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2 1 2
1 0 1
2 1 2
2 1 2
1 0 1
2 1 2
, ,
Template Feedback (A) Control (B) Current BCond State*
a
0
a
1
a
2
b
0
b
1
b
2
z B
c
X(0)
FIGREC
4 0.5 0.5 4 0 0 3 -1 M
FIGEXT
1 0 0 8 1 1 -1 -1
PRUNE
3 0.5 0 0 0 0 -1.5 0
BPROP
3 0.25 0.25 0 0 0 3.75 -1 P
WPROP
3 0.25 0.25 0 0 0 -3.75 1 P
CPATCH
3 0.25 0.2 0 0 0 3.65 -1 P
CWPATCH
3 0.25 0.2 0 0 0 -3.65 -1 P
HOLLOW
3 0.25 0.25 0 0 0 2.25 -1 P
GETEP
3 0.25 0.25 0 0 0 -1.25 -1 P
*: P the input image
M the marker image
19
(0) 0,
0 0 0 0 0 0
0 3 0 , 0 1 1 , 3
0 0 0 0 1 1
X
A B z
=
= = =
CONN4SW, CONN4NW, CONN4NE: Same as CONN4SW, but the B matrix
must be rotated around the center element by 90, 180 and 270
TOPEP:
0 0 0 0 0 0
0 1 0 , 1 1 1 , 5.5
0 0 0 1 1 1
A B z
= = =
BOTEP:
0 0 0 1 1 1
0 1 0 , 1 1 1 , 5.5
0 0 0 0 0 0
A B z
= = =
SKELE1:
0 0 0 1 1 0
0 1 0 , 1 7 1 , 3
0 0 0 0 1 0
A B z
= = =
SKELE2:
0 0 0 1 1 1
0 1 0 , 0 7 0 , 3.4
0 0 0 0.5 1 0.5
A B z
= = =
SKELE3:
0 0 0 0 1 1
0 1 0 , 1 7 1 , 3
0 0 0 0 1 0
A B z
= = =
SKELE4:
0 0 0 0.5 0 1
0 1 0 , 1 7 1 , 3.4
0 0 0 0.5 0 1
A B z
= = =
SKELE5:
0 0 0 0 1 0
0 1 0 , 1 7 1 , 3
0 0 0 0 1 1
A B z
= = =
SKELE6:
0 0 0 0.5 1 0.5
0 1 0 , 0 7 0 , 3.4
0 0 0 1 1 1
A B z
= = =
SKELE7:
20
0 0 0 0 1 0
0 1 0 , 1 7 1 , 3
0 0 0 1 1 0
A B z
= = =
SKELE8:
0 0 0 1 0 0.5
0 1 0 , 1 7 1 , 3.4
0 0 0 1 0 0.5
A B z
= = =
SKLHV1:
0 0 0 1 1 0
0 1 0 , 1 7 1 , 2
0 0 0 0 1 1
A B z
= = =
SKLHV2 SKLHV8: Same as SklHV1, but the B matrix must be rotated
around the center element one by one