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Character Sheet

Player Name
Galdon 2 Druid 1.000
Character Name Level Class Paragon Path Epic Destiny Total XP
Wilden Medium Male Good
Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number
INITIATIVE
SCORE DEX 1/2 LVL MISC
2 Initiative 1 1
CONDITIONALMODIFIERS
ABILITY SCORES
SCORE ABILITY ABIL MOD MOD +1/2 LVL
12 STR
Strength
1 2
16 CON
Constitution
3 4
13 DEX
Dexterity
1 2
11 INT
Intelligence
0 1
18 WIS
Wisdom
4 5
10 CHA
Charisma
0 1
HIT POINTS
MAX HP HEALING SURGES
BLOODIED SURGEVALUE SURGES/DAY
1/ 2HP 1/4 HP
33
16 8 10
CURRENT HIT POINTS CURRENT SURGEUSES
SECOND WIND 1/ENCOUNTER USED
TEMPORARY HIT POINTS
DEATH SAVING THROW FAILURES
SAVING THROW MODS
RESISTANCES
CURRENT CONDITIONS AND EFFECTS
SKILLS
BONUS SKILLNAME
ABILMOD
+1/2 LVL
TRND
(+5)
ARMOR
PENALTY MISC
1 Acrobatics DEX
2 0 -1
1 Arcana INT
1 0 n/a
1 Athletics STR
2 0 -1
1 Bluff CHA
1 0 n/a
1 Diplomacy CHA
1 0 n/a
5 Dungeoneering WIS
5 0 n/a
3 Endurance CON
4 0 -1
10 Heal WIS
5 5 n/a
1 History INT
1 0 n/a
10 Insight WIS
5 5 n/a
1 Intimidate CHA
1 0 n/a
12 Nature WIS
5 5 n/a 2
10 Perception WIS
5 5 n/a
1 Religion INT
1 0 n/a
3 Stealth DEX
2 0 -1 2
1 Streetwise CHA
1 0 n/a
1 Thievery DEX
2 0 -1
DEFENSES
SCORE 10 + ARMOR/
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
15
AC 11 4
CONDITIONALBONUSES
10 +
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
15
FORT 11 3 1
CONDITIONALBONUSES
10 +
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
13
REF 11 1 1
CONDITIONALBONUSES
10 +
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
16
WILL 11 4 1
CONDITIONALBONUSES
ACTION POINTS
Action Points
MILESTONES
0
1
2
ACTION POINTS
1
2
3
ADDITIONALEFFECTSFOR SPENDING ACTION POINTS
RACE FEATURES
Fey Origin- Your origin is fey, not natural
Hardy Form- Choose Fortitude, Reflex, or Will defense. You
gain a +1 racial bonus to your chosen defense.
Hardy Form Fortitude
Nature's Aspect - Choose after an extended rest.
Aspect of the Ancients- Gain voyage of the ancients
power.
Aspect of the Destroyer - Gain wrath of the destroyer
power.
CLASS / PATH / DESTINY FEATURES
Balance of Nature- You must have one or two beast form
at-will druid powers.
Primal Aspect - Choose a Primal Aspect option.
Primal Swarm
Ritual Casting- Gain Ritual Caster as a bonus feat.
Wild Shape- Gain the wild shape power
LANGUAGES KNOWN
Common, Elven
MOVEMENT
SCORE BASE ARMOR ITEM MISC
6 Speed (Squares) 6
SPECIALMOVEMENT
SENSES
SCORE PASSIVESENSE BASE SKILL BONUS
20 Passive Insight 10 + 10
20 Passive Perception 10 + 10
SPECIALSENSES
Low-light Vision
ATTACK WORKSPACE
ABILITY:
Melee Basic Attack - Spear
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 4 1 1 2
ABILITY:
Melee Basic Attack - Dagger
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 5 1 1 3
DAMAGE WORKSPACE
ABILITY:
Melee Basic Attack - Spear
DAMAGE ABIL FEAT ENH MISC MISC
1d8+1 1
ABILITY:
Melee Basic Attack - Dagger
DAMAGE ABIL FEAT ENH MISC MISC
1d4+1 1
BASIC ATTACKS
ATTACK DEFENSE WEAPON OR POWER DAMAGE
4 vs AC 1d8+1 Spear
6 vs Ref 1d8+5 Savage Rend (Death Fang Totem +1)
6 vs Ref 1d8+5 Savage Rend (Fell Beast Totem +1)
5 vs AC 1d4+1 Dagger (Melee)
FEATS
Ritual Caster - Master and perform rituals
Ferocious Tiger Form- +2 damage with combat advantage
in beast form
Stinging Swarm- While you're in beast form, enemies that
damage you grant combat advantage to you
Galdon Page 1
POWER INDEX
List your powers below.
Check the box when the power is used.
Clear the box when the power renews.
AT-WILL POWERS
Wild Shape
Swarming Locusts
Call of the Beast
Savage Rend
ENCOUNTER POWERS
Voyage of the Ancients
Wrath of the Destroyer
Pursuit of the Hunter
Scattered Form
DAILY POWERS
Fog of Insects
UTILITY POWERS
Ferocious Transformation
OTHER EQUIPMENT
Ritual Book
Adventurer's Kit
Climber's Kit
Hide Armor (E)
Dagger
Spear (E)
Totem
Rare Herbs (Nature) (25)
COINS AND OTHER WEALTH
Money on hand: 27 gp
Stored money: 0 gp
Encumbrance: 81 / 120
MAGIC ITEM INDEX
List your powers below.
Check the box when the power is used.
Clear the box when the power renews.
MAGIC ITEMS
WEAPON
WEAPON
WEAPON
WEAPON
ARMOR
ARMS
FEET
HANDS
HEAD
NECK
RING
RING
WAIST
Death Fang Totem +1 (Off-hand) (E)
Fell Beast Totem +1 (Off-hand)
Daily Item Powers Per Day
Heroic (1-10) Milestone / / /
Paragon (11-20) Milestone / / /
Epic (21-30) Milestone / / /
RITUALS / ALCHEMY
Animal Messenger
Create Campsite
CHARACTER PORTRAIT
PERSONALITY TRAITS
Death Fang Toten +1
Critical: +1d6 de bnus de melhoramento, +1d6 se o
imimigo estiver concedendo vantagem de combate;
Fell Beast Toten +1:
Critical: +1d6 de dano venenoso.
MANNERISMS AND APPEARANCE
CHARACTER BACKGROUND
COMPANIONS AND ALLIES
SESSION AND CAMPAIGN NOTES
Galdon Page 2
CHARACTER NAME
Galdon
PLAYER NAME
RACE
Wilden
CLASS
Druid
LEVEL
2
HP
33
Spd
6
Init
+2
12 STR
16 CON
13 DEX
11 INT
18 WIS
10 CHA
AC
15
Fort
15
Ref
13
Will
16
20
Passive
Insight
20
Passive
Perception
PLAY DATA ENCOUNTER SPECIAL
Second Wind
KEYWORDS USED
Standard
ACTION
Personal
RANGE
ATTACK
Self
TARGET
vs
DEFENSE
Effect: You spend a healing surge and regain 8 hit
points. You gain a +2 bonus to all defenses until
the start of your next turn.
ADDITIONAL EFFECTS
CLASS LEVEL BOOK
PH
ENCOUNTER ACTION
Wild Shape
KEYWORDS
Polymorph, Primal
USED
Minor
ACTION
Personal
RANGE
ATTACK TARGET
vs
DEFENSE
Effect: You change fromyour humanoid formto beast formor vice versa. When
you change frombeast formback to your humanoid form, you can shift 1square.
While you arein beast form, you can't useattack, utility, or feat powers that
lack the beast formkeyword, although you can sustain such powers.
You choose aspecific formwhenever you use wild shape to change into beast
form. The beast formis your size, resembles anatural beast or afeybeast, and
normallydoesn't change your game statistics. Your equipment becomes part of
your beast form, but you drop anything you are holding, except implementsyou
can use. You continue to gain thebenefits of the equipment you wear. You can
use theproperties and thepowers of implementsas well asmagic items that you
wear, but not the properties or the powers of weapons or the powers of
wondrousitems. While equipment is part of your beast form, it cannot be
removed, and anything in a container that ispart of your beast formis
inaccessible.
Special: You can usethis power onceper round.
ADDITIONAL EFFECTS
CLASS
Druid
LEVEL BOOK
PH2
AT-WILL POWER
Swarming Locusts
KEYWORDS
Beast Form, Implement, Primal, Zone
USED
Standard
ACTION
Close blast 3
RANGE
6
ATTACK
Each creature in blast
TARGET
3
vs Reflex
DEFENSE
Attack: Wisdom vs. Reflex
Hit: 1d8 + Wisdom modifier (+4) damage.
Level 21: 2d8 + Wisdom modifier (+4) damage.
Effect: The blast creates a zone of swarming
locusts that lasts until the end of your next turn.
While within the zone, enemies grant combat
advantage.
Death Fang Totem +1: +6 attack, 1d8+5 damage
ADDITIONAL EFFECTS
CLASS
Druid
LEVEL
1
BOOK
PP
AT-WILL POWER
Call of the Beast
KEYWORDS
Charm, Implement, Primal, Psychic
USED
Standard
ACTION
Area burst 1 within 10 squares
RANGE
6
ATTACK
Each enemy in burst
TARGET
10
1
vs Will
DEFENSE
Attack: Wisdom vs. Will
Hit: The target can't gain combat advantage until the
end of your next turn. In addition, on its next turn the
target takes psychic damage equal to 5 + your
Wisdom modifier (+4) when it makes any attack that
doesn't include your ally nearest to it as a target.
Level 21: 10 + Wisdom modifier (+4) psychic damage.
Death Fang Totem +1: +6 attack
ADDITIONAL EFFECTS
CLASS
Druid
LEVEL
1
BOOK
PH2
AT-WILL POWER
Savage Rend
KEYWORDS
Beast Form, Implement, Primal
USED
Standard
ACTION
Melee touch
RANGE
6
ATTACK
One creature
TARGET
*
vs Reflex
DEFENSE
Attack: Wisdom vs. Reflex
Hit: 1d8 + Wisdom modifier (+4) damage, and
you slide the target 1 square.
Level 21: 2d8 + Wisdom modifier (+4) damage.
Special: This power can be used as a melee basic
attack.
Death Fang Totem +1: +6 attack, 1d8+5 damage
ADDITIONAL EFFECTS
CLASS
Druid
LEVEL
1
BOOK
PH2
AT-WILL POWER
Voyage of the Ancients
KEYWORDS
Teleportation
USED
Free
ACTION
Personal
RANGE
ATTACK TARGET
vs
DEFENSE
Trigger: You hit an enemy with a close or area
attack
Effect: You teleport 3 squares. Choose a single
enemy you hit with the attack. You and one ally
you can see gain combat advantage against that
enemy until the end of your next turn.
ADDITIONAL EFFECTS
CLASS
Racial Power
LEVEL
*
BOOK
PH3
ENCOUNTER POWER
Wrath of the Destroyer
KEYWORDS USED
ACTION
Personal
RANGE
ATTACK TARGET
vs
DEFENSE
Trigger: A bloodied enemy attacks you or your
ally adjacent to you
Effect: You either make a melee basic attack
against the triggering enemy or charge it. If your
attack hits, the enemy is also dazed until the end
of your next turn.
ADDITIONAL EFFECTS
CLASS
Racial Power
LEVEL
*
BOOK
PH3
ENCOUNTER POWER
Galdon Page 3
Pursuit of the Hunter
KEYWORDS USED
Imm Reaction
ACTION
Personal
RANGE
ATTACK TARGET
vs
DEFENSE
Trigger: An enemy within 2 squares of you moves
on its turn
Effect: You shift 3 squares. Until the end of your
next turn, you deal 1d6 extra damage to the
triggering enemy when you hit it, and you don't
take the 2 penalty to attack rolls for attacking it
when it has cover or concealment.
ADDITIONAL EFFECTS
CLASS
Racial Power
LEVEL
*
BOOK
PH3
ENCOUNTER POWER
Scattered Form
KEYWORDS
Beast Form, Implement, Primal
USED
Standard
ACTION
Close burst 1
RANGE
6
ATTACK
Each creature in burst
TARGET
1
vs Reflex
DEFENSE
Attack: Wisdom vs. Reflex
Hit: 2d6 + Wisdom modifier (+4) damage. You
take half damage from the next melee or ranged
attack that damages you before the end of your
next turn.
Primal Swarm: You take half damage from all
melee attacks and ranged attacks until the end of
your next turn.
Death Fang Totem +1: +6 attack, 2d6+5 damage
ADDITIONAL EFFECTS
CLASS
Druid
LEVEL
1
BOOK
PP
ENCOUNTER POWER
Fog of Insects
KEYWORDS
Implement, Primal
USED
Standard
ACTION
Close burst 3
RANGE
6
ATTACK
Each creature in burst
TARGET
3
vs Fort
DEFENSE
Attack: Wisdom vs. Fortitude
Hit: 2d10 + Wisdom modifier (+4) damage.
Miss: Half damage.
Effect: You gain a +2 power bonus to all defenses
until the end of the encounter.
Death Fang Totem +1: +6 attack, 2d10+5 damage
ADDITIONAL EFFECTS
CLASS
Druid
LEVEL
1
BOOK
PP
DAILY POWER
Ferocious Transformation
KEYWORDS
Primal
USED
Imm Reaction
ACTION
Personal
RANGE
AT-WILL ENCOUNTER DAILY
Trigger: An enemy hits you while you aren't in
beast form
Effect: You use wild shape to change into beast
form and then shift 1 square. You gain combat
advantage against the triggering enemy until the
end of your next turn.
ADDITIONAL EFFECTS
CLASS
Druid
LEVEL
2
BOOK
PP
UTILITY POWER
Death Fang Totem +1
DAMAGE PROFICIENT GROUP RANGE
+1 attack rolls and damage rolls
ENHANCEMENT
3
LEVEL CRITICAL
PROPERTIES
AT-WILL ENCOUNTER DAILY
POWER
Power (Daily): Free. Trigger: You bloody an
enemy with an attack. Effect: That enemy grants
combat advantage to you (save ends).
ITEM SLOT
Off-hand
WEIGHT
0
PRICE
680
BOOK
AV2
MAGIC WEAPON
Fell Beast Totem +1
DAMAGE PROFICIENT GROUP RANGE
+1 attack rolls and damage rolls
ENHANCEMENT
3
LEVEL
+1d6 poison damage per plus
CRITICAL
PROPERTIES
AT-WILL ENCOUNTER DAILY
POWER
Power (Daily * Poison): Free. The next time you
use a primal attack power through this totem
during this turn, each creature hit by the attack
takes ongoing 5 poison damage (save ends).
ITEM SLOT
Off-hand
WEIGHT
0
PRICE
680
BOOK
AV2
MAGIC WEAPON
Galdon Page 4

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