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Lock n Load SOP: Rally - Ops - Admin

Rally Phase Leaders rally SR units rally Units w/ GO Leader rally Units w/ Hero really Medics heal 1 Wd or rally 1 units GO collect & trade SW Reorganize: if in GO w/ GO Leader ! + ! ! MMC or MMC ! ! & ! Ops Phase Alternating impulses, 3 passes = turn end Activate individual hexes, all or some units When Leader is activated may also activate any units occupied or adjacent hexes A unit may spot once per impulse Each unit may move or shoot Units moving from hex in same impulse must all move together Units firing in hex in same impulse must all fire together. Exception: SW may choose other target Exception: SW may choose other target Marker Moved Assault Move Low Crawl Fired Placed After completing normal move After announcing assault move, special troops only After announcing LC For any units participating in direct fire All of the above end the units turn. Ops Complete After spotting, smoke attempt, or . . . .(?) May not: spot, move, use Ld, or fire. Exceptions: MMC Op fire at ! FP DF vs target it spotted Ld mod only if Ld spotted the target hex Hero No Effect Wounded Wounded Eliminated Armor No Effect Shaken Shaken Abandoned Soft Skin No Effect Shaken Destroyed Destroyed Chopper No Effect Damaged Destroyed Destroyed Ops Cont Direct fire procedure Target within range, LOS, spotted Sum FP +d6 +Ld Mod + DF Mod = A vs d6 + Terrain Mod = D D " A = No Effect D < A = DC: d6 + (A - D = Mod) All units in effected stack check, Leaders first. Surviving GO Leader - Ld Mod Admin Phase Smoke 1 to Smoke 2 Remove all other markers Move Modifier Leader w/ SW Double-Time Assault Move -2 MP w/ GO Leader, +2MP ! MP Results +1 to attackers DF, auto-spot ! MP/FP for DF or OP Fire, +1 Attacker DF Move 1 hex / level, no auto-spot Auto-spot DF Modifier MMC firing 2 SW Crew or ! Squad firing SW SMC firing SW 2 SMC firing SW Op Fire Primary unit in multi-unit attack Contributing to multi-unit attack Per Degrading hex Adjacent target 0 IFP 0 IFP ! SW FP SW FP ! FP Full FP ! FP -1 A +2 A

Leader w/ any of the above may not add Ld Mod to attacks.

DC # M1 >M& < 2x M " 2x M & < 3x M " 3x M


1 Hero

GO MMC No Effect Shaken Casualties Eliminated

Sh MMC No Effect Casualties Casualties Eliminated

GO SMC No Effect Shaken Wounded Eliminated

Sh SMC No Effect Wounded Wounded Eliminated

Creation: scoring a 1 on the DC, dice again scoring even hero is created. Shaken: may not fire or advance towards known enemy Casualties: full squad ! shaken ! squad, weapon team or ! squad ! eliminated Wounded: unit must stop, flip counter, second wound ! eliminated

Abandoned: crew & passengers exit vehicle and make moral check Damaged: chopper must quit the field, may not unload or fire Destroyed: replace with wreck, crew & passengers must bail out

A = Attacker, D = Defender, DC = Damage Check, FP = Firepower, GO = Good Order , IFP = Inherent Firepower, Ld = Leader or Leadership, M = Moral, MMC = Multi-Man Counter, MP = Move Points, Op = Opportunity, Sh = Shaken, SMC = Single Man Counter, SOP = Standard Operating Procedure, SW = Support Weapon

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