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Summary
I
Constant Velocity Constant Acceleration Changing
(uniform motion, a = 0) ( a = constant) Acceleration
[Note: the "famous five" equations have been placed in descending order according to the complexity of the
missing variable - second rate of change of vector ( a ), rate of change, of-a vector ( . V j and v?), vector ( Ad ), and
The situation however is not as complex as it may appear. When solving a kinematics problem, first ask yourself
"What kind of motion is involved". If it is uniform motion, then you need use only one equation. Also look for
two key quantities - these are vavg and"aavg . A problem involving these two greatly reduces your choice of
equations. Finally, be aware that 95% of the'kinematics problems in Gr. 12 Physics deal with Hn& famous five.
These types of problems are easy to recognize either by the term uniform (constant) acceleration, or by the fact
that three of the five variables are given in the question. We will initially emphasize solving famous five
problems.
' #1: How long does.it take a boat to change velocity from 2.2 m/s to 4.1 m/s, accelerating at 0.23 ni/s2? _-
V.
c
up +ve
.:-
clown -ve
(b) Assuming that the ball on the return trip just misses the edge of the cliff and falls to the bottom, how
long (ie time) is the journey, measured from when it was first thrown? O
'1
V*
up , +ve
d = -20 m
down -ve
f
;
WCI - OAC Physics Review: Equations of Motion
(C) Problems Involving Two Different Kinds of Motion
'-'roblems in1 which there are different kinds of motion, or two different accelerations, must be solved in steps -
one step for each type of motion and/or acceleration. A diagram is useful in these types of problems.
Eg #3: A model rocket, initially at rest, accelerates vertically from the earth's surface with an acceleration
of 20 m/s2 [up]. The acceleration lasts for 2.1 s, after which the rocket coasts vertically upward in
free fall motion. What is the maximum height above the
__e.arr±Lthat thej.ocke.txe.aches.?—The.height-of.tie-rocket-is-neg-—
ligible, and friction may be ingored.
U
Accelerating Region: P
v=0
coasting
(free fall)
down region
Coasting Region:
( \
at end of
accelerating
region
v=
Overall:
accelerating
region
I
The Area Property WCI-OAC Physics
Area Under the v-t Graph
area = lensth x width
Let us begin with constant velocity. The displacement
travelled in. some At is given by: Ad = vAt If we
examine the v-t graph it becomes apparent that Ad is the
area under the graph in the region defined by At.
It can be shown _
be extended-to all v-t graphs, not just those of constant
velocity.
In general: displacement = Ad= area in some At under the v-t graph
The area that we have found is a vector with a sign - areas above the time axis are positive, those below are
• negative.
-i
Area Under the a-t Graph
The area property can be extended to the a-t graph. ,<;
In general: I change in velocity = Av = area in some At under the a-t graph J II Av = area
4*
Again, this are is a vector with a sign convention. t(s)
At
The area under the v-t "graph gives only the change in position, Ad. To plot the corresponding d-t graph you '
must have instantaneous d vs t data values. These can only be found if you know the initial position. Then we
find d,ns as: d™ = d-, + Ad. A similar situation exists when going from the a-t to the v-t graph - you must know
v0., and then v^ = v0 + Av. This will become clearer when we do the sample on K-12.
Choose some At's Choose some At's
Find the areas to give Av's Find the areas to give Ad's
Plot Using v , find v- at some t Plot Using d0, find dj^ at some t Plot
.
J) ^^
a-t
graph
._. p» 11 v-t
graph
^•
^^ ^
d-t
graph
Using Area to Find the v-t and a-t Graphs WCI - OA.C Physics
1.0
[Sample Problem Using an a-t Graph I
l vo «-10 m/s\
do« + 18m J.
Ms)
10 1 12
-1.0
-2.0 U
t(s)
o
10 1 12
16
12
•0
8 10 • ll 12
Homework: F nd the corresponding v-t and a-t graphs.
Date:
Ski!! Builder
Chapter 2 Fill '2 S13
What To Do 1. Shown below are four sets of three graphs. Each column contains three graphs
for the same object: position-time, velocity-time, and acceleration-time. For
each column, one of the three graphs is given and the other two are unfin-
ished. Complete the missing graphs for each of the four objects. Note that the
positions and velocities are marked on the uncompleted graphs where needed.
~
•......• ......... iSU • — h......-K"1- —-48 -.....-.......3-2
:\3
~= 20 _- 10-— . 14
-fcr
-2f-w-
ULJLJL
1 2 3 4
t(s)
_..
1> i- L-2-
2-----.......
3 -4 1 2 3 4 1 2 4
2 3 4
- /
1 2 3 4 5
...... 'Til L
Review of Position, Velocity and Acceleration
4 5 6
-2
Sample Questions:
Velocity vs Time
time (s)
6X7 8 9 ' 10
C
Sample Questions:
t V0 (+ve) t
Vo(=0)
, (-ve)
va v a v i v a
speeding up slowing down
t
.^^A
>
•
~" '""""\
\
, '<
'
x^' ^t ^ t
1 •
t l
i
if
^.nments: For the first 3 graphs, we have shown three d-t graphs that are the same except they have
different initial starting points (d0 is +ve, 0 and -ve). Notice that this has no effect on the v-t
d a-t graphs. This is also true for the constant acceleration d-t, but we have only shown one for clarity. Other
nations on the constant acceleration graphs involve v0 as either +ve or -ve, rather than 0). Sketch these
Uniform Acceleration Uniform Acceleration Uniform Acceleration Uniform Acceleration
~v 0 = +ve,~a constant & v 0 = -veil constant & "~vo = +ve,"inconstant &' v0 = -veTa constant &
+ve) +ve) -ve) 4 -ve)
a j a J
All Mo ions
ii
No Me Lion .
t
Uniform Motion
T
Unifonn Acceleration
i
Nonuniloini Acceleration
--».
ri constant with time Jcf anges uniformly with time / changes nommifotmly w. lime / ch 'inges nonuniformly w. lime
^^isH^^— ' ^
Lime, 1. time, t time, I. time, i.
_>.
v = slope = 0 v = slope = constant v
avg =secant slope, vj ns =tangen( slope v
avg =secant slope, v i(is ={Mugen( slofie
_v _JV
_*
/ i V ~ o\ I v = constant v changes uniformly v changes nonuniformly
' i L i
•8o ' iH •S
0 o
,3 o ^0
<D
>
—»•
- -- -
time, i
1^,
1)
^•
. ,
dine, t
j^_
s
it.—, ,—.
time, I:
^
'(D
l>
'•^\ . lime, t
il = slope = 0 ^i
a = slope = 0 a = slope = cons Urn l -J. _x
a
avj = secant slope, a i n s = langenl slope
—X
a — constant = 0 a = constant - 0 a = constant ^ 0 a changes, with time,
(how ? uniformly, nonuniformly)
CHAPTER 2 BLM ANSWER KEY
Inputting these values into the calculator produces a line of C TO 60 s ^ 6 0 min
m
xx 1 km , „„ 0
best fit equation and a velocity-time graph as follows. min > ~TF~ <
1 1000 m "
LinRe9 .-.28 ^ = 100.8 ^
n
s
y=ax+b
a=129.5 6.
b=- 1.066666667 V
5.9 x 1012m
3.0 x 108 —
s
At= 1.97 x 10 4 s
Ignoring the "b" part of the equation produces a velocity-
time graph with a slope of 129.5 cm/s2, which is the 1.97 x 10 1 .Kx 1 h _ 5 /,-r u
3600 s "
acceleration of the cart. The acceleration graph would
.-.Af = 5.5 h
simply be a horizontal line with a value of 129.5 cm/s2.
BLM 2-6: Fil 1 in the Graph/Skill Builder
1
- F+>25
is
BLM 2-5: Sections 2.1-2.3 Review/
Reinforcement 1 1 N
1. (a) position (b) vector, scalar I -g 20 rftl 1 ! 1 1K
Sr^Q^lj Ljj J
(c) tangent, position-time
2. i . . , . . . :T~T.
(d) acceleration
* 7 : -J)-
0
i j 4... |.
1 2 3 4
!
L_L_La
[TT~
^ffi
L_u_ LiiisLM i J P. 1 2 3 4
._JE]S)_J___
I i 42
• £ no -4~f-| -;-4-
lUj-4-g.
L_L_Lc
^f ;j 7 i i o 1 2 3 4
j4
-* ' _j_SsLL
time (s) s :
2HZlZLj
i i 0 1 2 3 4 i
^ : I t(s( 1 \
-+'~T~"\ rtlf :
4. (a)
= 20.0 km[N] - 5.0 km[S]
fRt
p* t i
1 2 3 4
l l
i i 1 •! i 1 IP
' t(s) !
EI
1 2 34 , ^ 1 Ml
(c) Ld - 20 km + 5 km
/. A^/ = 25 km s -0-
,- M _ 25 km[N]
=
A7: 0.5 h
.-. v = 50^
What To Do Rearrange each of the following kinematics equation for the variable indicated.
(a) Vi =
_ Vf~ V,
1. a.
At (b) vf =
(c) At =
(a) Vi =
(c) At =
(a) ^ =
2
3. Ad = v,At+ ~aAt
(b) a =
(a)
4. Aaf =
(b)
(a) ^ =
(b) vf =
5. ,2 _ ,,2 lad
(c) « =
(d) d =
2QO I Copyright © 20G2, McGraw-Hill Ryerson Limited, s Subsidiary of the McGraw-Hill Companies. All rights reserved.
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