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Pickleball



By: Nick Plourde
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Table of Contents
Section: Page(s)


Modified Games Portfolio Title Page.... 1
Modified Games Portfolio Table of Contents 2


Modified Games-
Volley the Pickle 3-5
Beat the Pickle.. 6-8
Caught in a Pickle 9-11
Service Spot.... 12-14
Dont Cross the Line.. 15-17
Picklewall. 18-20


























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Name of Game: Volley the Pickle
Number of Players: Each team will be made up of two players with a total of four
individuals on the court. The teams will be selected based upon the alphabetical order of
the learners within the class last names for every two students.
Position of Players: Both teammates will be arranged on one side of the pickleball
court with each standing in their own service box. For every rally, A server will hit the
ball over the net into the opposite service box on the other side in order to begin play,
while their opponents, whom are classified as the returners, will try to keep the play
going by striking the ball back over the net.
Facility: The game is played on a standard pickleball court with the dimensions of 20
x 44. The setting of the activity will take place in the gymnasium using portable nets set
up by the teacher; however, if school has access to outdoor courts, the activity can be
performed there as well.
Equipment: 20 pickleball paddles, 5 pickleballs, 5 nets (if inside), and 10 net holding
poles (if inside).
Focus of Modified Game: Demonstrate Accuracy in the Pickleball Return
Student Performance Objectives: By the end of the modified game, the students
will be able to
Psychomotor- Perform the return of a pickleball by striking it in the service box on the
opposite side of them over the net with 85% accuracy (NASPE #1 and MA CF # 2.17).
Cognitive- Analyze the importance for having good control in the sport of pickleball by
providing at least 1 example during a class discussion after the activity (NASPE #2 and
MA CF #2.19).
Affective- Express enjoyment during the activity by engaging in on-task behavior
throughout their participation in it (NASPE #5 and MA CF #2.26).
Rules & Regulations:
The game will begin with the students choosing which team will serve first.
Each player must stay within their service box at all times.
At no point can any players body be touching or within the non-volley zone, if so,
the team whose player that violated this guideline will be given a serve or a point
depending on the situation.
Ball needs to bounce one time before a player contacts it and is not allowed to
touch anywhere on their body.
Server and returner must stand on the service line (boundary line at far end of
the court) prior to ball being hit.
Serve needs to land in opposite side service box over the net.
When completing a serve, it should bounce one time and then be contacted over
the net.
If a serve does not go over the net, then the opposing team is given the ball.
When serve touches net and goes over, which is referred to as a let, the team is
given another opportunity to complete the action again. If this violation
transpires a second time, the other team is given the ball.
Points can only be obtained by the team that serves the ball.
A players serve must take place in the right service box when their teams score is
even, while a players serve must take place behind the left service box if their
teams score is odd.
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Upon achieving a point, the scoring teams players must move to the adjacent
service box each time.
To return, the player where ball was hit must let it bounce then tap it to their
teammate in the service box next to them, where that person will then have to let
it make contact to the ground near them before striking it over the net to the
opposite side service box.
On the volley to teammate, the ball must land in the individuals service box in
order to return it.
This sequence of play will continue until the ball is hit out of bounds, bounces
twice prior to any contact with a paddle is made, lands or contacted in wrong
service box, or falls into the net without going over in which the team that did not
commit infraction being either awarded a point or the serve with regards to the
particular situation.
Teams will be responsible for tallying up all of their points.
Games are played to ten minutes with team that has most points at the end of this
span of time being declared the winner.
The purpose of this game is to get the students to practice their return skills so
that they can achieve a level of proficiency at aiming their shots where they
intend them to go.
Safety Tips:
1. Make sure that head is up when swinging paddle so that teammate is not struck
with it at any time during motion.
2. Hold paddle with a firm handshake grip so that it does not slip out of hand.


Diagram:
Key-
Service Box= The four quadrants behind non-volley
zone.
Boundaries= The black lines outlining the court.
Non-Volley Zone= The shaded area within a few feet of
the net on both sides of the court.
Net (36 tall)= The two parallel black lines spanning
across the middle width of the court.
Students (not pictured)= They will be positioned at the
far end on the outside of the boundaries in relation to
their own service box when serving, but on the inside of
their own service box for returning.
Teacher (not pictured)= They will walk along the
outside of the boundaries and scan classroom with their
back to the wall to provide the students with feedback on
their return accuracy.





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Extensions:
Up- Teammate must contact ball out of the air during the volley to hit it over net
without touching the ground.
Down- Ball can bounce two times on the ground before it is hit over the net after the
volley so that teammate is given more time to adjust body to where it lands.
Reference:
Polonska-Malik, K. (2008, June 8). High School PE Lesson Ideas. PE Central. Retrieved
from http://www.pecentral.org/lessonideas/ViewLesson.asp?ID=8501#.U0icgvldVuF





































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Name of Game: Beat the Pickle
Number of Players: Each team will be made up of two players in which four people
will be assigned to a court. They will be selected based on chronological age of the
students, where the youngest and oldest are paired together in this exact numerical
order for each individual.
Position of Players: One player will be positioned on the court, while their teammate
will be off to the side ready for their chance to get into the game, which will come as
soon as this person makes contact with the ball on their paddle. For every rally, a server
will hit the ball over the net into the opposite service box in order to begin play, while
the individual stationed across from them, known as the returner, will keep the play
going by striking the ball back over the net.
Facility: The game is played on a standard pickleball court with the dimensions of 20 x
44. The setting of the activity will take place in the gymnasium using portable nets set
up by the teacher; however, if school has access to outdoor courts, the activity can be
performed there as well.
Equipment: 20 pickleball paddles, 5 pickleballs, 5 nets (if inside), and 10 net holding
poles (if inside).
Focus of Modified Game: Demonstrate Adequate Footwork in Pickleball
Student Performance Objectives: By the end of the modified game, the students
will be able to
Psychomotor- Apply sufficient footwork for pickleball by moving around the court to
return the ball over the net as many times as possible (NASPE #1 and MA CF #2.17).
Cognitive- Summarize how proper footwork is accomplished when playing pickleball
by issuing at least 1 strategy they observed from their performance of the activity during
a brief discussion after it has concluded (NASPE #2 and MA CF #2.19).
Affective- Discuss how qualified they feel about their footwork in pickleball by
answering all of the questions posed to them by the teacher succeeding the activity
(NASPE #5 and MA CF #2.17).
Rules & Regulations:
Only two players must be positioned on the court at all times with one on each
side of the net.
To begin the game, the server will hit the ball over the net in the opposite service
box.
At no point can any players body be touching or within the non-volley zone; in
the event this transpires, the other team will be provided with a serve or issued a
point in relation to what the specific situation is.
Every time the ball is served, it must take place from behind the service line
(boundary line at far end of the court) and land over the net in the opposite side
service box.
Each serve must be made prior to ball touching the ground.
Points can only be obtained by the team that serves the ball.
A players serve must take place in the right service box when their teams score is
even, while a players serve must take place behind the left service box if their
teams score is odd.
If a serve does not go over the net, then opposing team is given the ball.
When serve touches net and goes over, which is referred to as a let, the team is
given another opportunity to complete the action again. If the violation occurs a
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second time, the other team is given the ball or awarded a point depending on the
situation.
Ball needs to bounce one time before any player contacts it, meaning that it
cannot be volleyed over net, and is not allowed to touch anywhere on their body.
After a player has made contact with the ball, they must then move off of the
court so that the person waiting behind them on the side can go in.
Those who leave the court after making ball contact are then supposed to travel to
just outside of the boundaries on the opposite half of the playing area they just
came from and wait for the player ahead of them on the court to strike the object
before getting back on.
This progression of play continuously transpires until a violation occurs causing a
stoppage in the game.
When either a player is the reason behind the ball being hit out of bounds,
bouncing twice before any contact with a paddle is made, landing in wrong
service box, or falling into the net without going over, the team that did not
commit the infraction is given the ball or awarded a point based on the specific
state that the game is in.
Teams will be responsible for tallying up all of their points.
Games are played to ten minutes with the team that has the most points at the
end of this span of time being declared as the winner.
The purpose of this game is to get students more active in order to enhance their
movement on the court.
Safety Tips:
1. When traveling to opposite half of court after making contact with the ball,
players need to keep their head up so that they do not run into anything.
2. Players must go around the poles holding the net rather than ducking under them
when moving to the sideline on opposite half of the court where they are coming
from.

Diagram: Key-
Service Box= The four quadrants behind non-volley zone.
Boundaries= The black lines outlining the court.
Non-Volley Zone= The shaded area within a few feet of the
net on both sides of the court.
Net (36 tall)= The two parallel black lines spanning across
the center width of the court.
Students (not pictured)= They will be positioned at the far
end on the outside of the boundaries in relation to this
quadrant when serving, but on the inside of their own
service box and entire half of court for returning.
Teacher (not pictured)= They will walk along the outside of
the boundaries with their back to the wall to provide the
students with feedback on their footwork.




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Extensions:
Up- Mandating that the ball is volleyed over the net.
Down- Mandating that the ball bounces twice before being hit over the net.
Reference:
Hopper, T. (2013, January 7). Pickleball TGfU as animation games: Modification and 4Rs.
Scoop.it. Retrieved from http://www.scoop.it/t/teaching-games-for-understanding-tgfu









































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Name of Game: Caught in a Pickle
Number of Players: Each team will be formed of two players, meaning that, in all,
four will be designated to one court. The teams will be chosen based upon which peer
shares the same birthday month with one another (if uneven in terms of this selection
process, then remaining learners will be paired together in regards to who shares the
closest birthday month to them).
Position of Players: Each player will be deemed as a returner, until they commit a
violation when attempting to hit ball over the net; if this occurs, they then are classified
as a catcher, whose job is to grab balls out of the air in which are hit over net.
Facility: The game is played on a standard pickleball court with the dimensions of 20 x
44. The setting of the activity will take place in the gymnasium using portable nets set
up by the teacher; however, if school has access to outdoor courts, the activity can be
performed there as well.
Equipment: 20 pickleball paddles, 5 pickleballs, 5 nets (if inside), and 10 net holding
poles (if inside).
Modified Game Focus: Demonstrate Proper Shot Selection in Pickleball based on
Position of Other Players on the Court
Student Performance Objectives: By the end of the modified game, the students
will be able to
Psychomotor- Apply returning balls over the net to an area on the court that is not
vacated by another player or where teammate is located by using the different types of
pickleball shots in at least 75% of their attempts (NASPE #1 and MA CF #2.17).
Cognitive- Explain how the various types of shots used in pickleball have an impact on
the position of where it lands by presenting 1 example of what happened during their
performance of activity (NASPE #2 and MA CF #2.19).
Affective- Exhibit good sportsmanship by shaking hands with all of the other players
after the activity has concluded (NASPE #4 and MA CF #2.26).
Rules & Regulations:
The game will begin with the teacher selecting one student per court in which will
get a bye for the first round of play by becoming the thrower based on their
behavior during the lesson or prior classes.
The individual whom has advanced from this preliminary action will stand
behind the service line on opposite side of the court and throw the pickleball onto
the other half so that it bounces one time (never in the non-volley zone), where
the three other players will be positioned waiting to return it over the net.
When returning the ball, it must bounce at least one time on the other half of the
court, not in the non-volley zone, to be considered legal.
Players will move to the side where the ball is being thrown if they return the ball
and it lands out of bounds or hits the net, where they will become new thrower.
If ball bounces twice before it is contacted, the person nearest to it after the
second time it touches will be the one for whom has to go to the opposite side,
where they also will become the new thrower.
If a player on the opposite side catches a return, then the player that hit it now
becomes the new thrower and the individual for whom grasped the object is
allowed to go back to the return side of court.
The player that threw the ball first can move to the opposite side to become a
returner after the first infraction has been committed by a returner.
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When on the side where the ball is thrown, each player needs to place their
paddle outside of the boundaries in order to attempt catching a ball that is
returned.
A player cannot go back to side for returning balls unless they have successfully
caught a ball hit to them over the net (only first thrower can do so without
needing to catch ball).
At no point can any player be touching or located within the non-volley zone;
where violators must sit out for one play sequence.
In order for a team to win the game, they must either have the only player
remaining on the return side of the court to hit a successful shot over the net
without getting caught or so that their teammate on the opposite side of the court
catches it.
The purpose of the game is for the returners to use different types of pickleball
shots based on where the players on the catching side are located.
Safety Tips:
1. Players on side of court attempting to catch the ball must place their paddles far
away from the boundaries so that they are not stepped or slipped on.
2. When attempting to return or catch a ball, players must call for it before
completing their motion in order to not hit one another with paddle on swing or
run into one another.



Diagram:
Key-
Boundaries= The black lines outlining the court.
Non-Volley Zone= The shaded area within a few feet of
the net on both sides.
Net (36 tall)= The two parallel black lines spanning
across the middle width of the court.
Students (not pictured)= They will be positioned on
both sides of the net, outside of the non-volley zone,
depending whether they are attempting to return or
catch ball.
Teacher (not pictured)= They will walk along the
outside of the boundaries with their back to the wall to
provide the students with feedback on their shot
selection.









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Extensions:
Up- Limit the amount of steps the players can take prior to being able to catch ball.
Down- Allow ball to bounce two times before a player can catch it.
Reference:
Cooper, J. (n.d.). Group Tennis Games - Jail and Around the World. About.
Retrieved from http://tennis.about.com/od/forjuniors/a/jailroundworld.htm









































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Name of Game: Service Spot
Number of Players: Each team will consist of two players, making an overall number
of players on the court of four. The teams will be formed by the students picking a paper
out of a hat with a specific number on it in which each value will be chosen twice due to
having all duplicate cards in the drawing so that the two individuals who selected the
same figure become teammates.
Position of Players: The two teammates will be arranged behind the opposite service
lines on the other side of the net for the same court. They will all be referred to as a
server due to the fact they only have to hit the ball over the net to a certain spot on the
playing surface one time into the opposite service box per sequence of play.
Facility: The game is played on a standard pickleball court with the dimensions of 20 x
44. The setting of the activity will take place in the gymnasium using portable nets set
up by the teacher; however, if school has access to outdoor courts, the activity can be
performed there as well.
Equipment: 20 pickleball paddles, 10 pickleballs, 5 nets (if inside), 10 net holding
poles (if inside), and 20 sets of 60 hotspots with numbers from one to three on them.
Focus of Modified Game: Demonstrate Precision in Pickleball Serving
Student Performance Objectives: By the end of the modified game, the students
will be able to
Psychomotor- Practice pickleball serving by having it land on top of a hotspot located
in the service box on the opposite side of the net with at least 75% accuracy (NASPE #1
and MA CF #2.17).
Cognitive- Classify strategies for pickleball serving that can be useful to achieve an ace
by stating 1 reason when responding to a series of informal questions (NASPE #2 and
MA CF #2.19).
Affective- Follow all of the rules and regulations of the activity by quietly listening to
them when they are presented (NASPE #4 and MA CF #2.26).
Rules & Regulations:
The game begins with the players assigned to the court engaging in a Rock,
Paper, Scissors, Shoot! battle to determine who gets to serve first.
Each player must stand behind the service line (boundary line at far end of the
court) at all times.
The ball must be contacted before touching the ground on a serve.
Only one serve can take place at a time on the court.
The instructor will call out a number to the entire class for which each player will
aim their serve at hitting the hotspot in the opposite service box which
corresponds to the value.
Each team is only supplied with one ball.
Every player must serve their ball within three seconds after the teacher indicates
the publicized hotspot, or else they will lose a point, in order to have the game
move at a more rapid pace.
After a round of services has completed, the players will travel to the service box
on the court next to them in the clockwise direction so that they are able to
complete the action from all the different locations of the playing surface.
If a serve lands on top of the hotspot with the number indicated by the teacher in
the opposite side service box over the net, than three points will be awarded to
the team, while if it lands on another hotspot in the opposite side service box over
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the net, than two points will be awarded to the team, and if it lands anywhere in
the opposite side service box over the net, than one point is awarded to the team.
If a serve touches the ground prior to being contacted, lands in area that is not
the opposite service box, or does not go over the net, than one point is deducted
from that persons team who committed the violation.
Teams will be responsible for tallying up all of their points.
Games are played to ten minutes with the team that has the most points at the
end of this span of time being declared as the winner.
The purpose of this game is to get the players to work on aiming their serves for a
desired location.
Safety Tips:
1. When retrieving a ball served by their teammate, students should make sure not
to run because other games will be going on at different courts.
2. Be aware of surroundings when serving because the action is not physically
occurring on the court, but outside of its boundary lines, so that nobody gets hit
with the ball or paddle.
Diagram: Key-
Service Box= The four quadrants behind non-
volley zone.
Boundaries= The black lines outlining the court.
Non-Volley Zone= The shaded area within a few
feet of the net on both sides of the court.
Net (36 tall)= The two parallel black lines
spanning across the middle width of the court.
Hotspots (not pictured)= These will be scattered
throughout each service box in a variety of
different locations.
Students (not pictured)= They will be positioned
at the far end on the outside of each service box.
Teacher (not pictured)= They will walk along the
outside of the boundaries and scan classroom
with their back to the wall to provide the
students with feedback on their serve precision.







Service Box Figure (for 1 only)-






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Extensions:
Up- Have the players aim their serves so that it lands on top of rectangular hotspots.
Down- Have the players aim their serves so that it lands inside of hula hoops.
Reference:
Sports and Lead-Up Games. (n.d.). Mr. Gym. Retrieved from
http://www.mrgym.com/SportsandLead1.htm








































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Name of Game: Dont Cross the Line
Number of Players: The teams will be made up of two players, signifying that a total
of four people altogether will be on the court. Teams will be prearranged by the teacher
based on students skill level, where the lowest and highest of individuals within the
class for this category become partners so that everyone is paired up in this sequential
order in relation to previous observations of performance made by the instructor.
Position of Players: On the court, each player will be positioned in their own service
box on the same side as their teammate. Like in a normal pickleball game, there will be a
server whose job is to begin the rally, and returners whose sole purpose is to continue
play by hitting live balls over the net.
Facility: The game is played on a standard pickleball court with the dimensions of 20 x
44. The setting of the activity will take place in the gymnasium using portable nets set
up by the teacher; however, if school has access to outdoor courts, the activity can be
performed there as well.
Equipment: 20 pickleball paddles, 5 pickleballs, 5 nets (if inside), 10 net holding poles
(if inside), and 1 roll of masking tape (only for extensions).
Modified Game Focus: Demonstrate Competent Court Awareness in Pickleball
Student Performance Objectives: By the end of the modified game, the students
will be able to
Psychomotor- Apply plausible depth perception on pickleball playing surface by
making sure to step in an area on the court for which is legal with 100% efficiency
(NASPE #1 and MA CF #2.17).
Cognitive- Classify how having a good court awareness in pickleball can make a
positive effect on performance by specifying at least 1 benefit during a presentation in
front of the class after the activity (NASPE #2 and MA CF #2.19).
Affective- Comply with every penalty that results from any guideline violation that they
commit throughout the entire activity (NASPE #4 and MA CF #2.26).
Rules & Regulations:
Before the game, the instructor will label each service box as a number from one
to four on each court where the players will have to remember what value
corresponds to each of these playing areas; if outside, chalk will be used to tag
these areas with these values.
The game will begin with the students picking the team that serves the ball first.
Every serve should land in the opposite side service box over the net.
The server must contact the ball prior to touching the ground.
Serves need to take place from behind the service line of the service box in which
player is positioned at.
When a serve touches the net and goes over, which is referred to as a let, the team
is given another opportunity to complete the action again. If the violation
transpires a second time, the other team is given the ball or awarded a point
based on the specific game situation.
Points can only be obtained by the team that serves the ball.
The return and serving team must let the ball bounce one time before they
contact it on each of their first hits.
Prior to each service, the instructor will call out two of the numbers that were
given to the service boxes at the beginning of the game (one for each side of net),
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which the players within that particular area will not be allowed to move from
and ball can only be hit to.
A players serve must take place from behind the right service box when their
teams score is even, while a players serve must take place behind the left service
box if their teams score is odd, regardless of what two quadrants have been
expressed to hit the ball in by the teacher.
At no point can any player be located within the non-volley zone, if so; the
opposing team will receive the ball.
If a return does not land in the service box indicated by the teacher, the other
team will be rewarded a serve.
Any player in a designated service box who steps on the line or outside of it will
correlate to the other team being given the ball or achieving a point depending on
the state of the game.
The player whom is not located in a service box that is in focus cannot make
contact with the ball, or else the other team is given the ball or rewarded a point
with regards to the particular situation.
When the ball is hit out of bounds, bounces twice prior to any contact with a
paddle is made, lands in wrong service box, or falls into the net without going
over, the team that did not commit infraction is provided with the ball or
awarded a point depending on the situation.
At any point within a game, the teacher can change what service boxes will
become the new boundaries.
Games are played to ten minutes with the team that has the most points at the
end of this span of time being declared as the winner.
The purpose of the game is for the players to gain more of a focus for where they
are on the court at all times.
Safety Tips:
1. Players will be enforced to keep their head up at all times because even though it
is critical that they know where they are on the court in an effort to make sure
they are outside of the boundaries by looking down at their feet, objects such as
balls and their teammates paddle may be oncoming towards their body, where it
is imperative they are not hit.
2. Players also need to be reminded to stay within their own service box at all times
due to the fact only certain individuals on the court are allowed to make contact
with the ball based on which quadrant they are located in, so it is critical that
those of whom are not positioned in the area that corresponds to this rule should
move away from their teammate in an effort to avoid being struck by their
paddle.









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Diagram:

1 2
Key-
Service Box= The four quadrants behind non-volley
zone (numbered from 1 to 4).
Boundaries= The black lines outlining the court and
service boxes.
Non-Volley Zone= The shaded area within a few feet
of the net on both sides of court.
Net (36 tall)= The two parallel black lines spanning
across the middle width of the court.
Students (not pictured)= They will be positioned at
the far end on the outside of the boundaries in
relation to this quadrant when serving, but on the
inside of their own service box for returning.
Teacher (not pictured)= They will walk along the
outside of the boundaries with their back to the wall
to provide the students with feedback on their court
awareness.






3 4

Extensions:
Up- Make the area that players can move in smaller by marking the boundaries with
masking tape.
Down- Make the area that players can move in larger by marking the boundaries with
masking tape.
Reference:
World Pickleball Federation Official Rules. (2009). World Pickleball. Retrieved from
http://worldpickleball.com/wpf-organization/wpf-official-rules









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Name of Game: Picklewall
Number of Players: The amount of players for which makes up each team will be two,
with this value being the set number of individuals that can be positioned on the court
during the game. The teams will be created with the teacher mandating that everyone
within the class partners up with a member of the opposite sex in an effort to make each
squad coed (if there is an uneven number of learners in regards to a particular gender,
the students will be allowed to pair up with another person of the same sex).
Position of Players: The teams will be arranged with each of them having their own
court with both players being situated in their own service box. The game will consist of
a server, who will initiate play, and a returner, who will attempt to keep play going.
Facility: The game can be played either indoors or outdoors on a playing surface that is
20 x 22 in dimensions, which is one half of a standard pickleball court. However, no
matter which environment the activity takes place in, it is imperative that a wall in
which is sized at least 25 tall is available, with a gymnasium or school facade along a
blacktop being ideal spots for both inside and outside.
Equipment: 20 pickleball paddles, 10 pickleballs, 1 roll of masking tape, 10 pieces of
poster paper, and 10 markers.
Modified Game Focus: Demonstrate Superior Reaction Time in a Pickleball-Like
Setting
Student Performance Objectives: By the end of the modified game, the students
will be able to
Psychomotor- Coordinate the proper form of the basic pickleball shots with very
limited time to respond at 85% adequacy by returning a ball hit directly at a wall
(NASPE #1 and MA CF #2.17).
Cognitive- List at least three significant relationships between good reaction time and
success in pickleball by presenting them to the class during a brief class discussion
succeeding the activity (NASPE #2 and MA CF #2.19).
Affective- Express jubilation with teammate upon scoring at least 1 point by
maintaining a continuous rally of hitting ball off of the wall 5 times in row with one
another (NASPE #5 and MA CF #2.17).
Rules & Regulations:
The game will begin with both teammates deciding who will serve first.
Each serve must hit the wall and bounce one time in teammates adjacent service
box in order to be considered legal.
The server must hit ball out of the air without a bounce to initiate motion.
A players serve must take place in the right service box when their teams score is
even, while a players serve must take place behind the left service box if their
teams score is odd.
Upon achieving a point, the players must move to the adjacent service box each
time.
Every time a ball is hit at the wall, it needs to land in the neighboring service
square of teammate to be expressed as a legitimate shot, where it must bounce a
total of one time before it can be contacted.
At no point can any player on the court step in the non-volley zone.
A total of five consecutive returns between each team must be completed in order
to score a point (players will be required to count volleys).
19

No player can hit a return multiple times in a row.
If a ball is hit out of bounds, bounces twice prior to any contact with a paddle is
made, or lands in wrong service box, the team must begin another rally over
again.
Teams will be responsible for tallying up all of their points.
Games will be played to twenty minutes with the team having earned the most
points being declared as the winner.
The purpose of this game is to get the players to work on their reaction to balls hit
at them with a heightened velocity.
Safety Tips:
1. Players must stay within their own service box at all times due to the fact that the
individual for which is allowed to make contact with the ball switches each time a
return is made, so it is vital that those of whom are not positioned in the area
which corresponds to hitting the object should move away from their teammate
in an effort to avoid being struck by their swinging paddle.
2. Players will be ordered to keep their head up at all times because of the ball
coming towards them at rapid speeds so that that they do not get hit by this
object.










Diagram:
Key-
Non-Volley Zone= The area within a few feet
of the dotted line.
Service Box= The two quadrants behind non-
volley zone.
Boundaries= The black lines outlining the
court, which will be marked by tape.
Wall (36 tall)= The dotted line spanning
across the middle width of the court.
Students (not pictured)= They will be
positioned at the far end on the outside of the
boundaries in relation to their service box
when serving, but on the inside of their own
service box for returning.
Teacher (not pictured)= They will walk along
the outside of the boundaries with their back
to the wall to provide the students with
feedback on their reaction time.
20


Extensions:
Up- Increasing the amount of consecutive returns that must be completed by the
teammates in order to score a point.
Down- Decrease the amount of consecutive returns that must be completed by the
teammates in order to score a point.
Reference:
Pickleball A Game for All. (2009, May 29). Blogspot. Retrieved from
http://pickleballlessons.blogspot.com/

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