Professional Documents
Culture Documents
AndrewFerneyhough,LauraMann,MariekeHoltkamp
Gameoverview:
ST Math is a game-based math program which is designed based on brain research and how people learn. It is highly visual and therefore removes many language barriers. ST math games require students to problem-solve and develop their own concept-based understanding math concepts directly connected to curriculum outcomes. There are hundreds of games which students work through sequentially. They also have access to "optional" learning outcomes for students requiring enrichment or extra support. Once the concept is mastered, students can work through problems to develop their uency. The basic goal for each games is to help a little penguin named Jiji across the screen. If the student makes a mistake, the game provides informative, visual feedback to explain the error. It also provides feedback when the answer is correct which helps in mastering understanding of the concept.
Purpose
Art Empathy Civics/Humanities Conflict Economics Environment Fitness Currentevents Health Globalissues Gender Numeracy Literacy Science Socialresponsibility Careereducation Other:________________________ Materialisrelevanttothelearnerandthelearning outcomes Contentisembeddedinthestory/fantasy/challenge Learnercantransferpreviousknowledgetothegame Learnercanadaptasaconsequenceoftransfer Learnerisimmersedandinvestsintellectually Naturalapplicationofinformationderivedfromthegame inhabitualandspontaneoususeofinformation
Design
Android iOS Online Mac PC 1 userfriendly cleargoalsand instructions engagingand/or motivating ofhightechnical quality aestheticallypleasing 2 3 4
Whatistheprice?
Free School pricing varies depending on license $________ Thepricematchesthevalue Thevalueexceedstheprice Thepriceexceedsthevalue Singleplayer Twoplayers Morethantwoplayers Other_________________ Remembering Understanding Applying Analyzing Evaluating Creating
Pedagogy
(Learning Principles)
Accordingto BloomsTaxonomy, whichlevelof thinkingis supported? Checkallthatapply WhichofJames Geeslearning principlesdoesthis gamesupport? Check/highlightall thatapply
Pedagogy
(Learning Goals)
Gamestatesintendedlearningoutcomes Outcomescanbemodified/adaptedtoconnectto teacher/learnergoals Outcomesaremeasurable Factualknowledgeconnectstolearninggoals Experiencesconnecttolearninggoals Mechanicsandactivitiesconnecttolearninggoals Providesspacetodemonstratelearning Providesresourcesfordeeperlearning Provideslinksforstudentstoadvancelearning Learningcanextendbeyondthecontextofthegame
Restrictions
Agerestriction?
PrivacyConcerns
Otherconsiderations
For a tour of ST Math games, see my video @ elearninglauramann.weebly.com/13/post/2014/04/st-math.html The cost might be restrictive and this program is currently available only for school. It is approximately $27/ student for a school and this would decrease considerably if a school district purchased a district licence. There are many free professional development resources including webinars, video lessons and suggestions for enrichment.
Ratings
3 Purpose Thegameis exceptionally meaningfuland educational 2 Thegameis generallymeaningful andeducational 1 Thegameis somewhatmeaningful andeducational
Design
Thedesignand Thedesignand Thedesignand technicalaspectsare technicalaspectsare technicalaspectsare exceptional adequate unclearandconfusing attimes Consistentlysupports Usuallysupportsa avarietyoflearning varietyoflearning principles principles Learninggoalsare clearandare consistently supportedbygame Restrictionsdonot limitthegames effectiveness Overallan exceptional educationalgame
15
Learninggoalsare Learninggoalsare somewhatclearand unclearandarenot aremostlysupported alwayssupported bygame Insome circumstances, restrictionslimitthe gameseffectiveness Generallyan effectiveeducational game
2
Restrictions
Restrictionslimitthe gameseffectiveness
Overall
Score
Totalscore:/18 17
Categories
Purpose:Eachgamehasavarietyofpurposes.Somehavemorethanone.Dependingontheintent oftheteacher,eachpurposehasavalue.Thepurposesweidentifiedinclude:determiningwhich categorythegamefallsunderandwhicheducationalelementsarepresent. Design:Weconsideredwhichoperatingsystemsupportsthegameandthepriceandthepricein relationtovalue.Wealsowantedtoknow,onascaleof14:isituserfriendly,gamebased, engaging/motivating,ofhightechnicalqualityandaestheticallypleasing?Wealsoincludedwhetheror notthegameallowedformorethanoneplayer. Pedagogy:Foreachgamewethinkitisimportanttoconsiderwhichlevelandqualityofthinkingis supported.Inourevaluation,weconsideredBloomsTaxonomyandwhichofJamesGeeslearning principlesthegamesupports. Foreachgamewefeltiswasimportanttodeterminehowthegamewillachievewhattheteacherset outtodo.Arethelearninggoalsclear?Doesthegamesupportthelearninggoalssetoutbythe teacher?Doesthegameprovidesupportand/oropportunitytofurtherthelearning? Restrictions:Forthegameevaluationweconsideredagerestrictions/consent,theprovisionof personalinformationandotherprivacyconcerns.
References
Ulicsak,M.(June,2010).Gamesineducation:seriousgames.Retrievedfrom http://media.futurelab.org.uk/resources/documents/lit_reviews/SeriousGames_Review.pdf Gee,JamesPaul.PrinciplesonGaming.RetrievedApril6,2014from https://www.youtube.com/watch?v=4aQAgAjTozk Ulicsak,M.(June,2010).RETAINModelSummary .RetrievedApril6from http://oltd508lewis.weebly.com/uploads/8/2/7/9/8279059/retain_model__table_with_points_per_catego ry.pdf