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All Templates Character Sheet

This worksheet is intended for use with the World of Darkness


rulebooks, published by White Wolf Game Studio. This version uses the MET rules for merits, per the Minds Eye Society ddendum.
FAQ
!f your print pa"e is not showin" the correct items be sure to click on the #i$ %rint %a"e button, this will resolve the issue if the print pa"e
is &ust set incorrectly.
Transfer Sheet function'
Ensure that your ori"inal sheet is closed before you click on the transfer sheet button.
Transfer Sheet will error out on the %led"es Tab prior to version (.)
!f Transferin" from pre*+., sheet please reselect power-s from drop*down list and reselect merit-s if the merit information apear-s to be incorrect.
If a CP cell goes Red, you have entered an invalid number. Remember your 5th dot costs 2 Cp's except for erits !hich does not cost 2.
"or ummy, #he total Pillar CP's available ta$es into account the erit CP's available for conversion at the %&' rate.
"or ummy, (o not include )C* in the +ge field, instead use a negative number to represent year's prior to +(.
The .E/T D0T 1eld shows you two thin"s. The number on the left is how much /% the ne$t dot alone costs. The
number on the ri"ht is how much total /% you would have to spend to "et that dot plus your prior spendin". This is
to make it easier to add /%.
#or the 2reation 3o" to calculate correctly, please put the merits and other items you buy with your creation points at the
top of the list.
S45E6#% column * This is for merits that you either have "ained with #ree %oints for or merits that can be shared cost with multiple players.
%ut the number of D0TS others have contributed to the merit in the Share column, and your total dots and ne$t dot cost will ad&ust.
/% 30G' The !tem Section of the /% 3o" is limited to +77 characters, if the len"th of the item e$ceeds +77 characters the 2opy and %aste section will not show that line.
This version was written usin" E$cel +889. Earlier versions of E$cel will not function correctly. 0pen 0:ce will not
function at all. n 0pen 0:ce ;ersion is planned but not completed at this time.
World of Darkness and other terms used here are trademarks of White Wolf Game studios. ny use of White Wolf Game
Studios- copyri"hted material or trademarks by this product should not be viewed as a challen"e to those.
!f you 1nd a bu", please use the <u" 5eport function to submit a "oo"le form bu" report.
https,--sites.google.com-site-charlottehiddenmysteries-file&cabinet.pli/'
!!!Before using this Sheet in Libre office switch the Formula syntax to Excel A1 htt!"##en$%ios%ea$net#fa&#'()*'+libreoffice+calc+switch+to+excel+r1c1+formula+syntax,
"ill in green fields. (on't edit anything not in green.
Character Creation Steps
Base Character Creation:
#ill in the %layer !nformation
#ill in the 2haracter !nformation
%rioriti=e and select ttributes >76?6,@ > 1fth level cost + 2%@
%rioriti=e and select Skills >((696?@ > 1fth level cost + 2%@
Select three Skill Speciali=ations
Select 9 level of Merits. >%owerstat costs , free levels per dot@
Select %owers if ny, .umber of 2reation %oints will be listed on sheet.
Select #avoured6#ree ttributes6Skills6Specialties6Merits if any.
Mummy Merit 2% to %illar 2% is already automated and calculated.
This sheet automatically adds your Health, Willpower, Defense, Initiative Mod, Size and Speed.
This sheet automatically accounts for Dwarf and Giant if selected, if any other Size chanes are involved please insert chane in Green Size field.
If you !ish to lo!er your orality 0tat, do so at this time.
Spend MC Experience
!f not in the ccord venue, select your M2 milestone bene1ts. These are selected in the 2haracter !nformation section, and are
automatiically added to the sheet.
%er the AS addendum, you have M2B(7, or M2B+8 in ccord, points to spend at creation. Spend these now in the /% 2olumn.
Cou are M2 , combined with Door $p. This "ives you 8 %oints to spend. The /% tracker will track points spent.
dd all points spent now to your /% lo" for trackin" purposes.
> !f your /% tracker balances, then your points spent are eEual to those spent in your lo".@
Adding Earned XP
ll future earned /% is spent into the /% column. Cou must dd /% spent to the lo" by hand.
rulebooks, published by White Wolf Game Studio. This version uses the MET rules for merits, per the Minds Eye Society ddendum.
!f your print pa"e is not showin" the correct items be sure to click on the #i$ %rint %a"e button, this will resolve the issue if the print pa"e
!f Transferin" from pre*+., sheet please reselect power-s from drop*down list and reselect merit-s if the merit information apear-s to be incorrect.
S45E6#% column * This is for merits that you either have "ained with #ree %oints for or merits that can be shared cost with multiple players.
%ut the number of D0TS others have contributed to the merit in the Share column, and your total dots and ne$t dot cost will ad&ust.
/% 30G' The !tem Section of the /% 3o" is limited to +77 characters, if the len"th of the item e$ceeds +77 characters the 2opy and %aste section will not show that line.
htt!"##en$%ios%ea$net#fa&#'()*'+libreoffice+calc+switch+to+excel+r1c1+formula+syntax,
8
Player Information:
Player 1ame, (irect 0toryteller,
*mail +ddress 0toryteller *mail,
embership I(, (irect Coordinator,
ember Class, Coordinator *mail,
C +t Creation,
Character Information:
2enue #emplate
Character 1ame,
+lias,
Concept,
+pparent +ge, (o), - -
#itles, .ative 3an"ua"e'
2irtue,
2ice,
Attribtes S!ills
-ental -ental
./ 0/ F/
Intelligence ' '3 '3 5 +cademics
4its ' '3 '3 5 Computer
Resolve ' '3 '3 5 Craft
Creation Points Left 0 Investigation
/hysical edicine
5ccult
0trength ' '3 '3 5 Politics
(exterity ' '3 '3 5 0cience
0tamina ' 3 3 5 Creation Points Left
6
P

1
e
x
t
6
P

#
o
t
a
l
C
o
s
t

P
e
r

(
o
t
Creation Points Left 0 /hysical
Social
+thletics
Presence ' '3 '3 5 )ra!l
anipulation ' '3 '3 5 (rive
Composure ' '3 '3 5 "irearms
Creation Points Left 0 7arceny
0tealth
0urvival
4eaponry
Creation Points Left
./ 0/ F/ Social
3 3 3 3
3 3 3 3 +nimal 8en
3 3 3 3 *mpathy
3 3 3 3 *xpression
3 3 3 3 Intimidation
3 3 3 3 Persuasion
3 3 3 3 0ociali9e
3 3 3 3 0treet!ise
3 3 3 3 0ubterfuge
3 3 3 3 Creation Points Left
3 3 3 3
3 3 3 3
3 3 3 3
3 3 3 3
3 3 3 3
3 3 3 3
3 3 3 3
3 3 3 3
3 3 3 3
3 3 3 3
3 3 3 3
3 3 3 3
3 3 3 3
3 3 3 3
3 3 3 3
0
6
P

1
e
x
t
6
P

#
o
t
a
l
C
o
s
t

P
e
r

(
o
t
/% 2ost
Shape of the Beast +bility ' +bility 2 +bility % +bility : /% 2ost
Le1el
3
3
3
3
3
3
3
3 /% 2ost
3
3
3
3
3
3
3
3
6
P

C
o
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t
3
3
3
3
3
3
3
3
3
3
3
3
"+70*
Morality
3evel' 9 Loss 0/ 2ext 3ot
'3 3
; 3
< 2: 2:
= 3
> 3
5 3
: 3
% 3
2 3
' 3
Cstom Merits
2ame" 4y!e Le1el 0/
"eneral
0i9e 7 F
+cting 0peed 7
0peed 9 F 8 F G =
Initiative od + F 8 F G 2
(efense ( F G '
+rmor F F
+ttac$ ?str@ (
?
Aealth ) 0/ 2ext 3ot Lost
4illpo!er + 8 8
Flaw"
#otes
"+70*
2ersion, %.':
XP Trac!er:
2ersion atch 7og
Chapter, 6P +!arded, 3 3
(omain, 6P 0pent, 3 3
Region, 6P 7eft, 3 3
Country, 5
C 6P 3 3B
"loor 6P, 3 3B
1PC. +!arded 6P, 3 3B
Sheet Log
3evel ( +ttributes 3 3
3evel + 0$ills 3 3
erits 3 3
3 3
"+70* 3 3
$loor XP and A"%
3 3
3 3
onth Cear *arned "loor, '53 4illpo!er 3 3
Chronicle 0tart Dune 23'% +ER *arned 6P, 3 orality 3 3
3 3
Dune 23'% 3 3
S!ills
./ 0/ F/ S!eciali6ations
+cademics 3 % % %
Computer 3 % % %
Craft 3 % % %
Investigation 3 % % %
edicine 3 % % %
5ccult 3 % % %
Politics 3 % % %
0cience 3 % % %
Creation Points Left 0
Character
Creation
6
P

1
e
x
t
6
P

#
o
t
a
l
C
o
s
t

P
e
r

(
o
t
dditional Merit 3ines
<ase Merit 3ines
+thletics 3 % % %
)ra!l 3 % % %
(rive 3 % % %
"irearms 3 % % %
7arceny 3 % % %
0tealth 3 % % %
0urvival 3 % % %
4eaponry 3 % % %
Creation Points Left 0
+nimal 8en 3 % % %
*mpathy 3 % % %
*xpression 3 % % %
Intimidation 3 % % %
Persuasion 3 % % %
0ociali9e 3 % % %
0treet!ise 3 % % %
0ubterfuge 3 % % %
Creation Points Left 0 Creation Points Left
Merits
./ 0/
3
8 3
8 3
8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
0
h
a
r
e

-

"
P
6
P

1
e
x
t
6
P

#
o
t
a
l
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
3 8 3
Creation Points Left 7 *# Free dots
B&s
Le1el ./ 0/
3 3 Attribtes
3 3 !ntelli"ence
3 3 Wits
3 3 5esolve
3 3 S!ills
3 3 +cademics
3 3 Computer
3 3 Craft
3 3 Investigation
3 3 edicine
3 3 5ccult
3 3 Politics
3 3 0cience
3 3 "eneral
3 3 Si=e
3 3 ctin" Speed
3 3
3 3
Appro'als
3 3
3 3 7tem"
3 3
3 3
3 3
3 3
3 3
3 3
3 3
3 3
3 3
3 3
3 3
3 3
P
u
l
l
6
P

C
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t
3 3
3 3
3 3
3 3
3 3
3 3
3 3
E(ipment:
3 3
3 3 #ype
3 3
3 3
Creation/Free Points
3
3
3
3
3 7evel 7vl '
3 8
3 8
3 8
3 8
3 8
3 8
3 8
3 8
3 8
3 8
3 8
3 8
3 8
3 8
3 8
3 8
3 0 Creation Points Left
L
e
1
e
l
3
3
3
3
3
3
3evel Type Description
.ont$,
Le1el
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
6
P

C
o
s
t
"+70*
XP Trac!er:
E'ent XP Trac!ing
+8(, 8
+8(? 8
+8(7 8
+8() 8
+8(9 8
Monthly XP Trac!ing
5 8(*Han*(, 8 8(*Han*(? 8 8(*Han*(7 8
3B 8(*#eb*(, 8 8(*#eb*(? 8 8(*#eb*(7 8
3B 8(*Mar*(, 8 8(*Mar*(? 8 8(*Mar*(7 8
3B 8(*pr*(, 8 8(*pr*(? 8 8(*pr*(7 8
3B 8(*May*(, 8 8(*May*(? 8 8(*May*(7 8
3B 8(*Hun*(, 8 8(*Hun*(? 8 8(*Hun*(7 8
3B 8(*Hul*(, 8 8(*Hul*(? 8 8(*Hul*(7 8
3B 8(*u"*(, 8 8(*u"*(? 8 8(*u"*(7 8
3B 8(*Sep*(, 8 8(*Sep*(? 8 8(*Sep*(7 8
3B 8(*0ct*(, 8 8(*0ct*(? 8 8(*0ct*(7 8
3B 8(*.ov*(, 8 8(*.ov*(? 8 8(*.ov*(7 8
3B 8(*Dec*(, 8 8(*Dec*(? 8 8(*Dec*(7 8
./ 0/
4
<
2
2
2
2
2
2
2
3
2
2
2
2
2
2
2
C
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P
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(
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2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
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2
2
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2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
B&s
Stren"th %resence
De$terity Manipulation
Stamina 2omposure
+thletics +nimal 8en
)ra!l *mpathy
(rive *xpression
"irearms Intimidation
7arceny Persuasion
0tealth 0ociali9e
0urvival 0treet!ise
4eaponry 0ubterfuge
5unnin" Speed Defense
!nitiative 4ealth
Appro'als
A!!ro1al .o8e
E(ipment:
1ame )onus
7vl 2 7vl % 7vl : 7vl 5
Description Iected
8(*Han*() 8 8(*Han*(9 8
8(*#eb*() 8 8(*#eb*(9 8
8(*Mar*() 8 8(*Mar*(9 8
8(*pr*() 8 8(*pr*(9 8
8(*May*() 8 8(*May*(9 8
8(*Hun*() 8 8(*Hun*(9 8
8(*Hul*() 8 8(*Hul*(9 8
8(*u"*() 8 8(*u"*(9 8
8(*Sep*() 8 8(*Sep*(9 8
8(*0ct*() 8 8(*0ct*(9 8
8(*.ov*() 8 8(*.ov*(9 8
8(*Dec*() 8 8(*Dec*(9 8
Creation and *xperience Point 7og
Player 1ame, 3 Character 1ame,
C at creation, 3 embership I(,
(irect 0toryteller, 3
(irect Coordinator, 3
#otal, Earne8" 9 :emaining"
3ate Earne8 S!ent 0/ Left .ategory
.reation +ttr, 5 dots for Primary
+ttr, : dots for 0econdary
+ttr, % dots for #ertiary
0$ill, '' dots for Primary
0$ill, = dots for 0econdary
0$ill, : dots for #ertiary
0peciali9ations, %
erits, = free dots
,
,
,
.reation 3 3 3 )eginning 6P ?ie. C@
Creation 3 3 3 Chronicle "loor 6P
3
3
3
3
3
3
3
3
3
3
3
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3
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'6P 7og'FG+G',G"G%>
Monthly XP Trac!ing
3 8(*Han*(, 8 8(*Han*(? 8
3 8(*#eb*(, 8 8(*#eb*(? 8
3 8(*Mar*(, 8 8(*Mar*(? 8
3 8(*pr*(, 8 8(*pr*(? 8
8(*May*(, 8 8(*May*(? 8
,8*Dec*JJ 8(*Hun*(, 8 8(*Hun*(? 8
8(*Hul*(, 8 8(*Hul*(? 8
!tem 8(*u"*(, 8 8(*u"*(? 8
8(*Sep*(, 8 8(*Sep*(? 8
8(*0ct*(, 8 8(*0ct*(? 8
8(*.ov*(, 8 8(*.ov*(? 8
8(*Dec*(, 8 8(*Dec*(? 8
8(*Han*(7 8 8(*Han*() 8 8(*Han*(9 8
8(*#eb*(7 8 8(*#eb*() 8 8(*#eb*(9 8
8(*Mar*(7 8 8(*Mar*() 8 8(*Mar*(9 8
8(*pr*(7 8 8(*pr*() 8 8(*pr*(9 8
KKK 8 8(*May*() 8 KKK 8
8(*Hun*(7 8 8(*Hun*() 8 8(*Hun*(9 8
8(*Hul*(7 8 8(*Hul*() 8 8(*Hul*(9 8
KKK 8 8(*u"*() 8 8(*u"*(9 8
KKK 8 8(*Sep*() 8 8(*Sep*(9 8
8(*0ct*(7 8 8(*0ct*() 8 8(*0ct*(9 8
KKK 8 8(*.ov*() 8 8(*.ov*(9 8
KKK 8 8(*Dec*() 8 8(*Dec*(9 8
.haracter Sheet
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
Player 1ame,
Camarilla 1umber,
*mail,

Character 1ame,
+ge,
Concept,

2irtue,
2ice,

Profession,
#itles,

0i9e, 5
0peed, =
Initiative od, 2
(efense, '
+rmor, 3 - 3

Aealth, >
4illpo!er, 2

orality, =
(erangements,

ental +ttributes
&&&&&&&&&&&&&&&&&&&&&&&&&
Intelligence , '
4its , '
Resolve , '

Physical +ttributes
&&&&&&&&&&&&&&&&&&&&&&&&&
0trength , '
(exterity , '
0tamina , '

0ocial +ttributes
&&&&&&&&&&&&&&&&&&&&&&&&&
Presence , '
anipulation , '
Composure , '

ental 0$ills
&&&&&&&&&&&&&&&&&&&&&&&&&
+cademics, 3
Computer, 3
Craft, 3
Investigation, 3
edicine, 3
5ccult, 3
Politics, 3
0cience, 3

Physical 0$ills
&&&&&&&&&&&&&&&&&&&&&&&&&
+thletics, 3
)ra!l, 3
(rive, 3
"irearms, 3
7arceny, 3
0tealth, 3
0urvival, 3
4eaponry, 3

0ocial 0$ills
&&&&&&&&&&&&&&&&&&&&&&&&&
+nimal 8en, 3
*mpathy, 3
*xpression, 3
Intimidation, 3
Persuasion, 3
0ociali9e, 3
0treet!ise, 3
0ubterfuge, 3

erits
&&&&&&&&&&&&&&&&&&&&&&&&&
Custom erits
&&&&&&&&&&&&&&&&&&&&&&&&&
&&&&&&&&&&&&&&&&&&&&&&&&&
&&&&&&&&&&&&&&&&&&&&&&&&&
&&&&&&&&&&&&&&&&&&&&&&&&&
LLE.DLL
Ex!erience /oint Log
+++++++++++++++++++++++++++++++++++++++++
Creation Points,
+++++++++++++++++++++++++++++++++++++++++
+ttr, 5 dots for Primary,
+ttr, : dots for 0econdary,
+ttr, % dots for #ertiary,
0$ill, '' dots for Primary,
0$ill, = dots for 0econdary,
0$ill, : dots for #ertiary,
0peciali9ations,
erits, = free dots,
,
,
,
+++++++++++++++++++++++++++++++++++++++++
ilestone Points,
+++++++++++++++++++++++++++++++++++++++++
C %,
C >,
C ;,
C '2,
C ':,
+++++++++++++++++++++++++++++++++++++++++
*xperience Points,
+++++++++++++++++++++++++++++++++++++++++
2reation M 868M <e"innin" /% >ie. M2@M
2reation M 868M 2hronicle #loor /%M
LLEndLL
%layer .ame' Membership !D' 2hapter'
Email ddress' Member 2lass' Domain'
Direct ST' Direct 2oordinator' 5e"ion'
ST Email' 2oordinator Email' 2ountry'
2haracter .ame' Titles'
lias' ;irtue'
2oncept' ;ice'
%rofession'
Mental Attribtes Physical Attribtes Social Attribtes
!ntelli"ence NOOOO Stren"th NOOOO %resence NOOOO
Wits NOOOO De$terity NOOOO Manipulation NOOOO
5esolve NOOOO Stamina NOOOO 2omposure NOOOO
Mental S!ills >*, unskilled@ Merits )e'el
cademics OOOOO
2omputer OOOOO
2raft OOOOO
!nvesti"ation OOOOO
Medicine OOOOO
0ccult OOOOO
%olitics OOOOO
Science OOOOO
Physical S!ills >*( unskilled@
thletics OOOOO
<rawl OOOOO
Drive OOOOO
#irearms OOOOO
3arceny OOOOO
Stealth OOOOO
Survival OOOOO
Weaponry OOOOO *ealth
Social S!ills >*( unskilled@ NNNNN N
nimal Pen OOOOO QQQQQ Q
Empathy OOOOO +illpo,er
E$pression OOOOO NN
!ntimidation OOOOO QQ
%ersuasion OOOOO
Sociali=e OOOOO
Streetwise OOOOO
Subterfu"e OOOOO Morality
EEuipment Morality 3evel' 9
Type .ame <onus Type .ame <onus Deran"ements'
General !nformation
!nitiative Mod' + Si=e' 7
5unnin" Speed' 9 ct. Spd 7
Testin" %ool rmor' 8 %ercept.' +
%ull .umber' R (( (? (9 +8 +, +) +J ,+ ,7 Defense' (
Successes' ( + , ? 7 ) 9 R J (8
2haracter .ame' Titles'
lias' ;irtue'
2oncept' ;ice'
%rofession'
$A)SE Appro'als
.ame %ull Defense 2ost















#otes
.ame %ull Defense 2ost
Cstom Merits
2haracter .ame' Titles'
lias' ;irtue'
2oncept' ;ice'
%rofession'
Abilities Merits Contined
2haracter .ame' Titles'
lias' ;irtue'
2oncept' ;ice'
Merits Contined
Character 1ame, #itles,
+lias, ;irtue'
Concept, 2ice,
!mp 2ompanion' 5ank' +
ppearance'
<an'
+ttributes
Po!er, 5
#inesse' 5
5esistance' 5
1umina Influence
1ame Pull (escription
*ssence
55555 555H IH I
4illpo!er Corpus
55 55555 5 Defense' ( !nitiative' +
ttack' + ctin" Speed' (+
Influence *ffects and (uration 0pirit 1otes
*ffect 7evel (uration Cost 7evel #he age can spend the *ssence as ana Points
0ne Minute 8E 3
2an use familiar-s senses sympathetically with no penalty
#amiliar-s 2orpus heals the same as mortals heath
3oss of all 2orpus G #amiliar is discorporate
Jsing Influence, 3oss of all 2orpus S Essence G #amiliar is destroyed
Spirits 5ank "ives a *( modi1er to attempts to bind the spirit
Eaining *ssence
Step (' Determine the type of eIect you want to create (E per day spent in pro$imity to what they reDect
Step +' Determine the duration of the eIect 0nce a day pull + to draw Essence from an appropate source
Steal Essence from other Spirits6Ghosts >+ vs. %owerF5esistance@
0pending *ssence
Step ?' Essence 2ost G (E F 2ost of Duration Sprit MAST spend (E a chapter6downtime to survive
5aise ttribute on a ( for ( basis for a scene
Spirit uses inDuence to aIect thin"s in the spirit
world and across the "auntlet.
Step ,' dd the !nDuence level of the eIect F level
of duration to determine inDuence reEuired.
Step 7' %ull with a base of +. #or sentient creatures
vs. 5esolve or 2omposure F Supernatural Trait
Character 1ame, #itles,
+lias, ;irtue'
Concept, 2ice,
' 5ank' (
ppearance'
<an'
+ttributes
Po!er, 5
#inesse' 5
5esistance' 5
1umina Influence
1ame Pull (escription
*ssence
55555 555H IH I
4illpo!er Corpus
55555 5 Defense' ( !nitiative' +
ttack' + ctin" Speed' (+
Influence *ffects and (uration 0pirit 1otes
*ffect 7evel (uration Cost 7evel #he age can spend the *ssence as ana Points
0ne Minute 8E 3
2an use familiar-s senses sympathetically with no penalty
#amiliar-s 2orpus heals the same as mortals heath
3oss of all 2orpus G #amiliar is discorporate
Jsing Influence, 3oss of all 2orpus S Essence G #amiliar is destroyed
Spirits 5ank "ives a *( modi1er to attempts to bind the spirit
Eaining *ssence
Step (' Determine the type of eIect you want to create (E per day spent in pro$imity to what they reDect
Step +' Determine the duration of the eIect 0nce a day pull + to draw Essence from an appropate source
Steal Essence from other Spirits6Ghosts >+ vs. %owerF5esistance@
0pending *ssence
Step ?' Essence 2ost G (E F 2ost of Duration Sprit MAST spend (E a chapter6downtime to survive
5aise ttribute on a ( for ( basis for a scene
Spirit uses inDuence to aIect thin"s in the
spirit world and across the "auntlet.
Step ,' dd the !nDuence level of the eIect F
level of duration to determine inDuence
reEuired.
Step 7' %ull with a base of +. #or sentient
creatures vs. 5esolve or 2omposure F
Supernatural Trait
Character 1ame, #itles,
+lias, 2irtue,
Concept, 2ice,
Totem Type' 5ank' , 2hoir6Descant'
Totem <an'
%ack <an'
+ttributes #otem )onuses
Po!er,
#inesse'
5esistance'
1umina Influence
1ame Pull (escription K.6
K.6
*ssence
55555 555H IH IH IH IH I H IH IH IH IH I H IH I
4illpo!er #otem Aealth
55555 Defense' 8 !nitiative' 8
ttack' 8 ctin" Speed' (8
Influence *ffects and (uration 0pirit 1otes
*ffect 7evel (uration Cost 7evel
K1-+ KKK K.6KKKKKK
K1-+ KKK K.6KKKKKK
K1-+ KKK K.6KKKKKK
K1-+ KKK K.6KKKKKK
Totem-s 2orpus heals the same as mortals heath
K1-+ KKK K.6KKKKKK
3oss of all 2orpus G Totem is discorporate
Jsing Influence,
3oss of all 2orpus S Essence G Totem is destroyed
Spirits 5ank "ives a *, modi1er to attempts to bind the spirit
Eaining *ssence
Step (' Determine the type of eIect you want to create (E per day spent in pro$imity to what they reDect
Step +' Determine the duration of the eIect 0nce a day pull + to draw Essence from an appropate source
Steal Essence from other Spirits6Ghosts >+ vs. %owerF5esistance@
0pending *ssence
Step ?' Essence 2ost G (E F 2ost of Duration Sprit MAST spend (E a chapter6downtime to survive
Spirit uses inDuence to aIect thin"s in the
spirit world and across the "auntlet.
Step ,' dd the !nDuence level of the eIect F
level of duration to determine inDuence
reEuired.
5aise ttribute on a ( for ( basis for a scene
Step 7' %ull with a base of +. #or sentient
creatures vs. 5esolve or 2omposure F
Supernatural Trait
;ath 2ame"
Sworn <ith"
.ategory" 2otes"
4as%s"
Boons
Sanctions"
3uration"
;1er all /le8ge Bonus" 8
;1er all /le8ge /ositi1es" 8
;1er all /le8ge 2egati1es" 8
/le8ge Balance8=" Ces
4y!e"
.ost" ( %oint W% F K.6
<or8ing"
;ath 2ame"
Sworn <ith"
.ategory" 2otes"
4as%s"
Boons
Sanctions"
3uration"
;1er all /le8ge Bonus" 8
;1er all /le8ge /ositi1es" 8
;1er all /le8ge 2egati1es" 8
/le8ge Balance8=" Ces
4y!e"
.ost" ( %oint W% F K.6
<or8ing"
;ath 2ame"
Sworn <ith"
.ategory" 2otes"
4as%s"
Boons
Sanctions"
3uration"
;1er all /le8ge Bonus" 8
;1er all /le8ge /ositi1es" 8
;1er all /le8ge 2egati1es" 8
/le8ge Balance8=" Ces
4y!e"
.ost" ( %oint W% F K.6
<or8ing"
;ath 2ame"
Sworn <ith"
.ategory" 2otes"
4as%s"
Boons
Sanctions"
3uration"
;1er all /le8ge Bonus" 8
;1er all /le8ge /ositi1es" 8
;1er all /le8ge 2egati1es" 8
/le8ge Balance8=" Ces
4y!e"
.ost" ( %oint W% F K.6
<or8ing"
;ath 2ame"
Sworn <ith"
.ategory" 2otes"
4as%s"
Boons
Sanctions"
3uration"
;1er all /le8ge Bonus" 8
;1er all /le8ge /ositi1es" 8
;1er all /le8ge 2egati1es" 8
/le8ge Balance8=" Ces
4y!e"
.ost" ( %oint W% F K.6
<or8ing"
;ath 2ame"
Sworn <ith"
.ategory" 2otes"
4as%s"
Boons
Sanctions"
3uration"
;1er all /le8ge Bonus" 8
;1er all /le8ge /ositi1es" 8
;1er all /le8ge 2egati1es" 8
/le8ge Balance8=" Ces
4y!e"
.ost" ( %oint W% F K.6
<or8ing"
;ath 2ame"
Sworn <ith"
.ategory" 2otes"
4as%s"
Boons
Sanctions"
3uration"
;1er all /le8ge Bonus" 8
;1er all /le8ge /ositi1es" 8
;1er all /le8ge 2egati1es" 8
/le8ge Balance8=" Ces
4y!e"
.ost" ( %oint W% F K.6
<or8ing"
;ath 2ame"
Sworn <ith"
.ategory" 2otes"
4as%s"
Boons
Sanctions"
3uration"
;1er all /le8ge Bonus" 8
;1er all /le8ge /ositi1es" 8
;1er all /le8ge 2egati1es" 8
/le8ge Balance8=" Ces
4y!e"
.ost" ( %oint W% F K.6
<or8ing"
;ath 2ame"
Sworn <ith"
.ategory" 2otes"
4as%s"
Boons
Sanctions"
3uration"
;1er all /le8ge Bonus" 8
;1er all /le8ge /ositi1es" 8
;1er all /le8ge 2egati1es" 8
/le8ge Balance8=" Ces
4y!e"
.ost" ( %oint W% F K.6
<or8ing"
;ath 2ame"
Sworn <ith"
.ategory" 2otes"
4as%s"
Boons
Sanctions"
3uration"
;1er all /le8ge Bonus" 8
;1er all /le8ge /ositi1es" 8
;1er all /le8ge 2egati1es" 8
/le8ge Balance8=" Ces
4y!e"
.ost" ( %oint W% F K.6
<or8ing"
Magic Item -. Dots' Magic Item -/ Dots'
!tem Type' !tem Type'
.ame' .ame'
.otes' .otes'
Magic Item -0 Dots' Magic Item -1 Dots'
!tem Type' !tem Type'
.ame' .ame'
.otes' .otes'
Magic Item -2 Dots' Magic Item -3 Dots'
!tem Type' !tem Type'
.ame' .ame'
.otes' .otes'
.otes %a"e (
.otes %a"e +
Index
!tem .ame <ook %a"e
This Index will show each Item (Power or Merit) Purchased, which book, which page, and what pull (if an)
exists!
%ull .otes'
This Index will show each Item (Power or Merit) Purchased, which book, which page, and what pull (if an)
2haracter .ame' Titles'
lias' ;irtue'
2oncept' ;ice'
Additional Merits
.ame' Wyrd' 8 <asic !nformation
Description'
4ealth Willpower
NNNNN
Mental ttributes 3evel Merits 3evel QQQQQ
!ntelli"ence >8@ OOOOO Glamour
Wits >8@ OOOOO K.6
5esolve >8@ OOOOO Si=e 7 Speed 8
%hysical ttributes
Stren"th >8@ OOOOO !nitiative 8 Species #actor 8
De$terity >8@ OOOOO
Stamina >8@ OOOOO Defense 8
Social ttributes
%resence >8@ OOOOO
Manipulation >8@ OOOOO 2ontracts %ull Defense 2ost
2omposure >8@ OOOOO
Mental Skills
cademics >8@ OOOOO
2omputer >8@ OOOOO
2raft >8@ OOOOO
!nvesti"ation >8@ OOOOO
Medicine >8@ OOOOO
0ccult >8@ OOOOO
%olitics >8@ OOOOO
Science >8@ OOOOO
%hysical Skills
thletics >8@ OOOOO
<rawl >8@ OOOOO
Drive >8@ OOOOO
#irearms >8@ OOOOO
3arceny >8@ OOOOO
Stealth >8@ OOOOO
Survival >8@ OOOOO
Weaponry >8@ OOOOO
Social Skills
nimalTPen >8@ OOOOO
Empathy >8@ OOOOO
E$pression >8@ OOOOO
!ntimidation >8@ OOOOO
%ersuasion >8@ OOOOO
Sociali=e >8@ OOOOO
Streetwise >8@ OOOOO
Subterfu"e >8@ OOOOO
.ame' Wyrd' 8 <asic !nformation
Description'
4ealth Willpower
NNNNN
Mental ttributes 3evel Merits 3evel QQQQQ
!ntelli"ence >8@ OOOOO Glamour
Wits >8@ OOOOO OOOOO OOO
5esolve >8@ OOOOO Si=e 7 Speed 8
%hysical ttributes
Stren"th >8@ OOOOO !nitiative 8 Species #actor 8
De$terity >8@ OOOOO
Stamina >8@ OOOOO Defense 8
Social ttributes
%resence >8@ OOOOO
Manipulation >8@ OOOOO 2ontracts %ull Defense 2ost
2omposure >8@ OOOOO
Mental Skills
cademics >8@ OOOOO
2omputer >8@ OOOOO
2raft >8@ OOOOO
!nvesti"ation >8@ OOOOO
Medicine >8@ OOOOO
0ccult >8@ OOOOO
%olitics >8@ OOOOO
Science >8@ OOOOO
%hysical Skills
thletics >8@ OOOOO
<rawl >8@ OOOOO
Drive >8@ OOOOO
#irearms >8@ OOOOO
3arceny >8@ OOOOO
Stealth >8@ OOOOO
Survival >8@ OOOOO
Weaponry >8@ OOOOO
Social Skills
nimalTPen >8@ OOOOO
Empathy >8@ OOOOO
E$pression >8@ OOOOO
!ntimidation >8@ OOOOO
%ersuasion >8@ OOOOO
Sociali=e >8@ OOOOO
Streetwise >8@ OOOOO
Subterfu"e >8@ OOOOO