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Bingo: there's another whole page dedicated to this. Trust a guy who makes bingo cards
for every vocab set, that there's more to just marking squares and calling out numbers.
The teacher defines the teacher's right side as "animals" and the left side as
"numbers."
The teacher calls out "penguin," and the students all jump to the teacher's right
The teacher calls out "53," and the students all jump to the left side and then
The teacher should do the exercise with the students and list various items within the
category as a warm up. You can then try to trick the students by jumping to the wrong
side yourself. This will get the students listening and thinking instead of just following
you. Once they have gotten a little better, you start the game.
I like to have 2 or 3 rounds where I try to trick them once each round. If they aren't
fooled by me jumping to the wrong side they win. It can be done as a knock-out game but
I prefer to keep everyone in the game and just reward students with stamps or stickers
The word groups can be changed to more complicated language later on, nouns-adjectives,
pronouns...
the Exercise Game: a TPR (Total Physical Response) segment that's much better than
Simon Says
I start off with stretching, giving commands like: put your feet together, apart, together,
apart, together and touch your toes, stretch and reach for the ceiling, put you hands on
your hips and look up, look down, look right, look left...
OK we've done 2 minutes of stretching and now we're ready for some practice. Start
calling out actions and doing them along with the students: clap, jump, turn around, sit
down, stand up, run... Once they've got the hang of it and have finished the practice, we
start the game. You can try to trick them by saying one thing and doing another. Those
that aren't fooled win. It can be done as a knock-out game but I prefer to keep everyone
in the game and just reward students with stamps or stickers for each successful round.
Creating long lists of actions for them to listen to and then do, gets them talking. Listen:
stand up, sit down, clap 3 times, jump 2 times, turn around, fall down. GO! Move: the
students will say the words as they do them. It's just natural and now they are saying the
words as they do the actions! Then add two more to the list until they can just barely
remember and then make that the final round and award prizes to those that successfully
More language: squat, get really small, now get bigger, bigger, bigger, bigger, smaller,
smaller... You are really only limited by your imagination. You can also tell stories and have
the students act out the scenario with you. I generally try to have some painfully funny
ending and the kids love it when "I got hit in the face with a shovel. Bang!"
Timed Races: vocabulary review, questions and answer practice, fluency exercises
I use small cards for relay races. Most ESL teachers are familiar with these races, where
students pass something asking questions and answering and trying to get the ball or
whatever around and be the first to finish. That's great but there are many losers and
So, I time them. I set a minimum time goal for the first round (practice.) If teams can
complete the circuit in that time they win round one. Each team completes the circuit and
they have a record for how fast they did it. OK! Now let's try to improve on that time
(fluency.) Each time they do it they will get better and they don't have to worry about
Mario's team that always finishes first. They only have to beat their own time to win!
It can be as simple as "what's this?" "It's a fox." / "What's he doing?" "He's watching
TV." to more advanced "What happened?" "He was run over by aliens." and even longer 2 or
What's that?
It's a carrot.
Do you like carrots?
No, I don't. They're disgusting.
What's your favorite vegetable?
I like tomatoes.
For kindergarten or lower, you can use an egg-timer and tell them to see how many rounds
they can do in 1 minute. One time around - one stamp, 2 times - 2 stamps and so on.
Collect 'em: This was the inspiration for the Yes No Game and the idea is the same.
We'll pretend that we're working with 'sea animal' flashcards and that I'm a student:
Once a student has her 2 sets of 3 she wins, or comes in first place!
The game gets more interesting and difficult if you can increase the amount of cards per
student. For example, you can have them try to collect 3 sets of 3, or 2 sets of 4.
Most of my card sets are linked to target language and you can really get in a lot of
practice using these type cards. However, you can just write up some words on paper and
You can also force the students to tell the truth to some extent:
• make some cards with 'never' 'all the time' 'sometimes' written on them.
• student must look at what they want and ask questions that will elicit the response
they are looking for.
• S1 wants a 'never' card so he goes up to someone and asks, 'How often do you go
to my grandmother's house?'
• S2 must answer truthfully and hand over that card if he has it.
• If he doesn't have it he can hand over any card he has
• Then repeat S2 --> S1
This type is generally looser than the vocab cards and I let students ask any question they
can think of to produce the response they want. That's a little easier with the 'yes no
I also play Othello a lot. I've used my cards to make an Othello game. One side has the
pictures (white) and the other side is the backing (black.) The students must use the
vocab on the cards in a sentence to flip them (or just say the vocabulary - simple.) For
example:
be turned over. However, I try to get them to make some sense out of the string (but
"Yesterday, I saw a boy playing the piano and he was eating a hamburger. But, he wasn't
reading a book"
The kids use Othello rules on a 6 by 6 board. It's a lot of fun and the kids will repeat the
clause many many times and internalize the pattern. You don't need a board just define
the center (the first 4 cards) and tell the students they can branch out 2 cards in any
I put playing cards in the middle of the table. Each student chooses one word and then we
have one round where everyone announces their word. The students must remember
Then they take turns drawing one card and placing it in front of them. When the suits
match (heart-heart) the two students race to say the other's word first. The fastest
gets the loser's pile of drawn cards and places them in his points pile. Then the game
continues.
When drawing cards the new card goes on top of the others so the student only has one
card showing at a time. When the student losses he must give all of his cards from the
drawn pile to the winner (but not his point cards he already won.)
At the end, students may add their drawn pile cards they successfully protected to their
points pile.
I start with single words as round one (simple vocabulary review.) Then once the students
get the hang of the game for round two or the next time we play I have the students make
sentences. So, if students are practicing past tense, they would make a short (you have to
limit the sentence length) sentence like "I went to the library." Then, when the cards
match up the attacking student would say, "You went to the library."
You'll have a room full of people speaking and they have to speak while someone else is
speaking and it's a great way to get them to speak with distractions. They will also try to
bolt the phrases out as fast as they can which is great for their fluency.
Drilling vocabulary or just say phrases with flash cards can get boring very quickly. This is
a game to play to help students learn the vocabulary. I run through vocabulary as usual
with flash cards and drill. Before I lose them, I show them 6-7 cards consecutively lying
them face down on the table as we say them. Then I pick up the stack and ask the
students, "OK. What was the first card?" The first person/team who can tell me the
vocabulary word/phrase/sentence wins the card, and then I ask them for the next card.
Random guessing is good but stop them at 3 or 4 and then repeat using the same cards
they couldn't remember plus however many more to get you back up to the same number as
before.
Ties can be inserted back into the deck or given to the weaker student/team with
the One Breath Game: vocabulary/short phrase practice and fluency exercise
Lay out your vocabulary cards and have the students say as much as they can in one
breath. Students who can say them all will start again from the beginning and see how far
they can get and a third time for the really extraordinary. OK. Now round two! Try to
beat your previous record. Reward students that can improve on their performance
out. It's a great way to help increase fluency and strengthen vocabulary, but the students
should be competent in the target language. If they can't remember the word every time,
I Need It - a game to practice 'What do you need?' 'I need ...' and vocabulary
This is basically Go Fish in reverse. Students want to get rid of all the cards in their
hands. If a student collects 3 of the same card, they can discard them or hang on to them
to discard all at the same time. The first student to get rid of his cards wins.
• deal out all the cards (you need at least 2 of each card but 3-4 is ideal)
• The first student, S1, can ask anyone in the group 'What do you need?'
• That person, S2, looks at her cards and answers with 'I need (whatever card she
needs.)'
• If S1 has the card, he hands it over to S2 and can go again.
• If S1 doesn't have the card, he says something like 'Sorry. I don't have it.' and
it's the next persons turn.
Students get into small groups of 6 or less if possible and make a circle. You'll need at
Lay out the cards in the middle of the groups. The teacher will then call out a card and
the students will race to slap the card. The first person to slap the card gets the card
Teachers can call out just a vocabulary word, "a book" or they can incorporate the word
I generally try to trick them by saying something that isn't there and seeing who slaps a
card anyway. People slapping a card by mistake must skip one round.
Slam: vocabulary review/sentence practice or fluency exercises
Lay the cards out in a single line or semicircle. Student line up in 2 teams at either end of
the line or semicircle. One person from each team begins by saying the vocabulary or
phrase associated with the first flash card and then the next and so on until the two
Then the 2 players play rock-paper-scissors and the winner advances while the loser
returns to the back of his line. Once the loser has returned the next person from the
losing team starts with the first card. When they 2 players meet they again play rock-
The goal of the game is to reach the end of the line and get one point for your team. At
the end of the game, the team with the most points wins.
Make your own snakes and ladder type game by simply laying the small game cards out
board game style and have the kids roll a dice and move along saying/using the vocabulary.
Make a bunch of the large flash cards and who needs markers. The students can play the
game by literally moving and jumping themselves from card to card. Be the game.
I'm going to work on explanations for these games below and adding to the list as time
permits