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CLUEDO MURDER AT BLACKWAY HOUSE

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STORY:
On the 28
th
of April 2013; Mr. Donatello Boddy, a ruthless American
businessman was found dead at Blackway House, the home of his two
English cousins; Dr. Ignatius Black and Mrs. Honoria Peacock. The
police are refusing to revile details at present on how the victim
died but they did confirm that the death was due to foul play. What
is confirmed is that there were 20 people at the mansion during Mr.
Boddys visit and the police suspect that one of these people was
responsible for the murder, but the question is... who done it?
Mr. Donatello Boddy The victim of foul play
CONTENT:
20 suspect pawns
2 dice
82 clue cards (20 suspects, 20 weapons, 28 places, 14 motives)
20 suspect envelopes
1 solution envelope
29 place tiles (21 indoor, 8 outdoor)
20 weapon pieces
5 note sheets and pens
68 Mycroft Cards
5 clipboards
14 motive tokens
1 Card Board
THE AIM OF THE GAME
Your objective is to solve the murder of Mr. Boddy by solving 4
parts of the crime:
1. Who murdered Mr. Boddy?
2. What weapon was used to commit the murder?
3. Where at Blackway House was Mr. Boddy murdered?
4. Why was the murder committed?*
*If you are playing the shorter version of this game, you only have
to solve 3 parts of the crime

CLUEDO MURDER AT BLACKWAY HOUSE
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GAME SETUP:
1. Make sure that all players have a note sheet, clipboard and
pen.
2. Separate the clue cards into 4 card decks (Suspects Weapons
Places Motives) and shuffle each deck.
3. All players should pick which suspect they want to play as,
this can be done in one of two ways:
a. Just pick one of the suspects you wish to play as.
b. For a random choice, pick one of the twenty suspect cards
and whoever you pick is who you play as.
4. Shuffle each of the four cards decks and randomly select one
of the cards; this is the solution to Mr. Boddys murder.
Place these 4 cards in the solution envelope.
5. Place the remaining motive cards on the card board
6. Shuffle the Suspect, Weapon and Place cards together.
7. Take 20 of the clue cards and without looking, place them in
the suspect envelopes. (1 card per envelope)
8. Take 25 clue cards from the deck and place them on the card
board.
9. There should be 20 clue cards remaining, deal them out to the
players and if there are any remaining, turn them face up.

BOARD SETUP:
1. Place the foyer tile at the top of the table Also place the
suspect pawns that everyone is playing as in the foyer.
2. Arrange the tiles as shown below.



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MOVEMENT:
When you roll the dice, you dont have to move the full total that
you roll. Lets say that you rolled 7 (3 and 4) you can move 3, 4 or
7 spaces.
When you land on a tile, you turn the tile over and you can make a
suggestion.
When a tile is turned, you can move in any direction but when it is
turned over, you can only move through the doorways.




When you turn over an I IN ND DO OO OR R tile, you can rotate the place however
you want but at least one doorway has to connect to another room.



Here is an example of a players movement:

One of Mrs. Meadow-Brooks dice shows a 2. She starts in the Library
and wants to move to the Guest Bedroom. The tile in between the
Library and Guest Bedroom hasnt be turned over so Mrs. Meadow-Brook
could in any direction.



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MAKING A SUGGESTION:
Once you have entered a place, you can make a suggestion. However,
even though there are 4 parts of a crime that you have to solve you
can only suggest 3 parts as soon in an example below.

Reverend Green murdered Mr.
Boddy with the scissors in
the Hedge Maze
Leaving out the Motive.

Reverend Green murdered Mr.
Boddy with the Scissors
because of Blackmail
Leaving out the Place
(If you dont suggest the
place, you still move
what you suggested to
that place)

Reverend Green murdered Mr.
Boddy in the Hedge Maze
because of Blackmail
Leaving out the Weapon

Mr. Boddy was murdered with
the Scissors in the Hedge
Maze because of Blackmail
Leaving out the Suspect

A useful tip is that you can suggest cards that you have in your
hand or that you have seen in the suspect envelopes.


DISPROVING A SUGGESTION:
When someone makes a suggestion, its up to the other players to try
and disprove the suggestion; you do this by showing that person a
clue card that is in your hand.
For Example: Lady Lavender makes a suggestion, Mrs. Peacock with the
Gloves in the Gym. Colonel Mustard is able to disprove the gloves
show he shows the Lady Lavender the Gloves card show she can cross
off the card on her list.

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Remember, if you have more than one card in your hand. You can only
show ONE card.
If you cannot disprove the suggestion, you have to say that you
dont have a card to show as shown in the example below. NOTE: If
you say you cannot disprove the suggestion but in fact you can you
are out of the game.

If all the opponents cannot disprove your suggestion, you can take
one card from the spare clues deck.
SUSPECTS ENVELOPES:
All 20 suspects have something to hide, and important clue that will
put you one step towards solving this crime.
There are two ways you can interrogate a suspect:
1. If you roll a double.
2. If you collect a Mycroft Card.
All of the suspect envelopes should contain 1 clue card; this can be
a Suspect, Weapon or Place card none of the motive cards should be
in a suspect envelope.
At the start of the game, you can keep your suspects envelope and
look inside to disprove the card.
For Example You are playing as Professor Plum, you can look inside
the Professor Plum envelope and cross off the card from his
envelope. In this Example, He has the Carmine Chapman card.

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Remember, if someone makes a suggestion which includes the card
thats in your envelope, you cannot use the envelope card to
disprove the suggestion.
MYCROFT CARDS:
Inspector Mycroft Chromes is the police inspector in charge of the
murder investigation. He has already solved the crime but lacks any
evidence and thats why he needs your help. Throughout the
investigation, Insp. Chromes will try and help you solve the crime.
When you roll a double, you can take the top Mycroft Card and follow
the instructions on the card. Some cards you can keep but a majority
of them you have to play immediately. With the Mycroft cards, you do
not have to keep them a secret.
Once you have used your Mycroft Card, you replace the card on the
bottom of the Mycroft card deck.
THE SPARE CARDS:
There are 25 spare clue cards and there are two ways that you can
collect them:
1. If none of your opponents cannot disprove a suggestion that
you made.
2. If you collect a Mycroft Card that allows you to collect
multiple cards.
When you collect a spare card, you can add that card into your hand
and also cross that off your list.
MAKING AN ACCUSATION:
When you believe you know what the solution to the crime is, you can
make your final accusation. You do this by first returning to the
foyer and then announce that you are making your final accusation
and say the four cards that you think are in the envelope by saying:
I accuse S SU US SP PE EC CT T of murdering Mr. Boddy in the P PL LA AC CE E with the
W WE EA AP PO ON N and she did it for M MO OT TI IV VE E.
I.E. Miss Scarlet believes she knows what the solution is; she
enters the foyer and announces:
I accuse C CL LL LR R. . B BE ER RR RY Y of murdering Mr. Boddy in the W WI IN NE E C CE EL LL LA AR R with
the W WR RE EN NC CH H and she did it for F FA AM ME E.
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If all 4 cards you named are in the envelope, you have won the game
but at least 1 card is wrong, you are out but you remain in the game
just to disprove other players suggestions.
SHORTER VERSION:
The shorter game is the same game but with a few changes. The main
changes that are as follows:
1. You only have to solve 3 parts of the crime. Return all of the
motive cards back to the box.
2. The Mycroft cards are not needed for this game either.
When a double is rolled, you can interrogate a suspect or collect on
of the spare cards then continue moving.

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