Professional Documents
Culture Documents
Roulette wheel - probability Wheel of Fortune - probability 3 dice - Four in a Row (random numbers from 1 to 6 and a 3 dice - random numbers from 1 to 6 and a target score Decimal multiplication and division - 1 d.p. times powers of Yahtzee dice
(Some pages use RANDBETWEEN function which needs Tool, Add-Ins, Analysis Toolpak-VBA to be set.)
6 12 17 19 14 28 10 30 9 7 21
20
26 23
16 5 4 22 8 29 11
ODD
2 27
18 3 25 24 13 15
Home
Stake 1 1 1 1 1 1 1 1
Wins 1 1 2 2 2 1 1 30
Make your prediction and decide how much to stake. If you are right, win the amount in the Wins column, else lose your stake. ODD 1 2 3 4 5 6 7 8 9 10 1 to 10 RED EVEN 21 22 23 24 25 26 27 28 29 30 21 to 30 BLACK
11 12 13 14 15 16 17 18 19 20 11 to 20
Home
What is the probability that the wheel will stop at: a) LOSE b) win 10p c) win 20p Imagine you play 200 times. a) How much money would you take? b) How much money would you expect to pay out? c) How much profit would you make? Is this game fair? What if it was 10p to play?
d) win 50p ?
win 10p
c) win 20p
d) win 50p ?
5 1 3
A game for 2 players or 2 teams (Blue versus Red). Roll the dice using the Roll button. Use all three numbers with any mathematical operations to make one of the values in the 1-36 grid. Select the number and click Blue or Red as appropriate.
The first team with four in a row in any direction wins. Click Clear to reset the grid.
1 7 13 19 25 31
Home
Page 6
2 8 14 20 26 32
3 9 15 21 27 33 4 10 16 22 28 34 5 11 17 23 29 35 6 12 18 24 30 36
Page 7
3 Dice targets
TARGET
39
Use all three numbers with any mathematical operations to make the target to win a point.
Home
Page 8
3 Dice targets
Page 9
2.1 10
2.1
Home
21
Page 10
10
Page 11
Yahtzee
Yahtzee
Dice 1
Dice 2
Team 1 1s 2s 3s 4s 5s 6s Upper total Bonus if 63 or more 3 of a kind (dice total) 4 of a kind (dice total) Full house (25) Low straight (30) High straight (40) Chance (dice total) Yahtzee (50) Lower Total Grand Total
Dice 3
Roll 1
Roll 2
You are aiming to roll certain combinations of numbers with the 5 dice. Start by rolling all dice (Click the Roll All Dice button). Then choose which dice you want to roll again. You have a total of three rolls in your turn in which to achieve one of the targets on your scorecard. If you fail to achieve a target then 0 has to be allocated to one of the lower targets or the appropriate value in one of the upper targets. (In the upper targets you aim to achieve at least three of each number).
Roll 3
0 0
Roll 4 Roll 5
0 0
Home
Page 12
Yahtzee
Dice 4
Roll 1
Roll 2
Team 2 1s 2s 3s 4s 5s 6s Upper total Bonus if 63 or more 3 of a kind (dice total) 4 of a kind (dice total) Full house (25) Low straight (30) High straight (40) Chance (dice total) Yahtzee (50) Lower Total Grand Total
Dice 5
0 0
0 0
Page 13
Roulette Worksheet Choice RED BLACK 1 to 10 11 to 20 21 to 30 ODD EVEN A Number Stake 1 1 1 1 1 1 1 1 Wins 1 1 2 2 2 1 1 30
Example 1: You choose BLACK and stake 10 points. The roulette ball stops at 22. This is a black number so you win. Your stake of 10 points x 1 = 10 points. Example 2: You choose the number 12 and stake 2 points. The roulette ball stops at 12. You win 2 points x 30 = 60 points.
Make your prediction and decide how many points to stake. If you are right, you win the amount in the Wins column shown above times your stake. If you are wrong, you lose your stake.
Game 1
RED ODD My points: 100 30 BLACK EVEN My stake: 1 to 10 11 to 20 Specify number: Probability that I win: I won
or
I lost
Game 2
RED ODD My points: 100 30 BLACK EVEN My stake: 1 to 10 11 to 20 Specify number: Probability that I win: I won
or
I lost
Game 3
RED ODD My points: 100 30 BLACK EVEN My stake: 1 to 10 11 to 20 Specify number: Probability that I win: I won
or
I lost
Game 4
RED ODD My points: 100 30 BLACK EVEN My stake: 1 to 10 11 to 20 Specify number: Probability that I win: I won
or
I lost
Game 5
RED ODD My points: 100 30 BLACK EVEN My stake: 1 to 10 11 to 20 Specify number: Probability that I win: I won
or
I lost