Professional Documents
Culture Documents
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of
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|____ | \/ | |--' | |--' |--- `.
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.---. ________________The________________ .--.
/
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/ \ |\ | / \ | | |__ |_) / \ |_) `--.
\
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)
`---'
`'-.`--'
=======================
Units FAQ Version 5.0
July 2000
=======================
An In-Depth Guide to Units from
Age of Empires II: The Conquerors Version 1.0b
by:
|-|-|-|
= = = = = = = = = = =_= = = =
|-|-|-|
|_|_|_|
_ _ _ _ _ _ |_` .
|_|_|_|
._____|_____.
(_|(_||_)(_|| `| `|_)/_|_
._____|_____.
\ooooooooo/
._| `|
`
|
\ooooooooo/
`-------'
= = = = = = = = = = = = = = =
`-------'
gaparr64@yahoo.com
-------------------------------------------------------------------------/////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
-------------------------------------------------------------------------=================
Table of Contents
=================
--------Section 1 - Version History
---------
----------Version 4.0
----------Now in the proper GameFAQs format of 78 characters per line or less. Unit
Statistics tables added to this version.
----------Version 4.1
----------New textart and the date of the latest version now displayed at top of
the document. I also rearranged the sections.
----------Version 4.2
----------Improved textart and updates to the Units and Counter-Units section.
----------Version 4.3
----------Corrections to several spelling errors have been made. The title has been
changed to Units FAQ instead of Unit Study. The copyright notice at the
end of this document has been updated.
----------Version 5.0
----------This FAQ is now includes the changes made by the patch released by
Ensemble Studios. You can download the patch at www.ensemblestudios.com.
-------------------------------------------------------------------------/////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
-------------------------------------------------------------------------Section 2
===============
Unit Statistics
===============
Numbers are base values and do not reflect civilzation bonuses.
Where there are forward slashes (/) the first number refers to standard
units while the second number refers to elite units. For example, Eagle
Warrior attack 7/9 means that the Eagle Warrior has 7 attack and the
Elite Eagle Warrior has 9 attack.
There are two types of armour, melee and pierce. The first one listed is
melee armour and stops melee attacks. The second listed armour is pierce
armour and stops piercing attacks. For example, an Eagle Warrior has 0/2
armour. That means 0 melee armour and 2 pierce armour. See Section 5 for
a list of the kind of damage (melee or pierce) that each unit inflicts
B
UU
Cav
Arc
Inf
Spr
Buildings
Unique Units
Cavalry
Archers
Infantry
Spearmen
HP
ATT
RNG
SPD
Hit Points
Attack
Range
Speed
S - Slow
M - Medium
F - Fast
-------Infantry
-------/------------------------------------------------------------------------\
|INFANTRY
| COST
| HP
| ATT | ARMOUR
|RNG|SPD| ATT BONUS |
|===============|=========|=======|======|===========|===|===|===========|
|Militia
| 60F,20G | 40
| 4
| 0/1
| 0 |S-M|
B
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Man@Arms
| 60F,20G | 45
| 6
| 0/1
| 0 |S-M| B,Eagle W.|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Long Swordsman | 60F,20G | 55
| 9
| 0/1
| 0 |S-M| B,Eagle W.|
|---------------|---------|-------|------|-----------|---|---|-----------|
|2H Swordsman
| 60F,20G | 60
| 11 | 0/1
| 0 |S-M| B,Eagle W.|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Champion
| 60F,20G | 70
| 13 | 1/1
| 0 |S-M| B,Eagle W.|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Spearman
| 35F,25W | 45
| 3
| 0/0
| 0 | M |
Cav
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Pikeman
| 35F,25W | 55
| 4
| 0/0
| 0 | M |
Cav
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Halberdier
| 35F,25W | 60
| 6
| 0/0
| 0 | M |
Cav
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Eagle Warrior | 20F,50G | 50/60 | 7/9 | 0/2 / 0/4 | 0 | F |Monks,Siege|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Berserk*
| 65F,25G | 48/60 | 9/14 | 0/1 / 2/1 | 0 | M |
B
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Huskarl
| 80F,40G | 60/70 | 10/12| 0/6 / 0/8 | 0 | M | B, Ar
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Jaguar Warrior | 60F,30G | 50/75 | 10/12| 1/0 / 2/0 | 0 | M | B, Inf
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Samurai
| 60F,30G | 60/80 | 8/12 | 1/1 / 1/1 | 0 | M | B, UU
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Teutonic Knight| 85F,40G | 70/100| 12/17| 5/2 / 10/2| 0 | S |
B
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Throwing Axeman| 55F,25G | 50/60 | 7/8 | 0/0 / 1/0 |3/4| S |
B
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Woad Raider
| 65F,25G | 65/80 | 8/13 | 0/1 / 0/1 | 0 | F |
B
|
\------------------------------------------------------------------------/
* Berserks regenerate their hit points.
------Archers
------/------------------------------------------------------------------------\
|ARCHERS
| COST
| HP
| ATT | ARMOUR
|RNG|SPD| ATT BONUS |
|===============|=========|=======|======|===========|===|===|===========|
|Archer
| 25W,45G | 30
| 4
| 0/0
| 4 | S |
Spr
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Crossbowman
| 25W,45G | 35
| 5
| 0/0
| 5 | S |
Spr
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Arbalest
| 25W,45G | 40
| 6
| 0/0
| 5 | S |
Spr
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Skirmisher
| 25F,35W | 30/35 | 2/3 | 0/2 / 0/4 |4/5| S | Spr,Arc |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Cavalry Archer | 40W,70G | 50/60 | 6/7 | 0/0 / 1/0 |4/4| F |
Spr
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Hand Cannoneer*| 45F,50G | 35
| 17 | 1/0
| 7 | S |
Inf
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Chu Ko Nu**
| 40W,35G | 45/50 | 8/8 | 0/0 / 0/0 |4/4| S |
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Janissary
| 60F,55G | 35/40 | 17/22| 1/0 / 2/0 |8/8| S |
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Longbowman
| 35W,40G | 35/40 | 6/7 | 0/0 / 0/1 |5/6| S |
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Mangudai
| 55W,65G | 60/60 | 6/8 | 0/0 / 1/0 |4/4| F | Siege,Spr |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Plumed Archer | 46W,46G | 50/65 | 5/5 | 0/1 / 0/2 |5/5|M-F|
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|War Wagon
|120W,60G |150/200| 9/9 | 0/3 / 0/4 |4/5| F |
|
\------------------------------------------------------------------------/
** Chu Ko Nus fire 3 addtional arrows between reloads, Elite Chu Ko Nus
fire 5 additional arrows between reloads. The extra arrows cause
less damage than the first arrow and are less accurate.
* Hand Cannoneers require Chemistry to be trained.
------Cavalry
------/------------------------------------------------------------------------\
|CAVALRY
| COST
| HP
| ATT | ARMOUR
|RNG|SPD| ATT BONUS |
|===============|=========|=======|======|===========|===|===|===========|
|Scout Cavalry |
80F
| 45
| 4
| 0/2
| 0 | F |
Monks
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Light Cavalry |
80F
| 60
| 7
| 0/2
| 0 | F |
Monks
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Hussar
|
80F
| 75
| 7
| 0/2
| 0 | F |
Monks
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Knight
| 60F,75G | 100 | 10 | 2/2
| 0 | F |
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Cavalier
| 60F,75G | 120 | 12 | 2/2
| 0 | F |
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Paladin
| 60F,75G | 160 | 14 | 2/3
| 0 | F |
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Camel
| 55F,60G |100/120| 5/7 | 0/0 / 0/0 | 0 | F |
Cav
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Cataphract
| 70F,75G |110/150| 9/12 | 2/1 / 2/1 | 0 | F |
Inf
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Conquistador
| 60F,70G | 55/70 |16/18 | 2/2 / 2/2 | 0 | F |
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Mameluke
| 55F,85G | 65/80 | 7/10 | 0/0 / 1/0 |3/3| F |
Cav
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Tarkan
| 60F,60G |90/150 | 7/11 | 1/2 / 1/3 | 0 | F |
B
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|War Elephant
|200F,75G |450/600|15/20 | 1/2 / 1/3 | 0 | S |
B
|
\------------------------------------------------------------------------/
------------Siege Weapons
------------/------------------------------------------------------------------------\
|SIEGE
| COST
| HP
| ATT | ARMOUR
|RNG|SPD| ATT BONUS |
|===============|=========|=======|======|===========|===|===|===========|
|Scorpion**
| 75W,75G | 40/50 |12/16 | 0/2
|7/7| S |
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Bombard Cannon*|225W,225G| 80
| 40 | 0/2
| 12| S | B, Siege, |
|
|
|
|
|
|
|
|
Ships
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Battering Ram |160W,75G | 175 | 2
| 0/2
| 0 | S |Buildings, |
|---------------|---------|-------|------|-----------|---|---|Scorpions, |
|Capped Ram
|160W,75G | 200 | 3
| 2/2
| 0 | S |Trebuchets,|
|---------------|---------|-------|------|-----------|---|---|Mangonels |
|Siege Ram
|160W,75G | 270 | 4
| 2/2
| 0 | S |
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Mangonel*
|160W,135G| 50
| 40 | 2/3
| 7 | S |
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Onager*
|160W,135G| 60
| 50 | 0/0 / 0/0 | 8 | S |
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Siege Onager* |160W,135G| 70
| 75 | 2/1 / 2/1 | 8 | S |
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Trebuchet
|200W,200G| 150 | 200 | 2/2 / 2/2 | 16| S | B, Ships |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Trebuchet(pakd)|200W,200G| 150 | 0
| 0/0 / 1/0 | 0 | S |
|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Petard
| 80F,20G | 50
| 25 | 1/2 / 1/3 | 0 | S |
B
|
\------------------------------------------------------------------------/
** Scorpions cause pass-through damage, the bolt "passes through" the
target (damaging it), and damages any units behind the target.
* These units have an area of effect damage, this is also knows as
splash damage.
----Ships
----/------------------------------------------------------------------------\
|SHIPS
| COST
| HP
| ATT | ARMOUR
|RNG|SPD| ATT BONUS |
|===============|=========|=======|=======|==========|===|===|===========|
|Fishing Ship
| 75W
| 60
|
0
| 0/4
| 0 | M |
|
|---------------|---------|-------|-------|----------|---|---|-----------|
|Trade Cog
|100W,50G | 80
|
0
| 0/6
| 0 | M |
|
|---------------|---------|-------|-------|----------|---|---|-----------|
|Transport Ship | 125W
| 100 |
0
| 4/8
| 0 | M |
|
|---------------|---------|-------|-------|----------|---|---|-----------|
|Galley
| 90W,30G | 120 |
6
| 0/6
| 5 | M |
|
|---------------|---------|-------|-------|----------|---|---|-----------|
|War Galley
| 90W,30G | 135 |
7
| 0/6
| 6 | M |
|
|---------------|---------|-------|-------|----------|---|---|-----------|
|Galleon
| 90W,30G | 165 |
8
| 0/8
| 7 | M |
|
|---------------|---------|-------|-------|----------|---|---|-----------|
|Fire Ship
| 75W,45G |100/120| 2/3 | 0/6 / 0/8|2\2| M |
|
|---------------|---------|-------|-------|----------|---|---|-----------|
|Demolition Ship| 70W,50G | 50/60 |110/140| 0/3 / 0/5| 0 | M |
B
|
|---------------|---------|-------|-------|----------|---|---|-----------|
|Cannon Galleon |200W,150G|120/150| 35/45 | 0/6 / 0/8| 13| S |
B
|
|
|
|
|
|
|/15|
|
|
|---------------|---------|-------|-------|----------|---|---|-----------|
|Longboat*
|100W,50G |130/160| 7/8 | 0/6 / 0/8| 0 | F |
|
|---------------|---------|-------|-------|----------|---|---|-----------|
|Turtle Ship
|200W,200G|200/300| 50/50 | 6/5 / 8/6| 0 | S |
|
\------------------------------------------------------------------------/
* Longboats fire multiple arrows.
----------Other Units
----------/------------------------------------------------------------------------\
|OTHER UNITS
| COST
| HP
| ATT | ARMOUR
|RNG|SPD| ATT BONUS |
|===============|=========|=======|=======|==========|===|===|===========|
|Villager
|
50F
| 25
|
3
| 0/0
| 0 | M |Trees,Sheep|
|---------------|---------|-------|-------|----------|---|---|-----------|
|Trade Cart
|100W,50G | 70
|
0
| 0/0
| 0 | F |
|
|---------------|---------|-------|-------|----------|---|---|-----------|
|Monk
| 100G
| 30
|
0
| 0/0
| 9 | S |
|
|---------------|---------|-------|-------|----------|---|---|-----------|
|Missionary
| 100G
| 30
|
0
| 0/0
| 7 | M |
|
\------------------------------------------------------------------------/
-------------------------------------------------------------------------/////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
-------------------------------------------------------------------------Section 3
===================
Unit Creation Times
===================
The following unit creation
actual time). All times are
second and are rounded down
Post-Imperial and the times
Archer - 23
Archer (PI) - 17
Battering Ram - 31
Eagle Warrior - 30
Eagle Warrior (PI) - 12
Fire Ship - 31
Galley - 31
Mangonel - 39
Monk - 43
Petard - 21
Petard (PI) - 16
Scorpion - 26
Skirmisher - 19
Skirmisher (PI) - 14
Spearman - 19
Spearman (PI) - 14
Swordsman - 18
Swordsman (PI) - 13
Trebuchet - 50
Trebuchet (PI) - 37
Archer - 22
Archer (PI) - 17
Cavalry Archer - 28
Cavalry Archer (PI) - 17
Skirmisher - 19
Skirmisher (PI) - 14
Spearman - 18
Spearman (PI) - 6
Swordsman - 17
Swordsman (PI) - 6
Knight - 25
Knigth (PI) - 19
Scout Cavalry - 25
Scout Cavalry (PI) - 19
Persians - Town Centers and Docks Work 10% Faster Feudal, 15% Castle,
20% Imperial
Persian
Persian
Persian
Persian
Persian
Persian
Persian
Persian
Persian
Persian
Persian
Persian
Persian
Persian
Persian
Persian
Persian
Persian
Persian
Persian
Persian
Persian
Bombard Cannon
Cannon Galleon
Hand Cannoneer
Hand Cannoneer
- 45
- 37
- 27
(PI) - 20
-----------Unique Units
-----------Berserk - 16
Berserk (PI) - 12
Cataphract - 20
Cataphract (PI) - 15
Chu Ko Nu - 19
Chu Ko Nu (PI) - 10
Conquistador - 24
Conquistador (PI) - 18
Huskarl (@ Castle) - 16
Huskarl (@ Barracks) - 13
Huskarl (PI @ Barracks) - 5
Jaguar Warrior - 17
Jaguar Warrior (PI) - 13
Janissary - 17
Janissary (PI) - 13
Longboat - 25
Longbowman - 19
Longbowman (PI) - 14
Mameluke - 23
Mameluke (PI) - 17
Mangudai - 26
Mangudai (PI) - 19
Missionary - 51
Plumed Archer - 16
Plumed Archer (PI) - 12
Samurai - 9
Samurai (PI) - 7
Tarkan - 14
Tarkan (PI) - 10
Throwing Axeman - 17
Throwing Axeman (PI) - 13
Teutonic Knight - 12
Teutonic Knight (PI) - 9
Turtle Ship - 50
War Elephant - 31
War Elephant (PI) - 23
War Wagon - 25
War Wagon (PI) - 19
Woad Raider - 10
Woad Raider (PI) - 7
-------------------------------------------------------------------------/////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
-------------------------------------------------------------------------Section 4
======================
Pierce or Melee Damage
======================
Melee damage is blocked by melee armour (represented by the first number
of a unit's armour). Pierce damage is blocked by pierce armour
(represented by the second number in a unit's armour). For example, a
unit with 2/3 armour will block 2 melee damage or 3 pierce damage,
depending on the type of damage that is dealt. To determine the damage
dealt when the unit being hit has armour, take the attackers attack
(including added attack by blacksmith upgrades) and subtract from it the
defending unit's armour. This will be the damage dealth by the attacker.
Every attack does a minimum of 1 damage.
For example:
An arbalest has 6 + 4 attack and does pierce damage. A champion has
1 + 4 pierce armour. The damage done by the arbalest to the champion
will be:
attack - armour
(6 + 4) - (1 + 4)
=
=
damage
5 damage
-------Infantry
-------MELEE: Swordsmen
Spearmen
Eagle Warriors
Berserks
PIERCE: [none]
Huskarls
Jaguar Warriors
Samurai
Teutonic Knights
Throwing Axemen
Woad Raider
------Archers
------MELEE: [none]
PIERCE: Archers
Skirmishers
Cavalry Archers
Hand Cannoneers
Chu Ko Nus
Janissaries
Longbowmen
Mangudai
Plumed Archers
War Wagons
------Cavalry
------MELEE: Light Cavalry
Knights
Camels
Cataphracts
Mamelukes
Tarkans
War Elephants
Pierce: Conquistadors
------------Siege Weapons
------------MELEE: Bombard Cannons
Rams
Mangonels
Petards
PIERCE: Scorpions
Trebuchets
----Ships
----MELEE: Fire Ships
Demolition Ships
Cannon Galleons
Turtle Ships
PIERCE: Galleys
Longboats
--------Buildings
--------MELEE: [none]
PIERCE: Towers
Castles
Town Centers
Bombard Towers
-------------------------------------------------------------------------/////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
-------------------------------------------------------------------------Section 5
====================
Relative Unit Speeds
====================
The following list has land units organized from fastest to slowest. All
units are fully upgraded in the Post-Imperial Age and have Husbandry,
Squires and/or Fervor. Any units with a "-" beside them travel at the same
speed as the next unit above them. Special tests were done for Throwing
Axemen, Woad Raiders, and War Elephants due to their civilization's
technology trees and special bonuses.
1.
2.
4.
6.
7.
10.
12.
13.
15.
17.
18.
22.
23.
24.
25.
26.
-
Hussar/Light Cavalry
Camel
Mangudia
Cavalry Archer
Mameluke
Trade Cart (with Caravan)
Cataphract
Paladin
Tarkan
Conquistador
Eagle Warrior
Woad Raider
War Wagon
King
Garrisoned Mongolian Siege Ram
Plumed Archer
Huskarl
Halberdier/Pikeman
Jaguar Warrior
Samurai
Berserk
Missionary
Champion
Mongolian Scorpion
Villager
Arbalests
Chu Ko Nu
Hand Cannoneer
Janissary
Longbowman
Skirmisher
32.
34.
35.
36.
38.
41.
42.
43.
-
-------------------------------------------------------------------------/////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
-------------------------------------------------------------------------Section 6
=======================
Units and Counter-Units
=======================
The list below each heading contains the counter-units for the unit
mentioned in the heading. For the LISTS, all unique unit archers and
standard archers are listed as ARCHERS. For the HEADINGS, each archer is
called by its proper name. The same thing applies to infantry and cavalry
archers.
-------------------------------------------------------------------------========
Infantry
========
--------Swordsmen
--------Massed Archers, Berserks, Teutonic Knights, Jaguar Warriors, Cavalry
Archers, Hand Cannoneers, Janissaries, Cataphracts, Mamelukes,
Conquistadors, Scorpions, War Elephants
-------Spearmen
-------Archers, Infantry, Janissaries, Cavalry Archers, Scorpions,
Hand Cannoneers
-------------Eagle Warriors
-------------Infantry, Knights, Cataphracts, War Elephants, Mamelukes
-------Berserks
-------Massed Archers, Teutonic Knights, Samurai, Jaguar Warriors, Cavalry
Archers, Hand Cannoneers, Janissaries, Cataphracts, War Elephants,
Conquistadors, Scorpions
-------Huskarls
-------Swordsmen, Unique Unit Infantry, Light Cavalry, Knights, Catphracts,
War Elephants, Mamelukes, Tarkans
--------------Jaguar Warriors
--------------Massed Archers, Cavalry Archers, Hand Cannoneers, Janissaries,
Conquistadors, Cataphracts, War Elephants
------Samurai
------Massed Archers, Cavalry Archers, Hand Cannoneers, Janissaries, Scorpions,
War Elephants
---------------Teutonic Knights
---------------Anything that has a ranged attack except Throwing Axemen and Mamelukes
(archers with low attack should be massed), Cataphracts, War Elephants
--------------Throwing Axemen
--------------Samurai, Jaguar Warriors, Teutonic Knights, Archers, Cavalry Archers, Hand
Cannoneers, Janissaries, Cataphracts, Conquistadors, Scorpions, Mangonels
-----------Woad Raiders
-----------Samurai, Teutonic Knights, Jaguar Warriors, Hand Cannoneers, Janissaries,
Cataphracts, War Elephants
-------------------------------------------------------------------------=======
Archers
=======
----------------------------Arbalests/Crossbowman/Archers
|-|-|-|
= = = = = = = = = = =_= = = =
|-|-|-|
|_|_|_|
_ _ _ _ _ _ |_` .
|_|_|_|
._____|_____.
(_|(_||_)(_|| `| `|_)/_|_
._____|_____.
\ooooooooo/
._| `|
`
|
\ooooooooo/
`-------'
= = = = = = = = = = = = = = =
`-------'
gaparr64@yahoo.com
This document was made for personal use only. No part of this document
may be copied or used in any form without permission from the author. You
may not post this guide on your website or anywhere else without the
expressed written permission of Grant Parr. This document is Copyright
2001 Grant "gaparr64" Parr.
-------------------------------------------------------------------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\|////////////////////////////////////
--------------------------------------------------------------------------