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//////////////////////////////////////////////////////////// /// FourDeltaOne IW4M Server Configuration file /// //////////////////////////////////////////////////////////// ////////////////////////////////////////////////// // SERVER NAME & COLORS TIPS

// ////////////////////////////////////////////////// // // // ^1 = Red // // ^2 = Green // // ^3 = Yellow // // ^4 = Blue // // ^5 = Cyan // // ^6 = Pink // // ^7 = White // // ^8 = Random Color // // ^9 = Grey // // ^0 = Black // // // // Hostname Example: ^5I ^6AM ^2LAZY // // // ////////////////////////////////////////////////// set sv_hostname "^3Servidor MW2^2www.mtpclan.com.br" ost name here ////////////////////////////////////////////////// // MASTERSERVER CONFIGURATION // ////////////////////////////////////////////////// //If you wish to not share your server to other // //clients then remove the address. // //Example sv_master# "" // // // ////////////////////////////////////////////////// ////////////////////////////////////////////////// // INFO // ////////////////////////////////////////////////// sets sets sets sets sets sets _Admin "(MTP)Gilson" _Email "clanmtp@gmail.com" _Website "www.mtpclan.com.br" _Location "Brazil" _banner "http://img832.imageshack.us/img832/824/new18403.jpg" _xlrstats "" // Please put a server h

////////////////////////////////////////////////// // NON-GAMEPLAY CONFIGURATION // ////////////////////////////////////////////////// set rcon_password "teste" to change stuff remotely. empty = disabled set privateMatch_serverPassword "" e blank if you want players to join set sv_allowClientConsole "1" lity to access server commands set party_maxplayers "9" ter server set sv_maxPing "0" // Access to your server // Password Protected Game. Leav // Enable or Disable players abi // Maximum players that can't en // maximum ping allowed, any hig

her and players will get kicked.( If you get server is for low ping players only , set this to 0) set sv_timeout "20" // Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting con nection interruptions set sv_reconnectlimit "3" // How many times you can try to reconnect set g_inactivity "120" // Enable or Disable auto kick f eature for idle/AFK players set g_inactivitySpectator "120" // time in seconds before a spec tator gets kicked set g_logSync "1" // 1 = always flush games_mp.log , 0 = only flush on game end set g_log "games_mp.log" // Gamelog filename set com_logFilter "1" // Removes ~95% of unneeded line s from the log. set sv_pure "0" // verifying cilent files set sv_sayName "^3(^1MTP^3)" // name server-side 'say' comman ds show up as set iw4m_suicideMsg "1" // custom suicide messages set sv_floodProtect "3" // Chat Spam Protection set sv_kickBanTime "300" // Kick Ban Duration. Time befor e player can re-join the server after getting kicked. set iw4m_secure "1" // Enable checking of 'clean' cl ient status set iw4m_remoteKick "1" // Allow the master server to ki ck unclean clients automatically set iw4m_onelog "1" // games_mp.log will always be c reated on m2demo folder, even if you run or change mods. set scr_game_objectiveStreaks "1" // 1 = Turn on chopper, AC130 an d nukes. 0 = Turn them off ////////////////////////////////////////////////// // VOTING CONFIGURATION // ////////////////////////////////////////////////// //set g_voteBanRatio "0.80" //set g_voteKickRatio "0.60" //set g_voteBankMin "4" teban. -1 to disable. //set g_voteKickMin "4" tekick. -1 to disable //set g_voteBanDelay "30" game init before voteban is allowed //set g_voteKickDelay "30" it before votekick is allowed //set g_voteBanLimit "3" ebans allowed per player //set g_voteKickLimit "3" ekicks allowed per player // Ratio required for voteban // Ratio required for votekick // Minimum votes required for vo // Minimum votes required for vo // Time in seconds after // Time in seconds after game in // Maximum amount of vot // Maximum amount of vot

////////////////////////////////////////////////// // BASE GAME CONFIGURATION // ////////////////////////////////////////////////// // // // war - Team Deathmatch // // dm - Free-for-all // // dom - Domination // // koth - Headquarters //

// sab - Sabotage // // sd - Search and Destroy // // arena - Arena // // dd - Demolition // // ctf - Capture the Flag // // oneflag - One-Flag CTF // // gtnw - Global Thermo-Nuclear War // // oitc - one in the chamer // // gg - Gun Game // // ss - Sharp Shooter // // // ////////////////////////////////////////////////// set g_gametype "sd" t above. set scr_player_forcerespawn "1" after being fragged set scr_thirdperson "0" set scr_game_hardpoints "1" ards set scr_hardpoint_allowhelicopter "1" set scr_hardpoint_allowuav "1" set scr_hardpoint_allowartillery "1" set scr_game_perks "1" set scr_game_allowkillcam "1" set scr_nukeTimer "10" set scr_diehard "0" set scr_teambalance "1" e. set scr_game_spectatetype "1" d, 1 = Team/Player only, 2 = Free set scr_player_suicidespawndelay "0" u committed suicide. set scr_player_sprinttime "4" r can run. set scr_allow_gl "0" set scr_allow_rpg "0" set scr_allow_specialty_pistoldeath "0" set scr_allow_nuke "0" set scr_allow_javelin "0" set scr_allow_at4 "0" set scr_allow_thumper x2 "0" set scr_allow_specialty_grenadepulldeath "0" set scr_allow_specialty_finalstand "0" set scr_allow_specialty_painkiller "0" //Choose a gametype from the lis // Players respawn automatically // third-person mode // Enable/Disable Killstreak rew // // // // // // // // Allow Attack Helicopters Allow UAV Allow Airstrikes Allow players to have perks Allow Killcam. Timer when nuke goes off die-hard mode Enable or Disable auto balanc

// Allow Spectators. 0 = Disable // Wait before you respawn if yo // Sprint time, duration a playe

////////////////////////////////////////////////// // HARDCORE CONFIGURATION // ////////////////////////////////////////////////// // uncomment below commands for some hardcore // // by removing the // before each set dvar. // ////////////////////////////////////////////////// set de. set set set g_hardcore "1" ui_hud_hardcore "1" scr_player_maxhealth "30" scr_hardcore "1" // Enable or Disable Hardcore Mo // Heads up display. // Define o maximo de sade do boneco. // Enable or Disable Hardcore Mo

de. set scr_game_deathpointloss "0" // Points Loss on death XP. set scr_game_onlyheadshots "0" // Enable/Disable Only Headshots mode. Y ou can only kill players by taking headshots. set scr_player_maxhealth "30" // Percent of Health players will have on Respawn. set scr_team_fftype "0" // Enable or Disable Friendly Fi re. 1 = on, 2 = reflect, 3 = shared set scr_player_healthregentime "5" // Time it takes you to recover damage. set scr_team_kickteamkillers "0" // Anyone who team kills, gets k icked automatically if you enable this feature. set scr_team_teamkillspawndelay "20" // Team Killer gets a respawn pe nalty of specified seconds (20). ////////////////////////////////////////////////// // AIRDROP CONFIGURATION // ////////////////////////////////////////////////// // uncomment below commands for airdrop config // // by removing the // before each set dvar. // // // // Weight (1->1000) // // Selection is weighted random // // higher weights increase selection chance // ////////////////////////////////////////////////// set set set set set set set set set set set set set set scr_airdrop_ac130 "3" scr_airdrop_ammo "17" scr_airdrop_counter_uav "15" scr_airdrop_emp "1" scr_airdrop_harrier_airstrike "7" scr_airdrop_helicopter "7" scr_airdrop_helicopter_flares "5" scr_airdrop_helicopter_minigun "3" scr_airdrop_nuke "0" scr_airdrop_precision_airstrike "11" scr_airdrop_predator_missile "12" scr_airdrop_sentry "12" scr_airdrop_stealth_airstrike "5" scr_airdrop_uav "17"

////////////////////////////////////////////////// // EMERGENCY AIRDROP CONFIGURATION // ////////////////////////////////////////////////// // uncomment below commands for airdrop config // // by removing the // before each set dvar. // // // // Weight (1->1000) // // Selection is weighted random // // higher weights increase selection chance // ////////////////////////////////////////////////// set set set set set set set scr_airdrop_mega_ac130 "2" scr_airdrop_mega_ammo "12" scr_airdrop_mega_counter_uav "16" scr_airdrop_mega_emp "0" scr_airdrop_mega_harrier_airstrike "5" scr_airdrop_mega_helicopter "5" scr_airdrop_mega_helicopter_flares "3"

set set set set set set set

scr_airdrop_mega_helicopter_minigun "2" scr_airdrop_mega_nuke "0" scr_airdrop_mega_precision_airstrike "10" scr_airdrop_mega_predator_missile "14" scr_airdrop_mega_sentry "16" scr_airdrop_mega_stealth_airstrike "3" scr_airdrop_mega_uav "12"

////////////////////////////////////////////////// // FREE FOR ALL GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_dm_scorelimit "10000" set scr_dm_timelimit "15" ame to end if the score limit isn't reached. set scr_dm_playerrespawndelay "-1" automatic, > 0 is X seconds set scr_dm_numlives "0" for unlimited. set scr_dm_promode "0" // Score limit to win the game. // Duration in minutes for the g // -1 is no respawn delay, 0 is // Number of lives per player 0

////////////////////////////////////////////////// // TEAM DEATHMATCH GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_war_scorelimit "100000" e game. set scr_war_timelimit "15" ame to end if the score limit isn't reached. set scr_war_playerrespawndelay "-1" automatic, > 0 is X seconds set scr_war_waverespawndelay "0" e first respawn in each round. set scr_war_numlives "0" for unlimited. set scr_war_promode "0" set scr_war_roundlimit "1" set scr_war_winlimit "1" a round-based game // Score limit to win th // Duration in minutes for the g // -1 is no respawn delay, 0 is // Duration is seconds before th // Number of lives per player 0 // Rounds per game. // amount of wins needed to win

////////////////////////////////////////////////// // DOMINATION GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_dom_scorelimit "200" set scr_dom_timelimit "60" ame to end if the score limit isn't reached. set scr_dom_playerrespawndelay "-1" automatic, > 0 is X seconds set scr_dom_waverespawndelay "0" e first respawn in each round. set scr_dom_numlives "0" for unlimited. set scr_dom_promode "0" // Score limit to win the game. // Duration in minutes for the g // -1 is no respawn delay, 0 is // Duration is seconds before th // Number of lives per player 0

set scr_dom_roundlimit "1" set scr_dom_winlimit "1" a round-based game

// Rounds per game // amount of wins needed to win

////////////////////////////////////////////////// // DEMOLITION GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_dd_scorelimit "2" set scr_dd_timelimit "2.5" ame to end if the score limit isn't reached. set scr_dd_roundswitch "1" h the sides. set scr_dd_bombtimer "45" te. set scr_dd_defusetime "5" . set scr_dd_extratime "3" set scr_dd_numlives "0" ted. set scr_dd_planttime "5" in seconds. set scr_dd_roundlimit "3" , if there are no winners. set scr_dd_playerrespawndelay "0" automatic, > 0 is X seconds set scr_dd_promode "0" // Score limit needed to win. // Duration in minutes for the g // Rounds before the teams switc // Time the bomb takes to detona // Time taken to defuse the bomb // Lives per player 0 for unlimi // Time it takes to plant a bomb // Rounds the game is limited to // -1 is no respawn delay, 0 is

////////////////////////////////////////////////// // SEARCH AND DESTROY GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_sd_scorelimit "1" he game. set scr_sd_timelimit "2.5" ame to end if the score limit isn't reached. set scr_sd_playerrespawndelay "-1" automatic, > 0 is X seconds set scr_sd_waverespawndelay "0" set scr_sd_numlives "1" r game. set scr_sd_roundlimit "0" 0 for unlimited. set scr_sd_winlimit "10" a round-based game set scr_sd_roundswitch "3" set scr_sd_bombtimer "45" tonate. set scr_sd_defusetime "5" . set scr_sd_multibomb "0" e the bomb' set scr_sd_planttime "5" set scr_sd_promode "0" // Score limit required to win t // Duration in minutes for the g // -1 is no respawn delay, 0 is // Delay for first respawn. // Number of lives per player pe // Rounds the game is limited to // amount of wins needed to win // after X rounds, switch sides // Time taken for the bomb to de // Time taken to defuse the bomb // allow multiple people to 'hav

////////////////////////////////////////////////// // SABOTAGE GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_sab_scorelimit "0" set scr_sab_timelimit "10" ame to end if the score limit isn't reached. // Score limit to win the match. // Duration in minutes for the g

set scr_sab_bombtimer "45" // Duration in seconds the bomb takes to detonate. set scr_sab_defusetime "5" // Time taken to defuse the bomb . set scr_sab_hotpotato "0" // One bomb that the teams must fight over. One defending and one have to plant at the site. set scr_sab_numlives "0" // Number of lives players get. set scr_sab_planttime "2.5" // Time taken to plant the bomb. set scr_sab_playerrespawndelay "7.5" // Time before respawn. set scr_sab_roundlimit "1" // Rounds per game. set scr_sab_roundswitch "1" // Rounds needed to be played be fore the teams switch sides. set scr_sab_waverespawndelay "0" // Time delay for first respawn before the game. set scr_sab_promode "0" ////////////////////////////////////////////////// // CAPTURE THE FLAG GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_ctf_scorelimit "3" ends. set scr_ctf_timelimit "10" ame to end if the score limit isn't reached. set scr_ctf_numlives "0" for unlimited. set scr_ctf_playerrespawndelay "0" set scr_ctf_roundlimit "1" ast. set scr_ctf_roundswitch "1" h sides. set scr_ctf_waverespawndelay "10" // Target score before the round // Duration in minutes for the g // Number of lives per player 0 // Respawn wait in seconds. // How many rounds match would l // Rounds before the teams switc

////////////////////////////////////////////////// // ONE FLAG GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_oneflag_scorelimit "1" ends. set scr_oneflag_timelimit "3" ame to end if the score limit isn't reached. set scr_oneflag_numlives "0" for unlimited. set scr_oneflag_playerrespawndelay "0" set scr_oneflag_roundlimit "1" ast. set scr_oneflag_roundswitch "1" h sides. set scr_oneflag_waverespawndelay "0" // Target score before the round // Duration in minutes for the g // Number of lives per player 0 // Respawn wait in seconds. // How many rounds match would l // Rounds before the teams switc

////////////////////////////////////////////////// // HEADQUARTERS GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_koth_scorelimit "250" set scr_koth_timelimit "10" will continue if the score isn't reached. set scr_koth_numlives "0" or unlimited. set scr_koth_playerrespawndelay "0" set scr_koth_roundlimit "1" set scr_koth_roundswitch "1" ams switch sides. set scr_koth_winlimit "1" set scr_koth_waverespawndelay "0" round. set koth_proMode "0" // Score limit to win the game. // Duration in minutes the game // Number of lives per game. 0 f // Players respawn wait. // Rounds to be played. // Rounds to be played before te // rounds per game // First respawn delay for each

////////////////////////////////////////////////// // ARENA GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_arena_scorelimit "1" set scr_arena_timelimit "2.5" will continue if the score isn't reached. set scr_arena_numlives "1" r unlimited. set scr_arena_roundlimit "0" set scr_arena_roundswitch "3" h sides. set scr_arena_winlimit "4" set scr_arena_promode "0" // Score limit to win the game. // Duration in minutes the game // Number of lives per game 0 fo // Rounds to be played. // Rounds before the teams switc // rounds per game

////////////////////////////////////////////////// // GLOBAL THERMONUCLEAR WAR GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_gtnw_scorelimit "100" set scr_gtnw_timelimit "6" will continue if the score isn't reached. set scr_gtnw_numlives "0" r unlimited. set scr_gtnw_playerrespawndelay "0" set scr_gtnw_roundlimit "1" set scr_gtnw_roundswitch "0" h sides. set scr_gtnw_waverespawndelay "0" round. set scr_gtnw_winlimit "1" set scr_gtnw_promode "0" // Score limit to win the game. // Duration in minutes the game // Number of lives per game 0 fo // Players respawn wait. // Rounds to be played. // Rounds before the teams switc // First respawn delay for each // rounds per game

////////////////////////////////////////////////// // MAP ROTATION TIPS //

////////////////////////////////////////////////// // // //Example: sv_maprotation "map mp_rust map mp_" // // // // mp_afghan - Afghan // // mp_derail - Derail // // mp_estate - Estate // // mp_favela - Favela // // mp_highrise - Highrise // // mp_invasion - Invasion // // mp_checkpoint - Karachi // // mp_quarry - Quarry // // mp_rundown - Rundown // // mp_rust - Rust // // mp_boneyard - Scrapyard // // mp_nightshift - Skidrow // // mp_subbase - Sub Base // // mp_terminal - Terminal // // mp_underpass - Underpass // // mp_brecourt - Wasteland // // // //// DLC1 STIMULUS /////////////////////////////// // // // mp_complex - Bailout // // mp_crash - Crash // // mp_overgrown - Overgrown // // mp_compact - Salvage // // mp_storm - Storm // // // //// DLC2 RESURGENCE ///////////////////////////// // // // mp_abandon - Carnival // // mp_fuel2 - Fuel // // mp_strike - Strike // // mp_trailerpark - Trailer Park // // mp_vacant - Vacant // // // //// DLC3 FOURDELTAONE /////////////////////////// // // // oilrig - Oilrig // // invasion - BurgerTown // // iw4_credits - Its Basicly A Cube // // gulag - Gulag // // contingency - Contingency // // so_ghillies - Pripyat // // // ////////////////////////////////////////////////// /////////////////////////////////////////////////////// // GAMETYPE ROTATION TIPS // /////////////////////////////////////////////////////// // // // Example: set sv_maprotation // // "gametype dm map mp_rust gametype war map oilrig" // // // // war - Team Deathmatch // // dm - Free-for-all // // dom - Domination // // koth - Headquarters // // sab - Sabotage //

// sd - Search and Destroy // // arena - Arena // // dd - Demolition // // ctf - Capture the Flag // // oneflag - One-Flag CTF // // gtnw - Global Thermo-Nuclear War // // oitc - one in the chamer // // gg - Gun Game // // ss - Sharp Shooter // // // /////////////////////////////////////////////////////// set sv_mapRotation "map mp_compact map mp_checkpoint map mp_nightshift map mp_br ecourt map mp_estate map mp_favela map mp_abandon map mp_complex map mp_afghan m ap mp_subbase map mp_highrise map mp_fuel2 map mp_trailerpark map mp_terminal ma p mp_boneyard map mp_rundown map mp_crash map mp_quarry map mp_derail map mp_str ike map mp_storm map mp_invasion map mp_overgrown map mp_vacant map mp_underpass "

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