This document provides a lesson plan for teaching conic sections using project-based learning. The lesson plan involves students working in teams to design a logo for a fictional company that incorporates conic sections. To design the logo, students will first participate in a jigsaw activity to learn about different conic sections. They will then apply this knowledge to create a logo design project that meets specified criteria. The objectives are for students to learn to identify and apply conic sections, work collaboratively, and present their project.
This document provides a lesson plan for teaching conic sections using project-based learning. The lesson plan involves students working in teams to design a logo for a fictional company that incorporates conic sections. To design the logo, students will first participate in a jigsaw activity to learn about different conic sections. They will then apply this knowledge to create a logo design project that meets specified criteria. The objectives are for students to learn to identify and apply conic sections, work collaboratively, and present their project.
This document provides a lesson plan for teaching conic sections using project-based learning. The lesson plan involves students working in teams to design a logo for a fictional company that incorporates conic sections. To design the logo, students will first participate in a jigsaw activity to learn about different conic sections. They will then apply this knowledge to create a logo design project that meets specified criteria. The objectives are for students to learn to identify and apply conic sections, work collaboratively, and present their project.
Titus Martin I. Statement of Problem One of the greatest challenges facing educators is providing learning experiences that allow students to be actively engaged in the material as they work cooperatively with others to apply the concepts in real-life contexts. Math teachers are not given an exemption as they enter a filed which has predominantly been dominated with traditional teaching practices as the focus is oftentimes driven by lecture and performing simple computations. When students face difficult concepts the importance of creating authentic learning experiences that allow students to take ownership is even greater. One of these difficult concepts in mathematics is conic sections. Students find difficulty in working with the euations and the complexity of the numerous new terms and fail to apply these concepts in a real-life situation. This pro!ect is an attempt to provide students with a memorable" engaging" and interactive learning experience that will allow them to en!oy their learning while gaining great understanding of the material. II. Target !dience #rookwood $igh School is located in Snellville" %&" an affluent suburb of &tlanta" and is one of the most highly acclaimed high schools in the state of %eorgia. #rookwood $igh School is a part of %winnett 'ounty (ublic Schools" and is a perennial leader in test scores and academic awards. The student population is well over )"*** and the ma!ority of these students come from high to middle socio-economic backgrounds. (recalculus students are eleventh grade honors level students who are preparing to take &( 'alculus their twelfth grade year. III. Instr!ctional"Learning #odel (ro!ect-#ased +earning ,(#+- is the most effective way to attack this problem by creating a learner centered environment to enable students to learn about conic sections and apply them in a real-life situation. I$. E%&lanation of Instr!ctional"Learning #odel (ro!ect-#ased +earning is a learning model designed to immerse students in the investigation of a topic through cooperative learning activities. The students will research" discuss" and discover concepts with the focus of creating a meaningful pro!ect. With the end goal of a pro!ect" students are engaged in the material and are allowed to come to a greater understanding of it by working cooperatively with others. The seven ma!or components of (ro!ect-#ased +earning are. learner-centered environment" collaboration" curricular content" authentic tasks" multiple expression modes" emphasis on time management" and innovative assessment. These components are used by those designing the pro!ects to create an effective pro!ect based learning lesson. Most pro!ects are composed of three phases. planning" creating" and processing. /uring the planning phase" students identify the topic" gather pertinent resources and information" and decide on a possible resolution for the instructional problem. 0n the second stage the students actually create their pro!ect as they apply their research and work together to merge different ideas. +astly students reflect on their pro!ect in the processing phase and plan for activities that reinforce the ideas in the pro!ect. The final pro!ect that is created should be the driving force of the pro!ect and should be useable and presentable. $. 'elations(i& of Instr!ctional #odel to #) Problem The instructional approach of (ro!ect-#ased +earning is an extremely effective way for students to be engaged in a sub!ect" apply the material and create a memorable learning experience. The strategies present in (ro!ect- #ased +earning reuire students to think creatively" work cooperatively and to construct their knowledge. This strategy directly addresses the core of the instructional challenge of allowing learners to actively learn about conic sections and their applications. #y giving students a real-life situation to apply the mathematical content in" it will allow them to gain meaning from their learning. Out of context the mathematical concepts and applications seem meaningless" but through this pro!ect" students will want to learn more about the concepts in order to create the most presentable pro!ect. They will not be working to learn the material" but to generate the pro!ect. The specifications in the pro!ect will provide a need for the students to learn about the material and in order to complete the pro!ect" the content must be mastered. &s the students apply the content in their pro!ect" they will come to a greater understanding of it. The pro!ect also stimulates interaction between others" technology" and the mathematical content. Students are not simply confined to learning through the traditional methods of lectures and note-taking" but are engaged in a pro!ect in which they will choose their path" and will work with others to produce a useable artifact. Through the specification of the pro!ect" students will also be interacting with different technologies to present their product. Students will not simply be relying on the technology to ease their workload" but the technology will enhance their pro!ect as they are able to present their work in a variety of ways. The teacher will simply act as a facilitator which will provide a more learner centered environment where students will make key decisions and interact with each other in a more meaningful way. The increased motivation that (ro!ect-#ased +earning provides will also help work towards addressing the instructional problem. The aspect of working in a group to complete their pro!ect will help lead students to work more vigorously because of their obligation to their group1learning team. This team concept will create an environment in which teammates will work more enthusiastically and harder in order to ensure that they do not let their teammates down by completing less than exemplary work. This responsibility that students feel to their teammates to support them" will create an optimal learning situation. Students will soon forget that they are working on a mathematics and will be engaged in an actual real-life situation where they are using resources ,in this situation the mathematical concepts and skills- to complete a useable pro!ect.
$I. Statement of Lesson Plan *bjecti+es Students will work in a learning team to create a logo design for a new company. The logo will contain conic sections and will be composed of mathematical functions. 0n order to be able to create a design with conic sections the students must learn about the different conics. To do so" students will participate in a !igsaw activity to learn about one of the conics and then teach the other members of their team about that conic. &fter learning the appropriate skills" the learning team will begin creating their logo. Students will follow the given rubric as the teacher facilitates the team2s work. 3ach learning team will present their pro!ect to the class explaining their company2s purpose" logo" displaying their logo in its actual design state and in function form on a graphing calculator.
4ollowing the completion of their conic sections design pro!ect students will be able to. #at(ematical *bjecti+es 0dentify the different types of conic sections ,circle" ellipse" hyperbola" parabola- 0dentify key concepts of each conic section. /emonstrate the ability to express the conic sections graphically and algebraically. /emonstrate the ability to apply conic sections in a meaningful way. %enerate a design pro!ect that is applies the conic sections in a real- life situation. Collaborati+e *bjecti+es /emonstrate the ability to work collaboratively and cooperatively with others to produce a design pro!ect /emonstrate the ability to present their pro!ect in an effective manner. These learning ob!ectives follow the following %eorgia (erformance Standards ,%(S- and the 5ational 'ouncil of Teachers of Mathematics ,5'TM- Standards. ,PS Standards M&6%7. Students will recogni8e" analy8e" and graph the euations of the conic sections ,parabolas" circles" ellipses" and hyperbolas-. M&)(). Students will communicate mathematically. M&)(7. Students will make connections among mathematical ideas and to other disciplines. M&)(9. Students will represent mathematics in multiple ways. -CT# Standards 'ommunicate their mathematical thinking coherently and clearly to peers" teachers" and others :ecogni8e and apply mathematics in contexts outside of mathematics ;se representations to model and interpret physical" social" and mathematical phenomena $II. Details of t(e Lesson Plan Lesson Hook/Engagement Tell students that they have been given the task of designing the new logo for their own company. They can create the name of the company as well as its purpose. The logo must be composed of conics and its initial design must be able to be displayed with a graphing utility. The final product can be displayed in a variety of ways" but initial sketches must be turned accompanied with matching euations for the engineers to use at a later date. &ll students will work in a learning team of ) students. These teams can be assigned or students could be given the option to choose their own team. 5ote. The instructor will have the option to assign the groups in any way that would seem appropriate. /epending on the class" students from different learning styles" multiple intelligences" or learning levels could be placed in each group. The key for these groups is that students will need to work together and depend on each other to complete exemplary work. Phase One: Planning There are three basic components of the planning stage for this pro!ect. 4irst students will participate in a brainstorming activity as they begin to plan their ideas" and guide them through possible factors that will impact the effectiveness of their logo. Students will use these ideas to complete the research aspect of their pro!ect. Then students will participate in a !igsaw collaborative lesson to learn about the mathematical content in the lesson" and then teach their other team members their specific topic. This phase will be completed over 7 days of class. The first day will be used to do the brainstorming activity" while the !igsaw activity will take three days to complete. 0n this activity one day will be used each for students to research the topic and collaborate with their content group" teach their topics to their learning team" and then a final day to complete the assessment. . Brainstorming cti+it)"'esearc( 3ach learning team will participate in a brainstorming activity to give their group some direction. The following uestions will be posed to each group to consider when coming up with their company and its logo. What is the purpose and scope of the company< What audience is the company targeting< What are the interests of the audience< What makes an effective logo< $ow can you use the conic sections to maximi8e the effectiveness of the logo< +earning teams will choose their topic and report back the following day with their company name" purpose" and preliminary ideas about their logo. Students will begin to research similar companies and look at different logos. Students will have access to the internet to view different logos" and decide on what they think are key components. They will also have the opportunity to research basic marketing principles if they feel it is appropriate. The most important aspect of their research is for the students to gain some knowledge of their company2s field and make a logo that they feel is appropriate and will be effective. This will also allow students to see what a great logo will look like. Students will also have access to view past pro!ects in which they can observe excellent work from previous years. B. Conic .igsa/ cti+it) 3ach learning team will need to learn about ellipses" hyperbolas" and parabolas. So each person in the learning team will be responsible for teaching the others about the given conic section. There will be one person from each team that will then participate in a large group for each of the conic sections. They will work cooperatively to learn about the topic" share ideas about presenting it" and then report back to the others in the learning team. 3very student will be given a self-assessment in order to guide their research" learning and the teaching of the topic. ,&ppendix &- cti+it) P(ases0 . Conic ,ro!& 'esearc("Collaboration B. Team Teac(ing C. Self-ssessment P(ase T/o0 Creating Students will be given time in their groups to create their logo. Students will be given a rubric to give them the expectations of the pro!ect. +earning teams will do the ma!ority of the work on the pro!ect during class time over the span of four days. $owever" some additional work will need to be completed outside of class. The instructor will be available to answer uestions throughout this process and will help facilitate the work of the learning teams. Teams will produce a portfolio that will follow the specifications in the rubric. P(ase T(ree0 Processing On the final day of the pro!ect each learning team will present their logo" and report to the class on their rationale during a 9 minute presentation of their pro!ect. 3ach team will provide each other with two areas of improvements" and two areas of strengths. 4or homework each team will be asked to write a one page reflection on their experiences and the effectiveness of the pro!ect and include any areas of improvement. The content that is covered in this pro!ect is periodically reviewed and assessed through cumulative test and ui88es. 0f efficiency in one area was not adeuately demonstrated in these additional follow-up assessments" further instructional activities will be implemented. $III. E+al!ation"ssessment
The pro!ect will be a 6** point test grade and will be graded based on the rubric provided. Students will complete a peer assessment at the midpoint of the pro!ect to evaluate their team. The teacher will meet with each team to discuss their progress. 0f a student is not working adeuately" the teacher will be able to discover this before the end of the pro!ect and could guide the team into working their issues out. Students will then complete the peer assessment at the end of the pro!ect to evaluate their final progress and collaborative effort. The instructor will compile the peer assessments scores from each group member and give the team members a daily grade out of =* points. Project '!bric 'ategory ;nsatisfactory Satisfactory 3xcellent /escription 0. 'ompany /escription >-= >*->= 6*-69 3xplanation of the company name and purpose 00. +ogo /esign >-= >*->= 6*-69 The design looks professional and serves to market the purpose. 000. /esign Write-up >-= >*->= 6*-69 &n explanation of the design" supported by any research" market findings" and rationale of the design. 0?. 'alculator (icture >-= >*->= 6*-69 The logo can be represented with a graphing calculator. ?. 3uations >-= >*->= 6*-69 &ll euations are presented in standard form and are accurately represented in the pro!ect ?0. %raphs >-= >*->= 6*-69 The graphs of the euations reflect an accurate representation of the euations. ?00. 'onic Sections >-= >*->= 6*-69 3ach 'onic Section is used twice in the logo. ?000. (resentation of (ro!ect >-= >*->= 6*-69 The logo is designed and explained in a oral presentation Peer ssessment 1 2 Strongly /isagree 3 2 /isagree 4 2 &gree 4 2 Strongly &gree 5 2 'ouldn2t agree more@ &ll members contributed eually to the pro!ect. > 6 ) 7 9 Our group worked well together. > 6 ) 7 9 /isagreements were settled uickly and politely. > 6 ) 7 9 Our group met deadlines and did not procrastinate. > 6 ) 7 9 0 felt encouraged by my group members to work on the pro!ect. > 6 ) 7 9 0 would like to work with this group again. > 6 ) 7 9 I6. Defense of Instr!ctional"Learning #odel0 (ro!ect-#ased +earning was the chosen learning model because 0 felt that it most appropriately addressed the problem of students being disengaged and failing to apply the concept in a real-life environment. #y using the (ro!ect-#ased +earning model students are allowed to work collaboratively to learn the concepts and apply them. The pro!ect gives them a purpose behind the content and should lead them to a greater understanding of the material. Students will be constantly engaged in the material" because of the pressure from teammates" and pro!ect deadlines. This motivation that (ro!ect-#ased +earning provides is one of the greatest assets of this learning model. There are also a variety of different strategies and learning models that could be used to attack this educational problem. & problem based learning approach would be the first alternate option that could be used in this situation. 0t would allow students to be engaged in a problem !ust and could have also allowed students to work together and given students a context to apply the mathematical concepts in. 0t shares many of the same attributes as (ro!ect- #ased +earning such as group collaboration" authentic assessments" and both models emphasi8e a student-centered and teacher facilitated approach. Other learning strategies could have also been used to support either of these two models. This problem could have been approached from a cooperative learning model" learning community strategy" or the Six '2s of motivation. 4or all of these strategies would help resolve at least one aspect of the problem. &ll three would give students more motivation" and would provide a better alternative to traditional teaching methods. 3ven though these other approaches could work toward solving the educational problem" 0 still feel that (ro!ect-#ased +earning is the best learning model for this problem. The (roblem #ased +earning model depends on creating a meaningful problem that can be solved through applying the content. 'reating a realistic problem that students would find intriguing and engaging would be difficult and if one of the group members were not buying into the problem it would cause a struggle in the group. The other supporting learning approaches of cooperative learning" Six '2s of Motivation" and learning communities would be effective" but they all lack one key aspect. These approaches all need a means of allowing students to apply the concepts to a real-life context. (ro!ect-#ased +earning combines the important aspects of all of these other models" and gives the learner the most optimal way of learning. ;ltimately" every problem that is present will be addressed through (ro!ect- #ased +earning. Students will be learning actively" applying the content in real- life situations" engaged in their work" and completing a meaningful pro!ect that will lead to a deeper mastery of the content. Therefore" in this situation (ro!ect- #ased +earning serves to solve this educational problem in the most effective way. &&endi% 7E%&ert 8 E%&ert ,ro!& . (arabolas 0. *bjecti+es. Aou are responsible for teaching your team about parabolas. 4ollowing your lesson" each person in the groups should be able to complete this self-assessment that includes definitions" example problems" and sketches. >. /efine the following terms. parabola directrix focus vertex 6. /raw a sketch of a parabola below. +abel the directrix" focus" and vertex ->* -B -C -7 -6 6 7 C B >* ->* -B -C -7 -6 6 7 C B >* ). What is the Standard 3uation of a (arabola< /escribe the variables that are used in the euation. What happens when p is positive versus when p is negative< 7. 3xamples. a- 4ind the standard 3uation of a parabola with vertex ,->"9- and focus ,- >")- b- 4ind the focus of the parabola 2 1 1 2 3 3 y x x = c- 4ind standard euation of a parabola with vertex at ,*"*- and focus ,-)"*- 9. %ive three uestions" with solutions" that would be appropriate on a ui8 or test. &&endi% 7E%&ert B8 E%&ert ,ro!& B. 3llipses 0. *bjecti+es. Aou are responsible for teaching your team about ellipses. 4ollowing your lesson" each person in the groups should be able to complete this self-assessment that includes definitions" example problems" and sketches. >. /efine the following terms. ellipse focus center ma!or axis minor axis vertex eccentricity 6. /raw a sketch of an ellipse. +abel the foci" and vertices" center" ma!or and minor axis. ->* -B -C -7 -6 6 7 C B >* ->* -B -C -7 -6 6 7 C B >* ->* -B -C -7 -6 6 7 C B >* ->* -B -C -7 -6 6 7 C B >* ). What is the Standard 3uation of an 3llipse< /escribe the variables that are used in the euation and how to find them. 7. 3xamples. a- 4ind the standard 3uation of an ellipse with foci at ,-6")- and ,-6"->- and ma!or axis of length B. b- Sketch the ellipse with euation 2 2 9 3 45 x y + = c- 4ind standard form of the ellipse with euation 2 2 9 5 36 30 36 0 x y x y + + + = . Then find the center" foci" and eccentricity of the ellipse. 9. %ive three uestions that would be appropriate on a ui8 or test. &&endi% 7E%&ert C8 E%&ert ,ro!& C. $yperbolas 0. *bjecti+es. Aou are responsible for teaching your team about hyperbolas. 4ollowing your lesson" each person in the groups should be able to complete this self-assessment that includes definitions" example problems" and sketches. &nswer the following uestions as you conduct your research. >. /efine the following terms. hyperbola focus branches center asymptote con!ugate axis 6. /raw a sketch of a hyperbola. +abel the foci" and vertices" center" transverse axis" and branches. ->* -B -C -7 -6 6 7 C B >* ->* -B -C -7 -6 6 7 C B >* ->* -B -C -7 -6 6 7 C B >* ->* -B -C -7 -6 6 7 C B >* ). What is the Standard 3uation of a $yperbola< /escribe the variables that are used in the euation and how to find them. 7. 3xamples. a- 4ind the standard 3uation of a hyperbola with foci at ,7"*- and ,7">*- and vertices at ,7">- and ,7"=- b- Sketch the hyperbola with euation 2 2 ( 1) ( 2) 1 4 1 x y + = and find its asymptotes c- 4ind standard form of the hyperbola with vertices ,*"6- and ,C"6- and asymptotes 2 2 , 4 3 3 y x y x = = 9. %ive three uestions that would be appropriate on a ui8 or test.