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Evaluation 7: Progression of Skills What we had learnt: After the preliminary task, we had gained further knowledge surrounding

the use of equipment and software needed to edit and produce the opening sequence. For example, we tested out photo to reality shots that had been incorporated within our final produ ct, making our sequence more conventional towards the thriller/horror genre. We also gained experience on editing software, such as Live Type, Final Cut Express and Pixelmator. Having previously only used Final Cut Express for basic cut shots as practice, we had a basic knowledge on the various tools and effects available. However, upon completing the Preliminary task, we were able to experiment with more effects and other software such as Live Type. From our preliminary task, we learnt how to use Foley appropriately, seen in our final product when Vincent (stalker) unlocked his shed door. Having not much experience with camera work, our group experimented with various shots in order to produce a convincing and authentic product that is visually pleasing. We had taken many test shots after the completion of the preliminary task, and used various camera shot angles and movements that could potentially be used later within production. Not only did this improve our camera skills, the frequent experimentation with software allowed us to discover new techniques to merge the clips together seamlessly. I had also learnt that directing is a somewhat complex role, with various directions and camera footage angles to ensure will look good on the screen. It was important to ensure the group members were listening to directions and executing the acting to a good standard. However, with the use of POV shots, it was hard to control the camera angles to ensure the best footage was collected. We had also learnt that writing was a long process that needed to be thoroughly thought out, with the potential changes in what may occur on screen. This also applies to the storyboarding and scripting as the chronology had shifted significantly from the planned aspects to the final product, making us understand that first impressions and ideas are not necessarily what may occur at the end product.

Skills we had developed We further developed our skills by often watching and analysing previous sequences within the same genre, in order to improve our opening sequence. For our main project, we developed a range of planning techniques, such as storyboards, scripts and market research, to ensure our product was conventional of its genre and retains a sense of consistency throughout the length of the opening sequence. The practice from our preliminary task that we had received from editing, acted as a basic start for the production of the product. The main skills developed were the editing aspect of the production. The practise on Final Cut Express allowed us to experiment with new effects and techniques that could be incorporated within the sequence. For example, one technique used was the superimposition scene, where two clips were blended together to show two different environments. This proved effective within our opening sequence and allowed up to gain more skills when editing. The use of Live Type also dramatically improved our skills, as we had not previously encountered the software, allowing us to add professional opening credits and title sequences. For example, the use of the production company at the start of the production was created using Live Type, making the opening sequence exciting and more realistic. The use of sound within the preliminary task delivered our attempt at using foley, with the sound of footsteps resonating through the corridor being added within the clip. We then used these skills within our final product where we added foley for the turning of a key within a lock. This allowed us to create an authentic yet clear sound that could be easily heard when watching the trailer. We had also developed directing, writing, storyboarding and scripting skills as the planning skills allowed us to gain more ideas for the opening sequence as potential aspects of the future chronology has the capability to shift and change. Directing and writing is also important as it determines the outcome of the final product, making it significant in terms of the skill level. Upon creating the final product and improving from the preliminary task, we had significantly improved our skills as they enabled us to use more creative and thrilling techniques in order to produce a product appose to generic sequences that already exist.

Weaknesses: The main fault with our preliminary task sequence was failure to follow the 180degree rule. We were unsuccessful in doing this as when filming from behind the actors, we filmed from the opposite side of each perspective, going against the rule, which should be filmed on the imaginary line of vision, rather than diagonally across. We learnt from this and did produce a practise of the way it should be produced for reference purposes; however it was not needed within the final product as dialogue was kept to a minimum. The main issue we had with our preliminary sequence was the use of acting problems as we were unable to find willing participants easily and there were

various timing problems. To avoid this problem within the final opening sequence, we used group members to act within the sequence, making it easier to contact the actors as well as convenience as they could turn up to filming on a short notice. The use of background noise was also a problem within the preliminary task due to the hectic school environment it was filmed within. In order to make audio less of a problem, we recorded our own use of foley and filmed within enclosed environments in order to minimise background noise. For example, the shed scene was within an enclosed environment with little background noise, making the sounds clearer on film. Essential aspects needed for good opening sequences:
Good time keeping Good teamwork, contribution Strong Plan and Back up Range of camera angles Experimentation Organisation Planning

What we have learnt from the overall task: Overall, we have made a lot of progress and gained knowledge upon key aspects of filming environments as well as the filming industry. We had also learnt the length of time put into experimentation, planning and research in order to make an effective product. Key software skills, such as those gained on Final Cut Express and Live Type, allowed us to gain knowledge on editing skills, such as layering shots, transition methods and effects such as colour correctors. We had also learnt about the importance of mise-en-scene, making sure the product contains conventions and subtle signifiers of its genre, as well as retaining continuity throughout the product. Often events don not plan out successfully, so it is important to do lots of research, planning and experimentation in order to make sure the product is carefully and successfully developed.

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