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1750 Pts - Chaos Marines - 50-50 Tourney
Name # Grp WS BS S T Wo I A Ld Save Cost
HQ: Daemon Prince (1 , 155 pts)
Daemon Prince 1 7 5 6 5 4 5 4 10 3+/5(i) 155
(C:CSM, pp. 32 & 92); Unit Type: Monstrous Creature; Unit Type: J ump Infantry; Wings;
CloseCombat Weapon; Eternal Warrior; Fearless; Psyker; Warptime(x1)
HQ: Daemon Prince (1 , 155 pts)
Daemon Prince 1 7 5 6 5 4 5 4 10 3+/5(i) 155
(C:CSM, pp. 32 & 92); Unit Type: Monstrous Creature; Unit Type: J ump Infantry; Wings;
CloseCombat Weapon; Eternal Warrior; Fearless; Psyker; Warptime(x1)
Troops: Plague Marines (8 , 291 pts)
Plague Marines 6 4 4 4 4/5 1 3 1/2 9 3+ 291
(C:CSM, pp. 38 & 97); Unit Type: Infantry; Blight Grenades; Frag Grenades; Krak
Grenades; Power Armour; Mark of Nurgle; Bolt Pistol (x6); Bolter (x4); CloseCombat
Weapon (x6); Plasma gun (x2); Fearless; Feel No Pain; Rhino
Plague Champion 1 4 4 4/8 4/5 1 3/1 2 10 3+ [73]
(C:CSM, pp. 38 & 97); Unit Type: Infantry; Blight Grenades; Frag Grenades; Krak
Grenades; Power Armour; Mark of Nurgle; Bolt Pistol; Power Fist; Combi-plasma; Fearless;
Feel No Pain
Rhino 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 [50]
(C:CSM, pp. 42 & 96); Unit Type: Vehicle (Tank); Transport Capacity: 10 models;
Access Points: 3; Fire Points: 1; Searchlight; Smoke Launchers; Twin-LinkedBolter; Havoc
Launcher; Repair
Troops: Plague Marines (8 , 281 pts)
Plague Marines 6 4 4 4 4/5 1 3 1/2 9 3+ 281
(C:CSM, pp. 38 & 97); Unit Type: Infantry; Blight Grenades; Frag Grenades; Krak
Grenades; Power Armour; Mark of Nurgle; Bolt Pistol (x6); Bolter (x4); CloseCombat
Weapon (x6); Meltagun (x2); Fearless; Feel No Pain; Rhino
Plague Champion 1 4 4 4/8 4/5 1 3/1 2 10 3+ [73]
(C:CSM, pp. 38 & 97); Unit Type: Infantry; Blight Grenades; Frag Grenades; Krak
Grenades; Power Armour; Mark of Nurgle; Bolt Pistol; Power Fist; Combi-melta; Fearless;
Feel No Pain
Rhino 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 [50]
(C:CSM, pp. 42 & 96); Unit Type: Vehicle (Tank); Transport Capacity: 10 models;
Access Points: 3; Fire Points: 1; Searchlight; Smoke Launchers; Twin-LinkedBolter; Havoc
Launcher; Repair
Troops: Khorne Berzerkers (9 , 258 pts)
Khorne Berzerkers 7 5 4 4 4 1 4 2/3 9 3+ 258
(C:CSM, pp. 36 & 98); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour;
Mark of Khorne; Bolt Pistol (x7); CloseCombat Weapon (x7); Fearless; Furious Charge;
Rhino
Skull Champion 1 5 4 4/8 4 1 4/1 3 10 3+ [61]
(C:CSM, pp. 36 & 98); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour;
Mark of Khorne; Bolt Pistol (x1); Power Fist; Fearless; Furious Charge
Rhino 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 [50]
(C:CSM, pp. 42 & 96); Unit Type: Vehicle (Tank); Transport Capacity: 10 models;
Access Points: 3; Fire Points: 1; Searchlight; Smoke Launchers; Twin-LinkedBolter; Havoc
Launcher; Repair
Fast Attack: Raptors (5 , 185 pts)
Raptors 4 4 4 4 4 1 4/5 1/2 9 3+ 185
(C:CSM, pp. 34 & 99); Unit Type: J ump Infantry; Frag Grenades; Krak Grenades; Power
Armour; Icon of Slaanesh; Mark of Slaanesh; Bolt Pistol (x4); CloseCombat Weapon (x4);
Meltagun (x2); Deep Strike
Aspiring Champion 1 4 4 4 4 1 4/5 2/3 10 3+ [65]
(C:CSM, pg. 96); Unit Type: J ump Infantry; Frag Grenades; Krak Grenades; Power Armour;
Melta Bombs; Mark of Slaanesh; Lightning Claws (pair)
Created with Army Builder- Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!
Name # Grp WS BS S T Wo I A Ld Save Cost
Heavy Support: Vindicator (1 , 125 pts)
Vindicator 1
Grp: BS: 4 FA: 13 SA: 11 RA: 10
125
(C:CSM, pp. 43 & 101); Unit Type: Vehicle (Tank); Dozer Blade; Searchlight; Smoke
Launchers; Demolisher Cannon
Heavy Support: Obliterators (2 , 150 pts)
Obliterators 2 4 4 4/8 4 2 4/1 2 9 2+/5(i) 150
(C:CSM, pp. 35 & 96); Unit Type: Infantry; Obliterator Weapons; Power Fist; Deep Strike;
Fearless; Slow and Purposeful
Heavy Support: Obliterators (2 , 150 pts)
Obliterators 2 4 4 4/8 4 2 4/1 2 9 2+/5(i) 150
(C:CSM, pp. 35 & 96); Unit Type: Infantry; Obliterator Weapons; Power Fist; Deep Strike;
Fearless; Slow and Purposeful
Total Cost: 1750
Option Footnotes
Psychic Powers
Warptime Re-roll all rolls to hit and wound (p88 C:CSM)
Special Rules
Deep Strike Unit may arrive by Deep Strike(BRB, pg. 95).
Eternal Warrior Immuneto Instant Death (p74 WH40K 5E)
Fearless Automatically pass all morale tests, conditions apply (p75 WH40K 5E)
Feel No Pain If wounded on a D6 roll of 4+may ignore the wound, conditions apply (p75 WH40K 5E)
Furious Charge Add +1 to strength and initiative, conditions apply (p75 WH40K 5E)
Psyker Psykers can useonepsychic power per player turn (WH40K, pg. 50).
Repair If a Rhino is immobilzed for any reason, then in subsequent turns the crew can attempt a temporary repair
insteadof the vehcile shooting. Roll a D6 in the Shotting phase, and on a 6 the vehicle is no longer
immobilzed.
Slow and Purposeful Counts as Relentless (p76 WH40K 5E), always count as moving in Difficult Terrain, conditions apply (p76
WH40K 5E)
Unit Type
Unit Type: Infantry Unit Type: Infantry (p.54 WH40k)
Unit Type: J ump Infantry 1) Move up to 12" over terrain, start or end of move in Diff Terr, reqs Dangerous Terraintest.
2) May enter play by Deep Strike.
3) Assault 6" affected by Diff Terr.
4) Fall back 3D6" over terrain, end of move in Diff Terr, reqs Dangerous Terraintest. (p.52 WH40k)
Unit Type: Monstrous
Creature
Unit Type: Monstrous Creature(p.51 WH40k)
1) Have Move Through Cover (p. 75 WH40k)
2) Fire two weapons per turn and haveRelentless (p. 76 WH40k).
3) Closecombat wounds ignore Armour Saves.
4) Armour penetration 2D6+Str
Unit Type: Vehicle
(Tank)
Unit Type: Vehicle (Tank) (WH40k, pp. 68-69)
Wargear
Blight Grenades Defensive grenades; enemy units do not gain their bonus attacks for Charging (p38 C:CSM)
Dozer Blade Vehicles equipped with dozer blades can re-roll a failed Difficult Terraintest.
Frag Grenades Models with these do not suffer the initiativepenalty for assaultingenemies through cover (p36 WH40K
5E).
Icon of Slaanesh Unit gains benefits of the Mark of Slaanesh (p81 C:CSM)
Krak Grenades Oneattack with 6+D6 AP (exceptions apply p72 WH40K)
Mark of Khorne Extra attacks (p25 C:CSM)
Mark of Nurgle Extra toughness (p25 C:CSM)
Mark of Slaanesh Extra initiative(p25 C:CSM)
Melta Bombs Oneattack with 8+2D6 AP (exceptions apply p72 WH40K)
Power Armour Confers a 3+Armour Save.
Searchlight Searchlights are used where the Night Fighting ruleis in effect. If a vehicle has a searchlight, it must still
usethe Night Fighting rules to pick a target but, having acquired a target, will illuminate it with the
searchlight. For the rest of the Shooting phase, any other unit that fires at the illuminated unit does not use
the Night Fighting special rule. However, a vehicle that uses a searchlight, can betargeted during the
followingenemy turn, as if the Night Fighting rules were not in effect, as the enemy can see the
searchlight.
Created with Army Builder- Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!
Smoke Launchers Once per game, after completing its move, a vehicle with smokelaunchers can trigger them. Thevehicle
may not fire any of its weapons in the same turn as it used smokelaunchers, but will count as obscured in
the next enemy Shooting Phase, receiving a 4+cover save(see WH40K 5E, pg. 62).
Sorcerer
Wings Move like jumpack infantry
Weapons
Bolt Pistol 12" Range; S4; AP5; Pistol
Bolter 24" Range; S4; AP5; Rapid Fire
CloseCombat Weapon If used with another close combat weapon, +1 attack in close combat.
Combi-melta Bolter: 24" Range; S4; AP5; Rapid Fire
Melta: 12" Range; S8; AP1; Assault 1; Melta; Oneshot
(p83 C:CSM)
Combi-plasma Bolter: 24" Range; S4; AP5; Rapid Fire
Plasma: 24" Range; S7; AP2; Rapid Fire; Gets Hot!; Oneshot
(p83 C:CSM)
Demolisher Cannon 24" Range; S10; AP2; Ordnance1; Large Blast
Havoc Launcher 48" Range; S5; AP5; Heavy 1; Blast; Twin-linked (p87 C:CSM)
Lightning Claws (pair) Ignores armour saves in close combat. Re-roll failed 'to wound' rolls. +1 Attacks in close combat.
Meltagun 12" Range; S8; AP1; Assault 1; Melta.
Obliterator Weapons Choose fromlascannon, multi-melta, plasmacannon, twin-linked plasmagun, twin-linked meltagun, twin-
linked flamer (p100 C:CSM)
Plasma gun 24" Range; S7; AP2; Rapid Fire; Gets Hot!
Power Fist Ignores armour saves, increases strength in close combat.
Twin-LinkedBolter 24" Range; S4; AP5; Rapid Fire, Linked
Validation Report
1. Chaos Legions: Chaos Marines; c-1. File Version: 1.34 For Bug Reports/www.ab40k.org; b-1. Roster Options: Special Characters;
a-1. Scenario: Normal Mission
Roster satisfies all enforced validationrules
Roster Statistics
%Elite: 0
%Fast: 10.6
%Heavy: 24.3
%HQ: 17.7
Model Count: 37
%Troops: 47.4
%Wargear: 0
Files version: 1.34
Group Min Max Used
1 2 2
0 3 0
2 6 3
0 3 1
0 3 3

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