Command & Conquer 4: Tiberian Twilight: FAQ/Walkthrough by ExtremePhobia
Version 1.00, Last Updated 2010-04-05 View/Download Original File
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Introduction ============ Before I actually Introduce the guide itself, I'd like to ask you to give me your feedback. Unfortunately, even after over 100,000 hits on my guides I can still count the amount of feedback I've gotten on two hands. I'm still pretty new at this and I want my guides to be helpful so I would really appreciate any feedback, good or bad, about my guide.
With that out of the way, welcome to my guide for Command and Conquer 4: Tiberian Twilight. If you are having any trouble with the game, I hope that this guide helps. I don't think there are many spoilers, mostly because the missions are pretty well removed from the actual story anyway.
I also recommend you do the GDI missions before NOD for both Story and difficulty. Both are considered canon, despite discrepancies.
Welcome Back, Commander.
Table of Contents ================= A) GDI Units [xxGDIunxx] 1) Offense..........................[xxGDIofxx] 2) Defense..........................[xxGDIdexx] 3) Support..........................[xxGDIsuxx]
B) NOD Units [xxGDIunxx] 4) Offense..........................[xxNODofxx] 5) Defense..........................[xxNODdexx] 6) Support..........................[xxNODsuxx]
C) Tutorial [xxTUTmixx] 1) Beginning of the End.............[xxTUT01xx] 2) Bad to Worse.....................[xxTUT02xx] 3) Hard Choices.....................[xxTUT03xx]
D) GDI Missions [xxGDImixx] 1) Spontaneous Outbursts............[xxGDI01xx] 2) Cold Hard Truth..................[xxGDI02xx] 3) Transport Down...................[xxGDI03xx] 4) Insurrection.....................[xxGDI04xx] 5) Lock Down........................[xxGDI05xx] 6) To Kill a Prophet................[xxGDI06xx] 7) For All Humanity.................[xxGDI07xx]
E) NOD Missions [xxNODmixx] 1) Things Fall Apart................[xxNOD01xx] 2) Further Complications............[xxNOD02xx] 3) The Harder They Fall.............[xxNOD03xx] 4) Reversal of Fortune..............[xxNOD04xx] 5) Heresy's Reward..................[xxNOD05xx] 6) Bleed Out........................[xxNOD06xx] 7) End of All Things................[xxNOD07xx]
F) Contact.............................[xxContaxx] G) Legal...............................[xxLegalxx] H) Version History.....................[xxVerHixx]
GDI Units [xxGDIunxx]
This is just the basic layout for each unit, structure and power of the three different types of GDI crawlers. Keep these words in mind to understand each units strengths and weaknesses.
You will see a unit's weapon(s) first followed by their armor level, the number of command points and finally the time it takes to build one. After that will be a short description of anything else of note.
Light - Light armor is weak to gun weapons Medium - Weak to cannons Medium Aircraft - weak to rockets Heavy - Weak to lasers Reinforced - weak to blast
Gun - Strong against light armor Cannon - Strong against medium armor Rocket - Strong against medium aircraft armor Lasers - Strong versus heavy armor, including some structures Blast - Strong against most structures
Offense [xxGDIofxx] ==================================== Engineer - Repair, Light, 3, 0:06 Engineers can jump small cliffs to get places and are capable of repairing friendly non-air units and buildings. The can also capture downed husks to add them to your army
Talon - Rocket, Light, 3, 0:07 Fast, light anti-air unit. Also has cliffjump for getting around.
Hunter - Cannon, Medium, 6, 0:09 Very sturdy and decently powerful unit. Can only attack ground units
Wolf - Gun, Medium, 6, 0:09 Pretty fast, has a large mag size so doesn't have to reload often. Also decent at anti-air.
Titan MKII - Laser, Medium, 6, 0:09 A good unit for attacking defensive enemy because most defense towers are weak to lasers and this unit has good health.
Bulldog - Gun, Light, 3, 0:07 You start with the wolf which is barely longer to build and at least twice as effective. Only real advantage is it's speed.
Striker - Laser, Light, 3, 0:07 Not as good as a Titan MKII in terms of damage but it can be useful for it's cliffjumping ability.
Tier II Upgrade Allows the building of Shockwaves, Sandstorms and Commandos and adds a cannon to the MCV.
Shockwave - Blast, Medium, 6, 0:12 Tier II. A decent anti base unit. Unfortunately it doesn't really hold up well to enemy attack and can only attack ground units.
Sandstorm - Rocket, Medium, 6, 0:12 A very useful anti-air unit. Has a decent amount of Health points and does pretty good damage.
Commando - Rocket/Cannon, Light, 6, 0:09 A pretty versatile unit with some good upgrades available. Only real downside is the low health and that you can only have one at a time.
Tier III Upgrade Adds rockets to your MCV and allows you to build the Mammoth Tank, Refractor Tank, and Mastodon.
Mammoth Tank - Cannon/Rockets, Heavy, 10, 0:15 Pretty good unit but not as useful as it used to be. The 10 points it takes to maintain one makes it kind of a heavy unit to keep around. At the same time it is somewhat powerful, just not as powerful as it once was.
Refractor Tank - Laser, Heavy, 10, 0:11 A pretty good unit for attacking bases. If struck by a laser, it can divert some of the damage to enemies around it. Does not leave a Husk
Mastodon - Rocket/Blast, Heavy, 12, 0:15 A fantastic unit. The Mastodon can attack from a very good range and usually can attack base defenses from beyond their range. Not only that but it's blast attack can even bypass shields.
Defensive [xxGDIdexx] Support [xxGDIsuxx] ==================================== MORE COMING SOON!
NOD [xxNODunxx] Offensive [xxNODofxx] Defensive [xxNODdexx] Support [xxNODsuxx] ==================================== MORE COMING SOON!
The Tutorial missions are the three missions that lead up to your dicision on whether you want to side with NOD or GDI. You only have to play them once. Once you finish them, you can select the first GDI or NOD missions from the mission select menu.
Beginning of the End [xxTUT01xx] ==================================== This mission will get you familiarized with the Basics.
1) Locate VIP The first thing you'll have to do is find the VIP Convoy. From that patch of tiberium, you want to scroll up. You should see a red vehicle with an arrow over it. That's your convoy.
2) Locate Deploy Zone Wait for him to tell you to find your deploy zone and then scroll up some more and you should see it as a green patch just to the left. If it doesn't recognize that you've already found it, then just wiggle the screen a little.
3) Meet up with VIP Follow his instructions to deploy your Crawler. Once you've deployed and contructed your units, destroy the rocks just to the right of the deploy zone.
4) Escort the Convoy Take your squad and travel down to the convoy. You have to keep your Wolves and the Crawler by the VIP for it to move to the next spot. You do not have to use the "Guard" command.
Continue along the path with the VIP until you get ambushed. Take care of the small group of ground and air units. Don't worry, the VIP has a shield that has quite a bit of juice.
Once you've dealt with this small group you'll have to unpack your MCV again and build three Hunters. Once you've done that, pack up and continue on. You'll be attacked again by a group of heavier enemies. Just direct your units to take care of them, it should be easy work.
Continue on just a little bit further until you come to a ramp where NOD will set up a road block. Unpack your MCV and build three Shockwaves. First direct your units to converge their fire on the small units that attack you and be careful because they are very good at slipping behind you. They don't really pose a threat unless they go unchecked.
Once you've dealt with the attack, direct your units to destroy the three obelisks. Once you've destroyed the obelisks, the VIP will move ahead and be trapsferred to another group for protection. Wait for them to leave the map and you are done.
Bad to Worse [xxTUT02xx] ==================================== 1-3) Build defenses at waypoints To start this mission, you'll have to deploy a crawler. This time it will be a defense Crawler. As soon as it lands you can start building a defense tower. Move the crawler west and have it unpack under the waypoint icon near the Tiberium Control Node.
Once you do that, you'll need to deploy your defense tower. After you deploy that you'll unlock the bunker. Build a bunker and then place it under the waypoint. Then you will have to build an infantry unit. Just build one and send them into the bunker by right clicking on it. Now left-click on the bunker and click the glowing eject button. Then click the sell button to sell the bunker.
4) Collect Green Upgrade Crystal This may cause a crate to spawn. Collect the crate for a bonus. Then send your infantry north to the waypoint and you'll see two pieces of Tiberium. Send your unit to the green tiberium to collect it and then send that unit all the way back to your deploy zone.
5) Scout TCN Node Build up a few units of varrying types. Remember, you want a good mix of all three types of infantry.
Either way, take your troops north to the Tiberium Control Node just past the green crystal you picked up. Put you troops in the green area and wait until you capture the Node. You will also receive a Bonus Objective.
B) We'll cover the bonus objective now. Go down the ramp to the right of TCN and you'll come to a Tunnel building guarded by a defense tower. Destroy the tower first and then just wear the tunnel down. Now go back over to the ramp to the left of the TCN. Head up a little and you'll see the tunnel. Once you get close to it, you'll be ambushed by three air units. Two of them will attack your troops while the third one will repair both the building and the vehicles. Get rid of the repair unit first, then destroy the other two units and finally destroy the tunnel to finish the bonus objective.
Once you've done that, head back to the TCN and then head north. Make sure you have hit your command point cap. You'll go up a ramp and there will be a few garrisonable buildings as well as a capturable artillary structure. Capture that but don't garrison the buildings. The other side isn't going to attack so there's no reason you shouldn't take your full squad on the offense.
6) Capture the TCN Node Continue north and you'll come to their base. Basically the base consists of an MCV to the left and then TCN with six bunkers around it. There is also one mean unit around. Try and hit him fast and hopefully you can take him out without any interference. You want to fight as far from the base as you can so that you don't get surronded and only have to fight so many units at a time.
Destroy the first bunker you can reach and be prepared for a few more groups of three coming at you. They're going to evacuate the bunkers. Remember to focus fire.
Once you've killed all the troops, just head toward the TCN. You'll start working capturing that and you can work on the MCV from here. The mission ends when you capture the TCN. And all your units die.
Hard Choices [xxTUT03xx] ==================================== 1) Repair ally turrets Start the mission by deploying the Support MCV. Use your new Repair support power to repair the two gun emplacements. You don't have to be near them to use the power. Head in that direction anyway.
2) Destroy Tunnel Network After you've repaired both sets of gun emplacements you'll need to deploy your MCV and build three Spanner units. Take your spanner units and follow your ally's troops. As soon as you are given the ability to use the air strike power you should use it on the tunnels at the top of the map. Start hammering them and you might be able to get rid of two before the troops even get there.
Now use your spanners and repair power to keep your ally's troops in good order while they clean up the last of the troops from the tunnels.
3) Capture Husk Once you've completed that, you'll be asked to take out a group of enemies in the western corner of the map. If you aim well, a single air strike can take care of these enemies. Destroy them all and then you'll be prompted to build an engineer and orcas. Build an engineer to capture the husk of the avatar and then use your remaining command points to build orcas.
4) Redeploy as Defense Once you've done all this, you'll be told to redeploy as defense MCV instead of support. To do this, head southwest to find the Uplink tower. Capture it. Click on your MCV and hit the DELETE key to decomission your MCV. Not Backspace but Delete. It will take a little bit to decomission but once it's done and the timer expires on the deploy button, just use that to drop a Defense MCV.
Now it's time to deploy bunkers. Move Northeast just a tad and deploy your MCV. Build two bunkers in the designated areas. And... wait, that's the end of the mission.
Decision Time ============= This is where the game splits. You will view a short cut scene and then you'll have to choose between GDI and NOD. Just because you choose one doesn't mean you can't do the other. In fact it's as easy as just going back to the mission select menu and selecting the other side. You can play a few GDI missions and then play some NOD missions without losing anything you've accomplished on either side.
This is the beginning of the GDI mission set. I would do these first before you do the NOD missions, both for story and difficulty. Good luck.
Spontaneous Outbursts [xxGDI01xx] ==================================== 1) Secure Evactuation Sites Start by deploying an attack MCV. Unpack and build an engineer to run around and collect all the red Tiberium against the back of the map. Make sure the one towards the middle is last because the engineer will likely die just after getting it. Build Two of everything and an extra Hunter. Make your way through the streets towards the way point in the upper left. Kill the rioters and watch for bunkers as you go. Your MCV should follow so it's available if needed.
At the waypoint you'll find a Basilisk hovering above the site. Just toss everything at it and it should go down with ease. Once you've secured the site, a few trops will be dropped in for you. Leave them here and continue right to the next site. Getting to the site is easy but the site itself will be a little bit tougher. Make sure you drag your MCV with you.
You'll have to be ready for some quick work when you get there. There will be a bunker and a Basilisk right at the corner of the site when you get there. Figure out which is weaker and destroy that one first. Then destroy the other. It might get difficult because there are a few other enemy aircraft around that may jump in. When you finish off the Basilisk, the first site might get attacked but the troopers you left there should be able to handle it.
Once you've secured both areas, head over to the last area. This one is going to be more difficult still. Try to take out the bunker first but watch out for the enemy aircraft because some of them can freeze your vehicles. If that is the case, take out the aircraft with whatever you can, then return to the bunker and finally finish off the Basilisk. Watch the scene unfold. It's about to get Hairy.
2) Protect the Civilian Convoy You'll have to protect busses of civilians going through the area. You have to keep trying until you get twelve across. Don't worry if you lose some because you can't actually ever lose too many. Make sure you don't get wiped out first.
But the absolute FIRST thing you should do is move your MCV back to your deployment zone. Unfold it there and start pumping out units. You want a little bit of anti-air augmented by a significant amount of anti-vehicle. There are two enemy MCVs in the area so you won't be able to keep up with them blow for blow. Your best bet is to get on the road in a few places and throw your troops at the enemy. Hopefully you will distract the enemy long enough for the trucks to get by.
Really though, as long as you keep your MCV safe, you can't lose. Just keep sending more troops out until a truck here or there slips by. Eventually you'll get the trucks you need. It's just a matter of time.
Cold Hard Truth [xxGDI02xx] ==================================== 0) Landing You've got to choose between two landing zones to start off with. Which one you choose is more a matter of whether or not you want to pursue the bonus objectives on this mission. If you do then you will gain two Mammoth Tanks. There is no harm if you don't do them. This mission is so quick and easy that I don't think the two tanks are worth it but it's really up to you.
If you would like to pursue the tanks then land on the bottom of the two zones. Choose an offensive MCV and as soon as it lands, unpack it and make six wolves. Kill the few units that were in your zone to start with and then use these six wolves to obtain the southern tank. Once you've cleared the area, send an engineer to collect the tank. Repeat with the northern tank.
If you don't care about the bonus objective then pick the top of the two landing zones. Pick an offensive MCV, unfold it and produce three Hunters. Kill the troops in your zone.
1) Securing the Communications Tower Before you venture out, there should be a green tiberium crystal near by. You should only have one upgrade and it should only require one crystal. If you need more crystals then you are free to make the decision about how to go about that but they are really unnecessary.
Once you've either done or decided not to do the bonus objectives, build engineers with whatever command points you have left. You should have at least three tanks and at least one engineer. My preference is to have three tanks and then ten engineers. Take all your armor from your base and have them run in as direct a line as possible towards the tower.
Once your armor has gotten a good portion of the way to the tower and attracted the attention of your enemies, send your engineers at the tower. If you only have one engineer, I wish you luck. If you have 10 engineers you really can't fail. Once you've captured the tower, pour the rest of your engineers into it and then start mass producing Strikers if you can. If not, then any other fast moving armor is fine.
2) Protect the Comm Tower You now have to protect the Comm tower for a few minutes. The timer is at the top of the screen. When that timer hits zero, you win. Just keep your tower up until then.
As your units roll off the assembly line, send them directly into the mess of units that are surrounding your new tower. Use them to draw attention away from the tower and then have them cause as much damage as they can to the enemy. Keep pumping out units as they get destroyed.
Every so often your tower's health may drop a little low. If it drops below about half, make an engineer or two and send them into the tower. This will fully heal the tower. Between your diversions and the engineers you should have no problem lasting the five or so minutes.
Transport Down [xxGDI03xx] ==================================== 1) Secure Escape Pod crash sites Drop an offensive MCV. Build three wolves, three hunters and four strikers. Once you have your team together, seperate them into seperate groups.
Move your Wolves first. You want to use your wolves to mow down the little Visceroids that scitter around. If these get too close to you, they'll explode. Even if they explode on your Wolves it's not that big of a deal as long as you manage to get rid of them all. Then once the visceroids are gone you want to use the strikers on the trucks and the hunters on the walking bots.
There are three ways to leave the crash site. You can go up, left, or down to the right. You want to take this last path. Head down and right and you'll come to a ramp leading up. At the top of the ramp you'll get attacked by mutants. Fend off the mutants and then capture the hovel by standing near it. Once you've captured it, head up the ramp leading northward. You'll find even more enemies. Clean them up using the wolves on the little guys and the strikers on the big ones. Once these enemies are all dead, you should recieve some infantry.
If you need to, replace what you've lost. To decomission infantry, click on them and hit the delete key. This will give you more command points. Now that you are back at full strength, continue on northward and you'll go down a ramp that will lead to more enemies. Dispose of them and collect all the crates around here. Head down the ramp heading Northwest and then up the ramp across the way. This will bring you to the northern most hovel.
Destroy the enemies here, capture the hovel and refresh your troops if you need to. Continue working your way counter clockwise. DO NOT RESCUE THE LAST TROOPS. Once you do you will have to do a lot of things very quickly. Do not rescue the troops until you read ahead. I will tell you when to rescue the last troops.
After you rescue the troops, you will have to quickly do three things. You will have to secure the three TCNs. You have to possess them all at the same time. Hopefully you will do so before NOD arrives. Send one unit to each of the TCNs and then converge the rest of your troops into your drop zone.
Decomission your MCV and bring in a defensive on this time. Start building towers right away. Hopefully you should still have most of your Hunters with you so you will have the best of both worlds. Unfold the MCV and set up the Guardian turrets as far from your MCV as possible. This will let you see enemies sooner and keep them further out of range of the ship.
For the last set of troops, try to build your team mostly on hunters with a few Wolves. Try to keep it at full strength all the way through the battle. As soon as you get the confirmation that you've completed that objective, send your units, switch MCVs and start building turrets.
You should have a cue of atleast 20 towers set up. You will lose a lot of them. You can't rebuild hunters any more so build Zone Defenders and Troopers. Don't waste your time on engineers, they won't speed this up. Make sure you watch the far side of the ship and chase off any attackers.
Unfortunately I can't help you much more than that. It comes down to your ability to watch the boarders and keep deploying towers in a timely fashion. Good Luck.
Insurrection [xxGDI04xx] ==================================== 1) Destroy atleast one Defense Crawler You are given thirty minutes to do this. It is possible to destroy all four of the crawlers but you only NEED one. The ideal situation is to destroy the bottom two crawlers. All you get for defeating four is satisfaction and the last few minutes knocked off the clock.
Here's how to maybe beat all four crawlers. It works but that doesn't mean it will succeed.
Drop an offensive crawler and unpack it.
Start by building six Strikers. Head up and start destroying the defenses on the left wall. While you are attacking that, build six Bulldogs and then spend the rest of your command points on strikers. Make your way to the first crawler on the left. This is a pretty easy one to take.
Lead with your bulldogs and kill as many infantry as you can. Then move the strikers in to attack the MCV. Continue to kill infantry with the bulldogs as they spawn. You should maintain six bulldogs. Replace both bulldogs and strikers as needed.
Eventually you will destroy the crawler, then just clean up. You'll have two giant tanks dropped in for you. Now we'll target the first crawler on the right. This time around, the Crawler is going to have a shield around it. You can move your troops through it and attack the crawler or you can hammer the shields to drop them. The former technique is a much better choice. As soon as you have the available command points to do so, build an engineer to keep refractors alive.
B) Destroy the Tunnels At this point you can go for the bonus objective if you like. Just make sure that you attack the middle area at the corner that was being defended by the crawler you just destroyed. You can walk right past the defenses and only have to deal with a hand full of troops beyond the walls. Kill them and destroy the tunnels. Now back to the main objective.
Make sure your troops are repaired and then head over to the crawler. Try to get your troops inside the shield, have any bulldogs attack infantry and have your strikers and refractors attack the crawler.
Hopefully you'll destroy the building and have both refractors alive. You'll recieve a Zone squad and captain. Keep them alive because they do a number on buildings. Repair your squad again and then head over to either of the next two crawlers. This time, take yours with you and park it outside. It should be right about the spot that the bunkers are at the bottom of the stairs. Make sure that you aren't being attacked by defense towers on either side.
Use whatever bulldogs you may have to deal with infantry. If you lose bulldogs and can afford to, start replacing them with wolves. Try to clear a little bit of the mess leading to the crawler. There will be a lot of infantry so at some point you'll probably have to just rush through the line.
Move your refractors, strikers, zone squad and captain into the shield and have them start destroying the two guardian towers in front of the crawler. These shouldn't last too long. As soon as you destroy both of them, turn your attention to the crawler and try to get as much damage into it with these troops as you can. As the troops die, replace them with Wolves. Keep feeding wolves into the shields. Have them attack any infantry that spawn and when there are no infantry, have them attack the crawler. You should be able to prevent any new infantry from actually participating and the fight and you'll slowly whittle down the Crawler. Just keep churning out wolves and sending them strait into the shield until you finish the crawler.
Once you've killed the crawler, clean up the area and prepare for the best gift ever. Two Mastodons are going to get dropped in. Now all you need are the two mastodons and a few wolves and you are set. Have the wolves keep the infantry off of the mastodons while the mastodons destroy every building they can from beyond the enemy's range. Better than the fact that the Mastodons can destroy all the defenses while out of range is that their attacks bypass the crawler shields as well! Once you've destroyed the defenses, don't bother moving anything into the shield, just let the mastodons destroy the crawler from afar.
2) Protect the Strike Team This part is pretty easy. Just send all your troops to the bottom of the map and meet the troop transport. You can control the transport despite the fact that it seems like the computer is guiding it. Move it up into the middle of the map by the giant building that appeared to finish the mission. That's why you wanted to take out the bottom two crawlers first.
Lockdown [xxGDI05xx] ==================================== 1) Capture the Uplink This is a micro-manage mission. You start with a few troops and a couple engineers and you have to be extra careful with them. If you get attacked, stop moving and fight. Only when you have nobody attack you should you move. Head down and right to the Uplink. Capture it to get an MCV.
2) Deactivate Power Generators EASY: After I finished this level I realized that there was a much easier way of finishing this level. At this point, don't bother building an army, just build an army of engineers. Once you have a large group, send them to the first generator and if they survive, the second. As the die, build more engineers. Don't send them to meet with the first group, just save them. Once the first group is dead, finish building your second group and send them out too. You should be able to capture all four generators with just engineers.
Pick an offensive MCV. Build up a group of Hunters, Wolves, and either Shockwaves (if you have them) or Strikers (if you don't have them). Build up two of each and then add in a couple engineers.
Start by heading Southeast. Just toss everything at the bunker (except the engineers) and it will crumble. After it's dead, two engineers will drop in. Add one to your squad and then use the other to capture the generator.
Now head north from your drop zone and then east to find another generator guarded by some defenses and a shield. Get everything inside the shield and take out the shield generator. Then destroy the two defensive towers and any enemy troops that come to their aid.
Collect your forces again and head north this time. You will have to push your way through an decent sized group to get to this one. There aren't any shields or anything to contend with though, so keep pushing. Take it slow and you should be able to hammer them back far enough to slip an engineer into the building.
Once you have it, keep hammering the enemy and producing more units as you need to. You have to head through them to the Northwest. Once you start getting closer to the final generator, a riot will break out. This can be used as a diversion. Commit your troops to running a screen and slip an engineer or two towards the generator.
To Kill a Prophet [xxGDI06xx] ==================================== 1) Escort James Drop an offensive MCV and make four hunters and four wolves. then make a few engineers and head towards James. She's the one in the mech suit and glowing red. You want to make your way slowly up the right side of the map. There will be a lot of NOD units on the way, some of them underground or cloaked but you really shouldn't bump into anything too devestating. About three quarters of the way to the waypoint, you'll have to take out an enemy crawler. This shouldn't be too difficult either. Just make sure that your units are firing on the right targets and that the engineers are repairing properly. Make sure that you are bringing your crawler with you.
2) Protect the Base Once you get to the way point, James will head into the building in the middle and start getting the power for the base back on line. The first thing you should do is unfold your MCV in the middle of the base. If you need to replace any of your units, do so. Hunters, Wolves, and engineers. The building James is in can be repaired by an engineer but it can't be entered so if you start getting low, make sure you put an engineer on it early.
The first wave that will be thrown at you is a large group of Centurians. If you make sure to focus fire your hunters and wolves and watch your engineers, you should be able to get through this first wave only losing one or two units. Replace these and wait for the next wave.
The second wave is a small attack of flame tanks and infantry. Make sure you put the Wolves on the men and the hunters on the tanks. And make sure you watch your flank because a few will slip in from the side. This wave is pretty easy but almost as soon as you are done with this, the third wave will hit you.
The third wave consists of Avatars and Widows. Remember that these vehicles will leave a husk that your engineers can capture. This doesn't mean you should though. If you would like to do this, it will almost certainly put you over your command point limit which means that you won't be able to replace your normal troops or the engineer you captured the Husk with.
I say destroy the third wave, repair and replace any vehicles. Capture a few husks AFTER the battle but make sure that you still have an engineer or two free.
3) Escort James again If you captured any husks, you should lead your squad with them. Pack up your Crawler and have it follow your group. As you move westward, you'll come across some medium and heavy armor again. Send in your husks first because they have the best armor and they are taking up a lot of command points. They may not do a whole lot of damage but they can soak some up and then you can hit them with your Hunters.
It shouldn't be too difficult to make it past these units though. Make sure your crawler is taking up the rear. You'll eventually get to a field of Tiberium. Collect your forces on your side of the field. Once you are ready head across the field and on the far side of it will be two NOD tunnels.
The tunnels will alternate sending tanks through. As they come through, destroy them and you shouldn't have to worry about taking any damage. Whenever you don't have an enemy to shoot at, start working on the tunnels. Eventually you will take the tunnels down and not have to worry about tanks coming up from behind you.
Head toward the nearby Uplink. Capture it and then sit tight for a little bit. James will call in for Support and a whole bunch of friendly forces will drop in. With them to help you out, the next patch is pretty easy.
4) Activate the TCN Once your support arrives, head down the ramp and start heading east. You should be able to just walk right over. Your allies will keep the enemy units to the north at bay. Make sure you bring your crawler with you. Make your way to the east but don't go up the ramp at the end yet. Collect your forces and your engineers at the bottom of the ramp. Once you are ready, have them focus fire on the defensive towers ahead of you. If you lose any units or if you have points to spare, build shockwaves if you can. Otherwise just replace units.
Try to take out anything near the MCV that can attack you and any bunkers or defenses that can reach you. Wait for any enemy units to come to you and kill them as well. The enemy crawler will produce units continuously. This will slow down the destruction of the crawler but shouldn't provide any real threat to your mission. Kill the units as they are created and destroy the crawler.
Start heading toward the TCN behind the base. There are two bunkers ahead which didn't get shut off with the destruction of the MCV. Just pound these two and direct your troops to capture the TCN. As soon as the TCN turns blue, the mission is over.
For All of Humanity [xxGDI07xx] ==================================== 1) Capture the Deploy Zones Drop in an offensive MCV and immediately start building Wolves. Build a couple and then build a couple hunters and an engineer or two. Then round out your team to have three engineers, four wolves, and five hunters. Bring your crawler with you. This mission is largely just you being persistant. Make sure you collect the red crystal beside your deployment zone with an engineer and be sure to collect the blue core crates that are going to be dropping everywhere.
Head westward slowly, killing anything that confronts you and repairing or replacing units as needed. Eventually you'll come to a ramp. Unfold your MCV at the foot of the ramp and send your troops up. You'll be attacked by a variety of enemies. These shouldn't really be an issue on their own but be careful of the tower here. It's a capturable tower though so move your troops in close to it and try to fight from there. Once you destroy the enemy units, turn your attention fully to the tower and capture it. Make sure your squad is at full strength and continue up the next ramp a little.
You'll get attacked by a few more tanks on the way out but your new tower will help. Kill these and move on. This next area will be pretty tame. Just keep moving your troops eastward toward the uplink. You'll come across a couple more towers but they should be easy to capture. The enemy crawler might come out to place but it'll likely run away back towards it's uplink as soon as yuou shoot at it.
Plant your crawler just outside this first uplink and send your troops in. They should make relatively short work of this base. Just make sure you watch out for troops coming in from behind you, likely from the cliff above. Kill the troops and the crawler, then capture the uplink for reinforcements.
Now to the next uplink.
From this position, head up the stone ramps to the base structure about. This area will be a pretty steady fight. As soon as you get to the top, you'll see a tower. Move your troops to it to start capturing it while you beat back any enemies that are thrown at you. Once you have a chance, beat on the tower to spead up the capture.
Now that you have that tower, clean up any enemies near by and move your troops towards the next giant defense tower in the middle. Just surround the base of the platform it's on to start capturing it. You'll get attacked by enemies, make sure you choose your targets well. The first tower should help cover air enemies and your hunters and wolves should be able to handle anything on the ground. Use the wolves to clear the skies if it gets hairy. You'll probably lose your Spartans on this push but it's really no big deal. Remember to keep your engineers focused.
Capturing the tower shouldn't be too difficult. Now you need to push towards the deploy zone. Unpack your MCV somewhere near the middle of the platform and start sending your troops to attack deploy zone. You should be able to handle the few troops it musters but make sure you watch for defensive towers. This MCV is a defensive one and will be building structures around you. Keep persisting and eventually you'll be able to take down the crawler. Capture the uplink and be rewarded with two shockwaves.
The third uplink
Head up the ramp here to find another tower and a couple of engineers. Hopefully that's it. You may see the enemy Crawler but it should turn tail. Capture the tower here.
Really, this last MCV is actually more annoying than difficult. It's a support crawler which means that when it's moving, it's in the air and that it builds mostly aircraft. It won't produce anything that's really a danger to you. It'll mostly just make more and more repair drones. So keep killing the drones and pushing back towards the Uplink. Make sure to capture the second tower on the way. Once you get near the uplink, the crawler will stay on the ground.
From here just start pounding on it with everything except your wolves. Use your wolves to keep the skies relatively clear. If you crowd around the uplink, it's very likely that you'll capture that before you finish the crawler. If so, you will recieve a few anti-air units to help you out.
2) Survive This actually won't be as bad as you think. You probably have no command points right now to build anything so seperate your units however you see fit and then place your crawler in the green deployment zone surrounding the tower. Once you do this, the last battle will start. You will have to keep yourself alive for the next few minutes.
You have two ways of going about this. NOD will start from the bottom and make it's way towards you at the top.
Your first option is to hunker down at the top and wait for them to come. I would recommend that you make your stand just down the ramp to your left near the AA tower. If you do this, it will take NOD about three minutes just to get to you. They'll move in with their attack crawler and you can just pound the units and then that and should have no problem destroying it. This will give you even more time.
The other option is to push outward. You could head way south and start the fight right as NOD enters the map. This will slow them way down and keep them from getting to your crawler a little longer. Send a group of troops and then as they get destroyed, replace them. Make sure you have a decent number of troops before you send them in because if you just send on at a time, they may not even stop to destroy the unit.
Either way, fight with whatever you've got. Use the units you have to start with carefully because if you care for them, you will be able to keep a much larger army than you should have for much longer. Refill with the standard units, Hunters, Wolves, and engineers. You should manage just fine until NOD starts launching missiles at you.
James will appear and say that you need to build some AA defenses because NOD is going to be using missiles. If you have a few wolves, you should be fine. You'll see a bunch of waypoint markers on your map and they'll be heading strait across the map. This are the missiles. Once you see them, stop your wolves and sandstorms and have them target the missiles.
With any luck it shouldn't be too bad. Your Hunters and Wolves should be able to take a hit or two from these missiles. What you really need to watch for is your engineers. You may have too many units to rebuild them which will mean that you'll have to decomission some or wait until some get destroyed to make more engineers which will significantly decrease the strength of your army.
Either way, you should be set. Fight hard and you will probably finish this on your first try. When the timer is winding down, your screen will start to go black. Now just sit back and enjoy the ending.
Enjoy the much fuller story here. But be warned that the increased reward means increased difficulty. Some of the NOD missions are just brutal (while some are actually quite easy). Good Luck.
Things Fall Apart [xxNOD01xx] ==================================== 1) Capture the TCN Drop in an offensive crawler. Don't use your troops to start fighting yet. Build a few troops, the enemy shouldn't bother attacking you yet. Build up a team mostly of Raiders with a few avengers and a couple engineers. You'll be fighting mostly rioters and later you'll really be happy to have all those extra raiders.
Once you have a decent force, move to take the force field generator that's blocking the ramp. Destroy the defensive structures. Continue down the ramp and through the giant group of rioters. Don't try and kill them all, more will keep coming in through the side of the map. Make sure you take your crawler with you. Slowly work your way down the side of the map and you'll come to another shield. Use a couple of Raiders to keep the rioters off your back and then direct the rest of your troops to take down the three defense towers. Also try to take the generator to drop the shields.
Once you've made it through the shield, get your troops together, including your MCV and head strait north towards the Uplink. You should have a strait shot there. Capture the Uplink and head east towards your actual objective. Crowd your troops around the TCN and start destroying the defensive towers around there. They won't do you any harm but you have nothing else to do so you might as well get the bonus objective.
2) Protect the Convoy Once you've captured the TCN, a convoy will arrive that you need to protect. The convoy won't move without your crawler near by. You'll be fighting almost exclusively rioters the whole way down. You're heading back to where you started the mission. Basically undo the route you took to get here. You only need one truck to make it to the end. Make sure you lead with your Raiders to clear a path for the trucks and follow with your crawler because it's really just too slow to keep up. But make sure the crawler keeps moving because you want to get those trucks to the end as quickly as possible.
Further Complications [xxNOD02xx] ==================================== 1) Capture the TCN Deploy an offensive MCV and starting pumping out units. Make a mix, you'll probably be attacked soon. Go with four Avengers, three Raiders, and three Spider Tanks. Don't forgot to build a couple of engineers too.
Now you can head north with a couple of units first and capture the tower there. It takes no effort but it didn't seem to come in to play at any time. After you do that (or if you don't) head eastward from your deploy zone and towards the blue tiberium. Collect that and then start heading north.
B) Destroy 1 TCN Dampner You'll eventually come across a shield generator. Just east of that is probably a GDI crawler. Knock out the crawler and whatever else is there, including the TCN dampner then head toward the shield generator and capture it so you can continue onward. Just on the other side of the shield is a capturable defensive tower. Take this as it could be useful later if complications arise.
Keep heading northward until you get close to the TCN. You'll probably pass a GDI tunnel on the left and there will probably be a GDI crawler ahead of you. Knock out the tunnel so you don't get flanked and then decide on how to do this next part.
There are really two ways of doing this and neither is particularly easy. Since the GDI crawler is on your way to the TCN (sort of) and the NOD seperatists are on the far side of the crawler, you could potentially just sandwich the GDI and kill them somewhat easily to take them out and make it a more direct fight for a little bit OR you could leave them there and head strait for the TCN if you would rather use the GDI to mediate the NOD forces.
Either way is kind of a gamble.
If you take out the GDI then you should focus on rebuilding your army almost exclusively as Avengers and Engineers as you lose troops because almost everything that Gideon is going to throw at you will be medium armor. Hang out by the TCN until you capture it. Be careful, because Gideon can destroy it. As long as you capture it before he does so, you'll be fine. This means if you need to retreat after you capture the TCN, you can do so.
If you choose to blitz the TCN, you have to keep some things in mind. First, GDI and Gideon will fight each other just fine. You should only ever attack an enemy if that enemy is attacking you OR more importantly, your crawler. If they attack your crawler, try to draw them off of it by attacking them. You have to be really selective about your targets here because if you start attacking everything that moves, both sides will turn on you and you'll be faced with a 2-on-1 battle. Once you capture the TCN, if you are getting beat up, retreat.
2) Destroy any remaining crawlers. Remember that if you are losing, as long as you capture the TCN, you can't really lose. Just retreat and keep in mind that your crawler can rebuild troops as it moves. Just walk backwards toward one of your captured defensive towers and then unload your troops. You'll eventually find yourself in a position to rebuild your army and repair your MCV. Then start again. You'll slowly beat them down until you win.
The Harder They Fall [xxNOD03xx] ==================================== 1) Prepare for the GST arrival Drop in an offensive crawlers, which spot isn't really important.
This is one of the toughest missions in the game and probably your toughest yet. The first thing you need to know is that the GST doesn't always appear in the same place and not all of the AA towers will be able to reach it. And no, it doesn't appear that you can influence where it appears. The second thing you need to know is that you are likely going to lose a few times before you get this. Don't worry, it's normal on this mission.
The first thing you are going to do is ignore the misleading bonus objective. This will save you a lot of time wasted. Build up the usual mix of units. Four Avengers, three raiders, three spiders and two engineers once again.
Now start heading east. Since you aren't going to be trying for the AA Towers, you're going to need something else to do. You are going to hunt down the GDI crawlers. They should appear either near the uplink towers or in the blue deploy zones. You want to kill two of the three crawlers. If you kill the third it will just reappear so don't bother. Also try to capture the uplink towers if you can. It's not really all that necessary though so don't worry about it.
When you reach roughly the two to three minute mark on the countdown, save the game. Really what you need is to have two crawlers down and two minutes left on the clock, if you have more, that's great. If not, start over and try again.
2) Bringing down the GST You don't have to do anything right now. You are going to do recon. Let the timer run down and the GST will appear. Watch it for a little bit and you'll notice that the GST will fly a strait line from Northwest to Southeast. Now reload from the save you just made a few minutes before the GST appeared.
The GST will appear in the same place and then travel the same way as it did before as long as you keep using this save, even if you exit out of the game and reload this save later.
Now you should once again have two minutes or so before the GST arrives. Direct everything towards the closest AA gun to the future spawn point of the GST. Also, as you move, you want your crawler building and you want to start decomissioning your troops.
You want to convert everything except one avenger to mantises. After the cutscene, you're command point cap will go up by 20 points. Just after the cutscene, round out your units so you have three Avengers, three engineers, and the rest of your points put into Mantises. Now there are two different games you are going to play here but thankfully it shouldn't be too overwhelming.
A) The Air Battle The first game you are going to play is the air game. You are going to use your Mantises to take down the GST and other air-bourne enemies. They should always be looking up. There will be four spawns of air units during this battle.
The GST will spawn with four Hurricanes, Orcas, and two spanners. This will happen again at 75% and 50% health. You should go for the spanners, then the orcas, then the hurricans - in that order. If you can't reach something then go down the list. Whenever the air is clear then target the GST.
The last batch of enemies will spawn at 20%. This is much harder because it spawns four firehawks instead of hurricanes. These are very effective against your mantises. For this batch the order is Spanner, Firehawk, Orca, GST.
Just make sure that you take every opportunity to attack the air support. Sometimes you can get both spanners before they make it to the GST at all.
B) The Ground battle Unfold your crawler by your AA tower. Keep your avengers and engineers together and make sure that they stay by your crawler and AA tower. Right now, use these troops to keep control of the AA tower. Once your Mantises back track to this point, divert the Avengers to attack enemy armor. You should have enough troops by the tower at this point to keep it.
Once the Mantises start moving beyond the AA tower, use your avengers, engineers and crawler to beat back the enemy. Try and take the fight to their door step. You want to get rid of all the enemy armor and keep them from making more.
It might make this battle close but hopefully you'll get the thing down. You have to get it to 5% to win the mission. It will take a few tries and a lot of effort but you should eventually be able to get it.
Reversal of Fortune [xxNOD04xx] ==================================== 1) Defend the GTS Go with an offensive crawler. Once you have the chance, build an avenger and a few raiders. Leave your crawler where it is, it'll be fine. Grab the upgrade crystal near by. Now try to fend off attackers.
The GTS will fly around and you have no control over it. So fend off the enemies as they attack and then attend to the AA gun nearest the GTS. As long as you keep on the enemies as they spawn and deal a little damage to the AA guns at a time, you should be able to get rid of the AA guns and keep the GTS alive the alotted time.
2) Hack with your Crawler This is rediculously easy. Send all of your units, including your crawler eastward and then south to Gideon's crawler. Now keep your crawler following Gideon's and keep your units defending your crawler. Eventually you'll lose all of your troops and just have your crawler. Don't bother building troops. Just keep following Gideon's Crawler. If your crawler dies, spawn another one and send it after Gideon again. You should have no problem getting through Gideon's Firewall by just being persistent with your crawlers.
From one of the hardest missions to one of the easiest.
Heresy's Reward [xxNOD05xx] ==================================== 1) Infiltrate Gideon's Compound Offensice MCV Just build the usual mix of units and grab the red upgrade crystals on either side of your deployment zone. Head to the barricade to the east and there will be some defensive towers around the barricade to deal with, just destroy them. They shouldn't be any real threat. Once you've dealt with them, destroy part of the barricade itself. You don't need to destroy the entire thing to get through but do make sure that you have everybody on the far side of it before you save because if you ever load the saved game it will magically reappear and be both invisible and untargetable.
B) Destroy Gideon's Crawler Army I don't know why it gives you a bunch of "bonus objectives" that are necessary but it does. There are three crawlers to destroy but you need to make sure that you destroy them in the correct order. Follow the Southeast side of the map up to the eastern corner. You'll eventually see a ramp that leads down to the eastern most crawler. Go down the ramp and at the bottom, unfold your MCV.
You shouldn't be too far from the enemy crawler at this point. Decomission your army and reform it into a completely flame tank army. Build eight of them. If you don't have flame tanks then you can try substituting Avengers. Once you have a full compliment of units, send them at the MCV. It will be stealthed but it should reappear. Attack the MCV with all of your units.
As your units die, rebuild them but DO NOT send them back at the enemy. Also don't retreat with the first wave of units. Have them attack until they all die or you risk drawing the enemy's entire army to your MCV. A few may wander over anyway but it's much better than all of them. Once you have rebuilt your army, send the second wave in and just attack the MCV. Rinse and repeat until you've defeated the crawler. It will probably take you three or four tries to destroy it. Once you've killed the MCV, mop up it's troops.
You've got one out of three MCVs down now, and the hardest of them for sure. Restructure your army once again as a mix of units. Use the usual mix of. Now take your army north and make sure your crawler comes too. There's another barricade toward the top of the map. You want to go through that and you'll come out in the back of the base itself.
Now it's time to attack the second base. From this angle, head up behind the MCV and start hitting it. Direct your units to their strengths. Avengers should hit the Centurians while raiders should take infantry. Spiders will pretty much be on the MCV the entire time though enemies might present themselves that are weak to lasers, it's just rare.
If the shields to the south of the base are giving you a hard time, you can head into the shields and hit the generator from inside. This will allow for your entire army to attack the defensive towers. Keep the enemy unit count low and keep hitting the MCV and it will go down. Feel free to unfold your MCV here if you need to rebuild units.
Once you have defeated this second crawler, it will set Gideon in motion. This will make everything a little more difficult but if you act fast, it shouldn't really be a problem. Consult the "Prevent Self Destruct" section below if you are concerned about that. For now, read on.
There is one more MCV to destroy. It's roughly south east of your position. This is the easiest MCV. Just head strait up to it and start hitting it. Use your raiders to kill enemy air units. If you need to, feel free to convert some units to mantises. Even without doing that, you should take this crawler down fairly quickly. Just make sure that you take down any repair units that it spawns so it doesn't heal.
2) Prevent Self Destruct Once Gideon announces he's going to blow everything up, he'll start trying to capture the five towers spread across the map. Once he's captured one, you can recapture it. If he ever controls all five at once, you lose.
This isn't really that bad. You only need to make sure that he doesn't have one of them to keep the battle going. Really, you should have at least two and maybe even three at all times just as insurance. To capture one, just make a few engineers and send them as a clump to capture it. Odds are likely that all of them will make it there alive and you can send them back to your base alive. Just keep running your Engineers around and keep a few towers.
3) Make Gideon Submit This isn't really difficult so much as it's a little bit of a pain. Make sure you keep him from capturing all the Self Destruct towers first. While you're doing this, his crawler will move from tower to tower, appearing somewhat at random. When he arrives, he'll create an engineer to capture the tower and then stick around for a little bit to rebuild defenses at that location. While he's there, he'll also repair his 15,000 health crawler pretty rapidly. This means that you can't just send all your troops to one tower and wait for him to appear and you can't destroy all the defenses and then hop around and kill him.
Here's what you will do. Let him capture two or three towers. There's one tower that has engineers that heal the crawler and then there are two more that have rocket defenses. I would let him have the one with the engineers because and maybe one or both of the rocket defended towers. If you allow him to have all of those towers then you should keep in mind that you only have two towers left so you're playing a risky game. However this can speed up the finish a little.
The next step is to decomission your MCV and redeploy as a support unit. Unfold your Crawler in the middle of the map. Then you are going to make four engineers and finish with as many Vertigos or (if you don't have those) Cobras as you can. Use the engineers strictly for recapturing towers as needed and use your Vertigos/Cobras to attack the MCV. You only need to take him down to 3,000 health - make sure you don't kill him (which you shouldn't be able to do under normal circumstances anyway). Continue this approach until you've won. It shouldn't be difficult so much as just time consuming.
Blood Loss [xxNOD06xx] ==================================== 1) Repair GDI MCV Gather the troops you are given and split them into sub groups so you can use them against their best targets. Once you are set to go, head southeast towards the GDI crawler. Make sure you keep your engineers in the back and keep pushing forward. You should be able to make it to the GDI crawler with almost no effort. Once you get there, use your engineers to repair the crawler. You should have the crawler up and running again in no time at all.
2) Return Crawler to Kane Just send your new crawler to the deploy zone you started in and unfold it. This will satisfy the requirements. Make sure you take your troops with you. Also, send your engineers north of your deploy zone to find a few red crystals. There should be four and you want all of them.
3) Get crawler to helipad Build up as many units as you can. I recommend hunters and wolves. Fit them in with your other units by the type of enemy they are good for. Once you are prepared, start moving your troops eastward. On the far east side of the map you'll see a ramp leading up. Try to make it to the ramp with your crawler still having 98-100% health and with a few troops. Just go slow and you should be fine on this first leg.
Once you get to the ramp, just make a run for it. Send your crawler strait for the helipad waypoint. Use whatever you have left for troops to distract the enemy from your crawler. Try to focus your attacks on enemies that attack your crawler. And keep your engineers healing your crawler. I don't know when your crawler is too weak to support you but it's some point below 40%. You should be able to make it to the helipad with more than that and do so pretty easily.
The End of All Things [xxNOD07xx] ==================================== 1) Secure the TCN Network This might seem very difficult at first but it really isn't. Spawn yourself with an offensive MCV. Build up a mixed army and remember you have an extra ten command points on this mission. I recommend two engineers and then something along the lines of five avengers, four raiders, and four spiders.
Take your squad, including your crawler to the southern TCN node that NOD possesses. Then take your squad past that and down the ramp to the southern most GDI TCN. Grab the red crystal on the way and upgrade your MCV to tier II. Start to capture that TCN.
To complete this objective, all you have to do is control more TCN nodes than GDI does and allow the network to build points. Once you have a majority stake in the TCN network then you will see the percentage at the top start to climb. Just hold on to that majority until it reaches 100%. It actually shouldn't be too difficult. If you split with the GDI then progess will stop and if you are losing to GDI then it will reverse and you'll lose points. I'd be surprised if this happened.
Once you start getting close to 100%, start decomissioning your troops and converting them to the toughest laser units you have available.
2) Take down the Arcus Once you've gotten 100% of the TCN network, the Arcus will appear. This little bomber is actually very powerful. It's ok, you're about to make short work of it. Don't worry about keeping your Network majority, you actually have to lose all 100% to lose the mission. Now just take all of those laser units you just built and send them to kill the Arcus. With ten laser units it should take no time at all. Just keep rebuilding your units and sending them at the Arcus.
By the way, you can also send your tier II MCV at it also. It's now equiped with a laser. Enjoy your ending.
Contact [xxContaxx] ==================================== I would love to hear from you. I recieve very little information about how my guides are doing which is bad. Maybe everybody loves my guides and doesn't feel the need to gripe or maybe they're so bad that people don't bother with trying to help. Either way, I know that my guides aren't perfect and have room for improvement and I need your help for that.
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Legal [xxLegalxx] ==================================== This guide is copywrite me, ExtremePhobia (Brandon Fusco), 2010. You may use this guide for personal use. You may link to the guide on Gamefaqs.com. YOU MAY NOT HOST my guide. It is only currently being hosted on Gamefaqs.com. You may quote sections of my guide with credit. You may NOT sell my guide.
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Version History [xxVerHixx] ==================================== April 4, 2010 - 1.00 -First build of the guide with complete walkthroughs for both campaigns -Need to finish unit evaluations. -Only requires touch up and possibly multiplayer strategy though the latter isn't likely because MP is never static.
Command & Conquer 4: Tiberian Twilight: FAQ/Walkthrough by ExtremePhobia Version 1.00, Last Updated 2010-04-05 View/Download Original File Hosted by GameFAQs Return to Command & Conquer 4: Tiberian Twilight (PC) FAQs & Guides