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 Game Manual 

 Introduction

Welcome to C&C Generals Zero Hour : "A GLOBAL CRISIS".

This mod brings Israel and Syria (from the popular Mideast Crisis total conversion mod made by Isotx)
with their full unique armies - into C&C Generals : Zero Hour expansion pack, with all of the original ZH
factions, campaigns and General's challenge missions, BUT with some great new changes like realistic
artwork and some new units.

If you liked Zero Hour and you thought it just needed a new look – This is the mod for you.
If you liked Mideast Crisis total conversion mod but you still wanted to play Zero Hour – Well, you don't
have to choose anymore!

A GLOBAL CRISIS – C&C Zero Hour mod made by "Abra".

Special thanks to Isotx team's leader Vincent Van-Geel (known as Ome_Vince) for the permission to
use his Mideast Crisis mod in A GLOBAL CRISIS.

Thanks for the original MEC team and for all the good people who helped and let me used their art (see
a complete credits list at the end of this document).
 Israel and Syria
Israel and Syria have authentic units, graphics and voices. Some military elements were changed to
create a more interesting arsenal and enhance game play and balance.

 Israel

Israel focuses on agility, speed and using the latest high tech equipment. This makes them a deadly
opponent, capable of lightning fast strikes. In this mod, Israel has been modeled to fit this profile. For
example, they don’t construct concrete structures, but instead, build tent facilities easily and rapidly. All
vehicles and infantry are flown in. These advantages in construction speed and agility allow Israel to be
very skilled at the short rush attacks. The downside is that having all of its equipment flown in takes
more time than on-site training or vehicle construction, and that the tents do not afford much protection,
making Israeli buildings vulnerable to attack.

To counter their smaller numbers, Israel focuses on creating the most advanced army in the Middle
East, choosing high quality equipment over quantity. With extensive missile abilities, such as the Cruise
Missile Launcher, Israel can pinpoint targets from all over the map with deadly results. However, their
arsenal is expensive, requiring a lot of time, money and effort in their manufacturing of units.

 Syria

Syria has always relied on large numbers and fortified positions to be victorious in battle. They buy most
of their military arsenal from Russia, acquiring inexpensive, outdated equipment. In this mod, the Syrian
arsenal has been slightly adjusted to achieve a better game-play balance, thus allowing Syria to be an
even deadlier force.

Syrian structures are large concrete buildings, capable of withstanding a large amount of damage,
giving Syria a defensive advantage. Syria must create a Supply Depot and a power generator, as Syria
relies on generating enough electricity to power their structures, as well as the fact that their structures
require a lot of time, materials, and large area to build them on.

Once the structures are in place, infantry is trained within the facilities, and units are constructed at the
factories, enabling Syria to create large armies very quickly.

The Syrian units have essentially the same movement rates as Israel, though most of the equipment is
outdated and no match for their Israeli counter-part. However, the SA-6 is still considered a heavy AA
unit, and must not be underestimated.

 Special Army Technology (for Israel/Syria. Requires 3 star General abilities)


Unlock your special technology choice by selecting it from your Generals
Powers. Each side has its own choices. You must have 3 Stars Generals Abilities.
Then, purchase the upgrade at your Command Center.
These upgrades provide you with special new abilities or new stronger units.
It is also reduces the production costs of vehicles or aircrafts or infantry (depends
which Special Technology you have chosen).
 Israeli Units

Israeli Vehicles

Dozer
Standard Israeli Construction Dozer.

Supply Truck
Standard Israeli Supply Vehicle.

Magach 7A MBT
Israeli improvement for the outdated US M-60 medium tank, but can still be lethal.
Possible Upgrades: Engineer, Carpet Launcher (Requires Armored Division Tech.)

Merkava IV MBT
The heaviest battle tank around. This beast is capable of fighting multiple targets at
once. Can carry 2 additional infantry soldiers in the back. Very expensive.
Possible Upgrades: Engineer, Mine-Slapper (Requires Armored Division Tech.).

M577a3
Purpose: Field command/Non-combat intelligence.
Provides radar and stealth detector;
Can command F4 Scout planes and Blue-Horizon spy UAV (if unlocked).
Possible Upgrades: News Crew.

Humvee
The Israeli Humvee is a light assault and patrol vehicle.
Can carry 4 infantry (can fire from Humvee). Starts with 2 standard infantry inside.
Can heal infantry inside the vehicle.

Zelda 1 APC
Israel’s primary APC vehicle. Infantry however are only partially protected.
Can carry 4 infantry (can fire from Zelda).

Zelda 2 APC (Requires Generals Abilities)


Zelda APC with improved reactive armor. Better protection for infantry.
Can carry 6 infantry (can fire from Zelda). Starts with 2 Israeli MG infantry inside.
Expensive. (Requires Special Technology Generals ability to be unlocked).

M109 Artillery (Requires Generals Abilities)


Israel’s main artillery unit.

M163 Hovet
The main anti-air unit of Israel. With its powerful Vulcan it’s a deadly weapon.
Possible Upgrades: Machbet - Stinger Missile Quad Launcher
Quad (Requires Sayeret specialization)
Fast, light scout vehicle.
Soldier can evacuate quad.

Lance Launcher
This is the Israeli Superweapon Vehicle, which is capable of firing a Lance-Nuclear
missile. It can be housed inside the superweapon structure.

Israeli Aircrafts

F-16
The main light, all-round fighter of Israel.
Armed with light AA and AG missiles and with a Vulcan AA gun.

F-15 (Requires 3 star General promotion)


Heavy all-round fighter. Expensive.
Upgrade: F15E. Armed with 2 laser guided bombs (Requires Air Force special tech.)
When upgraded to F15E, its AA ability is removed.

E-2C Hawkeye AWACS


Purpose: Aerial intelligence and defense.
This aircraft patrols your base, and can launch F4 fighters attacks on air-targets.

AH-1 Cobra
A small, light attack helicopter. Cheap in production but still lethal in numbers.
-Fast attack chopper.

AH-64 Apache (Requires 2 star General promotion)


Heavy attack helicopter. Expensive.
Upgrade: Longbow radar (Requires Air Force Commander special technology).

UH-60 Black-Hawk
Purpose: Collecting supplies, transporting infantry.
A tough and agile multi-purpose transport helicopter which can also provide
weapons fire.
Israeli Infantry

Standard Infantry
Israel's standard infantry. Well-trained and equipped.
Can capture structures.

MG Infantry
Heavy MG troops.
MG Infantry deploys and fires a heavy machinegun.
With their constant spraying fire, they can pin down enemy troops and cause
massive damage.

Spike trooper
Heavy Missile Troops.
This modern heavy missile severely damages enemy vehicles and aircraft.

Medic
Purpose: Heal infantry.
Medics are useful for keeping groups of infantry dug-in. They are not to be
underestimated.

News Crew
Purpose: Generates income.
World Press is visiting the area, and pays the IDF for protection.
They pay you more for taking pictures of enemy structures, units, etc.

Hero “Boaz”
Camouflaged. Armed with a 50cal sniper rifle and special abilities, the Israeli Hero is
essential to your army.
Upgrades: Hornet Mine, MLRS Strike (Requires 3 Star Generals Abilities).

Sayeret Sniper Infantry


Special forces with sniper rifles. Camouflaged.
Very effective against infantry.
Limitation: No more than 5 snipers available (can still be available via para-drop).

Sayeret Standard Infantry (Requires Sayeret specialization)


Standard Sayeret Special forces troops.
Camouflaged.
Able to capture buildings.

Sayeret Bazooka Infantry (Requires Sayeret specialization)


Armed with a light-weight bazooka, they are more agile and deadly than the spike.
Camouflaged.
 Israeli Structures

Command Center / Construction Yard


The main structure. This is where you construct your Dozers and Supply Vehicles,
and upgrade your Special Technology choice later on in the game. It also provides
power for the THEL AA Laser, and can hold 2 infantry.
Special feature: This structure can take off and relocate.

Barracks
All of your infantry troops are flown in to the barracks, and all infantry upgrades are
constructed here.
Can hold 2 infantry.

War Factory Landing Strip


Vehicles are flown in on this cargo plane landing strip.
It can hold 1 infantry unit.

Airfield
Construction, assembly and repair of all aircraft and helicopters are done here.
The airfield can house up to 4 jets and 2 infantry.

M110 Artillery Defense


The main Israeli defense structure.
An M110 is positioned with sandbags able to hold 2 infantry.

THEL AA Laser
A large experimental AA Laser capable of doing massive damage at long ranges.
Can hold 2 infantry. Requires power, which is provided by the Construction Yard.

Cruise Missile Launcher (Limited to maximum of 3)


A special structure for the Israelis. When a launcher is set up, powerful Cruise
Missiles can be bought and fired at any target throughout the entire map with
precision.

Lance Superweapon Structure


Purpose: Produces and garrisons Lance Launcher
The Israeli superweapon structure. This is not the superweapon itself, but the
Structure where the Lance Launcher is assembled and can be garrisoned.
Can house 1 Lance Launcher.
 Israeli Special Abilities

Israeli Special Technologies

Armored Division
Special Technology will be armor.
Carpet Upgrade available for Magach 7A, Mine-Slapper Upgrade available for
Merkava MBT, M109 artillery starts at level 1.
Pricing Changes: All vehicles are 20% cheaper.

Air Force General


Special Technology will be Air Force.
F-15c fighters can be upgraded to F-15E strike bombers.
Longbow radar Upgrade available for Apache gunship.
Pricing Changes: All aircraft are 20% cheaper.

Sayeret Special Forces


Special Technology will become Sayeret infantry.
Makes available the Sayeret Standard Infantry, Sayeret Bazooka Infantry,
and the Israeli Scout Quad.
Pricing changes: All Infantry 20% Cheaper.

Additional Israeli Upgrades

M109 Auto Loaders


This upgrade provides the M109 with Auto Loaders that increase its fire-rate.

“Boaz” Hornet Mine


Unlocks the ability of the Israeli Hero “Boaz" to plant Hornet Mines.
The Hornet Mine is a heavy Anti-Tank mine that fires upward.
Israeli General's Promotion Abilities
 Syrian Units

Syrian Vehicles

Dozer
Standard Syrian construction dozer.

Supply Truck
Standard Syrian supply vehicle.

T-72 MBT
An old and outdated Russian tank, but not to be underestimated, for it still is a
fearsome foe.
Upgrade: Improved reactive armor (Requires Republican Guard Special Tech.).

BMP-2
A light, amphibious Infantry Fighting Vehicle.
Can carry 8 infantry. Starts with 5 Syrian standard infantry inside.

BMP-3 (Requires Republican Guard special technology)


An upgraded version of the BMP-2, capable of carrying 8 infantry.
A heavy APC with a more Anti-Tank cannon.
Starts with 5 Syrian standard infantry inside.

AT-5 Technical
Light, cheap and outdated technical with a mounted AT-5 Konkurs missile launcher.
Because of their low-cost and quick construction time, they are handy in tight
situations. Created at the War Factory. Can carry 3 infantry.
Starts with 2 Hezbollah guerrilla fighters inside.

AT-14 Technical (Requires special technology)


Purpose: Fast attack vehicle.
Upgraded Technical with AT-14 Kornet laser guided missile launcher.
Capable of deadly rocket attacks. Can carry 3 infantry.
Starts with 2 Hezbollah guerrilla fighters inside.

SA-6
Purpose: Anti Air
Syria’s main AA unit. A devastating unit with powerful, long-range rockets capable of
firing with great accuracy from extreme distances.

BM-21 SSM Launcher (Requires Generals Abilities)


Purpose: Medium-range artillery.
This is Syria’s main artillery unit, an old upgraded BM-21 fitted with 2 HE rockets.
Upgrade: Chemical warheads (Requires Chemical Warfare upgrade).
FROG-7 Rocket Launcher (Requires 3 star General promotion)
Purpose: Long range artillery.
A long-range rocket launcher that is capable of firing a devastating HE heavy rocket.
Upgrade: Chemical rocket (Requires Chemical Warfare upgrade).

Scud Launcher
The Syrian superweapon vehicle. It is capable of firing an HE Scud, and can be
extremely well hidden, since it is cloaked when standing still.

Syrian Aircrafts

MIG-21
The main, light, all-round fighter of Syria.
A very weak and outdated unit, but also very cheap.
Has light AA and AG rockets.
Upgrades: Carpet Bombing.

Mig-29 (Requires 2 star General promotion)


Heavy strike bomber. A famous jet from Russia, not to be underestimated.
Has HE Bomb and Vulcan AA gun.
Upgrade: Chemical Bomb (Requires Chemical Warfare upgrade).

Iranian F-14 (Requires Iranian Reinforcements Special Tech.)


Purpose: Anti-Air.
The famous US F14 jet, capable of firing Phoenix rockets from great distances.
An excellent Anti-Air jet, constructed at the Airfield.

Mi-24 Hind
Purpose: Heavy assault transport helicopter.
These aircraft are very well armored, carry lots of weapons and up to 5 infantry.
Upgrades: Extra rocket pods, extra gattling cannons.

Ka-50 (Requires Republican Guard or Iranian Reinforcements Tech.)


Purpose: Heavy attack chopper.
A heavy-attack helicopter, able to drop concussion bombs that temporarily disable
an enemy vehicle. It is constructed at the Airfield.
Syrian Infantry

Standard Infantry
Syria's standard infantry.
Can capture buildings.
Upgrade: Can build camo nets (Requires Camo Netting upgrade).

RPG Trooper
The RPG is not a very accurate weapon, but its range is pretty good and the
damage substantial.
Can be used against ground forces or against aircrafts.

Flame Thrower Infantry


A deadly weapon capable of doing massive damage to structures and infantry
groups.

Deployed MG Infantry
MG infantry carries a very powerful .50 cal. Machine-Gun. Very slow movement.
Requires deployment in order to fire.
Can be used for Anti-Ground, Ant-Air, and Anti-Missile purposes.

Hero “Khalid”
Purpose: Knife Attack, Planting Explosive Charges, Nuke Beacon.
Syria's Hero. Slower than normal, but has a deadly constant-fire machinegun, and
some very handy abilities. Camouflaged.
Upgrade: Nuke Beacon (Requires 3 Star Generals Abilities).

Civilian
Purpose: Generating Income.
Syrian civilians can be sent inside the civilian structures to generate money.
They will ONLY generate money when inside a Syrian civilian structure.
Upgrade: Arm The Civilians.

Republican Guard Company (Requires Republican Guard tech.)


The Republican Guard is a company of well trained troops, who fight in large
numbers. Armed with heavy weapons, they are capable of smashing enemy lines.

Suicide Terrorist (Requires Hezbollah component special tech.)


Specially trained troops who will sacrifice themselves to blow up enemy positions.
Hezbollah Leader (Requires Hezbollah component special tech.)
Purpose: Mig21 Strike Ability, Generating Morale
Leader of the Hezbollah have many tricks up his sleeve.
He also provides morale for nearby troops.
Stealth.

Hezbollah Guerrilla Fighter (Requires Hezbollah special tech.)


Camouflaged infantry, well trained in guerrilla tactics.
Can plant roadside bombs.

Hezbollah Katyusha Infantry (Requires Hezbollah special tech.)


Carries a single Katyusha 107 mm rocket launcher.
Moves slowly but stealthy (camouflaged).
Requires deployment in order to launch the Katyusha.

 Syrian Structures

Command Center / Construction Yard


The main Syrian structure. Used to construct dozers, house infantry, and upgrade
your special technology choice.
Able to house 2 infantry.
Upgrade: Radar

Power Generator
Purpose: Providing power.
The main power supply of Syria.
Upgrade: Extra generator for more power.

Command Bunker
Purpose: Housing Troops and Vehicles, Point of Sale for numerous upgrades.
The large Command Bunker can house many troops and vehicles, which can fire
from inside the bunker.

Supply Depot
Purpose: Storing supplies, creating Supply Trucks.
A supply warehouse where Syrian trucks can drop off supplies.

Barracks
The Syrian infantry Barracks constructs all sorts of infantry.
Can house 2 infantry units.

War factory
Constructs all the Syrian vehicles on the spot.
Can hold 2 infantry.
Airfield
Constructs all Syrian aircraft and helicopters.

Guard Tower
Purpose: Defense
The guard tower can house a total of 4 infantry, and is cheap and easy to build.

Camouflaged dug-in Tank


Purpose: Stationary Defense.
A modified T72 tank has been dug-in and now serves as stationary defense.
It is well camouflaged, and therefore very stealthy.

Civilian House
Purpose: Generating income.
Construct random civilian structures and fill them with civilians to earn money.
Once inside, the civilians start generating money.

Mine Field
Purpose: Defense.
Construct a minefield at a location you wish to defend. These minefields are a
backbone of the Syrian defense, and should not be underestimated.

Syrian Superweapon Structure


Purpose: Produces the Scud Launcher.
The Syrian superweapon structure. This is not the superweapon itself, but the
structure where the Scud Launcher is assembled.

 Syrian Special Abilities

Syrian Special Technologies

Republican Guard
This upgrade gives you access to the BMP-3 Assault Transport, AT-14 Technical,
and the Republican Guard troops.
Upgrades the T-72 tanks with improved reactive armor.
Pricing Changes: All vehicles are 20% cheaper.

Iranian Reinforcements
This upgrade gives you the Iranian F-14 Fighter, and AT-14 Technical.
Pricing Changes: All aircraft are 20% cheaper.

Hezbollah Component
This component gives you access to the Suicide Terrorist, Hezbollah Leader,
Hezbollah guerrilla fighter, Hezbollah Katyusha infantry, and AT-14 Technical.
Pricing Changes: All infantry are 20% cheaper.
more expensive.
Additional Syrian Upgrades

Chemical Warfare
Upgrades your FROG-7, BM-21 SSM and Mig-29 with Chemical Warheads.

Arm the Civilians


Upgrades your Insurgent Ambush Civilians to be armed with assault rifles instead of
stones and pistols.

Syrian General's Promotion Abilities

SU
 New Oil Refineries Tech. Building

This new type of Tech Building is spread throughout the “MEC“ maps in tactically
key locations. Like the normal Zero Hour Tech Oil Derricks, an Oil Refinery
delivers $1000 to your funds, and produces a stream of revenue.
However, at the start of the game, an Oil Refinery is indestructible. This is to
encourage players to come out of their “base” and battle strategically throughout the
map.

 Original C&C Generals: Zero Hour Factions – List of changes:

In the mod A GLOBAL CRISIS all the original factions from C&C Generals: Zero Hour (USA, China,
GLA and their sub-factions) are still in the game, with the original campaigns and Generals Challenge.

Great modifications had been made though, like increased health for armor units (for balance) and
especially in some units design and appearance which make them look and feel more realistic.

Here is the list of changes made in the original Zero Hour factions:
(Note: If it's not listed below, it stays the same as it was in the original Zero Hour).

 United States of America

USA Infantry
New desert colors uniforms skins and new weapon models for the Rangers (M-16 with M203 grenade
launcher) and for the Anti-Tank infantry (AT-4), new skins for Path-Finders, pilots and for Colonel
Burton.

USA Vehicles
Humvee
New model for the US Humvee.
Desert color.
Starts with 2 US rangers inside the Humvee.

M1 Abrams Crusader Tank


New realistic M1 Abrams tank model replaces the original Crusader tank model.
Desert color.

Paladin Tank
New desert color skin for the Paladin tank.
The Paladin tank is now available for the US Laser General as well.

 Global Liberation Army

GLA Infantry
New realistic skins for the GLA rebels, RGP Troopers, Technical's dudes and Stinger (SAM nest)
infantry, as well as new weapon model for the GLA rebel (AK-47).

GLA Rebel
New skin and new AK-47 assault rifle model.

RPG Trooper
New realistic skin.
GLA Vehicles

Lots of changes had been made in the GLA vehicle units; some units had been completely replaced.
The changes include new T-54, T-55 and T-72 tanks models, Ferret wheeled Scorpion, AT-5 and AT-14
Technicals, New rocket launchers, and a new skin for the Scud missile launcher.
In addition, the regular GLA technicals starts with 2 rebels infantry inside.
These changes make the GLA Stealth and Demolition Generals more like real guerrilla groups, and
make the main GLA faction and the Toxin General a bit more realistic.

T-55 Scorpion Tank


This tank replaces the original Scorpion tank for the GLA main faction
and for the Toxin General. It has low quality gun.
It still uses the original Scorpion tank gun and missile upgrades.

T-72 Marauder Tank


This tank replaces the original Marauder tank for the GLA main faction
and for the Toxin General.
It uses the original Marauder tank gun shells and salvage upgrades
which now increase the tank's fire-rate (instead of double barrels).

Ferret wheeled Scorpion


This armored vehicle replaces the original Scorpion tank for the GLA
Demolition General.
It still has the original Scorpion tank gun and missile upgrades.

T-54 Marauder Tank


This tank replaces the original Marauder tank for the GLA Demolition
General. It has an improved tank gun.
It uses the original Marauder tank gun shells and salvage upgrades
which now increase the tank's fire-rate (instead of double barrels).

AT-5 Technical
This Anti-Tank technical replaces the toxin truck of the GLA Demolition
General.
It's the same as the Syrian AT-5 technical, but with a GLA dude on top.

AT-14 Technical
This advanced Anti-Tank technical replaces the toxin truck of the GLA
Stealth General.
It's the same as the Syrian AT-14 technical, but with a GLA dude on top.

BM-21 Rocket Launcher


This unit replaces the Rocket Buggy for the GLA Stealth and Toxin
Generals and replaces the battle buss for the GLA Demolition General.
It's the same as the Syrian BM-21, but the Stealth and Demolition Generals use
conventional warheads while the Toxin General uses chemical warheads.

Frog-7 Rocket Launcher


This heavy rocket launcher replaces the mobile Scud launcher
for the GLA Demolition General.
It's the same as the Syrian Frog-7, but has only conventional warheads.

Mobile Scud Launcher


New camouflage colors skin.
Now, only the main GLA faction and the GLA Toxin General can use this unit.
 China

Chinese Infantry
Only minor skin changes had been made, so now all Chinese infantry units have the same uniform
colors.

Chinese Vehicles

Type-59 Battlemaster Mk II Tank


The Chinese Tank General's upgraded Battlemaster tank with boosted reactive
armor, much better against missiles and slightly better against tanks.
The standard Battlemaster gets upgraded to this MkII when you research the
autoloader upgrade. Only for the Tank General.

Gattling Tank
A new model for the Chinese Gattling Tank.
Looks way better than the standard one.

 Boss General

General Leang, the Chinese Boss General from the last Generals Challenge
mission, is now unlocked and can be chosen as Human player side for Multiplayer
and Skirmish games (No AI support for Skirmish).
Some units of this General had been altered (It's a little surprise) so now there is
a perfect logical reason why she controls units from all the original factions
(and even more…).

That's it.
I hope you'll enjoy playing this C&C Generals: Zero Hour "A GLOBAL CRISIS" mod.

- Abra.

For complete credit list see below:


 Credit List

Abra – Mod creator, project leader, INI and AI scripts coder and integrator, new skins and cameos
artist, new title screens artist.

Vincent Van-Geel (Ome_Vince), Isotx and MEC 1 teams – Original Mideast Crisis mod with the
original Israeli and Syrian factions. Special thanks for the permission to release this mod with their MEC
factions in it. (For complete MEC team credits see the ingame credit list).

The_Hunter and ShockWave team – T-55 tank and wheeled Scorpion models.

Medicdude, Whopper and Call To Arms team – T-72 tank model, Scud Launcher skin, Some Infantry
partial skins.

Judoka and Urban Assault team – New Humvee model.

IDF Godzila and Chris – M1 Abrams tank model.

Fritz – Upgraded Battlemaster Mk II Tank model, New Gattling Tank model.

EA Games – Original C&C Generals : Zero Hour game.

Note: All models and skins were taken with permission.


I apologize if I forgot anyone. If that’s the case please contact me (Abra) through Isotx website
at: www.isotx.com

Special thanks for my beloved wife who had to live with my gaming and modding
madness.

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