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Gnome Illusionist

Male Gnome Sorcerer 11


CG Small humanoid (gnome)
Init +8; Senses low-light vision; Perception +11
DEFENSE
AC 24, touch 15, flat-footed 22 (+4 armor, +3 shield, +2 Dex, +1 size, +2 natural, +2 deflection)
hp 68 (11d6+22)
Fort +8, Ref +8, Will +9; +2 vs. illusions, +2 bonus vs. fear and despair
OFFENSE
Speed 20 ft.
Melee adamantine dagger +4 (1d3-3/19-20) or armor spikes -1 (1d4-3)
Spell-Like Abilities (CL 11th; concentration +19)
alter self (at will)
hide aura (constant)
1/daydancing lights, ghost sound (DC 21), prestidigitation (DC 18), speak with animals
Sorcerer Spells Known (CL 11th; concentration +19):
5th (5/day)prying eyes, shadow evocation (DC 26), wall of stone (DC 23)
4th (8/day)detect scrying, dimension door, shadow conjuration (DC 25), summon monster IV
3rd (8/day)dispel magic, fly, lightning bolt (DC 21), major image (DC 24), suggestion (DC 21)
2nd (8/day)create pit (DC 20), glitterdust (DC 20), invisibility, knock, mirror image,
scorching ray
1st (8/day)charm person (DC 19), feather fall (DC 19), grease (DC 19), magic missile,
memory lapse (DC 19), silent image (DC 22)
0 (at will)acid splash, arcane mark, detect magic, detect poison, ghost sound (DC 21), light,
mage hand, mending, read magic
STATISTICS
Str 5, Dex 14, Con 14, Int 14, Wis 8, Cha 26
Base Atk +5; CMB +1; CMD 15 (13 vs. dirty trick)
Feats Effortless Trickery, Empower Spell, Eschew Materials, Greater Spell Focus (illusion), Improved
Initiative, Quicken Spell, Spell Focus (illusion), Spell Penetration
Traits magical lineage, reactionary, trickster
Skills Bluff +22, Craft (woodworking) +8, Disguise +21, Fly +11, Intimidate +12, Knowledge (arcana) +10,
Perception +11, Spellcraft +10, Use Magic Device +19;
Racial Modifiers +2 Craft (woodworking), +2 Perception
Languages Celestial, Common, Draconic, Gnome, Sylvan
SQ eternal hope, mind reader, mutated bloodlines (rakshasa), naive, silver tongue
Combat Gear potion of cure serious wounds, potion of glibness, potion of neutralize poison, scroll of
break enchantment, divination, scrying, scroll of comprehend languages, identify (2), protection from
evil (2), wand of cure light wounds (50), holy water (2), oil, tanglefoot bag (2), thunderstone (2);
Other Gear +2 armor spikes darkleaf cloth rosewood armor, +2 mithral buckler, adamantine dagger,
amulet of natural armor +2, boots of the winterlands, cloak of resistance +3, handy haversack, headband
of alluring charisma +4, ring of protection +2, ring of sustenance, robe of arcane heritage, backpack,
bedroll, blanket, winter, chalk, crowbar, flint and steel, gnome trail rations (10), hooded lantern, ink,
colored, inkpen, paper (10), scroll case, silk rope, sunrod (5), tindertwig (3), waterskin
SPECIAL ABILITIES
Alter Self (at will) (Sp) At 15th level, you can change your shape into that of any humanoid at will. This
ability acts like alter self, except you may remain in a chosen form as long as you want.
Bloodline Arcana: Add half your sorcerer level to the Spellcraft DC for others to identify spells you cast.
If their checks fail by 5 or more, they mistakenly believe you are casting an entirely different spell
(selected by you when you begin casting).
Boots of the winterlands Travel across snow at full speed, across ice without slipping. Constant endure
elements.
Effortless Trickery Maintain concentration on 1 illusion spell per rd as a swift action.
Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.
Eternal Hope (1/day) +2 save vs. fear and despair. 1/day, reroll a 1 rolled on 1d20.
Hide Aura (constant) (Sp) At 9th level, you can conceal yourself from prying magic. This ability acts like a
constant nondetection spell cast upon yourself. You can end or restore this protection as a move action.
Magical Lineage (Minor Image) Counts as 1 level lower when metamagic feats are applied to it.
Mind Reader (4/day) (DC 25) (Sp) At 3rd level, you can read minds as a spell-like ability. This ability acts
like detect thoughts, except it lasts only 1 round, you use it on a single target as a standard action, and if
the target fails its Will save, you gain information as
Naive -2 to AC vs. improvised weapons.
Quicken Spell Cast a spell as a swift action. +4 Levels.
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Silver Tongue (11/day) (Su) At 1st level, you can draw upon your outsider heritage to spin amazingly
convincing lies. Activating this ability is a swift action. You gain a +5 bonus on one Bluff check made to
convince another of the truth of your words (similar to using glibn
Trickster +1 trait bon to CL for duration, range, and area of illusion spells.

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