A Presentation about Augmented Reality. This was studied in Society course at CSED first year 2nd term. The presentation got a high mark that's why they had an exam including this presentation.
Original Title
Augmented Reality - An Introduction to the World of Augementation
A Presentation about Augmented Reality. This was studied in Society course at CSED first year 2nd term. The presentation got a high mark that's why they had an exam including this presentation.
A Presentation about Augmented Reality. This was studied in Society course at CSED first year 2nd term. The presentation got a high mark that's why they had an exam including this presentation.
2. Abdelrahman Amir Abdelrahman El essawy 3. BasemMohamed Abdelmonem 4. Abdelrahman Mostafa Basyoni 5. Mohamed Hassan Khamis Augmented Reality Augmented Reality Real World Connect Them Together Real Scene By User Virtual Scene By Computer Another Example Do You Wish To Enter a Game ?! Head Mounted Display Real Scene By User Virtual Scene By Computer Virtual Scene as a Real one Brief History :- L. Frank Baum 1991 Morton Hielg -1957- Sensorama >> Ivan -1966- 1970 >> 1980 Then They Continue Developing Augmented Reality At Many Places : US Air Force's Armstrong Laboratoy , Nasa Ames Research Center And University of North Carolina at chapel Hill - 1990 Augmented Reality Became a Scientific Term Here are the three components needed to make an augmented-reality system work: Head-mounted display Tracking and Orientation system Mobile computing power The components Mobile computer Head mounted display Tracking and orientation system Head-mounted Displays head-mounted displays (HMDs) will enable us to view graphics, text and virtual objects created by augmented-reality systems A model of head mounted display There are two basic types of HMDS: video see-through optical see-through VIDEO SEE THROUGH Video see-through displays block out the wearer's surrounding environment, using small video cameras attached to the outside of the goggles to capture images. On the inside of the display, the video image is played in real-time and the graphics are superimposed on the video. One problem with the use of video cameras is that there is more lag, meaning that there is a delay in image-adjustment when the viewer moves his or her head. OPTICAL SEE-THROUGH Optical see-through displays is not fully realized yet. It is supposed to consist of a ordinary-looking pair of glasses that will have a light source on the side to project images on to the retina. Eg. Google Project Glasses
Tracking and Orientation An AR system needs to know two things precisely: where the user is located (Tracking) where he is looking. (Orientation) Small Area Tracking For indoor application, where the movement of the user is short ranged we can make use of simpler tracking systems eg. Optoelectronics Tracking System which consists of user mounted optical sensors and infrared LEDs, embedded in special ceiling panels. The system uses the known location of the LEDs, the known geometry of the user- mounted optical sensors and a special algorithm to computer and report the user's position and orientation. Large Area Tracking In case of out door applications, where the movement of user will be comparatively larger, his location with respect to his environments is tracked with the help of GPS RECIVERS which works in coordination with the GPS satellites. ORIENTATION For orientation, an inertial/magnetic tracker rides on a headband above the AR glasses. This device detects head movements along with an electronic compass that establishes the direction of the viewer's gaze in relation to Earth's magnetic field. Mobile Computing Power WEARABLE COMPUTERS Mobile computing can be accomplished with the help of a wearable computer. A wearable computer is a battery-powered computer system worn on the user's body (on a belt, backpack or vest). It is designed for mobile and predominantly hands-free operations, often incorporating head- mounted displays and speech input. Wearable Computers Three important features of wearable computers are Constancy Augmentation Mediation Constancy The computer runs continuously, and is always ready'' to interact with the user. It does not need to be opened up and turned on prior to use. The signal flow from human to computer, and computer to human runs continuously to provide a constant user-- interface Augmentation Traditional computing paradigms are based on the notion that computing is the primary task. Wearable computing, however, is based on the notion that computing is NOT the primary task. The assumption of wearable computing is that the user will be doing something else at the same time as doing the computing. Mediation The wearable computer can encapsulate us. It doesn't necessarily need to completely enclose us, but the concept allows for a greater degree of encapsulation than traditional portable computers All the slides of applications was videos we couldnt attach it here we attached the links on youtube.com https://www.youtube.com/watch?v=U2jSzmvm_WA (layar software) https://www.youtube.com/watch?v=b64_16K2e08 https://www.youtube.com/watch?v=jORsG8AG72I https://www.youtube.com/watch?v=Y5ywMb6SeGc Android Operating System An application on augmented reality Features : 1- Photography and video Google Glass has the ability to take photos and record 720p HD video. While video is recording, a recording light is displayed above the eye, which is unnoticeable to the wearer. Take picture : "ok, glass, take a picture. Record video : "ok, glass, record a video. 2-location(sw-sb) GPS. Google Maps and Google Latitude. Give directions : "ok, glass, give directions to [place]." 3-Other Google applications: 3-1-Google Now Intelligent personal assistant(android). Display weather : "ok, glass, how is the weather in [location]? "ok, glass, do I need an umbrella today? Give flight details : "ok, glass, when does flight [flight number] departure from [airport]?" 3-2-Searching Google Search and Google Goggles. Search : "ok, glass, google [search query]. Search photos : "ok, glass, google photos of [search query]. 3-2-Translation Google Translate Translate : "ok, glass, say [text] in [language]." 4-Send Message and Calling Bluetooth connection with android device or iphone. Send message: "ok, glass, send a message to [name]." "ok, glass, send [name] that [message]." "ok, glass, send [message] to [name]. Calling: "ok, glass, call [name]." To Do Its Function: 1-hardware 2-internet 3-application(interconnection between hardware and internet) Explorer Program: updates to the Glass are planned after the program starts. Project started : 2010 Release date : Developers (US): early 2013 Consumers: Q4 2013 Price : 1,500 Dollars Disadvantage Of AR : Profiling Spam Security and Privacy Interoperability (such as Wikitude AR and Layar AR browser) Games Openness Tablets and targets Physical danger Will it ever take off ?!! Profiling The use of facial recognition technology, combined with geo-location and augmented data will lead to a seamless integration of our online and offline lives. As a result of these developments, a person walking around in the physical world will no longer just be a person, but will be their physical self along with a digital profile and other information that either the person itself or others make available online. Imagine walking into a social gathering and getting ignored by a bunch of people because you have self-identified yourself with a political or religious affiliation that they dont particularly care for. Or worse imagine being singled out for additional security screening at the airport because of it. Spam Yes where there is a marketing opportunity, there will be spam, deceptive advertising techniques and social engineering tricks to dupe gullible consumers into paying for things they dont really need. If you think too many legitimate Internet companies (that are sensitive to your privacy concerns) are harvesting all the data you publicly share on the Internet, there are even more scammers out there doing the very same thing. Be ready to be tricked and duped by too good to be true augmented offers in the real world offers that will lure you in ways that unsolicited email from online pharmacies or belly-fat banner ads only wish they could. Privacy and Security Nevertheless, all of this causes great concern for the privacy of its users and realistically Augmented Reality cannot come without its drawbacks. Here in the UK we are anything but anonymous and some people are unaware of how much of their personal information is accessible to complete strangers. Although it is not an issue for us in the UK at the moment because very few have began to use this service, it is a big thing in Japan. However, they have little problems with privacy as people remain very anonymous in Japan even though they have all the social media platforms that we do (if not more), the most you could get hold of is their email address. We seem to not have anything holding us back to uploading everything about ourselves; where we live, who we hang around with, and even what were doing at the weekend. They do not even have pictures of themselves up on their profiles in comparison to our 500 photos! However, there are some measures to try and help us preserve our privacy. There have been some experiments with what is known as a badge that people can wear to passively manage dynamic privacy in environments where potentially sensitive information is streamed across real and virtual worlds. Such a device might be embedded in your mobile phone in the near future. The main problem with privacy for PROs is that there are no clear boundaries when it comes to accessing consumers personal information. The Data Protection Act (1998) is the only law that it supposed to protect our privacy yet this is vague and open to interpretation. When it was passed 13 years ago the internet had not become such a phenomenon. Games The time difference between what you see and what really happen Have bad effect on young ability to separate the fiction from the reality. Three dimensional, real-time running augmented reality programs like "first person shooters" have been believed to increase teen aggression because they normalize violence. Tablets and targets The challenge for many of the AR projects being shown and discussed at conferences like this is that to use them, you have to contort yourself around a tablet or smartphone, which becomes the window through which you see the augmented world. You might also have to print an AR "target" that your app uses as a beacon, over which it can display its imagery. In some applications, using a tablet-and-target system works just fine. In an art gallery, for example, holding up a smartphone to view supporting media about a painting is not asking too much. And for commerce, the system can work as well: I used the Panasonic Viera AR Setup Simulator app to see how a flat-screen TV would look in my living room before I bought it (I got an LG instead, but that's a different story). But in other applications, in particular for books and games, and for some gimmicky marketing apps, you have to drag out your phone, load a specific app, point the camera it at a particular target (a sign, a gameboard, a book), wait for the software to recognize what you're pointing at, and then keep the phone pointed at the target while you interact with the app. Physical danger : Augmented Reality, like any mobile media technology presents some real physical safety issues. If you think mobile phones are currently a distraction while driving a car, think of an augmented windshield feeding you driving directions, along with more data about your surroundings than you may need. Or imagine crossing a busy street in an unfamiliar neighborhood, while simultaneously using an Augmented Reality interface to look for that hot new restaurant, checking out what people are tweeting about it and being bombarded with ads through it all. Will it ever take off ?!! It is all very well and good if PROs start to include this media platform in their campaign tactics however it is not definite that it will take off in the UK like it has in Japan. It is important to remember that part of Japanese culture is to be tech savvy and it is not part of ours. But, maybe we are just being naive if we believe this will never take off and no one will ever use it here in the UK. It was only 20 years ago people would have laughed in your face if you said most households will have on average 3 computers/laptops by 2010. We can already see augmented reality being used by companies for promotional purposes. Ford has just launched an augmented reality outdoor campaign to put its new C-Max model in the palm of consumers hands. It will project a virtual image of the car and allow passersby to have a go. It is claimed that it is the first outdoor campaign to use augmented reality in the UK and it undoubtedly wont be the last. Thanks !