Introduction These additions to the Kings of War historical rules are designed to cover aries fighting over defensive !ositions and fortifications. There are t"o gaing !ro#les !la$ers should ta%e into consideration "hen atte!ting scenarios including fortifications. &ttac%ing fortifications is a 'troo! #urner(. )tatisticall$* the odds are heavil$ "eighted against the attac%er. The tie to set u! and !la$ an$ gae containing fortifications is usuall$ uch longer than an o!en field gae. Water #arriers* even "ith #ridges* a%e !la$ing tie longer still. &fter organizing a highl$ successful +,T- . /ig 0ae . in "hich 10 !la$ers (1 a side) s!ent eight-hours fighting a siege action* 2 "ould li%e to offer soe !ractical suggestions for using the siilar KoW gae s$ste.
The system overview 2n order to save gae tie* it(s essential the attac%ers set u! onl$ one ove a"a$ fro the first line of "alled defenses. /ut* in using this setu!* it(s i!ortant the defender(s forces are !laced last. ,#viousl$ the$ "ould have "atched the attac%er(s a!!roach and had a!le tie to a%e their defensive de!lo$ent in res!onse. We also re3uired the defender to de!lo$ no ore than 4 of their forces on the "alls or at the first line of defenses* leaving the rest as a reserve to #e coitted onl$ after the attac%er had landed on to! of the "all* or in the case of a !alisade* #reached it. This allo"ed the attac%er a reasona#le chance of gaining a foothold against the defenses* #ut not an over"heling advantage.
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The castle "e used "as #uilt #$ our son* )cott* and is 25-inches s3uare* including to"ers. 6ven "ith a siege to"er !er side of the castle* and a nu#er of scaling ladders* the attac%ers found it difficult to a%e an$ inroads into the defenses until the #eginning of the third turn. 6ach turn too% a!!ro7iatel$ half an hour to co!lete* even for the e7!erienced !la$ers. )o tie is of the essence. 8ortunatel$* "e had gae tested the /ig 0ae scenario a nu#er of ties #efore the event* "hich !revented a lot of confusion9
General Rules )all defense "or%s* -oan field forts* earth ditches and !alisades have a defensive value of :1 to the defender onl$. The attac%er never #enefits fro defense "or%s* ;<+6)) the$ have occu!ied the and are the su#=ect of a counter-attac% #$ the defender. 2n order for an$ unit to clai a defensive cover #onus* the unit #ase ust #e in contact "ith the feature.
Crossing a defended wall or feature The attac%er ust defeat (rout) the defender to cross the "all (!12). &ttac%ing units reain in contact "ith the "all after failing to rout an ene$ unit* the$ do not ove #ac% 1-inch as re3uired under the '-egrou!9( rule (!1>)* instead the$ reain in '8ollo" on Co#at( (!1>). &ttac%ing units that rout a defender* iediatel$ occu!$ the routed ene$ !osition* "ithout re3uiring a oveent test #$ dice roll. &fter ca!turing the ene$ !osition* the$ iediatel$ halt and regrou!. This re!resents a gradual reduction of the defender* and a consolidation to hold the ca!tured !osition against !ossi#le counter-attac%* rather than a #rea% through and a rout.
Special Assault nits -oan +egionaries in 'testudo( foration (?vezda @05>) gain an e7tra 1 dice during the turn in "hich the$ attac% a defender.
War !ngines )iege cata!ults can onl$ #e fired at fortifications* #uildings and other cata!ults. The$ cannot #e used to target troo!s. &ll cata!ults and large #allista (as o!!osed to light scor!io) ust #e !re- !ositioned at the #eginning of the gae and cannot #e oved after the gae coences. 2f the$ are overrun or a#andoned #$ their cre"s* the$ are deeed to have #een destro$ed. Cata!ults have D6A5* &TA10* -aA5: <6A2 and Crush strength :> Defending units occu!$ing a section of fortification* or #uilding* that is destro$ed ta%e an &TA1 hit* "ith a D6A:1 #onus for #eing in cover* #ut the crush strength !enalt$ reains at :> 2
"efense #alues )tone "allsA 12 !oints daage* !er section . a#out 100 in length BalisadesA 10 !oints daage* !er section . a#out 100 in length 6arth "allsA C !oints daage* !er section . a#out 100 in length
Destro$ed defenses #ecoe 'o#stacles( (!D -Terrain) and !rovided the defender is in #ase contact "ith the reaining ru##le gets a #onus o#stacle cover !oint of :1.
"efending stairs$ ramparts or fighting in confined spaces% This does not include fighting fro siege to"ers. The rule is designed to reflect the !ro#le of fighting in a deli#eratel$ confined s!ace associated "ith defense "or%s* coon to fortifications and castles. When fighting in reduced s!aces all units* defender and attac%er* "ill reduce their &T factor #$ 4 (rounded do"n).
Siege Towers )iege to"ers have the follo"ing statisticsA )!A1* D6A1:* &TA0* <eA0 DEA10 (daage value)
&ll siege to"ers are self-!ro!elled* containing a "indlass and scre" drive in the lo"est floor* "hich "ound the to"er along. )iege to"ers contain assault ra!s that reove the D6:1 #onus fro defenders. While an$ contained #allista and a variet$ of "ea!ons to aid the assault* 2 recoend not using such achiner$ on siege to"ers* in order to si!lif$ the gae.
> &adders +adders a$ #e !laced against the defenses* "hile a unit reains halted* in #ase contact "ith an o#stacle. 2 "ould recoend 1-ladder !er four infantr$ #ases. +adders ove at the sae !ace as their trans!orting troo!s. +adders can #e thro"n do"n #$ defenders* #$ a si!le* single* unodified dice roll off* #et"een attac%er and defender. The highest dice roll "ins. 2f the attac%er "ins* the ladder reains in !lace* if not* it(s !ushed to the ground and the attac%er ust ta%e a >- dice &TA5: roll for the unit on the ladder. &ttac%ers autoaticall$ ascend the ladder* one troo! #ase !er gae turn* to the to! and if uno!!osed* a$ cross the defenses and sto! iediatel$ on to! of a castle "all or in #ase contact "ith a !alisade "all. 2f the ascending attac%er is o!!osed #$ defenders* the attac%er ust rout the defender to cross onto the #attleents or over the !alisade "all. The defender al"a$s receives an o#stacle #onus of D6:1* "hile the$ reain in #ase contact "ith the o#stacle.
Re-'alancing (orces The attac%ing force "ill need to e7ceed the defender(s #$ at least 21F in nu#ers . not !oints value. 8or instance* in the 2!erial -oan era* +egionaries "ere usuall$ the siege troo!s* and as such* under a !oints regie* the attac%er "ill not get sufficient nu#ers to !revail against even light troo!s #ehind defenses. 2 have deli#eratel$ not !ut !oint values on siege to"ers or cata!ults. The$ should #e allocated at 1 to"er or onager !er 1*000 !oints of troo!s. )cor!io are costed and this should #e !urchased as !er the rules. 5
Rule: Danger Zones and Restricted Areas: Fort Knox, KY Salt River, Rolling Fork River, and Otter Creek Within Installation Boundaries of Fort Knox Military Reservation