Name Christen Oliveira NetID Coli112 Group Number: 365 Website Link: http://infosys110groupxxx.blogspot.co.nz/ Tutorial Details Tutor: Day: Time: Kit-Wah Friday Time Spent on Assignment: 25 hours Word Count: 1650
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2 SUNSCREEN - IT LOOKS GOOD ON YOU! INTRODUCTION 3. BUSINESS SECTION Various skin problems originate from the lack of sunscreen application. Our company aims to reduce the likelihood of skin cancer later in life by encouraging people and creating awareness via fun techniques like apps. By creating an game/app in which when a certain level is attained, using the QR code system and conveniently placed machines, sunscreen is dispensed when the code is scanned. Through modern technology we aim to decrease the problems regarding the negative effects of the sun. 3.1 Vision Through relevant technology and effective awareness, we are striving to reduce the risk of skin cancer in our youth in order to create a generation of healthy adults in our community. 3.2 Industry Analysis: SunCare Distribution Industry Industry: SunCare Distribution industry. Force: High/Low: Justification: Buyer power: High There are a variety of apps that remind you to apply sunscreen. Therefore consumers have a relatively extensive range to select from. In the Apple app store alone there are over 1,000,000 plus apps as at April 24 2014. (Ingraham 2013)
Supplier power: High Because we dont manufacture our own sunscreen we must obtain it from one of the many suppliers available. Many different sunscreen companies could be interested in
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3 supplying us with their brand of sunscreen to raise awareness, promote their company and increase sales. (Downes 2013)
Threat of new entrants: High The threat of new entrants is relatively high as various apps exist that can be created and associated with existing sunscreen supplying companies. There are low barriers to entry into the market as developing apps requires a seemingly low capital investment. Threat of substitutes: Low There arent many substitute apps allowing dispensible sunscreen, the game, whether in app or machine form is fairly innovative and creates convenience for consumers with easy access of sunscreen hence regardless of substitute products we have a competitive advantage (with the QR code and gaming machine system) over our potential substitutes. Rivalry among existing competitors: High Due to the availability of many different apps, especially in summer the demand for knowing the temperature and any weather related appps increases rivalry among competitors (relatively high) as firms compete for competitive advantages such as ours. Overall attractiveness of the industry: The overall attractiveness of the industry is relatively low significantly due to the high buyer power and supplier power. With high threat of new entrants, and rivalry among existing competitors also existing, the industry itself appears not very appealing. However, there is currently no major substitute for a convenient way to
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4 obtain sunscreen and create awareness, our app is likely to still be successful in the current market. 3.3 Customers and Thei r Needs Our customers range from young to old. The technology involved, such as the use of the app targets the younger generation, potentially affected later in life. The other option (gaming machine) can be used by almost anyone. Using the app and the gaming machines raise awareness on protecting your skin, by redeeming sunscreen our customers needs are met. The app is paid and downloaded from the app store and the gaming machines are placed at public places such as parks and beaches both serving consumers with convenience. This also eliminates one of the reasons people dont apply sunscreen such as they forgot or cant afford it. 3.4 The Product and Service The app/gaming machine enables people to access sunscreen, increasing sunscreen application in general and reducing the risk of skin problems. A quick purchase of the app, consumers can then play the game similar to the one that can be played using the machines. The gaming machine will be operated by a coin donation however it can be any coin. Each level earned in the game will accumulate the amount of times they can receive dispensed sunscreen. Sunscreen dispenses from the gaming machine when the QR code on the machine is scanned using the camera from the phone, the machine is capable of accessing the games information such as the levels they have earned and will sensibly dispense sunscreen depending on the hands-free sensor. People without access to smartphones can still play the game on the physical machine. 3.5 Suppliers and Partners The suppliers required potentially include app developers and app distribution stores such as Moa Creative or Smudge Apps both located in NZ. Once the app is developed, co- ordination with the Cancer Association will be necessary. Next step is to make our app available on app stores for Smartphone users. Potential partnership with the NZ Cancer Society could be vital as we require appropriate SPF sunscreen that will be dispensed from
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5 our machines as well as creating awareness. Gaming machine suppliers such as IGT, based in NZ, would meet our gaming machine needs as they provide trained technicians after the sale has occurred. Another potential supplier could be Sydney based, Konami Australia PTY ltd who provide innovative reliable gaming equipment which is very important when considering the multiple locations that we would have available. (Southern Trust) 3.6 Strategy: The cost strategy is broad market low cost as the objective is not to earn high profits (Chaffey 2013) but to create awareness to help reduce the risk of skin cancer. Customers complete a one-off purchase for the app from relevant app stores and the gaming machines are played by inserting any type of coin. This appeals to cost concious or under-privileged people who may find buying sunscreen in bottles expensive. Our downloadable app also targets those with smartphones but doesnt limit our customer base as anyone can attain access to the physical gaming machines. By using the broad market strategy we encompass an extensive consumer base. 3.7 Value Chain Activity: The most important value chain activity for this business is potentially Technology Development as the app is providing a gaming service, it is imperative to constantly update the game with the multiple levels involved. Installing/updating the QR code system to constantly make it more efficent for consumers is very important. To achieve our vision, our app/gaming machine must persistently function at a high standard. The updates involved will make our technology relevant and is a source of value creation for our company as we do not focus on high profit, minimizing our technology related costs therefore is also vital to maximise any profits. (Manktelow) 3.8 Business Processes 3.8.1. APPLI CATI ON DESI GN PROCESS: This process is vital for our company as it is the prototype for the machine game. When designing the app our target population is taken into consideration, the app is directed towards young people as prevention can help decrease the occurrence of skin cancer cases.
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6 Consequently, to meet their needs, the app would have to be fun and and enjoyable for them to desire to play and subsequently collect sunscreen. Start End Beginning Concept Design Complete Detailed Functional design Does the design meet the target customers requirement? YES Initiate the actual App creation. Quality Assurance System Test App for functionality, efficiency and fun Research & Development System Is the game fully functional and are the graphics sufficient? NO Release app to Android and Apple stores YES NO
3.8.2. CUSTOMER FEEDBACK PROCESS: This process is inevitable for the app/machine as technology advances rapidly and we require our customers to be satisfied with the app ensuring loyalty to this app. Customer feedback/ratings are essential for the company to improve the current product and resolve
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7 any bugs or aspects of the product that could be further developed, value creation and having a competitive advantage.
Start End Reflect on Customer Feedback using Relevant Survey Questions Research and Collect New Innovative Ideas Change errors and develop app to better quality Release Updated App including new features Is evaluated overall customer response good? Release Final Product Yes No Data Warehouse Customer Service System
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8 3.9 Functionalities 3.9.1. APPLI CATI ON DESI GN PROCESS Create detailed and functional finalised design Test app for functionality, fun and efficiency 3.9.2. CUSTOMER FEEDBACK PROCESS Accumulate research on potential improvement ideas Alter the errors and release updated version 3.10 Systems
3.10. 1. SYSTEM Quality Assurance System App designing process system, ensures the complete detailed functional design is of reasonably high quality and can be carried out efficiently to the next step which is intiating the actual creation of the app. 3.10. 2. SYSTEM Research and Development System After app creation this system is vital to the end product as it ensures that the app is functioning and research such as children to test for fun means they are enjoying the graphics and the game/app is a success (as part of the app design process). 3.10. 3. SYSTEM Customer Service System This system is used to file through the relevant feedback during the customer feedback process and scrutinize the information provided as well as gathering the ratings and providing a general report on how the app is doing, paying special attention to areas of required development.
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9 3.11. Summary Table: Value Chain to Systems
Value Chain Activity Processes Functionalities Specific Information System(s) Broad Information System(s)
Technology Development 1. Application Design Process 1) Create detailed and functional finalised design 2) Test app for functionality, fun and efficiency. 1. Quality Assurance System 2. Research and Development System Transaction Processing System 2. Customer Feedback Process 1) Accumulate research on potential improvement ideas 2) Alter the errors and release updated version
1. Customer Service System Customer Relations System
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10 CONCLUSION This gaming app would address the current and on going issue of the lack of individuals applying sunscreen. Effective awareness is raised and the risk of later-day cancers can be reduced using the fun app and gaming machine. Customer satisfaction should increase and the youth are made aware of the importance of protecting your skin now so that theyll be healthy adults. REFERENCES
1. Ingraham, Nathan (2013). Apple announces 1 million apps in the App Store, more than 1 billion songs played on iTunes radio. Retrieved from: http://www.theverge.com/2013/10/22/4866302/apple-announces-1-million-apps- in-the-app-store
2. Downes, Siobhan (2013). Cheaper sunscreens work better, Retrieved from: http://www.stuff.co.nz/life-style/wellbeing/9486636/Cheaper-sunscreens-work- better 3. The Southern Trust,Retrived from: http://www.southerntrust.org.nz/index.php?Our- Gaming-Machine-Suppliers 4. Manktelow, James Retrieved From: http://www.mindtools.com/pages/article/newSTR_66.html 5. Chaffey, Dve (2013) Retrived from: http://www.mindtools.com/pages/article/newSTR_66.html