Where kids are concerned, TV and movies get a bad rap, but with healthy viewing habits and parental supervision, limited screen time! can be a positive e"perience #or children. $ere some ways children can bene#it #rom watching TV and movies% 1. TV can help kids learn about a variety of subjects. &# there's a sub(ect your child en(oys, more likely than not, there is a TV show, movie, or educational )V) that e"plores the sub(ect in detail. *ou might be even be surprised to #ind out how many kids watch and love educational shows aimed at adults. +achael +ay, #or e"ample has a huge #ollowing among kids and tweens, and her primetime show o#ten #eatures kids in the kitchen. Children's shows, whether they bill themselves as educational! or not, may o##er opportunities to spark learning. ,or instance, was your child wowed by the +ed -yed Tree ,rog on Go, )iego, Go./ Go online to look at pictures and read about the #rog. &n this way, kids are able to see how #un learning can be and establish a habit o# #inding out more when things interest them. )ocumentary and nature shows are also entertaining and educational #or kids. A great e"ample% Meerkat Manor, on the Animal 0lanet, makes a soap opera out o# meerkat li#e and has kids hooked on the drama. 2. Throuh !edia" kids can e#plore places" ani!als" or thins that they couldn$t see other%ise. 1ost kids are not able to visit the rain #orest or see a gira##e in the wild, but many have seen these things on TV. Thank#ully, educationally minded producers have given us many shows and movies that allow viewers to see ama2ing #ootage o# nature, animals, society, and other peoples. 3ids and adults alike can learn #rom this type o# media and gain a greater appreciation #or our world and the animals and other people who inhabit it. &. TV sho%s can inspire kids to try ne% activities and enae in 'unplued' learnin. When kids see their #avorite characters engaged in #un learning games, they want to play too. 3ids also like learning activities more i# they involve beloved characters. 0reschoolers' shows are especially e##ective #or generating ideas #or learning activities and using characters to motivate kids. &# you have a child who loves Blue's Clues, #or e"ample, you can create clues and a riddle #or them to solve at home, or challenge your child to create the riddle and clues. 4r, turn a regular activity into a challenge and encourage your child to solve it like the 5uper 5leuths do. (. TV and !ovies can !otivate kids to read books. 4# the new movies that are released each year, you can bet that several o# them are based on books. 0arents can challenge kids to read a book with the promise o# going to the theater or renting the movie when they #inish it. 4r, kids may see a movie and like it so much that they decide to read the book. )iscuss the di##erences between the book and the movie to help kids develop thinking skills. ). Kids can build analytical skills by discussin !edia. What do you think will happen ne"t/ Who did it/ What will the result be/ What could that character have done instead/ Asking these types o# 6uestions as you co7view with your children will help them learn to think, problem solve, and predict, making TV viewing a more active e"perience. 1ore important than (ust memori2ing #acts, developing thinking skills will bene#it them #or the rest o# their lives. Also, remember those compare8contrast tests in school/ *ou can help prepare kids #or this type o# literary thinking by discussing programs with them. Compare and contrast characters or shows. Who is the main character/ )escribe the plot. What was the setting and main idea/ What was the con#lict and how was it resolved/ 9se TV time to help kids practice #or all those essay tests, and they might #ind that talking about this stu## can be interesting and #un. *. +arents can use TV to help kids learn the truth about advertisin. Advertising may be annoying, but it does present yet another opportunity to develop kids' thinking skills. According to the American Academy o# 0ediatrics, young children may not even know the di##erence between programs and commercials. They are (ust soaking it all in and applying it to their reality. As a parent, you can e"plain the purpose o# advertising to your kids and alert them to any deceptive tactics. Allow them to analy2e the methods used by advertisers to sell a product. ,. Good role !odels and e#a!ples on TV can positively influence kids. Children are in#luenced by people they see on television, especially other kids. 4bviously, this can have a negative result, but it can be positive too. :ately, kids; TV shows have begun promoting some positive agendas such as healthy living and environmental awareness. As kids see their #avorite characters making positive choices, they will be in#luenced in a good way. 0arents can also point out positive traits that characters display and thereby spark valuable #amily discussions. )aniel Anderson, a prominent researcher on the sub(ect, sums up the situation with children and media per#ectly stating, & hope the broader impact o# my research will increase awareness at many levels so that we can be cogni2ant o# both the promise and the peril o# what we are doing.! 1edia truly can have a positive e##ect on children, but it is up to the parents, caregivers and educators in their lives to ensure that kids' viewing e"periences are enriching and not damaging. http://kidstvmovies.about.com/od/healthytvhanits/a/tvgoodforkids.htm Jackson Creek Middle School What are comic books? Comic !ook is de"ned as a booklet of #ords and pictures integrated into a $e%ible and po#erful printed format &Witek '()(:*+. ccording to the de"nition of comics at the DC's web page, -.ariously referred to as comics, comic strips and comic books, the comics format as #e kno# it today is a uni/ue art form and literary medium that originated in the 0.S. in the late ')11s.... t its simplest, a comic is a series of #ords and pictures that is presented in a se/uential manner to form a narrative.- Comic books are mass2produced ine%pensively and /uickly &!ender '(33:4*1+. Comic books are considered a visual piece of art in se/uence &McCloud '((*:3)+. Comics combines art and #riting. ccording to some &McCloud '((*:516 7eury+, there is a comic literacy that is needed to interpret #hat goes on bet#een the panels. Comic books uses everyday language in dialogue balloons to communicate a point /uickly and directly &7rank '(33:44'+. !y using a series or se/uence of pictures, a cast of characters that the audience can relate to, and lots of dialogue and te%t #ithin the picture, the creators of comic books dra# their readers to their creation &8ee '(9':4'+. Writers and :llustrators tend to use stereotypes of basic characters and clich;s to e%press their meaning &<erberg '()*:*)+. =ven though the comic book picture emphasi>es the #ords and dialogues of the characters, it?s the relationship bet#een the #ords and the pictures that says so much more &McCloud '((*:396 7aust '(9':'(5+. Writers #ill use idioms, puns and slang to relate to the everyday individual. Comic !ooks are a form of narrative "ction and so they have a plot, characters, setting, dialogue, and symbolism. @he pictures in the comic book control the readerAs interpretation of the #ords. @he picture forces the reader to see #hat the #riter #ants him/her to see. ction lines and dialogue balloons allo# the reader to hear the messages in their heads, thus inviting the reader into the make believe #orld of comic books. Bescription Comic !ooks are basically *4 page periodicals about 9- C '1- in si>e. =ach of the *4 pages are divided into appro%imately D panels. Eanels are appro%imately 4 C 3 or * C *. :n a *4 page book, the number of panels can add up to any#here from (1 to 411 &Eello#ski '((5:33, 7eury+. -=ach story is made up of a certain number of pages, each page is made up of a certain number of panels, and each panel holds one illustration- &!usiek+. @he si>e of the panel re$ects the conception of time. Small panels illustrates time as going by /uickly and large panels makes time look like it is taking a longer amount of time &!usiek+. @he splash page is the "rst full page panel that also has the title of the story and credits the author, artist, penciller, and inkier. @raditionally, this #as the "rst page of the comic book and so it is designed to hook the reader to the story. @he "rst panel is also generally used to set up the scene &!usiek6 Eello#ski '((5:3'+. @he rest of the comic book can consist of one long story, several shorter stories, or one long story broken into parts. @he format must re$ect the story. http://###.mccsc.edu/Fkmcglaun/comicbk/#hat.htm -tudy .ndicates Co!ic Books /re Good for Kids Tom Goldman < == >ov ?@@A B%@C am The co!ic book" once thouht of as a devil %orshipin tool" !ay not be so terrible for the nation0s youth after all. 0ro#essor Carol :. Tilley #rom the 9niversity o# &llinois has determined through research that comic books are D(ust as sophisticated as other #orms o# reading ... EandF that children bene#it #rom reading them at least as much as they do #rom reading other kinds o# books.D 5core one #or the good guys. Time to trot out the nation;s youth to their local comic shops, assuming that they;re actually lucky enough to have any nearby that are still in business. Though details o# Tilley;s study were not given, she apparently had children read comic books and discovered that their vocabularies increased along with their love o# reading. Though some critici2e comic books as being a simpli#ied #orm o# actual books, Tilley believes% D&# you really consider how the pictures and words work together in consonance to tell a story, you can make the case that comics are (ust as comple" as any other kind o# literature.D The word DcomicD itsel# could be part o# the reason comic books are critici2ed, giving the medium a child7like connotation. Comic books are anything but, especially these days with the average comic book marketed more towards adults than children. 1anga could be an e"ception, though many series have mature content not meant #or kids. 1any ?=st century comic books are immensely more sophisticated than what the general public probably thinks o# when they hear the word Dcomic.D -ven high pro#ile writers such as 5tephen 3ing G with The Dark Tower and The Stand G and 0hillip 3. )ick G with Do Androids Dream of Electric Sheep? G have had their works adapted into comic book #orm. 0lease, (ust don;t ever show Tilley a copy o# The Boys. Back to the main point o# this article% comic books are actually good #or children. & mysel# could be living proo# o# this, having read tons o# comic books as a youth, #rom Superman to Punisher 20 to Alf to The !u""a Bunch. & even still own a pri2ed copy o# the 3ool7Aid man comic. & was always an above average reader, and had an above average vocabulary as testedH could this have been due to all the comic books & read/ The answer is yes, so i# you have kids & recommend that you go get them hooked on The #alkin" Dead, Blackest $i"ht, or Dark %ei"n right away. 4r, #ind something more appropriate #or their age group, i# you really need to. http://###.escapistmaga>ine.com/ne#s/vie#/(D14*2Study2:ndicates2Comic2 !ooks2re2<ood2for2Gids Television ,rom Wikipedia, the #ree encyclopedia Iump to% navigation, search DTVD redirects here. ,or other uses, see TV JdisambiguationK. Television JTVK is a telecommunication medium #or transmitting and receiving moving images that can be monochromatic Jshades o# greyK or multicolored. &mages are usually accompanied by sound. DTelevisionD may also re#er speci#ically to a television set, television programming, television transmission. The etymology o# the word is derived #rom mi"ed :atin and Greek origin, meaning D#ar sightD% Greek tele JL MNK, #ar, and :atin &isio, sight J#rom &ideo' &is( to see, or to view in the #irst person. Commercially available since the late =A?@s, the television set has become commonplace in homes, businesses and institutions, particularly as a source o# entertainment and news. 5ince the =AB@s the availability o# video cassettes, laserdiscs, )V)s and now Blu7ray )iscs, have resulted in the television set #re6uently being used #or viewing recorded as well as broadcast material. &n recent years &nternet television has seen the rise o# television available via the &nternet, e.g. i0layer and $ulu. Although other #orms such as closed7circuit television JCCTVK are in use, the most common usage o# the medium is #or broadcast television, which was modeled on the e"isting radio broadcasting systems developed in the =A?@s, and uses high7powered radio7#re6uency transmitters to broadcast the television signal to individual TV receivers. Broadcast TV is typically disseminated via radio transmissions on designated channels in the OPQ CA@ 1$2 #re6uency band. E=F 5ignals are now o#ten transmitted with stereo and8or surround sound in many countries. 9ntil the ?@@@s broadcast TV programs were generally transmitted as an analogue television signal, but in recent years public and commercial broadcasters have been progressively introducing digital television broadcasting technology. A standard television set comprises multiple internal electronic circuits, including those #or receiving and decoding broadcast signals. A visual display device which lacks a tuner is properly called a monitor, rather than a television. A television system may use di##erent technical standards such as digital television J)TVK and high7de#inition television J$)TVK. Television systems are also used #or surveillance, industrial process control, and guiding o# weapons, in places where direct observation is di##icult or dangerous. Amateur television Jham T) or AT)K is also used #or e"perimentation, pleasure and public service events by amateur radio operators. $am TV stations were on the air in many cities be#ore commercial TV stations came on the air. E?F 5cholars disagree on the de#inition o# comicsH some claim its printed #ormat is crucial, some emphasi2e the interdependence o# image and te"t, and others its se6uential nature. The term as a re#erence to the medium has also been disputed. )e#ining Comic Will -isner, who established the term se6uential art and is considered to have populari2ed the graphic novel. &n =AAR, Will -isner published *raphic Storytellin", in which he de#ined comics as Dthe printed arrangement o# art and balloons in se6uence, particularly in comic books.D EP?F -isner;s earlier, more in#luential de#inition #rom +omics and Se,uential Art J=ACOK described the techni6ue and structure o# comics as se,uential art, Dthe arrangement o# pictures or images and words to narrate a story or dramati2e an idea.D EPSF &n -nderstandin" +omics J=AASK 5cott 1cCloud de#ined se6uential art and comics as D(u"taposed pictorial and other images in deliberate se6uence, intended to convey in#ormation and8or to produce an aesthetic response in the viewer.D EPPF this de#inition e"cludes single7panel illustrations such as The .ar Side, The .amily +ircus and most political cartoons #rom the category, classi#ying those as cartoons. By contrast, The Comics Iournal;s /000 Best +omics of the 20th +entury/, EPOF included the works o# several single7panel cartoonists and a caricaturist, and academic study o# comics has included political cartoons. EPRF +. C. $arvey, in his essay +omedy at the 1uncture of #ord and 2ma"e, o##ered a competing de#inition in re#erence to 1cCloud;s% D... comics consist o# pictorial narratives or e"positions in which words Jo#ten lettered into the picture area within speech balloonsK usually contribute to the meaning o# the pictures and vice versa.D EPBF This, however, ignores the e"istence o# pantomime comics, such as Carl Anderson;s !enry. EPCF 1ost agree that animation, which creates the optical illusion o# movement within a static physical #rame, is a separate #orm, though 2ma"eTe3T, a peer7reviewed academic (ournal #ocusing on comics, accepts submissions relating to animation as well, EPAF and the third annual Con#erence on Comics at the 9niversity o# ,lorida #ocused on comics and animation. EO@F http://en.#ikipedia.org/#iki/Comics http://en.#ikipedia.org/#iki/@elevision 1hy -hould Kids 2ead Co!ics3 by Tracy 4d!unds When & was in school, kids would slip comics inside their te"tbooks to read on the sly. Comics were considered recreational reading! at best, but usually adults saw them as mind7numbing tripe Q you certainly would never have seen one used in reading instruction. Times have changed, and as comics and graphic novels become more accepted as a legitimate #orm o# art and literature, they are making their way into classrooms. 1any parents and teachers, however, still remember the stigma that comics had when they were young and are asking, Why should kids read comics/! The biggest reason that kids should read comics and graphic novels is because they want to. 1any young readers, when con#ronted with solid pages o# te"t, become intimidated and overwhelmed and (ust give up. Give the same reluctant reader a thick, (uicy graphic novel like Bone or Castle 1aitin and they dive in eagerly, devouring every page. With many struggling readers motivation is the key, and comics are motivating. There is emerging research that shows that comics and graphic novels are not only motivating, but support struggling readers, enrich the skills o# accomplished readers, and are highly e##ective at teaching sometimes boring! material in sub(ect areas such as science and social studies. The #ollowing e"cerpts #rom the e"cellent 5cholastic Graphi" Teachin %ith Graphi# Javailable as a 0), here K sum things up well. T Graphic novels canUhelp improve reading development #or students struggling with language ac6uisition, as the illustrations provide conte"tual clues to the meaning o# the written narrative.! T They re6uire readers to be actively engaged in the process o# decoding and comprehending a range o# literary devices, including narrative structures, metaphor and symbolism, point o# view, and the use o# puns and alliteration, interte"tuality, and in#erence.! T +eading graphic novels can help students develop the critical skills necessary to read more challenging works, including the classics.! 4!erent and Beinnin 2eaders *oung children are (ust beginning to learn that concrete ob(ects can be represented in di##erent ways. ,or e"ample, a dog is a #urry animal that wags its tail and barks. &t can be represented by a photograph o# a dog, a styli2ed or cartoon! illustration o# a dog, or letters #orming the word dog!. 1ost children begin to make this transition #rom concrete to abstract through picture books, with a single illustration on each page. 5e6uential art Jwordless comicsK can take learning to the ne"t level, asking kids to #ollow a se6uence o# illustrations that #orm a story. A book like 5%ly provides an opportunity #or young children to read! the pictures in order and #ollow the story. They love to verbali2e the story, which rein#orces the concept that ink on a page can be translated into ideas and words. &n addition, the characters speak! in symbols, providing another opportunity #or children to make the connection between abstract images and language. Be#ore a child is ready to read te"t, se6uential art can give them practice in making meaning #rom material printed on a page, tracking le#t to right and top to bottom, interpreting symbols, and #ollowing the se6uence o# events in a story. 5e6uential art provides plenty o# opportunity #or connecting the story to children;s own e"periences, predicting what will happen, in#erring what happens between panels, and summari2ing, (ust as you would do with a te"t story. The advantage to se6uential art is that children don;t need to be able to decode te"t to learn and practice comprehension skills. 4nce a child begins to decode te"t, the comic #ormat enables them to read much more comple" stories than is possible with traditional te"t and illustration. &magine what either o# these pages would look like as te"t% &t would take many pages o# te"t to covey all the in#ormation in the last panel alone. With comics and graphic novels, beginning readers can en(oy more emotion, action, and detail than in a typical 5ee Iane run! story. When kids read en(oyable, comple", compelling stories they are motivated to read more, so graphic novels can be a great stepping stone to longer te"t works. This is also an advantage when encouraging struggling or reluctant readers or -nglish learners Q they can en(oy great stories and practice high7level reading comprehension skills even at a lower te"t reading level. +roficient 2eaders 5ince my teaching background and area o# e"pertise is early childhood and primary education, &;ll point you in the direction o# e"perts in using comics and graphic novels with pro#icient readers% A great place to start is this article at -ducation World that e"plains some o# the basics and provides many resources. The Association o# College and +esearch :ibraries has an e"cellent collection o# links to the best internet sites #or comics and graphic novels. :ibrarian Allyson A. W. :yga;s comprehensive article on graphic novels includes speci#ic ideas #or using them with students and an e"cellent list o# titles. Gretchen -. 5chwar2;s e"cellent article on Graphic >ovels Across the Curriculum touches on using graphic novels in sub(ect areas such as history, civics, math, and multicultural studies. The >ational Council o# Teachers o# -nglish article on using comics and graphic novels in the classroom includes speci#ic e"amples o# how to use graphic novels e##ectively in -nglish classrooms. +ead, Write, Think o##ers a collection o# lesson plans #or using comics in the classroom. August ?P, ?@@R http://comicsintheclassroom.net/ooedmunds411DH1)H43.htm