An Educational 2D Android Adventure Game:381: Infinity Page 1 of 2
2.0 Project Description
2.1 Statement of the Problem
Most teenager today are inclined to play computer games that usually have little or no educational benefits and those that contain violence. In the context of the Filipino culture, some of the more highly favored computer games have caused its players to develop inappropriate behavior. Some players develop a different sense of competition while others get involved in consistent gambling. In order to avoid worsening.
2.1.1 General Problem
How to create, design and develop an educational 3D adventure game?
Most teenagers today are fonder of playing gore video games rather than educational video games which does not contain any educational benefits, In addition it affects their focus academically which results in low grades and impolite behaviors. In educational adventure games almost all the games are for children. Teenagers tend to have a boring perception in educational games.
An Educational 2D Android Adventure Game:381: Infinity Page 2 of 2
2.1.2 Specific Problem How to create a module that will promote knowledge of some important events during the colonial period of the Philippines?
Philippine History is considered by teenagers as the most boring topic to learn, resulting in lack of knowledge and appreciation of Philippine Independence. History themed games are said to lack in excitement and entertainment. Most video games that are launched only has history as its background or environment.
How to develop a module that will gauge how much the player has learned throughout the course of playing the proposed game?
Scores are initially the output in video games in order for the player to know his/her advancement in the game. It is usually measured in the abstract unit of points and events can raise or lower the score of different parties. Most games with score use it as quantitative indicator of success.
How to design a module that will utilize multimedia components to keep the players interest in the proposed game?
Additional effects, cut scenes and story timeline are factors that add excitement in the game resulting in enjoyment and focus of the player in the game.
An Educational 2D Android Adventure Game:381: Infinity Page 3 of 2
2.2 Proposed Research Project
2.2.1 General Objectives To create, design and develop an educational 3D adventure game. The proponents will create a game that will serve as a vehicle for learning that will also promote entertainment. The proposed game will encourage players to play an edutainment game that does not contain/promote violence/gore. The proponents will use Logical thinking and trivia as one of the proponents of the game.
2.2.2 Specific Objectives
To create a module that will promote knowledge of some important events during the colonial period of the Philippines.
The proposed game will promote Philippines History which focuses on the colonization of the Philippines by the 3 countries namely Spain, America and Japan. The proponents will showcase important events that are essential in the birth of Philippiness independence in this way the players will be familiarized by the certain peoples, places and events that led to where we are now. This way the players will be learning essential Philippine History and be entertained at the same time.
To develop a module that will gauge how much the player has learned throughout the course of playing the proposed game. The proponents will develop a module that will measure the knowledge the player has gained throughout the game.
An Educational 2D Android Adventure Game:381: Infinity Page 4 of 2
To design a module that will utilize multimedia components to keep the players interest in the proposed game.
The proponents will design synchronization of sounds, images, speech, integration of animation, visual effects, and cut scenes that will encourage players to play and enjoy the game. The games storyline and cut scenes will be the one to inspire a player to continue throughout the game.
2.2.3 Scope and Limitations Scope The Story of the game will focus on pre-Colonial period of the Philippine history. The game starts from the futuristic and the 2 student will transport from the past to understand what happen during the pre- colonial period and to pass their history subject. They will encounter different events and people during that time.
Story Board Set in the futuristic year of 2098 where knowledge of Philippine History has started to fade, two very close friends, Red and Bryan, who are of the same class find themselves in need of that knowledge in order to pass their history course. However, while searching for materials on Philippine History, they each find an unusual capsule which allows them to leap through time. Red and Bryan, who both travel separate ways, initially use the opportunity to witness and experience the events that has shaped the Philippines to what it is to date. When Red, who is highly unenthusiastic of the present state of the Philippines, learns that the ability to leap through time also allows him to An Educational 2D Android Adventure Game:381: Infinity Page 5 of 2
change the events of the past to influence the present state, he attempts to change and prevent the events that have led the Philippines to its freedom from its colonizers. Having learned of Reds intentions, Bryan decides that he has to keep the past the way it should be and that he must keep Red from making any changes to the past, including the event of existing in the past. Blue leaps through the three colonial periods (Spanish, American, and Japanese) of the Philippines, chasing after Red to make sure no time paradox occurs.
Mechanics 1. The player will travel through different time periods with the task of preventing any change of occurrences throughout the course of History. 2. The player must completely finish the objectives for each stage before he/she can progress into the next time period of concern. 3. At the beginning of each stage, the player must first acquire clothing from that time period to use as a disguise, since the characters existence in that time period is considered as a time paradox. 4. If a player fails to acquire the disguise and is seen by NPCs for more than 3 times the player will be considered to have triggered a time paradox and the game ends. An Educational 2D Android Adventure Game:381: Infinity Page 6 of 2
5. Towards the end of the game's story, the player will answer an examination which is included in the story. If the player fails to get at least 80% of the items correct, the player will be required to re-take the examination. Once the examination is passed, the game enters the epilogue and the game reaches its end.
Limitation Online The Educational 2D game is made for educational purpose and for entertainment of the players. The game does not need any internet connection for you to play. Single Player The game is intended for 1 player per device.
Methodology of the Study A fourth generation (programming) language (4GL) is a grouping of programming languages that attempt to get closer than 3GLs to human language, form of thinking and conceptualization.
4GLs are designed to reduce the overall time, effort and cost of software development. The main domains and families of 4GLs are: database queries, report generators, data manipulation, analysis and reporting, screen painters and generators, GUI creators, mathematical optimization, web development and general purpose languages. [TECH2014]
An Educational 2D Android Adventure Game:381: Infinity Page 7 of 2
Fourth Generation Technique
Requirements gathering Customer could actually describe the requirements and these would be directly translated into an operational prototype. [PETER2006] In order to determine the requirements and needed information to the proposed study, the proponents used some data gathering practices which are listed below: Questionnaires o The proponents conducted a survey to the targeted audience in able to know their views in a specific subject in gaming. This survey will help the proponents in designing what kind of educational game to create. Brainstorming o The proponents brainstormed ideas that will be used for the proposed study.
Library and Internet Research o Data gathering today was made even easier with the help of technology using internet. Different websites helped the proponents gather needed information for the proposed study. Library research is also conducted for information that cant be found in the internet.
Requirements Gathering Design Strategy Implementation Testing An Educational 2D Android Adventure Game:381: Infinity Page 8 of 2
Design strategy This is a discipline which helps firms determine what to make and do, why do it and how to innovate contextually, both immediately and over the long term. [WIKI2014] Possible to move directly from the requirements gathering step to implementation for small systems. [PETER2006] In order to create the desired proposed study the proponents planned what multimedia concepts will be used for the system.
Implementation Using 4GL Typically, code can be generated based on some specification e.g. input output format [PETER2006] The Proponents will implement the designed proposed study through codes.
Testing An investigation conducted to provide stakeholders with information about the quality of the product or service under test. Software testing can also provide an objective, independent view of the software to allow the business to appreciate and understand the risks of software implementation. [WIKI2014] The Testing of the Proposed Study will be conducted during the game development process.