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styles in the known Universe. Although he prefers Boxing and wrestling he generally uses the following fighting
stunts in Combat:
Choke Hold: The victim must roll yellow or red Endurance FEAT to remain conscious. If fail, KO for 1-10 round's
Locking Block:
As defense maneuver: +1 CS to Strength for block & +1 color shift. Hold =
normal strength
As attack maneuver: +2CS to Strength for hold & -1CS to escape
Incapacitator: Normal damage and opponent rolls Endurance feat vs. Strength
+1CS or limb is useless for 24 hours.
Hook: +1CS damage and -1CS to opponents defense roll the holder may attack
with one hand.
Back Beaker: This maneuver has +1 Cs. to grab an opponent using both hands
and does +2 Cs. to grappling damage and on a successful yellow feat may break
the opponents spine, incapacitating them for 2-12 months.
Crushing Hug: +2CS damage and -2CS to escape roll.
Crushing Blow: +2 CS to Strength for purpose of breaking objects.
Deadly Elbow: Takes two attacks or only attack, Causes +2CS damage
Thunder Punch: Only action, Causes +2CS damage and requires a red endurance check or stunned for 1-10 rds.
Power Punch: Requires 2 attacks or only action, Causes +2CS damage and automatic slam
Flying Punch: +2CS damage and requires a 5' running start and is the only attack possible for the round (Can Break
Planets with a Red Feat (Can KO an opponent with a Yellow Feat for 1-10 Tuns).
Powers
Immortality: Like all Elders Champion has been barred from Death's realm. This Gives him
Class 5000 recovery from Fatal injuries, that even includes being eaten by Galactus.
Invulnerabilities: Class 1000 resistance vs Heat, Cold, Electricity, Radiation Toxins and
Diseases
True Invulnerability: Monstrous (75) invulnerability to all attacks.
Power Primordial: Unearthly (100) ability to take the power from remnants of the primordial
energies of the Big Bang that still permeate the universe.
The Power Primordial can be used to
produce a wide range of effects, including augmentation of physical attributes (strength,
durability, speed, etc.), molecular restructuring, creation of force fields, teleportation and
numerous other abilities.
Teleport himself and others: Unearthly (100) ability.
Raise his Strength, Endurance and Invulnerability +2CS for 1-10 turns. When he does, he
grows 10 Feet per +1 Class of strength.
Create Force Fields of UN (100) power and protection.
Life Support: UN (100) ability to survive in Space indefinitely.
Champion can perform power stunts as the other elders on a Red power FEAT including:
Equipment
Spacecraft: Speed Control Body Protection
Class 3000 Amazing Amazing Amazing
Talents
All Martial Arts, Wrestling, & Astro-Navigation.
Contacts
Other Elders of the Universe