You are on page 1of 32

1

Joevert V. Bentulan
EDTECH Instructor
Module 1

Theories of Educational Technology
Annotated Bibliography

Adams, P. (2006). Exploring social constructivism: theories and practicalities. Education, 34(3), 3-13.
Adams explores the learning theory of social constructivism and its related pedagogy with a focus on
learning and not performance. It identifies common principles and processes within the constructivist
perspective which will help in my contributions to the paper by being able to relate the different theories and
their pedagogies by making connections to the bigger picture.

Agostino, A. (1999). The relevance of media as artifact: Technology situated in context. Journal of
Educational Technology and Society, 2(4). Retrieved March 8th, 2009 from
http://www.ifets.info/journals/2_4/agostino.html
The author looks at the debate as to whether or not media influences learning. He uses the research of
R.E. Clark to support the side that media is just a delivery means and that it is the method which influences
learning not the media. This is hard to accept for people that believe various media should be integrated
into the learning environment to help make it more authentic. He then takes a brief look at situated
cognition and suggests (supported with quotes) propositions of John Dewey, Vygotsky and Gibson helped
to create an infrastructure for this theory. He convincingly suggests that the research of media has been
approached in an incorrect fashion and if we are to discover the true relevance of media, we need to
research it based on its role as an embedded artifact of a community of practice. In order for this to occur
there must be a paradigm shift away from traditional approaches to research towards a broader method.
This article also supports the idea of media playing and integral part of a learning environment that has
interaction, social as well as with artifacts, to create understanding, much like the others in this
bibliography. This article was well written and makes a great argument against the methods used to support
the idea that media does not influence learning.

Al-Bataineh, A., Anderson, S., Toledo, C. & Wellinski, S. (2008). A study of technology integration in the
classroom. International Journal of Instructional Media, 35(4), 381-387.
Al-Bataineh describes a lot of pros and cons of integrating technology into the classroom. He and his
partners conducted a study on implementation and integration into the classroom. They found that email
and electronic grade books was the highest use of technology, and the lowest was using technology as an
instructional device. This survey shows how hard it is to integrate technology into the classroom when you
have teachers that are trained or interested in doing so.

Alansari, E. M. (2006). Implementation of cooperative learning in the center for community service and
continuing education at Kuwait University. Australian Journal of Adult Learning, 46(2), 265-282.
Alansaris article discusses the benefits and achievements obtained by students in cooperative learning
groups as opposed to those who were not. The article is based on adult learners, but nonetheless they are
students in a school setting. The information in this article will be beneficial in proofing the benefits of social
learning across a broad spectrum of many ages. It will also provide strong evidence for how social learning
increases achievement. The source is credible, with multiple references listed. The article is also peer-
reviewed.

Alexander, B. (2004). Emergent pedagogical and campus issues in the mobile environment. Educause
Center for Applied Research Research Bulletin. 2004(16). Retrieved March 14, 2009 from
http://net.educause.edu/ir/library/pdf/ERB0416.pdf
The focus of this article is how several campuses are handling the new opportunities and challenges that
mobile technology has brought to the inside and outside of the classroom. It recognizes the difficulty that
this technology is having on the pedagogical practices in academics. The article looks at several examples
and comes to the conclusion that pedagogies are changing in regards to mobile technology, much like they
did with other technologies. It also states that to some extent this technology will drive social practices and
thus breakthroughs and changes to education. The article provided real world information that can be easily
related to many situations. This article will be useful for readers search proven methods of pedagogical
changes. Many examples are provided from campuses and directly related to the outcome of these
changes. The article provides information for thought and reflection that will help establish new and
innovative practices.
2
Joevert V. Bentulan
EDTECH Instructor
Allen, K. (2005). Online learning: Constructivism and conversation as an approach to learning. Innovations
in Education and Teaching International, 42(3), 247-256.
Ken Allen, researcher at Anglia Polytechnic University, UK, has been in the education field for thirty years in
England. The last nine years, Allen has been researching learning and technology with a focus on adult
learners which led to his current research of creating an online research-based degree course for
undergraduate students. He looks at the benefits of using the software program Talk 2 Learn in building
learning communities which fosters a constructivist approach to teaching.

Alonso, F., et. al. (2005). An instructional model for web-based e-learning education with a blended learning
process approach. British Journal of Educational Technology, 36(2), 217-35.
This article discusses instructional design as it relates to web-based learning. The authors outline a web-
based instructional design strategy. This design is based in the constructivist theory. They refer to this as
the e-learning instructional model. Perhaps adapting instructional design to web-based learning is needed.
The authors seems to have a good idea here with this design; it seems to still stick with some of the same
basic ideas from the constructivist ideals.

Ally, M. (2004). Foundation of educational theory for online learning. In T. Anderson & F. Elloumi (Eds.),
Theory and practice of online learning (pp. 3-31). Athabasca, Alberta, Canada: Athabasca University.
Retrieved March 15, 2009 from http://cde.athabascau.ca/online_book/pdf/TPOL_book.pdf
In this article, Mohammed Ally gives an overview of educational theories as they apply to online learning.
Ally emphasizes that no single learning theory can be followed, but several theories must be combined to
develop online learning courses and materials. Ally specifically mentions including strategies from
traditional schools of learning such as behaviorism (for the facts), cognitivism (for the processes and
principles), and constructivism (high level thinking). Allys analysis of the combination of learning theories
reflects the multi-dimensional nature of education, most especially online education.

Altun, S., et. al. (2007). Teacher and student beliefs on constructivist instructional design: a case study.
Educational Sciences: Theory and Practice. 7(1), 30-39.
This article was a case study on constructivist instructional design and its effects in a classroom. The data
collected also includes students feelings toward this idea. It is a good article because it discusses a
specific instance in which constructivist theories are applied to instructional design and how that design
affected students learning as well as how it affected the teachers instruction.
Angeli, C., & Valanides, N. (2009). Epistemological and methodological issues for the conceptualization,
development, and assessment of ICT-TPCK: Advances in technological pedagogical content knowledge
(TPCK). Computers & Education, 52, 154-168.

Angeli and Valanides address the issue of combining pedagogical content knowledge (PCK) and
technological pedagogical content knowledge (TPCK) into ICT-TPCK which stands for Information and
Communications Technologies Technological Pedagogical Content Knowledge. The authors address the
issue of PCK not relating to technology, but TPCK not showing the whole picture of how pedagogy and
content relate to technology. The parts of the article I found very interesting to my current topic for the final
paper referred to the authors writing in referent to why ICT-TPCK is needed. Angeli and Valanides refer to
the need for a research basis for integrating technology into the K-12 classroom. The research the authors
perform is with pre-service teachers which relates to my topic.
In this article Charoula Angeli and Nicos Valanides explore the issues surrounding the changing field of pre-
service teacher education and the relevance of technology integration in the content areas. They take on a
transformative view of education theory. This can also apply to technology integration as it relates to
distance education in the context of online learning as online learning can include nearly any content area.
Anson, C. M., & Miller-Cochran, S. K. (2009). Contrails of learning: Using new technologies for vertical
knowledge-building. Computers and Composition, 26(1), 38-48.

Anson and Miller-Cochran explore a constructivist learning environment in graduate education which they
argue was created by emerging technologies. The emerging technologies help the students build upon
already existing knowledge and link information through the creation of a wiki. This may provide insight into
the effect of emerging technologies on the constructivist learning theories and pedagogies.
Balioan, N., Hoeksema, K., Hoppe, U., & Milrad, M. (2006). Education for the 21st century- impact of ICT
and digital resources. In D. Kumar & Turner J. (Eds.), IFIP 19th World Computer Congress: Vol. 210. (pp.
7-16). Boston: Springer.

3
Joevert V. Bentulan
EDTECH Instructor
Dr. Hoppe, Dr. Milard and Kay Hoeksema are with the University of Duisburg-Essen, Germany and Dr.
Baloian is with Universidad de Chile. These researchers belong to the project called Collaborative Learning
and Distributed Experimentation (COLDEX) and this paper highlights challenge-based learning. The
authors provide an accounting of learning pedagogy that influences the challenge-based learning (CBL)
method. The projects that are highlighted in this paper are CoVis, Collaborative Visualization and DExT,
Digital Experimentation Toolkits. In additional, they include an educational scenario to support CBL
activities to promote global learning within the sciences. Connections to learning theories and other learning
methods help support COLDEXs development of CBL methods.

Bandura, A. (2009). Social cognitive theory of mass communication. In J. Bryant & M. Oliver (Eds.), Media
effects (3rd ed., pp. 94-124). New York: Routledge.
Banduras article describes the increasing role of the media and the effects of modeling. He discusses the
challenges people would face without social interactions or learning from modeling. He breaks down his
theory into the capabilities present and provides a diagram to display his modeling theory. Bandura is a
very credible source, having studied social cognition and written many books and article on this theory. This
article links social cognitions with the roles of media and mass communication. It provides a focus towards
the effects of technology on social cognition.

Bandura, A. (2001). Social cognitive theory: An agentic perspective. Annual Reviews of Psychology, 52, 1-
26. Retrieved Mar. 16, 2009, from http://www.des.emory.edu/mfp/Bandura2001ARPr.pdf
Banduras article discusses the conscious mind and the agnatic factors that influence it. These factors
include self-regulatory capabilities and belief systems. He discusses what it means to be human (human
agency). These include intentionality, forethought, self-reactiveness, and self-reflectiveness. He also
describes the three modes of human agency: personal, proxy, and collective. With a number of references
and Banduras expertise in Psychology, I have found this article to be credible. Banduras paper provides
an understanding of where cognitions derive from.
Bandura, A. (1989). Social cognitive theory. In R. Vasta (Ed.), Annals of child development, Vol. 6. Six
theories of child development (pp. 1-60). Greenwich, CT: JAI Press. Retrieved Mar. 9, 2009 from
http://www.des.emory.edu/mfp/Bandura1989ACD.pdf
Banduras paper explains the impact of social influences through modeling, instruction and social
persuasion. The social influences are due to the environment and behaviors of people. These influences do
not shape people rather it is a reciprocating interaction between all influences. No matter how people think
or people grow, Bandura makes a strong point that they do it socially. This source is very credible, with
multiple references and a credible Albert Bandura writing on his research of social cognition. This paper
provides great focus on how people are thinking and behaviors are greatly impacted socially.

Barron, B. J. S., Schwartz, D. L., Vye, N. J., Moore, A., Petrosino, A., Zech L., et al. (1998). Doing with
understanding: Lessons from research on problem- and project-based learning. The Journal of the Learning
Sciences, 7 (3/4), 271-311.
Constructivism provides a platform for project-based learning, which can be one example of how
educational technology is integrated into curricula today. This entry provides a discussion of actual
examples of project-based learning in secondary classrooms and outlines the benefits of using such
projects. This entry provides a specific example of constructivist theory in use in the classroom and thus
provides more thorough information for analysis. The authors were provided with grants to conduct their
research as part of the Cognition and Technology Group at Vanderbilt.

Bearman, M., Cesnik, B. and Liddell, M. (2001). Random comparison of virtual patient models in the
context of teaching clinical communication skills. Medical Education, 35, 824-832.
This study compares the effects of two types of virtual patient models on communication skills in medical
students. The problem-solving model is presented in the case study format and is based in exploratory or
problem-based pedagogy. The narrative format is based on reflective learning through experience.
Communication skills were assessed via evaluation of an interview with a simulated patient subsequent to
completion of a randomly assigned tutorial. The authors conclude that further investigation is required, but
the narrative design appears to have greater value in teaching communication skills. This article directly
supports my research focus by offering a model other than the case-based approach more typically used in
health care education. It contains credible information regarding these two types of virtual patient models,
but I have concerns in two areas. First, the statistical analysis doesnt appear to fully support the
conclusions of the authors. Second, teaching and evaluating communication skills is complex and these
skills are unlikely to be significantly improved after only one virtual patient encounter.
4
Joevert V. Bentulan
EDTECH Instructor
Beatham, M. (2008, September). Tools of inquiry: Separating tool and task to promote true learning.
Journal of Educational Technology Systems, 37(1), 61-70.
The author, Mark Beatham, Ed.D, of this article is an associate professor and an epistemologist, maintains
a faculty position as Teacher Education Unit Program Leader, Combined B.A./M.S.T. Adolescence
Programs at Plattsburgh State University of New York. This article aids in developing an understanding of
what and how teachers teach. Beatham believes that teachers mistake tools used to teach a topic as the
topic itself. His analysis of three math lessons clearly show teachers use calculations to solve problems and
believe this to be math. On the contrary, the calculations are the tools used to understand math. He further
concludes if teachers make clear that educational technologies aid in inquiry of the subject, students would
experience less confusion about learning.

Beldarrain, Y. (2006). Distance education trends: Integrating new technologies to foster student interaction
and collaboration. Distance Education, 27(2), 139-153.
Social software, here defined as Web 2.0 technologies such as blogs, wikis, and podcasts, have the
potential to promote interaction in online learning thereby enhancing the learning environment. In this
paper, Beldarrain explores examples of current uses of social software in distance education. While the
paper is not designed to be a comprehensive use study of social software, it does offer a look at how each
of these tools could be applied in the classroom. One of the affordances of these new technologies is
student social interaction and collaborative knowledge construction. However, along with this affordance
comes the need to adjust teaching methodologies to support technology mediated student knowledge
creation and increased student interaction. The author refers to this adjusted methodology as the new
models of teaching. Unfortunately, a framework for this new model is never defined in this paper and no
specific citations are given for the model in question. This paper was a good overview and discussion of
Web2.0 in the distance classroom discussing both the technology and the impact of that technology on
current theories of instruction. The theories of anchored instruction, situated cognition, engagement theory,
and contribution-oriented pedagogy are discussed explicitly. The one area that I felt the author could have
spent a bit more time investigating was affect and how that is related to enhanced interaction and
engagement. Beldarrains incorporation of learning theories into this paper reaffirmed my feeling that Web
2.0 technologies are having an impact on the way that current educational theories are applied to the
classroom. I found this paper to be a good look at current EdTech trends, and I think it will be useful in my
research.

Bell, P., & Winn, W. (2000). Distributed cognitions, by nature and by design. In Jonassen, D.H. & Land,
S.M. (Eds.), Theoretical foundations of learning environments (pp. 123-145). Mahwah, New Jersey:
Lawrence Erlbarum Associates, Publishers.
The authors use a vignette of a chemistry lab--where the students are participating in a learning
environment that makes use of various technologies, artifacts, and media as well as social interaction-- to
help examine the nature of Distributed Cognition. This method provides a look at the theory in action and
each participant (student, artifact, technology) is shown to play an important role in the learning process.
You can see cognitive theories such as schema development happening as the students are actively
involved in the learning process. In a second example used by the authors, a class is using an integrated
technology tool known as SenseMaker. This tool and the methods used, produces a high amount of social
interaction amongst the learners in this environment. The argument maps created by the students using
SenseMaker show a distribution of different perspectives and help to create an environment where
constructivist idea of construction of knowledge is strongly present. The authors do a good job at
introducing the idea that the sharing of information amongst other learners, artifacts (which help to scaffold)
and the group, help to make the learning more authentic. The ideas presented in this article are similar to
the other articles as they are all supporting the idea of a learning environment based on activity and
interaction.
Benson, A., Lawler, C., & Whitworth, A. (2008). Rules, roles and tools: activity theory and the comparative
study of e-learning. British Journal of Educational Technology, 39(3), 456-457. doi:10.111/j.1467-
8535.2008.00838.x
The flexibility of Activity Theory within the realm of online learning is the basis of this research. Two online
programs are compared, one in the United States and one in the UK, both using Moodle as their chosen
online classroom platform. The authors contrast the unique ways each online program uses Moodle while
incorporating Activity Theory. By comparing two unique online Masters programs using the same online
classroom platform, the authors are able to provide some evidence that Activity Theory provides enough
flexibility to successfully support diverse online learning situations.

5
Joevert V. Bentulan
EDTECH Instructor
Berger, A. A. (1999). Signs in contemporary culture: An introduction to semiotics. Salem, Wisconsin:
Sheffield Publishing Company.
Bergers Introduction to Semiotics provides background information to define visual literacy including
metonymy, forms of signs, problems, identities and latent meanings. I have read this book to further my
understanding of images and what they represent so that I may make connections between the images,
what it represents, and how that relationship applies to learning.
Bergin, et. al. (2003). Interactive simulated patient- experiences with collaborative e-learning in medicine.
Journal of Educational Computing Research, 29(3), 387-400.
The interactive simulated patient (ISP) is used to improve clinical problem solving skills in medical students
and is designed to stimulate student centered learning. The ISP has been utilized and evaluated at three
international universities and multiple articles have been published regarding this tool. This particular study
looked at how the ISP could be used to engage and motivate students and promote collaborative learning.
Results found that students thought that the virtual cases were a better way to learn clinical problem solving
and were more realistic, fun and interesting than paper-based cases. Students commented that it was a
valuable experience to play doctor but that this should not be substituted for a opportunity to work with
real patients later in the educational process. They also commented that learning with the ISP was more
effective when collaboration occurred between pairs of students rather than with larger groups or
individually. The details provided in this article provide a fascinating look into how online medical
simulations can be developed and definitely support my research focus. The authors represent three well-
respected international medical schools-- Karolinska Institutet, Uppsala University, and Stanford University.
The list of references is surprisingly short for a peer-reviewed article and more than 1/4 of the articles
referenced were published by the primary author.

Bergin, R.A. and Fors, U.G.H. (2003). Interactive simulated patient- an advanced tool for student-activated
learning in medicine and health. Computers and Education, 40, 361-376.
In health care education it can be difficult to provide students with real-life patient encounters. Bergin and
Fors (2003) describe the development of an Interactive Simulated Patient (ISP) designed to support
student-centered, collaborative, and problem-based learning in medical, dental, nursing, and other allied
health profession programs. Field tests found a positive student response to the ISP with 80% rating the
simulation as realistic. This article is credible and the authors have published multiple studies in peer-
reviewed journals regarding the ISP. The ISP has been in development for well over a decade and many of
the references cited reflect the long-term nature of this process. This information is directly applicable to my
research focus and contains valuable details regarding the development of simulations for health care
education and the underlying pedagogy.

Bodomo, A. (2006). Interactivity in web-based learning. International Journal of Web-Based Learning and
Teaching Technologies, 1(2), 18-30. Retrieved March 9, 2009, from PsycINFO database
The author of this article investigates first what is meant by interactivity in online courses. There are
multiple interactions in an online environment including student interaction with the course media,
resources, experts, and electronic exchange. These interactions are critical to the success of the course
and all must include interactivity to be successful.
As with other articles, this author stresses the importance of interaction between the class members in the
online environment. The teachers role should be one of fostering online dialogue without overpowering the
conversation.

Boeree, G. (1999). Social psychology basics. Shippensburg, PA: Shippensburg University. Retrieved Mar.
9, 2009, from http://webspace.ship.edu/cgboer/socpsy.html
Dr. Boerees article is on the social aspects of learning, such as environment, observation, and imitation.
He discusses how behaviors are learned through social communications and interactions. His article lacks
in connecting social learning with education, but it clearly explains the different types of social learning. Dr.
Boeree is a psychology professor at Shippensburg University and is well qualified to write on this topic;
however, his paper is limited in references. His paper was clear to read and easy to follow, which allowed
me to gain focus on the different types of social learning.

Borsheim, Carlin, Merritt, Kelly, & Reed, Dawn (2008). Beyond technology for technology's sake:
Advancing multiliteracies in the twenty-first century. Clearing House: A Journal of Educational Strategies,
82(2), 87-90.
Borsheim, Merritt, and Reed review multiliteracies. They consider multiliteracies to be as people interact
and use text and how technology has impacted the nature of text. This model is based off of the
6
Joevert V. Bentulan
EDTECH Instructor
constructivist model of learning. With integrating technology into the curriculum it is most important that we
still reach every child and not generalize that every student has the same experience with technology.
Classroom curriculum and technology has to be something that is taken very seriously as it is implemented
to all students.

Bostock, S. J. (1998, July). Constructivism in mass higher education: A case study. British Journal of
Educational Technology, 29(3), 225-240.
Bostocks case study focuses on a semester-long course for undergraduate students in both a traditional
and non-traditional setting. There were suggested lectures, but after the first week student attendance
dropped drastically. The author focuses on five main areas: authentic assessment, student responsibility
and initiative, generative learning strategies, authentic learning context, and cooperative support. The study
took a class that was usually taught at the university and transformed into a class where students
generated a final course report on a research topic of their choice. The students were supported with
access to computers, the Internet, and a graduate assistant. Although this case study deals with
constructivism and higher education, it does not particularly deal with teachers as I am trying to focus my
study. It does, though, offer good information into what an initial design at a university level might look like.
The case study does offer quantitative data as others like Gibson and Skiaalid did not, but the study is from
1998, so the statistics and opinions might have lost some relevance to current technology opinions. The
authors have adult and IT experience and seems to have gained the knowledge of the case study first
hand.

Bowers-Campbell, J. (2008). Cyber "Pokes": Motivational antidote for developmental college readers.
Journal of College Reading and Learning, 39(1), 74-87.
Bowers-Campbells article discusses the many benefits of social networking. The article describes how
Facebook can be implemented into the classroom to increase students self-efficiency and learning. The
article understands the interests of students in this day and age. Its main goal is to target and use student
interest to enhance student understanding. This source is credible being as there are numerous references
to support statements and the source has been peer-reviewed.

Bronack, S., Riedl, R., & Tashner, J. (2006). Learning in the zone: A social constructivist framework for
distance education in a 3-dimensional virtual world. Interactive Learning Environments, 14(3), 219-232.
Retrieved March 13, 2009, from PsycINFO database
When this paper was written, Bronack, Tashner, and Riedl were all professors at Appalachian State
University. Bronack identifies himself as a social constructivist, a teacher, and a facilitator who creates
learning communities for students to learn in groups and activity. The authors examine a three-dimensional
virtual world looking at how they can create communities of practice to help online students and teachers
interact while creating learning and expertise.

Brown, K., & Cole, M. (2000). Socially shared cognition: System design and the organization of
collaborative research. In Jonassen, D.H. & Land, S.M. (Eds.), Theoretical foundations of learning
environments (pp. 197-214). Mahwah, New Jersey: Lawrence Erlbarum Associates, Publishers.
The authors use research done on an afterschool activity known as the Fifth Dimension to introduce the
ideas of Socially-Shared Cognition. This theory is connected to cultural psychology and is characterized by
joint mediated action which helps learning to occur. It rejects the ideas of stimulus response in favor of the
active mind in connection to its environment as the role for interpretation. The authors delve deeply into the
Fifth Dimension and cover a case study of the interaction between a learner using a computer program, a
college intern, and a college researcher to adequately provide proof of the value of this theory. Through the
interactions you can see scaffolding occur which is based on the constructivist idea of helping learners
construct their knowledge. It is through this study that the interaction between the participants in this
learning environment (learner, computer, internwhich serves as scaffolding, and the researcher) all help
to make this learning environment more authentic. The ideas presented in this article are similar to the
other articles as they are all supporting the idea of a learning environment based on activity and interaction.
Brown and Cole are both professors at University of California in San Diego and have written papers about
the Fifth Dimension project. The Fifth Dimension project has different names depending on where it is
implemented. Common components are: a wizard, children between the ages of 6 to 14 and usually placed
in an after school setting. Some programs hire a site coordinator. Children are engaged in authentic
problem solving, a staple of social constructivist theory. Each learning environment takes on a look of its
own based on the community and participates involved with the program. Brown and Cole use a real-world
example to show the benefits of socially shared cognition in the community. This article explains how
7
Joevert V. Bentulan
EDTECH Instructor
theoretical ideas can be applied to classrooms and afterschool settings. The program utilizes University
students to work with children afterschool on computers through a program known as the Fifth Dimension.
The article is based on research taken directly from observation and experiences obtained during the
design and implementation of the after-school program. This article provides a concrete example for my
research focus.

Camp, W. G., & Doolittle, P. E. (1999). Constructivism: The career and technical education perspective.
Journal of Vocational and Technical Education, 16(1). Retrieved April 29, 2009 from
http://scholar.lib.vt.edu/ejournals/JVTE/v16n1/doolittle.html
Doolittle, the director of the School of Education at Virginia Tech, and Camp, Virginia Tech professor,
support a shift from behaviorism to constructivism in the classroom. They have also drawn upon the
research of an impressive list of scholarly resources to discuss the need for this shift but also to discuss the
challenges that are presented. They outline the fundamentals for a constructivist classroom, but call for
more research about this shift, stating that there is much work to be done to make this necessary transition
more smoothly.

Castro D.J., Donna J., Taylor, Lydotta M., & Walls, Richard T. (2004). Tools, time, and strategies for
integrating technology across the curriculum. Journal of Constructivist Psychology, 17, 121-136.
This article presents research and findings of the Phase 9 study involving the Board of Education, W.V.
Department of Education, fifty-five county boards of education, W.V. colleges and universities,
communication companies, and the EdVenture Group. The study was a result of a Technology Innovation
Challenge Grant awarded by the U.S. Department of Education. Teachers, in collaborative groups of three,
created two curriculum units containing five lessons each which focused on constructivist teaching
techniques and integrated technology as a learning tool These teacher, as well as teacher not using these
units, and students were observed, surveyed, and assessed on the success of the closely followed
curriculum units. The findings conclude teacher and student use of constructivist techniques and
technology as a tool increased and learning was more effective.

Cavanaugh, C., Barbour, M., & Clark, T. (2009). Research and practice in K-12 online learning: A review of
open access literature. The International Review of Research in Open and Distance Learning, 10(1).
Retrieved March April 2, 2009 from http://www.irrodl.org/index.php/irrodl/article/view/607/1182
This article investigates the abundance of research in various areas of online learning and course design.
The authors reiterate the reasons online learning has seen more immersion in K-12 education, the types of
virtual schools, and what are considered the challenging components of virtual schools. The authors state
that the amount of evidence on virtual schools is limited and has focused mainly on the benefits of online
school construction and management from the teacher and administrator's perspective. It is evident from
the number of articles available that more research is needed for groups such as the designers, technology
coordinators, and guidance counselors. Areas with a limited amount of literature include student motivation,
student readiness, and improving student skills. The authors state, as has been stated in other articles, that
virtual schools "may facilitate better instruction than traditional classrooms" but it should be stressed that
"there is no guarantee" that this will happen without careful consideration to the course and the learners.
Too often the benefits and allure of online learning overshadow the need for education and do not use the
full potential of the technology.

Chambers, J. M., Carbonaro, M., & Rex, M. Scaffolding knowledge construction through robotic technology:
A middle school case study . Electronic Journal for the Integration of Technology in Education , 6, 55-70.
The authors of this article use a pilot program case study of the integration of a robotics course to show
how the integration of this technology can support higher learning skills. The environment was based on
Constructivist and Constructionist theories which are connected to the theories of situated, distributed and
socially-shared cognition. The environment allowed the students to interact with various aged students in
collaborative groups (a lot of interaction between participants in the learning community), the technology of
flowcharts to help design programs (this served a scaffolding), and with the robot kits themselves. The
problem solving activities that arose were linked directly to the environment in which the problems occurred.
This is one of the tenants of communities of practice and situated cognition. This article gives a great
example of how the technologies used in the learning environment act as artifacts that are interacted with to
assist the learning process. The authors spend a great deal of time explaining how the research was
conducted so as to paint a clearer understanding of the validity of the claims made. This article is
connected to the ideas expressed in the articles about Distributed Cognition, Socially shared Cognition and
Situated Cognition.
8
Joevert V. Bentulan
EDTECH Instructor

Chang, C., & Wang, H. (2008). Issues of inquiry learning in digital learning environments. British Journal of
Educational Technology, 40 (1), 169-173. doi:10.1111/j.1467.5835.2008.00850.x
This article explores the strengths and weaknesses of inquiry based learning. The article then addresses
the shifts in these strengths and weaknesses when inquiry based learning occurs in digital learning
environments. While some stated weaknesses of inquiry based learning are absolved through the uniting of
digital learning environments, this article prompts many more questions that it resolves. The article does
give some practical experiences using inquiry based learning with technology, most being based on
scientific or mathematical content.

Chen, L.S., Cheng, Y.M., Weng, S.F., Chen, Y.G., & Lin, C.H. (2009). Applications of a time sequence
mechanism in the simulation cases of a web-based medical problem-based learning system. Educational
Technology & Society, 12(1), 149161.
This study looks at the development of a web-based problem-based learning system that implements the
use of a time sequence within each teaching case in which a patients condition unfolds over time. The
article describes the complicated multimedia system that allows students to evaluate virtual patients in a
way that better reflects the true clinical picture. The learning process used in this study was structured
according to The Seven-Jump Procedure in PBL and incorporates the theoretical framework of authentic
learning. The description of the project was quite extensive. However, the research study itself was rather
brief and was limited to a Likert scale summarizing student responses to a variety of questions asked by the
researchers. Learning outcomes were not looked at. The authors admit that these results are preliminary
and work remains to be done in this area. The reference list is adequate and contains sources from a
variety of journals including publications by recognized leaders in the field.
Chen, Chao-Hsiu (2008).Why do teachers not practice what they believe regarding technology integration.
The Journal of Educational Research, 102, 65-75.
Chens research is focused on teacher beliefs. When you try and integrate technology into the classroom, it
needs to be what the teacher believes and wants to facilitate in their classroom. He also states again that
the teachers need to be aware of the learning theories and be able to practice as a constructivist. This
learning theory seems to come up again and again in the research of integrating technology in the
curriculum.

Chen, Sue-Jen (2007). Instructional design strategies for intensive online courses: An objectivist-
constructivist blended approach. Journal of Interactive Online Learning, 6(1), 72-86. Retrieved on April 29,
2009 from http://www.ncolr.org/jiol/issues/PDF/6.1.6.pdf
This article provides a comparison of Objectivist and Constructivist design. Not only does it provide this
comparison, it discusses its use in an online summer course. The author believes that instructional design
for online courses should be modified to a more constructivist design. Keep in mind that the constructivist
learner is controlling the learning process.

Cramer, Susan R. (2007).Update your classroom with learning objects and twenty-first century skills.
Clearing House: A Journal of Educational Strategies, 80, 126-132.
Cramer reviews different types of materials that can be found on the Internet to enhance lessons in the
classroom. She states that teaching with technology changes the curriculum and how it is taught. Teaching
with technology engages students into inquiry-based learning. Using authentic instruction and assessment
takes the student into the real world and gives them opportunity to put their lessons into context. Integrating
technology into the classroom really puts more learning on the student.

Crawford , Caroline, & Brown, Evelyn (2003). Integrating internet based mathematical manipulatives within
a learning environment. Journal of Computers in Mathematics and Science Teaching, 22, 169-180.
Crawford and Brown present using digital manipulatives in math. Manipulatives are not a new thing to math
but using the Internet to retrieve them enhances the students learning. They found that it gains the learners
attention, engages the student in productive work, and increases perceptions of control. It takes a lot of
thought and consideration in the design of the course that this would be used in.
Cronje, J. (2006).Paradigms regained: Toward integrating objectivism and constructivism in instructional
design and the learning sciences. Educational Technology Research and Development, 54(4), 387-416.
This article is about integrating the Objectivist and Constructivist approaches to Instructional Design. The
author feels these two theories are complementary rather than oppositional. Several tables are offered as
examples of how objectivism and constructivism relate. The author proposes a design that incorporates
both theories rather than choosing one over the other.
9
Joevert V. Bentulan
EDTECH Instructor

Cunningham, C.E., Deal, K., Neville, A., Rimas, H. and Lohfeld, L. (2006). Modeling the problem-based
learning preferences of McMaster University undergraduate medical students using a discrete choice
conjoint experiment. Advances in Health Sciences Education, 11, 245-266. doi:10.1007/s10459-006-0003-
6
Problem-based learning (PBL) began at McMaster University in 1969. In 2002 a decision was made to
improve their problem-based medical education program and involve students in the redesign. Results
show that 86% of the students preferred a small-group, web-supported, problem-based learning approach
led by content experts who facilitated group process. This scholarly article is current (2005) and the
authors are well-qualified to present the research. It contains a review of problem-based learning that is
consistent with other research. I was initially intrigued by this article because of the suggestion that the
birthplace of problem-focused learning (McMaster University) was changing the focus of their educational
model. Upon further review of the article, it does not support the direction of my research. Rather, it focuses
on the market research methodology used to determine student preferences. Only two references are
made to educational technology- the preference of students for web-supported learning and the taskforce
that will be developed to add electronic enhancements to the program.

Dede, C. (2000). Emerging influences of information technology on school curriculum. Journal of
Curriculum Studies, 32(2), 281-303. Retrieved April 29, 2009 from
http://www.virtual.gmu.edu/ss_pdf/DedeJCS.pdf
Dede presents a very interesting overview of the influences of emerging IT on school curriculum. Dede
argues that IT can be integrated into the curriculum in positive ways that help to engage and educate the
millennial learner but that this integration necessitates changes in how we deliver curriculum. Dede asserts
that the question is not how can technology improve what we are already doing, but rather how these
emerging technologies can be used to enhance education in ways that take us further than before. Using
mini vignettes of several NSF funded classroom IT integration projects, Dede illustrates how emerging
technologies can be used to assist low achieving students or to teach complex or abstract skills not
addressed by our traditional curriculums (e.g. modeling, manipulation of complex data, and multi-level data
handling). The case put forward by Dede was well supported with theories such as project-based learning,
constructivism, and discovery learning; however, there was little empirical data presented. However, there
are barriers to curricular change; Dede addressed this saying the primary barriers to altering curricular,
pedagogical, and assessment practices are not technological or economic, but psychological, political, and
cultural. Dedes was hypothesis was well-presented and supported. The only thing I believe could have
strengthened Dedes argument was a presentation of empirical data.

Desai, M., Hart, J., & Richards, T. (2008). E-learning: paradigm shift in education. Education, 129 (2), 327-
334.
This article explores the change in education, both theory and practice, with the advancement of
technology. Online learning is explored and dissected bringing to light strengths and weaknesses. Learning
is compared between a brick and mortar building and an online learning environment. Theoretically, much
of the research and observation supporting e-learning have aspects of constructivism. The authors push
the field of education toward redefining teaching and learning in todays society.

Deubel, P. (2003). An investigation of behaviorist and cognitive approaches to instructional multimedia
design. Journal of Educational Multimedia and Hypermedia, 12(1), 63-90.
This article investigates the similarities and differences between the behaviorist and cognitivist approaches
to instructional design. The author discusses the use of multimedia design incorporating both learning
theories. It is a good source for someone who wants to look at how to incorporate technology into
instructional design using either behaviorism or cognitivism. The author cites examples of each design
method such as the Dick and Carey model and Gagnes model.

de Villiers, M. (2007). An action research approach to the design, development and evaluation of an
interactive e-learning tutorial in a cognitive domain. Journal of Information Technology Education, 6, 455-
479.
This article contains research about e-learning software designed in the cognitive domain. This is a case
study about the University of South Africa and some of their CAI software. This article is a good article
because it provides a good example of the use of cognitive theories in instructional design.

10
Joevert V. Bentulan
EDTECH Instructor
Dillon, P. (2004). Trajectories and tensions in the theory of information and communication technology in
education. British Journal of Educational Studies, 52(2), 138-150.
Dillon explores the assumptions and influence constructivism on information and communication
technology in education. He also looks at how the different forms of constructivism are interacting with
technology and information. Dillon magnifies the current issues regarding the field of ICT which includes
information and communication technology and educational technology, and finding coherent theoretical
guidelines in the context of acquiring knowledge. He dissects social constructivism, situativity, action-
theoretical constructivism, and the information transmission approach and their uses in the ICT field. He
makes apparent glaring holes in the theoretical fabric defining ICT under one learning approach. Dillon
promotes an ecology of ideas where competing ideas can exit simultaneously as research continues and
the theory behind ICT in education evolves.

Doolittle, P. E., Lusk, D.L., Byrd, C.N., and Mariano, G.J. (2009). iPods as mobile multimedia learning
environments: Individual differences and instructional design. In Ryu, H. and Parsons,
D. (Eds.) Innovative Mobile Learning: Technologies and Techniques. Hershey, NY, IGI Global.
This article focuses on the use of portable digital media players, especially iPods in education platforms. It
explores the use of this technology along with the individual use and individual learning environments.
Information is provided on current research and establishes that current research focuses on the use of
mobile technologies infused within the classroom or outside learning environment. The article goes on to
provide various studies and implementations from many different areas of education. Each of these
examples included a short synopsis of the research results. In conclusion, the article states that iPods are
being used and are the main pedagogy of choice and that students are learning from them. It also goes on
to establish that little research has been done that demonstrates the efficiency of the mobile devices. This
article provided a great deal of information for the reader. The portion of the article that seems to have the
most relevance was hidden in the article. The discovery of high and low working memory in regards to the
efficiency of iPods was provided at the very end of the article which may not be the best place for the
information.

Ely, D. (2008). Frameworks of educational technology. British Journal of Educational Technology, 39 (2),
245-250.
Ely reviews the way in which learning theories have contributed or amended the field of educational
technology. Through this review, Ely explains how this causes difficulty in defining the field of educational
technology. The article answers many questions regarding why confusion exists behind learning with
technology and theoretical foundations. The article points out that many find disagreement in what
educational technology actually is and explains why defining the field is difficult.

Faryadi, Q. (2007) Instructional design models: What a revolution! Retrieved on April 29, 2009 from
http://www.eric.ed.gov/ERICDocs/data/ericdocs2sql/content_storage_01/0000019b/80/28/03/f0.pdf
This paper examines different ID models such as ASSURE and Robert Gagne. This paper is a good
resource when researching different Constructivist design models. It is important to note the differences
between these models. This paper is a good analysis of these models and the theories that drive them.
Felten, P. (2008). Visual literacy. Change: The Magazine of Higher Learning, 40(6), 60-64.
Felten examines the connection between visual literacy and emerging technologies and how they are
becoming central to communication. It also reviews the study of physiological and cognitive systems
involved in visual perception. The exploration of visual cognition and perception will support the relationship
between visual literacy and cognitive learning theories.

Fox, E. J. (2006). Functional contextualism in learning and instruction: Pragmatic science or objectivism
revisited. Educational Technology Research and Development, 54(1), 5-36.
This article suggests the idea of constructivist instructional design is not as effective as functional
contextualism. The author advocates this new theory, not as a replacement but as an upgrade to
constructivism. The author feels that constructivist instructional design is over used. Is contextualism
merely an objectivist idea renamed? Some critics of this article suggest it could be. The author advocates
functional contextualism over constructivism, however this view is not a widely held view by a majority of
instructional designers.

Freitas, S. d., & Neumann, T. (2009). The use of exploratory learning for supporting immersive learning in
virtual environments. Computers & Education, 52(2), 343-352.
11
Joevert V. Bentulan
EDTECH Instructor
The use of exploratory learning for supporting immersive learning in virtual environments presents an
overview of an exploratory (or experiential as the authors use both terms) learning model (EML) developed
by the authors. The EML was designed to assist instructors in reevaluating how they teach in virtual
environments and in producing more engaging curricula. Developed based on Kolbs constructivist
experiential learning model, the EML endeavors to shift the classroom focus from just content delivery to
looking at entire learning experiences. According to the authors, "Teaching in these contexts provides less
emphasis upon curriculum and more emphasis upon sequencing learning experiences, meta-reflection,
peer assessment and group work. The authors presented a very thorough overview of the EML model and
its relationship to prior theories; however, the case studies and conclusions presented were not as strong.
The authors presented two case studies, both medically themed games. While the authors relate the case
studies back to the EML model, I do not feel that they did a very good job in breaking down the game to
match the various components of their theory; they took a broad stroke approach to the comparison rather
than a granular one. Overall the paper presented a strong background and support base for their EML
model, further research on the effectiveness of the theory would be a nice addition to the support of this
model. Like several of the other papers presented in this bibliography, the EML is rooted in constructivist
principals, and I believe it will be a nice tie in with my research topic.
Freitas, S., Oliver, M. Mee, A. & Mayes, T. (2007). The practitioner perspective on the modeling of
pedagogy and practice. Journal of Computer Assisted Learning, 24, 26-38. doi:10.1111/j.1365-
2729.2007.00241.x
This article evaluates the Becta (British Educational Communication Technology Agency) learning model
MEEL (Modeling Effective E-Learning) as explored by K-12 teachers, Post-16 educators, and community
learners. This model, being presented as a work in progress, was molded and apprised by the three
different groups both prior to and after using the model.

Garris, R., Ahlers, R., & Driskell, J. E. (2002). Games, motivation, and learning: A research and practice
model. Simulation & Gaming, 33(4), 441-467. DOI: 10.1177/1046878102238607
In this paper Garris et al. provide a through overview of the current state of educational gaming research,
their proposed model based on that research, as well as a comprehensive discussion of their model and
future directions. Educational games have been poorly defined since their incorporation into the classroom,
however as we shift towards a more student centered approach to learning, they are becoming more
popular. This article sought to explore how and why games interest and motivate students as well as how
they impact student achievement. Through a well-cited literature review the authors identified six aspects
that are important to the success of an academic games ability to foster intrinsic motivation, flow, and
learning. The characteristics identified were: fantasy, rules/goals, sensory stimuli, challenge, mystery, and
control. A game that adequately addresses all six of these characteristics should be better equipped at
helping a player to enter, what the authors have called, and a game cycle. A game cycle is a cyclical
process involving user judgment, an elicited behavior, followed by immediate feedback through which the
user gains some knowledge. I found this paper to be well-written and very thorough. The educational
gaming model they suggest appears to be soundly rooted in theory aligning nicely with Kolbs theory of
experiential learning, the zone of proximal development, as well as other theories of constructivist learning.
Due to the nature of this paper, the impact of games on learning theory is not directly investigated but the
findings of this paper reinforce the materials presented in Digital game-based learning: Towards an
experiential gaming model (Kiili, 2005).

Garrison, D.R. (1993). Quality and access in distance education: Theoretical consideration. In D. Keegan
(Ed.), Theoretical Principles of Distance Education (pp. 9-21). New York: Routledge.
In this article, D. Randy Garrison proposes that discussion and debate of distance education centers
around two main topics: quality and accessibility. Garrison argues that these concerns are really not helpful
and can even distract from both theoretical and practical understanding of distance education. He states
that the distance or separation is overemphasized, and the only real difference between distance and non-
distance learning is that there is a mediator in distance learning. The quality and accessibility of education
are not determined by the distance between teacher and student, but the methodologies that are employed
in instruction.

Gemino, A., & Parker, D. (2009). Use case diagrams in support of use case modeling: deriving
understanding from the picture. Journal of Database Management, 20(1), 1-24.
Geminos study uses UML use case modeling and The Cognitive Theory of Multimedia Learning to
hypothesize that the inclusion of a diagram (visual) in instruction enhances learning. The paper supports
12
Joevert V. Bentulan
EDTECH Instructor
the use of graphic representations in conjunction with text to create more effective learning environments.
This paper relates to my research topic by introducing a theory that applies to digital visual literacy.

Gerber, S., & Scott, L. (2007). Designing a learning curriculum and technologys role in it. Educational
Technology Research & Development, 55(5), 461-478.
This article details the process that was undertaken in developing and online masters course. The course
designers and the authors give insight into their decisions for the course construction using social
constructivism. Students were asked to participate and consider themselves JPFs or Just Plain Folks as
the course was designed to introduce students to research methodologies. The authors point out that often
online courses, specifically the constructivism approach, focus too much on the technology and the
curriculum is designed around the technology instead of using the technology. The authors took an
interesting approach in using cell phones to facilitate spontaneous answers. They sent text messages to
students at random times. The students were to leave a voicemail with their response. The voicemail was
then transcribed and made available to the rest of the class. This was an interesting approach and was
designed to make the students responses more spontaneous. Other approaches were the use of bulletin
boards and online reading assignments.

Gibson, S., & Skaalid, B. (2004). Teacher professional development to promote constructivist uses of the
Internet: a study of one graduate-level course. Journal of Technology and Teacher Education, 12(4), 577-
592.
Gibson and Skiaalid describe a case study of educators in a graduate level course experiencing and
learning about constructivism. The teachers were engaged in activities based on constructive theory then
challenged to create activities for their classrooms. The course challenged the teachers views of
constructive or student centered learning particularly dealing with the Internet. The study offers opinions of
in-service teachers dealing with constructivism in the classroom. The article lacks specific statistics and
focuses more on a qualitative research.

Gokool-Ramdoo, S. (2008). Beyond the theoretical impasse: extending the applications of transactional
distance theory. International Review of Research in Open and Distance Learning, 9(3), 1-17.
This article discusses Transactional Distance Theory which is a theory that in mainly connected to distance
learning. The author proposes that TDT can be adopted as a global theory for distance learning. These
claims are supported by the use of comparing other theories within this field with TDT and showing that
these other theories can be placed under TDT successfully. The author also suggests that TDT can also
help with the creation of policy and quality control issues in distance education. As TDT is connected to the
area of distance education it is very much connected to the use of technology as this is the manner of
content distribution. This theory also supports the idea that learning will occur based on a give and take
between the teacher and learner where the learner takes on more responsibility for their own learning. The
communication and interactions between the learner and teacher make the transactional distance between
them shorten and thus improves learning. The overall result of this process is the creation of an
autonomous learner. This paper mentions some connections with other learning theories but doesnt do it
that well. I include this paper as it discuses TDT which is a theory that relies heavily on technology and its
use to promote learning. In this article Sushita Gokool-Ramdoo, of the University of South Australia,
proposes that Transactional Distance Theory, or TDT, be accepted as a global theory in development of
distance education programs. Gokool-Ramdoo claims that TDT is the most comprehensive theory,
incorporating other widely-discussed theoretical perspectives and expanding further. In demonstrating how
TDT transitions learning from a behaviorist to constructivist, Gokool-Ramdoo appeals to a broader
audience of theoretical opinion. She also contends that TDT can be applied to other approaches to learning
such as ADDIE.

Gold, S. (2001). A constructivist approach to online training for online teachers. Journal for Asynchronous
Learning Networks, 5(1), 35-57. Retrieved February 28, 2009 from
http://www.aln.org/publications/jaln/v5n1/pdf/v5n1_gold.pdf
Sanford Gold earned his M.Ed. in Instructional Technology and Ed.D in Politics and Education from
Teachers College, Columbia University. He has served has Project Manager in the Distance Learning
Department at Prudential Securities University. This article analyzes a two week workshop taken by
professors who are beginning the transformation from teaching in a traditional classroom to teaching an
online course. The workshop is based on constructivist teaching methods. The creators of the workshop felt
an effective online teacher needs to experience taking an online course first or they will just continue
teaching the same way online as in their traditional courses. A result of taking the workshop was professors
13
Joevert V. Bentulan
EDTECH Instructor
shifted to more of a constructivist learning environment and reported feeling an online environment was
actually more interactive than their traditional classrooms. The article identified three key fundamental roles
of online moderators: organization, social, and intellectual. Huang (2002) identified the need for instructors
to address the problem of social isolation of the online learner to ensure quality learning environments.
Gulati, S. (2008). Compulsory participation in online discussions: Is this constructivism or normalization of
learning? Innovations in education and teaching international, 45(2), 183-192.
This article gives an overview of the philosophy of constructivism in education. The author stresses that
there is a shift from facts to models where learners are to rely on their experiences in acquiring new
knowledge. Education should move from a linear approach where content is delivered and assignments are
given in which the learner receives instruction from the teacher and gets tested on their retention. Figures
for the linear and the more complex constructivist approach is given and illustrated. Instead learners should
be given the opportunity to be more active in the learning process. One way this is often accomplished is
through online discussions whether chats or message boards. The author investigates the silent observer
and reasons why this type of learner does not feel comfortable enough to post to the class forums. Careful
consideration should be paid to the learning environment and making the learners feel safe and part of an
online group. This article points to the teachers role as a facilitator specifically in how they relate to online
discussions. If a goal of constructivism is for learners to form knowledge, then the participants should feel
free to voice their opinions. The role of the teacher, if too restrictive or overburdening, may hamper this
discussion. Who has the power in the online courses, as with all forms of education, will have an effect on
the impact and the learning that takes place. Although structure may be required, the learners should be
free to select topics and feel free to add to online discussions.

Gulbahar, Y. (2008). Improving the technology integration skills of prospective teachers through practice: A
case study. Turkish Online Journal of Educational Technology, 7(4), 1-11. Retrieved on April 29, 2009 from
http://www.eric.ed.gov/ERICDocs/data/ericdocs2sql/content_storage_01/0000019b/80/42/a0/1b.pdf
Gulbahar did a study on the perspective of teachers and integrating technology. His results where done
from pre-service teachers and their beliefs and attitudes of having technology in the classroom. The overall
thought of pre-service teachers was that technology had to be part of their classroom.

Hannafin, M. J. (2006). Functional contextualism in learning and instruction: Pragmatic science or
objectivism revisited? Educational Technology Research and Development, 54(1), 37-41.
This article argues that the constructivist approach to instructional design may not be as effective as the
traditional design models. It also suggests that several designers have taken a bandwagon approach to
constructivist instructional design. The commentary also proposes this new idea of functional contextualism
may be a revisit of objectivism.

Hannafin, M. J., & Land, S. M. (2000). Student-centered learning environments. In D. Jonassen & S. Land
(Eds.), Theoretical foundations of learning environments (pp. 1-23). Mahwah, NJ: Lawrence Erlbaum
Associates.
Through their individual research as professors, Hannafin and Land collaborate to use constructivist
theories to build a better connection between teaching, learning, and technology. They make comparisons
between existing learning environments and provide a framework for utilizing those most consistent with
constructivism. However, they provide information about concerns with inquiry-based learning as well, a
specific example being learned helplessness. Hannafin and Land demonstrate through their own research
that students have become so dependent on traditional learning/teaching practices that they rely heavily
upon external sources and that inquiry-based learning can fail the learner if there is not proper scaffolding.
This is an argument for more of a blending of methodologies. This chapter explores the similarities and
differences of student-centered learning environments with the renewed interest in constructivist learning
environments. It also addresses technology as both enabling and extending pedagogical approaches such
as the creation of graphical images to illustrate a system however cautions that the capabilities of
technology may yield to problems in grounding designs with established theories.

Hansford, D., Adlington, R. (2009). Digital spaces and young people's online authoring: Challenges for
teachers. Australian Journal of Language & Literacy, 32(1), 55-68.
In Digital spaces and young people's online authoring, Hansford and Adlington argue for the inclusion of
multimodal text in education. Citing research from authors such as Gee and Prensky, Hansford and
Adlington assert that it is pedagogically important that students of this generation to be able to express
themselves with digital text. The argument if also made that digital texts are engaging and poses a level of
social relevancy to the lives of students making digital texts a great target for leveraging in the classroom.
14
Joevert V. Bentulan
EDTECH Instructor
This article calls for teachers to reevaluate their current definitions of effective writing and reconsider writing
assessment. Multiple scenarios are outlines where instructors have successfully harnessed wiki writing
within their classrooms and a set of challenges to educators are outlined. While this was a fairly interesting
read I found the paper to be a bit biased towards the incorporation of new media into the classroom,
perhaps at the expense of the old, without a thorough consideration of the ramifications of moving away
from conventional definitions of literacy. While I feel that we do need to consider new forms of literacy I am
not sure I am yet willing to sacrifice the old to bring in the new; perhaps a more tempered approach that
leverages the affordances of new digital texts while still conveying the concepts of syntax, grammar, etc.
would be more appropriate. The paper also failed to directly address why digital texts would be beneficial
for students learning; aside from arguing that students are already participating in this type of activity and
like it, Hansford and Adlington fail to present a model of learning that could support their argument.
Harper, B., Squieres, D., and McDougall, A. (2000). Constructivist simulations: A new design paradigm.
Journal of Educational Multimedia and Hypermedia, 9(2), 115-130.
Simulations were first used in education in the late 1950s, but until recently, their popularity had declined.
The first simulations were classified as symbolic. They were passive in nature and did not support
constructivist learning. New multimedia technologies allow for experiential simulations in which the learning
can carry out an authentic role more closely replicating real world tasks. In this article the authors suggest
that a hybrid pedagogy combining aspects of both the symbolic and experiential simulations has evolved.
This article supports my research focus by providing additional information the educational theories that
educational simulations are based on. Other articles discussed experiential simulations but not symbolic
ones. This source is a bit outdated but still provides valuable information. Specific credentials of the authors
are not noted, this would have been helpful for evaluating the credibility of the information.

Hayne, S. C., & Smith, C. (2008). The relationship between e-collaboration and cognition. In L. Tomei,
Online and Distance Learning: Concepts, Methodologies, Tools, and Applications (pp. 601-617). Hershey:
Information Science Reference (an imprint of IGI Global).
The authors of this article makes several proposals that will help to facilitate e-collaboration. The article
discusses theories such as Distributed Cognition, Transactive Memory, Stimulating structures, Template
Theory and memory chunks to paint a picture of how to create an e-collaboration system that will ultimately
reduce the amount of cognitive load for its participants. This allows more cognitive power to be directed to
solving problems and therefore the group becomes more productive. The information in this article is
relevant because it discusses the idea within Distributed Cognition that certain information can be off
loaded from the cognitive processors onto an artifact for easy retrieval when needed. It also suggests that a
technology-based collaboration system may allow, with the proper set up, groups to become more
productive, thus supporting the idea that technology rich learning environments are helpful to the cognitive
process. The author uses many examples to support his distributed socio-technical system which is a
learning environment that promises to improve group performance.

Helland, B. (2004). The constructivist learning environment scorecard: A tool to characterize online
learning. Paper presented at the Academy of Human Resource Development International Conference,
Austin, TX. [G4] Retrieved on April 29, 2009 from
http://www.eric.ed.gov/ERICDocs/data/ericdocs2sql/content_storage_01/0000019b/80/1b/da/4f.pdf
This article relates to methods for evaluating learning environments from the viewpoint of constructivism.
An evaluation of social constructivism is given and related to how learners are challenged to solve
problems. The author relates a method for evaluating the learning environment using a scorecard with the
following criteria: Interactive Learning, Collaborative Learning, Facilitating Learning, Authentic Learning,
Learner Centered Learning, and High Quality Learning. The scorecard assigns points to each of the criteria
to evaluate how strictly the environment adheres to the constructivist approach. This scorecard was
evaluated and the results shown for an online masters course.
This article and the scorecard presented is useful as a starting point for evaluating online content and gives
some solid recommendations on establishing an online learning environment. Teachers are to facilitate
learning and create a safe environment for students to dialogue. This is sometimes a fine line as teachers
can disrupt the critical safe environment by not being able to manage the learning environment. This is a
shift in thinking as teachers are challenged to move from teacher-centered to teacher as facilitator.

Higdon, J., & Topaz, C. (2009, Spring2009). Blogs and wikis as instructional tools: A social software
adaptation of just-in-time teaching. College Teaching, 57(2), 105-110.
Blogs and Wikis as Instructional Tools: A Social Software Adaptation of Just-in-Time Teaching is an
overview of how emerging Web2.0 technologies can be used to support the Just in Time Teaching (JiTT)
15
Joevert V. Bentulan
EDTECH Instructor
methodology. Higdon and Topaz propose a generalized approach to JiTT that leverages blogging as a
means of student data gathering and aggregation. The article focuses on educator concerns that arise from
making the shift to a model such as blogging enhanced JiTT and therefore spends a bit of time providing
tips on how to make the model work in the classroom. The tips seem appropriate; however they are
anecdotal and seemed a bit out of place in the article. The authors also spend some time relating the
blogging enhanced JiTT model to constructivist learning theory. In general this paper seems sound, but it is
extremely under-cited; the authors rely almost exclusively on a single source for the entire paper which
makes the paper seem under-researched.

Hill, A. M., & Smith, H. E. (1998). Practice meets theory in technology education: A case of authentic
learning in the high school setting. Journal of Technology Education, 9 (2), 29-45.
Hill and Smith are among the faculty at Queens University in Ontario, Canada. They received a grant to
sponsor their studies of how specific secondary schools have successfully integrated technology into
curricula and of the underlying educational theories involved. Drawing information from their case studies
and data collection, they concluded that constructivist practices led to more meaningful learning. Their case
studies were specific to the science classroom, however, and did not summarize findings about project-
based learning in any of the other disciplines.

Hilty, D.M., Alverson, D.C., Alpert, J.E., Tong, L., Sagduyu, K., Boland, R.J., Mostaghimi, B.S., Leamon,
M.L., & Fidler, D. (2006). Virtual reality, telemedicine, web, and data processing innovations in medical and
psychiatric education and clinical care. Academic Psychiatry, 30(6), 528-533.
Technology alone is not sufficient to support the learning process and the importance of the underlying
learning pedagogy cannot be ignored. This article discusses the pros and cons of several emerging
technologies including virtual reality and telemedicine applicable to psychiatric education and clinical care.
An important point brought up by this article not addressed in others that I have reviewed is the potential
use of simulations in supplementing objective structured clinical examinations (OSCEs) commonly used for
clinical assessment in medical and psychiatric education as well as recently implemented at chiropractic
institutions. This article supports my research focus and provides specific examples of simulation
technologies utilized in various universities. It is a good starting point for exploration of various simulation
technologies through the high quality peer-reviewed references. These authors are highly credentialed,
associated with reputable medical universities and the article appears in a peer-reviewed publication.

Hodgkinson-Williams, C., Sieborger, I., & Slay, H. (2008). Developing communities of practice within and
outside higher education institutions. British Journal of Educational Technology, 39 (3), 442-443.
This article discusses collaboration within the experiences of two African higher education institutions
involved in the e-Yethu project. The collaboration addressed in this project included students of two
universities, government, communities, business, and educators. The article is based in social
constructivism. The authors present both the challenges and opportunities found when higher education
institutions use information and communication technologies in a collaborative effort through the
introduction of a new educational technology project, e-Yethu. Following the C4P framework for
communities of practice, the authors dissect the project within the areas of conversation, content,
connections, and context.

Hoic-Bozic, N. (2009). A blended learning approach to course design and implementation. IEEE
Transactions on Education, 52(1), 19-30.
This article is very comprehensive in its description of how learning theories can be applied to online course
design and in the various approaches to implementing the learning activities. In addition to constructivism,
the authors tie in the theories of behaviorism and cognitivism. The authors argue that all three theories are
applied to successful online learning environments. Pedagogical foundations are investigated and methods
for integrated online learning into courses are discussed including courses that are offered wholly online.
The authors detail their research with an online course management system called AHyCo. It is not
necessary to use this learning managements system in order to find the article applicable to other systems.
They use the system in a blended approach in which some content is offered online while there is still face
to face interaction between the course members. The article states that this blended approach can be used
where there is a desire to undertake online learning in a more traditional classroom. This article makes a
valid point that more than one learning theory can be integrated in order to make online learning successful.
It is certainly not enough to take traditional lecture and tests and add them online. An emphasis on activity
on the students part is one of the tenants of the theories discussed.

16
Joevert V. Bentulan
EDTECH Instructor
Holzinger, A., Kickmeier-Rust, M.D., Wassertheurer, S., and Hessinger, M. (2009). Learning performance
with interactive simulations in medical education: Lessons learned from results of learning complex
physiological models with the HAEMOdynamics SIMulator. Computers & Education, 52, 292-301.
This study compared learning outcomes between medical physiology content taught via textbook only,
simulation only and combined simulation/additional support material. Results showed equivalent results
between simulation and textbook and significantly better learning outcomes with the combined approach.
This article is very pertinent to my research focus and provides evidence that can be used to enhance
learning occurring with the use of simulations. The authors of this peer-reviewed article are highly qualified
and the reference list is peer-reviewed and extensive. Much of the information in this article is comparable
to other works I have reviewed. However, this is the only article that compares learning results obtained
teaching with simulations alone to textbook or combined methods and emphasizes the importance of the
knowledge the student brings into the simulation experience as well as the importance of guidance
provided by the instructor.
Hratinski, S. (2008, June). A theory of online learning as online participation. Computers & Education, 52,
78-82. doi:10.1016/j.compedu.2008.06.009
In this article Stefan Hratinski proposes his theory of online learning as online participation. He bases his
theory on both constructivist and social perspective of learning. He argues that these are often pitted
against each other in theoretical discussion, but in the context of online participation they can actually work
together: individuals engagement in learning experiences in enhanced by social interaction. Hratinski
defines participation as interaction not only between instructors as learners, but also as interaction between
learners and internal dialogue learners have with themselves. Hratinski presents research concluding that
learners participating in collaborative or group learning were related with as high or higher learning
outcome as those in traditional settings and measured learning as perceived learning, grades, tests, and
quality of performances and assignments. Hratinski presents his conclusions as based on empirical
evidence, although some may see perceived learning as subjective.

Huang, H. (2002). Toward constructivism for adult learners in online learning environments. British Journal
of Educational Technology, 33(1), 27-37.
Hsiu-Mei Huang is an Associate Professor of Management Science at National Taichung Institute of
Technology in Taiwan. There are seven issues facing online educators trying to provide a constructivist
learning environment to distance learners. These barriers can cause social isolation which is the opposite
of what social constructivism learning environments should be providing its learners. When instructors are
aware of the barriers, they can take steps to address them when designing their course materials and
choosing a course management system.

Huitt, W. (2006). Social cognition. Educational Psychology Interactive. Valdosta, GA: Valdosta State
University. Retrieved Mar. 13, 2009, from http://chiron.valdosta.edu/whuitt/col/soccog/soccog.html.
Huitt provides a brief but concise explanation of social cognition. He mentions the many theorists
associated with social cognition and briefly mentions their theories. The article is well cited by credible
resources. The purpose of this article is to define and introduce social cognition. This article provides a
starting point for my research focus.

Hung, D., Looi, C.K., & Koh, T.S. (2004). Situated cognition and communities of practice: First-person "lived
experiences" vs. third-person perspectives. Educational Technology & Society, 7(4), 193-200.
The authors of this article use the ideas presented in Being and Time, a book by Martin Heidegger, to
connect the ideas of Communities of Practice with the learning theory of Situated Cognition. They even go
as far as to say that theoretical foundations for Situated Cognition can be given by his writings. This article
presents enough examples to support their claims and weaves an interesting and thought- provoking web
of ideas which leave one wanting to know more about Situated Cognition. They then delve into the
implications of Educational Technologies such as communicative technologies, such as the one created on
the Internet, Virtual worlds, video technologies and concept and mind mapping technologies. For each
technology they provide a brief statement as to how it is helping cognition in the learning community. This
article presents a lot of the same information on Situated Cognition as do the others but at a deeper level.
The implications for educational technology section give ideas for uses and integration by learners in the
learning community.

Jonassen, D.H. (2006). Revisiting activity theory as a framework for designing student-centered learning
environments. In Jonassen, D.H. & Land, S.M.(Eds.), Theoretical foundations of learning environments (pp.
89-121). Mahwah, New Jersey: Lawrence Erlbaum Associates.
17
Joevert V. Bentulan
EDTECH Instructor
This chapter deals with the activity theory and student-centered learning environments. Student-centered
learning is a basis of constructivism. One of the basics of web-based instructional design is making the
design student-centered. This idea follows closely with other constructivist ideas. Even in the instructional
design field it is important to keep in mind the student-centered learning environments and how the activity
theory would apply. Even though activity theory may seem like the best idea for learning, the author
stresses the analysis of the activity needs to be conducted to make sure no contradictions are evident.
Based upon the data collected through the development of his own student-centered learning environment
(SCLE), Jonassen concludes that the more engaging the student experience is, the better the
understanding of the experience. The SCLE that was developed in order to arrive at this conclusion was
made in order to provide students in a college of business with practice in aggregate planning. Jonassen
argues that SCLEs are technology-supported learning environments which support collaboration among
learners. SCLEs are described in terms of activity theory, which argues that students cannot understand
something without acting on it. This is actually an argument against other entries in this bibliography, as it
goes against the theory that students must have a knowledge base before learning to use the knowledge.
Jonassen reflects upon the works of many resources, and draws upon his own published research as well.
Chapter 4 in this text defines activity theory, discusses how this theory relates to student-centered
(constructivist) learning environments, and outlines a process for applying activity theory to these
environments. Certain aspects of this chapter are related to my research focus. For example, there is a
great deal of information on constructivist theories as related to case-based learning and simulations in
health professional education are often related to cases. However, activity theory is supported with a
business education model quite different from the health care model of my research focus. This is a
credible source and the author of the chapter (Jonassen) has published extensively in peer-reviewed
literature on constructivist theories in education. The constructivist information contained in this chapter is
consistent with other sources I have reviewed, but I do not recall activity theory being mentioned elsewhere.
Although the book is somewhat dated (2000) , this does not appear to affect the validity of the basic
concepts that it describes. More up-to-date examples based on new software applications would have been
helpful. Also, comparison to models other than the business model may have helped with understanding. In
this article David H. Jonassen discussed activity theory within the framework of student centered learning
environments. Jonassen describes activity theory as the interdependence of conscious processes of the
mind and performance of activity. Activity theory relies on the cooperation of learners, learning context and
community, expectations and tools. Online learning can be assumed to be one of these tools that subjects
of learning may utilize.

Jonassen, D.H. (2006). Distributed cognitions, by nature and by design. In Jonassen, D.H. & Land, S.M.
(Eds.), Theoretical foundations of learning environments (pp. 123-146). Mahwah, New Jersey: Lawrence
Erlbaum Associates.
Distributed cognition is a theoretical framework for the investigation of learning communities composed of
both humans and technologies. The theory of distributed cognition is similar to social constructivism;
however, unlike social constructivism distributed cognition considers, and is sensitive to, the needs of both
the individual learner and the group. Jonassen expressed this idea by stating that the focus of the the
distributed cognition framework is that is argues for shifting the designers unit of analysis away from that of
the individual engaged in cognition-in-the-mind to a consideration of individuals engaged in cognitive
activity within social and material contexts (p. 133). I think distributed cognition has an interesting
relationship with web 2.0 technologies in particular. Wikis and blogs offer a phenomenal resource for
individuals participating in distributed cognition as they can serve as technological mediators and
repositories. I think the framework of distributed cognition was an interesting tie in with the paper by
Beldarrain (2006) because it gave me a new way to look at the information that was presented in that
paper.

Jung, I. (2001). Building a theoretical framework of web-based instruction in the context of distance
education. British Journal of Education Technology, 32(5), 525-534.
In this article, Insung Jung attempts to move away from the traditional theories of cognitive flexibility,
constructivism, and information process theory and develop a new framework for web-based instruction
within the context of the more recently emerging transactional distance theory. Transactional distance
theory provides a more context specific theoretical base for web-based distance learning environments and
allows facilitators to find a better focus for appropriate instruction.
Kafai, Y. B., & Resnick, M. (1996). Constructionism in practice: Designing, thinking, and learning in a digital
world. Mahwah, NJ: Lawrence Erlbaum Associates.
18
Joevert V. Bentulan
EDTECH Instructor
Kafai and Resnicks book is on the theory of Constructionism; however, they do discuss social influences
on learning and mention the importance of implementing computers with social interactions as opposed to
the student learning directly from the computer. They also incorporate and agree with theories of Piaget
and his assimilation and accommodation. The book is very credible. It contains many references and has
been published. I find this book useful in pulling some resources from a constructionists point of view on
social learning.

Keengwe, J., Onchwari, G., & Onchwari, J. (2009). Technology and student learning: Toward a learner-
centered teaching model. Association for the Advancement of Computing in Education Journal, 17 (1), 11-
22.
Keengwe, Onchwari and Onchwari argue in favor of the successful implementation of educational
technologies in order to promote student-centered learning. They also emphasize, however, that this new
shift must be integrated into curricula while preserving the best of traditional learning methods. They
provide specific examples for successful integration of student-centered learning through the use of
technology as part of a framework. Keengwe, Onchwari and Onchwari draw upon the published research of
other experts in the field to arrive at their conclusions that student-centered learning environments, when
utilized with meaningful technology integration that focuses on the diversity of learners, can make the
learning process much more meaningful.

Kiili, K. (2005). Digital game-based learning: Towards an experiential gaming model. The Internet and
Higher Education, 8(1), 13.
In this paper, Kiili presents a model for educational game development that tie together learning theory,
objective driven design, and game development. With objective driven design at the heart, this experiential
gaming model attempts to define the key factors in good educational game design. According to the author,
the three largest factors in good educational game design are that players are provided with clear
objectives, immediate feedback, and challenged at a level that is within their zone of proximal development.
Kiili postulates that attention to these three areas will increase the probability of a user experiencing flow
during game play. Flow can be described as the ultimate gaming experience, the experience of being lost in
the moment, and the state of flow has been said to have a positive effect on learning and motivation. Kiili
does a nice job neatly summarizing his model , and while he focuses greatly on the concepts of games and
game play, he never strays too far from his educational focus, neatly tying in a great deal of learning theory.
Games are a fantastic medium for problem based, discovery, and experiential learning as they present
students with semi-open-ended problems, often in novel environments, which they are then intended to
solve. The model presented is intended to be a framework for pedagogically sound game design
encompassing these three areas, not the basis for a whole game design process and as such there is little
attention paid to the traditional gaming aspects such as: storylines, game balance, and cognitive load.

Koetting, J. R., & Januszewski, A. (1991). Theory building and educational technology: Foundations for
reconceptualization (Report No. IR-015 158). Paper presented at the 1991 Annual
National Convention of the Association for Educational Communications and Technology (AECT).
Retrieved on April 29, 2009 from http://www.eric.ed.gov/ERICDoc/data/ericdocs2
sql/content_storage_01/0000019b/80/23/1b/62.pdf
The authors Koetting and Januszewski present new thoughts and ideas to the way theories both in general
and within educational technology are created. One of the first points that author portray is a reminder that
all knowledge and learning is affected by who someone is what they already know. These prior knowledge
and experiences then make everyone non-neutral when it comes to new thoughts or ideas. The article
continues by focusing on three main points: Why use theory? What is theory? and What kinds of theories
are there? The authors seem to be promoting the audience for an open mind and new thoughts on theories
in education technology. This progress would then hopefully lead to a new definition of education
technology. This article relates to my topic because it is a about theories in general, but it does not
specifically deal with constructivism or teachers. This article details the framework necessary to develop a
theory for educational technology. The authors draw on research of how theories are developed and how
this can be applied to the area of Educational Technology. They describe how language has the power to
bring about change and how theories can be written to also bring about change or to be statements that are
not agents for change. Of the four types of theories developed by Ernest Nagel, the authors categorize
Educational Technology as fitting into the fourth type, "a systematic analysis of a set of related concepts"
that describe "how a given society operates". They argue that this understanding is not in itself a theory but
could lead to the development of a theory. The authors do not give their definition to the theory Educational
Technology, but they do offer an explanation in the difficulty in forming an accepted theory in the field. As
19
Joevert V. Bentulan
EDTECH Instructor
Educational Technology defines itself it is important to keep in mind the main ideas of this article namely is
the theory of Educational Technology designed to cause change and the development of a theory.

Koh, E., & Lim, J. (2008). The emergence of educational technology. In Impagliazzo, J. (Ed.) Proceedings
of the Third IFIP Conference on the History of Computing and Education (pp. 99-112). Milano, Italy:
Springer.
Dr. John Lim and doctoral candidate Elizabeth Koh, from the National University of Singapore, focus their
research on the history of educational technology or information technology (IT) for education. They trace
the beginnings of educational technology and the culture influence of its emergence. They provide a
historical account of traditional and modern learning and instruction theories. Lim and Koh also compare
traditional forms of learning and instruction with virtual and modern forms. In addition, they summarize the
three main learning theories that influence educational technology, behaviorism, cognitivism, and
constructivism. Finally, the authors arrange technology in education into four generations to easily gain an
understanding of its influence in modern learning and instructions theories.
Kop, R., & Hill, A. (2008). Connectivism: Learning theory of the future or vestige of the past? International
Review of Research in Open and Distance Learning, 9(3), 1-13.
In this article the authors discuss the idea of connectivism as a possible learning theory of the digital age.
They delve into the question, Is connectivism a learning theory? To answer this question the authors look
at what previous learning theories are the basis for these new ideas and also use research from others to
look at what makes a learning theory well constructed. They even go into how learning theories are aligned
with epistimologies. At the end they conclude that while connectivism supports new pedagogical practices
and helps to create student- centered learning environments, it cannot be considered a new learning theory
in itself yet. While connectivism is not a learning theory per se, it does share a lot of the same ideas
presented by Distributed Cognition, Socially-Shared Cognition as well as Situated Cognition. In
connectivism learning is the network. This means that because of the network and the participants that
are connected to each other as well as the network itself, learning occurs. You must be actively connected
to the learning community in order for learning to occur. This is yet another theory that supports
communication between participants as the best way to learn. In this article, Rita Kop and Adrian Hill
analyze the emerging theory of Connectivism. In their analysis, Kop and Hill question the emerging theory
of Connectivism on its validity as a theory and its relevance to education. They question whether a new
theory such as this, encompassing new technologies is really necessary, or if traditional theories will
suffice. Kop and Hill cite the thoughts of Bill Kerr, a critic of Connectivism, in that the theory behind
connectivism, internal and external knowledge, has already been addressed in Vygotskys theory of social
constructivism. This point is countered by the work of Downes and Siemens, in that connectivism is the set
of connections between internal and external knowledge which could possibly be considered just an
argument of semantics. This article investigates the possibility that connectivism is a new learning theory by
giving an overview of other learning theories including: behaviourism, cognitivism and constructivism. The
authors provide a detailed history of learning frameworks and how these theories apply to connectivism. In
basic terms of learners "connecting to and feeding information into a learning community" online learning
lends itself very well to this framework. The authors argue that connectivism can be based on previous
learning theories. The authors conclude that connectivism should not be considered a new learning theory
but should be considered a part of a shift to another learning theory. This article relates to the difficulty of
forming an Educational Technology theory. Based on the article by Koetting and Januszewski,
connectivism could also be considered the fourth type of theory that describes a process but does not in
itself define a new theory.
Presented in the blogosphere in 2005, connectivism is a learning theory which to date has received only
minimal attention in peer reviewed literature. One potential for the limited number of publications
surrounding this concept is the debate over whether or not connectivism constitutes a new learning theory.
In Connectivism: Learning Theory of the Future or Vestige of the Past? Kop and Hill thoroughly explore
the current view of Constructivism both in the field and in the classroom. A large portion of the paper is
focused on the theory debate surrounding connectivism, but regardless of the debate outcome, one theme
keeps emerging: the learning needs of the millennial generation are not being met in the classroom.
Connectivism is one theory that aims to rectify this perceived issue. Kop and Hill explore both the pros and
cons of this theory as well as the challenges with integrating such a theory into an educational system that
is not set up to handle such a system. This paper is a nice connection between constructivism and the
connective affordances of emerging technologies. Kop and Hills article discuss the learning theory of
connectivism. This theory is based on making connections with the community and networking online in
order for learning to occur. It is using social networks to enhance learning. Though the learning theory has
a different name than my papers topic, it still provides proof on the benefits of and the importance of social
20
Joevert V. Bentulan
EDTECH Instructor
interactions. I found this article to be a very credible source. This article is peer-reviewed and contains
multiple sources to support its statements.

Kress, G. (2005). Gains and losses: New forms of texts, knowledge and learning. Computers and
Composition, 22(1) 5-22.
Kress explores issues relating to learning and knowledge as the primary form of communication moves
from text to image. He also discusses apt theories of learning, writing, and meaning and that the traditional
theories no longer apply.

Land, S., & Hannafin, M. (2000). Student-centered learning environments. In Jonassen, D.H. & Land, S.M.
(Eds.), Theoretical foundations of learning environments (pp. 1-23). Mahwah, New Jersey: Lawrence
Erlbaum Associates, Publishers.
This chapter defines constructivism and discusses how constructivism fits or fails to fit into learning
frameworks. Of key interest is if the framework is grounded. The authors detail several constructivist
methods including Blueprint, in which students are given open-ended problems and must solve using
playground design, and Model It, in which students can model scientific phenomenon. The role of
technology to extend the learning possibility is also covered. Technology has often led away from grounded
teaching as the learning activities lack a link to constructivism. The authors provide a wide variety of
examples that are relevant to the classroom especially in terms of technology. They provide several specific
programs that explain how these programs can work for students. The work also shows areas in which the
constructivist approach may fall short especially where students make incorrect assumptions about what is
being seen. As the authors state a shift to this type of instruction involves, in some cases, a change of the
entire educational system to truly function as a grounded constructivist environment. Land and Hannafin
offer an introduction to student-centered learning environments through the prospective of grounded
design. The authors point out what main ideas are needed like verified and practiced methods. Also in this
chapter are some of the downfalls of constructivism and student centered learning environments. A main
road block being students wanting to know what the answers are and if it will be on the test. Land and
Hannafin offer some K-12 classroom examples of student- centered learning environments. Although the
chapter does not focus on teachers, I feel that it gives a good basis for a definition of constructivism as well
as the positives and negatives. The chapter will not become the main focus of the research, but will help
define and summarize constructivism.

Lee, M. J. W., Miller, C., Newnham, L. (2008). RSS and content syndication in higher education:
Subscribing to a new model of teaching and learning. Educational Media International, 45(4), 311.
RSS, often dubbed the poorer cousin of the Web2.0 family, and its use in higher education is explored. In
this article, by Lee et al. the authors explore the potential of RSS to support student-centered learning
environments stressing the theories of connectivism, socially constructivism, and communities of practice.
Using several examples of small learning units, the authors demonstrate how RSS could be used to
support student centered learning environments. While I agree with the authors acceptations that RSS is
not being used to its full potential in education, I do not feel that they made a very strong case for the
need. The authors clearly demonstrate some uses of RSS, but most of the examples they provided could
be achieved with alternative technologies. I also feel that Lee et al. failed to demonstrate how incorporation
of RSS in particular into the higher ed classroom would constitute a new model of teaching and learning
especially when they state: The examples presented also emphasize that RSS should not be viewed in a
decontextualised fashion, or in isolation from other technologies and applications. In fact, syndication
technologies may be seen as the conduit connecting or joining the various pieces in a Web framework.

Lewis, T. (2005). CreativityA framework for the design/problem solving discourse in technology
education. Journal of Technology Education, 17 (1), 35-52.
Lewis draws upon the research of an extensive list of resources to draw conclusions about the benefits of
learning creatively through educational technology. Lewis outlines theoretical background information which
leads to a discussion about the implementation of problem-solving practices in education, while
summarizing the implications that these practices have on technology education. While no background
information about Lewis is provided in the article, he is a Professor Emeritus at Ohio State University and is
highly acclaimed, with a multitude of published, award-winning works. This article is an argument for
constructivist practices in the secondary education classroom.

Liaw, S. S. (2004). Considerations for developing constructivist web-based learning. International Journal of
Instructional Media, 31(3), 309.
21
Joevert V. Bentulan
EDTECH Instructor
This article provides some ideas in creating instructional design in web-based learning. The constructivist
approach lends itself to web-based learning because it centers on the learner. Constructivism calls for the
learner to control the learning process. This is very evident in web-based learning. Instructional designers
can apply these ideals to instruction.

Liu, Y., & Ginther, D. (1999). Cognitive styles and distance education. Online Journal of Distance Learning
Administration, 2. Retrieved March 15, 2009, from http://www.westga.edu/~distance/liu23.html
This review provides an overview of cognitive styles and its application to the design of distance education
taking into consideration sensory preferences and aligning the use of images with teaching styles and
cognitive styles. This will support my research by matching digital visual literacy with cognitive styles.

Lunenberg, F. C. (1998). Constructivism and technology: instructional designs for successful education
reform. Journal of Instructional Psychology, 25(2), 75.
Lunenberg discusses the theory of constructivism and the principles of constructivist pedagogy. Lunenburg
argues that with the integration of technology a constructivist learning environment would allow greater
student achievement. He also recognizes the current state of education still being in the Industrial Age and
not the Information Age.

Moore, M. G. (2004). Research worth publishing. The American Journal of Distance Learning, 18(3), 127-
130. Retrieved March 9, 2008 from http://www.ajde.com/Documents/pp127-130.pdf
This editorial is very focused in its message. Those submitting research for publication should include a
rationale for their research that is based on the work of other researchers. The answers to the research
questions should offer something new to the field related to the topic. The researcher must do the
necessary groundwork so as to not waste resources on questions that have been answered in the past.
One way to do this is to use more than Internet sources for the research. The research articles must come
from reputable sources and include preeminent work from others in the field. The points of the editorial are
certainly important to remember if the goal of the work is to be published, but also if the work is a research
paper. The sources need to be sound and include the important ideas and sources from leaders in the field.

Naismith, L., Lonsdale, P., Vavoula, G., & Sharples, M. (2004). Mobile technologies and learning (NESTA
Futurelab Literature Review Series, Report No 11). Retrieved on April 29, 2009 from
http://www.futurelab.org.uk/resources/documents/lit_reviews/Mobile_Review.pdf
This article takes a different approach to the traditional review of mobile technologies and the world of
education. It shifts the concentration from the use of mobile technologies to address specific curriculum
areas, to an activity-centered perspective in which new practices are compared to traditional existing
theories. The focus of the article is that the entire world is going mobile. Mobile devices have gotten smaller
and more popular and have the ability to provide new anytime access to communication and information.
The article recognizes that there is considerable interest in utilizing the appeal and abundance of these
mobile technologies in educational and compares the technology with learning theories. The article is well
written and compares major learning theories with the use of these technologies. The article was organized
by educational theory heading which made it easy to follow and direct comparisons of information. Each
topic area provided information and examples about the learning theory and a direct educational correlation
to the use of mobile technologies within that particular theory. The article provided relevant and use
information that was easily related to real world implementation and use. This article will be helpful in my
research in the area of mobile devices in education. The information provided will enable me to make a
direct connection between the use of mobile technologies in K-12 education and learning theories. Mobile
technologies are not currently supported in my current learning environment but perhaps with this
information and others a change in may be in order.

Lainema, Timo (2009, February). Perspective making: constructivism as a meaning-making structure for
simulation gaming. Simulation & Gaming, 40(1), 48-67.
In Perspective making: Constructivism as a meaning-making structure for simulation gaming, Lainema
presents a literature review designed to address the question of how constructivism fits into the field of
simulation game (SG) training. Lainema hypothesizes that the SG field has to date been suffering from the
lack of a clear link to learning theory; he suggests that constructivism might be the theory link that SG
researchers need to be able to make educational claims regarding their simulations. As a theory
constructivist learning environments have many corollaries with the simulation gaming environment and
offers a more robust model of learning than experiential learning which is often used to describe SG
activities. The paper presented an overview of the development of constructivism as a theory, why
22
Joevert V. Bentulan
EDTECH Instructor
technology is particularly well suited to the constructivist environment, and how this all ties to SG.
Unfortunately, I did not find this paper well referenced, and the authors use of I throughout gave it a less
credible feel as the paper felt more like an opinion essay than a true review of the literature. The historical
overview of the development of learning theory was very interesting and tied in well with several of the
other papers in this review but it did not seem to be as relevant to the topic of this paper.

Loyens, S. M. M., & Gijbels, D. (2008). Understanding the effects of constructivist learning environments:
introducing a multi-directional approach. Instructional Science, 36(5/6), 351-357.
Loyens works for Erasmus University Rotterdam in the Department of Psychology and Gijbels works for
University of Antwerp in the Institute for Education and Information Sciences. Both of the authors have
been involved in research, writing papers and presenting their findings at symposiums. A key component of
constructivist learning environments is self-regulation. Students will not be successful in a constructivist
learning environment if they are unable to set goals, develop a plan of action, and complete necessary
steps to solve the problem. Problems should be complex with the possibility of multiple solutions. Learners
build deeper understandings of the subject while working through the problem. Students need to have
opportunities to build deeper understandings when taking an online course.
Luppicini, R. (2005). A systems definition of educational technology in society. Educational Technology &
Society, 8(3), 103-109.
Luppicini gathers research about the field of educational technology to provide a base from which other
research can branch out. He states the problems involved with defining educational technology, which will
prove useful when drawing conclusions about educational theories and their ties to educational technology.
Though stating the clearly defining educational technology is difficult, Luppicini relies upon a list of
resources that enable him to publish a basic definition of the term.

Mackinnon, G. R. (2004). Computer-Mediated communication and science teacher training: two
constructivist examples. Journal of Technology and Teacher Education, 12(1), 101-114.
In this study Mackinnon points to two action research studies conducted at Acadia University using
undergraduate students preparing to be science teachers. The first example uses an online discussion
environment such as e-mail groups for students to build on their knowledge of an assigned topic. The
research found that unless there was management of the discussion or a set purpose such as use in a
paper students felt that the group had little success. The second example used concept-mapping software,
Inspiration, for students to organize their thinking through-out a course. Mackinnons research indicates
that students saw this as a worthwhile and valuable experience. The article does point out two relative and
hands-on examples, but there is no direct connection to the K-12 classroom. None of the participants were
teachers, but students studying to be teachers. The study could have a different outcome if they were
practicing teachers.

Marra, R. M. (2004). An online course to help teachers "use technology to enhance learning": Successes
and limitations. Journal of Technology and Teacher Education, 12(3), 411-429.
Marra in the 2004 study looks as if teachers really learn constructivist theory and technology in an online
course. The study surveys first year teachers enrolled in a technology course before the course,
immediately following the course, and four months later. Marras research found that teachers using the
Blackboard system did learn technology through constructivist learning, but the online environment might
have been more harmful than helpful. Some teachers found dealing with the technology more of a struggle
than the coursework itself. In fact after four months it seems the course had no long term affects on the
teachers classrooms. I found this study to take a different approach than the others. It focused on if
teachers learn technology through a constructivist online environment. Although it did focus on the transfer
to the classroom, I felt most of the information was about how the teachers felt. The study also only used 48
first year teachers and only one male. I would like to see more studies on this topic because it is contrary to
what I originally thought.

Masri, K., Parker, D., & Gemino, A. (2008). Using iconic graphics in entity-relationship diagrams: the impact
on understanding. Journal of Database Management, 19(3) 22-41.
Masris study uses iconic graphics (icons) and two theories (Cognitive Load Theory and CTML) to research
the idea that the use of icons in instruction reduces the cognitive load leading to a more thorough
understanding. Focusing on a single CTML principle this study suggests that with the addition of iconic
graphics instruction is more effective than text only graphics. This paper introduces the Cognitive Load
Theory and reinforces the CTML theory in relation to digital visual literacy.

23
Joevert V. Bentulan
EDTECH Instructor
Matzen, N. J., & Edmunds, J. S. (2007). Technology as a catalyst for change: The role of professional
development. Journal of Research on Technology in Education, 39(4), 417-430.
Matzen and Edmunds write about a study (quantitative and qualitative) among elementary school teachers.
The teachers attended a seven-day professional development program in which for the first five days they
were students in a constructivist classroom learning to use technology. One of the main questions that
authors are trying to answer is if technology can change a teacher to be constructive or is a teacher who
already practices constructive teaching just constructive with technology. The conclusions indicate that
some teachers who are already using constructive learning in their classroom will continue. The two
conclusions I found the most interesting were that some teachers used technology in ways that was not in
connection with their teaching style and for other teachers technology was the catalyst for them to change
their teaching style. The study was not a long-term study and only focused on elementary teachers in one
state. I would be very interested to see this study repeated with a boarder audience and long-term effects. I
think that this article fits right into the research I am conducting. It offers both quantitative and qualitative
information in a organized form. Both authors are from the Technology and Learning program at the
University of North Carolina and seem to have background knowledge in this type of study. Matzens and
Edmunds article discusses the teachers role in a technology age. This article explains why many teachers
are using only technologies that fit into their own teaching style, as opposed to using technology to create
student-centered activities. The article explains the importance of the delivery of professional development.
This information will be useful in showing how to begin to implement technology into a social network
classroom. This source is a credible source. There are multiple references to support the material and the
article is peer-reviewed.

Mayer, R. (2002). Cognitive theory and the design of multimedia instruction: An example of the two-way
street between cognition and instruction. New Directions for Teaching and Learning. 89, 55-71. Retrieved
Mar. 13, 2009, from http://www.fp.ucalgary.ca/maclachlan/cognitive_theory_mm_design.pdf
Mayers paper proves how multimedia instruction based on cognitive theories improves student learning. It
explains the importance of visual and auditory instruction simultaneously. He states the importance of
making instruction and cognition a two-way street. Mayers paper is very credible. It is cited by multiple
references and Mayer himself is professor of psychology at the University of California. He has also
received the E.L. Throndike Award for career achievement in educational psychology. The paper itself
lacked in social cognition; however, the technology and cognition relation provided a deeper focus on
technology.

Metros, S. E., & Woolsey, K. (2006). Visual literacy: an institutional imperative. EDUCAUSE Review, 41.
Retrieved March 15, 2009, from
http://connect.educause.edu/Library/EDUCAUSE+Review/VisualLiteracyAnInstituti/40635
Metros and Woolsey outline a systematic institutional approach to defining a curriculum that includes digital
visual literacy with multimodal fluency, visual judgment and a design context which provides for the people,
places and resources needed for an institution to become visual producers. This article will provide insight
into what the institution needs to do to make digital visual literacy a reality in the academic community.

Moore, M.G. (2004). Research worth publishing [Editorial]. The American Journal of Distance Education,
18(3), 127-130.
Moore as an editor for The American Journal of Distance Education discusses the main errors he sees in
people attempting to publish scholarly research. His main point in dealing with both articles and case
studies is the lack of a literature review. To Moore this could cause a couple of problems. He notes this
could show a lack of research into the topic before someone professing to learn/gain knowledge or data.
The other main concern with lack of a literature review is answering a question that has already been
answered. Moore indicates that as he looks at submitted articles he looks for well-established journals and
authors who are well-known in the field. If these are lacking then, it shows a lack of prior knowledge in the
topic. I found this article to be very eye-opening for any research I will complete.

Moore, M.G. (1993) Theory of transactional distance. In D. Keegan (Ed.), Theoretical Principles of Distance
Education (pp. 22-38). New York: Routledge.
In this article, Michael G. Moore explains the history behind the theory of transactional distance, as
mentioned by Insung Jung in her 2001 article Building a Theoretical Framework of Web-Based Instruction
in the context of distance Education. Jung actually quotes Moore in defining distance education as
instructional methods in which teaching behaviors are executed apart from the learning behaviorsso that
communication between the teacher and the learner must be facilitated by print, electronic, mechanical, or
24
Joevert V. Bentulan
EDTECH Instructor
other devices (Jung, 2001, p. 526). This may infer that distance education means through physical
distance or time, but Moore states that there is some distance education in any setting, including face-to-
face instruction. Even with varying degrees of distance, as well as the variety of learners and instructors, all
transactional distance learning is based on collaboration.

Murphy, E. & Manzanares, M. (2008). Contradictions between the virtual and physical high school
classrooms: A third-generation activity theory perspective. British Journal of Educational Technology, 39
(6), 1061-1072.
The authors of this article compare and contrast activity theory-based learning in a physical high school
classroom and a virtual high school classroom. The authors further claim the virtual and physical
contradictions contribute to change in classroom procedure and policy. Although the challenges and
strengths of the two different learning environments in comparison were credible, some of the statements
seemed generalized or one-sided. The information provided was intriguing, especially using the
characteristics of activity theory within different online learning situations.

Myers, K. M., & Wilson, B. G. (2000). Situated cognition in theoretical and practical context. In D. Jonassen,
& L. S. M., Theoretical Foundations of Learning Environments (pp. 57-88). New Jersey: Lawrence Erlbaum
Associates.
The authors compare the theories that are the base for instructional design such as Behaviorism and
Information Processing theory with Situated Cognition. The authors propose that meaning construction
happens when it is connected to specific contexts and purposes, that it is a social activity. They continue
saying that this social activity takes place within the community with various participants that have varying
degrees of knowledge. This web of social processes within the community helps to create more authentic
learning. These ideas are connected to anthropology, critical theory and sociocultural constructivism. The
authors use various researches from different perspectives to produce a convincing article which helps the
reader to understand that learning, which occurs in a naturalistic environment, including social interactions
will produce more authentic learning. The ideas presented in this article are similar to the other articles as
they are all supporting the idea of a learning environment based on activity and interaction.

Nagle, B., McHale, J.M., Alexander, G.A. and French, B.A. (2009). Incorporating scenario-based simulation
into a hospital nursing education program. The Journal of Continuing Education in Nursing, 40(10), 18-25.
Simulation methods recently employed in nursing education include computer indicated physiologically
responsive mannequins, self-study computer-based programs, and virtual reality. The active participation
involved with simulations supports experiential learning, problem-solving and application of clinical
knowledge and allows the nursing educator to meet learning objectives without risk to a patient. This article
describes a simulation mannequin experience that is formative in nature rather than evaluative and is
followed by a guided reflective process. The authors conclude that simulation is a useful teaching
methodology for nurses at all levels of experience. This is a credible article that describes a process used
to implement simulations into nursing education. Unfortunately, it is descriptive only and the efficacy of this
system is not evaluated. It doesnt really provide any concrete support for the use of this method by
documenting any performance results. The authors do comment that a key future priority is to evaluate the
effectiveness of this method for both learning and the retention of knowledge. This article provides some
food for thought but has limited value in supporting my research topic. The information is valid, particularly
in terms of clinical information but it is apparent that the authors are clinicians rather than educators.

Nash, J. B., Richter, C., & Allert, H. (2005). Evaluating Computer-Supported Learning Initiatives. In M.
Khosrow-Pour (Ed.), Encyclopedia of Information Science and Technology. pp. 1125-1129. Hershey, PA:
Idea Group Reference.
This article addresses the need of having evaluation as a central piece of instructional design for online
learning. The authors surmise that summative evaluation is not enough to assess if online instruction is
having the desired results. A formative solution should be integrated into the design process. The authors
indicate that one nuance that may be unique to the online learning is that all of the learning cannot be
scripted. Throughout the design process certain goals may arise as a result of the planning. Various
approaches to evaluation are discussed including scenario-based and program theory evaluations. The key
to both approaches is the social aspect that is involved. Designing curriculum especially in online
environments is critical to the success of the program. Assessment and evaluation should be central to this
process in order that the successfulness of the program can be measured. As the authors state programs
in the future will be evaluated on why the program worked and not just if it did work.

25
Joevert V. Bentulan
EDTECH Instructor
Nevgi, A., Niemi, H., & Virtanen, P. (2006). Supporting students to develop collaborative learning skills in
technology-based environments. British Journal of Educational Technology, 37 (6), 937-947.
This article explores the use of a new web-based tool, IQ Form (intelligent questionnaire platform) in
improving and tracking the collaborative efforts of students in an online environment. Through the study, the
authors emphasize the importance the social process has in an online learning environment. Studying the
abilities of students to learn as part of an online collaborative group is important in tracking successful
learning criteria within the context of technology.

Oberlander, J., et. al. (2004). Using technology to support problem-based learning. Action in Teacher
Education, 25(4), 48-57.
This article discusses technology and its use in instructional design. The author brings in the pedagogical
background of instructional design and how it relates to problem-based learning. The constructivist view of
design relates very well to technology. This article shows this relation fairly well.

Papastergiou, M. (2006, October 1). Course management systems as tools for the creation of online
learning environments: Evaluation from a social constructivist perspective and implications for their design.
International Journal on E-Learning, 5(4), 593-622.
Marina Papastergiou is a lecturer in Computers in Education at University of Thessaly, Greece.
Papastergious research focus is teaching and learning using the internet and web technologies and
teacher training using technology tools. This article examines the use of course management systems
(CMS) in higher education and the tools within the systems to facilitate socialist constructivist teaching and
learning. The perfect system hasnt been designed yet, but CMS are evolving each year to meet the needs
of teachers and students. The article points out some key components of a CMS necessary to facilitate a
socialist constructivist learning environment.

Petraglia, J., (1998). The real world on a short leash: The (mis)application of constructivism to the design of
educational technology. Educational Technology, Research and Development, 46(3), 53-65.
Petraglia teaches at Georgia Institute of Technology. Petraglia (1998) states most educators easily accept
constructivisms central premise that learners approach tasks with prior knowledge and expectations based
on their knowledge of the world around them, leading educators to attempt to create authentic learning
environments (p.53). Authentic learning environments must correspond to what the learner needs verses
what the teacher has predetermined is the need of the learner. Silvers, OConnell and Fewell, (2007).
Discuss the need of the instructor to be aware of the unique needs of their learners. Online instruction
should not look the same as a traditional course on campus. Students have lost the privilege of having the
right to fail. Petraglia observes the most important lesson constructivism teaches: students are free to fail
(12). The lack of students having the right to try and fail is prompting many to view all learning activities with
suspension.

Piaget, J. (1955). The construction of reality in the child. London: Routledge.
Piaget outlines how children build meaning and learn in this renowned work which provides a valuable
resource for comparing his constructivist theories with those of behaviorism in terms of todays classroom.
His writings are frequently referenced in various works of today, as he is known to be one of the foremost
constructivists. Though Piaget provides detailed examples of his theories, a researcher will need to draw
more of his or her own conclusions as to how it relates to the educational technologies of today, as Piaget
does not explicitly address technology used in learning as Skinner does in his entry.

Rakes, G. C., Fields, V. S., & Cox, K. E. (2006). The influence of teachers' technology use on instructional
practices. Journal of Research on Technology in Education, 38(4), 409-424.
Rakes, Fields, & Cox conducted a study on classroom teachers personal computer use and current
instructional practices in relation to technology implementation. The authors had 186 forth and eight grade
teachers from low-income schools rate themselves on a scale of zero to seven. The teachers rated
themselves using a descriptive scale in three areas: personal computer use, current instructional practices,
and technology implementation. The scales used to indicate instructional practices and technology
implementation used constructivist examples and lessons. The authors did determine a relationship
between a teachers computer skills and the implementation in the classroom. I noticed a few differences in
this study versus the other I had read. These in-service teachers had the technology available to them and
professional development in the year prior to the study. I found that to be important and offer more validity
to the study because it was not teacher with new technology in a new study. The authors also indicate an
26
Joevert V. Bentulan
EDTECH Instructor
area for future research that I think is important. They indicate that a teachers beliefs about technology in
the classroom will affect their implementation.

Rikers, R. M. J. P., van Gog, T., & Pass, F., (2008). The effects of constructivist learning environments: a
commentary. Instructional Science, 36 (5/6), 463-467.
The authors wrote a commentary on the collections of papers in the above edition of Instructional Science.
The papers were part of a symposium at the American Educational Research Association. Constructivist
learning environments look many different ways. Learning is constructed by the learner based on past
knowledge and experiences. Rikers, Gog, and Paas state an important goal of constructivist learning
environments is to engage students in deep and meaningful learning (2008, p.464). Teachers need to help
students understand how to learn within the learning community. Students in constructivist learning
environments must look beyond the surface and dig for deeper meaning and connections.

Roschelle, J. (2003). Unlocking the learning value of wireless mobile devices. Journal of Computer Assisted
Learning. 19(3), 260-272. Retrieved March 11, 2009, from
http://ctl.sri.com/publications/downloads/UnlockingWILDs.pdf
This article concerns itself with the results of various technologies and applied learning. Information is
provided on the history, future and current technologies, and several theories that affect these technologies.
Many statistics are presented from several studies that demonstrate the effectiveness and perceived
effectiveness of educators. In conclusion, it is going to take effort and a focus of research to realize the
possible benefits of this new technology. The use of generic technologies will need to be focused on
pedagogically specific technologies like teacher-controllable topologies. Many other challenges and
changes will need to be addressed before wide spread success, along with acceptance is realized for
mobile technology. The writer of this article is the first in my research to address some of the limitations and
challenges of mobile technology in education. The information presented provides an accurate look at the
success of mobile technologies by providing real world information and statistics. Along with this positive
representation was a realistic look at some of the issues of small screen sizes, access to information, and
other factors that will come into play with various mobile devices. This look at both sides is beneficial to
everyone considering mobile technologies and encourages further research into the mobile technologies in
education.

Rothgeg, M.K. (2008). Creating a nursing simulation library: A literature review. Journal of Nursing
Education. 47(11), 489-494.
This literature review explores the factors related to establishment of a simulation laboratory for nursing
education. Simulations are described as one of the up-and-coming tools that can be used for experiential
learning in a safe environment. The article takes the reader through the steps involved in developing a
simulation program based on a review of the literature. The reference list is adequate but appears to be
rather unilateral with most of the articles published in nursing education journals only and six articles written
by the same author. A number of the references are not from peer-reviewed sources. As this is a literature
review, the reader is directed to additional resources that would support the research focus. For example,
the six learning theories that support the use of simulation in nursing education are described and
referenced. There is helpful information in this article but it is rather narrowly focused on specific nursing
education applications and would have limited use in other health care professions.

Rowland, A., & Stanley, M. (2008, July). Elementary schools: Kansas: Transforming the classroom. T.H.E.
Journal. 7/1/2008. Retrieved on April 29, 2009 from http://www.thejournal.com/articles/22921
A school in Kansas received a grant for creating Technology Rich Classrooms. They received interactive
whiteboards, laptops, student response systems, online textbooks, projector, and some science supplies.
The teacher found that the students were more inclined to participate when the lessons where technology
rich.

Ryba, K., Selby, L., & Kruger, L. J. (2001). Creating computer-mediated communities of practice in special
education. Computers in the Delivery of Special Education and Related Services, 17 (1/2), 59-76.
The authors use different studies and examples to put forth the idea that a group of learners can have a
collective zone of proximal development. This is obviously based on Vygotkys constructivist idea that when
a person is placed in a learning environment where they can interact with a more knowledgeable other,
then their understanding will also deepen. This paper suggests that if the learning community is set up
properly the group develops a collective ZPD. They suggest that this community of practice follow several
underlying principles in order to be effective such as active participation and collaboration with others in
27
Joevert V. Bentulan
EDTECH Instructor
which cognition is socially shared. This article is yet another that suggests a learning community of practice
where learning is a natural process created through interaction, action, and reflection. Their ideas are
supported through several studies that utilize technology as the communication tool for the community of
practice.

Sahin, T. Y. (2003). Student teachers' perceptions of instructional technology: Developing materials based
on a constructivist approach. British Journal of Educational Technology, 34(1), 67-74.
The author describes a study that took place in Turkey in the year 2000. The study had elementary student
teachers create constructivist lessons in their technology integration course. The participants were asked a
eight questions which were then encoded with an inductive technique. Sahins article indicates that student
teachers enjoyed active learning in dealing with technology. The article only studied 80 elementary student
teachers at on university enrolled in one course. The student teachers generated lesson plans and activities
that were not used on school classroom. The participants taught to their classmates and instructors the
lesson plans. The article seems to be relevant to how teachers learn, but might not carry over into the K-12
classroom without additional studies.

Scherba de Valenzuela, J. (2002). Sociocultural theory. Albuquerque, NM: University of New Mexico.
Retrieved Mar. 13, 2009 from http://www.unm.edu/%7Edevalenz/handouts/sociocult.html
Dr. Scherba de Valenzuelas article is a brief description of Vygotskys influence on the sociocultural theory.
The intent of this article is to introduce the sociocultural theory. The article is cited by various credible
references as well as a paper by Vygotsky. This article provides some viewpoints from Vygotsky on the
social aspect of psychology.
Shaffer, D. W. (2006). Epistemic frames for epistemic games. Computers & Education, 46(3). Retrieved on
April 29, 2009 from http://epistemicgames.org/cv/papers/shaffer_cae_2005.pdf
One of the major questions in educational gaming literature seems to be that of knowledge transfer; once a
student has mastered a concept within the gaming environment, will they have the ability to transfer that
knowledge to novel situations? Building on prior research in Islands of Expertise, Schaffer proposes a new
model for knowledge transfer in games he calls Epistemic Frames. Schaffer defines Epistemic Frames as
the organizing principle for practices for a specific field. By participating in a game that mimics a field of
practice students are able to learn the elements of the epistemic frame that is associated with that field. The
students are then able to apply the epistemic frame to other situations. This paper was intended as a
conversation starter and as such I think it did a great job, however more data would need to be gathered to
show that students really are able to transfer the epistemic frame from the gaming context to real world
situations. This paper also focuses specifically on simulations which, as Garris et al. argue, may not fit the
definition of an educational game.

Sharples, M. (2005) Learning As Conversation: Transforming Education in the Mobile Age. Proceedings of
Conference on Seeing, Understanding, Learning in the Mobile Age. Budapest, Hungary, pp. 147-152.
Retrieved March 13, 2009 from http://www.fil.hu/mobil/2005/Sharples_final.pdf
The article contends that communication and conversation are essential components of learning. This
implies that when we start to look at education in this fashion we see that mobile technology is and will
continue to increase in importance. It removes the notion that education revolves around classroom
instruction and that education is held within the curriculum. Mobile technology can enable young people to
learn by exploring their world with the ability to be constantly connected through technology. Instant
messaging, for example, enables people to create learning communities that are both contextual and
unbounded since the messages can be exchanged anywhere in the world. Mobile technology can also
enable interactions of learners in real and virtual worlds. If we can design technology to enable rich
conversations between these, education in the mobile age does not replace formal education, any more
than the worldwide web replaces the textbook; rather it offers a way to extend the support of learning
outside the classroom, to the conversations and interactions of everyday life. This article provided a great
deal of informative information for the reader. It did not contain a great deal of statistics for decision making
but did contain good conception information. The article references other works and applies them to the
mobile world and the concept of conversation as key to learning. It was easy to read and will provide the
reader with a good conceptual view of the role of mobile technology.

Sharples, M., Taylor, J., & Vavoula, G. (2005). Towards a Theory of Mobile Learning. In H. van der Merwe
& T. Brown, Mobile Technology: The Future of Learning in Your Hands, mLearn 2005 Book of Abstracts,
4th World Conference on mLearning, Cape Town, 25-28. Retrieved March 10, 2009 from
http://www.eee.bham.ac.uk/sharplem/Papers/Towards%20a%20theory%20of%20mobile%20learning.pdf
28
Joevert V. Bentulan
EDTECH Instructor
The objective of this article is to take a hard look at how to build an initial framework in regards to mobile
technologies and how they fit into classrooms, working environments, and informal learning. A secondary
objective is to impact the design of new technologies and the relationships they will have on learning and
future developments. The article covers the advantages and appeal of mobile technologies and its
relevance to various centers of learning. The article practically looks at the contemporary theories of
learning: learner-centered, knowledge- centered, assessment-centered and community-centered. The
article then provides a theory that it is the user that is mobile and will use the technology closest at hand.
The conclusion is that the continuation of growth in mobility and technology has the potential to remove the
gap between formal and experiential learning. These new technologies and theories may lead to new
possibilities of lifelong learning and personal fulfillment. The article provides many ideas and theories for
consideration. I was a little surprised that the information provided did not link more directly to learning
theories. The information that was provided would be useful to someone researching and designing a
system for utilizing and understanding how people use mobile technology.

Sherman, T.M. & Kurshan, B.L. (2005). Constructing learning: using technology to support teaching for
understanding. Learning & Leading with Technology, 32(5), 10-39.
Sherman and Kurshans article discusses the eight characteristics that are consistent with constructivist
principles and how technology has a role in each principle. The main principle I am concerned with is
social. The article provides good examples on how to use technology to increase understanding in a
social setting. This source is very credible. The source is directly from ISTE (International Society for
Technology in Education), a very credible society that contains the technology standards. Also, this source
has been peer-reviewed.
Sheth, A., Ramakrishnan, C., & Thomas, C. (2005). Semantics for the semantic web: the implicit, the
formal, and the powerful. International Journal on Semantic Web and Information Systems, 1(1), 1-18.
This article was an overview of semantics used in computer and Internet technologies. The authors set
forth the relationship between different semantic systems and draw parallels. An interest in this type of
technology is making learning more just-in-time for students. One of the drawbacks to using short answer
lessons created in learning management systems is that students often are using the system at a time
when the instructor is not available. By using technology to score this type of response students could
receive immediate feedback to their learning. As the authors point out, this type of technology is very
difficult. Natural language is difficult for computers to process and make comparisons between. The current
technologies available are improving but not yet ready for this type of use. Short answer and essay type
responses in addition to discussions that could be evaluated as the students enter them could be a step
between self-scoring multiple choice type questions and teacher scored questions. Although this type of
scoring could not substitute for teacher review it could provide more immediate feedback to students.

Silvers, P., OConnell, J., & Fewell, M. (2007). Strategies for creating community in a graduate education
online program. Journal of Computing in Teacher Education, 23, 81-87.
The authors are professors at a suburban campus using Blackboard, and were asked to developed online
courses from content courses already used. They shared their online community building process as well
as feedback from students. The effectiveness of the learning community was seen when all members
participated together sharing ideas and reflecting on the process. As other studies have shown, online
communities work best when members enter into relationships by getting to know each other, participate in
online discussions about the learning material, and begin to support one anothers learning and
understanding.

Skinner, B. F. (1958). Teaching machines. Science, 128 (3330), 969-977.
Skinner provides information about Presseys teaching machines, designed in the 1920s. He describes how
through a series of successes and failures, students are able to learn at their own pace and receive
immediate feedback. Skinner also provides information about other types of teaching machines that are
more in depth. Skinner provides valuable insight about education in his writings that is still an ultimate
reference for researchers. Many of the other entries in this bibliography discuss the importance of the
theories that Skinner presents, demonstrating his influence on his field. Of special interest, however, is the
fact that Skinner did not have a chance to work with the educational technologies of today and thought that
the teaching machine could essentially dominate education, making teachers practically obsolete. Though
we use computers in many of the same ways in which teaching machines were used, the emphasis of
educational technology today is not to eliminate the role of the teacher but rather to integrate meaningful
technologies into curricula when possible.

29
Joevert V. Bentulan
EDTECH Instructor
Srinivasan, M., Hwang, J.C., West, D., and Yellowlees, P.M. (2006). Assessment of clinical skills using
simulator technology. Academic Psychiatry, 30(6), 505-515.
In this article the authors explore various aspects of emerging simulation technologies. Two examples have
an educational technology focus- the high fidelity mannequin and virtual clinical stations/examinations and
both are described in detail. The authors conclusions regarding these simulation technologies are based
on a literature search as well as expert consensus. These technologies can be used instead of paper and
pencil examinations to more accurately test the clinical skills of physicians in applied clinical settings in
either formative or summative evaluations. Simulator technology use in medical education is increasing as
a result of the increased emphasis on self-directed learning. However, the authors recommend that
simulations should be considered complementary to other evaluation methods. This article contained new
information that I had not encountered previously and covered gaming applications, avatars, and interactive
web-based cases with branching logic. It also discusses methodologies for measuring the validity and
reliability of the various approaches. This information supports my research focus. It appears in a peer-
reviewed journal with an extensive reference list and the authors and information appear credible. My only
concern is that the authors didnt really discuss how the expert consensus was reached.

Stokes, S. (2001). Visual literacy in teaching and learning: A literature perspective. Electronic Journal for
the Integration of Technology in Education, 1(1), 10-19. Retrieved March 14, 2009 from
http://ejite.isu.edu/Volume1No1/Stokes.html
This article reviews learner differences in relation to visual literacy. It also reviews visual literacy and
instructional technology in relation to a constructivist learning environment. Relating visual literacy to the
constructivist learning theory will support my topic.
Sutton, M. J. (2003). Problem representation, understanding, and learning transfer implications for
technology education. Journal of Industrial Teacher Education, 40(4), 47-63.
In this essay, Sutton draws upon the research of various reliable sources in the field to come to conclusions
about how to incorporate a problem-solving framework into future endeavors in the field of educational
technology. Sutton is a professor of Industrial Technology at Purdue University. This article provides
valuable insight about the shift in educational technology from behaviorism to constructivism, or a blending
of the two. It provides practical examples of how problem-solving is incorporated into technological
activities, and thus provides insight about which aspects of behaviorism and which of constructivism are
utilized in the secondary education classroom.

Taasoobshirazi, G., Zuiker, S. J., Anderson, K. T. & Hickey, D. T. (2006, December). Enhancing inquiry,
understanding, and achievement in an astronomy multimedia learning environment. Journal of Science
Education and Technology, 15(5), 383-395.
Dr. Taasoobshirazi, from the University of Georgia, and a team of researchers assessed the software
Astronomy Village: Investigating the Universe. The other team members are from Indiana University in
Bloomington, Dr. Zuiker, Doctor of Philosophy, post doctoral researcher Dr. Anderson, and associate
professor Daniel Hickey. They studied the implementation of this multifaceted inquiry-based learning
software developed by NASA. The study began in first year implementation through assessment stages,
including standardized testing. The authors made recommendations to assist in better preparing students
for the standardized test and still maintained the integrity of the learning theories involved in inquiry-based
learning method.

Taylor, E.W. (2007) An update of transformative learning theory: A critical review of the empirical research
(1999-2005). International Journal of Lifelong Education (26)2, (171-193).
In this article, Edward W. Taylor of Penn State University-Harrisburg addresses the popularity of
transformative learning theory in adult education. Taylors conclusions of the empirical research
acknowledge transformative learning as a still-developing theory. This theory ventures into the same field
as constructivism in that it based on making meaning. In some respects, it could be considered a more
specific form of constructivism with an emphasis on critical reflection of the learner.

Taylor, L. M., & Walls, R. T. (2005, May). A nine-step program. Leading & Learning with Technology, 32(8),
36-38.
Taylor and Walls present a nine-step professional development program for practicing teachers. Taylor is
the president of the non-profit EdVenture Group and Walls a professor at West Virginia University. The two
present the nine-step program teachers can use to create, submit, access, and post lessons online. The
plan claims to use constructivist technology, but does describe how constructivism is used. The article does
30
Joevert V. Bentulan
EDTECH Instructor
offer a possibly reasonable plan for teacher professional development, but lacks any statistics or data for
proof.

Tzn, H., Ylmaz-Soylu, M., Karaku, T., nal, Y., & Kzlkaya, G. (2009, January). The effects of computer
games on primary school students achievement and motivation in geography learning. Computers &
Education, 52(1), 68-77.
Tzn et al. present a very interesting study combining both quantitative and qualitative methods. This
study presents data that supports the assertions being made in several of the more theoretical gaming
papers present in this bibliography and I found it to be good complementing to those papers. Using pre and
post tests combined with interviews and open ended questions the researchers assessed gains in student
achievement and affect following interaction with the inquiry based educational game, Quest Atlantis. The
paper presented a strong mixed methodology research study with statistically sound results demonstrating
positive gains in achievement and affect as a result of educational gaming. While the papers methodology
was sound, an enlarged sample size (n=13) in this paper which is rather small) and comparison to a control
group would have strengthened the results. The authors also present a thorough discussion of the results
discussing the implications of increased learner autonomy in an inquiry centered game based environment.

Van Gog, T., et. al. (2005). Instructional design for advanced learners: establishing connections between
the theoretical frameworks of cognitive load and deliberate practice.
Educational Technology Research and Development. 53(3), 73-82.
This article is a good article to use because it describes the use of cognitive theories in instructional design.
More importantly the article addresses web-based instructional design theories. The authors describe the
use of the cognitive load theory in instructional design and its role in adapting to the learners increased
knowledge base.
Vannatta, R. A., & Beryerbach, B. (2000). Facilitating a constructivist vision of technology integration
amount education faculty and preservice teachers. Journal of Research and Computing in Education, 33(2),
132-148.
The authors present statistics from a grant research in the 1998-1999 academic school year. Vannatta and
Beryerbach report on a project encouraging higher education faculty and pre-service teachers to become
more familiar with types of technology of the learners choosing. The study does not focus on the teachers
using constructivism to learn the skills, but the hope that through gaining comfort with technology they
would use it in their classroom. After I looked over the list of ways teachers used technology in their
classroom, I do not feel that many of them fall into the constructivist category. For example, a teacher lists
using PowerPoint to instruct. Although some of the items listed do, I find some fault or question the true
constructivism of the article. The article is dated like the Bostock study, but it does offer some insight into
early thoughts of combining constructivism and technology.

Vat, K.H. (2009). Conceiving a Learning Organization Model for Online Education. In Encyclopedia of
Distance Learning, 2, 391-397, Hershey, USA.
This article details the importance of the social process in creating communities of learners (CoL). The
author stresses the idea that educators need to embrace the new technology. It is pointed out that early
online instruction involved taking offline activities and putting them online. This type of instruction does not
automatically lend itself to a constructivist approach. Instead of this old approach, the author calls for a
framework to be developed in which students are the center and need to take responsibility for their
learning. The three processes that the author states as being central to the CoL approach are detailed:
personal process, social process, and organizational process.

Wang, Q. (2008). A generic model for guiding the integration of ICT into teaching and learning. Innovations
of Education and Teaching International, 45(4), 411-419.
Wang presents a generic model of integrating information and communication technology into teaching and
learning. This model includes three domains: pedagogy, social interaction, and technology. The theoretical
influences for this model come from constructivism and the interactivity design model. Wang provide
specific examples of the generic model in practice through the online learning platform, Moodle. The
information and research provided in this article offered a fresh perspective and a simplistic, feasible model
for the incorporation of technology in instruction and learning. The data related the impact and propellant
effect technology has had on emerging learning theories through the authors newly developed learning
model.

31
Joevert V. Bentulan
EDTECH Instructor
Whitin, P. E. (2009). "Tech-to-stretch": Expanding possibilities for literature response. Reading Teacher,
62(5), 408418.
This is a peer reviewed scholarly article which examines the incorporation of digital technology into the
curriculum to promote critical thinking and increase achievement through a literature study of Through My
Eyes by Ruby Bridges. This study supports the effective use of multimodalities playing a valuable role in
literacy instruction.

Willett, R. (2007). Technology, pedagogy and digital production: a case study of children learning new
media skills. Learning, Media, and Technology, 32 (2), 167-181.
Willett explores the impact of different learning theories on the ability of a student to acquire media
skills through evaluating the project Shared Spaces: Informal Learning and Digital Cultures. This project
was an out of school opportunity for low income students between the ages of nine and thirteen to create a
computer game collaborative over the course of a year on weekends. The article examines the impact of
constructivism (cognitive and social), constructionism, and situated learning within the context of this
project. She concludes digital media skills may necessitate use of various aspects of diverse learning
theories. She also brings to light the issues regarding acquiring specific, sometimes advanced, software
skills.

Williams, P. (March 2003). Analysis of semiotic principles in a constructivist learning environment.
Retrieved May 1, 209 from http://www.eric.ed.gov/ERICWebPortal/contentdelivery
/servlet/ERICServlet?accno=ED475690
Williams analyzes the effectiveness of using semiotic principles in the form of visual simulations in a
constructive learning environment to support a higher state of learning in a nuclear plant. The impact of
visual signs and how students are affected by them are explored as well as their instructional application
and how a constructivist learning environment will assist the learner.
Williams, P. J. (2000). Design: The only methodology of technology? Journal of Technology Education,
11(2), 48-60.
Williams summarizes how science and technology education are influenced by learning theories,
and holds the opposite view of the other entries in this bibliography. He contends that constructivism is not
the best instructional method, and his opinions, based upon his experiences as a faculty member of the
School of Education in West Australia, support more of a combination approach. He outlines a framework
that begins with all students learning the same procedural knowledge, which is more of a behaviorist
approach, and ideally has students learning through project-based methods after they have memorized
certain information.

Wilson, B. G., & Myers, K. M. (2000). Situated cognition in theoretical and practical context. In D. H.
Jonassen, & S. M. Land, Theoretical Foundations of Learning Environments.
(pp. 57-88). Mahwah: Lawrence Erlbaum Associates.
This article reviews the theory which supports situated cognition as well as possible uses of situated
cognition in application. As instruction has begun to lend itself to constructivist learning theories, more
emphasis has been placed on the effect of context in teaching and learning. Situated Cognition (SigCog)
focuses on the learning environment in relation to the social relationships within those environments.
SitCog branches from two perspectives, Behaviorism and Information Processing Theory. Learning
within the context of real communities has many benefits and bridges knowledge gained to knowledge
used, but creating an authentic learning environment congruent to real world environments can often
times be difficult.

Wilson, B. G. (1997, January-February). Thoughts on theory in educational technology. Educational
Technology, 37(1), 22-27.
Professor Brent Wilson works in the University of Denver School of Education and Human
Development. This paper reflects on the meaning of theory according to Brent Wilson.
He outlines the role theories play in everyday life. He further ponders the different role of theorist and
practitioner. He forms an argument about the science and technology of instructional design and
educational technology. Wilson tries to sort out the criticisms of science versus postmodern in theories
about instructional design and educational technology.

Young, M. F., Barab, S. A., & Garrett, S. (2000). Agent as detector: An ecological psychology perspective
on learning by perceiving-acting systems. In D. Jonassen, & S. M. Land.(Eds.). Theoretical Foundations of
Learning Environments (pp. 147-173). Mahwah, NJ: Lawrence Erlbaum Associates.
32
Joevert V. Bentulan
EDTECH Instructor
This material covers the theory of learning that focuses on the ideas of perceiving acting systems. It
concerns itself with the idea of learners being motivated by internal goals when the theory of learning by
doing is implemented. It makes the assumption that learners are truly motivated and internally driven to do
so. The information moves on to address attention and intention in learning. The critical role of intention is
to focus the attention of the learner. This allows the material or technology to establish the focus and
remove other distractions. This indicates that with a little guidance learning by doing can be enhanced with
a little help. The material then looks at different motivations that will impact the learning process. The author
asks that you look at learners as sophisticated information detectors. This material provided me with a
theoretical look at his type of educational theory that I can apply to mobile technology. Mobile technology
has the ability to enhance the model of learning by doing. It also has the ability to help establish and keep
the attention of the user and distract from outside influences.

Yousuf, M. (2006). Effectiveness of mobile learning in distance education. Turkish Online Journal of
Distance Education, 8(4), 114-124.
The main goal of the article was to evaluate how students felt about mobile and distance education
merging, was it beneficial in their education. It also wanted to measure the students attitudes towards
mobile technology. The survey clearly indicates that mobile technology can improve distance learning
process. A key point was noted:
Communication was enhanced among students, tutors and supporting staff. Another noteworthy
result was the fact that learning can happen anywhere, anytime. The conclusion of the study was that
students felt that the technology was an effective tool for improving communication and learning. It was
presented that the technology could be used for retention and support if utilized strategically. This article
provided a large amount of feedback; this feedback was generally from students and their impressions of
mobile technology. This information can have a positive impact on decision making and design aspect of
education. A number of statistics have been provided for readers to
utilize in other ways. The article provided me with a different perception of mobile technology and
how it perceived from the users point of view. This information will be useful

You might also like