and fire your arm at it to grapple on. -Pulling/lifting: Fire the arm at certain objects to pull towards them or pick them up. If you lift the object, you can throw it normally by pressing the Bionic Arm button or throw it low by pressing Down + Bionic Arm.

-------------------------------------------------------------------6. Gameplay Tips -------------------------------------------------------------------Difficulty Settings -------------------Easy: Extra platforms appear in some areas and the Flying Droid enemy will not appear in Area 5. Unlimited lives. -Normal: Probably the ideal difficulty for your first playthrough. Unlimited lives. -Hard: Enemies gain new moves and appear in increased numbers. Spencer takes more damage from hits. The hacking minigame is now timed. -Super Hard: Beat the game on any difficulty to unlock Super. Enemies get a lot more moves and you have to constantly block their fire or learn new ways to dodge it. Spencer can take even less damage. -Saving: The game saves automatically whenever you complete an area or when exiting certain areas if an item has been picked up. -Scoring: Points are awarded for beating an area quickly, avoiding damage, and collecting Score Tokens from fallen enemies or by completing the Hacking minigame. -Checkpoints: Whenever you enter a door, it serves as a checkpoint. This includes Communicator Rooms and secret rooms. After going through one of these doors, you will respawn there when you lose a life. Note that in Co-op, players automatically respawn next to each other until either player runs out of lives. -Communicator Rooms: These offer you the choice of Contacting HQ (which sometimes unlocks doors), and Hacking the Enemy Network. -Hacking Minigame -----------------Hacking is ALWAYS optional. It is never required to complete an area. -The rewards for winning the hacking minigame include health and score bonuses - plus the intel, which may reveal boss weaknesses. -How to play: -A series of glowing circles emanate from the yellow sphere. These indicate which direction the Sphere while move when you press a

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Bionic Commando Rearmed - Walkthrough + Guide

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button. -Spin the puzzle cube and press the button to make the yellow sphere shoot forward. If the sphere does not hit a target when fired, you lose the minigame and will be attacked by enemies. -Red blocks stop the sphere and serve as stepping stones on your way to the goal, the Green block. -Hitting a blue block will teleport the yellow sphere to the next blue block. -You basically need to rotate the cube until you can find a direction to fire the sphere in that will not result in it shooting out into space. As you move from block to block (making sure not to backtrack), you will eventually reach the goal. Other Tips ----------Make sure you do the basic tutorial and especially the Advanced Tutorial (found in the Area 0 Challenge Room) to learn proper swinging strategies. -Stockpiling 1ups: Collect a bunch of extra lives from the FSA Camps, Meet With Enemy sequences, etcetera. Save your game by completing any Area, including the FSA Camps. Now tackle whatever area is giving you trouble. If you run out of lives, just reset the game, exit to the Dashboard, or whatever. When you restart you'll still have all your lives.

-------------------------------------------------------------------7. Area Walkthroughs -------------------------------------------------------------------Overview Map -----------Soundtrack: Okay, We'll Move -For some reason it's difficult to move diagonally on the map. Why didn't they use the NES movement system? Oh well. If your controller has analog sticks, pressing it lightly in any direction will highlight the path it thinks you are choosing. Press it all the way when you're on the right path.

Area 0 - FSA Headquarters ------------------------Soundtrack: The Bionic Commando Main Theme Rearmed Items required: N/A Items in area: Revolver Upgrade Items awarded: N/A Secrets: 1 (Friendly Fire - requires 2 players) Enemies: N/A Boss: N/A -Make sure you try this area before moving on to the real areas. You can practice your swinging here as well as pick up the Revolver upgrade. -The first door contains the first set of Challenge Rooms and the Advanced Tutorial. Remember to do the Tutorials! -After exiting the Challenge Room door, grapple onto the roof above to proceed. -The third floor of the FSA Headquarters has a room which contains the Revolver Upgrade. -Below the Revolver Upgrade room on the first floor is the Yashichi Door. Come back after collecting all 12 Yashichis to get the BC

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Bionic Commando Rearmed - Walkthrough + Guide

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Purple Matrix, which is an unlock for the new Bionic Commando game. -Secret: Friendly Fire First ask yourself if you want to make your Co-Op game more challenging. If so, this secret is worth going after... Maybe - it's tough to get. Above the Revolver Upgrade room are some platforms and another room. But how do you get to them? I was afraid you'd ask. You must swing from the left-most corner of the roof above the door. Either grapple onto it and use the shotgun for momentum or get on top of the roof and walk off the ledge, turning right and grabbing onto the corner. Swing left and grapple towards the platform there. You have to grab the right side of the platform with your arm barely extended. Then immediately fire the arm straight up to grab the platform above. Both of these platforms retract; you can keep grappling up to avoid falling all the way down. Get on the left-most edge of the bottom platform. Now try to get a swing going from the right-most corner of the top platform. Swing right and grab onto the next roof in order to get into the door. Inside are two switches which must be hit simultaneously, so you'll want to have a second player join in at the end.

Area 1 - Oil Refinery --------------------Soundtrack: The Bionic Commando Main Theme Rearmed Items required: N/A Items awarded: Grenades Secrets: 2 (Yashichi, Secret Challenge 1) Enemies: Patrol Soldier, Cover Soldier, Heavy Weapons Soldier, Battery Powered Generator Boss: D-1 Beetle -You can grab and throw the blue barrels here. They can be used to block bullets, you know. Make sure you hold Down while throwing if you want to hit a soldier in front of you. -Make your way to the top of the first building and enter the Communicator Room. Choose both options on the COmmunication Terminal and make sure you master the hacking minigame now, as there is no pentalty for failure in Area 1. -Communicator Room 1: HQ Topics: Communicator Rooms unlock doors, hacking the enemy network Enemy Topic: D-1 Beetle -Exit the Communicator Room, drop down a few platforms to the right, and then grapple onto the lamp post to swing across to the right. -You can fight Cover Soldiers in a few different ways. One is to wait until they stand up, fire a few shots at them, and then quickly duck down or block their fire with your arm, and repeat until they die. Another method is to grab the barrels they hide behind and throw them, removing their cover. -Make your way to top of this building. Before you enter the door, you should see part of a lamp post off to the right of the building. The Yashichi is over that way. Don't try to get it yet. -Enter the door and then exit, giving you a checkpoint in case you die as you try to get the Yashichi. -Secret 1: Yashichi You'll need to get a swing going from the small platform with a concrete block and a red door on it, or from the roof above it. I prefer the roof. Go back up to the cave door and swing right from the tiny roof above that. Immediately turn left and grapple onto the roof

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Bionic Commando Rearmed - Walkthrough + Guide

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above the platform that I mentioned. Make sure you have a hanging swing going after you've grappled onto it. Swing off to the right and quickly grab onto the lamp post. If you can't grapple onto the top light, you may be able to grab the bottom one before you hit the water. Swing to the next light on the right, and then the third and final one. Make sure you have good arm length for the third light and then swing off to the right and grab the platform just above the water. Climb up for the Yashichi. Just die or call for extraction if you can't get back from the secret area. -Return to the door and enter the Cave. -Fall or use the elevator to enter the first path down and to the right. -A Battery Powered Barrier blocks your path. Either line up correctly with the elevator or pull yourself up to the ceiling in front of it and fire at the top generator portion to destroy the barrier. -Proceed right. You'll need to crouch and use the arm to pull yourself under the low ceiling. Make two swings to the right, being careful not to hit the ceiling and stop moving, in order to get the 1up. Fall down and head back to the vertical shaft on the left. -Take the elevator up to the next path on the right and enter the Communicator Room. -Communicator Room 2: HQ Topic: Hacking Enemy topic: D-1 Beetle -Swing left across the vertical shaft and take out the Battery Powered Barrier to proceed. -Secret 2: Secret Challenge 1 You need grenades or the Bazooka Communicator room until you drop with a Heavy Weapons Soldier and wall with an explosive to reveal

to get this. Head left from the down one level and come to a short path a blue barrel. Hit the crack in the the secret area.

-Whether or not you went after the secret, go all the way up and left to find the door to boss room. -Boss 1: D-1 Beetle Grab onto the box witht he blue light underneath it and swing up to the level that the Beetle occupies. The Beetle has an attack in which it flies forward and tries to flatten you, so watch out for that. Grab and hold onto a barrel. Study the Beetle's movement pattern and throw a barrel into its exposed lower region when it flies low enough. Then get as close as you can and fire away. On Normal you can take out over half its life with the upgraded Revolver if you fire fast enough. When the weak point switches to the top of the robot, get onto the top platform and quickly grab a barrel. You'll need it to block the Beetle's shots. Wait for the right moment and throw the barrel again, then wail on its weak spot with your gun once more. -Co-Op Boss Strategy: The Beetle shifts its weak spot when a barrel its thrown at it, but it can't shift it again for a few seconds after that. Have one player throw a barrel from the top, forcing it to switch its spot to the bottom. The second player should be ready to attack the lower weak spot as soon as the boss gets in a good position.

Area 2 - Sewer Station ---------------------Soundtrack: The Bionic Commando Main Theme Rearmed, Leap of Faith

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Bionic Commando Rearmed - Walkthrough + Guide

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Items required: Green Comms Chip Items awarded: Shotgun Secrets: 3 (Yashichi, Grenade Upgrade, Secret Challenge 2) Enemies: Land Mine, Slime Blob, Tank Droid, Mini Tank Droid, Fly Droid, Fly Droid Operator, Shielded Soldier Boss: Fabricator -Swing over the Land Mine, which is a little nod to the Famicom version of the game. Enter the door to the Sewers. -Immediately step away from the door and grapple onto the ceiling if you want to avoid the Slime Blobs. They will always head towards Spencer, no matter where he is. If one catches you, just grapple onto something to get out of it. -Proceed to the right until you see a pit and a locked door. -Secret 1: Yashichi Drop down the pit and quickly swing right. Swing again until you land on the ground. Ride the elevator up slightly and grab the Yashichi on the right. Take the elevator up the door. -Head up until you encounter the Tank Droid. Blast it with the Plasma Rifle, and then take care of the Mini Tank Droid that drops from its remains. -Go up and left to the Communicator Room. -Communicator Room: HQ Topic: Imperials are crazy Enemy Topic: Fabricator -Head left and swing over the spikes, staying up high to get to the next area with a Tank Droid and Slime Blobs. -Go all the way left before you even think of dropping down any holes. -Secret 2: Grenade Upgrade -Walk all the way to the left-most wall, just under a platform with a Tank Droid on it. Hold Down and toss a grenade. You should hear an explosion and a chime indicating that a secret wall has been removed. Now wall off the edge to the right. As you fall, immediately grapple to the left and find your way onto the platform with the Boss Door. Up and to the left of it a passage has been revealed. Fire your arm straight up and climb to the door to get the Grenade Upgrade. If you fell past the Boss Door platform, you can still get back up to it with some creative swinging. -Fall past the boss room and head all the way down and right for an extra life - but watch out because falling through the holes at this level will kill you. -Swing up and left to the elevator. Ride it like you mean it. -Secret 3: Secret Challenge 2 After riding the elevator all the way up, you'll enter a large room that's filled with enemies. There are two switches in this room - one on each wall. Press Forward and the Bionic Arm button to latch onto each switch, and then tap the Arm button rapidly until the switch lights up blue. Ride the next elevator which is located in the top-right corner of the room. The secret door will now be opened at the left of the elevator's exit. -Walk right from the secret door and fall down the shaft. Walk right and fall down the next hole, quickly turning to grapple on the platform to the left. Enter the boss door.

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Bionic Commando Rearmed - Walkthrough + Guide

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-Boss: Fabricator The boss occasionally spins around wildly, in which case Spencer needs to stay in the middle of its arch to avoid taking damage. Its main attack is with metal spikes that shoot towards you. Each spike lights up before firing, so pay attention and block that spike with your Arm when it comes out. After you block a few spikes, the Fabricator needs to recharge. Quickly swing from the driver's box to the left and grapple onto the machine, pulling yourself straight up. Fire away at the driver. You'll fall off after a little while and will need to block the spikes again before gaining another chance to attack the driver. Two chances is all it should take on Normal. -Co-Op Strategy: The boss fight is similar to single-player except that the Fabricator can fire two spikes at once. Both players must be ready to block them.

Area 3 - Secret Mountain Base Pass ---------------------------------Soundtrack: Bionic Commando Main Theme Rearmed Items required: Power Claw, Green Comms Chip Items awarded: Permit Secrets: 2 (Yashichi, Secret Challenge 3) Enemies: Bear Trap, Close Combat Soldier, Soldier, Shielded Soldier Boss: Power Pod -Hit the barrier with your upgraded Bionic Arm. -Swing from the wooden platforms to make it across the quicksand. -Watch out for the Bear Traps, which make a sound just before going off. You can run past them if you're quick enough. -Travel up and left until you find the door with a 3 above it. Don't go through it yet. -Secret 1: Secret Challenge 3 From the first door, drop down one level and head all the way right, which will be less than one screen's distance. You need to blow up the top-right corner with a rocket from the Bazooka. To do this, stand on the left edge of the platform to the left (rather than being on the platform under the place you're aiming for). Use your Arm to hang from the ceiling and fire a rocket to the right, making sure you're far enough away that it doesn't hit a rock and damage you. This will cause a path to form up above and leading off to the right. You can swing up there and use the shotgun to push yourself through it, but don't bother. Just head southeast until you reach the end of the path and a secret door. -After you're done grabbing the secret, head through the door to the next area with the 3 above it. -Drop down the shaft and then swing down to the left to reach the Communicator Room. -Communicator Room: HQ Topic: Deflecting shots, continues (hee hee) Enemy Topic: Power Pod -If you want to get the 1up, drop straight down from the Communicator Room and swing left just before hitting the spikes. Fire the Arm too late and it's curtains for you, though. -From the Communicator Room, swing to the right, past the Soldier

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and over the spike pit. -Secret 2: Yashichi After swinging right across the spike pit, don't fall down. Swing as close to the right edge of the roof as possible. Swing right and immediately fire your Arm straight up to grab the platform and climb up. Ride the elevators up to the Yashichi, which lies in the top right corner of the map. Go left back to the Communicator Room. -This time drop down after the spike pit instead of going up for the Yashichi. Ride the elevator down or just drop down and swing left to avoid falling in the hole and dying. -Make three fast swings left across the spike pits (much easier than in the NES version), and enter the Boss Room. -Boss: Power Pod The boss emits thin blue beams of light before it actually fires its energy weapons. Avoid those blue beams. It also has an attack in which twin lasers fire from the stop and rotate down towards the bottom; just get in the middle of the room to avoid them. Use the lights to swing under the Power pod and quickly fire your Arm up to grapple onto it. Retract the arm and hang from the boss until it goes all the way down, shooting the drones that try to knock you down with the Plasma Rifle. Don't use the Shotgun because you might swing into the drones by mistake and the damage it does to the power pod is pretty low. Once the boss hits the bottom and flips over, fire away at its vulnerable left side. You can switch to the Bazooka to do extra damage; just don't stand too close. -Co-Op Strategy: When two players are present,one person's weight is not enough to lower the Pod. Both heroes must hang from the boss until it hits the bottom and flips over.

Area 4 - Weapons Storage Cave ----------------------------Soundtrack: Bionic Commando Main Theme Rearmed Items required: Flares Items awarded: Plasma Rifle Secrets: 2 (Yashichi, Secret Challenge 4) Enemies: Close Combat Soldier, Patrol Soldier, Shielded Soldiers, Bomb Expert, Fly Droid Operator Boss: 1st Platoon -Make sure you have the Flares to light the darkness of the cave. -Use the Bionic Arm to pull each of the stone pillars down and clear a path. -Swing aright over the spikes, dropping down to kill the Close Combat Soldier. Proceed right to the Communicator Room. -Communicator Room 1: HQ Topic: Darkness, Haley Enemy Topic: 1st Plattoon -Head up and to the left. The two left-most walls are cracked and can be desroyed with grenades or the Bazooka. Destroy the lower one first. Make sure you have passed through its secret door before attempting to get the Yashichi from the upper secret area. -Secret 1: Secret Challenge 4 Blow up the lower of the two cracked walls northwest of the

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Communicator Room. -Secret 2: Yashichi Blow up the cracked wall on the next level up from Secret 1, behind the Close Combat Soldier. Swing left twice over the spike pit and quickly fire the arm straight up to grab the climbable platform. You can also accomplish this with rapid short swings, even if you mess up and lose your momentum. Climb all the way up and then fall and immediately swing to the right. Climb up again and use short, quick swings to make your way across the spike pit. The Yashichi lies at the end. Drop down the shaft to the left. -Remove the pillars to the right and kill the enemies behidn them. Swing forward on the ceiling and fire your arm up to grab the climable platform. Get the 1up. -Swing across the pit to the right and go northeast and enter the door. -Make your way right to the boss room, defeating enemies and blocking their shots as necessary. -Boss: 1st Platoon (Commander Totmacher and His Loyal Legion) -Climb up on the yellow platform and swing across. Throw a grenade at the Commander to defeat him. You can also swing into him with the Iron Boots if you have them. Finish off the remaining troops to win the battle. Easy peasy!

Area 5 - Construction Site -------------------------Soundtrack: Heat Wave Items required: N/A Items in area: 1up Items awarded: Bazooka Secrets: 2 (Yashichi, Secret Challenge 5) Enemies: Soldier, Cover Soldier, Droid Sprinkler Cannon, Propeller Droid Boss: Siege Machine -Secret 1: Yashichi Walk all the way right until you encounter a concrete block that you can't climb over. Walk back a little bit and start climbing up until you reach the small building with a picture of a hard hat on it. Get on top of that building. You want to swing from the point on the roof above the small building that is just under a blue barrel. Make a couple of swings until you're under the blue barrel and then swing right to land on the concrete block. The Yashichi is just past it. -Proceed up the building. When you get to the floor that has four lamp posts and a concrete block on it, you should be able to see a 1up above and to the left of that floor. Climb up to the next level, which contains two small buildings. Swing from the left-most building and grab onto the ledge that houses the extra life. Swing right and keep going up. -Communicator Room 1: HQ Topics: Investigate the assembly line, be careful Enemy Topic: Siege Machine -Continue climbing up. You'll encounter Droid Sprinkler Cannons and Propeller Droids. You can often proceed without destroying the Cannons. Duck to avoid Propeller Droid's energy attacks. You can hit them with your arm to make them drop closer to your firing range. -Secret 2: Secret Challenge 5

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You'll eventually encounter a locked door on the left with some sandbags and two stacked blue barrels beside it. Go up past the second Communicator Room, all the way to the floor with the Boss Room. There is a blue switch on the right edge of that floor. Hit it with your Arm and fall back to the locked room. Grab Secret Challenge Room 5 from inside it. -Communicator Room 2: HQ Topics: Munitions shipment Enemy Topic: Siege Machine -Climb up to the Boss Room. -Boss: Siege Machine The Machine's treads have a glowing weak spot on them. Throw grenades at the weak spot until the treads are destroyed. Dodge the boss' bombs until its rear wheels start to spin. Then dash back to the platforms on the left. Climb up and grab onto any of the three bolts on the front of the Siege machine. Press the Arm button rapidly to remove the bolt. Repeat this for the other two bolts, hopping down to lure the boss back towards you as needed. When the bolts are gone and the cockpit is revealed, climb up to the top and throw a grenade, fire a gun, or use your arm to defeat the driver. He'll also die if he rams the platforms again. Watch out for the wrecking ball that the Machine shoots when its cockpit is exposed. -Co-Op Strategy: Two players can defeat the Siege Machine a little faster than usual if they coordinate properly. If each player pulls on a separate bolt, the boss will usually reel back after one of the bolts comes out. Savvy players will each grab a different bolt and time their Arm button presses so that the bolts come out at the same time, thus knocking out two sections of the machine at once.

Area 6 - Docks -------------Soundtrack: Heat Wave Items required: Bazooka, Green Comms Chip Items in area: 1up, Plasma Rifle Upgrade Items awarded: Power Claw Secrets: 2 (Yashichi, Plasma Rifle Upgrade) Enemies: Mini Tank Droid, Fly Droid Operator, Soldier, Barrel Droid Boss: D-1 Beetle v2 -Fire the Bazooka into the barrier to destroy it. -Swing on the lights, making sure to time it so that you don't hit any spiked balls. -If you swing off the second or third light and quickly fire your arm straight up, you can latch onto the left-most platform above and get the 1up. -Proceed to the right and climb to the top of the building. -Swing to the right onto the blue platforms and large purple metal crate. -Secret 1: Yashichi From the purple crate you can see two lamp posts to the right. Latch onto the right side of the light and pull yourself up. Latch onto the next light, trying to grab the right side. If you get the left side, pull yourself up, then try to grab the right side again as you fall off. Once you manage to get the right side of it, climb up and latch onto the third light. From there, swing left and grab the platform to reach the Yashichi. This is much easier in Co-Op as you can have one person wait on the purple

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box while the other person attempts to traverse the lamps. If that person fails, he can kill himself and respawn on the purple box. It's really hard to get back on top of that box otherwise, as you have to carefully swing under the platform beaneath the purple box, grab the light to the left of it, and then pull yourself up. -Fall back down to the right and swing from the lamp posts until you land on a small building with a door. -Communicator Room 1: HQ Topic: Docks Enemy Topic: Albatross project status -Exit the Communicator Room from the door on the right. -Get on the blue platforms and swing to the lamp post. From it you can swing to the next building. -Secret 2: Plasma Rifle Upgrade Walk all the way to the right edge of the building. Fall off the edge and quickly and grapple to the left. You want to hang just to the left of the right-most light and drop straight down. The door below leads to a room with blue switches on the upper-left and upper-right parts of its walls. Hang from the ceiling and shoot them with the Plasma Rifle to open the locked door (the middle-most door in the room). The upgrade is inside. -Continue up the building. When the blue barrels start rolling towards you, either grip the ceiling or use the Air Vent Blocks to bounce over them. -Destroy the Barrel Droids as soon as you can by firing at them just after they've thrown their barrels. You can't shoot through the barrels. -There's a portion of the ceiling on the right side of the building that can be climbed to skip a little bit of the barrel dodging. Keep an eye out. -Enter the Boss Room. -Boss: D-1 Beetle v2 The same strategy from Area 1 applies here. The Beetle has picked up a new attack - rockets, which can't be blocked by barrels. Still, this battle is even easier as the Bazooka takes the Beetle out very quickly.

Area 7 - POW Camp ----------------Soundtrack: The Bionic Commando Main Theme Rearmed Items required: Vector Cannon, Permit, Blue Comms Chip Items awarded: None (Head to Area 18 for Joe's Machine Gun) Secrets: 3 (Yashichi, Secret Challenge 6, Joe's Machine Gun Upgrade) Enemies: Tank Droid, Soldier, Land Mine Boss: Groeder -Secret 1: Joe's Machine Gun Upgrade Come back and get this secret after you get Joe's Machine Gun. Instead of entering the door at the beginning, fall to the right and grapple the ceiling before plummeting to your demise. Carefully grapple all the way right, and then make your way up to the secret door. Use Joe's Machine Gun to shoot the switch that opens it. -Shoot the two switches at the beginning with the Vector Cannon to unlock the door. Proceed. -The Bazooka is quite effective against the Soldiers and Tank Droids in this area. -Head all the way northeast. The Communicator Room is on top of a red tower. -Communicator Room:

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HQ Topic: Rescuing Super Joe Enemy Topic: Groeder's threat -Secret 2: Secret Challenge 6 Climb on top of the roof of the Communicator Room building. There are four lamp posts to the right. Swing back and forth between them to reach the platform to the right, using the shotgun to gain momentum as necessary. -From the Communicator Room, journey left, swinging from each tiny platform to the next. If you fall, you'll pass by the 1up on your way back to the Communicator Room. -The Boss Room is all the way to the left. Don't enter it until you have the Yashichi though. -Secret 3: Yashichi From the Boss Room door, walk off the edge to the right. Immediately turn left and grapple onto the platform, being careful not to let your Arm extend too far and knock you into the wall. Reel yourself in and then drop down. As you fall, quickly grapple onto the ceiling of the tunnel in the wall. If you fail, you'll hit the land mines, so try not to fail, okay? Use grenades to destroy the land mines if it comes to that. Playing in Co-Op would be helpful once again as one player could remain by the Boss Room and act as a respawn point in case the other player is killed by the Land Mines. -Return to the Boss Room door and enter. -Boss: Gottfried Groeder Part 1: Groeder swings around and fires energy blasts. Dodge those and try not to let him swing through you. Get close to him when he stops to charge and blast away with the Shotgun. After you damage him enough, he evacuates through the door on the right. Part 2: You must make it to the end of the hallway without being killed by Groeder's arm attacks from above. It's hard to see and react to them quickly, so press the Inventory button to semi-pause the action and get your bearings as needed. Part 3: Now you can finish "Grody" off with the same strategy you used to hurt him before. Go through the door to find Joe after winning.

Area 8 - Hi-Tech Factory -----------------------Soundtrack: Power Plant Items required: Permit, Blue Comms Chip Items awarded: Shinguards Secrets: 2 (Yashichi, Shotgun Upgrade) Enemies: Soldier, Bomb Expert, Fly Droid Operator Boss: 2nd Platoon -Enter the building. -Swing onto the platforms and go up a couple of platforms. -Secret 1: Shotgun Upgrade On the right there is a platform with a Bomb Expert, just above a platform with an Air Vent Block. Get on the Bomb Expert's platform and use the roof above to swing to the right. You'll need to fire the Arm straight up and cling onto the one grabbable tile. Use the Shotgun to gain momentum and then swing to the left and fire your Arm up to grab the roof above. Reel yourself in and use the Shotgun for

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momentum. Swing right and enter the door. -Jaunt all the way up. You will encounter a door on the left as well as one off to the right. Which do we enter? You could take several paths through this area, but let's do it my way and go through the door on the right. -Now ride the elevator up and take the top-most door. -Head up and to the right. -Communicator Room 1: HQ Topic: Sneakers Enemy Topic: 2nd Plattoon -Go northeast and collect the 1up. -From Communicator Room 1, take the door in the northwest corner. -Get on the moving platform and fire your arm straight up. Continue climbing to the next Communicator Room. -Communicator Room 2: HQ Topic: Anti-air Convoys Enemy Topic: Spencer, Enemy morale -Secret 2: Yashichi From the Communicator Room, climb up to the door on the top-left but don't enter it. Grab the ceiling above it and use the shotgun to start a swing. Swing off to the right and quickly fire the Arm straight up to grab a platform (which is off-screen until you swing high enough). Climb it and scoop up the Yashichi. -Go through the door on the left now and ride the elevator down one level to the Boss Room. -Okay, you have to fight through a corridor of enemies before you reach the Boss Room. It will be much harder if you failed to hack the enemy network earlier. Anyway, the Bazooka is great here. -Boss: 2nd Platoon (Commander Von Verstand and his Relentless Ranks) Darn if this Platoon isn't just like the first one. Climb up on the yellow platform, swing right, and grenade or swing into the Commander. Then paint his friends dead.

Area 9 - Waste Disposal Facility -------------------------------Soundtrack: Leap of Faith Items required: Permit, Blue Comms Chip Items awarded: Vector Cannon Secrets: 1 (Yashichi) Enemies: Cable Backpack Soldier, Soldier, Flying Droid Operator Boss: Siege Machine v2 -Enter the facility. Duh. -Shotguns are the best way to defeat the Cable Backpack Soldiers, until you beat this area and get the Vector Cannon. -Walk right and fall down the first pit. -Secret 1: Yashichi As you fall down the first pit, immediately turn left. Grapple onto the ceiling of the path to the left as you fall. If you miss it, you'll have to call for extraction and try again. Fall down the next shaft. The door to the Yashichi is currently locked. Reaching the door at the beginning of the area allows you to return to it later, after you have unlocked it. Grab the Bolted Wall and tap the Arm button rapidly to

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continue to the right. -Climb up the platforms to the right, and fall down the first pit you find up there. Immediately turn left and grab the 1up with your Arm. -Go back up and continue right. Go up to the Communicator Room. -Communicator Room: HQ Topic: Super Joe Enemy Topic: Siege Machine v2 -Walk left and shoot the blue wall switch. Each level of conveyor belts has one of these. Climb up and hit all 5 of them. -It's time to backtrack to the secret door. Drop down between the holes in the conveyor belts, keeping as far left as possible to avoid the pit of Molten Metal that's towards the right. Fall down the Retracting Blocks by the Communicator Room and journey west back to the Secret Room and its delicious Yashichi. -Note! The Yashichi is way easier to get in Co-Op than single-player. Have one player stay at the COmmunicator Room while the other player hits the switches. The one who stayed behind can travel back to the secret door without having to bother with the conveyor belts. Once that player passes through the Secret Door, the person who hit the switches will be transported there as well. -Return to the Conveyor Belts room and head all the way northeast to the Boss Room. -Boss: Siege Machine v2 The Siege Machine's bombs now have a larger blast radius, so you will have a harder time standing between them to avoid being hit. The Machine can also bust through walls. After you've destroyed the tread, lure it forward and then run as far left as you can as it breaks the wall. Each time you lure it forward after that, you will have to leave 2 rows of platforms between Spencer and the boss to prevent him from taking damage. Get just far enough to the left and climb on the remaining platform to reach the bolts that need unscrewin'. Once you knock out the driver, the Machine's final charge will take out several rows of platforms, so run as far left as you can. -Co-Op Strategy: Remember that both players can grab a different bolt and time their Arm button presses so that the bolts come out at the same time, knocking out two sections of the machine at once.

Area 10 - Tech Assembly Plant ----------------------------Soundtrack: Heat Wave Items required: Yellow Comms Chip Items awarded: Health Recovery Pills Secrets: 2 (Yashichi, Vector Cannon Upgrade) Enemies: Droid Sprinkler Cannon, Soldier, Slime Blob Boss: Power Pod v2 -The Droid Sprinkler Cannons are back but they can fire in more directions than before. The Vector Cannon is a good way to deal with them. -Proceed right until you encounter a spike pit with a spiked platform above it. Grapple onto the platform, then swing left and immediately fire your Arm straight up to grab the next platform. -Now grapply the roof above you and use the shotgun to get a short swing going. Swing to the right and quickly grab to the left, making sure your Arm doesn't get too long and cause you to hit the wall.

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-Swing right and grab the 1up. -Swing left across the spike pit and grab the platform to the left. Climb up. -Secret 1: Vector Cannon Upgrade Now you could go up and left to encounter the Slime Blobs. Instead, walk to the right and press Forward + Arm to grab the right wall. Press Arm again to pull yourself to it, causing you to dangle from the corner. Fire the Shotgun for momentum. Swing left and immediately shoot your Arm straight up to grab the hard-to-reach platform. Climb up, and swing right. Use the Vector Cannon to hit both of the blue switches and open the door. -Drop back down and head left, allowing the slimes to carry you under the spikes - or using the shotgun recoil to get under. -Don't let the slimes carry you into the next spike pit. Swing left to the Communicator Room. -Communicator Room: HQ Topic: Albatross progress Enemy Topic: Power Pod v2 -Walk left and you'll see a spiked pit. Grapple onto the lower part of the ceiling above the spikes, reel yourself in, and wait for the moving platform to arrive. Drop onto it and ride across the spike pit, ducking under the spiked ceiling at the end. Carefully step off the moving platform onto solid ground. -Fall down the pit to the left. -Secret 2: Yashichi The path to the right has a spiked ceiling. Duck in front of the spikes and turn left. Fire the shotgun repeatedly until the recoil pushes you past all the spikes to the prize at the end. -Head left, then climb up to the Boss Room. -Boss: Power Pod v2 Pulling the boss to the ground isn't enough this time. Once it's as far down as you can pull it, you must run to the side, climb up a platform or two, and then swing onto the Power Pod. Ride it until it hits rocks bottom. Make sure you are standing on the left side, not the right side of the pod when it hits - it's only vulnerable from that side. Joe's Machine Gun is rather effective against the drones that aim to knock you off. Attack the boss with the Bazooka after it has flipped. -Co-Op Strategy: Like before, both players will need to weigh the boss down simultaneously.

Area 11 - Furnace ----------------Soundtrack: Leap of Faith Items required: Yellow Comms Chip Items awarded: Bulletproof Vest Secrets: 2 (Yashichi, Secret Challenge 7) Enemies: Close Combat Soldier, Mini Tank Droid Boss: Fabricator v2 -Swing across the ceiling, grappling onto each subsequent higher portion, until you reach some platforms that you can drop down to. If you fall too early, you might hit the molten metal, or you may hit an isolated platform. Ride the moving platforms back to the start and try to take the ceiling route again. -All the way to the right there is a 1up to grab before you start working

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your way up. -Go up to the Communicator Room. -Communicator Room: HQ Topic: Albatross Enemy Topic: Fabricator v2 -Secret 1: Secret Challenge 7 Head left from the Communicator Room, until you reach a concrete block that bars your pathway. Swing left and drop down. There is a shaft just to the left. Fall and quickly grapple onto the ceiling of the room in the left side of the shaft. A small hole in the wall leads to a bolted wall. Use your arm to open the wall. Drop and return to the Communicator Room. Go left again, but this time don't fall after swinging over the concrete block; grapple onto the first cylinder above instead. Swing left and try to land in front of the second shaft. Fall down it and grapply onto the ceiling to the left. Enter the secret door. -Secret 2: Yashichi It's easy to die while going for this one, so I suggest getting Secret 1 and completing the area first. That way you can fully concentrate on the Yashichi when you return. Head back to the Communicator Room, enter and exit, and then go west to the same concrete block as before. Grapple just above it with your arm, reel yourself in, and then fall down so that you are standing on the block. Face left and grapple your arm in that direction, Now swing forward and immediately fire your arm straight up to grab on the circular platform just to the right of the cylinders above. You want to grab the left side of the circle so that you can pull yourself up and slide off to the left. Just as you slide off, fire the arm straight up and grab the next circle. From this circle, swing left onto the first cylinder. Grapple onto the platform on the right. Now just swing all the way left until you reach a platform which contains a few enemies and the Yashichi. -To progress towards the Boss Room, go left from the Communicator Room. Swing left over the concrete block and grapple onto the first cylinder. Swing left along the other cylinders (three rows of them) until they run out, at which point you'll want to swing left and land on the western platform down below. You could also grab the rooftop after the three cylinder rows if you're really careful, in which case you'd just need to swing all the way to the most western wall and fall down to the Boss Room door. But if you didn't grab on to the roof, touch the Air Vent Block and grapple from the cylinder just to the left, then the next one, and swing to the door. -Boss: Fabricator v2 You got your Simon in my Bionic Commando! The 'ricator now spikes in a row. Watch the order that the lights flash and all three of them in sequence. If you fail to block any of process starts over. Otherwise, the boss is the same as it

attacks with three prepare to block the three, the ever was.

Area 12 ------Soundtrack: Rise of the Albatross Items required: Yellow Comms Chip Items awarded: None Secrets: 1 (Yashichi) Enemies: Mini Tank Droid, Droid Sprinkler Cannon, Shielded Soldier Boss: None -Areas 12 and A are more challenging than most, so it'd a good idea to visit the FSA Camps and stock up on lives before attempting the final areas. -Go down the first elevator.

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-Secret 1: Yashichi Head left from the first elevator and enter the door. Clear the enemies away and climb up the two platforms. Swing all the way to the right edge of the ceiling. When you get to the end, fire your arm sraight up and then reel yourself in. Use the shotgun to make a small swing to the right, firing the arm up again. Once you reach the top, the shotgun will help you swing right to the Yashichi. -Go back out and head right from the elevator. You'll come to a place with two doors. Don't enter the left door, but do go in the Communicator Room on the right. -Communicator Room: HQ Topic: Network unhackable, Keeping Haley safe Enemy Topic: Troops moved to Albatross, electrical drainage -At the bottom of the elevator shaft, take the left door. This leads to the room we avoided entering earlier. The bottom path is much safer. Climb up to the door in the middle of the room on the right side, avoiding the electricity on the floor. Enter the door... to your destiny. Or something. -Inside this door, you'll want to take out the enemies with the Vector Cannon. Then grapple and hang fromt he switch on the right part of the ceiling until its light goes out. -Now it's time to get out of the electrified room. You could carefully swing over the electric shocks, but it's easier to just climb to the top of the room and exit from there. -Now head back down the elevator. Proceed right through the deactivated barrier and take the next elevator. -Go in the door on the right. Drop down and make your way left, avoiding the electricity and destroying the droid enemies. -Climb up to the switch, fire your arm forward to grab it, and then press the arm button repeatedly until the switch goes off. Get out of the room. -Take the elevators all the way down and left. You'll end up in a tunnel thats is lined with spikes. -This is the hardest oart of the area, and yet much easier than the NES version thanks to our friend the shotgun. Carefully grapple right and pull yourself in. Fire the shotgun, hold right, and immediately grapple right again. Do not allow yourself to fall at all - just quickly grab the ceiling each time you launch yourself forward with the shotgun. -Enter the door at the end of a cinema but no boss! The area is over.

Area A -----Soundtrack: Rise of the Albatross Items required: Complete Area 12 Items in area: Bazooka Upgrade, BC Prototype Weapon Items awarded: N/A Secrets: 1 (BC Prototype Weapon) Enemies: Mechanical Crunchers, Droid Sprinkler Cannon, Soldier, Heavy Weapons Soldier, Bomb Expert, Mini Tank Droid Boss: The Leader's Helicopter -Area A is the hardest in the game, so make sure you have lots of 1ups from the FSA Camps before attempting it. -Enter the second door on the right and go up the elevator. -You'll see three doors: The Gear Room, the Gas Room, and the Electrical Room. Tackle each one in order. -The Gear Room:

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Bionic Commando Rearmed - Walkthrough + Guide

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-Drop down to the southwest corner of the room and enter the door. Hang from the switch to turn on the Mechanical Crunchers outside. -Walk right, carefully avoiding getting crushed by the Crunchers, and stand on the last one. Fire your arm from atop it to proceed. -Walk right, using the 2 moving platforms to stay off the spikes. Climb up. -Use the Vector Cannon to thwart any enemies you see. Move left across the Retracting Platforms. At the end of the path, wait until it's safe to drop down the hole without being hit by Crunchers. Dropping down onto the top one while it's extended is the way to go. -Head back up to the door you first entered from. Soldiers now spawn from a door on the left. You have to patiently traverse a tunnel of Mechanical Crunchers before you reach the door. Stop and wait between each one that you pass. -On Easy-Hard difficulties there is a trick to skip the Gas and Electrical rooms. First deactivate the Gear Room switch. Now get between the the Mechanical Cruncher and the gas valve. Stand as close to the gas as possible, then turn left slightly and crouch. Fire the shotgun, pushing yourself into the gas. Immediately run to the right through the electrical barrier! This may take a few attempts, but it can save you a lot of trouble. -If you didn't skip past them, here's how to complete the Gas and Electrical Rooms: -The Gas Room: -Shooting the Yellow Barrels will emit a poison gas. Make sure you're far away from them before firing. -Drop down the series of platforms, waiting for the gas to stop spewing from beside them each time. -Head left. Watch out for the retracting platforms! They'll drop Spencer onto spikes, and I happen to know that he hates spikes worse than people who wear their baseball caps to the side. Fashion crimes aside, just run across them without stopping, and swing from the platforms above when you can. -Go up and through the door, -A tunnel full of gas valves now blocks your progress. Gasp! Wait, it's not as hard as it looks. You can get very close to the gas without taking damage - just make sure Rad's face doesn't touch it. Now study the valves on the ceiling. When a valve stops firing, it's safe to walk through it, even if it looks like gas remains in the air. Stay on your toes and you'll make it across to the shutoff switch. -As you make your way back, blast enemies with the Vector Cannon before you get within their range. -The Electrical Room: -Head down the elevator and proceed right. Note that like the gas valves, Rad can stand really close to the electricity without taking damage. -Drop down the shaft and walk left. Wait for the electricity to stop, then swing left once. Pull yourself up to the ceiling before you hit the next electrical barrier. Wait until it stops and then use the shotgun to swing past it. -Go down the next elevator to a series of circular platforms. You'll have to swing across them without falling into the electricity below. -Ride another elevator to the first electrical switch. Pull it and continue downward. -Walk left between four electrical barriers and then climb up. The second switch is behind another electrical barrier to the right, but you can't reach it yet. Darn that switch! -Swing left across the ceiling, avoiding the moving electrical discharge below. Time your swing over the next discharge and flip the third switch. Now the second switch is unguarded!

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Bionic Commando Rearmed - Walkthrough + Guide

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-Hit that second switch. The elevator no longer functions, so return to the third switch and drop down. Be ready for a bunch of hostiles. -Go right and then up to a room with circular platforms. Climb on top of one and fire your arm straight up to a higher one. From there, grab the ceiling, swinging if necessary, to proceed up. Exit to the left. -Now that all 3 rooms are cleared, travel right. Collect the 1up and go through the door. -Now you must proceed left and up through a series of retracting platforms. Don't worry, not every single one retracts. If you fall through one by mistake, you can sometimes grapple onto it before plummeting to your demise. It's important that you learn to walk across the long series of retracting platforms. Keep your feet on two different platforms at once so that if one retracts the other will still support you. -Here is a step-by-step guide: -From the door, grapple to the retracting platform to the left, and swing to the solid platform left of that. -From the first solid platform, swing across the long retracting platform, landing on the solid platform on the left. -From the second solid platform, swing all the way left. Only retracting platforms lie here. Grapple up from each one along the left edge until you're at the top. Swing right and land on the third solid platform. -Swing right from the tiny retracting platforms, making your way to the fourth solid platform, which contains a 1up. -Drop off the 1up platform and grapple onto its underside. Swing right, landing on the tiny platforms and dropping down to the fifth solid platform on the right. -Walk right across the series of retracting platforms and grapple onto the seventh Solid platform above. -Grapple straight up three levels of retracting platforms and then walk left across a series of them. At the end, drop onto the final series of retracting platforms and carefully walk across it to the last solid platform, which holds the exit door. -The next room contains hoardes of soldiers. There is a 1up towards the top-left, near the beginning. -Head northeast until you find some electrical barriers, one of which blocks a door. Head up and pull the switch to deactivate the left barrier. -Go left, fighting the enemies you encounter, and pull the next switch. The door to the right is now open. -The next door has a couple of switches at the top. Kill the fascists that block your path, pull the switches, and exit. -Take the elevator up. Head left past the deactivated barrier. -Get on the moving platform and then drop and hang from it. Fall onto the second moving platform and crouch quickly. If you miss and hit the electricity, you may still be able to pull yourself up. -Climb up, and then drop and grapple onto the third moving platform, pulling yourself up before it moves above the electricity. -Ride the third platform all the way left and walk off it at the end of its path. Grapple and pull yourself up before you strike the electricty at the bottom. -Pull the switch, despatch the enemies. Don't go right yet! -Secret 1: BC Prototype Weapon Now that the last switch is pulled, head back to the door that contained two switches. You can even kill yourself and respawn at the door. From that door go directly left past the last deactivated barrier. Collect the FSA icon. -Return to the last switch and head right. Fire your arm up and use the shotgun to reach the elevator. Take the next door. There's no

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Bionic Commando Rearmed - Walkthrough + Guide

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going back from here. -Climb up the platform and run left. You'll get the Bazooka Upgrade. -Farther left you'll see two switches on the ceiling. Shoot them both by steering your Bazooka's rockets. Take the elevator between them up to the boss. -Boss: The Leader's Helicopter Use your arm to block the Leader's missiles - they won't hurt you if you take them out from a sufficient distance. You can also shoot them down with your Revolver. On Hard or above you'll want to Press the Inventory button to pause the action and determine where the missiles are coming from. If the rockets are coming from the sides, it helps to run away from them so that you can get a better look at their trajectories. When the helicopter drops down to fire its machine guns, run the other way and shoot the cockpit with the Bazooka. If you're far enough underneath the back of the chopper its bullets can't hit you. Steer a rocket into the cockpit from there to avoid getting hit. If it misses you'll get shot but can fire back for a sure hit. Don't shoot his bullets as they will make your rockets explode. Eventually the Leader will start attacking you with lasers. Watch the direction the helicopter leans and immediately sprint in that direction to avoid getting hurt. Press the Inventory button if you need to slow things down and determine where he is leaning. Dodge a few times and you'll have another opportunity to shoot the helicopter while it's firing its machine guns. -Even after The Leader goes down, it's still not over! Ride the elevator back down and exit through the door on the left. -Go right and then up. You'll see an enemy on the left - fighting him is optional and not really a good idea. Go left and up around him, then exit the door at the top to experience the ending sequence.

FSA Camps: Area 13 ------Soundtrack: Amongst Allies Items required: N/A Items in area: Flare, 1up -The first door's Challenge Room unlocks Challenges 1-8. -The door with the syringe over it contains a 1up. It's in the top-right corner of the room. -The room above the 1up room has the Flares.

Area 14 -------Soundtrack: Amongst Allies Items required: N/A Items in area: Blue Comms Chip -The first door contains Challenges 25-32. -The door above the Challenge Room contains the Blue Comms Chip. It is a lovely Comms Chip. -The third door is locked until you complete Area 8. -The lamp post up and to the left of the second building can be grappled to, but it leads nowhere.

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Bionic Commando Rearmed - Walkthrough + Guide

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Area 15 ------Soundtrack: Amongst Allies Items required: N/A Items in area: Green Comms Chip, 1up -The first door's Challenge Room unlocks Challenges 9-16. -The second building's upper door contains the Green Comms Chip. -The second building's lower door contains a 1up in the usual top-right corner.

Area 16 ------Soundtrack: Amongst Allies Items required: N/A Items in area: Iron Boots, 1up -The Iron Boots are in the very first door. How could you miss them? -The second door is locked until you complete Area ?. -The third door contains Challenges 17-24.

Area 17 ------Soundtrack: Amongst Allies Items required: Permit Items in area: Yellow Comms Chip, 1up -The first door contains the Yellow Comms Chip. -The second door contains Challenges 33-40, but not love. Love is so hard to find. -The third door is locked until you complete Area ?.

Area 18 ------Soundtrack: Amongst Allies Items required: Permit Items in area: Joe's Machine Gun -The first door contains Challenges 41-48. -The second door is locked until you complete Area ?. -The third door, guarded by Desmond Troyer, or Destroyer to his friends, is locked until you complete Area 7. Come back when that's done for Super Joe's Lucky Sweater, I mean, Machine Gun.

Area 19 ------Soundtrack: Amongst Allies Items required: Permit Items in area: Secret Tunnel locations -The first door contains Challenges 49-56. -The second door contains an enemy prisoner. This in the American NES game. Beat him with your Arm the Secret Tunnel locations. You could even kill were feelin' like a villain. -The third door is locked until you complete Area

exchange was censored until he confesses him afterwards if you ?.

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Bionic Commando Rearmed - Walkthrough + Guide

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Secret Tunnels: -To unlock these routes, go to Area 19 and find the second floor room that contains an enemy POW. Hit him repeatedly with the Bionic Arm to force him to reveal the secret routes. -You can choose not to descend when passing through the Secret Tunnels, which allows you to simply travel the overhead map faster. -Both Secret Tunnels have a door at the beginning which can be used to exit the area. Secret Tunnels 14-17 -------------------Soundtrack: Killt's Hidden Treasures Items required: Vector Cannon (you could do this with other weapons but it would be 20 times harder) Items in Area: Secret Dossier -Swing to the right and land on the moving platform. Fire the Vector Cannon to hit the blue switch at the top of the screen. -Swing from the platform that's above and to the right. Repeat this until you land on a solid platform with a moving platform to the right of it. A blue switch is visible in the bottom-right corner of the screen. Drop off the left side of the platform you're on and immediately grapple onto its underside. Reel yourself in and shoot the switch with the Vector Cannon. -Climb back up and grapple onto the moving platform. Quickly reel yourself in and ride to the right. Drop and swing from the next couple of platforms, making your way up on top of them. At the very top another switch is visible. Shoot it, man! -Swing right from the platform that the third switch rests on, grappling onto the next platform at the top. If you land on the platform beneath it (beside some spikes), edge towards the spikes and fire your Arm straight up to grab the platform above. Use the Shotgun to begin a swing. -Swing right and land on the vertically-moving platform. Crouch and fire at the switch on the bottom-left. -Walk off the vertically-moving platform and onto the small ledge that sticks out from the right. Turn left and face the moving platform. Grapple onto it and reel yourself in, but don't climb onto it (obviously). -Now use the Shotgun to help you swing right and under the next platform. Grab onto the platform past that and pull yourself up. Risky! -Head right by grappling under the next platform. You'll see three moving platforms, some ugly spikes, and the final switch. -Swing and grab the top moving platform, pulling yourself onto it. There is a single block above you on the left side - quickly grab it before you hit the spikes. -Now swing right, on top of the platform with spikes under it. Notice how there is another block above you on the right side? That block is key to moving on, but not just yet. -Drop down on the right side and land on the middle moving platform. Crouch and shoot the fifth switch on the left. The last moving platform appears to the east! Guess how you get to it! Not the hard way, silly. -Ride the middle platform until the top moving platform is left of the spikes. Grapple onto it, climb up, and get above the spikes again. -Grab the block that's above and to the right, using it to swing right. You should land on the platform with the exit door. Don't exit, silly! -Walk off the platform to the right and grapple to the underside of the platform. You want your Arm to be long enough so that you can see the moving platform below you. If it's not long enough, carefully drop and get a better grip. Drop down onto the last moving platfdorm. -Ride the moving platform to the right. At the end of its path you have to walk off the right side and grapple onto the platform that contains the Secret Dossier. I find it easier to drop down and hang from the moving platform and then swing to the last platform though.

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Bionic Commando Rearmed - Walkthrough + Guide

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-Just kill yourself or call for extraction. You'll keep the Dossier. It's over, YEAH!!!!!!!!!

Secret Tunnels 15-18 -------------------Soundtrack: Killt's Hidden Treasures Items in Area: Helmet -This tunnel requires lots of grappling to the bottoms of moving platforms. Sometimes you can't grab onto them unless you are holding Up-Forward when you press the Arm button. Odd, I know. -Wait for the first moving platform to show up. Rather than getting on top of it, fall and grapple onto the bottom. Reel yourself in and wait. -Fall onto the second platform or grapple onto its bottom. -Continue to the right, taking the upper (harder) or lower (easier) path, until you arrive at the vertically-moving platforms. -Swing to the vertically-moving platform to the right. -Fall right and grab the next vertically-moving platform. Swing right from its underside. Try to land on the stationary platform or go a little farther and grab the bottom of the platform that the Helmet rests on. -Once you get the Helmet, just fall and die. There is no reason to complete the area. -But if you really want to, you can fall and grapple under the platform, and then carefully swing onto the moving platform to the right. From it, you'll want to fall and grapple onto the next moving platform. Get on top of it and climb to the platform above that before you hit the spikes. Good luck, ya masochist!

Overhead Areas: Destroy the anti-aircraft gun at the end to exit. Meet With the Enemy - Marsh --------------------------Soundtrack: Meet with Enemy and Descend -There is a 1up on the right side of the screen, just past where some crates are situated on the left side of the screen. Meet With the Enemy - Snowfield ------------------------------Soundtrack: Meet with Enemy and Descend -There is a 1up just past the first house on the left. Meet With the Enemy - Stone Desert ---------------------------------Soundtrack: Meet with Enemy and Descend -There is a 1up on the right, just past a stone with a wooden cart behind it.

-------------------------------------------------------------------8. Items and Armor Locations -------------------------------------------------------------------Pickups: Enemies randomly drop pickups when killed, but not 1ups. -------Score Token (blue sphere): Gives you points. Points are good. -Health Pickups (green +): These come in 3 sizes. Larger ones replenish more health.

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Bionic Commando Rearmed - Walkthrough + Guide

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-1up (mini Nathan Spencer): Adds one extra life. Each area contains a single 1up in a specific location. They only respawn after you run out of lives and use a continue. Items: These are found in specific locations. -----Comms Chips: Spencer cannot use certain Communicator Rooms without their corresponding Comms Chips. -Red Comms Chop: Starting item. Used in Areas 1, 4, and 5. -Green Comms Chip: Used in Areas 2, 3, and 6. Found in the upper door of the second building in Area 15. -Blue Comms Chip: Used in Areas 7, 8, and 9. Found in the first room on the second floor of Area 14. -Yellow Comms Chip: Used in Areas 10, 11, and 12. Found in a room on the second floor of Area 17. -Flares: These light up Area 4. Found in the second-floor room in Area 13. -Health Recovery Pills: Increases Spencer's life meter. Awarded for completing Area 10. -Iron Boots: These cause Spencer to damage enemies when he swings into them. Kickin' rad. Found in the first door of Area 16. -Permit: Allows access to Areas 7, 8, 9, 17, 18 and 19. Awarded for completing Area 3. -Power Claw: Allows Spencer to grab and throw enemies with the Bionic Arm. Awarded for completing Area 6. -Secret Dossier: Causes a Secrets icon to pop up whenever you are near a secret area. Found in Secret Route 14-17. See Area Walkthroughs section for detailed instructions. -Yashichis: These don't do anything on their own, but Areas 1-12 all contains one. Collect them all for an Achievement and to open the Yashichi Door in Area 0.

Armor -----Each piece of armor allows Spencer to take absorb one enemy attack per area without taking damage. So if he wears all 3 pieces, Spencer

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Bionic Commando Rearmed - Walkthrough + Guide

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will not lose any life until he has taken four hits in an area. As each piece is used, a red line will appear over it on the Inventory screen. Armor only works for the first life you use in an area. After you die once, armor has no effect until you fail the mission or move on to the next area. -Bulletproof Vest: Awarded for completing Area 11. -Helmet: Found in Secret Route 15-18. See Area Walkthroughs section for tips on reaching it. -Shinguards: Awarded for completing Area 8.

-------------------------------------------------------------------9. Weapons and Weapon Upgrade Locations -------------------------------------------------------------------Enemies are weak or resistant to certain weapons. When they're hit by an effective weapon, they flash red. Ineffective weapons cause a yellow flash. Check the Area Walkthroughs or Secrets and Yashichi Locations sections for specific locations of the weapon uprades. -Revolver: The standard gun is versatile but only fires one shot at a time until upgraded. -Effective against: Human enemies -Starting weapon -Revolver Upgrade: This allows the Revolver to fire up to 3 bullets in rapid succession. -Found in Area 0 in a door on the second floor. -Grenades: Once earned, you can throw grenades at any time, regardless of which weapon is selected. They can open some secret passages too. Only one grenades can be thrown at a time until upgraded. -Effective against: Anything on the ground -Awarded for completing Area 1. -Grenades Upgrade: Allows Spencer to have two grenades on-screen at once. -Found in Area 2. -Plasma Rifle: Can fire shots rapidly -Effective against: Droids and Shielded Soldiers (weak against humans) -Awarded for completing Area 4. -Plasma Rifle Upgrade: This allows you to charge a powerful shot by holding the fire button and then releasing it. This kills most smaller droids in one shot. -Found in Area 6. -Bazooka: This weapon is very powerful, but its rate of fire is slow and a rocket's splash damage can kill Spencer in one hit. Enemy bullets also cause its rockets to explode, so be careful. The bazooka can open some

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Bionic Commando Rearmed - Walkthrough + Guide

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secret passages. -Effective against: Distant targets -Awarded for completing Area 5. -Bazooka Upgrade: Allows Spencer to control the rocket's flight path with the right analog stick. -Awarded during Area A. -Shotgun: The shotgun is only effective at close range. Its most important function is causing Spencer to sway back and forth when he is hanging. -Effective against: Close enemies -Awarded for completing Area 2. -Shotgun Upgrade: Increases the Shotgun's power and firing range. -Found in Area 8. -Vector Cannon: Shoots a reflective laser at forty-five degree angles. The beam disappears after the third reflection. It fires up when Spencer is standing and down when he crouches. -Effective against: Droids, Out of reach enemies (weak against humans) -Awarded for completing Area 9. -Vector Adds a and do -Found Cannon Upgrade: second beam to the Vector Cannon, making it easier to hit things more damage. in Area 10.

-Joe's Machine Gun: Fires shots rapidly, but must be reloaded after enough bullets are fired. If you have a partially-used clip, fire off the rest of the shots when no enemies are around to force a reload. Another little drawback is that you can't move and fire at the same time. -Effective against: Everything! -Found in Area 18 after completing Area 7. -Joe's Machine Gun Upgrade: Does more damage and can fire more bullets before reloading. Initially this upgrade was broken, but a patch eventually fixed it. -Found in Area 7.

-------------------------------------------------------------------10. Secrets and Yaschichi Locations -------------------------------------------------------------------Secrets include hidden items, Secret Challenge Rooms, and Yashichis. Once you have collected a Yashichi or Secret Challenge Room, you can die, get a game over, or call for extraction without losing the Yashichi or Secret Challenge, as long as you make sure to complete an Area and save the game. When playing Co-Op, either player can pick up the Yashichi - it will still credit the first player's save file. Weapon upgrades will only be retained if you complete the area after picking them up. Area 1 ------Secret 1: Yashichi First enter the door to the Cave so that you have a checkpoint. Go back outside. All the way to the right there is a lamp post that you must

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Bionic Commando Rearmed - Walkthrough + Guide

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grapple to. You'll need to get a swing going from the small platform with a concrete block and a red door on it, or from the roof above it. I prefer the roof. Go back up to the cave door and swing right from the tiny roof above that. Immediately turn left and grapple onto the roof above the platform that I mentioned. Make sure you have a hanging swing going after you've grappled onto it. Swing off to the right and quickly grab onto the lamp post. If you can't grapple onto the top light, you may be able to grab the bottom one before you hit the water. Swing to the next light on the right, and then the third and final one. Make sure you have good arm length for the third light and then swing off to the right and grab the platform just above the water. Climb up for the Yashichi. Just die or call for extraction if you can't get back from the secret area. -Secret 2: Secret Challenge 1 You need grenades or the Bazooka to get this. Head left from the second Communicator room until you drop down one level and come to a short path with a Heavy Weapons Soldier and a blue barrel. Hit the crack in the wall with an explosive to reveal the secret area.

Area 2 ------Secret 2: Yashichi From the Sewer Entrance, head right until you come to a pit and a locked door. Drop down the pit and quickly swing right. Swing again until you land on the ground. Ride the elevator up slightly and grab the Yashichi on the right. -Secret 2: Grenade Upgrade From the Communicator Room, head all the way left over the spike pit and past the hole that leads down to the boss area. Walk all the way to the left-most wall, just under a platform with a Tank Droid on it. Hold Down and toss a grenade. You should hear an explosion and a chime indicating that a secret wall has been removed. Now wall off the edge to the right. As you fall, immediately grapple to the left and find your way onto the platform with the Boss Door. Up and to the left of it a passage has been revealed. Fire your arm straight up and climb to the door to get the Grenade Upgrade. If you fell past the Boss Door platform, you can still get back up to it with some creative swinging. -Secret 3: Secret Challenge 2 Fall past the boss room and head all the way down and right for an extra life - but watch out because falling through the holes at this level will kill you. Swing up and left to the elevator. Ride it like you mean it. After riding the elevator all the way up, you'll enter a large room that's filled with enemies. There are two switches in this room - one on each wall. Press Forward and the Bionic Arm button to latch onto each switch, and then tap the Arm button rapidly until the switch lights up blue. Ride the next elevator which is located in the top-right corner of the room. The secret door will now be opened at the left of the elevator's exit.

Area 3 ------Secret 1: Secret Challenge 3 From the door with the 3 above it, drop down one level and head all the way right, which will be less than one screen's distance.

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You need to blow up the top-right corner with a rocket from the Bazooka. To do this, stand on the left edge of the platform to the left (rather than being on the platform under the place you're aiming for). Use your Arm to hang from the ceiling and fire a rocket to the right, making sure you're far enough away that it doesn't hit a rock and damage you. This will cause a path to form up above and leading off to the right. You can swing up there and use the shotgun to push yourself through it, but don't bother. Just head southeast until you reach the end of the path and a secret door.

-Secret 2: Yashichi Exit the Communicator Room. head right across the spike pit. After swinging right across the pit, don't fall down. Swing as close to the right edge of the roof as possible. Swing right and immediately fire your Arm straight up to grab the platform and climb up. Ride the elevators up to the Yashichi, which lies in the top right corner of the map. Go left back to the Communcator Room.

Area 4 ------Secret 1: Secret Challenge 4 Use a grenade or rockets to blow up the lower of the two cracked walls northwest of the Communicator Room. -Secret 2: Yashichi Head all the way northwest from the Communicator Room to a cracked wall guarded by a Close Combat Soldier. Blow it up with grenades or the Bazooka and then head left. Swing left twice over the spike pit and quickly fire the arm straight up to grab the climbable platform. You can also accomplish this with rapid short swings, even if you mess up and lose your momentum. Climb all the way up and then fall and immediately swing to the right. Climb up again and use short, quick swings to make your way across the spike pit. The Yashichi lies at the end. Drop down the shaft to the left.

Area 5 ------Secret 1: Yashichi From the start, walk all the way right until you encounter a concrete block that you can't climb over. Walk back a little bit and start climbing up until you reach the small building with a picture of a hard hat on it. Get on top of that building. You want to swing from the point on the roof above the small building that is just under a blue barrel. Make a couple of swings until you're under the blue barrel and then swing right to land on the concrete block. The Yashichi is just past it. -Secret 2: Secret Challenge 5 Climb up the building. You'll eventually encounter a locked left with some sandbags and two stacked blue barrels beside past the second Communicator Room, all the way to the floor Boss Room. There is a blue switch on the right edge of that Hit it with your Arm and fall back to the locked room.

door on the it. Go up with the floor.

Area 6 ------Secret 1: Yashichi Just after the first building, you should swing onto some blue platforms

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Bionic Commando Rearmed - Walkthrough + Guide

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with a Droid Operator on them. They lead to a large purple crate. From the crate you can see two lamp posts to the right. Latch onto the right side of the light and pull yourself up. Latch onto the next light, trying to grab the right side. If you get the left side, pull yourself up, then try to grab the right side again as you fall off. Once you manage to get the right side of it, climb up and latch onto the third light. From there, swing left and grab the platform to reach the Yashichi. This is much easier in Co-Op as you can have one person wait on the purple box while the other person attempts to traverse the lamps. If that person fails, he can kill himself and respawn on the purple box. It's really hard to get back on top of that box otherwise, as you have to carefully swing under the platform beaneath the purple box, grab the light to the left of it, and then pull yourself up. -Secret 2: Plasma Rifle Upgrade Walk all the way to the right edge of the building. Fall off the edge and quickly and grapple to the left. You want to hang just to the left of the right-most light and drop straight down. The door below leads to a room with blue switches on the upper-left and upper-right parts of its walls. Hang from the ceiling and shoot them with the Plasma Rifle to open the locked door (the middle-most door in the room). The upgrade is inside.

Area 7 ------Secret 1: Joe's Machine Gun Upgrade Come back and get this secret after you get Joe's Machine Gun. Instead of entering the door at the beginning, fall to the right and grapple the ceiling before plummeting to your demise. Carefully grapple all the way right, and then make your way up to the secret door. Use Joe's Machine Gun to shoot the switch that opens it. -Secret 2: Secret Challenge 6 Climb on top of the roof of the Communicator Room building. There are four lamp posts to the right. Swing back and forth between them to reach the platform to the right, using the shotgun to gain momentum as necessary. -Secret 3: Yashichi From the Boss Room door, walk off the edge to the right. Immediately turn left and grapple onto the platform, being careful not to let your Arm extend too far and knock you into the wall. Reel yourself in and then drop down. As you fall, quickly grapple onto the ceiling of the tunnel in the wall. If you fail, you'll hit the Land Mines, so try not to fail, okay? Use grenades to destroy the land mines if it comes to that. Playing in Co-Op would be helpful once again as one player could remain by the Boss Room and act as a respawn point in case the other player is killed by the Land Mines.

Area 8 ------Secret 1: Shotgun Upgrade Enter the building and head up a couple of platforms. On the right there is a platform with a Bomb Expert, just above a platform with an Air Vent Block. Get on the Bomb Expert's platform and use the roof above to swing to the right. You'll need to fire the Arm straight up and cling onto the one grabbable tile. Use the Shotgun to gain momentum and then swing to the left and fire your Arm up to grab the roof above. Reel yourself in and use the Shotgun for momentum. Swing right and enter the door. -Secret 2: Yashichi

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Bionic Commando Rearmed - Walkthrough + Guide

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Upon entering the Power Plant, head up and take the northwestern door. Then take the top door, just above the Boss Room. After going through that door, grab the ceiling above it and use the shotgun to start a swing. Swing off to the right and quickly fire the Arm straight up to grab a platform (which is off-screen until you swing high enough). Climb it and scoop up the Yashichi.

Area 9 ------Secret 1: Yashichi At the start, enter the building, walk right, and fall down the first pit. As you fall down the pit, immediately turn left. Grapple onto the ceiling of the path to the left as you fall. If you miss it, you'll have to call for extraction and try again. Fall down the next shaft. The door to the Yashichi is currently locked. Reaching the door at the beginning of the area allows you to return to it later, after you have unlocked it. Grab the Bolted Wall and tap the Arm button rapidly to continue to the right. Go up and right to the Communicator Room. Exit it and then walk left. Shoot the blue wall switch. Each level of conveyor belts has one of these. Climb up and hit all 5 of them. Then you must backtrack to the secret door. Drop down between the holes in the conveyor belts, keeping as far left as possible to avoid the pit of Molten Metal that's towards the right. Fall down the Retracting Blocks by the Communicator Room and journey west back to the Secret Room and its delicious Yashichi. -Note! The Yashichi is way easier to get in Co-Op than single-player. Have one player stay at the COmmunicator Room while the other player hits the switches. The one who stayed behind can travel back to the secret door without having to bother with the conveyor belts. Once that player passes through the Secret Door, the person who hit the switches will be transported there as well.

Area 10 -------Secret 1: Vector Cannon Upgrade Now you could go up and left to encounter the Slime Blobs. Instead, walk to the right amd press Forward + Arm to grab the right wall. Press Arm again to pull yourself to it, causing you to dangle from the corner. Fire the Shotgun for momentum. Swing left and immediately shoot your Arm straight up to grab the hard-to-reach platform. Climb up, and swing right. Use the Vector Cannon to hit both of the blue switches and open the door. -Secret 2: Yashichi -After the Communicator Room, walk left and you'll see a spiked pit. Grapple onto the lower part of the ceiling above the spikes, reel yourself in, and wait for the moving platform to arrive. Drop onto it and ride across the spike pit, ducking under the spiked ceiling at the end. Carefully step off the moving platform onto solid ground. Fall down the pit to the left. The path to the right has a spiked ceiling. Duck in front of the spikes and turn left. Fire the shotgun repeatedly until the recoil pushes you past all the spikes to the prize at the end.

Area 11 -------Secret 1: Secret Challenge 7 Head left from the Communicator Room, until you reach a concrete block that bars your pathway. Swing left and drop down. There is a shaft just to the left. Fall and quickly grapple onto the ceiling of the room in the left side of the shaft. A small hole in the wall leads to a bolted wall. Use your arm

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to open the wall. Drop and return to the Communicator Room. Go left again, but this time don't fall after swinging over the concrete block; grapple onto the first cylinder above instead. Swing left and try to land in front of the second shaft. Fall down it and grapply onto the ceiling to the left. Enter the secret door. -Secret 2: Yashichi It's easy to die while going for this one, so I suggest getting Secret 1 and completing the area first. That way you can fully concentrate on the Yashichi when you return. Head back to the Communicator Room, enter and exit, and then go west to the same concrete block as before. Grapple just above it with your arm, reel yourself in, and then fall down so that you are standing on the block. Face left and grapple your arm in that direction, Now swing forward and immediately fire your arm straight up to grab on the circular platform just to the right of the cylinders above. You want to grab the left side of the circle so that you can pull yourself up and slide off to the left. Just as you slide off, fire the arm straight up and grab the next circle. From this circle, swing left onto the first cylinder. Grapple onto the platform on the right. Now just swing all the way left until you reach a platform which contains a few enemies and the Yashichi.

Area 12 -------Secret 1: Yashichi Head left from the first elevator and enter the door. Clear the enemies away and climb up the two platforms. Swing all the way to the right edge of the ceiling. When you get to the end, fire your arm sraight up and then reel yourself in. Use the shotgun to make a small swing to the right, firing the arm up again. Once you reach the top, the shotgun will help you swing right to the Yashichi.

Area A ------Secret 1: BC Prototype Weapon Progress through the level past the Gear, Gas, and Electrical Rooms, and past the external retracting platforms section. The next large room contains several switches that must be pulled to lower electrical barriers. Once the last switch is pulled, do not go right! Instead head back to the door that contained two switches. You can even kill yourself and respawn at the door. From that door go directly left past the last deactivated barrier. Collect the FSA icon.

-------------------------------------------------------------------11. Database Entries -------------------------------------------------------------------Some of these things can be found in multiple places. I'm only listing where I found them, so your experience may be slightly different. That's what makes life interesting. 1. Locations 1. Imperial Convoys 2. Meet With Enemy 3. FSA Camps 4. Area 01 6. Area 02 7. Area 03 8. Area 04 9. Area 05 10. Area 06

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11. 12. 13. 14. 15. 16. 17. 18. 2.

Area 07 Area 08 Area 09 Area 10 Area 11 Area 12 Area 13-19 Secret Tunnels

Equipment 1. Weapon Handling 2. Small Health Pick-up 3. Medium Health Pick-up 4. Large Health Pick-ip 5. Score Token 6. Extra Life 7. Yashichi 8. Revolver 9. Revolver Upgrade -Found in Area 0 10. Grenades -Awarded in Area 1 11. Grenade Upgrade -Found in Area 2 12. Plasma Rifle -Awarded in Area 4 13. Plasma Rifle Upgrade -Found in Area 6 14. Bazooka 15. Bazooka Upgrade 16. Shotgun 17. Shotgun Upgrade 18. Vector Cannon -Awarded in Area 9 19. Vector Cannon Upgrade -Found in Area 10 20. Joe's Machine Gun -Awarded in Area 15 after completing Area 7 21. Joe's Machine Gun Upgrade -Found in Area 7 22. Red Comms Chip 23. Green Comms Chip 24. Blue Comms Chip 25. Yellow Comms Chip 26. Shin Guards -Awayded in Area 8 27. Bulletproof Vest -Awarded in Area 11 28. Helmet -Found in Secret Tunnel 15-18 29. Iron Boots 30. Health Recovery Pills 31. Permit -Awarded in Area 3 32. Flares -Found in Area 13 33. Secret Dossier -Found in Secret Tunnel 14-17 34. Power Claw -Awarded in Area 6 Enemies and Hazards

3.

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1. Patrol Soldier 2. Cover Soldier 3. Heavy Weapons Soldier 4. Shielded Soldiers 5. Bomb Expert 6. Close Combat Soldier 7. Cable Backpack Soldier 8. Fly Driod Operator 9. Fly Droid 10. Barrel Droid 11. Propellor Droid -Found in Area 5 on Normal or higher difficulty 12. Mini-Tank Droid 13. Tank Droid 14. Droid Sprinkler Cannon 15. Imperial Sidewinder Motorcycle -Found in the Meet the Enemy sections 16. Battery Powered Barrier 17. Central Powered Barrier 18. Bear Trap 19. Blue Rolling Barrel -Found in the second half of Area 5 20. Slime Blob 21. Spikes 22. Quicksand 23. Molten Metal 24. Mechanical Crunchers -Found in Area A 25. Retracting Blocks 4. Bosses 1. D-1 Beetle 2. D-1 Beetle V2 3. Siege Machine 4. Siege Machine V2 5. 1st Platoon 6. 2nd Platoon 7. Power Pod 8. Power Pod V2 9. Fabricator 10. Fabricator V2 11. The Leader's Helicopter Plot Elements 1. The Database 2. The Imperial Army 3. The FSA 4. Project Albatros 5. Super Joe 6. Gottfried Groeder 7. Haley 8. Generalissimo Killt 9. The Leader Environments 1. Doors 2. Air Vent Block 3. Stone Pillars 4. Cracked Wall 5. Cracked Floor 6. Mechanical Lever 7. Trigger Block

5.

6.

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8. Bolted Wall 9. Blue Barrels 10. Yellow Barrels -Found in the Gas Room of Area A 11. Outer Wall 1 12. Outer Wall 2 7. Technology 1. Communication Terminals 2. Communicate With HQ 3. Hack Enemy Network 4. Challenge Simulation Terminal 5. General Challenge Room Rules 6. Bullets 7. Challenge Room Stars Bionic Commando Trailer -Highlights the progression from the NES game to the new Bionic Commando title. Check it out for a preview of the BC Retro Outfit. On the Xbox 360, this option will prompt you to download the video from Xbox Live. www.bioniccommando.com

8.

9.

10. BC Retro Outfit - Unlocks original version of Radd in the next game 11. Prototype Weapon (looks like an FSA icon) -Found in Area A behind an electrical barrier. See Secrets section for specific directions. 12. BC Purple Matrix -Found in Area 0 Yashichi door after collecting all 12 Yashichis.

-------------------------------------------------------------------12. Challenge Rooms -------------------------------------------------------------------These must be found in the main game before they become available in the Challenge Rooms menu. In the single-player main game you can actually play the challenges right when you find them, but they are unavailable in Co-Op. Some areas of the main game contain Secret Challenges, which are listed in the Secrets section. There are also some Unlockable Challenges that can only be accessed by code; the Unlockables section lists these codes. Also note that scores will only be submitted to the leaderboards if they are accomplished while the console is online. For a full text walkthrough of each Challenge Room, check this thread: http://www.xbox360achievements.org/forum/showthread.php?t=86663 YouTube videos can also be a big help. 1-8: Found in Area 13 ---1: Hooked Up -2: Timing 5 Star Time: Under 5 seconds Cimb onto the white platform and fire your arm diagonally to swing from the first white ceiling tile. You have a brief moment to fire your arm and catch the second tile. -3: Basic Swings 5 Star Time: Under 5 seconds

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-4: Make it Quick -5: Warming Up 5 Star Time: Under 5 seconds -6: Crescent Climbing 5 Star Time: under 3 seconds -7: Dragon Run -8: Hazardous 9-16: Found in Area 15 ---- 9: Three Steps -10: Reach Out Fall and grapple onto one of the white platforms. You have to swing from either one and then immediately fire your Arm straight up to grapple onto the final platform. -11: Outer Bounds -12: Stamina -13: Harsh Environment -14: The Cliffhanger Walk off the first white ledge and immediatey turn and short grapple to it. Do not rell yourself in. Swing to the right and grapple to the next ledge at the closest possible point, immediately holding up when your hook connects (not before), and reel yourself up. Repeat this until you get to the end. -15: Another Way Walk off the first white platform and immediately hold right to fire the arm horizontally and grab onto the next platform. Reel yourself in, run to the next ledge, and repeat until finished. -16: Roundabout 17-24: Found in Area 16 -----17: The Lost Cause -18: Trial and Error -19: Stay Away -20: The Perfect Swing -21: With a Swirl -22: Bouncer -23: Step Up -24: Purpose in Life 25-32: Found in Area 14 -----25: So Many Bullets, So Little Time -26: All About Width -27: Five Tokens -28: Do It Your Way -29: Ups and Downs -30: Graceful Fall -31: Elevation -32: Six Swings One Drop 33-40: Found in Area 17 -----33: Backtracking -34: Another Perfect Swing -35: Delta -36: Drag and Drop -37: The Ravine -38: Hang in There -39: Zig Zag -40: Jumping Commando

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41-48: Found in Area 18 -----41: Winning Formula -42: Condor -43: Funhouse -44: Airborn -45: Reach for the Top -46: Fool Me twice (their capitalization error, not mine) -47: Foor Floor Fall -48: Up, up, and Away (their capitalization error, not mine) 49-56: Found in Area 19 -----49: Twists and Turns -50: Nice and Slow -51: Going Down -52: Forked Path -53: Torture -54: One by One -55: Optional -56: Final Exam Secret Challenges: Found in Areas 1, 2, 3, 4, 5, 7, and 11 -----------------57: Secret Challenge 1 -58: Secret Challenge 2 -59: Secret Challenge 3 -60: Secret Challenge 4 -61: Secret Challenge 5 -62: Secret Challenge 6 -63: Secret Challenge 7 Unlockable Challenges: See Unlockables section for codes ---------------------Aaron Sedillo's Challenge Room -EuroGamer Challenge Room -GamesRadar Challenge Room -IGN Challenge Room -Major Nelson's Challenge Room (Xbox 360 version only) Eagle Badge Time: 10.5

-------------------------------------------------------------------13. Multiplayer -------------------------------------------------------------------Co-Op: The entire single-player game (excluding Challenge Rooms) can be played in local (offline) multiplayer with two-players. The second player controls a red version of Nathan Spencer, whose unofficial name is "James Gapanese" according to a poll at BionicCommando.com. Co-op game progress is saved on a separate file from single-player progress. Achievements/ Medals can be earned in Co-op, but only the first player will receive them. -When a player loses a life, he or she will respawn next to the remaining player. -Some boss patterns change slightly in Co-op. Multiplayer (Versus) Mode: This is a competitive mode for four local (offline) players. It plays like a simplified Smash Bros.

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Characters: -Nathan Spencer: -Generalissimo Killt: -Gottfried Groeder: -Super Joe: Modes:

Stats: Ammo: Ammo: Ammo: Ammo: 3 3 2 4 Damage: Damage: Damage: Damage: 3 2 4 3 Health: Health: Health: Health: 3 4 3 2

-Deathmatch: The person with the most kills when time runs out or who reaches the kill limit first wins. -Last Man Standing: Whoever survives the longest without running out of lives is the winner. -Don't Touch the Floor: Weapons cause no damage but players can be knocked down. Whoever does not touch the floor becomes the victor. Arenas: -Reactor Rage -Construction Chaos -Marvelous Mountain -Toxic Tunnel -Fatal Factory -Platform Panic -Warehouse War -Subterranean Standoff -Lethal Liquid -Basement Brawl Soundtrack: Bionic Commando Main Theme Rearmed Heat Wave Meet the Enemy and Descend Power Plant Heat Wave Power Plant Intruder Alert Bionic Commando Main Theme Rearmed Rise of the Albatross Heat Wave

Items: Players must use the Bionic Arm to pick these up unless the Touch Pickup option is enabled under the Pickups menu. Weapons can only be fired a limited number of times before depleting. -Shotgun (blue shotgun bullet) -Plasma Rifle (3 blue lines) -Bazooka (blue rocket) -Vector Cannon (blue reflecting arrow) -Joe's Machine Gun (3 blue bullets) -Large Health Pickup (green plus) -Shield (yellow man)

-------------------------------------------------------------------14. Achievements, Trophies, and Medals -------------------------------------------------------------------These are listed according to their difficulty. All Achievements but H4><0rz, Intel Collector, and Elite Commando can be unlocked on any difficulty level. All Achievements but A Real Challenge can be unlocked in co-op multiplayer but unfortunately only player one will receive Achievements. Single- or Multiplayer: Meet with Anhiliation: 20 Points --------------------Description: Kill all foot soldiers and enemy trucks on a Meet With Enemy sequence. Tips: Run into a truck on the overhead map to start a Meet With Enemy

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sequence. Kill every single enemy, which is really easy. Every weapon is better than the Revolver for this task except the Plasma Rifle.

Faster Than a Speeding Bullet: 20 Points ----------------------------Description: Block 100 projectiles using the claw. Tips: Only the side-scrolling areas count towards this Achievement, not the Meet With Enemy encounters. The block count is cumulative - you don't have to do it all in one area. Still, it might be easiest to just pick a spot with a stationary enemy and block its fire repeatedly. Area 5 works very well as you can reach up to block projectiles that can't possibly hit you. Also blocking is essential on Super difficulty, so you could earn this one there without even focusing on it.

Pacifist Pride: 20 Points -------------Description: Clear any of Area 1 - 12 without firing your gun. Tips: You are allowed to use grenades and swing into enemies or throw them while going for this Achievement. Early on, Areas 5 is the easiest place to go for it. You don't have to kill any enemies to reach the end of the level, though the Propeller Droids may be hard to dodge. The boss likes grenades... And of course by "likes grenades" I mean that he can be killed by them. If you're really patient, Area 12 is even better than Area 5. You only have to kill one enemy (the last Shielded Soldier) and there is no boss. Finally, if you're having trouble on Normal, you can always do this on Easy just remember that starting a new game will erase your existing save file.

Cat Burglar: 20 Points ----------Description: Get to the boss of Area 05 within one minute and thirty seconds. Tips: This will take multiple tries. I recommend doing it after you have all the other items so that you can shake off a few hits. Ignore enemies as much as possible and stick to the right side of the tower as you climb up, moving left as necessary. If you're fast enough you can avoid fighting or getting hit by the flying enemies. Enter the only second communicator room, Contact HQ, back out, and hurry up to the boss room. You should receive it after entering the last door.

Clean as a Whistle: 20 Points -----------------Description: Clear Area 02 without touching a slime blob. Tips: Make sure you have the shotgun before attempting this Achievement (of course). If a blob touches you, pause and call for extraction. When you enter the first door, immediately run right and drop off the starting platform. You must grapple up-right and pull yourself up right away; any hesitation will do you in. Make sure you don't hold forward while attempting the all-important first grapple, either. Once you are safely dangling, it's

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just a matter of using the shotgun to swing and avoid the blobs. Head straight to the boss after entering the first Comm Room.

The Emperor's New Clothes: 20 Points ------------------------Description: Obtain the Shin Guards, the Bulletproof Vest and the Helmet. Tips: The only one you'll have to go out of your way for is the Helmet in Secret Tunnel 15-18, as the others are awarded for completing Areas 8 and 11 as you progress through the game. See the Area Walkthroughs section for tips on reaching the Helmet.

Private Arsenal: 20 Points --------------Description: Obtain every weapon and weapon upgrade. Tips: Revolver Upgrade: Found in Area 0. Grenades: Awarded for completing Area 1. Grenades Upgrade: Found in Area 2. Plasma Rifle: Awarded for completing Area 4. Plasma Rifle Upgrade: Found in Area 6. Bazooka: Awarded for completing Area 5. Bazooka Upgrade: Awarded during Area A. Shotgun: Awarded for completing Area 2. Shotgun Upgrade: Found in Area 8. Vector Cannon: Awarded for completing Area 9. Vector Cannon Upgrade: Found in Area 10. Joe's Machine Gun: Found in Area 18. Joe's Machine Gun upgrade: Found in Area 7. See Weapons and Upgrades section for full details.

One Dozen Yashichis: 20 Points ------------------Description: Collect all twelve hidden Yashichis - one from each of Area 01 - 12. Tips: See the Secrets and Yashichi Locations section. Go on, I dare you.

Intel Collector: 5 Points --------------Description: Acquire all database logs. Tips: This Achievement cannot be earned on Easy difficulty because the Flying Droid enemy only appears on Normal or higher. Browse the Database Entry Locations section for more tips.

H4><0rz: 10 Points ------Description: Hack through all the hacking games on Hard. Tips: This can be earned on Super Hard difficulty if you want to make your Super Hard playthrough even more tedious and challenging. Challenge Room puzzles are harder and have time limits on Hard and Super Hard.

Elite Commando: 5 Points -------------Description: Clear the game on Super Hard.

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Tips: View this thread for useful tips: http://www.xbox360achievements.org/forum/showthread.php?t=86567 Single-Player Only: A Real Challenge: 20 Points ---------------Description: Acquire at least one star in each of the Challenge Rooms 1 - 56. Tips: The Challenge Rooms section of this guide has the answers you seek.

-------------------------------------------------------------------15. Unlockables, Easter Eggs, and Glitches -------------------------------------------------------------------Unlockables ----------Rearmed: -Super Hard Difficulty: Beat the game on any difficulty to unlock this punishing difficulty. -Friendly Fire Mode: Requires two-players to unlock and only affects Co-Op games. See the Area 0 part of the Walkthrough for details. -Unlockable Challenge Rooms: At the title screen (not the main menu) enter these codes to access a few hidden Challenge Rooms. They will appear at the end of the Challenge Room list. Unfortunately you must enter the codes each time the game boots up and only one code can be active at a time. These codes only work on English versions of the game. An Xbox 360 Controller is required to use the codes in the PC version. -IGN Challenge Room: -Xbox 360 and PC: Up, Down, Y, X, X, Y, Down, Up, Left Bumper, Left Bumper, Start -Playstation 3: Up, Down, Triangle, Square, Square, Triangle, Down, Up, L1, L1, Start -GamesRadar Challenge Room: -Xbox 360 and PC: Right Bumper, Y, X, X, Up, Down, Left Bumper, Left Bumper, Up, Down, Start -Playstation 3: R1, Triangle, Square, Square, Up, Down, L1, L1, Up, Down, Start -EuroGamer Challenge Room: -Xbox 360 and PC: Down, Up, Down, Up, Left, Left Bumper, X, Left Bumper, X, Y, Start -Playstation 3: Down, Up, Down, Up, Left, L1, Square, L1, Square, Triangle, Start -Aaron Sedillo's Challenge Room: This is a user-submitted design from a Capcom contest. -Xbox 360 and PC: Right, Down, Left, Up, Left Bumper, Right Bumper, Y, Y, X, X, Start -Playstation 3: Right, Down, Left, Up, L1, R1, Triangle, Triangle, X, X, Start -Major Nelson Challenge Room (Xbox 360 only): Left Bumper, X, X, X, Right, Down, Left Bumper, Left, Y, Down, Start

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Bionic Commando (the retail game, not Rearmed): These unlocks are tied to the game's save data on Playstation 3 and PC, while the Xbox 360 version generates a unique code which is possibly tied to the console or user's GamerTag. -BC Retro Outfit: Play as the classic version of Rad Spencer in the new game. Unlocks automatically. -BC Prototype Weapon: Found in Area A. Details coming soon. -BC Purple Matrix: Collect all 12 Yashichis and then enter the Yashichi Door in Area 0.

Easter Eggs -----------In Area 5 the wrecking ball from the NES game does not show up as a hazard, but there is a poster of it on the wall. -There is also a poster of the yellow hard hat enemy from the Mega Man series in Area 5.

Glitches -------Rearmed was developed by Grin, not Backbone Entertainment, so there aren't any glitches. ;) Just kidding, there's a few. -When playing Area 4 in Co-Op, if one person enters the cave while the other stays outside, it gets dark outside too. -The Playsation 3 version sometimes crashes while saving, particularly in the Challenge Rooms. This causes the user's save file to be deleted! Augh!!! This problem may -The upgraded version of Joe's Machine Gun does not increase its clip size over the non-upgraded weapon like it's supposed to. Will this be fixed in a patch?

-------------------------------------------------------------------16. Patches -------------------------------------------------------------------All three versions received a patch after release. The console patches fixed the Joe's Machine Upgrade. Before the upgrade did nothing, but now it works. Easy and Normal modes were made easier in several ways: some stages receive slight tweaks (and Albatross B has been excluded), players respawn closer to where they died, and lives are now unlimited on Normal. The Playstation 3 patch adds Trophy support. Save files created prior to the patch must be deleted in order for Trophies to work. The PC patch is version 1.01 and must be downloaded and installed manually (unless you bought the game from Steam). It fixes Joe's Machine Gun Upgrade and improves graphical performance. It does not rebalance the difficulty.

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-------------------------------------------------------------------17. Links and Resources -------------------------------------------------------------------Bionic Commando fans will enjoy some of these links. Of course they are subject to change without notice. Nothing is forever, baby. -The official Bionic Commando website: bioniccommando.com -The official game site on the net, loaded with videos, stellar podcasts, and comics. Sadly lacks information on Rearmed 2. -The Bionic Commando Database: http://www.thealmightyguru.com/Reviews/BionicCommando/Wiki/ index.php?title=Main_Page -All the information you could want about each entry in the Bionic Commando series, including maps, translation notes, and more. -Hardcore Gaming 101: Bionic Commando: http://hardcoregaming101.net/bioniccommando/bioniccommando.htm -While this article is written in nerd-speak, it's easily the best rundown of the history of the series. -The Bionic Commando Rearmed Soundtrack (c/o Sumthing Digital): https://www.sumthingdigital.com/AlbumDetails.aspx?albumid=3664 -Purchase this awesome soundtrack in MP3 format with no DRM for only $9.99. They also offer the sequel's soundtrack for $9.99, the NES soundtrack for $2.99, and "The Bionic Jam" song for $.99. -Bionic Commando Soundtrack Covers and Booklets: http://www.bioniccommando.com/en/fan_site_kits -If you like Rearmed's soundtrack, you'll probably enjoy brilliant composer Simon Viklund's extensive liner notes.

-------------------------------------------------------------------18. Special Thanks --------------------------------------------------------------------Thanks to the staff at Grin who were very supportive in the making of this FAQ. Grin will be sorely missed. -Thanks to website Hardcore Gaming 101 for information on the series history. -GameFAQs and BionicCommando.com forums user BTHR Zero X did a great job of compiling all the item locations in one place, which I referenced occasionally for this guide. -Xbox Live and Achieve360Points Forum user Nitramuse provided the full list of Database entries, saving me valuable typing time. Thanks for your support, dude! -Thanks to the Bionic Commando headquarters fansite and its contributer Zexyz for providing a few details about the differences between the Famicom and NES versions of Bionic Commando. -GameFAQs user Darius Triplet provided lots of detailed information about weapon and item functions as well as the Hard difficulty. -Landis Casner gave me some tips (and even a video) for unlocking Friendly Fire mode. -Gardevoir2040, whose identity remains a mystery to most, risked detection by the TimeCops just long enough to provide a tip for

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earning the Pacifist Pride Achievement/Medal. -GameFAQs user Griffinmills compiled a comprehensive list of the many differences between NES Bionic Commando and Rearmed, from which I hand-picked the most significant for the Rearmed Versus Original section of this FAQ. -BionicCommando.com moderator DVincent pointed out that Steam now sells the game, which I had totally forgotten about.

-------------------------------------------------------------------19. Contact Information -------------------------------------------------------------------EastFAQs: Making games eastier since 2003! I'd love to receive your suggestions and questions. Email: eastfaqs at gmail dot com Xbox Live and Steam username: EastX Sega Saturn Net Link Handle: Eastman Bionic Commando Rearmed copyright 2008 Capcom Co., Ltd. This document is copyright 2011 by Paul Acevedo. It may not be posted anywhere but gamefaqs.com, ign.com, and mycheats.com without permission. Behind every Bionic man, there's a Bionic woman.

Submitted by segacon - Published on 10/3/11 See all Bionic Commando Rearmed Walkthroughs and FAQs IGN.com: Editorial Staff Review Guide Send Us News Sign Up for Email Updates Site Map International: IGN World Map Australia Asia Pacific Benelux Canada Denmark Finland Germany Ireland Italy Middle East Norway Russia Spain Sweden

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