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IG-110 Lightsaber Droid

Classifcation: Medium fourth-degree battle droid


Cost: 9,720 credits (plus cost of equipment, minus lightsabers)
Availability: Rare/Military
Era: Rise of the Empire
The IG-110 lightsaber droid from Holowan Mechanicals is one of the newest
droids created by the Separatists to deal with the growing involvement of the Jedi
in the Clone Wars. Based heavily on the design of the MagnaGuards, which
prove efective in dealing with the lightsaber-wielding Jedi, the IG-110 lightsaber
droid uses programming based on thousands of hours of holorecordings of Jedi
in combat.
An IG-110 lightsaber droid wields two lightsabers crafted with synthetic
crystals; the technique for creating the lightsabers is handed down from Count
Dooku himself, although the lightsaber droid does not share the same connection
to its weapons that the Jedi do.
IG-110 lightsaber droids may be allowed as heroic characters. They may
take levels in the Jedi Guardian class, despite the fact they cannot receive Force
Sensitivity or any other Force abilities as they are droids, to represent their Jedi
programming. In lieu of the bonus feats which a Jedi Guardian receives
(including Force Sensitivity, Force training, and the Jedi Knight feat), the IG-110
lightsaber droid receives Soldier bonus feats.
This stat-block is most useful for creating a 1st-level IG-110 lightsaber droid hero
who begins play as a Soldier. IG-110 lightsaber droids receive profciency with
lightsabers as a bonus feat. 1st-level IG-110 lightsaber droids aren't available for
purchase.
IG-110 Lightsaber droid: Medium walking battle droid, Soldier 1; Init +3 (Dex);
Defense 16 (+3 class, +3 Dex); DR 3; Spd 12m; VP 15/WP 16; Atk +3 melee
(1d3+2, hand) or +4 melee (2d8+2, lightsaber) or +2/+2 melee (2d8+2/2d8+1,
dual lightsabers) or +4 ranged; SV Fort +5, Ref +5, Will +1; Face/Reach 2m by
2m/ 2m; Rep +0; Str 15, Dex 16, Con 16, Int 10, Wis 12, Cha 8. Challenge Code
A.
Equipment: Walking locomotion, heuristic processor, 2 hand appendages,
improved sensor package, lightsabers (2), locked access, magnetic feet, light
armor, secondary battery, vocabulator.
Skill Ranks: Intimidate 4 ranks, Listen 1 rank, Repair 4 ranks, Spot 1
rank.
Unspent Skill Points: 4.
Feats: Armor Profciency (light), Exotic Weapon Profciency (lightsaber),
Two-Weapon Fighting, Weapon Focus (lightsaber), Weapon Group Profciencies
(blaster pistols, blaster rifes, heavy weapons, simple weapons, vibro weapons)
This stat-block is most useful for creating a 1st-level IG-110 lightsaber droid hero
who begins play as a Jedi Guardian, substituting two Soldier bonus feats for
Force Sensitive and the Force training feat. 1st-level IG-110 lightsaber droids
aren't available for purchase.
IG-110 Lightsaber droid: Medium walking battle droid, Jedi Guardian 1; Init +3
(Dex); Defense 16 (+3 class, +3 Dex); DR 3; Spd 12m; VP 13/WP 16; Atk +3
melee (1d6+2, hand) or +4 melee (2d8+2, lightsaber) or +2/+2 melee
(2d8+2/2d8+1, dual lightsabers) or +4 ranged; SQ defect (defense +1); SV Fort
+5, Ref +5, Will +2; Face/Reach 2m by 2m/ 2m; Rep +1; Str 15, Dex 16, Con 16,
Int 10, Wis 12, Cha 8. Challenge Code A.
Equipment: Walking locomotion, heuristic processor, 2 hand appendages,
improved sensor package, lightsabers (2), locked access, magnetic feet, light
armor, secondary battery, vocabulator.
Skill Ranks: Jump 4 ranks, Repair 2 ranks, Tumble 4 ranks.
Unspent Skill Points: 4.
Feats: Armor Profciency (light), Exotic Weapon Profciency (lightsaber),
Martial Programming, Two-Weapon Fighting, Weapon Focus (lightsaber),
Weapon Group Profciencies (blaster pistols, simple weapons).
This stat-block represents the standard IG-110 lightsaber droids available for
purchase. They're equivalent to 6th-level characters, but a droid hero should
begin play with one of the above stat-blocks and be built up from there.
This droid costs 27,000 credits.
IG-110 Lightsaber droid: Medium walking battle droid, Soldier 1/ Jedi Guardian
5; Init +7 (Dex, Improved Initiative); Defense 19 (+6 class, +3 Dex); DR 3; Spd
12m; VP 52/WP 16; Atk +8 melee (1d6+2, hand) or +9 melee (2d8+2, lightsaber)
or +6/+6 melee (2d8+2/2d8+1, dual lightsabers) or +9 ranged; SA lightsaber
mastery +2; SQ defect (attack -4), defect (defense +1); SV Fort +9, Ref +9, Will
+4; Face/Reach 2m by 2m/ 2m; Rep +2; Str 15, Dex 16, Con 16, Int 10, Wis 12,
Cha 8. Challenge Code D.
Equipment: Walking locomotion, heuristic processor, 2 hand appendages,
improved sensor package, lightsabers (2), locked access, magnetic feet, light
armor, secondary battery, vocabulator.
Skill Ranks: Intimidate 8 ranks, Jump 8 ranks, Listen 2 ranks, Repair 4
ranks, Spot 2 ranks, Tumble 8 ranks.
Unspent Skill Points: 0.
Feats: Agile Riposte, Armor Profciency (light), Defensive Programming,
Dodge, Exotic Weapon Profciency (lightsaber), Flurry, Improved Initiative, Martial
Programming, Redirect Attack, Two-Weapon Fighting, Weapon Focus
(lightsaber), Weapon Group Profciencies (blaster pistols, blaster rifes, heavy
weapons, simple weapons, vibro weapons).

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