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Known Powers: Alter Ego: Chris Powell's stats change as above when his amulet transforms him into

Darkhawk.
Body Armor: RM (30) protection from physical and energy attacks.
Self-Sustenance: Darkhawks armor provides him with UN (100) ability to survive without air, in the vacuum of space.
Extendable Claw: extendable claws that do IN (40) edged damage.
Regeneration: While in the Darkhawk personae, he can heal up to 40 points by changing back to Chris Powell for at least 1
turn.
Glider Wings: RM (30) airspeed (30 areas/round) in Atmosphere Shift Y (200) in Space or use as IN (40) shields.
Dark force Manipulation: From his chest he can create a variety of objects (much like Quasars quantum bands) with IN
(40) ability up to 4 areas away.
Hawk Shroud: Create a shroud of energy that acts as an IN (40) force field.
Energy Cocoon: Energy pod surrounds his body that is made of IN (40) strength and regenerates at IN (40)
Invisibility/Hologram: AM (50) ability to cloak/mask him from virtually all forms of visual and radar detection.
Metallic Surveillance Eagle: Darkhawk can create an Eagle that he can see and hear from, up to MN (75) areas away.
Sniper configuration: Adds +3 CL to hit target with blasters, increasing range by +3 CL as well.
Hand Blasters: Darkhawk can configure his arm to create a Hand Cannons for MN (75) energy damage.
Helmet:
He has RM (30) range telescopic vision.
RM (30) intensity infra-red vision in darkness.
Energy Discharge: RM (30) damage.
Armor Reconfiguration: In this new supercharged form Darkhawk gains an exoskeleton, and
metallic wings:
Power Boost: This Armor accelerates all of Darkhawks abilities not listed below by +2 CL. at
full configuration.
Armor: AM (50) resistance to physical and energy attacks.
Enhanced Stellar Wings: MN (75) airspeed (75 areas/round) in Atmosphere CL 1000 in
Space or use as MN (75) shields.
Shoulder mounted Missile Launchers: Optional shoulder mounted missile launchers (placed
on top of wings) carrying up to six missiles, each with a range of 100 areas, Shift-Y speed,
AM (50) control, and RM (30) body. All six missiles can be fired and guided to their targets
simultaneously without penalty.
High Explosive: MN (75) Shooting to target and IN (40) damage to everyone in the same area as target.
Energy Blasters: Mounted on arms (4) for MN (75) and on his chest (5) for AM (50) damage (a total of 9 shots per
round).
Interstellar Jump Gates: Shift-Y (200) ability to create gateways to other sectors of the universe.
Equipment:
Amulet: Allows Chris to change into Darkhawk. Without the Amulet working, Chris has the stats changed above and none
of the powers. The amulet also carries with it a vast history of the Fraternity of Raptors.

Talents: Martial Arts B, Aerial Combat, Marksman, Weapons specialist (Hand Claw)
Contacts: Project: Pegasus, Spider-Man, Moon Knight, New Warriors

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