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Stephen Terepaii O'Sullivan CV

Website: stephenterepaii.com

Profile:
Currently I'm a graduate with a 1
st
class honours degree from the University of Limerick at which I
studied a BSc in Computer Games Development. I program in multiple languages which include C++
and Python. Having a passion for physics development, I would consider it to be my strongest skill. I
also have experience with networking technologies from my time at Demonware developing web-
services and client code. At the moment I'm continuing development of my final year project which is
a 3D hard-body physics engine integrated with mass aggregate properties for cloth physics.

Skills Summary:

Languages Tools and SDK's API's Other
1. C++/C
2. Java
3. Python
4. C#
5. SQL
1. Visual Studio
2. Code::Blocks
3. Vim
4. Sublime Text

1. Open GL
2. SFML
3. XNA
4. Boost
1. Win64
2. Linux(Debian)
3. Git



Employment History:

Demonware
Software Engineer(Intern)

January 2013 September 2013
Developed live code using Python which catered to millions of users using Activision's servers
and games
Developed code which used Demonware's in-house library to aid in communication between
XBox360 consoles. Primarily used C++ to use Demonware's client facing code
Aided in on-boarding two senior developers to my team. My responsibility included explaining
the various technologies that Demonware used and how to best utilise these in order to gain
the most productivity throughout a working day
Experience with PS3, XBox360, WiiU and Wii development kits. This involved setting up,
testing and providing solutions to problems for various games on these consoles.
Credited and contributed to games produced by Activision|Blizzard which include:
Call of Duty: Ghosts
Diablo 3
Skylanders: Swap Force

Bizdetect
Research Intern(student requirement)

October 2013 November 2013
Research into improvement of online ranking when searching for sites relating to business
information using search engines.
Presentation of findings to the company's founder




Education:

2010 2014 University of Limerick - BSc Computer Games Dev 1
St
Class Degree
Consistently high Q.C.A(G.P.A) score 3.8 / 4.0 (A1 average)
My most relevant computer science modules and the grade received are listed below:

Module Grade Received
Computer Science 1
Computer Science 2
Computer Organisation 1(Hardware)
Computer Organisation 2(Hardware)
Object Oriented Development
Imperative Programming
Computer Maths
Computer Graphics 1
Computer Graphics 2
Software Testing
Intelligent Systems
Computer Networks
Operating Systems
Machine Learning and AI for Games
Software Architectures
A1
A1
A2
A2
B1
A1
A1
A1
A1
A1
A2
A1
A1
A1
A1

Portfolio:

Open Physics: A fully featured open source hard-body physics engine written in C++ integrated with
capabilities for soft-body deformities like cloth and mass-aggregated objects in 3D. The engine
contains logic for linear and rotational velocity, contact resolution and collision detection. Rendering is
achieved by using OpenGL. This is a demonstration contained in the engine.

Bacterium: A top down 2D shooter made with friends over the summer of 2012. We were fortunate
enough to secure office space provided by the University for development. The game is labelled as a
copy of the popular game Geometry Wars made by Bizarre Creations. It features slight variations
on the source material by introducing things like different enemy A.I and attacks. The game is coded
in C++ using the SFML library.

Source Code: A full list of projects can be seen on my Github account.

Github account link: terepaii

References:

Employment
Demonware: Available on request
Academic
University of Limerick: Available on request


Contact Details:
Phone: 0877799632
Email: terepaiitangi@gmail.com
LinkedIn: stephentosullivan

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