nd edition. Vehicle Location (d6 Roll) Arm 1 The arm is hit & partially paralysed. Any ranged weapons incorporated into the arm may still be used, but the arm cannot be used to fight in hand-to-hand combat. Reduce the model's Attack characteristic by 1 point. 2 Any weapons mounted on the arm are ammed or partially damaged & can only be used if you first roll a !" on a d#. 3 - 5 The arm is torn off. Any weapons mounted on it are destroyed, & the model's Attack characteristic is reduced by 1 point. 6 The arm is destroyed and any weapon on it e$plodes% The e$plosion causes a flashback resulting in a secondary e$plosion. Roll on the damage table representing the &ehicle's main body, hull or engine. Body or Head (Dreadnought !raithlord) 1 The &ehicle's controls are damaged making it difficult to control. The &ehicle may only mo&e or attack if you first roll a ! or more on a d#. 't may still shoot normally. 2 The controlling entity is badly damaged. All the &ehicle's characteristics are hal&ed for the rest of the game. 3 - " The engine bursts into flames & the &ehicle is immobilised, though it may still shoot normally. Roll a d# at the beginning of each player's turn. (n a 1 or ) the &ehicle e$plodes. Any models within *+ suffer d# ,1- hits with a -* sa&e. 5 The entity controlling the &ehicle is destroyed. The &ehicle staggers d*+ in a random direction , colliding with anything mo&ed into, & then collapses to the ground. 6 The &ehicle's ammunition e$plodes% The &ehicle is destroyed & any models within *+ suffer d# ,1- hits with a -* sa&e. Bi#e or !ar$i#e 1 The &ehicle's mounted weapon, .the weapon fired by the pilot/ is destroyed & may no longer be used. 'f it has no such weapon then the &ehicle itself is damaged. 0rom now on the &ehicle's ma$imum speed is reduced to its slow rate only. 2 The &ehicle's mounted hea&y weapon, .the weapon fired by the gunner/ is destroyed and may no longer be used. 'f it has no such weapon then the &ehicle itself is damaged. 0rom now on the &ehicle's ma$imum speed is reduced to its slow rate only. 3 The controls are damaged making it difficult to control. Roll a d# at the start of each of the &ehicle's mo&ement phases. (n a !,1 or # the rider is able to keep control and the &ehicle mo&es normally. (n a 1,) or * the &ehicle mo&es out of control for that turn. " The &ehicle's wheel is blown off and it flips o&er, killing the rider. The wreck comes crashing to the ground d#+ away in a random direction. Anything under it when it lands takes d* ,# hits with a -) sa&ing throw modifier. 5 The engine e$plodes, killing the rider. The wreck hurtles out of control ne$t turn before coming to a permanent halt. 6 The &ehicle's fuel catches fire, killing the rider. The flaming wreck hurtles out of control ne$t turn then e$plodes, causing d* ,2 hits with a -* sa&ing throw modifier on all models within *+. %re& or %oc#'it 1 - 6 Roll to see if the crewman is damaged using the normal shooting rules. 'f the dri&er3pilot is killed the &ehicle will mo&e out of control for the remainder of the game unless another crew member takes o&er, or until it hits terrain it cannot cross, collides with another &ehicle or building, or lea&es the table. 'f a gunner is killed then his weapon may no longer be fired unless another crewman takes o&er. (ngine 1 The &ehicle's controls are damaged making it difficult to control. The &ehicle may only mo&e or attack if you first roll a ! or more on a d#. 't may still shoot normally. 2 - 3 The cooling system for the engine is damaged and the &ehicle starts to o&erheat. Roll a d# at the beginning of each player's turn. (n a roll of 1 or ) the &ehicle e$plodes. Any models within *+ suffer d# ,1- hits with a -* sa&ing throw modifier. " - 6 The engine e$plodes, destroying the &ehicle & causing d* ,2 hits with a -* sa&ing throw modifier on all models within *+. Leg 1 The leg holds, but the force of the blow slows it down. The &ehicle may not mo&e in it's ne$t turn. 2 The &ehicle is knocked sprawling. 't staggers d*+ in a random direction, colliding with anything it mo&es into. 3 - " The leg is seriously damaged. The &ehicle may now only limp 1d*+ per turn. 5 - 6 The leg is blown off and the &ehicle crashes to the ground. 't may not mo&e or attack for the rest of the game, and is effecti&ely destroyed. Hull 1 Any hull mounted weapon is destroyed and may not be fired for the rest of the game. 'f there are no weapons mounted on the hull, count this result as )-* instead. 2 - 3 A large e$plosion tears through the crew compartment. Roll a 4# for each crew member5 (n a roll of !" they killed. " The &ehicle's engine e$plodes, killing the crew. The &ehicle is spun around to face in a random direction by the force of the blast and then comes to a permanent halt. 5 A spark ignites the fuel tank and it bursts into flames, killing all of the crew. The flaming wreck mo&es out of control ne$t turn and then e$plodes. Anything within *+ of the point where it ends up is caught in the e$plosion, suffering 4# ,1- hits with a -* sa&e modifier. 6 The &ehicle's ammunition or fuel tank e$plodes, destroying it and all models on board. Any models within *+ 4# ,1- hits with a -* sa&e modifier. )#immer Body (Land )'eeder *et$i#e Vy'er Val#yrie) 1 The &ehicle's mounted weapon, .the weapon fired by the pilot/ is destroyed and may no longer be used. 'f it has no such weapon then the &ehicle itself is damaged. 0rom now on the &ehicle's ma$imum speed is reduced to its slow rate only. 2 The &ehicle's mounted hea&y weapon, .the weapon fired by the gunner/ is destroyed and may no longer be used. 'f it has no such weapon then the &ehicle itself is damaged. 0rom now on the &ehicle's ma$imum speed is reduced to its slow rate only. 3 The controls are damaged making it difficult to control. Roll a d# at the start of each of the &ehicle's mo&ement phases. (n a !,1 or # the rider is able to keep control and the &ehicle mo&es normally. (n a 1,) or * the &ehicle mo&es out of control for that turn. " The engine cuts out and it crashes to the ground )d#+ away in a random direction. Anything under it when it lands takes d* ,# hits with a -) sa&ing throw modifier. The crew are able to leap to the ground before it crashes, but will suffer damage if the &ehicle was mo&ing at more than 1-+ in its pre&ious mo&e. 5 The &ehicle's engine blows up, killing the crew. The wreck plummets to the ground )d#+ away in a random direction. Anything under it when it lands takes d* ,# hits with a -) sa&ing throw modifier 6 The &ehicle's fuel e$plodes, killing the crew. The wreck plummets to the ground )d#+ away in a random direction. 6hen it hits the ground its ammunition e$plodes, causing d* ,2 hits with a -* sa&ing throw modifier on all models within *+. +rac# or !heel 1 The track is damaged, but keeps running. The &ehicle may only mo&e at slow speed for the rest of the game. 2 - 5 The track is blown off. The &ehicle mo&es out of control ne$t turn and then comes to a permanent halt. 6 The track is blown off and the resulting damage smashes the &ehicle's dri&e shaft causing it to flip o&er. The wreck comes to rest 4#+ away in a random direction, and any model it lands on takes 4# ,7 hits with a -) sa&e modifier. Roll a 4# for each model on board, they are killed on a !,1 or #. ,ur&i&ing models may dismount using the normal rules. +urret 1 The weapon mounted in the turret is damaged and may only be fired if you first roll a ! or more on a d#. 2 The turret is ammed and may no longer rotate. Any weapon mounted in it may only fire in a straight line at targets that are directly in front of it. 3 The turret gunner is killed. 8nless manned by another crew member any turret weapons may no longer be fired. " - 6 The ammunition stored in the turret e$plodes and the &ehicle is destroyed. All the crew and passengers are killed and the turret is blown off, flying )d#+ in a random direction before it crashes to the ground. Anything under the spot where it lands takes d# ,9 hits with a -# sa&ing throw modifier. !ea'on or )'on,on 1 The weapon is damaged and may only be fired if you first roll a ! or more on a d#. 2 - 5 The weapon is destroyed, and may not be fired for the rest of the game. 6 The weapon is destroyed as abo&e, but the e$plosion causes a flashback resulting in a secondary e$plosion. Roll on the damage table representing the &ehicle's main body, hull or engine. !ing or +ail 1 The wing is clipped, making mo&ement difficult. The &ehicle may only tra&el at slow speed from now on. 2 - 3 The &ehicle's tail is damaged making it difficult to control. Roll a 4# at the start of each mo&ement phase. (n a roll of ! - # the &ehicle mo&es normally. (n a roll of 1 - * it mo&es out of control for that turn. " The tail is badly damaged. The &ehicle makes an emergency crash landing )4#: away in a random direction. Anything under it when it lands takes 4* ,# hits with a -) sa&e. The crew can leap to the ground before it crashes, but if the &ehicle mo&ed o&er 1-: in its last turn they suffer damage as normal. 5 - 6 The &ehicle's wing is blown off. The wreck plummets to the ground )4#: away in a random direction. 6hen it hits the ground it's ammunition e$plodes, causing 4* strength 2 hits with a -* sa&e to all models within *:.