http://www.tmv.edu.in/msps_deg_dgbfa.asp Vision To give a quality Education in Animation to animate traditionally and digitally Creative Design, Video Game Design, Web designing, VFX, Gaming & Multimedia. Encouraging young artistic minds that are familiar with 2D, 3DAnimation, VFX and Editing Nurtured through enriched learning and giving them a global exposure. Mission TMV BFA Digital arts animation is established with a Mission to bridge the skill gap of the vocational Education in various domains like Animation, VFX, and Media & Entertainment Services. The ultra modern facility at TMV BFA Digital arts animation Campus provides a holistic knowledge and training environment to aspiring students seeking careers in these fields. Aims and Objectives To provide students art based knowledge of 2D and 3D animation. To give students traditional as well as contemporary knowledge of drawing and painting techniques. To make students familiar with digital design, interactive design multimedia 2D and 3D animation, digital animation. To Provide students with process based knowledge as per current desires of animation industry. To make a very perfect animator with an art background. Introduction Animation is a type of an optical illusion just like a cinema. But instead of having real life characters, animation uses characters born out of an artists imagination. Also the movements of the animation character part are somewhat different from real life motions animation is broadly classified in two types. i) 2Dimensional Animation Traditionally 2 dimensional animation used to be done with thousand of actual hand made sketches and showing this sketches in rapidly in succession formed animation sequence like the cartoon Tom and Jerry or Simpson or like the movie Hanuman, Arjun, My friend Ganesha etc. ii) 3Dimensional Animation The advent of computers brought a logical extension of 2D animation and that was 3D. In 3D animation it became possible to create a 3Dimetional character or object. With the help of software like 3Ds Max, Maya Z brush, so many game products and 3D animation Movies are produced and are in the market today. Highlights Of The Course Due emphasis on drawing and painting which are traditional techniques of art. A good infrastructure with well-equipped High End Computer laboratory. Syllabus designed as per industry descriptions. Outdoor activities for landscaping. Extra-curricular activities/presentations/animation film shows/exposure to Animation studios and Prfessionals through visists and seminars. Exhibitions of students' portfolios and projects. Tie-ups with Animation, Graphics and web design companies. 100% Placement assistance
Admission Period Without late fee: 30th June With late fee: 31st July (Rs.500/- would charged as a late fee))
Evaluation 1. Semester pattern with a combination of 40% of Internal Examination and 60% External Examination. 2. Minimum passing marks 16 & 24 respectively
Break Up of Internal MArks
1) Outdoor Study, Exhibitions & other activities (10Marks) The department of animation arranges outdoor studies, various activities, exhibition etc. Participation and presentation in these are compulsory. The students also participate in various competitions, events, activities other then departmental such as stage designing for various events, poster and other competitions, cultural activities, sports etc.
2) Assignments (20 Marks per Subject) The average of practiced assignments converted into 20 marks. There are 5 to 10 assignments for each subject. Most of the subjects are practical oriented.
3) Test: (5 Marks per Subject) There is a Practical and written test before the semester examination at the end of semester similar to prelim. The answer sheets are discussed with the students. At list 5 written tests of each subject are held. Average marks are converted in to 5 marks.
4) Open Discussion on Subject study: (Marks 5 per Subject) The student should be able to explain the production pipeline of the animated movie. Presentations of all the subjects learned are judged through the open discussion. Faculty Achievment-Click Here Students Achievments Click Here Course Structure Click Here Fees StructureClick Here Time TableClick Here
Opportunities At Exit Point 2D Animator. Graphic Artist. Web Designer Visual Effect Designer Character Animator 3D Animator 3D Modeler Editing and Special Effect Specialist Compositor Fee Structure for 2014-2015 Total Fee Tuition Laboratory / Practical Admission Administrative Exam Eligibility Library Fee Professional Activities First Year 42000 5200 16500 500 16800 2000 500 500 0 Second Year 42000 7200 15000 500 16800 2000 0 500 0 Third Year 42000 7200 15000 500 16800 2000 0 500 0 Fourth Year 32000 1200 15000 500 12800 2000 0 500 0
Course Structure SEMESTER I Code Name of subject Marks 113101 Fundamental of sketching 100 113102 Graphics-1 100 113103 Colour 50 113104 History of Arts 50 113105 Introduction to Digital Arts 100 English (Value added subject) 100 SEMESTER II Code Name of subject Marks 113201 Composition 100 113202 Design, Advertising 100 113203 History of Advertising 100 113204 Graphics-2 100 English (Value added subject) 100 SEMESTER III Code Name of subject Marks 113301 Anatomy 100 113302 Character Construction 100 113303 Animation techniques 100 113304 History of Animation 50 113305 Flash Web designing 50 English (Value added subject) 100 SEMESTER IV Code Name of subject Marks 113401 Character movement 100 113402 Background Design 100 113403 Advance Flash 100 113404 2D Based Project 100 English (Value added subject) 100 SEMESTER V Code Name of subject Marks 113501 3D Modeling (Maya or 3Ds Max) 100 113502 Texturing (Maya or 3Ds Max) 100 113503 Lighting and Rendering (Maya or 3Ds Max) 100 113504 Maya or 3Ds Max Theory -1 100 113505 Compositing (Practical) 50 113505 Compositing (Theory) 50 English (Value added subject) 100 SEMESTER VI Code Name of subject Marks 113601 Rigging and Skinning (Maya or 3Ds Max) 100 113602 Animation (Maya or 3Ds Max) 100 113603 Dynamics (Maya or 3Ds Max) 100 113604 Editing (Practical) 50 113604 Editing (Theory) 50 113605 Maya or 3Ds Max Theory -2 100 English (Value added subject) 100 SEMESTER VII Code Name of subject Marks 113701 Project 100