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CARAGA STATE UNIVERSITY Cabadbaran Campus, Cabadbaran City


Department of Engineering and Information Technology
Cour e Sylla!u in E"ECTIVE # $ %Graphic Application& %'nd Seme ter S(Y( ')*+#')*,&
Part I: Vision, Mission, Goals and Objectives Vision: A premier institution of higher learning in Caraga Region committed to global excellence in science and technology, and humanities towards sustainable development. Mission: Caraga State University is committed to the four-fold functions !uality instruction, research, extension, and production" of higher education by# providing !uality and relevant education in science and technology, and humanities$ developing competent individuals who are scientifically trained, technologically s%illed, and morally upright$ contributing in the creation of an eco-friendly and healthy environment$ participating actively in transnational collaboration, industry lin%ages and global networ%s. Goals: &o provide a dynamic and !uality education thru efficient delivery of instruction in all curricular programs. &o expand relevant curricular programs, which are in line with the current re!uirements to complement the needs of industries. &o enhance scholarly activities and research capability of faculty and students. &o produce degree and ladderi'ed program graduates who are technologically s%illful and globally competitive. &o develop lin%ages and partnerships with the local and national communities, lin%ages of Research and (xtension ) (xternal Affairs and university alumni. &o create a culture of environmental consciousness, strong sense of values and responsiveness.

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&o adopt an attractive admission and retention policies to effect enrollment increase. &o support in the promotion of production of goods and services.

Objectives: &o facilitate an ongoing faculty development and close monitoring system of faculty performance. &o review ) offer programs focusing on the needs of the region and global mar%et. &o expose the faculty and students to seminars and mentoring in research in Science, &echnology and other disciplines to increase their s%ills. &o e!uip the faculty with ade!uate %nowledge, s%ills thru trainings, scholarships and seminars and ac!uire modern facilities to insure high percentage of *(& and &(S+A competency passers. &o establish lin%ages in ,ndustries, *-U, (ducational ,nstitutions and other (stablishments to support in the implementation of programs li%e ,nformation &echnology, &ourism ) .otel and Restaurant /anagement and (ngineering. &o promote a clean, green and bloom premises and eco- friendly environment. &o expand students scholarship opportunities by allocating appropriate funds and generate grants0 supports from lin%ages. &o encourage livelihood activities for socio- economic development of the community.

-art II. Su!/ect Detail


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E"ECTIVE $ Graphics Application The skillful combining of images and text using specific application software become the core of this course. 3 Units ntroduction to Computer Concept At the end of the course, the students will be able to! ". $. 3. *. +. ,. Topic Time 0rame %1our & #now the intension to be a fist course in computer aided page design %earn to sol&e &isual problems using Adobe 'hotoshop, llustrator, G (', or other mage )diting Tools Understand the basic concepts in&ol&ed in graphic designs Understand how to apply basic design concepts to the presentation of informati&e or persuasi&e material #now how Graphic design are designed and implemented -ecogni.e situations that may lead to inefficient use of resources Specific 2!/ecti3e 4ode of In truction In tructional 4aterial and Re ource E3aluati3e 4ea ure Value

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ORIENTATION /ission and 8ision of the ,nstitute +epartment -oals and 1b9ectives Course Syllabus Class 3olicies

: hr.

:. /emori'e &he ,nstitute /ission and 8ision ;. Relate to personal goals and ob9ectives

*ecture0+isc ussion using Slide 3resentation +emonstratio n lecture 3roblem Solving &echni!ue

1ral 6illboards of Recitation in 8ision and /ission of the the classroom ,nstitute Copy of +epartment goals and ob9ectives Students handboo%
6ral -ecitation 7ui..es

3ersonal drive and hard wor% +etermination

II( INTR2DUCTI2N A. /hat is Graphics 0esign 1. 2orms of Graphic design C. )lements of Graphic 0esign 0. )ssential graphic design tools ). 'rinciples of Graphic design 2. Graphic 0esign 'rocess G. Types of 0esign III( -hoto hop and Illu trator E ential A. 'hotoshop and Graphic 0esign 1. )diting and 6rgani.ing images C. llustrator and Graphic 0esign 0. Creating 9ector art

-relim 3

A. To define what is graphics design. 1. To enumerate and explain the forms, elements, principles, and essential tools in graphics designing C. To explain the graphic design process 0. To discuss the types of design

A. %ecture40iscuss ion 1. 0emonstration lecture

A. )5book 1. -esearched materials from internet

'erse&erance 8ard work

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A. To learn about the role of 'hotoshop in design pro;ects. B. To use layers to manage complex artwork in 'hotoshop and perform basic modifications on selected areas of an image. C. To create a composite from a &ariety of images.

A. %ecture40iscu ssion 1. 0emonstratio n lecture

A. )5book 1. -esearched materials from internet

7ui..es %aboratory )xercises

'erse&erance 8ard work

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IV( Identity De ign A. 1. C. 0. ). 2orms of dentity design %ogo 0esigning 8istory of %ogo 0esigning Three logo categories Tips for a logo design that works 2. Common mistakes in %ogo 0esigning G. 'rinciples of effecti&e logo design 8. The %ogo process ": 8rs.

A. To learn some of the principles of A. %ecture4


logo design.

0iscussion

B. To identify three classic logo design


genres.

A. )5book 1. -esearched materials from internet

7ui..es %aboratory )xercises

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C. To gain insights into the professional


logo design process.

D. To explore important typography


concepts for logo design.

E. To manipulate text for logo design


V( Ad3erti ing De ign # * A. 0efinition and 2undamentals 1. 8istory of Ad&ertising 0esign C. 1asics 6f )ffecti&e Ads 0. Tone in Ad&ertising ). 6rgani.ing (essage 2. /eb banner G. <tandard <i.es 8. /eb banners 0esign Tips 4idterm ": 8rs. B. To organi.e your message and design =A 0A= formula. ad&ertising using the pro;ects. A. To know about the origins of ad&ertising and the e&olution of ad&ertising A. %ecture40iscu ssion 1. 0emonstration lecture A. )5book 1. -esearched materials from internet 6ral -ecitation 7ui..es %aboratory )xercises 'erse&erance 8ard work

C. To explore methods of using context and association to deli&er cle&er, effecti&e ad designs. D. To know the four ma;or ad&ertising tones! humorous, dramatic4informati&e, sexual, and scientific. E. Create a maga.ine ad design.

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A. Use the 8ealing 1rush tool and 'atch tool to retouch blemishes in photographs. B. To use the Color -eplacement tool to change the hue of an area of a photo. C. Apply a <hadow48ighlight ad;ustment to >uickly repair lighting problems in a photo. D. %earn to use %e&els and Cur&es for precision lighting and color correction. E. %earn to use a &ariety of 2ilters to create abstract artwork and modify its properties. F. )xplore the settings a&ailable in the ad&anced 1rushes palette. G. %earn to create and sa&e custom brushes. A. %earn time5sa&ing ways to duplicate ob;ects and create complex shapes from &ery simple ones. B. Use the 'en tool to create closed paths and ;oin existing paths. C. %earn to create smooth cur&es and hinged cur&es with the 'en tool. A. %ecture40iscu ssion 1. 0emonstration lecture A. )5book 1. -esearched materials from internet 6ral -ecitation 7ui..es %aboratory )xercises 'erse&erance 8ard work

VI( Digital Imaging A. 0efinition 1. mage retouching 8ealing 1rush Tool 'atch tool C. mage Correction <hadow4highlight Ad;ustment Ad;usting with le&els Cur&es ad;ustment 0. Abstract maging ). 1rushes 1asic 1rush <ettings Ad&anced 1rushes 'alette Costume 1rushes

"$ 8rs.

VII( Digital Illu tration A. llustration 2undamentals Creating 9isual Concepts 1. 'en tool C. nteracting 6b;ects ?

A. %ecture40iscu ssion 1. 0emonstration lecture

A. Textbook 1. )5book C. -esearched materials from internet

6ral -ecitation 7ui..es %aboratory )xercises

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0inal VIII( -o ter De ign ": 8rs. A. 'oster 0esign 2undamentals 1. Achie&ing Unity C. Achie&ing 1alance 0. Creating -hythm ). Using 'roportion 2. Using Typography A. %earn about different methods used in poster design to deli&er effecti&e messages. B. )xplore methods of creating unity in the design of a poster! proximity, repetition, continuation, and underlying color. C. %earn how and why to create symmetrical and asymmetrical compositions. D. %earn how different methods of balancing a composition influence its effect. E. %earn about three types of rhythmic approaches to composition. F. %earn about proportions found in art, nature, and design. A. %earn key >uestions to ask when conducting maga.ine design research and analy.e the creation of a successful maga.ine article layout. B. %earn how and why designers use grid systems for maga.ine spread designs. C. %earn how images are framed, cropped, and placed to support a layout. D. )xplore common types of maga.ine text styles and how to handle them A. %ecture40iscu ssion 1. 0emonstration lecture A. )5book 0. -esearched materials from internet 6ral -ecitation 7ui..es %aboratory )xercises 'erse&erance 8ard work

I5( 4aga6ine De ign ": 8rs. A. (aga.ine 0esign 2undamentals 1. %ayout and Content C. Applying Grids 0. Art of layout Contrast Alignment -epetition and 'roximity -ules of Thumb

A. %ecture40iscus sion 1. 0emonstration lecture

A. )5book 1. -esearched materials from internet

6ral -ecitation 7ui..es %aboratory )xercises

'erse&erance 8ard work

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on co&ers and spreads. E. %earn how contrast, alignment, repetition, and proximity are used to create effecti&e co&ers and spreads. A. %earn some general principles for designing three5dimensional packages. B. )xamine the ma;or types of 30 packages a designer may be asked to create! cartons, bags, and bottles. C. %earn about the principle of counter animation. D. %earn how a product@s category, target audience, and placement affect the design process. E. %earn the important roles of &isibility and consistency in packaging design. F. )xplore the differences between mass5market and prestige packaging design..

5( -ac7aging De ign A. The Third 0imension 1. Type of 30 'ackages C. 'roduct, Audience, and 'lacement 0. 'ackage Composition ). (ass &s. prestige 0esign 2. (ass to 'restige Carton 0esign

": 8rs.

A. %ecture40i scussion 1. 0emonstr ation lecture

A. )5book 1. -esearched materials from internet

6ral -ecitation 7ui..es %aboratory )xercises

'erse&erance 8ard work

Equip ent and Materials used *C+ 3ro9ector and screen, <hiteboard, 6oard /ar%er, Anti-virus Software, and Computer Units Re!erences III" Additional Resources ,nternet connection and from the yahoogroup attached are electronic copy .ttp#00Scribd.com

-art IV. E3aluati3e 4ea ure <ubmission of compilation and Tarpaulin pro;ect one A$B week$ before the final examination or earlier. <tudents are re>uired to take the 9isual Graphics 0esign CC one week before the final examination.

VI "#riteria !or Gradin$ Major E%a inations A#A&EMI# '()*E#T' 3relim (xam==================. ;>? /idterm (xam =================.. ;>? 4inal (xam ==================== ;>? Attendance ==================== :>? Activity0 3ro9ect05ui''es0Recitation =====.. @>? &1&A* ==================== :>>? &he final grade corresponding to the studentAs general average is given in the table below# GENERA+ AVERAGE BC - :>> BD - BE B: - B@ GG - B> GF - GC G; - GD CB - G: CE - CG CF Conditional ,ncomplete 4ailed +ropped ,n 3rogress ,INA+ GRA&E :.> :.;F :.F> :.CF ;.> ;.;F ;.F> ;.CF @.>> D.>> ,2C F.>> +R3 ,n 3rogress

3repared by# RONA+& A" MON-ON ,nstructor Chec%ed by# MARI+.N )" #A'TI++O, Ed" &" &" +(,& Chairman Chec%ed by# ARA#E+I R" MAN&IN, Ed" &" .ead, Academic ,nstructions Approved by# +O+ITA P" MARAGANA', Ed" Campus +irector

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