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WOLF CRY

2014
Warhammer 40k Tournament

June 28th & 29th 2014 Onehunga RSA, Onehunga, Auckland

WARHAMMER 40,000 PLAYERS PACK


Welcome to Wolf Cry 2014 Warhammer 40,000 Tournament! My name is Wayde Francis and I will be playing the part of Tournament Organizer. For those of you who have competed in events in the past, some things will be the same while others will be different. In the end, the result is to create an environment that will see each of you returning to this event in future years (along with your friends, acquaintances, people you meet on the street etc). This is the player pack, which contains all the important information you require to compete at in Wolf Cry 2014. Important dates, tournament rules and other tidbits can all be found in this document.

The Players
All the players that attend Wolf Cry 2014 are expected to conduct themselves appropriately throughout the tournament. That includes playing the game in the right spirit, making sure they have everything they need (dice, measuring tape etc., clear army lists and their armies!) and in general contributing to a friendly environment where everyone can enjoy both their games and the time spent in between rounds with their peers. The tournament organizer (me: Wayde) will do his best to ensure that the tournament runs smoothly and everything is provided to enable the players to get as much enjoyment as possible from the event, and likewise the players should do their utmost to hold up their end of the bargain. Most important of all, enjoy yourself!

The Organiser
The organiser for the event is Wayde Francis. He is 100% committed to ensuring that your Wolf Cry 2014 experience is the best it can possibly be. His job is to make sure everything runs as smoothly as possible, that you can concentrate solely on your task at hand and that is to play the best Warhammer 40k you can for 2 days against likeminded people that share your love of the Warhammer 40,000 hobby.

Wolf Cry 2014

The Tournament
Tournament Organiser: When: Where:
Wayde Francis 28th & 29th June 2014 Onehunga RSA Function Rooms 57 Princes Street, Onehunga, Auckland

Time Table
SATURDAY 28 July 2014
0800 0845 0900 1130 1200 1430 1500 1530 1800 Registration starts Registration ends Round 1 commences Round 1 concludes Round 2 commences Round 2 concludes Beauty Pageant Round 3 commences Round 3 concludes

SUNDAY 29 June 2014


0800 Players arrive 0845 Round pairings are posted 0900 Round 4 commences 1130 Round 4 concludes 1200 Round 5 commences 1430 Round 5 concludes 1500 Round 6 commences 1730 Round 6 concludes and everyone helps pack up Prize-giving will commence once everything has been put away.

Important Dates

Registrations Close: 20th June 2014 Army Lists Due: 6pm 22nd June 2014 (the earlier the better) Wolf Cry 2014: 28th & 29th June 2014

Wolf Cry 2014

TOURNAMENT RULES
Playing the Tournament
You will participate in a series of six games (spread over two days), each against a different opponent. Players will be matched against an opponent in the First Round based on specific (and confidential) guidelines. After that, in each round the two players in 1st and 2nd place (based on their points for Gameplay) will play each other, the players in 3rd and 4th place will play each other; the players in 5th and 6th place will play each other, and so on. The only exception is that you should never play the same opponent twice; should this happen let the TO know so they can sort things out and offer you fresh opponents of a suitable calibre. The main advantage of this system is that it seeds players after the First Round, and makes sure that the final winner of the Tournament will have faced some tough opposition along the way.

What You Need to Bring


Any gaming material that you require to play, including: Your Army At least two copies of your Army Roster This rules pack Warhammer 40,000 6th Edition Rulebook Your relevant (current) codex/Imperial Armour rules All relevant Official GW/Forge World FAQs and Errata Pen and paper Tape measure Dice and templates Objective markers (5) Terrain (at least half a tables worth minimum, more if possible) Superglue/plastic glue (because accidents do happen) Calculator (this may be handy) Deodorant (Im not going to say why; youll figure it out)

Wolf Cry 2014

Army Roster & List Submissions


Lists need to be submitted for Wolf Cry prior to the event. Each player must send a single email containing his/her list by 6pm Sunday 22nd June 2014 to: wolfcry0001@gmail.com. Please include Wolf Cry 2014, your name & army list type in the subject line (e.g. Wolf Cry 2014 Joe Blogs Space Wolves) Lists should be contained within the body of the email in the typed format below. You should not submit an export from army builder nor any other list software. Any attachment or spread sheet will not be accepted, nor will any kind of word document, Open Office or Works documents. Lists not submitted in the correct format will be returned. Please work with me to ensure a speedy turnaround of list checking by the event referee. All army lists are full and final when submitted unless an amendment is requested by the Tournament Organiser. It is important to remember that when you use a points limit you can only spend up to the limit agreedthis means that in an 1850 points game you must spend 1850 points or less. You will need a copy of your list to show your opponent before the game. In the spirit of fair and friendly game-play, opponents are expected to reveal whats in their army before each game.

Wolf Cry 2014

Lists should be submitted in the following format:


+++++++++++++++++++++++++++++++++++++++++++++++++++++++ PLAYER: (insert name) PRIMARY DETACHMENT: (codex used, mention relevant details which impact force organisation chart and choices, for instance Ravenwing) HQ1 : (codex entry name, detailed cost of every options & wargear and their multiplier if any, transport reference number if relevant) [(point total without transport)pts] HQ2 : (idem supra...) Elite1 : (...) Elite2 : (...) Elite 3 : (...) Troop 1 : (...) Troop 2 : (...) Troop 3 : (...) Troop 4 : (...) Troop 5 : (...) Troop 6 : (...) FA1: (...) FA2: (...) FA3: (...) HS1: (...) HS2: (...) HS3: (...) Transport1 : (codex entry name, detailed cost of every options & wargear and their multiplier if any, unit transported) [(point total)pts] Transport2 : (idem supra...) TransportX : (...) (don't forget to delete unused entries) TOTAL [(point total)pts] ALLIED DETACHMENT: (codex used, mention relevant details which impact force organisation chart and choices, for instance Ravenwing) HQ1 : (codex entry name, detailed cost of every options & wargear and their multiplier if any, transport reference number if relevant) [(point total without transport)pts] Elite1 : (...) Troop 1 : (...) Troop 2 : (...) FA1: (...) HS1: (...) Transport1 : (codex entry name, detailed cost of every options & wargear and their multiplier if any, unit transported) [(point total)pts] Transport2 : (idem supra...) (don't forget to delete unused entries) TOTAL [(point total)pts] FORTIFICATION: (fortification name, options including cost, [total cost]) +++++++++++++++++++++++++++++++++++++++++++++++++++++++

Wolf Cry 2014

2 Examples of a correctly completed army list:


+++++++++++++++++++++++++++++++++++++++++++++++++++++++ PLAYER: TIM 'TIMMAAA' KING ARMY DESCRIPTION: IMPERIAL GUARD HQ 1: Command Squad (50) 4 meltaguns (4x10) = [90] + TRANSPORT 1 HQ 2: Command Squad (50) 3 plasma guns (3x15) = [95] + TRANSPORT 2 ELITE 1: Psyker Battle Squad (60) + 3 Psykers (3x10) = [90] + TRANSPORT 3 TROOP TROOP TROOP TROOP TROOP TROOP 1: Veteran Squad (70) 3 Meltaguns (3x10) = [100] + TRANSPORT 4 2a: Platoon Command (30) 3 flamer (3x5) = [45] 2b: Infantry Squad (50) Lascannon (20) Commissar (35) = [105] 2c: Infantry Squad (50) Lascannon (20) = [70] 2d: Infantry Squad (50) Autocannon (10) = [60] + TRANSPORT 5 2e: Special Weapon Squad (35) 3 flamer (3x5) = [50]

FAST 1: Vendetta Gunship (130) add heavy bolters (10) = [140] FAST 2: Vendetta Gunship (130) add heavy bolters (10) = [140] FAST 3: Vendetta Gunship (130) = [130] HEAVY SUPPORT 1: Hydra Battery: 2 x Hydra Flak Tanks (2x75) = [150] HEAVY SUPPORT 2: Hydra Battery: 2 x Hydra Flak Tanks (2x75) = [150] HEAVY SUPPORT 3: Manticore Rocket Launcher (160) swap heavy bolter for heavy flamer (-) = [160] TRANSPORT TRANSPORT TRANSPORT TRANSPORT TRANSPORT 1: 2: 3: 4: 5: Chimera Chimera Chimera Chimera Chimera (55) (55) (55) (55) (55) swap heavy bolter for heavy flamer (-) = [55] swap heavy bolter for heavy flamer (-) = [55] = [55] = [55] = [55]

[TOTAL = 1850] +++++++++++++++++++++++++++++++++++++++++++++++++++++++ PLAYER: NEIL KERR ARMY DESCRIPTION: BLACK TEMPLARS HQ 1: Emperors Champion (90) Accept Any Challenge, No Matter The Odds (50) = [140] ELITE 1: Sword Brethren Terminator Assault Squad: 6 Terminators (240) 3 with Thunder Hammers & Storm Shields (-) 3 with Lightning Claws (-) Furious Charge (18) = [258] ELITE 2: Sword Brethren Terminator Squad: 5 Terminators (200) 2 Cyclone Missile Launchers (50) Tank Hunters (15) = [265] ELITE 3: Sword Brethren Terminator Squad: 5 Terminators (200) 2 Cyclone Missile Launchers (50) Tank Hunters (15) = [265] TROOP 1: Crusader Squad: 5 Initiates (80) 4 Bolters (-) Meltagun (10) = [90] + TRANSPORT 1 TROOP 2: Crusader Squad: 5 Initiates (80) 4 Bolters (-) Meltagun (10) = [90] + TRANSPORT 2 TROOP 3: Crusader Squad: 5 Initiates (80) 5 Bolters (-) = [80] HEAVY 1: Land Raider Crusader (265) Dozer Blade (5) Blessed Hull (25) Search Light (1) = [296] HEAVY 2: Land Raider (250) Dozer Blade (5) Extra Armour (5) = [260] TRANSPORT 1: Rhino (50) Smoke Launchers (3) = [53] TRANSPORT 2: Rhino (50) Smoke Launchers (3) = [53] [TOTAL = 1850] +++++++++++++++++++++++++++++++++++++++++++++++++++++++

Wolf Cry 2014

Warhammer 40,000 Tournament Rules


The tournament will use Warhammer 40,000 6th edition rules. Players are encouraged to bring along a copy of the most recent and relevant Official Games Workshop FAQs covering rule clarifications from the Games Workshop and Forge World websites.

Army Lists:
The points level for armies is set at 1850 points. No more than that points limit may be spent on your army. Army lists must be written as per the examples shown previously in this document. The permitted armies will have a current & relevant supplement/dataslate list at the date of the event. If a codex/dataslate is missing from this list, e-mail the TO to confirm the availability. These armies are: Codex: Space Marines & dataslates Codex: Black Templars Codex: Blood Angels Codex: Dark Angels Codex: Space Wolves Codex: Chaos Space Marines & dataslates Codex: Daemons Codex: Sisters of Battle Codex: Grey Knights Codex: Imperial Guard Codex: Eldar & dataslates Codex: Dark Eldar Codex: Tau Empire & dataslates Codex: Orks Codex: Necrons Codex: Tyranids & dataslates Codex: Inquisition Codex: Legion of the Dammed Codex: Imperial Knights Only One (1) Primary detachment can be chosen for this event. Only One (1) Allied Detachment may also be taken, as per page 109 of the 6th Edition Warhammer 40,000 rulebook. Allied Detachments can only be taken from One (1) additional Codex/Dataslate Fortifications from the Stronghold Assault supplement can be taken, however Fortress of Redemption & Skyshield Landing Platforms are not allowed Special Characters will be allowed Lords of War from the Escalation supplement can be taken Forge World units marked Warhammer 40,000 approved are allowed

Weapons, armour options and upgrades chosen from the Codex must be shown on the all models in a unit. You are encouraged to use converted Citadel miniatures to represent troop types not yet available.

Wolf Cry 2014

Limitations
- All Force Organisation charts are limited to One (1) D weapon in the entire force. - Forge World units that have the 'interceptor' Universal Special Rule are 0-1 unit per player. This includes but not limited to: Hyperios Air Defence Platforms Hydra Flak Platforms Sabre Defence Platforms Mortis pattern Contemptor Dreadnaughts

Please note that is 0-1 'unit' per player so you may still take 3 Hydra Flak Turrets as one unit. - Stronghold Assault: any listed fortification listed with an Armour Value 15 or greater is amended to Armour Value 14. Forge World models Any player wishing to field Forge World units should have a copy of any and all rules relating to that model with them for their opponent to use during the game. Any player using Forge World rules should either be using an Official Forge World model or a conversion that matches the official model for width, height, footprint, line of sight and weapon load out. If a player fields a model which the Referee's deem to be 'modelled for advantage' they will be asked to remove said model or replace it with a more appropriate piece.

Wolf Cry 2014

DECIDING WHO WINS THE TOURNAMENT


The winner of the Tournament will be the player who scores the most points in the categories described below. The points scored in each category will be added together, and the player with the highest total will be the winner. In the case of a tie, the winner will be the player who scored the most points in the Gameplay category (second tiebreaker Sportsmanship points). In addition to the overall winner, a number of other awards will also be given out.

Trophies/Awards will be given for the following:


1st Overall (player with most tournament points) 2nd Overall 3rd Overall Best Sportsperson Best Presented Army

OVERALL SCORE BREAKDOWN


75% 15% 10% Gameplay Sportsmanship Presentation

GAMEPLAY (75% Overall Score)


Each game is worth 20 Tournament points (TPs). The 20 points are divided up depending on who claims the most Victory Points in the game and on the Difference in Attrition Points scored between the 2 players. If one Player Tables another i.e. they wipe out their opponents army they score 20 TPs irrespective of objectives and Victory Points difference. Attrition points are still recorded for Tie-breaks however. If a player concedes the Match they lose 0-20 irrespective of objectives and Attrition point difference. They also score 0 Attrition points and their opponent gains the full value of their army for Attrition points. Game Victory Points (0-12 points) The player that scores the most Victory Points (VPs) in the game scores 12 Tournament Points. If each player scores the same number of VPs the game is a draw both players score 6 Tournament Points.

Wolf Cry 2014

Attrition points (0-8 points) Calculate the victory point difference between the players and consult the table below: Victory Point 0-300 301-600 601-900 901-1200 1200+ Difference Player with most APs gains 4 5 6 7 8 Player with least APs gains 4 3 2 1 0

Working out Attrition Points: Regardless of winning, drawing or losing, both players score Attrition Points by destroying or mauling enemy units. As soon as the mission ends and before working out victory conditions, all units that are falling back are removed and count as destroyed. A unit, for these purposes, signifies any model or unit that counts as an activation on the battlefield. For example, a Techmarine with a number of Servitors would count as one unit, an Eldar Avatar would count as one unit, and a squad of Tactical Marines with a Rhino would count as two units, as both are separate activations. The following Mission Points are available: Destroying units: for each enemy unit you completely destroy in your games score Mission Points equal to the original cost of that unit. Mauling units: for each enemy unit you bring to equal or below half its starting number of wounds or Hull points, you score Mission Points equal to half the original cost of that unit, rounding up fractions.

For example, if an enemy unit of ten Space Wolf Grey Hunters worth 150 points is Completely destroyed and an enemy Wolf Lord worth 100 points is brought down to one wound left, you will score 150 Mission Points for the Grey Hunters and 50 Mission Points for the Wolf Lord, giving you a total of 200 Mission Points in addition to any earned from achieving a victory condition.

SPORTSMANSHIP (15% Overall Score)


After every game each player will be required to mark their opponents sportsmanship. Each game can be scored: Extremely Sporting Opponent 5pts Sporting Opponent 3pts (the default) Unsporting Opponent 0pts

If you feel the need to modify a sporting score you can approach a Referee and explain why you would like to change the score for a particular opponent. At the end of the tournament you will be asked to nominate the opponent who you believe was the most sporting out of the six games. These votes will be used in the event a tiebreaker is needed to decide the Best Sportsmanship award.

Wolf Cry 2014

PRESENTATION (10% Overall Score)


The TO (or designated Painting Judge) will look at each army during the tournament and mark the painting on the following criteria: 1. The painting on the models is detailed (e.g. painting is uniform and neat, details such as belts, buckles, pouches etc are completed)- 4 points 2. All models inked/highlighted (e.g. discernible shading and highlights present, the highlighting/shading is neat and clean, some evidence of blending present etc) - 4 points 3. All models based and flocked - 2 points 4. Flock uses 2 different materials (e.g. static grass and rocks) OR made an above average effort on their bases (e.g. molded cobble stones for example) 1 point 5. Army has consistent feel (e.g. similar colors, units have distinct variations but overall theme the same etc) - 3 points 6. Some models have been modified (e.g. clear conversion work to introduce variety includes such areas as green stuff/plasticard modifications, head swaps, arm rotations etc) 3 points 7. Character/Centerpiece models are distinctive (extra effort has lavished on the character or centerpiece models to make them distinctive) 3 points These criteria represent a range. However, under the criteria a nicely painted army with a consistent feel attractively based with inking/highlighting, involving some conversion work and distinctive characters/centerpiece models will score the full 20 points. Presentation Points give a score out of 20 which will be converted to a 10% contribution of your overall score.

OTHER AWARDS
BEST SPORTSPERSON
The Best Sportsperson Prize will be awarded to that army that scores the highest score in the Sportsmanship component of the event scoring. In the event of a tie, Best Sportsperson votes at the end of the tournament will be used as the tiebreaker.

BEST PRESENTED ARMY


The Best Presented Army award is for those players who have painted their ENTIRE army themselves. The reward is intended to provide recognition for those people who have put their heart and soul into completing a truly unique army. If the army is either somebody elses work or represents the joint efforts of more than one person then it is ineligible for this award. Participants will be required to mark on their entry as to whether their army represents entirely their own efforts. In this the Tournament Organizer is relying on the honesty of those participating in the tournament and believes that nobody would want to receive credit for efforts that were not their own. If you are at all unsure as to whether your army satisfies the criteria to be included in the Best Presented Army judging please contact the Tournament Organizer to discuss. The award will be decided by player voting in the Beauty Pageant. While it is expected that all armies will be displayed during the Pageant, it will be made clear which armies are eligible to receive votes.

Wolf Cry 2014

GAME PLAY AND RULES QUESTIONS


The primary purpose of Wolf Cry 2014 is to get together for the weekend, to play our favourite game and meet other players who share our interests. Finding champion players of our games is a by-product of this, and were really much more interested in creating a quality gaming experience for all the people who take part, where they get to play lots of great games and meet a whole bunch of new players. This said: we do understand that sometimes even the friendliest of players can lose their cool, especially if the dice have been going against them all day. The most common cause of friction in a game is questions about the rules of the game. Rules questions arise in most games of Warhammer 40,000, both because the huge number of variables involved in the game make it just about impossible for the rulebook to cover every situation that might occur, and because different people interpret the rules in different ways. In order to avoid arguments we recommend that you refer to the appropriate rulebook as soon as a question arises. The rules used are the 6th edition Warhammer 40,000 rulebook, your army/s relevant Codex/Imperial Armour and FAQ and Errata from the Games Workshop and Forge World websites. The newest publication should be used in all cases. If the rules do not cover the situation, then roll a dice to decide what happens. In other words, a friendly dice roll should decide any questions that cannot be answered by referring to the rules. Please note that there is absolutely nothing wrong with asking an opponent if they can show you the appropriate rule or set of characteristics so that you can see check for yourself that everything is being done correctly. All thats required is that you ask politely, and that you do your best to sort out any problems yourself. If the problem still cannot be solved then you can call an event official and they may intervene. Be warned, Umpires usually give players one of two answers to any question they are asked. 1. They will show you the Rule in its relevant place in the rules. 2. Roll a D6 to sort out any problems not solved by the above. The decisions of the Umpires are final, and no further discussion will be entered into. Warning: The TO has a big stick!

MISSIONS
The missions used for the six games will be a mix of those from the Rulebook and new missions created by the TO for tournament play. You should therefore plan your armies for any eventuality. A copy of the missions that will be used will be presented to players at the start of Day One of the event. As there is only a limited time for each game during the day, it is expected that the players read through the missions prior to commencing their game, in order to be familiar with associated Universal Special Rules, Victory Conditions etc. It is the responsibility of every player to be aware of the timetable for the day and be aware of how much time is available in every game. The TO will not give out time warnings and if a game is not concluded in the time given, he will make a decision on the result of that game.

Wolf Cry 2014

REGISTERING FOR WOLF CRY 2014 Cost: $35


The preferred method of registrations is via e-mail. Send through your details to wolfcry0001@gmail.com The preferred method of payment is via direct debit. Details below Bank Account #: 12-3103-0013836-00 Particulars: First name & Surname Initial (e.g. John S) Code: 40k Reference: Wolf Cry 2014 If you require additional information or would like to discuss alternative methods of payment, please send through an e-mail to wolfcry0001@gmail.com

Wolf Cry 2014

FINAL WORDS
The Most Important Rule: The most important rule about playing games of Warhammer 40,000 is to have fun! Now while having fun may often be gained by mercilessly crushing your opponent's forces, never ever forget that you are both there to have fun. Whenever you play a game, you and your opponent are basically agreeing to duel according to a set of fairly abstract rules, with a theoretical ground scale, using representative forces and a thousand other subtle agreements that go together to make it work. The battle itself is a shared experience and great entertainment for both sides of they are both willing to make it so, No one particularly enjoys playing a game with someone who is overwrought, irascible and generally mean, or who only plays to win at all costs. That kind of player soon has difficulty finding opponents because they simply aren't much fun to game against. So the most important rule is to play nice and treat your opponent with the respect you would wish to get back from them so that you both have an enjoyable and exciting game. If you can do that and mercilessly crush their forces at the same time, then you really are a winner. All that remains is to wish you the very best of luck and every success at the event!

Wolf Cry 2014

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