Cost: 9,720 credits (plus cost of equipment, minus lightsabers) Availability: Rare/Military Era: Rise of the Empire The IG-110 lightsaber droid from Holowan Mechanicals is one of the newest droids created by the Separatists to deal with the growing involvement of the Jedi in the Clone Wars. Based heavily on the design of the MagnaGuards, which prove efective in dealing with the lightsaber-wielding Jedi, the IG-110 lightsaber droid uses programming based on thousands of hours of holorecordings of Jedi in combat. An IG-110 lightsaber droid wields two lightsabers crafted with synthetic crystals; the technique for creating the lightsabers is handed down from Count Dooku himself, although the lightsaber droid does not share the same connection to its weapons that the Jedi do. IG-110 lightsaber droids may be allowed as heroic characters. They may take levels in the Jedi Guardian class, despite the fact they cannot receive Force Sensitivity or any other Force abilities as they are droids, to represent their Jedi programming. In lieu of the bonus feats which a Jedi Guardian receives (including Force Sensitivity, Force training, and the Jedi Knight feat), the IG-110 lightsaber droid receives Soldier bonus feats. This stat-block is most useful for creating a 1st-level IG-110 lightsaber droid hero who begins play as a Soldier. IG-110 lightsaber droids receive profciency with lightsabers as a bonus feat. 1st-level IG-110 lightsaber droids aren't available for purchase. IG-110 Lightsaber droid: Medium walking battle droid, Soldier 1; Init +3 (Dex); Defense 16 (+3 class, +3 Dex); DR 3; Spd 12m; VP 15/WP 16; Atk +3 melee (1d3+2, hand) or +4 melee (2d8+2, lightsaber) or +2/+2 melee (2d8+2/2d8+1, dual lightsabers) or +4 ranged; SV Fort +5, Ref +5, Will +1; Face/Reach 2m by 2m/ 2m; Rep +0; Str 15, Dex 16, Con 16, Int 10, Wis 12, Cha 8. Challenge Code A. Equipment: Walking locomotion, heuristic processor, 2 hand appendages, improved sensor package, lightsabers (2), locked access, magnetic feet, light armor, secondary battery, vocabulator. Skill Ranks: Intimidate 4 ranks, Listen 1 rank, Repair 4 ranks, Spot 1 rank. Unspent Skill Points: 4. Feats: Armor Profciency (light), Exotic Weapon Profciency (lightsaber), Two-Weapon Fighting, Weapon Focus (lightsaber), Weapon Group Profciencies (blaster pistols, blaster rifes, heavy weapons, simple weapons, vibro weapons) This stat-block is most useful for creating a 1st-level IG-110 lightsaber droid hero who begins play as a Jedi Guardian, substituting two Soldier bonus feats for Force Sensitive and the Force training feat. 1st-level IG-110 lightsaber droids aren't available for purchase. IG-110 Lightsaber droid: Medium walking battle droid, Jedi Guardian 1; Init +3 (Dex); Defense 16 (+3 class, +3 Dex); DR 3; Spd 12m; VP 13/WP 16; Atk +3 melee (1d6+2, hand) or +4 melee (2d8+2, lightsaber) or +2/+2 melee (2d8+2/2d8+1, dual lightsabers) or +4 ranged; SQ defect (defense +1); SV Fort +5, Ref +5, Will +2; Face/Reach 2m by 2m/ 2m; Rep +1; Str 15, Dex 16, Con 16, Int 10, Wis 12, Cha 8. Challenge Code A. Equipment: Walking locomotion, heuristic processor, 2 hand appendages, improved sensor package, lightsabers (2), locked access, magnetic feet, light armor, secondary battery, vocabulator. Skill Ranks: Jump 4 ranks, Repair 2 ranks, Tumble 4 ranks. Unspent Skill Points: 4. Feats: Armor Profciency (light), Exotic Weapon Profciency (lightsaber), Martial Programming, Two-Weapon Fighting, Weapon Focus (lightsaber), Weapon Group Profciencies (blaster pistols, simple weapons). This stat-block represents the standard IG-110 lightsaber droids available for purchase. They're equivalent to 6th-level characters, but a droid hero should begin play with one of the above stat-blocks and be built up from there. This droid costs 27,000 credits. IG-110 Lightsaber droid: Medium walking battle droid, Soldier 1/ Jedi Guardian 5; Init +7 (Dex, Improved Initiative); Defense 19 (+6 class, +3 Dex); DR 3; Spd 12m; VP 52/WP 16; Atk +8 melee (1d6+2, hand) or +9 melee (2d8+2, lightsaber) or +6/+6 melee (2d8+2/2d8+1, dual lightsabers) or +9 ranged; SA lightsaber mastery +2; SQ defect (attack -4), defect (defense +1); SV Fort +9, Ref +9, Will +4; Face/Reach 2m by 2m/ 2m; Rep +2; Str 15, Dex 16, Con 16, Int 10, Wis 12, Cha 8. Challenge Code D. Equipment: Walking locomotion, heuristic processor, 2 hand appendages, improved sensor package, lightsabers (2), locked access, magnetic feet, light armor, secondary battery, vocabulator. Skill Ranks: Intimidate 8 ranks, Jump 8 ranks, Listen 2 ranks, Repair 4 ranks, Spot 2 ranks, Tumble 8 ranks. Unspent Skill Points: 0. Feats: Agile Riposte, Armor Profciency (light), Defensive Programming, Dodge, Exotic Weapon Profciency (lightsaber), Flurry, Improved Initiative, Martial Programming, Redirect Attack, Two-Weapon Fighting, Weapon Focus (lightsaber), Weapon Group Profciencies (blaster pistols, blaster rifes, heavy weapons, simple weapons, vibro weapons).