Tools that is used to represent or do a certain things, delivery medium, or a form of mass communication. ________________ A. media
B. audio
C. text
D. graphics
2
It is a combination of text, graphic, sound, animation, and video that is delivered interactively to the user by electronic or digitally manipulated means.
_________________________________
3
It is the most basic element of multimedia.
_________________________________
4
It is two dimensional figure or illustration.
_________________________________
5
Produced by vibration, as perceived by the sense of hearing.
_________________________________ 6
The illusion of motion created by the consecutive display of images of static elements.
_________________________________
7
It is the technology of capturing, recording, processing, transmitting, and reconstructing moving pictures.
_________________________________
8
A combination of hypertext, graphics, audio, video, (linked elements) and interactivity culminating in a complete, non-linear computer-based experience.
_________________________________
9
Use to merge multimedia elements (text, audio, graphic, animation, video) into a project.
_________________________________
10
It refers to information types captured from the real world.
_________________________________
11
It refers to time-based media.
_________________________________
12
Viewers can decide the direction of the plot of the movie and camera angle.
_________________________________
13
It refers to the use of a computer to immerse the user into a simulated experience that it seems real.
_________________________________
14
The instructions should be straightforward, easy to configure and documentaion are thorough and adequate.________________ A. delivery
B. performance
C. content
D. interface
15
Comparison to comparabe products.________________ A. delivery
B. performance
C. content
D. interface
16
Developer must consider that general users have equipment that has mush less capabilties.________________ A. delivery
B. performance
C. content
D. interface
17
It means that the user can apply, learn, use the program efficiently.________________ A. usability
B. cost
C. platform
D. subject/content
18
It is referred to as static media or non-time-based media or non- temporal media or space-based media.________________ A. discrete media
B. continuous media
C. captured media
D. synthesized media
19
It allows user to determine functions of an application by their own intuition.________________ A. ease of use
B. intuitive interface
C. better understanding
D. cost effectiveness
20
It involves high volume of content and expensive copyright and royalty.________________ A. investment costs
B. technical barriers
C. legal problems
D. sociopsychological barriers
21
Upgrade IT and PC infrastructure.________________ A. investment costs
B. technical barriers
C. legal problems
D. sociopsychological barriers
22
It deals with generation gap, learning rates, and learning group/individual.________________ A. investment costs
B. technical barriers
C. legal problems
D. sociopsychological barriers
23
Match the following items below. Choice Match briefing
"Swing and Hit"
legal problems
corporate presentation
database
phone directory
cyber sports
copyright
reference
dictionaries
24
Match the following items below. Choice Match education
bank machines
task time
how difficult it is for the user
error rate
instructor support products
kiosk how often mistakes made by
the users
retention
how long does it take to accomplish a task
25
Match the following items below. Choice Match graphic
could be produced manually
video
many
text
used in contents, menus, navigational buttons
audio
could come in the form of speech
multi
takes a lot of storage space
26
Match the following items below. Choice Match home
movies
business
company kiosk
education
information searching
entertainment
information kiosk
public places
SMS services
27
Which of the following belongs to the User's Perspective?________________ A. subject and content
B. platform
C. usability
D. cost
E. content
F. performance
G. delivery
H. interface
28
Which of the following belongs to the Developer's Perspective?________________ A. subject and content
B. platform
C. usability
D. cost
E. content
F. performance
G. delivery
H. interface
29
Which of the following belongs to the Subject/Content?________________ A. area of interest
B. entertainment value
C. education and training
D. need for information
E. memory sizing
F. computer processor speed
30
A multimedia project is identified as linear when:________________ A. it is not interactive
B. user have no control over the content
C. users are given navigational control
D. designed to manage individual
31 Which of the following belongs to the examples of non-linear media?________________
A. movie
B. demo show
C. games
D. courseware
E. interactive CD
32
There are a number of fields where multimedia could be if use, such as?________________ A. business
B. education
C. entertainment
D. home
E. public places
33
Which of the following belongs to the Multimedia Products?________________ A. briefing products
B. reference products
C. database products
D. education and training products
E. kiosk
F. entertainment and games
34
Which of the following belongs to the characteristics of briefing products?________________ A. short development cycle
B. limited number of presentations
C. usage of text
D. consistent layout
E. seamless integration of content
35
Which of the following belongs to the examples of electronic forms?________________ A. encyclopedia
B. dictionaries
C. cookbooks, historical, informative
D. scientific surveys
E. manages multimedia data
F. descriptive finding methods
G. online database
36
Which of the following belongs to the characteristics of kiosk products?________________ A. limited target users and usage
B. user friendly and easily used by user
C. fast response
D. instructor support products
E. standalone or self-paced products
F. combination products
37
Which of the following belongs to the example of kiosk products?________________ A. instant photo booth
B. banking
C. university information
D. corporate
E. sales
F. educational lectures
38 Good briefing presentation depends on consistent
layout.________________ A. True
B. False
39
Database products focus on storing and accessing the actual data.________________ A. True
B. False
40
Generalized content means focus on specific area and provide extensive information.________________ A. True
B. False
41
Detailed content is a broad treatment of content at limited depth.________________ A. True
B. False
42
The word multimedia is composed of two parts, multi and media.________________ A. True
B. False
43 Multimedia allows for seeing, hearing, and
doing.________________ A. True
B. False
44
Cost effectiveness means less training, and less technical support.________________ A. True
B. False
45
Ease of use means software application takes over the entire computer screen.________________ A. True
B. False
46
In real estate, multimedia systems enable the travel agents to show their customers about where they will travel.________________ A. True
B. False
47
Due to the high cost of transportation and the large amount of employee time spent travelling to meetings, videoconferencing is on the rise.________________ A. True
B. False
48
Multimedia in general and internet in particular are playing a big role in politics.________________ A. True
B. False
49
Advances in the field of multimedia have led to more attractive video and computer games being available now in the consumer market.________________ A. True
B. False
50
Graphic, audio and video presentation should be use wisely not to slow down the application for slower machine.________________ A. True
B. False
51
Developer must evaluate and aim to improve their product better than the last.________________ A. True
B. False
52
The main reason for increasing popularity of multimedia lies in dramatic concurrent advances in some enabling technologies are:________________ A. higher processing power