newer models to use them when playing 2nd edition Warhammer 40,000. Due to post 2nd edition weapon availability you will need to add the following to the wargear list on page 7 of !ode" #mperial $uard% SPECIAL WEAPONS Demolition charge.......................................&2 points 'eedle sniper rifle.......................................&0 points HEAVY WEAPONS (eavy )lamer...............................................& points NEW WARGEAR *egimental +tandard & points ,ny model in the !ommand (- +.uad not formed into a heavy weapon team may carry the *egimental +tandard. ,ny friendly unit within &2/ may re0roll failed brea1 tests. 2o"0!aster &0 points ,ny #nfantry +.uad, !ommand +.uad, (eavy Weapons +.uad, *ough *ider or +torm Trooper +.uad may carry a vo"0caster. The model carrying it must not be carrying a heavy or special weapon. #f a !ommand (- or !ommand +.uad has a comm0lin1 then one s.uad 3per turn, per 4fficer5 that has a vo"0caster may use the 6eadership value of the 4fficer, no matter where they are located on the battlefield. Demolition !harge , demo charge is a one shot thrown e"plosive, and follows the normal grenade throwing procedures. 4nce thrown replace the model with one armed with a lasgun. #t has the same profile as a standard battlecannon shell. NEW WARGEAR CARDS 3#789*#,6 $:,*D 4'6;5 (oly *elic 3*are, 20 points5 , model bearing a (oly *elic may reveal it once per battle, at any time. )or the remainder of that game turn all friendly models within 2d</ gain =& ,ttac1. (onorifica #mperialis 3*are, >0 points5 This award is one of the highest honours that can be won by all ran1s in the #mperial $uard. Whatever the original status of the bearer he will use the same profile as a !olonel. (e will continue in his original role, but with better characteristics. 7acharian !ross 3*are, &0 points5 The !ross is awarded to 4fficers in recognition of innovative and successful tactical thin1ing. ,fter deployment has finished, but before deciding who has first turn, any one ?attle 6ine s.uad 3including it@s transport, if any5 within </ of the officer may be redeployed up to &2/. #t must still abide by the mission@s deployment Aone rules. 7edallion !rimson 3*are, & points5 This medal is awarded to men who have suffered the most horrific inBuries and have not lost their faith in the 9mperor. #t ta1es a lot to stop a man who has earned this medal. The first time the bearer is wounded by an attac1 that causes variable damage he ta1es a single wound instead. Trademar1 #tem 3:ncommon, points5 This is something a character carries into battle to show his disregard for the enemy, such as a swagger stic1, nonchalantly smo1ed cigar, flamboyant cape etc. *eassured by his presence, a unit led by a character with this item may re0roll a failed brea1 test. (owever, if the character is slain the unit must ta1e a brea1 test unless they have already done so that turn. NEW VEHICLE CARDS 3#789*#,6 $:,*D 4'6;5 !amo 'etting 2 points 2ehicles often carry rolls of camouflage netting that can be unrolled to help hide the vehicle. , vehicle with camo netting may begin the game in hiding, provided it is in or behind concealing terrain and is stationary. Trac1 $uards & points Trac1 guards protect the vulnerable trac1 mechanism of an armoured vehicle. , vehicle with trac1 guards increases the armour value of its trac1s by =2. CHARACTERS Tech-priet E!"i!eer........................>0 points Troop Type 7 W+ ?+ + T W # , 6d !aptain 4 4 4 > > & 4 & C WEAPONS 6aspistol and 8ower ,"e. ARMOUR 8ower armour 3>= save5 WARGEAR The Tech08riest may have up to > wargear cards, and may be given additional weapons from the ,ssault, +pecial, and !ommand Weapons sections of the wargear list. S#UADS Ser$itor S%uad..............................& points each Troop Type 7 W+ ?+ + T W # , 6d +ervitor 4 > 4 > 4 & 4 & 7 ;ou may include one s.uad of +ervitors for every Tech08riest in your army. They form a bodyguard as described in !ode" :ltramarines. SQUAD The s.uad consists of between & and +ervitors. WEAPONS 'one ARMOUR 7echanised body 3= save5 WARGEAR ,ny +ervitor may be given a +ervo ,rm for &0 points. ,ny model may be e.uipped with a weapon from the (eavy Weapons section of the wargear list, or a 7ulti0melta for 4 points, or a (eavy 8lasma gun for >0 points. &'(er )attle S%uad..... .....................0 points Troop Type 7 W+ ?+ + T W # , 6d 8sy1er 4 2 > 2 > & > & D 4verseer 4 > > > > & > & D
SQUAD & 4verseer and > psy1ers. :p to D additional psy1ers may be added for & points each. WEAPONS 6aspistol and 1nife. ARMOUR )la1 armour 3<= save5 WARGEAR 'one allowed. SPECIAL The s.uad counts as a psy1er in the same way as $rey Enights, with a mastery level of & for every > psy1er models in the s.uad. ,s a psy1er can@t have more powers than his mastery level, if the s.uad loses members you will need to randomly choose a psychic power to discard. #f the Daemonic ,ttac1 card is played on the s.uad, the overseer will summarily e"ecute &d> members of the s.uad instead, and the card is ignored. They may choose powers from the ,deptus dec1. Special Weapo! S%uad....................<0 points Troop Type 7 W+ ?+ + T W # , 6d $uardsman 4 > > > > & > & 7
SQUAD < #mperial $uardsmen. WEAPONS 6asgun and )rag grenades. ARMOUR )la1 armour 3<= save5 WARGEAR :p to > $uardsmen must e"change their lasgun for a weapon from the +pecial Weapons wargear list. The s.uad may be raised to 2eteran status by choosing & 2eteran ability from the 2eteran 6ist at the points cost indicated. Co!cript S%uad*.................................<0 points Troop Type 7 W+ ?+ + T W # , 6d !onscript 4 2 2 > > & > & $uardsman 4 > > > > & > & 7
SQUAD & #mperial $uard +ergeant and D !onscripts. WEAPONS +ergeant% 6aspistol, sword and )rag grenades. !onscripts% 6asguns. ARMOUR )la1 armour 3<= save5 WARGEAR The sergeant may be given additional weapons from the ,ssault Weapons section of the wargear list.