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surveywasgivento189highschoolstudents.Thesurveyaskedifthestudentplayedviolentvideo games,aswellastestedforaggressivebehavior.Italsonotedthatapersonwithhighlevelsof forgivenesswaslesslikelytobeaffectedbyvideogames. Ifeelasthoughtheexperimentfailedtosufficientlydeterminethecauseofthisbehavior.There aresimplytoomanyunaccountedvariablestomakethisexperimentmeaningful.Thesurveyisincapable ofdeterminingifthereisasignificantdifferenceintheupbringingofthechildren,ortheenvironmentthey areprovidedathome.Iarguethatasignificantamountofthebehavioraldifferencesbetweenthe studentsarisesfromdifferencesinparentingmethods.Thefactthatsomeparentsallowtheirchildto playviolentvideogamesispotentiallyreflectiveonthestudentshomelife.Ibelievethatadifferencein parenting,notvideogames,istheprimarycauseofthisbehavioraldifference.Themethodinthis experimentfailstoprovethecauseofthebehavioraldifferences.Instead,itsimplyprovesthe correlationbetweenviolentvideogamesandaggressivebehavior Additionally,thetermforgivenessisneverclarified.Forittobemeaningfultothereader,the meaningofthiswordincontexttoyourstudy,aswellashowitwasmeasured,butbeexplained.Ithad littlemeaninginthecontextofthearticle. Studythreemakesthesamecausationvscorrelationerrordisplayedinthesecondstudy.The teachersandpeersofthestudentinquestionratechangesinbehavior,yettheonlyinformationcollected topotentiallyexplainthesocialchangesiswhetherornotthestudentplaysviolentvideogames.This methodfailstoacknowledge,orevenaddressthepossibilitythatotherfactorsmayhaveexplainedthis behaviorchange.Infifthgrade,thegradesurveyed,instancesofADHDarenotuncommon,with approximately11%ofstudentssufferingfromthedisorder.Thisisjustoneexampleofapossible alternativeexplanationforthebehavioralchangesdisplayedbythestudents(Data&Statistics).
Itisimportanttounderstandthatyouarenotaloneinthisoversight.AccordingtoMr.Grimes articleMediaViolenceandaggression "Innearly80percentofthestudiesinvestigatedhere,themeasuresofaggressionwere paperandpencilreportsoftensimplecheckmarksonascaleThereareafew studiesthatinvestigatewhetherthepredicted[aggressive]behavioractuallyoccurs(and thosefewstudiesindicatethatitdoesnot). Thisoversightiscriticaltoacknowledge,asignoringitcanseriouslyswaytheresultofanotherwise soundstudy. Additionally,thereisaseriousdisconnectbetweensurveysandreallifesituations.Toassume thatapersonbehavesinthesamemannertheyclaimtobehaveisalargeassumption.Whenreviewing thenatureofvideogameviolenceduringBrownvEMA/ESASupremeCourtJusticeJusticeAntonin ScaliastatedthatPsychologicalstudiespurportingtoshowaconnectionbetweenexposuretoviolent videogamesandharmfuleffectsonchildrendonotprovethatsuchexposurecausesminorstoact aggressively(VideoGame). WhileIhavebeenhighlycriticalofsomeofyourresearch,ImustconcedethatIamnotan academicresearcher,andyouareundoubtedlymorequalifiedtoconductworkinthisarea.Iamsimply attemptingtopointouterrorsthatyoumayhavemade,aswellaswhytheyareimportant.Ialso concedethattheremaybenoclearsuperioralternativetothetypeofresearchyouareconducting.In ordertoaccountforallthevariablesinaparticularperson'slife,youwouldneedbothtimeandfunding thatisunreasonabletoexpectfrommostresearchers,especiallyinthisparticularfield. Asstatedearlier,Iviewyourworkwiththeutmostrespect.WhileIfeelsomeerrorshavebeen made,yourcontributiontothisfieldofresearchisstillimportant,especiallyseeingthegrowing
significanceofthistopicinnationalconversationfollowingrecenttragedies.PerhapsthatiswhyIfeelso stronglyaboutitIcareaboutvideogames,andanyothertypeofmedia.Whateverconsensusscientist andresearcherssuchasyourselvesreachmayverywellbereflectedinnewlegislation.ThatiswhyIam concernedaboutyourresearch,andwhyIfeeltheneedtoexpressmyconcernoveritsaccuracy. Iwouldliketothankyoufortakingyourtimetoreadmyconcerns,andIgreatlylookforward tofurtherdialogueonthistopic,aswellasyourfutureresearch. Sincerely, RainierRadkowski WorksCited "Data&Statistics."CentersforDiseaseControlandPrevention.CentersforDiseaseControland Prevention,13Nov.2013.Web.08Apr.2014. Grimes,Thomas,JamesA.AndersonandLoriBergen.Mediaviolenceandaggression:Scienceand Ideology.ThousandOaks:SagePublications,Inc.,2008.Print.
"VideoGameVotersNetwork."Games&Violence.N.p.,n.d.Web.8Apr.2014.